Invading So Deep - Back to Basic Baduk

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  • čas přidán 10. 03. 2021
  • Do you get terrified when your opponent invades so deep? Never again!
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    dwyrin is a full time U.S Go player and teacher
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Komentáře • 31

  • @TheJunehog
    @TheJunehog Před 3 lety +5

    "Ooga booga" -- your mastery of 1950s-era sayings, cliches, and cultural references continues to amaze me.

  • @maxpeterson8616
    @maxpeterson8616 Před 3 lety

    "Won't destroy your wallet?" You vastly overestimate my wallet.

  • @Anachronism91
    @Anachronism91 Před 3 lety +2

    This was very eye-opening. I've seen some DDKs (accidentally) pull this off against me when I misplayed my defense but this was a great lesson on how to do it intentionally and effectively.

  • @warrenknox2870
    @warrenknox2870 Před 3 lety

    Another excellent video. It is very helpful to see the thought process that you are using. Reviewing this video on a real board and working through the options is very enlightening.

  • @Turtle1631991
    @Turtle1631991 Před 3 lety

    Great lesson. I just won tournament game applying it. Probe with invasion and then let the stone die and reduce.

  • @zerzerzer859
    @zerzerzer859 Před 3 lety

    Thank you Dwyrin! One of your best and most instructional video... keep it up!

  • @apventer
    @apventer Před 3 lety +4

    Great video. Pity I am not always able to poke out the eyes / shape points, allowing my opponent to live (and me to lose) Sometimes, however, it works. At the very least, your tips give me a number of things to look out for / not to do :) Keep up the good work!

  • @Iamaplatypus42
    @Iamaplatypus42 Před 3 lety +1

    That area in the last game... Good lord!

  • @MartinGrynwald
    @MartinGrynwald Před 3 lety

    Great, thanks!

  • @johnholmstrom4212
    @johnholmstrom4212 Před 3 lety +6

    You're the best, Dwyrin. Learn so much from you! Also, just an fyi, "baduk" should be pronounced "BA-dook" with the k not said hard.

  • @DanielEugenePini
    @DanielEugenePini Před 3 lety

    Thank you so much! Your series makes these concepts easy to follow and my games more enjoyable. Keep up the great work.

  • @TenchiSawada
    @TenchiSawada Před 3 lety +1

    Thanks batts! i needed this video :D!

  • @MichaelLarson512
    @MichaelLarson512 Před 3 lety +1

    Seriously, amazing videos. Thanks so much.

  • @raphsld9834
    @raphsld9834 Před 3 lety

    This one is gold, thx dwyrin!

  • @xdmamakkopitiam8930
    @xdmamakkopitiam8930 Před 3 lety +4

    Is there a way to identify a good time to invade? Before we notice that we're forced to deep invade

    • @binx8231
      @binx8231 Před 3 lety +5

      There was a proverb saying you should invade just before the area becomes territory. But more specifically, you should try to ask yourself how you're going to invade when the area is just being built. See how Dwyrin puts some blue dots on areas way before he actually plays them, pointing out future invasions or reductions. When there is only one way to invade left, you should take it if needed.
      It's important to know *IF* you need to invade, too. Sometimes people invade while they don't need to, end up living in gote, opponent getting influence = another big area in sente, and then you're forced to reduce new areas again and again until you lose a group because they're all barely alive. This can show either greed (focusing too much on opponent's possibilities instad of one's own) or playing small (opponent getting better prospects).
      Sorry for the long message, hope it still helps~

  • @sevfx
    @sevfx Před 3 lety +1

    Damn, i needed this lecture for a long time xD thanks!

  • @mrjekarpa
    @mrjekarpa Před 3 lety

    Even as a Fox 3D, the concept of the too-deep invasion was not really clear to me before - great lesson 👍

  • @JonnyD000
    @JonnyD000 Před 3 lety

    absolutely fantastic video!

  • @gosugosu1280
    @gosugosu1280 Před 3 lety

    It's a decoy move.

  • @savvytravvi8660
    @savvytravvi8660 Před 3 lety +2

    Hey Dwyrin, why is that skinny triangle you lay out at 4:55 guaranteed life? Seems like it’s one of your basic principles but I’ve never actually seen you elaborate on that shape in particular.

    • @sonipitts
      @sonipitts Před 3 lety +1

      As a high-single/low-double digit kyu player, I second getting an explanation on this. While I can manage to make life in more open areas pretty reliably, I'm still having some difficulty wrapping my head around how to ensure a shape like that lives under such outside pressure.

  • @IslamElshobokshy
    @IslamElshobokshy Před 3 lety +1

    The 2 people who disliked this video they invade too deep....

  • @godkingcthulhu138
    @godkingcthulhu138 Před 3 lety

    🙏

  • @Elmarias777
    @Elmarias777 Před 3 lety

    Just getting into the video (1 minute in) and thinking, shouldn't the main idea be to surround first, then see what can be done to poke eyes, keep the shapes heavy inside and limiting space?

  • @SasukeyoUchiha
    @SasukeyoUchiha Před 3 lety

    4:00

  • @LarryHable
    @LarryHable Před 3 lety +1

    Jump in to 3:59.

  • @ericbailey4641
    @ericbailey4641 Před 3 lety

    Yay blood🐣

  • @NepYope
    @NepYope Před 3 lety +1

    are invasions always risk free? if i've surrounded an area and someone invades, i lose 1 point for every stone he places and 1 point for every stone i place there. if i kill those stones, i gain 1 for the capture, and 1 for the territory i regained, so it's basically like nothing ever happened. It's unfair because he could have gained massively while i could only have lost points :(

    • @binx8231
      @binx8231 Před 3 lety +2

      It depends where the moves are being placed. If all the moves you place "in" your territory, then yeah, they're not really useful and the opponent isn't losing anything. But if some of your moves are more towards the outside, then you're gaining some influence for the rest of the game. That being said, if he ends up dying, it means he just lost a ton of ko threats. And if he dies gote, you get +1 point.

    • @TysonJensen
      @TysonJensen Před 3 lety +1

      Invasions are not risk free, there is an opportunity cost that you didn’t reduce from the outside, and if the invasion dies the process of death involves being fully surrounded, so there’s no more reduction from outside. That’s why if you can win by reducing from the outside, just do that. If you can’t, invade. If you don’t like being invaded, then play a territorial style rather than a big moyo style. If your opponent has no chance to win except to invade you, then they will. At that point there’s no downside. It’s invade and maybe win or just lose.