Video není dostupné.
Omlouváme se.
5 Crazy Tricks You Can Do in Classic WoW Hardcore
Vložit
- čas přidán 14. 08. 2024
- 5 Crazy Tricks You Can Do in Classic WoW Hardcore
There are many cool and hidden game mechanics in Classic WoW that many players do not know about. In this video I go over some amazing tricks you can do to improve your playing experience!
▼Follow Me On Twitter!▼
/ itsvaulty
▼ SUBSCRIBE for more quality content ▼
/ @vaulty
5) Leeway - 0:21
4) Avoiding Daze - 1:56
3) Tauren Hitbox - 3:20
2) 5-Second Rule (Regeneration) - 6:00
1) Bonus Group Experience - 8:25
If you were not aware of these, you are probably still level 35. Classic is 90% Retail 10% me. Get on my level.
Michael steffens shut up
thanks for the timestamps
Got spirit wrong.
First Spirit is *much more valuable* out of combat than in combat *while* you are leveling.
Second, spirit regenerates your resources *based on the max resources* you have. So the more max mana you have the more mana regen you will get. Its not that 1 spirit will give you 1*X number of mana and hp, but instead 1*X% of your max mana and health. What X is exactly is unknown to me.
And yes, that does mean that you can sometimes *replace spirit with intellect and gain mana regen.*
It's pretty important in combat for healing priests.
The talent that allows your mana regen to continue while casting up to a %, is affected by your spirit.
Also spiritual healing.
You add that with the blue dragon card and it makes spirit a pretty big stat for priests.
Essentially getting 40 % extra XP per mob if you're in a 5-man group? No. You are exactly getting only 28 % of the experience.
but you kill 5 times as many mobs :D
@@danielvlach5449
Why 5 times? Because there are 5 people? If there are 4 mages and a priest it could be 20 times as many.
@@Bollibompa sure, my point is just that it is usually still more efficient than going solo which is not clear from your comment
@@danielvlach5449
Haha, my comment pertains too the stupid thing he said. That you get 40 % bonus xp does not mean you "essentially get 40 % extra per mob" since it is split between 5 people.
@@danielvlach5449
Usually? You mean if it's a cleave group against elite mobs? Sure. If not, questing solo is far superior.
@6:00 Yup Basically the Norm now on playing Priest you cast 2-3 spells and then Wand the enemy to death
having your Mana regen and then having your Spirit Tap kick in from the shadow talent tree
The fifth trick isnt much of a secret, since when you get exp, and you make exp gain visible, it says in brackets how much group bonus exp you got... About spirit, most specs that use spirit have talents that make spirit regenerate percentage of your normal mana regen from spirit continue even when casting...
I don't get how a big hitbox would be advantageous. What makes it make you be able to attack further away instead of being attacked further away?
Seeing the daze being new to plenty of people here, I'd recommend also putting some movement-based instant cast, low/no cooldown abilities/stuns that I think every class has, to use on enemies that dazed you, like rogue Gouge or warrior Hamstring, so you could turn back around and keep running normally again.
Bonus tip for warriors: When you're running long distance before having a mount, rather than going out of your route to circle and avoid aggroing a random monster entirely, use your Charge toward anything in your path as a small speed boost every 15 sec, immediately followed by a Hamstring, so you can run out of enemy's range before they can even land 1-2 hits at you.
good except that he uses a shaman as an example for spirit talk... Druids and Priests regen mana using spirit gear in combat.. Shamans is the only class that doesn't which is why they go for mp5 gear. Just a relevant note....
Ya, that's what I was thinking too.
I kind of remember spirit being important for resto druid back in TBC 🤔
Isn't it shams and holy palas?
Finally you started making a good videos and not clickbaits and etc. !
And finally no wauf of waufcraft
LOL and what about still stretching the videos over 10 minutes?
@@leruty oh yh but everyone is streching them videos in youtube its 2019 lol
@@knight44404 yeah haters gonna hate
the hitbox doesnt count with a tauren druid shapeshifted
HOLY sh*t your content is the biggest comeback since Goku vs Frieza. Resubscribed. Youre clearly working hard; possibly collaborating with writers, and your persistence deserves some recognition. I apologise for any harsh comments I left on your old videos. I am glad to see you’ve taken the community’s feedback on board.
Protip: Different classes gain different amounts of mana and hp regen from spirit
Cough warriors
In this Blizzcon classic panel - /watch?v=hhKkP8LryYM (which I recommend if you're into game development and design, it's very interesting), Blizzard explained why, despite many of these mechanics being outdated of existed due to server limitations, they were actually kept as is in the game. It's not just for the nostalgia factor, but it's also because it could break the Classic WoW balance and experience. Changing one game mechanic might affect Classic in unexpected ways.
They don't talk about these 5 ones specifically, but one could extrapolate. For instance, removing leeway (due to improved client internet and servers) could give casters with instant spells (such as Warlocks) an advantage against melee, as they could keep casting their spells while maintaining a safe distance against their opponent. Another example they give in the video is the debuff limit of 8 in Vanilla. They did increase it to 16 in Classic (which could be why people are having an easier time in dungeons and raids), but they did not remove the limit entirely - because debuff management was a part of raids back then, and because it could change the game in unexpected ways - making entire boss fights way too easy, for instance.
The debuff limit was raised to 16 during Vanilla's lifetime. I'm not sure which patch it came in, but it was definitely at 16 in 1.12, which is the version we're essentially playing in Classic.
The spirit part was a copy paste, but calculating it out a bit. With averages. Say he had 50 base spirit (not 51) and plus 20 (not 23).
He's gains 40% spirit, but his mana and hp per tick go up 20%
12->15 hp
25->30 mana
I know this isn't the correct formula in the game, but this calculation would mean that every 1% bonus spirit you have increases your base tick speed by 0.5%
You would have to get 2x your base spirit in bonus spirit to double your tick speed.
Ex: if you had 75 base spirit, you would have to have 150 bonus spirit to double your tick speed.
In the middle of typing this, I realized that this weirdly makes sense. I mean literally take any base spirit amount and put it through that.
Say the tick with 90 base spirit was 36 mana. It would be 72 mana with 270 spirit.
Something to note about spirit: the more spirit you have, the more effective each extra point in spirit becomes, which is not like the other stats.
Wait but that 140% xp is split so
You get 33% of the xp from the mobs because the xp was split between 3
Then the +140% means you get
33% times 2 which is 66% then 40% more would be 12%
So 78% do from mob kills
5Head ahh yes indeed
No
I don't know about your math on that, but the best way to think about this is that alone you get 100% divided by 1 party member. That means you get all of it. In any other situation, it will be 100% plus whatever bonus they give which then gets split between your party members. The bonus experience would have to be insane to make it better than getting 100% alone. His example of dungeon farming is not so much the bonus experience as much as it is being a fluid group that clears the dungeon quickly. The mobs are elite and give a better split then regular mobs so its not that much of an xp loss and you kill them quicker then you would alone. Not to mention the chance at better loot in dungeons.
To be fair and realistic I leveled way faster solo, and only ran a dungeon to grind when I wanted/needed a gear upgrade. In vanilla wow, I believe that bonus was only there because it took so long to level in the first place and it seemed to discourage people to group extensively because you took such an xp hit without it. Not to mention how long it took to get a group together and actually get in the dungeon. In retail, you pretty much queue up and just hit a button when it's ready and then you are there.
TL;DR That last tip is not really a "crazy" trick you can do for classic wow. It's subjective and debatable.
the correct formula for dungeon grinding xp is: 1.4*2.5*(mob_level compaired to your_level) for xp worth, this gets averaged based on each party members level. this is then divided equally to each member based on their level contribution. this is why its crap xp if your grouped with a lvl 60 at lvl 10, vs with other lvl 10's. also normal mobs is 1.0, elite mobs is 2.0 and dungeon elite mobs is 2.5 times the base mob xp.
in a nutshell, killing a single dungeon elite mob with a group of same level players will award you 70% of the normal xp, then if you killed a normal mob outside the dungeon.... however, due to increased survivability, increased dps via class synergy and buffing, aswell as minimal downtime from a healer who can properly heal using down ranked spells for mana efficency. your looking at a 70% xp again, maybe 300-400% faster then if you were solo grinding. lets say a warrior solo fighting same level mob, is about 30-45 seconds. vs a group where its 15-20 seconds per kill, sometimes faster. for a warrior. dungeon farming is far superior then open world grinding solo and in a group.
As for your spirit info, you did no research on the formulas... warriors for example, have HP regen of 0.8*spirit+6 hp gained per tick. rogues is 0.5*spirit+6 hp gained per tick.
Firstname Lastname Dude just stop.
Oh that explains the pvp dance. I always thought it was to make it harder for you to be hit. Interesting.
I've always done it just cause im overly active with my key binds lol. Never noticed the hitbox radius change.
A note about group xp. We ran a raid flight path tour the other day (i was lvl 24) and when we killed mobs in high lvl zones (50+) the xp split was 4xp each...horrid gains. So obviously there's diminishing returns.
Raid groups apply steep penalties to the base yield. Even with 5 people if you convert to raid you will be getting something like 10% of the yield split amongst 5 people even with the 40% group bonus that's not a lot of xp. You are also penalized for having too high of a level person in the group similarly. And attacking and killing a mob that is too high level will also incur such a penalty.
You get 100% oif the xp if you kill solo, 50% if there are 2 of you, in a three you each get 38.66%, four of you each get 32.5%, and fivce man group each get 28%. So no those groups level you more slowly in that sense. However it may be that you kill a lot more mobs in the same time which might make it faster at times.
what is a sqween
Lol that entire Spirit section being a literal copy paste from your other not that old video
Welcome to CZcams
OMG, CZcams crime of the century. Call the police.
Gotta hit that 10 minutes
Welcome to vaultys (by far the worst) wow channel
This is the guy that was whining that asmongold 'stole' his idea of going onto a dead server.
My God, did he whine about that
@9:00 and there was a hidden trick where people did SM with 6 people and got even more XP then the 140
but Blizzard Hotfoxed that not before some people got 60 fast of course
Spirit, is actually important for Priests.
There is also a talent that allows you mana regen while casting a % of your spirit. You add that with spiritual healing and it makes a pretty big deal.
Nice. I didn;t know about the dazed thing.
In addition to the daze you can't block or use defensive stats with your back that's why when u find a afk max lvl you go to their back and kill them even if you were lvl 1
and when boosting people your group also gains alot more xp in dungs if the booster is below lvl 60.
holy this brings me back pretty cool maybe ill start up again
What are the red shoulders on your main? Been looking around for them but cant find them.
Spirit helps you in mana/health regen between fights. For instance you are in STV killing 10 tigers and you skin. More spirit allows you to get all 10 without having to restore mana with a drink. Bottom line it can save you from having to buy more food and water, leaving more coin for things like mounts.
Now in TBC Classic, my MP5 stat is way more important to my Resto Shaman than Spirit stat.
The problem with "avoiding daze by jumping sideways" is that it's more difficult to avoid running into other mobs.
Well that's not true. You dont even have to jump. That's an extra unnecessary step. Strafing away lets you run away at full speed but it still considers you to be face the mob (you can still cast instants at the mob while strafing away at full speed)
Technically you could play Troll Priest and have a % of your spirit while in combat
but it's usually so low of Mana you get you may get 1 extra heal off
Interesting spirit breakdown
Does the hit box for Taurens also affect you while shape shifted as a Druid?
of course not
@@curtishaggerty6967 wrong. yes, it does.
@@wruzzer no it doesnt
i didn't know the Avoiding Daze mechanic.... thanx alot man... once again...!!!
I remember spirit was baseline for priests/druids and mana per 5 was for shamans/paladins (during TBC too) hmm maybe till this stat was deleted sometimes before Cataclysm (or Wotlk, I am not sure).
... can't tell if you're trolling or not
these hit box in 2019 look really weird
Forgot to mention that Mages benefit from Spirit later on, since Evocation is based on their Spirit stat. Other than that. Yeah... It was removed for a reason. :p
Spirit:exists
Me a mage:I’m sorry is this a joke I’ve made too much water to understand
Yes, but more spirit means less time drinking water between battles (not that it should ever be prioritized over intellect and stamina).
Yeah... because you are constantly drinking water while in combat...
Spirit is super effective when leveling, no class has no regenration while in combat, spirit is also super important in dungeons if healers run out of mana.
Check out necerium cloudes videos about spirit and the other base stats in vanilla wow, very interesting. Many classes have very drastically different spirit and agility scaling
Thanks for the tip! Here it is (and drop vaultys faulty vids): czcams.com/video/qB3K26zVSgs/video.html - it's actually a playlist of the different stats.
I SERIOUSLY cannot BELIEVE you just explained fucking spirit as a "Crazy trick you can do in wow" unfuckinbelievable xD
Your spirit calc is a bit misleading. Spirit stacks better than most stats. You need to stack spirit in order for it to be noticeably useful, and when it does become noticeable, it is very noticeable. I have 70+ spirit on my lvl 25 paladin (a weaker spirit class) and i can regen full health and mana in about 50 seconds. Since I play duos with a warrior I can throttle my spell usage to maintain high mana.
Woah! how did you find such tricks? love the vid
By doing random stuff back in the day
By literally playing the game and noticing very obvious things
@@godlygamer911 1:03 this is not normal tbh...
@@spaaalalatv9852 it is.
Top 5 WoW Classic streamers who have sworn, please
Actually spirit regeneration formula seems to not be linear but exponential. Nice video tho !
Awesome video keep it up
Spirit actually scales with the total amount of spirit you have. So the more total spirit you have the most regen you have. With your example, the 23 bonus spirit making your total 74 is only going to give you 5 more mana per tick. However if your base spirit was lets say 70 and with the bonus spirit you'll have 93. Then the bonus 23 spirit will give you a lot more mana per tick. What a lot of experienced players would then do is. Between pulls they switch to a spirit set that gives them a massive gain of spirit and give them enough regen for the gear to be worth it.
Or you could just drink...
Artur Stypułkowski when I played through classic again, all my mana drinks don’t replenish all of my mana (maybe 1/2 or 2/3 at best). Unless I spend extra gold on the best mana drinks I could purchase at any given level. Which is totally not worth especially if I plan to kill as many mobs with all of my mana. I don’t drink after every fight, I drink and let my spirit gear regen when I’m at 0 mana. If you search up spirit gears in classic there are a lot of good guides out there with research done
yep I call spirit mana per 5. good work vaulty as always
There is 1 more trick in fetting exp in dungeons tag the mobs first and then leave party and you will get full exp.
Spirit bonuses are exponential, so yeah, you are definitely going to get underwhelming results on a low level character.
Does Not 5 group splits xp into 20% per kill? 100 xp mob single kill, with group of 5 it shows 20 xp so
Sounds like the horde has some unfair things
Can ranged classes use the leeway somehow?
only melee swings
... how hard were you hit in the head to even have to ask that questions?
@@godlygamer911 Don't be such a dumb ass. Caster classes have a similar type of leeway too.
@@PuerinTheHunter not really. u can't run from a spell started casting, but that has nothing to do with leeway.
You don’t need to jump to strafe away from mobs without being dazed.
Lmao. Yeah you go ahead and try running and turning without jumping. See for yourself how much more effective running and jumping is. You can also just play as a tank, tanks dont get dazed.
Blexxor12 you don’t understand what strafing is do you? 🤦♂️
@@Blexxor12 Yea as destr33 said you dont get what strafing is, its running with q or e you get dazzed when hit from behind not from the side
Y'all tryna split hairs. In the video he was fucking strafe running and holding the right button to turn just before getting hit. He was holding e and or q.
@@Blexxor12 ty for clarification to this noob. :).
very good info gz to the maker
Why do you say that it's better to be in a group for experience? Based on the numbers you stated, being in a group should still be detrimental to your experience earned. Even with the 140% exp gained from being in a group of 5, you said that it's spread out over those 5 people so you're only getting 28% exp per enemy which pales in comparison with 100% solo and 50% each in a group of 2.
Now these are good tips!
Leeway Hitbox is like, the corners of your hitbox are closer together than the edges
Wow very nice and helpful. 👍🎅
Pro tip: warriors and rogues get massive hp regen from spirit when sitting
Every class does thats what spirit does
sitting does not increase anything. that's a myth.
You can literally test this in one minute to see it isnt true, lol
Pro tip.
If you rapidly sit, then stand up again and again over the corpse of a recently deceased member of the opposite faction, you get more honor points.
The group experience bonus isn't why dungeon farming is better. Dungeon farming is better because you can respawn the mobs, and because elites have higher base experience yield than normal world mobs.
dungeons are totally different. elite mobs,higher health. real chance to wipe, sometimes with very long corpserun. some of u get lost,wont find the entrance. you need a good team. questing in a 5 men group is ok,but there are some problems : if someone leaves the party,and you continue, later he wont have the fligh points, cant join questchains,after 2-3 lvl difference, his aggro range and chance to miss a spell or melee attack will be high. if u are playing with your friends, its fun,but most of the time its just slower,than the lone wolf strategy :D
@@basadake Most of these are not problems if you are in an organized group and not a pug.
RED ARROW
Spirit regeneration seems different for each class
Another 10 min vaulty video.
Spirit is a crazy secret stay? Ummmm.... noooooooooo?
Good point, because you know about it means everybody does.
I mean, its says right on it what it does, just doesn't show the set amount unless you have an enhanced character screen. Its MP5 which or some stupid reason he completely ignored the fact that there are 2 versions of it and only told us about the gear version and called the spirit version "the 5 second rule" for some retarded assed reason. Also he used a hybrid class to try and explain MP5 which was stupid because shaman receives the lease benefit of all the classes from spirit (hence the reason Elemental was shit in vanilla because you were required to have full MP5 gear on to keep from going OOM immediately ) so his demonstration was flat out wrong.
The Rageaholic yeah I guess illiterate people would have no idea
@@UberSeamus your response would make sense if it actually stated in detail what he did in this video, buy it doesn't...
What happen if you are in a party of 5 people and go and kill a mob by yourself while all the members of the group are in others areas??
If they are too far away they won't get xp, the xp will be distributed as if you were killing the mob by yourself (100% base yield for you, or 50% if one person is there.)
Having a bigger hit box in pvp is bad, if true this would mean that other classes would hit YOU from farther away not the other way around
CZcams is now AdTube...6 ads while watching this video.
It's not youtube forcing the ads in, it's the content creator. Once they get over 10 minutes they can shovel ads in. watch?v=5Hmgm1EYLVY
We call dazed stated; "trouser-poo'ed" for obvious reasons. :)
Group XP was nerfed 2 weeks ago, read the patch notes before you post
Also: Priests have a talent that allows mana regen to continue while in combat so spirit does a lot more for them which is why Human is the best race for priest healers because of the racial for spirit.
you are talking about raids in dungeons not 5 man groups
Dwarfs are best for Alliance due to fear ward.
To me dazed has always been a cheap fake difficulty ability anyway.. Especially since mobs can run from you at warp speeds with no such impediment.. Just wish spinning my character around enough to literally make me vomit wasn't the only way for the player to avoid it.
No mention of aoe leeway?
Banhammer awaits you, heroes.
WOOT!
With the hitbox thing, it goes the opposite way as well if I'm not mistaken. Gnomes have significantly smaller hitboxes than the other races.
u are wrong. this is not about hitboxes, it is about range.
kill fast at 28% exp per kill, or kill slow at 100% xp per kill
Exactly. The pros are cheating themselves. Also, increasing your hitbox to gain range in pvp, is a doubble-edged sword. You are much easier to hit from all sides.
Doing some casual stuff, I found that my classes either needed to crit, to perform the best, or to kill fast enough so I wouldn't end up being the dead one.
Guess what. -3 lvl mobs are so insanely easy compared to +3. ( Go figure)
Also. According to a spreadsheet I just glanced at, +3 lvl mobs have static bonus as in 115% whether you are lvl 3 or 55. - 3 lvl mob progress from 40 % to 80 % respectively.
I'm pretty sure you can kill 3 lvl -3, faster than you can kill 2 lvl +3
Now i know why get hit randomly while running and i see no enemy.
wait wait wait, spirit actually restores your mana when you are in combat, I know this because Im healer. And it is not because of talents, spirit adds to your mana regeneration, even if you are in combat. mp5 only stops when you are casting, and there are talents that lets you have some mana regen even if you are casting, which is obviously in combat, so you got the whole spirit thing wrong
You misunderstood his explanation. Mana regeneration occurs in combat, but due to the "five second rule," it doesn't regenerate while casting, or for five seconds after you last cast a spell. If you cast a spell, then wait five seconds, mana regeneration kicks in. MP5 never stops. Only spirit-based mana regen is subject to the five-second rule.
Sigh... If you're in a group of 5 people, then you'll only see the benefit every 5 kills!
It also doesn't have anything to do with being in a dungeon!
You also forgot to mention, when killing elites in or out of dungeon, elites grant Double XP!
Levled a warrior in classic that daze mechanic is fucked!
This is mechanics, not "crazy tricks". I mean, you are a mad man when you mp5.
Incorrect, spirit works while not casting for mana even in combat.. But will work with health as well when out of combat. Also incorrect on XP gains in a dungeons.. Soloing dungeon mobs gets you much larger XP gains. You must be new your self to classic bud..
9:52 xD
Wurld uf Woocraft
140%/5 yes
0:19 ... well, not hidden any more.
I dont belive the xp modefier u have is corect... 2 people would not get 50 xp a pice but 60
Anybody listening. Can a warrior or rogue bind a key in your keyboard to strafe left and right constant while the keybind is turned on and see if you can melee ragnaros 100% of the time instead of needing to move from his knockback...that would be amazing for 100% attack time
140% / 5 isn't > 100%
Not everyone has the same hitboxes, female tauren have smaller hitboxes than male, as do other female characters which is why they’re able to fit places male models cannot.
gnomes have the smallest and it applies also to modelediting to a gnome.
5 hidden clams in classic wow.
per tick
Warriors lvling gain huge amount of health from spirit. Infact they gain so much hp from it that spirit is the best stat u can get while leveling up until around lvl 40.
Also spirits gain aint linear. Meaning the more spirit u get the betrer it gets.
Who on earth didn't know about the 5 second rule? :S
spirit scale best with warrior. Look up icy.vein
Tauren a have a larger auto attack range
But it goes both ways
So what if it goes both way? If you are meele class, it is literally the same. Its only bad i you are range which he said in the video.
@@vasilije94 well think about this you play a warrior and 2 rogues are chasing you. you are gonna die because your hitbox is so large they will auto hit you from further away
@@Brandon-tz2wh Dude, if 2 rogues are chasing you, you are going to die anyway. You will not die because of big hitbox. If you are blind and dont see them come close to you, the hitbox is not the problem. If you see them and get a head start, the hitbox wont matter. Also rogues have sprint, so again, it doesnt matter. So yea.
Hahahaha xD a larger hit box goes both ways , im maining a cow warrior and I have experienced how sweet it is to hit ranged enemies from further away. They are ofc ignorant to this fact and dont know any better.
it's not going both ways. taurens have more range than other classes. try it. pick your tauren friend and try to hit him on that distance he is able to hit u. it's not possible.
Hype
I always get a kick out of your click bait thumbnails, you should go all out
In one video u tell dat it's not the fast way to do dungeons in term of exp, and now u say it's better to group and farm dungeons lol
He basically just copies what other WoW CZcamsrs are saying at the moment.
Wan away