Lygia Shader Library in TouchDesigner

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  • čas přidán 22. 07. 2024
  • Ever wished you didn't have to go find that rand() function you saw somewhere on shadertoy every time you needed to hash something? Or wondering if your noise implementation is optimized? How about finally raymarching something, or even creating SDFs with a single line of code.
    There are plenty of purpose built tools for shaders in TouchDesigner, but what I like about Lygia is how simple the architecture is, making it easy to remember where things are.
    Project File: / water__shed
    Lygia lygia.xyz/
    Offline Lygia for TD github.com/vectorsize/lygia-td
    Online version derivative.ca/community-post/...
    00:00 Intro
    04:30 Lygia integration in TouchDesigner
    05:24 Create a shader in Lygia
    08:05 How does #include work in TouchDesigner?
    14:44 Lygia Examples (ported from website)
    19:58 How to fix broken SDF imports
  • Věda a technologie

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