C&C RED ALERT 2 Alert Dawn - Mission 7 TRICKY TRUCK ON TRACK

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  • čas přidán 5. 09. 2017
  • C&C Red Alert 2 Yuri's Revenge Alert Dawn, Mission 7 TRICKY TRUCK ON TRACK of fan campaign released back in the previous decade. C&C Red Alert 2 Yuri's Revenge Alert Dawn contains 7 difficult missions for the Allied side. All you have to do is to download and unpack the campaign in the main directory with Yuri's Revenge 1.001.
    Yuri's Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, it's focused around time travelling back in time to stop Yuri's secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in C&C Red Alert 2 Mental Omega 3.3 or C&C Red Alert 2 Mental Omega 2.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints.
    Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge.
    Alert Dawn is a fan campaign dating back to the 2002, 2003 or 2004 when ArgCmdr was an admin of YR Argentina. This mappack contains 7 hard missions for the Allies. Tricky Truck on Track will give you a very big headache, nothing in this mission works expected, there are tons of traps on your way. The good thing is, it's not that unfair as a previous mission but still, hidden Yuri's Clones, Chaos Drones, infantry coming out from civilian buildings, be really prepared. The tent at the beginning between Warehouses for example, respawns enemy troops all the time if you don't take it out as soon as possible. Of course it wouldn't be a final mission without hidden Psychic Towers and Gattling Cannons on top of the hills, so avoid walking near the cliffs also. You will instantly dislike the idea and the map itself, everything is nicely hidden and AI can start the production against your poor and limited amount of forces. After the first Chronoshift there is the worst move in the mission design ever, you are guided instantly into the Virus trap making an instant mission failure. For another example, you are forced to take out Gattling Cannons and Psychic Towers using deployed basic infantry and hoping you are not in range of them. And yes, it's mandatory to make them Elite in this mission, you can't take out Psychic Tower with deployed regular GIs or GGIs. Happy table flipping (╯ ͡° ل͜ ͡°)╯︵ ┻━┻. The moments at 6:42 and 8:56 simply define this mission.
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Komentáře • 21

  • @MartinozO
    @MartinozO  Před 6 lety +4

    My Discord Channel - discord.gg/5AfY8EP
    6:42 and 8:56 for having the best flashbacks from Mental Omega Singularity ( ͡° ͜ʖ ͡°).
    Alert Dawn is a fan campaign dating back to the 2002, 2003 or 2004 when ArgCmdr was an admin of YR Argentina. This mappack contains 7 hard missions for the Allies. Tricky Truck on Track will give you a very big headache, nothing in this mission works expected, there are tons of traps on your way. The good thing is, it's not that unfair as a previous mission but still, hidden Yuri's Clones, Chaos Drones, infantry coming out from civilian buildings, be really prepared. The tent at the beginning between Warehouses for example, respawns enemy troops all the time if you don't take it out as soon as possible. Of course it wouldn't be a final mission without hidden Psychic Towers and Gattling Cannons on top of the hills, so avoid walking near the cliffs also. You will instantly dislike the idea and the map itself, everything is nicely hidden and AI can start the production against your poor and limited amount of forces. After the first Chronoshift there is the worst move in the mission design ever, you are guided instantly into the Virus trap making an instant mission failure. For another example, you are forced to take out Gattling Cannons and Psychic Towers using deployed basic infantry and hoping you are not in range of them. And yes, it's mandatory to make them Elite in this mission, you can't take out Psychic Tower with deployed regular GIs or GGIs. Happy table flipping (╯ ͡° ل͜ ͡°)╯︵ ┻━┻.
    Alert Dawn Campaign - www.moddb.com/games/cc-red-alert-yuris-revenge/addons/cc-red-alert-2-yuris-revenge-alert-dawn-campaign

    • @rebornpheonix1016
      @rebornpheonix1016 Před 6 lety

      So what do you think? Is unshakable(and singularity) harder than this WHOLE campaign or the opposite? (Or which do you think would make you flip the table faster?)

    • @MartinozO
      @MartinozO  Před 6 lety +1

      Singularity, but mainly because of lack the save/load functionality. With save/load I think the last 2 missions of this mappack are much more annoying to complete than Panic Cycle, Singularity or Unshakeable... or Lizard Brain.

    • @rebornpheonix1016
      @rebornpheonix1016 Před 6 lety

      Agreed,at least Mental Omega missions DO have some sense of logical coherence to them.These missions of the mappack are completely nuts! At least they have the X-Wing and some slick looking paradrop(cargo) plane...Of course let us never speak of Aegis Impervious again.(╯ ͡° ل͜ ͡°)╯︵ ┻━┻

    • @lovalmidas
      @lovalmidas Před 6 lety

      I call bull on 8:56. In Singularity you lead yourself into traps. Not me ( ͡° ͜ʖ ͡°).

  • @seriousaf8020
    @seriousaf8020 Před 6 lety

    Superb! well done!! :)

  • @Marshmellowsarecool44
    @Marshmellowsarecool44 Před 4 lety +1

    Flak trooper #5: This gun is heavy and I have come all this way. Please, what is my purpose?
    47:21
    Oh my god...

  • @cc_8878
    @cc_8878 Před 3 lety

    A puzzle mission. There is one vital point that makes things easier. An elite gi over ranging psychic tower. ;)

  • @THESERGEANTHUNTER
    @THESERGEANTHUNTER Před 6 lety +1

    those GIs must be dog whisperers if the got a random dog on their side

  • @cc_8878
    @cc_8878 Před 3 lety

    I think the hardest mission by far ever in that alertsun&alertdawn campaigns is the 3rd one of alertsun, where you have to ease down the civilian protests, and fight using genderme forces at the final stage.

  • @izakireemsi2783
    @izakireemsi2783 Před 4 lety

    27:54 If I were you I would garrison a building to take out Mastermind and other tanks surrounding it.

  • @aurathedraak7909
    @aurathedraak7909 Před 6 lety +1

    Lol this name. You came up with lol

  • @mirrorshadow529
    @mirrorshadow529 Před 5 lety

    that conscript must be a Yuri's spy, what will happen if you killed him?

  • @fortranm7568
    @fortranm7568 Před 6 lety +1

    So... is there an actual story going on in this mission?

    • @MartinozO
      @MartinozO  Před 6 lety +2

      Nope, it's just a marathon to make player mentally ill.

    • @lovalmidas
      @lovalmidas Před 6 lety

      The mission is a story by itself. Best kind of story ( ͡° ͜ʖ ͡°).

  • @Nuuk_Nuke_Nook
    @Nuuk_Nuke_Nook Před 4 lety

    Can i get some context. I just dont Understand ANYTHING in this mission. Does a story behind it even exist?

  • @reveniantgoh7868
    @reveniantgoh7868 Před 6 lety

    There's an airfield though... why waste on hospital or mechanics

    • @MartinozO
      @MartinozO  Před 6 lety

      Because Elite autohealed GI/Prism Tanks >>>> paradrop of 6 regular GIs.

  • @wrathfulpawn4928
    @wrathfulpawn4928 Před 6 lety

    link please