ISS Vanguard | 2: Admin!

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  • čas přidán 7. 09. 2024
  • The first ship phase of the game!
    If you'd like to help to support the channel and keep more playthroughs coming, you can become a Patron here: / slickerdrips or you could give us a tip here: ko-fi.com/slic...
    Series Playlist: • ISS Vanguard
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Komentáře • 7

  • @dvpavitt6090
    @dvpavitt6090 Před měsícem

    There's some important errata for situations: when you get to resolve them, you can also resolve any in the awaiting envelope, as well as newly-drawn ones.
    Also, you should always start with situation S01 (no shuffling unless told to), so you might want to swap that out for the one you drew (S01 is pretty mild).
    Hope that helps, next ship phase.

    • @slickerdrips
      @slickerdrips  Před měsícem

      Thanks! 3 and 4 were already filmed but I can fix it going forward 🙂

  • @user-bc7nx6ff4m
    @user-bc7nx6ff4m Před měsícem +2

    As far as I remember you can't take crewmembers from last mission to the next mission as they need to rest. you need to take all new crew people

    • @slickerdrips
      @slickerdrips  Před měsícem

      You’re right! That’s a shame, there’s no need to worry about a single injury then if that’s the case because they’d go from light injury straight back to your hand next time

    • @thorstenpohl4433
      @thorstenpohl4433 Před měsícem

      @@slickerdrips In Docking-Phase you take all crew from resting to your hand (=avaiable for next mission). After that, in Medbay-Phase you put your crew from last mission either back in "resting" or into medbay-page (so they will - depending on injury-level - skip at least one mission). So yes, if they have a light wound it's basically the same as not wounded, as both of these crewmembers will miss one mission and can again be used in subsequent misson. But in later missions it's kind of an achievement to come back with *only one* injury 🙂

    • @Khukharr
      @Khukharr Před měsícem

      ​@@slickerdripsvery true except for a few edge cases. You would not have them in hand to reduce the cost of buying dices (if they are rank 2 or 3) for the next ship phase. There is also the risk of medbay being full and light injury can become severe or critical

    • @markwilliamson3043
      @markwilliamson3043 Před měsícem

      sometimes the injury may be worse and it can take 2 explorations before they get better.