C&C RED ALERT 2 Alert Dawn - Mission 7 TRICKY TRUCK ON TRACK
Vložit
- čas přidán 5. 09. 2017
- C&C Red Alert 2 Yuri's Revenge Alert Dawn, Mission 7 TRICKY TRUCK ON TRACK of fan campaign released back in the previous decade. C&C Red Alert 2 Yuri's Revenge Alert Dawn contains 7 difficult missions for the Allied side. All you have to do is to download and unpack the campaign in the main directory with Yuri's Revenge 1.001.
Yuri's Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, it's focused around time travelling back in time to stop Yuri's secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in C&C Red Alert 2 Mental Omega 3.3 or C&C Red Alert 2 Mental Omega 2.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints.
Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge.
Alert Dawn is a fan campaign dating back to the 2002, 2003 or 2004 when ArgCmdr was an admin of YR Argentina. This mappack contains 7 hard missions for the Allies. Tricky Truck on Track will give you a very big headache, nothing in this mission works expected, there are tons of traps on your way. The good thing is, it's not that unfair as a previous mission but still, hidden Yuri's Clones, Chaos Drones, infantry coming out from civilian buildings, be really prepared. The tent at the beginning between Warehouses for example, respawns enemy troops all the time if you don't take it out as soon as possible. Of course it wouldn't be a final mission without hidden Psychic Towers and Gattling Cannons on top of the hills, so avoid walking near the cliffs also. You will instantly dislike the idea and the map itself, everything is nicely hidden and AI can start the production against your poor and limited amount of forces. After the first Chronoshift there is the worst move in the mission design ever, you are guided instantly into the Virus trap making an instant mission failure. For another example, you are forced to take out Gattling Cannons and Psychic Towers using deployed basic infantry and hoping you are not in range of them. And yes, it's mandatory to make them Elite in this mission, you can't take out Psychic Tower with deployed regular GIs or GGIs. Happy table flipping (╯ ͡° ل͜ ͡°)╯︵ ┻━┻. The moments at 6:42 and 8:56 simply define this mission. - Hry
My Discord Channel - discord.gg/5AfY8EP
6:42 and 8:56 for having the best flashbacks from Mental Omega Singularity ( ͡° ͜ʖ ͡°).
Alert Dawn is a fan campaign dating back to the 2002, 2003 or 2004 when ArgCmdr was an admin of YR Argentina. This mappack contains 7 hard missions for the Allies. Tricky Truck on Track will give you a very big headache, nothing in this mission works expected, there are tons of traps on your way. The good thing is, it's not that unfair as a previous mission but still, hidden Yuri's Clones, Chaos Drones, infantry coming out from civilian buildings, be really prepared. The tent at the beginning between Warehouses for example, respawns enemy troops all the time if you don't take it out as soon as possible. Of course it wouldn't be a final mission without hidden Psychic Towers and Gattling Cannons on top of the hills, so avoid walking near the cliffs also. You will instantly dislike the idea and the map itself, everything is nicely hidden and AI can start the production against your poor and limited amount of forces. After the first Chronoshift there is the worst move in the mission design ever, you are guided instantly into the Virus trap making an instant mission failure. For another example, you are forced to take out Gattling Cannons and Psychic Towers using deployed basic infantry and hoping you are not in range of them. And yes, it's mandatory to make them Elite in this mission, you can't take out Psychic Tower with deployed regular GIs or GGIs. Happy table flipping (╯ ͡° ل͜ ͡°)╯︵ ┻━┻.
Alert Dawn Campaign - www.moddb.com/games/cc-red-alert-yuris-revenge/addons/cc-red-alert-2-yuris-revenge-alert-dawn-campaign
So what do you think? Is unshakable(and singularity) harder than this WHOLE campaign or the opposite? (Or which do you think would make you flip the table faster?)
Singularity, but mainly because of lack the save/load functionality. With save/load I think the last 2 missions of this mappack are much more annoying to complete than Panic Cycle, Singularity or Unshakeable... or Lizard Brain.
Agreed,at least Mental Omega missions DO have some sense of logical coherence to them.These missions of the mappack are completely nuts! At least they have the X-Wing and some slick looking paradrop(cargo) plane...Of course let us never speak of Aegis Impervious again.(╯ ͡° ل͜ ͡°)╯︵ ┻━┻
I call bull on 8:56. In Singularity you lead yourself into traps. Not me ( ͡° ͜ʖ ͡°).
Superb! well done!! :)
Flak trooper #5: This gun is heavy and I have come all this way. Please, what is my purpose?
47:21
Oh my god...
A puzzle mission. There is one vital point that makes things easier. An elite gi over ranging psychic tower. ;)
those GIs must be dog whisperers if the got a random dog on their side
I think the hardest mission by far ever in that alertsun&alertdawn campaigns is the 3rd one of alertsun, where you have to ease down the civilian protests, and fight using genderme forces at the final stage.
27:54 If I were you I would garrison a building to take out Mastermind and other tanks surrounding it.
Lol this name. You came up with lol
that conscript must be a Yuri's spy, what will happen if you killed him?
So... is there an actual story going on in this mission?
Nope, it's just a marathon to make player mentally ill.
The mission is a story by itself. Best kind of story ( ͡° ͜ʖ ͡°).
Can i get some context. I just dont Understand ANYTHING in this mission. Does a story behind it even exist?
There's an airfield though... why waste on hospital or mechanics
Because Elite autohealed GI/Prism Tanks >>>> paradrop of 6 regular GIs.
link please