The Tea On Paralives Development

Sdílet
Vložit
  • čas přidán 19. 11. 2023
  • For paralives, many say the game is never going to release- and that we haven't seen enough live mode gameplay. Are these concerns valid?
    Today I'm updating you on the paralives controversy, their development, new clothing items for the paramaker and build items for build mode, and give you my honest opinion.
    When paralives was first announced, there was a lot of excitement building into how this simulation game from an indie studio could be a new game like- but different- than the sims. But though there are many complaints about sims 4 gameplay, every new life simulation game is met with criticism after its announcement- especially paradox's life by you, and, later on, maybe INZOI, the Korean simulation game.
    Stay tunes for news, updates, pack reviews and commentary about paralives, sims 4, life by you, inzoi and more.
    Paralives FAQ
    Is there a release date for Paralives?
    It’s still in early development. No release date has been announced yet.
    How is Paralives different from The Sims?
    Paralives is being developed by a small indie developer and features unique graphics. For now, it seems to be interested in a more realistic take on a life simulator. It will also include unique features like height sliders.
    Why is it called Paralives?
    “The name Paralives is a reference to parallel lives, allowing players to live different virtual lives and build homes to stage them.”
    How many people are working on Paralives?
    There are just 10 people on the Paralives team.
    Will Paralives be multiplayer?
    No multiplayer mode is planned.
    Where can I get Paralives?
    It’ll be able to be purchased for PC and Mac on Steam. No console version is planned.
    Where can I learn more about Paralives?
    Website:www.paralives.com/faq
    Steam: store.steampowered.com/app/11...
    Twitter: / paralivesgame
    CZcams: / paralives
    Facebook: / paralives
    Instagram: / paralivesgame
    Credits
    Music by Bensound.com
    License code: TBFWVPAE6EJGEG47
    www.patreon.com/posts/8788776...
    www.patreon.com/posts/8931472...
  • Hry

Komentáře • 863

  • @RelenaPeacecraft
    @RelenaPeacecraft Před 7 měsíci +3439

    Fans are so annoying and unreasonable. A team of only 12 or so people are trying to make a whole life sim while relying on nothing but donations, of course the game is going to take a longer time than games with hundreds of developers and a AAA budget. What obnoxious entitlement these 'fans' have.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +469

      absolutely, if they didn't take longer that would honestly be a mess. A game like this is complex to make, even for a big gaming studio, let alone a team of around a dozen- and also we have to factor in pandemic potentially causing some delay, and the fact that it started with just one person and they have added to the team over the years

    • @Xxsorafan
      @Xxsorafan Před 7 měsíci +75

      It’s been five years and there isn’t much gameplay to show for it.

    • @SimsyHazel
      @SimsyHazel Před 7 měsíci

      They started on character creation and build buy first to sell the game to the sims 4 majority playbase. A game like this takes time because of limited resources and team@@Xxsorafan

    • @SnazzyArcade
      @SnazzyArcade Před 7 měsíci +53

      No Man’s Sky had 9 developers and it took them 3 years to release. It’s not unreasonable to wonder what’s taking them so long.

    • @fransmith3255
      @fransmith3255 Před 7 měsíci +278

      @@Xxsorafan In fact, they've shown a lot more than most other games. A lot more than Project Rene - both games stated around the same time, and Project Rene shown almost nothing. Paralives has shown massively more than Project Rene and Project Rene has hundreds of workers working on it for the same period that Paralives has only has 11 or fewer. THAT is a project that is taking a lot more time without showing anything, when you think about it. Why the secrecy with Project Rene, hmmm?

  • @kylaping4429
    @kylaping4429 Před 7 měsíci +1413

    I think Paralives looks better and better the more I see it

  • @ecstaticryan4369
    @ecstaticryan4369 Před 7 měsíci +2095

    Compared to Life by You and the other life sim games that are coming out, I’m more excited for paralives because it’s more familiar and more 3rd person point of view centric. Also I would hardly say it’s taking too long considering how small the team is, I think they’re working at a pretty good pace. I just hope the gameplay is more fleshed out.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +93

      yes, I do think it's a good pace too, so far. and of course I certainly share your wishes. I don't expect perfection at all, but I do hope there's a bit of nuance and complexity to the gameplay

    • @oceanegougeon3025
      @oceanegougeon3025 Před 7 měsíci +20

      The gameplay looks very promising, they are taking really creative approaches to various known mechanics

    • @AN-tw7uj
      @AN-tw7uj Před 7 měsíci +8

      Not to mention, they fired pretty much their whole team in the middle of the pandemic and hired new people. That was around the time that I unsubscribed from their Patreon. I will buy and play it if it comes out, but I am extremely skeptical at this point.

    • @themothisonfire7538
      @themothisonfire7538 Před 7 měsíci +5

      It's a scam. I can't belive how long it takes for you guys to see that

    • @oceanegougeon3025
      @oceanegougeon3025 Před 7 měsíci +16

      @@themothisonfire7538 on what basis are you saying that?

  • @mel_ooo
    @mel_ooo Před 7 měsíci +756

    that anyone would think that four years is a long time to develop a game is crazy to me, that's nothing, especially considering how small the team is. they're making constant progress, listening to critique and it's so obvious that this is a true passion project!
    that alone makes paralives so much more appealing to me than the other games that have been announced. there's so much heart going into paralives and i love the emphasis on inclusivity and customisability!
    the team puts so much care into everything they do that i have no doubt they'll do their absolute best in other areas as well. it's a lot harder to share progress in the more technical aspects tho imo, with things like clothes you can share first drawings and ideas very easily but what are you gonna show for gameplay? codes? you can really only show what's already working. because the gameplay is such a huge and important part you have to be careful what you announce, otherwise people will have certain expectations and if you end up switching something up or cutting something that will have a much bigger impact than not having enough t-shirt or food options
    i think the paralives team has been approaching this whole game really reasonably and smart and people need to do some research into how much work goes into games as well as remember that there is so much going on behind the scenes that we are not aware of yet

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +29

      Yes, there's definitely a lot they are working on that they haven't shown yet.
      I also agree that for a small team that started with one person and was developing during lockdowns in 2020- all these factors, they haven't even had very long as a 'full' team in the full swing in development

    • @kikow3792
      @kikow3792 Před 7 měsíci +5

      Absolutely ❤
      They would get flak when they would release animations in progress as clunky as LbY. It only works there because a bigger company can reasonably work on it for half a year

    • @keelinmacken9552
      @keelinmacken9552 Před 7 měsíci +2

      Absolutely agree and the gameplay that they have shown looks really cool, I especially really liked when they showed how the piano skill increases and how your para plays the piano at different levels. It may be super simple but I love the small details like that. I’m definitely excited for the game but I hope they take as long as they do need because I want it to be good. Some things are worth waiting for and it sucks that the life simulation community can be so toxic at times.

    • @catika505
      @catika505 Před 6 měsíci +5

      I've been waiting 10 years for a Dragon Age sequel and that's from a AAA developer. People be impatient 🫠

    • @roseappleberry
      @roseappleberry Před 5 měsíci

      i agree. people are so quick to jump them with criticism and demands that its perfectly reasonable theyre cautious to share something that is *in progress*.
      also seeing how much weight the modding community has on this type of game i agree that its more exciting they focus on more solid mechanics and technical aspects; and have a clear dialogue/guideline about modding and customization

  • @PedroLimaFazPrograma
    @PedroLimaFazPrograma Před 7 měsíci +508

    4:38 The reason they are working on the music direction right now is because they have a music composer, Andrei Castañon, in the team working exclusively on the soundtrack. For that reason working on the music direction does not detract of any other field. It's basically a one person department :v

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +42

      makes sense!

    • @fransmith3255
      @fransmith3255 Před 7 měsíci +115

      And he's also doing general sounds for the game - a pretty important element.

    • @jessice293
      @jessice293 Před 7 měsíci +46

      And how much better was the Sims 1, 2 & 3 with their music whilst on buildmode! I can't even think of the music that plays in Sims 4

    • @mariesummers.
      @mariesummers. Před 7 měsíci +23

      @@jessice293 - Lmao, I actually tried to hum the Sims 4 build music and wasn't sure how any of the songs go. I can't tell if I'm mixing things up, and all I ever did before I stopped playing was build. But here I am, remembering music note-for-note from the earlier games I haven't played in more than a decade, lol.

    • @lalasecretly
      @lalasecretly Před 7 měsíci +2

      I somewhat disagree! Even if it’s a one man department it means that they chose music over maybe hiring another animator or a UI designer but again it’s debatable!

  • @Avibee243
    @Avibee243 Před 7 měsíci +428

    I've never understood the pressure put on the paralives team to focus more on live mode when, in all likelihood, they probably are focused on it and there's just not that much to show. A lot of gameplay is going to be heavily coding based and that's the kind of thing that really only gets flashy and interesting AFTER a lot of the groundwork has been done (which is like 90% of it).
    If you're a dev team trying to drum up interest in your game, you're going to want to show things that look the best like character assets or item models and not a bunch of the complex technical stuff that goes into things like character AI or any complex mechanics like that. They'll probably show more gameplay type content in the latter half of their development because that's when most of the work becomes presentable

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +66

      yes, that second paragraph very much aligns with what I'm thinking too.
      sadly, I feel like LBY has tried to show a lot of that- and people haven't stayed engaged

    • @PrincessofEllabur
      @PrincessofEllabur Před 7 měsíci +10

      @@SimmerErin They apparently showed on Pateron a post about how jobs and school
      *might* look at the moment

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +8

      @@PrincessofEllabur interesting. I need to catch up, I am WAY behind ha

    • @pouchika5672
      @pouchika5672 Před 7 měsíci +15

      @@SimmerErin It appears that LBY is struggling due to its lack of aesthetic appeal. It seems that many players prioritize visual appeal over actual gameplay, as Inzoi has shown me. Despite the fact that the latter game has very few new and interesting gameplay elements, people appear to be more enthusiastic about its graphics and aesthetics.

    • @jessice293
      @jessice293 Před 7 měsíci +26

      @@pouchika5672there jas to be SOME visual appeal though. I personally think LBY is SOOO ugly and for me takes away from the whole experience of playing the game, including gameplay

  • @nerodiseppia99
    @nerodiseppia99 Před 7 měsíci +396

    I’m sure Paralives will come out eventually, i’m just scared there will be a boom of sim games in the next years (with life by you, inzoi and sims 5) and this game will come out too late and miss out on its opportunity

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +134

      possibly. one thing I will say is that I think every game so far has a bit of different thing going for it. Paralives also may be in a slightly different market in some respects, thinking of it as an indie cozy adjacent game. It also is an entirely offline game (in contrast to INZOI and Renee/ Sims 5/ whatever it is) and won't demand much of computers (in contrast to say LBY)

    • @westanimesims
      @westanimesims Před 7 měsíci +23

      That is my concern too. 2024 seems to be an explosion of Life Sim games and if Paralives isn't ready next year it might have missed the boat.

    • @Elwaves2925
      @Elwaves2925 Před 7 měsíci +75

      @@westanimesims Or by being later it jumps over that explosion and reaps the rewards. It could go several ways and a lot depends not on what the PL team do but on what the other game and their devs do. If the others mess up early, it might leave a clear road for PL. We'll just have to wait and see when each title releases.

    • @TheDawnofVanlife
      @TheDawnofVanlife Před 7 měsíci

      @@Elwaves2925I am less worried about it arriving later than the others and more worried about lost patience from the community diminishing their funding before they get there.

    • @loogoo
      @loogoo Před 7 měsíci +24

      It really depends on the individual player. I happen to like the art style of Paralives more than Life by You, and InZOI just looks too "uncanny valley" for me, so I'm happy to wait.

  • @andreaparham79
    @andreaparham79 Před 7 měsíci +907

    Paralives got me because of the art style. I love the creativity. It’s actually more interesting to me than the Sims 4 art style. The other simulation games are too realistic and I hate it. I hope paralives has good gameplay. They’ve drawn me in but I need gameplay to actually buy this game when it’s finished.

    • @lady_leaf_in_the_wind
      @lady_leaf_in_the_wind Před 7 měsíci +3

      It’s just the limited Breath of the Wild graphics.

    • @gumball06baby
      @gumball06baby Před 7 měsíci +3

      Same

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +60

      What's funny is when I first saw it I wasn't sure about the style- but thought I'd be OK with it. As it evolved and I got more used to it, I've come to honestly love it

    • @TheDawnofVanlife
      @TheDawnofVanlife Před 7 měsíci +62

      @@lady_leaf_in_the_windBreath of the wild is amazing tho. I love a good stylized world.

    • @aurered6387
      @aurered6387 Před 7 měsíci +5

      they have a lot post in their patreon and it's not expensive if example u want pay for month just to see on what they work now and another month u can not pay anymore u dont see anymore what they do but at least u know that they are alive ;)

  • @TheDawnofVanlife
    @TheDawnofVanlife Před 7 měsíci +158

    Paralives has my heart as I LOVE the art style. It’s so cozy but even a small life Sim is an ambitious task to undertake as a solo developer with no studio backing (I know they have team now, but for awhile it was one guy’s passion project). Even Will Wright needed EA to make Sims 1. Maxis didn’t have the funding to get it to market as Maxis.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +12

      true!
      and yes, the art style definitely has grown on me. Even though art isn't my personal top concern, I have to admit of the games coming that we know so far, it's oddly become my favorite art style. and I didn't even like it at first ha

    • @jessice293
      @jessice293 Před 7 měsíci +4

      And look what happens when big companies get involved!

  • @stevenchippss
    @stevenchippss Před 7 měsíci +426

    I'll say this: Regardless of the amount of other upcoming life simulation games, to be brutally honest, I can only see myself playing The Sims and Paralives in the long run. These two have their own style and direction which give them their own identity which is incredibly important imo in the long run.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +29

      and I think that's totally fine- everyone is going to have their preferences, and all the more reason why it's nice to see some variety

    • @alita8900
      @alita8900 Před 7 měsíci +25

      Inzoi's been slowly growing on me, it looks like it could have real potential. I think the best part is they have so much technology and manpower to aid in development, though lets be real, they're probably on some insane crunch run.
      I think for anyone that wants a more personable life simulator that feels very "homemade" Paralives is ultimately way to go, but Inzoi's got that South Korean charm and realism. Korean fast fashion CC has always been huge, so I imagine it'll garner a pretty big audience.

    • @AudreannaMcGrew-cp7ey
      @AudreannaMcGrew-cp7ey Před 7 měsíci

      ❤️

    • @AudreannaMcGrew-cp7ey
      @AudreannaMcGrew-cp7ey Před 7 měsíci

      ❤️

  • @EyeconicLaura
    @EyeconicLaura Před 6 měsíci +40

    I can’t be the only one that actually really likes the paralives graphics as they are. I’ve never minded a black outline. To me it just looks like a distinct art style and I’m personally a fan.

    • @SimmerErin
      @SimmerErin  Před 6 měsíci +2

      I've grown quite fond; as for the outline, they just showed an update with slightly softened internal lines- but yes the overall outline I actually think works

  • @digitalbrinjen3245
    @digitalbrinjen3245 Před 7 měsíci +84

    Of all the life simulations games that aren't The Sims, Paralives is still pretty much my favourite at this point. The art style has grown on me and I appreciate the time they have taken to develop their own style which looks highly likely to fit in well with the gameplay. I get the frustration on the time it's taking them, but as you said, it's a very small team to work with.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +1

      Yes, unless they greatly expand their team, it may feel pretty slow to a lot of people; I do agree the graphics seem to be a good fit for the tone and general ethos of the game

  • @keithsama5573
    @keithsama5573 Před 7 měsíci +181

    Honestly I’m way more excited about paralives than any of the other games coming. Like they’ve inspired me to try my hand at making my own game😂😂I don’t know how to code yet but we’re working on it

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +9

      oh that's awesome!! what sort of game would you ideally like to make

    • @keithsama5573
      @keithsama5573 Před 7 měsíci +17

      @@SimmerErin the ultimate goal is a simulation game you know get all the features I’ve always wanted but right now I’m going for a build simulator maybe like two point hospital

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +5

      @@keithsama5573 keep me posted!

    • @Bridenbrad
      @Bridenbrad Před 7 měsíci +1

      oh thats awesome we love that for you! i hope you have lots of fun making it and learn a lot!

  • @alexiatherealonlysanswifea9438
    @alexiatherealonlysanswifea9438 Před 7 měsíci +56

    As a patreon member and fellow quebec person, I am so proud of them! They publish a patreon update about once a week and they're always interesting! We see a lot of the core mechanics of gameplay, so that department is definitely advancing! They just dont release it to the public. I assume it's to create hype and surprise when they do show the progress

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +7

      yes, I feel they actually have pretty good communication and that they are making steady progress

  • @nysari_
    @nysari_ Před 7 měsíci +92

    So glad you pointed out their development roadmap -- I feel like that doesn't get talked about enough in the "but when are they releasing?" conversation. I'd also note that their notion board outlines on a high level which items they want to get working before early access, and you can see them get moved to done as they go along. So while there's not a date and there's no sense trying to put a hard estimate around it, you can still get a grasp of the work remaining to be done.
    Looking back on what's been shared since the last public post on Patreon, I'm really excited for them to make public all the aspects of relationships, careers, and personalities that are still behind the paywall. I feel like their approach speaks a lot to how thoughtfully they're crafting the game. It's not "gameplay" per se, but I think we'll see more of the gameplay itself as all these little building blocks start coming together.
    Also I believe part of why music and audio design is being worked concurrently is that one of their team members (Andrei) is specifically devoted to the music composition and sound design. Most of the compositions we've seen are for the build mode and paramaker, so I imagine he's just helping wrap up those experiences as those are closest to complete (per the notion board at least).
    Anyway, I'm someone who is both emotionally and financially invested in this project and I know that makes me a little too close to it, so I appreciate the voice of reason! They shouldn't be immune from critique, but calling them a scam feels so unwarranted.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +10

      yes, your comment about focusing on musical direction makes sense.
      I do agree it'll be great to see how the public reacts to see some of this systems
      Yeah! I am emotionally drawn to it so I just want to try to maintain my balance and caution and be fair as possible no matter what I cover

  • @dakotawhitchurch5183
    @dakotawhitchurch5183 Před 7 měsíci +25

    I still play sims 3 in 2023 the biggest reason is the gameplay. It’s super satisfying making so many different sims. Any life sim needs to get diverse gameplay right

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +1

      I still have sims 3, too. I love that game, even with its flaws

    • @mckennawatson1189
      @mckennawatson1189 Před 7 měsíci +2

      I've been setting the Sims 3 on a new computer, and it's been a multi day task. Hope I don't have to do it again for a while. Good thing I know it's worth it.

  • @garthst.claire3459
    @garthst.claire3459 Před 7 měsíci +37

    Honestly, Paralives is the only of the three upcoming Lifesim games that I am really excited about. It looks the best, in my opinion and both LifeByYou and Inzoi have both an artsyle I don't really like and have already revealed details that I don't really want in a Lifesim game. So I am trying to patient with it.
    I also agree that the game started development it did because it needed buzz and backers, I have made that argument myself on occasion. I just really hope nothing unforeseen happens and that they will be able to release it.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +2

      I'd love to hear your thoughts about the features that turned you away from life by you and inzoi

    • @garthst.claire3459
      @garthst.claire3459 Před 7 měsíci +8

      @@SimmerErin Well I don't know yet whether Paralives will have the same or similar features, but right now the thing I don't like about LifeByYou and Inzoi both is that seems like all careers are active and that real language is used in them instead of a "Simlish" type languge. I also don't like about LifeByYou that the characters age in in-game years rather than in days like in Sims (so only one year every 365 in-game days, that's too long for me)
      Also while I like the inner-city idea Inzoi has, I don't like that you can't seem to create your own community lots and such.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +2

      makes sense, thanks for sharing! I do know with LBY you can choose not to follow your character. INZOI I simply don't know. But yes they will both use real language and I too am iffy about that feature @@garthst.claire3459

    • @minimouette
      @minimouette Před 6 měsíci +3

      @@garthst.claire3459 one of the reasons the sims chose a made up language was for story telling purpose and to prevent too much repetition. If the language is abstract, players can create the conversation in their head. while a real life conversation is bound to become repetitive and restrictive. I did not know these would be using real language, and this made me 10 time more iffy about them (I don't like their realistic art style from the get go lol).

  • @plutonian_accountant
    @plutonian_accountant Před 7 měsíci +20

    The first few years of Paralives was only the main dev and maybe one other person working on it. Also covid happened so things were not going as quickly. I'm in the patreon and there's a LOT happening. Get excited!!!

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +2

      yes! this was one of the points I made in a past video too. Saying it's been four years doesn't show the full story of their development

    • @plutonian_accountant
      @plutonian_accountant Před 7 měsíci

      @@SimmerErin exactly! Thank you for continuing to cover Paralives and other life simulation games! You're awesome!

  • @vibinglemon6156
    @vibinglemon6156 Před 7 měsíci +29

    Honestly, I love paralives, their art style, music direction etc... and I don't care how long it takes. Based on what they've said in terms of optimization, since I can't afford a PC and I'm mostly a laptop player, It seems like the only one of these sims rivals I'll actually be able to play! Plus, the style is right up my alley.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +3

      yes, there's an interesting divide, with Renee and Paralives going for lower specs and LBY and INZOI going for higher specs

  • @HonestInsightsTarot
    @HonestInsightsTarot Před 7 měsíci +33

    I love the art style of Paralives. Over time, and the more footage I see of it, I think I actually like that style more than The Sims 4. I certainly like it more than Life By You, and I find it more charming and FAR less creepy than Inzoi. All I know is what I've seen so far of Paralives, I like. So I would rather they take their time to make the game they envision and the game their community wants (to the extent that is possible), and I'll happily wait for that to come to life. Just visually, I appreciate that it feels indie, artistic, authentic, and a little quirky and sometimes imperfect. I would rather have that then Inzoi, which feels too perfect and almost AI generated.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +8

      it;s actually really interesting you mention that
      in a recent interview, the developers revealed they used AI 3D scanning technology to create their world and assets, so you're right on there with that speculation

  • @NoDecaf7
    @NoDecaf7 Před 7 měsíci +36

    I'm really anticipating the launch of Paralives as we learn more about it. I'm probably most looking forward to it in terms of accessibility to the average player. Thank you for covering the life sim genre as it expands 😊

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +2

      I am too, I am aware it is the least certain but it's the one so far that speaks to me most

  • @jtourt2
    @jtourt2 Před 7 měsíci +40

    I am a patreon of Paralives. They are awesome--wonderfully creative and transparent.

    • @minimouette
      @minimouette Před 6 měsíci +1

      This. Same. They are also extremly passionate about the project. They have been long time fans of the sims and are really trying to come up with a game that can satisfy a simmer, but also be different enough that it dosen't become a ''sims copy''. They also do a lot of survey and consult with their followers a lot, which to me is a green flag.

  • @stephenlee1108
    @stephenlee1108 Před 7 měsíci +13

    I personally like the art style. It's stylized and fits very well with how the game looks overall. I just hope the team takes their time to really polish the gameplay rather than trying to rush it just because some people don't know how long making a game can take 🙄

  • @Xaria-yz5fu
    @Xaria-yz5fu Před 7 měsíci +61

    Paralives gives the sweet and cozy vibe that seems relaxing to play. The other life simulation games feel like a rush of things that a player can get lost in it. I hope they can live up to the expectations that players are wanting not just giving set dressings. Even though, the wait is long for Paralives, I think it will be okay. It is good that players have choices to chose from for their life simulation game to play.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +3

      and what's cool is I see how cohesive it feels- the bit of music I've heard, the lighting, graphics and animation ; it does feel cozy, with a bit of whimsy here and there; Even though it is not for everyone, it feels like it has a nice sense of visual identity so to speak

  • @AndysPlaying
    @AndysPlaying Před 7 měsíci +19

    I was so ready to come into Paralives defence but I agree with all you’ve said 😂 I think they did well showing the look from the beginning to secure support and I trust they will do a good job with the gameplay. I’m a patron and they’ve shared super interested mechanics for relationships and interactions, very exciting 😊

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +6

      Yes, I think a lot of people are pressuring them to go quickly as- maybe quicker- than AAA games- and every time I discuss the game it keeps coming up, but I think a lot of people don't realize all the paralives is doing month to month "behind the scenes" too

  • @breemiles
    @breemiles Před 7 měsíci +10

    Paralives, besides the waiting for the release, the characters seem to look like old-fashioned paper dolls, but that's just me! I do hope it releases at some point but my hype for the game dwindled a few years ago when there was no site of it releasing anytime soon. Thanks for sharing dear It is always a joy to hear your insight.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +3

      The art style certainly appeals to some and not all. It'd be fun to discuss the graphics of these various games, and whom they attract and so forth. I'm a writer and have artist friends so I often feel, to an extent of course, that art and graphics are subjective :)
      And thank you, that's very kind of you

    • @TheDawnofVanlife
      @TheDawnofVanlife Před 7 měsíci +4

      I never thought of that. They do seem akin to paper dolls. Makes me want it more, lol.

    • @mamapsims
      @mamapsims Před 7 měsíci +1

      Same😏

  • @StringBeanSimsYT
    @StringBeanSimsYT Před 7 měsíci +17

    I am giving them all a whirl. I play all different types of games outside of The Sims, I always have. I don’t ever compare one the next, because I realize not all games are going to be the same or better. That is just me though, I chock this up to my gaming starting with an Atari. (Yes, I’m that old). 😂 Thank you for another great video.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +1

      that's awesome! I started probably with the Sega Genesis and Gameboy ha . Though I did grow up with a lot of PC games too. I think I tend to not be super picky about graphics in part due to loving and fondly remembering games I played in the past
      and yes, I don't feel it's a matter of something simply being better

    • @Anime10473
      @Anime10473 Před 7 měsíci

      Same here!

  • @exosproudmamabear558
    @exosproudmamabear558 Před 7 měsíci +6

    For a small team they are going in an outstanding pace in my opinion. I am following various early access and alpha games right now and paralives has one of the best pace out of them all thinking the scale of the game.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +1

      I agree actually. I think if they went faster, it would not bring positive results

  • @ThatLocalBit
    @ThatLocalBit Před 7 měsíci +13

    Thank you for making this video! I saw many attention thirsty rats accusing the devs of being scammers and even saying nasty stuff...

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +6

      yes of course!
      I have seen that a lot. I think skepticism is fine, I just don't love the extreme things thrown out. I also don't love seeing it held to the same standards- or above- as AAA studio development pacing

  • @MonAhgasInsomniAroELF
    @MonAhgasInsomniAroELF Před 7 měsíci +7

    i've never liked the art style for paralives, i've always preferred as realistic as possible. but i will definitely still be playing it when it comes out, because other than the art style, everything else sounds amazing. fans are so dumb to be complaining about how long it's taking. games typically take _no less_ than 3 years to come out, and even 3 years is _extremely_ generous, that's something only a big company with a LOT of money and manpower could achieve. like you said, 5+ years is the _norm._ people are used to big companies basically keeping silent about a game they've been working on until the last year or two before release, which is when they start advertising it, causing some players who don't have critical thinking or ever bother to do research to get the impression that games only take a couple years to create. people are being too entitled about paralives considering how small the team is and how tight the funds are, especially considering a good majority of the people complaining probably haven't even donated a penny toward its development. 🙄 anyway, i'm excited for all these games, and i will definitely try all of them out. i think regardless of the style i prefer, whichever game is the most fun to play will be the one i -- and the majority of others -- keep coming back to. we all just need to be patient.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci

      that's cool to see you're willing to overlook an art style that may not be to your taste,
      and yeah, honestly I am more worried about games that come out very quickly. example: INZOI has been in development for one year and they want to launch it in 2024

  • @scribblecrumb
    @scribblecrumb Před 7 měsíci +5

    You gotta also remember that, generally, the people who make the art assets aren't the ones who do the coding. It's usually two separate teams working parallel to each other. Coding also tends to be "invisible" development to those outside of the dev team, as you can do an incredible amount of important code work without it ever being noticeable to the players. I remember I once recoded an entire game feature and even though it was vastly improved in how it functioned, the changes were virtually invisible to the playerbase and they wouldn't have known anything changed if I didn't say it did. That was weeks of work that they couldn't really "see". I have no doubt paralives has plenty of foundational code work happening that just isn't understandable or recognizable to the average person.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci

      yes, very true!

    • @Thyana-ig5no
      @Thyana-ig5no Před 7 měsíci

      I kinda wish they would talk about this stuff more, I'd find that way more interesting than showing random items or clothings

  • @jules5841
    @jules5841 Před 7 měsíci +5

    I laughed so hard at the turtleneck/chain combo. It's a reference to a picture of The Rock when he was young 😂😂

  • @sephinarose420
    @sephinarose420 Před 7 měsíci +21

    I love the style of paralives. It's what drew me in. And people need to relax. Games will come out when they come out.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +2

      true, I don't think any good will come from asking it to come more quickly

  • @Stephen-Fox
    @Stephen-Fox Před 7 měsíci +9

    Would definitely be interested to see you go into what you think the relative strengths and weaknesses of the various (Love that we can say various for this genre at this point) upcoming life sims are.
    tl;dr of the rest of my comment: I understand people's scepticism, and it's basically a backwards way of doing game design, but the way this project is being made makes sense to me due to their circumstances.
    And, yeah, the Paralives developers are basically doing development back to front, but the genre needs a _lot_ of assets - It's one of the genres where having assets is a part of the core appeal since character and property customization is important to the genre in a way that dressing up a character in a platformer, while nice and enjoyable, isn't part of the core gameplay of that, so creating clothing and interactable items while developing core systems does make more sense for a life sim than most genres - and it's easier to sell consumers on visuals than core systems with floating orbs or whatever they decided to use for prototyping had they gone the more normal approach.
    (Music being worked on atm I suspect is just down to the makeup of the team. Someone who specializes in composing, sound design, and/or music systems, if on the team internally rather than them hiring externally for that, would either be doing that or... Very little towards project development.)

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +2

      Pretty much on the same page! I think the skepticism and concerns about the way they are going about development make sense- but I also see very much why their way of doing things suit their project more. And yeah, to an extent, even as you are working on core systems, you'd need at least some assets

  • @wildwaters8348
    @wildwaters8348 Před 7 měsíci +3

    The thing about trying to be as realistic as possible graphic wise it, that it gets dated quick. I love this more stylized take on the life sim genre and even though I'd love to play The Sims 4 I'm not willing to spend so much money to make the game good. I hope Paralives will have a solid and enjoyable base game (which it looks like) so I'm looking forward to seeing where this goes c:

  • @ghostlykiddoo
    @ghostlykiddoo Před 7 měsíci +5

    Paralives looks like the only game coming out of the life sim boom that my computer will run 😂 I will wait as long as it takes

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +2

      Paralives and Renee (Sims 5 so to speak) apparently are both aiming for lower specs; LBY higher, and INZOI either at or likely above the specs for LBY

    • @aprilmeowmeow
      @aprilmeowmeow Před 6 měsíci +1

      unfortunately, simulation games are very CPU intensive.

  • @BlackJar72
    @BlackJar72 Před 7 měsíci +9

    For me the graphics are pretty close to the least important part -- mostly, I want something with numerous lifestyles and paths through life possible where you never know when starting a new household which way the story will go (and having some room for challenge and strategy would be really good too).

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +2

      so challenge, and some element of surprise in the game, correct? Those are important to me too

  • @daddygirl0594
    @daddygirl0594 Před 7 měsíci +5

    I have watched a lot of indie game developers outside of the life simulation games even take longer. Some even stay in BETA phase for a while but have fans play it and they watch their gameplay over time to help improve the game. Games like this do take time but it’s needed to make a game worth playing.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci

      yes, it's definitely something that requires some patience! so far I don't see any indication that they aren't making progress

    • @MmmmmSpamMusubi
      @MmmmmSpamMusubi Před 6 měsíci +1

      True, Zomboid isn’t even close to being done and its been 10 years in development lmao

  • @kaemincha
    @kaemincha Před 6 měsíci +1

    im very excited for the game and wishing the devs luck on their journey of polishing it!

  • @caleschip
    @caleschip Před 7 měsíci +26

    people constantly asking for a release date of paralives kinda bothers me, just because it showing how impatient a lot of people can be. i think the paralives team is doing pretty well and going at a good pace so far, and i'm genuinely the most excited for this game but still keeping my hopes low (since i'm so used to ts4 letting me down lol).

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +7

      sigh yeah, and it's interesting because it seems like AAA companies are trying to push the pace of putting out games more than ever
      I can of course understand being eager or skepticism; but I also feel it's not realistic for paralives to be released more quickly than say project Renee

  • @VaasSeed
    @VaasSeed Před 7 měsíci +7

    i prefer the paralives graphics over life by you and inzoi. it's unique.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +2

      it's hand drawn art, so I think that may be why it feels most unique

    • @jeiku5041
      @jeiku5041 Před 7 měsíci +1

      It's unique and doesn't look like you need one of NASA's computers to run it.

    • @wrightcember
      @wrightcember Před 7 měsíci

      @@jeiku5041this explains my appeal to the game so well! i don’t have a great computed, just an incredibly old laptop. i LOVE it when games dont max out their graphics! all it tells me is that they dont care about everyone being able to play regardless of specs. paralives looks like itll run super well for me, and im excited for it!

  • @pandaonsteroids5154
    @pandaonsteroids5154 Před 7 měsíci +10

    As an avid Sims 3 player, while I think games like InZoi look cool, I love Paralives' more cartoony art style! It somehow looks cartoon yet refined, and I love the harsh lines. Especially since they are making the asests themselves, no game will look like theirs!! Plus indie games just have a special feel that is hard to replicate in larger companies. Not to mention free-range creativity.
    I am just curious if it's possible for me to like a game any more than the Sims 3 🤔🤔 I am 2,000 hours and going.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci

      I like it because it has personality and knowing that is was hand drawn- as opposed to AI generated art. That alone would tip it over graphics wise for me
      hmm not sure, sims 3 is my favorite too ha. I guess.. something doesn't have to be better to me, just enjoyable. sims 3 has flaws but it has a lot of the fun and complexity I seek

  • @westanimesims
    @westanimesims Před 7 měsíci +10

    Am I excited for Paralives? Absolutely.
    However, I think the biggest concern for me that it seems that there is STILL no clear release date for Paralives, or at least there is a timeline leading to it. It gives an impression of the team is going to develop the game at their own sweet time, with no set timeline. Of course that wasn't the case, but it sure does give that vibe of "We are dragging this as long as we can." This makes me anxious, and Life by You and Inzoi giving a 2024 as target release date are not helping matters. 2024 seems to be the year of Life Simulation games and if Paralives isn't ready next year it might have missed the boat and be tossed aside.
    Yes, gameplay clips are quite limited for Paralives, I'm pretty sure they are way more ahead than what they have shown us. We'll just have to wait and see.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +7

      Thanks for your perspective.
      from my perspective, I'm honestly glad they don't have a release date yet. I don't think they are ready to, and applying a release date could end up backfiring on them in one way or another

    • @Xxsorafan
      @Xxsorafan Před 7 měsíci +3

      Yea I’m worried they are going to drag development to squeeze as much money as they can from patreon it’s been done before

    • @fransmith3255
      @fransmith3255 Před 7 měsíci +13

      I don't think that's the case at all, as a Patron. As for taking their sweet time, that's EXACTLY what we want of ALL developed games. It's the rushed games that come up buggy and featureless, just like The Sims 4 - it was completely rushed in developed and has suffered every since - it is still rushed thanks to shareholder demands. I play a LOT of different games of different styles. If you want a GOOD game, you want them to take their time. You show me a rushed game and I'll show you a piece of shite. EVERY. SINGLE. TIME.

    • @TheDawnofVanlife
      @TheDawnofVanlife Před 7 měsíci +7

      @@XxsorafanI don’t think people realize how unique a life sim is. It’s not an rpg where you make ONE character and have them interact with an npc world. Because you could play anyone in a life sim, from a character you made to anyone in the neighborhood a game maker might have made, gameplay has to work on several levels more complicated then a straightforward adventure/quest game even the open world ones.
      Secondly, most failed games didn’t drag on development on on purpose. Game development IS a long process and what has happened in the past to indie developers more often then not is people have overshot their load, not realized the work needed for the complexity they promised, and failed to deliver not because of scams, but because they just weren’t realistic about promises and delivery.

  • @AnimationPB
    @AnimationPB Před 7 měsíci +5

    I just want to comment on a few things. This may get long, expand at your own risk, to be honest.
    1) (1:30) “Games can take 8-10 years to make”
    I’m not saying you’re wrong, but AAA games can take longer due to, well, the board of directors, red tape, internal studio issues (not always negative), and engine limitations. While I get your point, it isn’t one I’d use. It reads (or verbalises) more like a deflection and pre-emptive statement that EA, who we know has fumbled, is taking the same time as a small indie developer. The smaller team is irrelevant as different styles clash. The more people, the worse off.
    As for the critique, asinine statement. Project Rene was teased recently and before that was leaks. Paralives was intentionally advertised a while ago. No one isn’t mad that Project Rene has been in development for eight years when it was never teased or announced. If we get no news, now we can be mad as they officially teased it.
    An indie game that relies heavily on funding should not be in an eight yearlong development cycle for a game of the calibre of Paralives without more. Italicise more. There should be a playable demo at this point. That’s another point.
    2) (3:00) “Paralives team does communicate”
    So, they lock core update information about the game behind a paywall for weeks to a month on end. As much as I hate the word, red flag. Life By You has weekly videos for free on CZcams with all information, questions, discussions, actives staff, frequent feedback changes due to said discussions.
    Before you even hit me with, “But Life By You is a AAA studio” nonsense. It means squat. They don’t have infinite time and money. They have a company backing them, yes, they can pay their developers a steady salary. They cannot take 3 months to add in a table. Investors will be pissed. In fact, AAA studios have it bad in the sense they get squashed by investors. They simply cannot wait.
    Go look at all the Kickstarter scams. A lot of the same tactics used by the Paralives devs and those games are used.
    4:03 - They’re fixing bugs no one has seen. That could be nothing but flavour text to read as they’re doing something. It worked, though. Even the creator of the video got hyped over bug fixes she has never seen after previously stating they’re not working on live mode - zero live mode teasers on a game meant to be based around live mode.
    How is no one sceptical?
    3) (4:20) “I don’t want the team to be rushed”
    No, you do. Because they are leeching of Patreon money right now. Right now, he makes $52,010 AUD per month off Patreon. That is $624,120 per year. The very first Patreon post was in July 3rd, 2019. He has made, at the current rate, $2,496,480 from this game. A game NO ONE HAS PLAYED. Now, I do admit the early days would have been much less money from Patreon, but there were peaks, too. I remember seeing that number much higher.
    Now, go through the Patreon posts and this guy has fixed AI pathing multiple times. He has fixed the same bugs he has posted about MULTIPLE TIMES.
    No playable demo after 4 years of teasing and collecting money from people is a travesty.
    That leads onto the next point. Core system should have been done first so a gameplay demo could be made and the game could be pitched to investors. Early Access exists.
    My theory is Alex is scamming y’all. He is making more money having this game be in development than he’ll make releasing it. Patreon games need to die. Before a game can even be put on Patreon, it should have a playable demo. For a tactic that relies on players, he really does shit on them.
    4) (6:20) “A lot of people are drawn in by assets”
    Not really. Beyond a small amount of idiots, graphics have never really played a huge part in people not buying games. Minecraft is the top selling game of all time, for Christ sake - followed by Tetris. The word you’re looking for is art style. Paralives has a cute, cosy sort of art style. Very serene, sunset by the beach, picturesque.
    Now, inZoi is a rare taste. It’s ultrarealistic graphics. Yes, I know what I said before that graphics != artstyle. People want to create themselves and be pretty. Inzoi lets you do that - Paralives, not so much. Life By You, not so much. What people forget about inZoi is that it’s a Korean game. It will be full of microtransactions. Koreans love that shit. The base models will also be, you guessed it, Korean. Same with the setting. Your character will not be white or American.
    Moving on because I hate this topic.
    5) (6:40) “Interest died down for Life By You because of the graphics”
    No it didn’t. Interest died down because that’s the cycle. Watch InZoh in a few weeks. People will move on when they realise they can’t play it now and it’s not exactly what they want. Sure, people were upset that the game wasn’t a ULTRA HD 4K RESOLUTION NVIDIA 4090 REQUIRED MONSTER game, but most nodded along when everything else was shown.
    Also, they didn’t cherry-pick what they showed and gave you pretty lacklustre PC to play it on. I don’t even think they played it on max settings.
    Please research more in the future.
    6) (7:50) “I don’t think is because they share lots of information”
    I can’t make the header any bigger.
    1) Them providing lots of information means nothing. It’s called information overload where they bombard you with small, irrelevant details to make you stop questioning. Tinfoil hate me or whatever, it’s true. It’s a tactic all Kickstarter scammers used. The zero core gameplay trailer or actual gameplay is a huge red flag. That’s the hardest thing to fake. That is what this game has in common with scams. No vital information.
    2) You have no idea they’re making all the assets from scratch. Spoiler, they not. It’s outsourced. Some may be made in studio, but most will be outsourced. This isn’t a bad thing. AAA studios do this. However, this does not add integrity. Why waste 3 weeks making a sofa when you can buy one for $50 and call it a day?
    3) Again, you have no idea if they’re using AI. Have they provided a video of their artists making shit by hand? Nope.
    4) As I said before, buying assets isn’t bad. Most of the games you play have bought assets in them.
    I’m stopping here. I can’t continue as it is all nonsense and praising stupid crap. It doesn’t prove the company isn’t scamming people.
    tl;dr: Cancel your Patreon subscription. Stop paying the guy until he releases the game or a demo.
    Edit: I didn’t spell check as I posted this 11 days old into the video. Rofl RIP my time.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci

      yes, I actually do know Inzoi is using AI. The developers directly stated it in their latest development video . I appreciate your arguments, though I don't find loaded language to be the most effective way to do so. Arguments should stand on their own merits.

  • @hookedongames8167
    @hookedongames8167 Před 7 měsíci +4

    With a team that started as only one or two people to what they've got now, im honestly impressed with what they've done so far. They have been consistently been sharing updates and teams that take their time trying to get it right before release often release better games imo

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +1

      agreed. and they haven't even had their 'full' team for very long

  • @Luciithadon
    @Luciithadon Před 7 měsíci +4

    I personally love the look of paralives compared to the others it's nice simple and very cozy and compared to other character creations this one seems to have the most details which is s huge win in my book!

  • @cryingwatercolours8127
    @cryingwatercolours8127 Před 7 měsíci +1

    i would love a comparison series!

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +1

      I once did one between three games, but now I feel like it all needs to be updated! I think it'd be good to do as we head into slower news season :)

  • @lucydraws1237
    @lucydraws1237 Před 7 měsíci +2

    I honestly really like how Paralives looks and I’m excited to hear more about it and hopefully be able to play it when it whenever it gets released :)

  • @OneVintageWitch
    @OneVintageWitch Před 7 měsíci +2

    Personally i like the art style of paralives more than LBY or Inzoi? That new one that was announced its to realisitc for me. I like the cozy ascetic more. I do want to see gameplay but i am happy with how honest the PL team had been on what theyre doing. They have a checklist of what theyre doing. Im a patreon, i dont check in often but they post regularly on what the teams been doing. I hope it will come out in the next year or two. But if it takes longer im fine with that as well.
    Im more worried for project rene is it going to be Sims5 or will it be something else as it will be multiplayer? They havent really gone into detail about anything on even though its been in development for 2ish years now

    • @SimmerErin
      @SimmerErin  Před 7 měsíci

      Multiplayer will be optional in project Renee; there will be solo gameplay too

  • @katelynsewell3928
    @katelynsewell3928 Před 7 měsíci +1

    Thanks so much for explaining the complexity of Paralives development! I have huge hopes for it for 2024!! 😊

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +1

      of course! certainly not my deepest dive, but I felt I almost had to address is as it keeps coming up... just like I'll have to address the concerns with LBY etc. I obviously have a very warm feeling towards the team so I don't want to appear too biased!

  • @mall0wfluff
    @mall0wfluff Před 7 měsíci +3

    I understand why people feel like it’ll never come out, however with such a small team it’s no wonder it’s taking a while and also I’d rather a good game rather than a sloppy one.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci

      yes- and a life simulation game is relatively complex to make, so it should be done with a fair degree of care

  • @staycgirlsitsgoingdown
    @staycgirlsitsgoingdown Před 6 měsíci +1

    im terrible at building but im so excited for the making and gameplay aspect of the game

    • @SimmerErin
      @SimmerErin  Před 6 měsíci

      ha I'm terrible at building too

  • @wowwut7538
    @wowwut7538 Před 7 měsíci +2

    I absolutely loooove the style of paralives. Reminds me of an illustration and as someone who loved the style of the walking dead game, there’s something intriguing about playing a game with an illustrated style

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +1

      it is charming- it has a personalized feel that a lot of games don't have

  • @sleepylady2723
    @sleepylady2723 Před 5 měsíci +2

    honestly Paralives's devs taking more time to finish and release the game is actually a good move because we know what happened when Cyberpunk 2077 got released, many bugs and glitches appeared and people were mad about it. People have to be more patience because simulators like these take time to be done

  • @zigaudrey
    @zigaudrey Před 6 měsíci +1

    I feel like Sims competitor take the life-theme seriously. In the Sims 2, they didn't focus on graphic because content is priority and this is how it was well remembered and the cartoon style fit the comical style that help to balance the dramatic theme that is life.
    But I am curious to see how each region creates their own Sims game.

  • @Te3time
    @Te3time Před 7 měsíci +4

    I definitely don't think it's a scam I just think it's badly managed lol I agree with you that they're probably focusing sm on looks to keep their patreon money but doing stuff like the para language or the music possibly YEARS before release is an insane waste of time.
    Also I think ppl are kinda overestimating game development. The reason AAA games take so long to develop is because of all the art/animation and stuff like voice acting, mocap etc. CODING really doesn't take THAT long in comparison especially if you're doing it full time and have a team. Like there are amazing indie games developed in the same time as paralives by a solo dev working on the side.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci

      a lot of those indie games are a lot less to complex, however. Coding for a life simulation game like this is going to be far more complex than a quest driven or purely cozy game

  • @ianresc3615
    @ianresc3615 Před 7 měsíci +3

    Thank you for keeping us up to date as I can't be ar*ed to keep up with everything myself 🧡
    I share your fears, though. It takes a long time to develop Paralives. Then again, I feel no buzz for LbY and I have yet to get used to the ultra realistic visuals of Inzoi. So far, Paralives still remains #1 on my list. Should it ever get released that is.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +1

      welcome ha, and I get it trust me.. I myself am definitely behind.
      I think there's a long bit to go- and def uncertainty- yet for now I remain cautiously hopeful as I see the making progress

  • @jdbeier8520
    @jdbeier8520 Před 7 měsíci +1

    I'm still excited for paralives. Because I love the creation aspects of the world they have highlighted and that interests me. It's look like neighborhood and homes will have a lot or customization. I do fear that the live mode will be very lacking, but I would enjoy just the creating part cause that's always been my favorite thing to do in my sims play.

  • @noemieakoun5674
    @noemieakoun5674 Před 6 měsíci +2

    as a patreon of Paralives, I can only say that we saw a lot there, I understand the fear of the fans but let me tell you that they did a lot and there’s a lot that y’all didn’t see yet.

  • @annhitchins5800
    @annhitchins5800 Před 5 měsíci

    It does look very charming. And I don't expect to see a lot of development yet, and I appreciate your explanation of how funding steers development. I'm looking forward to seeing real game play as a game play oriented player. And yes the attention to detail is nice, as well as attention to representation.

  • @carrinwhitehurst7397
    @carrinwhitehurst7397 Před 7 měsíci +3

    I actually LOVE the graphics of ParaLives.... ❤ I don't mind waiting l. 😅

  • @AShMR_
    @AShMR_ Před 7 měsíci +1

    I think Paralives is really trying to take their time to get as much in as they can, and working properly, before they release it and I think the average video game player doesn't realize just how much time it takes to make a truly fun and playable game because they are so used to large corporate companies crunching their devs and cutting their time schedules to make a profit. Also, I fully appreciate that they aren't using AI assets in their game. I like that it's being worked on by actual artists, and that also takes time.
    I'm so used to seeing so many in the life sim community pitching fits about things that "should have been done before release" and here is a game that is actively listening and taking their time to try and get as much input at possible to make the game better, and then you have some of those same people that complained saying that it's taking too long, or they aren't releasing enough gameplay updates as "they should be", etc. It's extremely frustrating to see. Either you want the devs to take their time and make quality gameplay or you want a rushed project that you will complain about later.
    I had someone try to argue with me about the way they were developing it like there is only one way to develop a game and no other way works and I had to remind him that making video games is not like baking. There is not one formula. There is just one that you are used to seeing from major companies that put profit over game quality.
    I think as long they can continue to get their funding they will eventually release a full game that is truly fun for both builders and live mode players alike, and it will have minimal problems upon it's initial release than these other life sim games will undoubtedly have.
    Continuing to get the funding, though, is the key part since they rely fully on public support. So, I agree that maybe in the next year they show some more game play but I also agree that I'm not wanting them to rush it because I want it to be well done.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +2

      oh a big point on then AI assets,... and something I plan to cover soon, after Thanksgiving. When you test as you go along, don't take shortcuts and have a small team, the process certainly is going to take time

  • @anibalclericot1173
    @anibalclericot1173 Před 7 měsíci +2

    While I love Paralives style... To me their art style reminds me of mix media journals that use watercolor and pen. But I'm not expecting Paralives to release soon, not even in Early Access, unless cut a lot of things they promised to do. Most of what they have shown look more like video trailers, even the Live Mode videos are cut instead of sped-up (the one where the parafolk dies of hunger comes to mind), there is no real autonomy shown, not even in the background, so... until they have shown a real gameplay video, I'm not even considering them in the running for my next life simulation game. I hope for the best, but I think it will take them around 5 years to get it early access ready. So, not 2024-25, but 2028-29.

  • @FriedFreezer
    @FriedFreezer Před 7 měsíci +2

    Paralives is so pretty I love it I hope it all works out for the team

  • @queenboss7
    @queenboss7 Před 6 měsíci +3

    I don't understand graphics snobs tbh. Paralives has a cool art style! I think people expect too much from them, they are NOT Sims 2.0. I'm skeptical on it ever coming out, or even in 5 years but we will see. I also like that it looks like it may not require a jet engine nuclear quantum computer to run smoothly like other life sims

    • @SimmerErin
      @SimmerErin  Před 6 měsíci

      people have different things they really want in a game is all

  • @shushia1658
    @shushia1658 Před 7 měsíci

    I don't want to make any judgement until they come out. I'm still excited and hopeful.
    I wonder if they chose to work on the soundtrack early to help the animations/gameplay work with it, give it a bit more 'soul' for want of a better word?

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +1

      very possibly. animations are honestly very important anyway, for live mode to work, so that I don't find too unusual.
      and yes there is a degree of them needing to attract interest etc- if they worked on everything behind the scenes and non cosmetic at all, it'd be hard to attract funding

  • @nightengalenorth6881
    @nightengalenorth6881 Před 7 měsíci +2

    Art style can really make or break a game (anything really). Like you said, it seems to have hurt Life by You a bit. They have the gameplay, but one of their biggest criticisms is the art style. Paralives has the artstyle, even if its not to everyone's taste. We may not have seen much of the actual gameplay for Paralives, but I'm sure there's been more work on it than we think. I really do hope that the gameplay is there, because art really can only take a game so far.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +1

      yes, LBY which I need to discuss more honestly has soo much potential imo but the graphics are killing audience interest :(
      while paralives art is not a fit for everyone, it feels very much like a cohesive style that fits the ethos of the game

  • @matthewd3175
    @matthewd3175 Před 7 měsíci

    I’m still very excited

  • @fancyfox9148
    @fancyfox9148 Před 7 měsíci +1

    It's sad that indie developers put in so much effort to do the right things and be inventive and creative with their work while big companies like EA with the Sims just do the bare minimum because they know their games sell either way and put microtransactions on all their little expansions which could simply be included into the game

  • @friskybriskyy3997
    @friskybriskyy3997 Před 7 měsíci +2

    I am not sure if this game will be released or not. For a long time, I didn't think it would be. I think it LOOKS great. The people look awesome, the furniture and houses look awesome too. Even the animations look good. My fear is that if the game does come out, the gameplay will feel extremely lacking compared to the sims. I understand they are a small team and its going to take a lot of time, but even with a really long time to work on the game, I don't think a small team like this will be able to produce a game that will live up to simmers expectations.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci

      I feel it has to be judged as much as possible as its own game. While comparison is natural, I think paralives needs to be good In of itself, and not inherently better than sims

    • @friskybriskyy3997
      @friskybriskyy3997 Před 7 měsíci +1

      @@SimmerErin agreed, and I think in order to do that it needs to bring something new and different to the table. I really hope the dev team delivers but until I see more gameplay, I have to remain skeptical.

  • @djmckay4869
    @djmckay4869 Před 7 měsíci +2

    I'm still excited for Paralives and plan on buying it when it comes out. Not to fond of the art style but I like that the Paras do seem to move more naturally and not like an over animated cartoon. I'm also super impressed with the build options so far. Would love to see more gameplay but it may be still to early. I'm also looking forward to inzoi. I have no interest in Life by You or Sims 5. Think I'll just stay with Sims 4. but we'll see.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci

      how are you feeling about Project Renee, or not sure so far

  • @TheAnxiousOwl
    @TheAnxiousOwl Před 7 měsíci

    You need a concept or idea, then structure, then untangle everything to work

  • @amadi5x5
    @amadi5x5 Před 5 měsíci

    They say late this year to early next year. Im very excited about Paralives. Inovoi (sp?) Still have a lot of things to work on. The animation is amazing but that seems to be about it. Patiently waiting for them to come out on steam. Can't wait. They can take as long as they need.

  • @ScarletAmethyst
    @ScarletAmethyst Před 7 měsíci +1

    I think it's too much to expect from a small Indie studio to make a large project like a simulation game, even I had this issue because making a large RPG likely is too much for a single person. As for "games taking too long", other games had this issue. Lawmage Academy's last update (0.8) was in *September 03, 2021* which is basically 0.7 released 4 months ago and there hasn't been a new update. Even Didnapper 2 had this issue with the current version was released on November 10, 2022 and it would be *17 months* until the newest update, Truth, comes out on March 23, 2024, and there's an *18 month* gap (for non-Patreon users) between Demo 3.1 (June 15, 2020) and the release of the game (December 12, 2021). Let's not forget Black Mesa where the mod and Early Access were released on September 14, 2012 and May 5, 2015 respectively while the 1.0 release didn't come out until March 6th, 2020.
    Ironically, The Sims has this issue as there hasn't been a new Sims game since 2018 with The Sims Mobile. The issues _The Sims FreePlay_ and _Mobile_ have don't help.
    I don't get why people have a problem with Life by You's graphics. To me, they look close to what I expect from a current generation game (PS5/Xbox Series X/Windows 11). Look at the graphics of Final Fantasy VII Remake, Final Fantasy XVI, Cyberpunk 2077, Elden Ring, Hogwarts Legacy, and Resident Evil 4, LbY doesn't look any different from the aforementioned games.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci

      thanks so much for providing those other examples, appreciate that! and honestly? I think it's a far bigger problem for games to be released and rushed out vs them being delayed
      Idk, while LBY graphics aren't my favorite, I don't see them as that bad? Certainly if it has good gameplay it wouldn't turn me off

  • @lolno6465
    @lolno6465 Před 7 měsíci

    I am still looking forward to paralives the most. Life by you is on my to get list because it looos really cool from a concept perspective! But paralives looks beautiful and cozy and cute and warm and filled with so much love. I don't think my pc can run inzoi so i won't entertain playing it. I'm a patron for paralives so i have seen some more of the life mode than most, but it's still very early into it. I think it's headed into a greaz directions. Alot of people do not realize that the roadmap is on the website. The roadmap shows so much that's already being worked on that only patreon members know of! I'm genuinly suprised how few people even know of the website at all lmao. Anyways i am being patient and i will wait. I'm sure the other games will be amazing too, but they all seem to head into differebt directions, but paralives seems to be the best suited for me.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci

      Yes, they definitely still have a lot to do, while I do think they are making fair progress

  • @PrincessofEllabur
    @PrincessofEllabur Před 7 měsíci +1

    According to my notes Paralives is the *only* life-sim so far that is actually going to consider disabilities there's nothing about the other life-sim games coming out in the next year or so about disabilities. I mean when I asked on LBY reddit someone was kind of mean and said "Why would there be disabilities when there isn't any illnesses?" I did notice in a player's walk-through of Inzoi game that a subway (I recognized the Korean characters for subway)- references something to do about it being disability accessible or something because of the "G" with the "I" person in it.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +4

      Reddit sadly is often mean. I recommend asking the team directly- do you have twitter? you may be able to reach via discord too- or you could ask when they post a new video. They tend to respond to a lot of comments, and in a professional way (vs dealing with random players)
      It is awesome paralives is considering including disabilities, and I think overall they care a lot about having an inclusive game.

    • @PrincessofEllabur
      @PrincessofEllabur Před 5 měsíci

      @@SimmerErin LBY team, or the Inzoi team? Since the only discord for LBY is for people who purchased LBY EA on Epic website and I can't find anything yet on Inzoi's media.

  • @jijipoid
    @jijipoid Před 6 měsíci

    I have hope for Paralives. I backed them for a little while on their patreon. The only thing that makes me nervous is the amount of expectations they have taken upon themselves despite being a very small group. I have done a bit of building and that stuff takes a lot of time. With the amount of expectations, and pushing of huge amounts of features that its follower base keeps willing on to the devs to include in the game makes me nervous. I kind of get the feeling that they are trying to appease as many people as possible and in doing so might have made the project even more ambitious than what it was originally, thus adding infinitely more time to the project. I just hope that they don't lose that drive and know that they don't have to make everyone's desires happen. Many a projects get tossed due to being too overly ambitious, because the amount of work pileup becomes so daunting that it is simply easier and more effective to scrap it and do something else. So like i said. While i do have hope I also worry.
    Some of the other life sim games look pretty good too though imo. I particularly like the graphical look of Inzoi. Though I kind of am nervous about micro transactions more with that game. I don't particularly mind micro transactions providing they are reasonable. Like the sims has had them since the 3rd one inside the game, but they were never really intrusive or even necessary or even the only good looking things in the game.

  • @rosameryrojas-delcerro1059
    @rosameryrojas-delcerro1059 Před 7 měsíci +1

    Yes, you do need core systems etc, but without animations you will have no idea whether or not they will be glitchy without testing animations and mechanics in tandem with those anyway. I suspect that they have to keep testing various things as they keep adding core programming. They don't want to add a bunch of stuff without testing and find out that a glitch could have been fixed two years ago if they had tested that animation/mechanic back then, before they piled more on top of it and then have to "reroute" everything from 18 months, because that one detail didn't function as they expected. If they don't test constantly and expand carefully it would be an arson fire, like Sims4. I don't even understand people trying to rush them. Players hate rushed content in Sims4, but smaller companies have to shovel it out to be taken seriously. I think that players might be afraid of Life By You because they feel that if they want thier "dream game" they will have to learn how to mod and fix it themselves instead of just downloading one. I don't blame them. If I have to "program" my game to do this or that, even something simple, like scratching thier head or waving both hands instead of just one to greet people, or adding "blueberry muffins" to a baking recipe list or whatever I won't be playing either. Plus, I will still likely be paying for DLC etc as well as getting an expensive gaming computer just to play it (and Enzoi). The only thing I expect from Paralives it that it will be awhile, one way or another, and I may still decide not to play it. I am all about gameplay, while the graphics does need a bit of work (some one the people look sunburned all the time for some reason) that isn't going to be a reason not to play it if it is a good game and can run on a regular computer. The other games seem too "complicated" for me, and both will need computers that I will never buy just to play a game.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci

      very good points, thank you! I should have mentioned that too- but I'm very pleased that they are testing things as they go along. It's ideal and wise to do so, and yes, I agree that animations are very important for the overall success of the game as well

  • @AgussugA-fy3nm
    @AgussugA-fy3nm Před 7 měsíci

    I think that was a clever idea the steps that paralives studio take back in the time. Because you can test the game in a better way. For example, if you develop all the interactions systems first with animations etc probably you will have to work again in this when you create the build a parafolk mode: you will have to work again in animations or in new bugs that can ocurr because "oh no, if my parafolk is 1,56 cms tall they bugs all my animations". The build mode are super independent of the live mechanic but the live mechanic not, for that reason their first step was that.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +1

      yes, they test as they go along and I think this is very wise

  • @huntrrams
    @huntrrams Před 6 měsíci

    All I’m excited about is that we’re entering a revival and interest of life simulation games! It’s good to wait a little bit more but really wished they released some beta versions so users can give feedback on the game.

    • @SimmerErin
      @SimmerErin  Před 6 měsíci

      they plan to have early access at some point

  • @ThalassTKynn
    @ThalassTKynn Před 5 měsíci +1

    I'm excited about those bikes haha

    • @SimmerErin
      @SimmerErin  Před 5 měsíci +1

      fair! they look pretty cool

  • @FireFlysNeverDie
    @FireFlysNeverDie Před 7 měsíci +2

    I think that Paralives is unique from Project Rene. Project Rene will be multiplayer while Paralives is a single-player experience. I really like the art style and the close connection to the player base. I will buy it to even just support it because it is an indie game in a genre that needs more creators.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +1

      certainly. they have very different appeals (Renee mp I should note is optional. however it does appear likely that an internet connection will be required, while both LBY and paralives allow you to play offline)

  • @kitkatisyummy6119
    @kitkatisyummy6119 Před 7 měsíci

    maybe its because im a hollow knight fan and waiting for silksong... but imo the game isnt dying. people just tend to go quiet when theres nothing big to talk about. it'll likely blow back up when some major thing is released

  • @Shavontay66
    @Shavontay66 Před 7 měsíci +3

    I need people to stop saying paralives is taking to long ok...YOU TRY MAKING A GAME FROM SCRATCH AND SEE HOW LONG IT TAKES WITH A SMALL TEAM

  • @ariesqueenofswords7935
    @ariesqueenofswords7935 Před 7 měsíci

    I like the art style of this game. I have no problem waiting for this game to be released. We already have a couple of life simulation game coming out next year. What is the rush ?

    • @SimmerErin
      @SimmerErin  Před 7 měsíci

      I think people tend to see something and want it instantly but honestly I've never seen anything good come from seemingly rushed/ quick development

  • @DetectiveNyx
    @DetectiveNyx Před 6 měsíci +2

    while games take a while to make, this isnt even the first time a developer named Alex came under fire for taking way too long to release a simulation game with way too many features.

    • @SimmerErin
      @SimmerErin  Před 6 měsíci

      I mean, Alex is a very common name lol

  • @mary9687
    @mary9687 Před 7 měsíci +2

    Why do way too many people without any actual game developer experience always have so much to say about small indie developers? These "Fans" are more like psychic vampires who get mad about everything, despite not even being able to create a simple table in Blender themselves. I would never ever dream of judging the team behind Paralives. Even though I am not a game developer, I studied computer science for some time and can tell you how much work sometimes has to go into pretty basic things. The other day, it took me 8 f***ing hours for a clickable/draggable directed graph in JavaScript, as I did not have much previous experience with web development and needed something rather specific. If you start out on something new, and you aren't experienced with every tool and technique, things will take time. And creating all the assets and animations from scratch is mind-bendingly time-consuming as well. Next time someone feels like things take too long, try making something from scratch, and look how far you will come. BTW: As I read a few comments down below, you cannot compare No Man's Sky with a game like Paralives, as most of the worlds in NMS are computer generated and it uses far fewer "handmade" assets (No Man's Sky is a game built on procedural generation; that is, each planet, creature, ship, multi-tool, and other items are created procedurally using algorithms in the game itself, rendering diversity through each item created. *taken from No Man's Sky Wiki at fandom page) While it is a somewhat complex simulation, you do not have as many interactions to track and build upon. Furthermore, even core systems of NMS had major issues upon release, and rushed releases are always a bad thing. I know all this sounds really mad, but I am just over and done with these nasty people who have no experience whatsoever but have a big mouth. I am excited for Paralives as I am also more of a builder and do not care that much about deep gameplay. Furthermore, I am not really into the realistic or hyperrealistic aesthetics of Life by You and INZOI as both sadly come too close to the uncanny valley to actually enjoy the games. And INZOI looked rather boring, even though the full playable careers seem interesting. Frankly, if I have time to play after work, I do not want to go to work in my game. That would just be weird.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci

      I think a lot of times they get excited, transfer expectations from past games they have played

    • @mary9687
      @mary9687 Před 7 měsíci

      @@SimmerErin I totally get the excitement and even a little bit of the disappointment when stuff takes a long time or might not be exactly what they want. I just do not get the judgy, mean part. Furthermore, comparing apples and oranges while knowing next to nothing about either is just a little weird. Example: Imagine the different games as bridges and tunnels. Neither are easy to build, we are all no builders or architects or who ever else is needed to plan and build those, and they are not comparable, even though they more or less do the same thing. Would it ever be ok to be overly angry at the people who plan and build those just because we might not like a certain thing about them, despite not even being able to build a small wooden bridge ourselves? No one would excuse this behavior, but as we are talking about digital content, this train of thought seems to be lost on way too many people. Well, I guess there are also people getting angry at bridges and their builders, but I just generally wished we would all calm down and maybe be a little nicer and give feedback and encouragement instead of nasty comments towards the developers.

  • @avawetzel3408
    @avawetzel3408 Před 6 měsíci

    i'm not surprised they've been showing off more para creation and build mode rather than live mode. you have to have the dolls before you can play with them

  • @VioletKitty411
    @VioletKitty411 Před 7 měsíci

    Musical direction is generally (in movies) when production is almost ready to ship. Based on that, I would think they're getting ready to start active marketing in the not distant future. I am in love with the art, but understand that some don't. I don't use reshade/gshade in my game, but if I did, I'd choose one that offered this effect. I've seen some before, but according to my research, it does slow a game a lot.

    • @SimmerErin
      @SimmerErin  Před 7 měsíci

      I love the art too. It took me a little time- but I love how it's evolved a bit too

  • @blomharetreshagen2498
    @blomharetreshagen2498 Před 5 měsíci

    I honestly love the art style. I understand why its not for everyone, but i think its so pretty. Also when it comes to the time, it takes a long time to make a game, especially when the team is small and i much rather see the team take the time they need to release a good finished product at launch without having to stress and crunch. I much prefer waiting longer to make sure the game and rhe creators are in good shape at launch.

  • @luv4all225
    @luv4all225 Před 5 měsíci

    The graphics make it look like sims meets borderlands. I actually find it refreshing, I grew up on the sly cooper games, it's almost like an anime or comic made 3d. I personally can't wait to see more about this game though!!

  • @timme6669
    @timme6669 Před 7 měsíci

    Life simming as we know it is about to completely change. I’m just so excited. Crazy to think that in just a few months there will be a sims alternative, and in a year there may be 2 or 3 alternatives!

    • @SimmerErin
      @SimmerErin  Před 7 měsíci

      indeed, hopefully. I am excited to see more options and hopefully creativity in the genre

  • @indigojazz
    @indigojazz Před 6 měsíci +1

    I love their art style! Life by You looks like a model you downlozd by default on Blender 😅

    • @SimmerErin
      @SimmerErin  Před 6 měsíci

      lby is still working on their art

  • @uncannybirds2386
    @uncannybirds2386 Před 7 měsíci

    I do see a lot of work on building / styling from the Paralives team, and I have scepticised that the game of this callable, quality, and team size may never come out, but they seem to be doing a lot of very high quality work at a personally impressive speed, and the way I took it is that they're beginning with making the build and style modes, and only after then moving onto the live mode.

  • @Goldie22
    @Goldie22 Před 7 měsíci +6

    Personally I think complaining about working on build mode and paramaker so much to be very silly
    Like the things need to be in the game in order to do game play

    • @SimmerErin
      @SimmerErin  Před 7 měsíci

      true they certainly do have to have at least basics! and I love almost all I've seen is far
      For me, I can understand the concerns, and at the same time theorize that the team is following the development that they feel best suits them :)

  • @MangoPanic
    @MangoPanic Před 6 měsíci +1

    I think it's worth mentioning that the people working on clothing and build mode items are different to those who would be working on live mode. Live mode needs programmers, while assets need artists and 3D modellers. So really, I doubt that them working on those things is impacting other aspects of the game much.
    It seems like they're working more on assets because those are quicker to make and have in a state to show the public than complex simulation systems.

    • @SimmerErin
      @SimmerErin  Před 6 měsíci +1

      indeed. not to mention, they showcase what they showed to patreon members a fair bit later to the public. so what the public is seeing is behind

  • @Catloverplayer
    @Catloverplayer Před 7 měsíci

    I too want to see gameplay and footage of the world.

  • @cryingwatercolours8127
    @cryingwatercolours8127 Před 7 měsíci +1

    5:30 we also know they have specialised people for everything. saying "shouldnt this team member be working on core systems?" is pointless when they're a musician working on the soundtrack for whatever mode they're making. id rather see a more fully fleshed out preview of live mode than just the basic systems without sound or specialised animations

    • @SimmerErin
      @SimmerErin  Před 7 měsíci +1

      for sure, they do indeed have different team members for different aspects

  • @PrincessChava
    @PrincessChava Před 7 měsíci

    I've been waiting since 2019 for Paralives

    • @SimmerErin
      @SimmerErin  Před 7 měsíci

      that's roughly when Alex started

  • @hazelnutfandom2677
    @hazelnutfandom2677 Před 14 dny +1

    People should remember that the game will have its flaws, think about how badly the Sims 4 base game was taken when it first came out. Paralives are going to come out, and people are going to start pointing out flaws. for me, the difference is the team is planning on working on the game after release, and for the most part, everything is going to be free updates, not paid DLC. Anything that will be DLC will be things that aren't required for the game to function (Unlike other life sims cough cough EA). Indie developers tend to pay more attention to the little things since the game is more like their baby than just another slaped-together game, so I can also see the team doing what they can to fix any bugs that make themselves known. I'm sure if people give it a chance the game will be great after a while.