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Patch 1.02 AAP07: Balteus
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- čas přidán 11. 09. 2023
- Terrible kill, but it shows the big difference from last patch. I assault boosted through three rocket barrages in p2 without getting clipped by a rocket, starting from close range. That's pretty ridiculous.
Either the explosion radius and/or the tracking of the rocket has also been reduced, it's not much easier to dodge, and if you're directly under the boss it no longer hits you.
I also believe they reduced the range of the fire attacks as I had a few attempts where I dodged them where I think I would have been hit last patch, but without a direct hitbox comparison I cannot tell for certain.
Rocket Barrage tracking is reduced, in P2 in this kill I assault boost through three of them, just by going over and around. This would not work at all last patch. Grenade launcher shot's tracking and/or explosion radius is reduced, as it is much easier to avoid now, and when you are directly under the boss it no longer hits you there.
Also I believe there has been a slight tweak to the range of its melee fire attacks, as I had a few attempts where I dodged them where I think I would have been hit last patch, but without a direct hitbox comparison I cannot tell for certain.
I agree with the bazooka not hitting you below him, as the gun is top mounted. The other changes make him too easy though.
I prefer the challenge of the OG, but, you did this with knowledge of the boss, so perhaps it's balanced well for a first run. Not sure tho as I can't go back in time and try again.
Opens up the possibility of getting longer hitless kills now without just getting lucky enough to not get rocket barrage, but I thought it was fine the way it was as well, taking a couple hundred damage each time
@@mouseinatutu The hitless run realistically needs to use the jamming gun unlocked in the endgame chapters. It stops Balteus from being able to use any rocket attacks. It's basically an infinite ACS stun against Balteus. It's not available the first time you encounter Balteus, but for one-off hitless runs, it's super amazing.
Huh... i can proudly said i beat before it patched. Nice
Same. I made sure to leave video evidence since i couldn't prove it last time when Radahn got nerfed. Balteus was tough but damn rewarding to beat.
Look at how they massacred my boy
They did our boy Balteus dirty. The only nerf I can somewhat agree with was Ibis, because going through it again for the S-rank, it's still quite a challenge.
OG Balteus wasn't terrible IMO, but I do think Fromsoft is trying to sort of tune down the difficulty spike. It IS the Chapter 1 final boss, the OG difficulty would have been appropriate to a chapter 2 boss imo. The nerf was justified (but I'm still a little sad to see him get nerfed)/
At least we still have Arquebus Balteus for a proper challenge huh?
tbh I think that one is way easier than the 1st Balteus encounter
@@oswaldootzoy6157 Yeah I agree. Snail wasn't all that compared to the original Bal. I remember doing the same shit the guy did In at the start by going under Bal and those rockets would all still hit me lmao.
Yeah, by second Balteus you have access to much more powerful weapons and can out dps him.@@oswaldootzoy6157
Another big thing that makes Arquebus Balteus easier is the fact everyone is typically more experienced n well equipped by the time you even get to Snail, so bout 3/4 of the challenge is just thrown right out the airlock before anything really happens
@@raginasian1976 I see what you mean but that de facto doesn't make Arqy Balty easier, it just means the players are more experienced as they face him. This is meaningless whgen considering players going baclk and comparing both fights though. I've beaten normal Balty like a dozen times by now just cuz I like the fight so much.
holy shit, that first rocket barrage just had all the rockets hit the ground
what happened to my boy
First one of P2 or the opener one? Because the opener one happened the exact same way last patch, you could just walk in a circle around him and they'd all miss. As you can see here f.ex. czcams.com/video/FDZYWhfFCdY/video.html
The big difference is how you can now deal with them outside of the opener
@@mouseinatutu oh lol i was unaware of that
i guess i uh just sucked
learned something new
I'm new to armored core but I can proudly say I beat Balteus before the patch.
I beat this boss before patch in light-build ac which is called neuchi something something that is hard to pronounce and remember 😅.
Why did they nerf him? :/ even dsp managed to defeat balteus pre-nerf
Nerfing singleplayer games should be forbidden
look how they massacred my boy
Personally idm the change, I'm just annoyed they had to do Ibis dirty
well im proud i took balteus before the change were hes now weak
terrible nerf
What happened with him?
New patch changed Balteus, Cel 240 and Sea Spider. See pinned comment
They gimped our boy
Well Filther 2 has been heavily nerfed but filter 1 is still fighting strong
People bitching about the helicopter will never not be funny
Hmm. Hard to judge considering that
1) You are used to this boss by now
2) Your loadout. I mean...plasma cannon? I don't remember that as a reward for climbing the wall.
3) Your OS is probably maxed out huh?
Only the opinion of someone who is still at chapter one equipment and skill can really inform us on Balteus.
As for myself, I nerfed myself back to Chapter One equipment and OS, no pulse guns. No cheese. Just the craptastic build I first naively wandered in with.
He kept killing me with 5% health left. He was actually fun and it felt good when I finally killed him with my suboptimal knowledge and part access. Of course I can butcher him in 25 seconds now but I'm not the target audience for the nerf, people who are still in the process of gitting gud are.
And Balteus is meant to simply be an distracting obstacle to the thing that actually trains you more than anything: The Arena.
My guy, BALTEUS LITERALLY STANDS STILL FOR 4 SECONDS
The rig doesn't matter, they cut his speed by half and his missiles barely track
The build doesn't matter, it's just a showcase of the moveset of the boss changing.
God the souls community is toxic with folks going around saying "I beat the REAL balteus" etc.
I beat him many time pre patch, but to me it's clear he has a combo of being overtuned, could only be beaten with early game equipment which desperately needed a boost, and poorly placed in the campaign. Nothing before him prepares you for this fight and I didn't hit any challenge again until the end of ch.4
I don't think he was ever all that hard, but the rockets were a 150-2000 health drain nearly every time he used them before outside of opener, while now it is possible to dodge them always.
"Nothing before him prepares you for this fight"
Pulse guns: am I a joke to you?
Get off your high horse, Balteus was far from impassible before the nerf, and the numbers back it up. People are just too stubborn to try new weapons or take the time to learn the boss.
@@rapidrotation I mean enemies wise. Nothing comes close to a challenge before him. Nothing asks you to use anything other than started ac before him. All I'm saying is a little on ramp would have been appru
@@rapidrotation See this is the toxicity we're talking about. If I like machine guns it should be viable (even if less optimal) to beat him with machine guns. Now it is, thanks mostly to the weapon buffs as opposed to the barely changed boss.
@@TheTrueHolyDarkness Ah yes, such toxic, much wow.
You know that you don't *have* to use all "meta" stuff, right? For instance, most melee weapons have bonus damage to shields, including the default sword. If you want to use double MGs it absolutely was viable to do so, you just had to put some more work in.
The only people putting limits on builds for this fight are the ones who can't be bothered to learn and adapt. There's also nothing stopping you from clearing it with pulse guns, then replaying the mission later with whatever the hell you want.
Was pre-nerf Balteus a challenge? Yes. Was it an impossible skill check for most players? Not even close.
First it was General Radahn, Scourge of the Stars and now Balteus. Pretty sure modern day FromSoft fans don't have to worry about their bosses being a stop gap for their game anymore. They'll adjust the game for the masses. I'll be surprised if they nerfed the tutorial Helicopter.