Deep Rock Galactic COMPLETE Grenade Tier List

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  • čas přidán 11. 04. 2024
  • Today we are ranking every Grenade in the game from S to D in Deep Rock Galactic to see who has the most powerful.
    Tier list playlist: • BEST & WORST Biomes in...
    ***
    CHAPTERS
    Intro: 00:07
    IFG: 01:15
    Impact Axe: 03:47
    Cluster Grenade: 06:08
    Tactical Lead burster: 08:11
    HE Grenade: 10:07
    Pheromone Canister: 11:55
    Neurotoxin Grenade: 13:52
    Stun Sweeper: 15:46
    Spring-loaded Ripper: 17:40
    Plasma Burster: 19:48
    L.U.R.E Grenade: 21:53
    Proximity Mine: 23:39
    Shredder Swarm Grenade: 25:45
    Sticky Grenade: 27:35
    Incendiary Grenade: 29:00
    Cryo Grenade: 30:50
    Outro: 32:24
    ***
    ABOUT
    Hi there, I'm Jay! I'm here to help you with all the latest video game tips and tricks.
    ***
    DISCLAIMER
    This video is made for entertainment purposes only.
    ***
    ATTRIBUTION
    Deep Rock Galactic:
    Publishers: Coffee Stain Studios, Coffee Stain Publishing
    Developer: Ghost Ship Games
    ***
    SONG
    "By the Fireplace" by: TrackTribe
    "A Night Alone" by: TrackTribe
    "A Brand New Start" by: TrackTribe
    Carefree by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
    ***
    #gaming #drghostgaming #deeprockgalactic
  • Hry

Komentáře • 210

  • @thiccler1127
    @thiccler1127 Před 3 měsíci +195

    Axe is best. Axe is love. Axe is rated high. I axe the like.

    • @sergeantsainsburys9181
      @sergeantsainsburys9181 Před 3 měsíci +4

      AXES PROVIDED

    • @sergeantsainsburys9181
      @sergeantsainsburys9181 Před 3 měsíci +4

      Amazing also that the axes can destroy those annoying gas things in swamp without being used

    • @c-h-a-d
      @c-h-a-d Před 3 měsíci

      ​@@sergeantsainsburys9181also destroying web

    • @Im_Pretty_Bad
      @Im_Pretty_Bad Před 3 měsíci

      TICKYYY BOMMBS

    • @doorframe2315
      @doorframe2315 Před 3 měsíci +2

      I made it to gold promotion on all dwarves without even buying any driller Andes and just using axes

  • @Jawmax
    @Jawmax Před 3 měsíci +178

    I love it when engi throws the SSG and says "Go forth my minions!"

    • @nathanhuskins932
      @nathanhuskins932 Před 3 měsíci +17

      I’ve heard that so much that I read it in engi’s voice lol

    • @brunogerosa8318
      @brunogerosa8318 Před 3 měsíci +15

      Also you can slap the shredders

    • @dom-hx7ki
      @dom-hx7ki Před 3 měsíci +5

      Always viewed the engineer as dr.eggman. mainly because the fact of a Dr eggman giving up chasing a hedgehog to mine and dig like a dwarf is just funny to me.

    • @Zenek7274
      @Zenek7274 Před 2 měsíci +1

      And they make star wars probe droid noises. The walkie-talkie ish sound before the long repeating warbling when the droid is introduced on the icy planet.

  • @TheDiggity42
    @TheDiggity42 Před 3 měsíci +114

    Something you forgot to mention for the SSG: the shredders apply a slowdown effect when hitting an enemy, and it stacks with the more shredders there are hitting the enemy. This can be very useful when fighting Dreadnoughts or Bulk Dets.

  • @craigfunk3453
    @craigfunk3453 Před 3 měsíci +53

    Something I keep in mind for impact axes, especially in fungus bogs or crystalline caverns is the fact you can toss them to clear out some environmental hazards (those poison gas spewing fungus in the bogs or the electric crystals in the caverns) pick them back up. Of course you can always drop them on the ground before you resupply to essentially build an overstock of them if you plan on holding a position for a time so they don't go to waste

  • @jasondahfolf4325
    @jasondahfolf4325 Před 3 měsíci +48

    As a Gunner main, it is actually painful hearing you dock the nades on only having 4. The nades are designed to supplement the fact you have some of the best well rounded weapons in the game, you only use them when you need a horde or target gone immediately. Otherwise any of Gunner’s primaries and secondaries can handle what’s thrown at you.

    • @hamishjones3023
      @hamishjones3023 Před měsícem +1

      which one are you talking about? cluster?

    • @jasondahfolf4325
      @jasondahfolf4325 Před měsícem +8

      @@hamishjones3023 I’m talking about all of Gunner’s grenades other than sticky

    • @Armetar
      @Armetar Před měsícem +11

      It's kinda wild seeing sticky nade in S and leadburster in B when not only that thing has pretty good crowd control even against mactera it can also kill things like nexuses really really fast and don't get me started on 2 shotting a bulk with it.

  • @Just_a_person_called_Aura
    @Just_a_person_called_Aura Před 3 měsíci +93

    I love how well balanced all the grenades are. Sure, some grenades might be considered better than others, but they're all very unique and fun to use in their own way.
    except the springloaded ripper, the only thing that's going to kill is your teammates

    • @hunterkinsella5303
      @hunterkinsella5303 Před 3 měsíci +10

      Its actually pretty good for solo/ duo missions cause you have less people to dmg and bunkers are much quicker and easier to set up in a pinch

    • @bluedistortions
      @bluedistortions Před 3 měsíci +2

      I would agree with you, but I've seen some grey beards absolutely trash mobs with it in escort.
      Other than that, yeah, probably most finicky grenade.

    • @bimss7969
      @bimss7969 Před 29 dny

      Bri pfp in the wild,,

  • @3meritetrinel50
    @3meritetrinel50 Před 3 měsíci +16

    Nah, pheromones are the easiest S tier of this list, they pretty much act as a lure with each enemy, say you affect 10 enemies with a single canister (not that hard to do as in waves they are very close to one another) so those 10 enemies will be attracting around 100 enemies, basically giving you (and your team) invulnerability to every bug in the cave for 15 seconds, plus, the wave becomes even more packed in a single point, giving drillers and gunners basically free reign to kill the entire wave with minimal resources, the driller with c4's, or any of his primaries, the gunner with the thunderhead or the hurricane eith aoe, or hell, even the engi with the breach cutter or the grenade launcher, plus, thr revive potential is also unmatched.
    Septic spreader harassing you? Pheromones to make it target something else. Stingtail keeping you away from your teammates? Pheromones to make it target something else. ANY ranged attackers harassing you? Pheromones to make it target something else. It works with ANYTHING, unlike freezing, you dont need to throw 2 of them to freeze say, oppressors, since with a single canister you can laugh as they target something behind them, giving you their weak point in a silver plate, simply a marvelous grenade.
    Also it looks like the jarate from tf2 so it gives extra disrespect value to the glyphids

  • @seathxuchilbarashadowflare4314
    @seathxuchilbarashadowflare4314 Před 3 měsíci +16

    For me, the Pheromone Grenade is in a tier of its own above the rest. One important thing to note about it is that each target affected by the pheromone itself (the yellow cloud effect) can attract a certain number of enemies to them. Given that the game can only spawn a finite number of enemies at a time, despite only getting 4 of them, a single, well placed Pheromone Grenade can effectively neutralize an entire CAVE'S worth of enemies (aside from the very few that are immune to the effect) for 15 seconds giving you time to regroup and/or pick up fallen allies while grouping entire swarms together for efficient clean-up from any source of AoE.
    They also make soloing Salvage missions as Scout (which are usually rough since they take away his mobility during the holdout segments) trivially easy by allowing him to chain them together to keep enemies out of the green bubble for the entire duration of the objective.
    If you're getting overrun by a massive swarm attacking from all directions (even on modded difficulties), Pheromones can single-handedly save a mission. No other grenade comes close to that level of value, in my opinion.

    • @raisinsmakemeuncomfortable6893
      @raisinsmakemeuncomfortable6893 Před 3 měsíci

      I completely agree, having only 4 isn't really a limiting factor because they are so good. Honestly they probably need a nerf

    • @raeelemental7084
      @raeelemental7084 Před 15 dny

      I might be high saying this, but I swear the pheromone gas is combustible. As in, trigger by incendiary. But I might've been noticing the Praetorian death gas, spore fungus'.... Which then again, hey look another bonus for pheromones setting up that Praetorian gas for you driller to get max value.

  • @peacefultreasure8497
    @peacefultreasure8497 Před 3 měsíci +30

    I stan the ripper, a tight cave tunnel like a bunkie entrance, or a floating section of pipeline on refinery, become a bug grinder that shreds anything. Add sticky flames to keep them moving slow and it'll annihilate the bugs

  • @Ironface53
    @Ironface53 Před 3 měsíci +18

    Regarding the Mines for Engie, you can stack all of the mines in one spot for insane burst damage, and there's no limit on the amount you can throw. That means you can hog a resupply to make a kind of super mine that'll erase anything short of an oppressor nigh instantly. Really good for Dreadnaughts if you can prepare well

    • @bluedistortions
      @bluedistortions Před 3 měsíci +3

      That sounds busted, I'll have to try that.
      Will be nice to carry something other than shredders.

    • @Andrew-pq3lj
      @Andrew-pq3lj Před 3 měsíci +1

      I use proxy mines in my dread build for the hiveguard shield phase

  • @Emankind
    @Emankind Před 3 měsíci +16

    The mission type (and to a lesser degree the biome) also can influence a grenades “usefulness”.
    As an Engi I agree with your grenade choices. I take mines or shredders depending entirely on the mission type.

  • @maeveiscoolll
    @maeveiscoolll Před 3 měsíci +27

    stickys in s and leadbursters and incendiarys in c also leadbursters in B, WHY! this is like watching a gore video for a gunner main

    • @dillonthevillon3719
      @dillonthevillon3719 Před měsícem

      As a gunner main, sticky’s out preform every other grenade in almost any situation, leadbursters n incendiary’s only work best in specific situations and have limited supply. Leadbursters good for damage? Well the sticky out preforms them AND has a guaranteed fear chance (except for bulk detonators). Incendiary has good crow control? Sticky grenades can do the same without the high chance of hitting teammates, and they do more damage while doing it.

    • @cinex20
      @cinex20 Před měsícem +6

      @@dillonthevillon3719 The impact from stickies has a 250% fear factor, which guarantees fearing most enemies. However, the explosion only has 100% fear factor, which is a 50% fear chance on grunts and their variants. The explosion also isn't very big and has damage falloff, making is unreliable at both fearing and killing swarms. Cluster grenades create 9 explosions with 50% stun chance each, dealing more total damage and covering a larger area. Stickies work better against macteras, since they have no fear resistance and take more explosive damage, but you can delete them with leadbursters.

    • @hbg8418
      @hbg8418 Před 26 dny

      @@dillonthevillon3719 sticky is pretty bad in my experience compared to cluster and lead burster, cluster has much better aoe and bursters have much better dps. also, it's pretty bad when the enemy you threw a sticky at runs away from the rest of the swarm

    • @biggiecheese2004
      @biggiecheese2004 Před 24 dny

      Sticky is technically the best because the best Gunner OCs absolutely decimate swarm clear, especially with your new ones like Hurricane Cluster and AC Mortar. This gives sticky a strong niche for fear utility on big guys

    • @nedbranezac1802
      @nedbranezac1802 Před 17 dny +1

      @@biggiecheese2004 If you want fear on the big guys put it on a coil gun or a primary. Then have better nades. At least that way you can mass fear whole swarms at the same time.

  • @Sterkson92
    @Sterkson92 Před 3 měsíci +5

    I was expecting more (or some) deep analisys of "This granade may be bad, but goes cool in X build"

  • @ViashinoWizard
    @ViashinoWizard Před 2 měsíci +5

    Another strength of the Impact Axe is that it covers one of Driller's main weaknesses: mediocre single-target damage (without specific overclocks).

    • @thiccum2668
      @thiccum2668 Před měsícem +2

      The satchel charge in question:

  • @warriorfire8103
    @warriorfire8103 Před 3 měsíci +10

    I love LeadBursters so much it's hard for me to use the other nades. I easily consider them S tier or A tier at the lowest for Gunner. I made so many clutches with them. Bulks*, Nemesis, dreads are my fav targets with them.
    It's also hilarious when a random spitter I didn't spot falls from the ceiling at my feet.
    *even on H5, you can kill a bulk with 2. Just pretend you're trying to throw it into the bulks mouth and it'll land where ya want.

    • @TheSpeep
      @TheSpeep Před 3 měsíci

      Chuck one blind into a new cave and hear your dwarf brag about killing the cave leech that noone was even aware of.

    • @ElliotScottDating
      @ElliotScottDating Před 2 měsíci +2

      They're def s tier. I don't know if he plays haz5 or not lol. They're arguably the best in the game

    • @KodasToyReviews
      @KodasToyReviews Před měsícem +1

      @ElliotScottDating he does play on haz 5

    • @shroomer3867
      @shroomer3867 Před měsícem

      Leadbursters are a must if you are using minigun, pair that with thorns and the disadvantage of minigun is gone (aiming at every individual target including small swarmers)

  • @Predalien3001
    @Predalien3001 Před 3 měsíci +7

    You forgot to mention that if a mine is not detonated for the first time, you can pick it back up.

  • @Mat_Isr
    @Mat_Isr Před 3 měsíci

    Great video bro, thanks for all de info
    Greetens from LatAm ! 😄

  • @CallumHick
    @CallumHick Před 3 měsíci +1

    That was me who gave the suggestion! That was a fun stream :)

  • @mememan7180
    @mememan7180 Před 3 měsíci +4

    I use the pheromone canister a lot
    And personally I enjoy calling it "Steeve in a jar"

  • @Midrealm_DM
    @Midrealm_DM Před 3 měsíci +3

    Sticky Grenades also have a fear factor on impact, meaning the enemy you hit may turn and run back into the oncoming swarm.

  • @raisinsmakemeuncomfortable6893
    @raisinsmakemeuncomfortable6893 Před 3 měsíci +5

    Neurotoxin would actually probably be better if it wasnt flammable, the effect it has is quite good and the area it covers is great but if you are using anything with fire you either cant use that weapon or immediately get rid of the cloud rendering it useless. Also if you are in that cloud when it explodes it does a ton of friendly damage.

    • @aegerman6317
      @aegerman6317 Před měsícem

      Yeah it upset me when he said the best thing it had going for it is that it’s flammable lol. Definitely a downside.
      Also lots of people discussing its damage when I think that’s the less valuable aspect of the gas. It’s a crowd control device. Gas + sludge creates a no man’s land that surviving bugs will shakily tell their grandchildren about

    • @jesper8836
      @jesper8836 Před 17 dny

      Yeah neurotoxin is honestly my go-to on driller, granted I do play on lower difficulties. But the insane AOE that they’ve got makes them an invaluable tool
      I will often throw one down around an objective or wherever the team is standing so the bugs get hit with the effect when they close the distance to attack

    • @PoutyBun
      @PoutyBun Před 16 dny +1

      I really wish the gas didn't get consumed when hit by fire. It should instead have a gasoline drenching effect where enemies become flammable from any damage source.
      As it is now, it only really blinds teammates and kills everyone with the high explosion damage

  • @DanQZ
    @DanQZ Před 3 měsíci +5

    My favorite ways to use some of the grenades:
    axe to execute when goo gun + subata poison for a more immediate AOE
    IFG to cluster enemies before double barreling with the sawn off
    Shredders to kill shredders, swarmers, etc.
    Leadburster and neurotoxin in tight chokes/tunnels

    • @bluedistortions
      @bluedistortions Před 3 měsíci

      Try deleting a bulk with lead bursters, very satisfying.

    • @YosheMC
      @YosheMC Před 3 měsíci

      "shredders to kill shredders" friendly fire!

  • @50percentGrey
    @50percentGrey Před 3 měsíci +3

    Some grenades are synergy-dependant on class-specific weapons to be more effective.
    1. The Incendiary Grenade works great with the Gunner's Bulldog's Volatile Bullets Overclock. Simple. Much like the IFG in terms of damage amplification, but it's limited to the element of Fire.
    2. While the Impact Axe may be one of the best throwables in the game, it pairs best with the Driler's Cryo Cannon since you can deal triple its melee damage to frozen enemies (including Dreadnaughts, if you can manage to freeze them for a second).
    3. The L.U.R.E. pairs best with any of the Engineer's secondary weapons (with the exception of the Shard Diffractor unless it's modded for AoE). The Stubby's EM Discharge Overclock and the Smart Rifle's Explosive Chemical Rounds Overlock can also work, but the secondaries are much faster to use.
    4. The Neurotoxin Canister is most compatible with the Driller's Flamethrower because it allows you the additional option to ignite the gas for additional damage upon swarms. Takes quite a bit of foresight, but the potential clearage is worth it.
    5. The Pheromone Canister can be paired with the Scout's Boltshark's Fire Bolts Overclock. The bolt has a 2-meter Heat Radiance effect so any grunt caught in it will catch fire and burn to death, even if you shoot a Fire Bolt on the ground. What you do is whenever you're being mobbed by grunts, you shoot a Fire Bolt on the ground, then a Pheromone Canister in the same spot, and then the bugs will congregate around that Fire Bolt and all burn to death.

  • @raisinsmakemeuncomfortable6893
    @raisinsmakemeuncomfortable6893 Před 3 měsíci +2

    Leadbursters are the best thing in the entire game for taking out bulks, if you throw it at its feat so i walks overtop of them it will eat all if the bullets and shread through its health. Literally trivializes bulks

  • @ra1nyran
    @ra1nyran Před 29 dny +1

    an important note for the spring-loaded ripper is that it's on the DRILLER! and what do drillers love to do? dig all the way to the drop pod. if you're digging that tiny tunnel and you've got some bugs on your tail, you can throw it sideways for an impenetrable wall or at an angle for a path of destruction!!

  • @AndrewChumKaser
    @AndrewChumKaser Před 3 měsíci +2

    Leadburster is good in big, open rooms with lots of enemies spread out and far away.

  • @TheGreaterGrog
    @TheGreaterGrog Před 3 měsíci +2

    The lawnmower, er, ripper grenade can do hilarious things if thrown at a wall in a small tunnel. It has enough travel distance to circle the tunnel 6-8 times or more. That's basically the ONLY use for it, and early everything else driller has wrecks face in a small tunnel anyway.

    • @lyianx
      @lyianx Před 2 měsíci

      Yeah, thats its problem. And if thats all its going to do, it needs like, twice the lifetime for it to be really effective.

  • @Gearfried813
    @Gearfried813 Před 3 měsíci +3

    Leadburster is a hard counter to mactera: if gunner is running an inaccurate crowd clearing primary, the leadburster can compensate if you throw one even roughly near the swarm.

    • @TheSpeep
      @TheSpeep Před 3 měsíci +1

      That, and two well placed leadbursters will just wipe out a bulk detonator from full.
      And they clean out cave leeches nicely as well.

    • @Chloethemarxenjoyer
      @Chloethemarxenjoyer Před 3 měsíci

      Which gunner weapon is that innacurate? Not to mention 2/3 of his secondaries being top 5 most accurate long range weapons in the game, and burst pistol isn't bad either.

    • @raisinsmakemeuncomfortable6893
      @raisinsmakemeuncomfortable6893 Před 3 měsíci +4

      @@Chloethemarxenjoyer autocannon has terrible accuracy, I'm pretty sure it's the worst base accuracy in the game.

    • @Chloethemarxenjoyer
      @Chloethemarxenjoyer Před 3 měsíci

      @@raisinsmakemeuncomfortable6893 I've never had an issue with it. Maybe it's accurate once you get it going. My point still stands about both of his other primaries and all three secondaries.

    • @raisinsmakemeuncomfortable6893
      @raisinsmakemeuncomfortable6893 Před 3 měsíci +1

      @@Chloethemarxenjoyer I agree, your point stands, I was just answering your question at the beginning. Autocannons accuracy doesn't get better once it gets going, it's just that the volume going out increases so you're just hitting shots more often, also I don't know if you use it but accuracy gets pretty decent with big Bertha.

  • @faithou7859
    @faithou7859 Před 2 měsíci

    I like using incendiaries against the dreadnaught. The fire damage absolutely rips through his armor stage and make it so much easier to deal damage if you can't immediately target his weakspot

  • @AlhiXD
    @AlhiXD Před 12 dny

    Engineer is great at defense and I think the decoy grenade fulfills that role very well. i like how other players benefit from the release in mob pressure and also gives them an easy target. Since I run turret whip it makes it easy to funnel directly into the line of fire.

  • @hushpool3915
    @hushpool3915 Před 3 hodinami

    2:50
    You forgot one BIG thing: it also puts Elecrocuted status on affected targets, which combines with mods and Overclocks, which depends on target being under status effect, like Mercy Bullets and Zhukovs SMG with extra damage on Electrocuted targets.
    A-and if it wasn't enough, it stacks with EVERY damage increase status on target, like Mark for Death (new one Overclock) and being Frozen (which combined can give up to 400% damage on one good strike, like throwing an Axe or two).
    Also, it combines with Burning Bolts shot into the ground, which can deal A TON of damage to pile of bugs by setting them on fire in that radius of IFG around the bolt.
    So it's and S-tier in my opinion. But scout are weak against swarmers, so... cryo grenade are most utilized for missions with a lot of weak enemies or maqteras.

  • @dingding7289
    @dingding7289 Před měsícem

    i can understand incendiary being low becasue it only really works super well with a few oc's but man the joy of throwing down 4 leadbursters in a new room and watching as dozens of things die just feels too good, also just insta killing bulks and accidentally popping a dread is a nice bonus

  • @蝦羅地会ハコボ
    @蝦羅地会ハコボ Před měsícem

    The boomerang also is retrievable if it hits only a few enemies. For example, you can perma stun the bulk detonator if it's the only bug because you throw the boomerang and it stuns it then returns to you.

    • @gammaboy4568
      @gammaboy4568 Před měsícem

      I can't recall a single time when hitting even one enemy returned the stunsweeper, but still my favorite.

  • @okaberintorouwithagun
    @okaberintorouwithagun Před měsícem +1

    Honestly I feel like the Lure gets way overshadowed by Pheromones because Pheromones can virtually do the same thing with the added effect of having the enemies aggro on each other

  • @RedNumber19
    @RedNumber19 Před 16 dny

    The sawblade is so good when you lead bosses into tunnels, but it just has to work and not glitch away first

  • @raeelemental7084
    @raeelemental7084 Před 15 dny

    Never tried this yet but had a thought with the driller's rippers...
    How effective are they against dreadnoughts? In that manmade tunnel lure grinder context.

  • @SoulHero7
    @SoulHero7 Před 2 měsíci +1

    The main reason I keep the LURE as an Engineer, is to lure a huge group of bugs into my Fat Boy, and away from my teammates. It doesn't need to do damage; I have a nuke.

    • @Nirual86
      @Nirual86 Před měsícem

      My main issue with the LURE is that it's capped at 10 enemies at once (and if they are already attacking you it won't work most of the time). There is one neat trick with them, especially for solo missions: The Nemesis is completely fooled by them and will grab holograms instead of you.

  • @Midrealm_DM
    @Midrealm_DM Před 3 měsíci +1

    Another downside of Pheromones (and Neurotoxin) is that your allies may not let them do the work.
    Neurotoxin deals an average of 12 damage / second. Assuming a creature is only in the cloud for 6 seconds (out of 13), this is 72 damage. This is half of the HE grenade, but has nearly double the radius of effect. In addition Neurotoxin has no effect on dwarves, though it does block line of sight, which is annoying. Also remember most DoT effects ignore armor, which is nice.
    I find both Neurotoxin most useful for curving tunnels and sudden drops where enemies can approach while being out of sight, depleting health before they arrive.
    And Pheromones for when the scout is alone/away from others and gets hit by a swarm of enemies.

  • @nanayang_
    @nanayang_ Před 2 měsíci

    You can also use the neurotoxin grenade with the collet wave cooker

  • @nedbranezac1802
    @nedbranezac1802 Před 17 dny +1

    After watching a bunch of this dudes tier lists you can tell this guy is definitely not a grey beard yet. No problem with that of course. I used to feel very similar to all these takes on his tier lists earlier on in my play time.
    I’ll add a change to this list while i’m here.
    Tactical lead bursters are gunners S tier grenade and pull out miles ahead of the sticky grenades.
    Here are some reasons why, which come with experience, that dont reflect in the method of testing used in the video.
    1. If thrown at the nose of a bulk detonator it can kill it from full hp haz 5, 4 player scaling with only two grenades thrown. (3 if it doesnt walk over the grenade while its active, this takes a bit of getting used too the arc and timing). That on its own is insanely clutch at saving dozer or salvage defences.
    2. It hits things in a large radius off the ground including the roof! It’s the only grenade in the game that can deal with insane build ups of web spitters and acid spitters allowing the dwarves to spend less time staring at the roof whilst their ankles get bit off.
    3. In large rooms during swarms it randomly clears out cave leeches for you XD.
    4. It does insane damage to mactera. It is the second best grenade in the game for dealing with them other then cyro grenade. Which is important as tri jaws in numbers are one of the biggest threats in the game.
    A shield and one or two of these nades and that cloud is gone. Even if its like 20+ tri jaws. A couple stragglers left to finish off within the shield, saving a lot of primary ammo.
    5. And i’ll add this since he put the nanocyte shockers in the “oh god no” category on his bug tier list haha. It will deal with those for you too ;)
    6. Best nade in the game V rockpox.
    7. Thrown at your feet in a shield they do minimal chip damage to you and help clear out a wide 360 radius taking pressure of you and your teammate you spent a chunk of the shields life reviving him and not shooting. If being heavily swarmed and aiming for a revive ( without other allies in close proximity) I usually throw two at my feet in the shield before reviving. ( Maybe dont do it with the new player vulnerability turned on max if you dont have the friendly perk on ;). I guess you can do this with fire or cluster nades too. My point is throwing out multiple sticky nades in all angles out of the shield before reviving is time consuming. You will notice most veteran gunners use their nades around their shields a lot of the time. As when then shield is usually when the pressure is built up to the maximum or safety of revive.
    8.Most of the strongest gunner builds in the game are weak to mass airborne hostiles but make short work of the walking/stationary foes. These nades plug in that hole.
    Didnt even cover it all but this rant is long enough XD rock and stone.

  • @Sanctum8888
    @Sanctum8888 Před 3 měsíci +1

    On top of the Shredder Swarm Grenade being a good utility for lots of extra damage, it's also just really cool. I got all these little minions all around shredding shit to slices of sizzled bugs. Especially when I have Steeve around, and even more in rival missions with a hacked patrol bot. GO FORTH AND KILL, MY ARMY!!!

    • @Chloethemarxenjoyer
      @Chloethemarxenjoyer Před 3 měsíci

      It's good for chip damage but the engineer already has sentries for that. Mines are better for getting rid of large groups, big target damage and funnelling enemies towards the sentries. They both synergise better and cover some of engineers biggest weaknesses.

    • @Sanctum8888
      @Sanctum8888 Před 3 měsíci

      @@Chloethemarxenjoyer My main shtick however is just how cool it is. I mostly play solo anyway so it's not like I'm hindering any teams much. I use the mines often in multiplayer.

  • @Ijariaofficial
    @Ijariaofficial Před 6 dny

    The ripper is a game changer. My friend, who mains the driller, always has the ripper equipped, because we always play hazard 5 and always use a bunker for any swarm thrown at us. Easy A tier for me.

  • @Kactuskid7
    @Kactuskid7 Před 3 měsíci +1

    The stun sweeper is a must for me with swarmageddon while I'm running the M1000. It also handles shredders and naedocytes wonderfully so I can focus on bigger, more bitey things!

    • @annihilator_ron7691
      @annihilator_ron7691 Před měsícem +1

      just use cryo nades, they far outclass the boomerangs

    • @aegerman6317
      @aegerman6317 Před měsícem

      @@annihilator_ron7691But you get half as many. The thunder from down under is definitely a better option for swarmers

    • @annihilator_ron7691
      @annihilator_ron7691 Před měsícem +1

      @@aegerman6317 i would rather have 2 cryos than 20 boomerangs. boomerangs have such low potential because they can only effect up to 9 enemies, and on difficulties i play, there will always be more than 9 enemies

    • @hbg8418
      @hbg8418 Před 26 dny

      @@annihilator_ron7691 same, I would rather have literally any other grenade then stun sweeper

    • @annihilator_ron7691
      @annihilator_ron7691 Před 26 dny

      @@hbg8418 finally, a sane player

  • @0Ce0UIoPC
    @0Ce0UIoPC Před měsícem

    Love me shredders. Between the turrets, shredders and steeve, you can make engi feel like the pet class. love

  • @PassTheSnails
    @PassTheSnails Před měsícem

    I main the ripper. I’ll make a few points in its favor.
    They do LUDICROUS damage. Two-shots praetorians, which with the ripper’s very nature, can commonly be done with a single throw.
    Pairs nicely with sludge pump, as the classic “bunker entrance grinder” strategy is improved with the slowing effect.
    But let’s say you just want to throw it at enemies without any setup. Well, it still plows through an infinite amount of enemies making it great for long trains/lines of glyphids.
    I believe they do a lot of armor damage as well

  • @diegovieira7780
    @diegovieira7780 Před 29 dny

    Love the video, but what you did to leadbusters is a crime, my opnion is the best grenades for tight places, S tier for me

    • @diegovieira7780
      @diegovieira7780 Před 29 dny

      Because nowhere in this game is actually wide, whole worms dies with ONLY ONE leadbusters used right

  • @theMoonWalker87
    @theMoonWalker87 Před 3 měsíci

    Another Shredder grenade tip: They follow the dwarf that they landed closest too! You can have them escort your scouty around.

  • @Chicken-Chaser
    @Chicken-Chaser Před měsícem

    While I agree with the leadburster’s placement. It does have 1 nice use that it outdoes probably every other grenade with. Killing lithophage bugs. The bullets do a great job of hitting all of their weak spots.

  • @phoenixinvictus9880
    @phoenixinvictus9880 Před 3 měsíci +2

    Javarak confirmed as grenade spammer.

  • @Crevanclaw
    @Crevanclaw Před 6 dny

    The boomerangs have got to be my favorite grenades in the game, whether it's me that's using it or a teammate. Reason #1: you get a ton of them. #2: it can stun almost anything including bulk detonators, which can really really save a mission on higher difficulties or when in a bad area. #3: I prefer element builds so whether I'm an engineer going with an electric build, or a scout with BOM or the new OC for the plasma rifle it really helps with damage.

  • @user-le6in9nf8l
    @user-le6in9nf8l Před 3 měsíci +3

    The electric boomerang 🪃 is op cuz I can just revive teammates after throwing them in the direction and then I can res teammates and Zip away

    • @raisinsmakemeuncomfortable6893
      @raisinsmakemeuncomfortable6893 Před 3 měsíci +2

      I don't really understand the love people have for the boomerang, it just seems really underwhelming compared to scouts other grenades. IFG is great for bunching and slowing bugs while also being great for single target, cryo grenades are unparalleled against mactera while still being great against ground enemies save a few that cant be frozen (rollers and the like), pheromones are imo easily the best grenade in the entire game no matter what hazard, they enable you to distract every single bug on the map without much if any difficulty. On the other hand stun sweepers will stun 9 enemies, i cant see how that can really compare to the others.
      Im not saying they are bad and im not trying to be argumentative or anything, but i see a lot of praise for them that in my experience it doesn't deserve and i want to know why.

    • @SlothOnFire
      @SlothOnFire Před 3 měsíci +3

      Boomerang users when they are attacked by more than 8 bugs:👁👄👁

    • @raisinsmakemeuncomfortable6893
      @raisinsmakemeuncomfortable6893 Před 3 měsíci

      @@SlothOnFire that's kinda rude don't you think

    • @user-le6in9nf8l
      @user-le6in9nf8l Před 3 měsíci

      @@SlothOnFire the circle of bugs around the reviving teammate usually never exceeds 8 bugs. That’s the main reason I use it

    • @SlothOnFire
      @SlothOnFire Před 3 měsíci +2

      ​@@raisinsmakemeuncomfortable6893it just shows that boomerang cant do anything if there is more than 8 bugs

  • @Niclas-dr3qt
    @Niclas-dr3qt Před měsícem

    The LURE is really useful if the enemies are to close to you to use Fat Boy.

  • @bradleyrichmond726
    @bradleyrichmond726 Před 3 měsíci

    As a Scout main, I totally agree that all Scout grenades are at least A tier, and has the best total grenade options.

  • @gentozik
    @gentozik Před 11 dny

    Proximity mines are good, but only thing why they are not S tier is that after first trigger (which you can land in group of enemies directly) other explosions will trigger 2.5 bugs (if first explosion killed them all), because it explodes immediately if at least one enemy inside the radius, completely ruining its AOE, they are better for dreadnoughts

  • @coobk
    @coobk Před 3 měsíci

    i believe the term youre looning for with the pheromone grenades is infighting

  • @intensechocolate5788
    @intensechocolate5788 Před 3 měsíci

    Looove the sticky grenade!

  • @S4R1N
    @S4R1N Před 20 dny

    Honestly I think the Stun Sweeper should be S tier, it's incredibly clutch, you can drop that onto a downed teammate and have more than enough time to grapple in, revive and get back out. Not to mention it's incredible for just horde control, just being able to lock down entire waves is huge, especially when combined with the phermone bolts, so the instant they unstun, they're now all wailing on the big guy you tagged.

    • @nedbranezac1802
      @nedbranezac1802 Před 17 dny

      In regular haz 5 or anything lower i agree. anything higher then haz 5 and stunning 8 enemies on single throw just isnt enough. You also can’t choose what it bounces too making its rng iffy at times.
      6 tri jaws? “throws boomrang” It hits the first tri jaw the bounces off to kill a few swarmers ignoring the rest.

  • @LichKingg23
    @LichKingg23 Před 3 měsíci +3

    HE is A tier and Neurotoxin is C tier. I know it is based on your opinion but man sometimes opinions are just wrong. I get it, you dont know how to use a nade so you put it lower, me myself would put the IFG in C tier easily, becouse 'haha slow no damage haha funny joke' and Neurotoxin in A+. Neurotoxin is amazing as a 'sealing up area' nade sou you can focus on something else plus with good timing it does more damage as you burn them down. And for the numbers, 4 nades is the standard and bad/wyrd/limited nades have more becouse they are of limited use.

    • @maeveiscoolll
      @maeveiscoolll Před 3 měsíci +1

      tru other than ifgs in c you trogolodyte

  • @gammaboy4568
    @gammaboy4568 Před měsícem

    I still think Stunsweeper is an S tier for me.
    It's the best balance between the IFG and the Cryo grenade, with many perks unique to it:
    1. It travels OBSCENELY far for a grenade, assuming you are aiming towards a group of targets. This makes it a really effective support tool, especially against mactera which are particularly rough in large groups against any builds without large cryo or stun abilities. Mactera aren't always within a cryo grenade's range of each other, either, and stunsweeper does a better job of giving you breathing room in these cases.
    2. They are particularly good against swarmers, and uniquely good against shredders and neodycytes given the way it can track targets at a distance both from you and from each other.
    3. Its stun is long lasting, and for groups of 9 or less enemies it becomes an equally effective revive tool to cryo grenades. Its larger range may also stop the approach of other nearby enemies as well. Rarely, even in haz 5, do I find the stunsweeper cannot effectively revive a player.
    4. Being an electric attack, the stun status is not easily cleared by errant heat-based attacks or high temperature recovery. It may not work well on every enemy, but neither does cryo-- in the case of oppressors or bulks, IFG is still at an advantage.
    I used to run cryo; at a time when we had 3 grenades, it was clear winner. High damage potential, instant effect, effective on a vast majority of enemies, a really good get-off-me tool, and objectively the best revive option. However, a grenade on a character like Scout I find is best served for utility. Stunsweeper retains the best utility strengths of the cryo grenades, but you get twice as many and extensively more versatility. I have a hard time taking anything else these days.

  • @migki2123
    @migki2123 Před 3 měsíci

    i'd like to factor in not only small or big but also mactera and swarms + how effect they are as a panick button; in this way i would bring IFG/HE/Sticky to B since i feel they aoe/dmg is not as high as i would like. One of my favorites is the Incendiary but the dmg is not that great, its very effective to swarms so I'd raise 1 tier; anything else on video seens really accurate.

  • @katier9725
    @katier9725 Před 3 měsíci

    Impact Axes are honestly even better than what you said. If the axe would overkill an enemy, I've seen it many times that it actually keeps flying and hits the next enemy or terrain behind it, allowing you to pick it up. Also they don't get consumed if used against terrain features such as ebonuts, electro crystals, or poison mushrooms, which gives them incredible utility in certain biomes.

  • @stavegrimise3064
    @stavegrimise3064 Před 2 dny

    Nice list, personally, I think lead bursters are lowkey S. They hit enemies on the ceiling as well as flying enemies. I think, sort of guessing here, they do bonus damage to weak points as well, something other grenades don't do.

  • @silvaries9884
    @silvaries9884 Před měsícem

    My beef with Gunner's grenades is that they are just 4 flavours of dealing damage, and nothing more.

  • @futuramanut
    @futuramanut Před 3 měsíci

    I don't really play engi, but seeing that shredder grenade is tempting

  • @TheAdmiralGhost
    @TheAdmiralGhost Před 3 měsíci

    What is the name of the mod or map that allows you to spawn in enemies to test stuff?

  • @hushpool3915
    @hushpool3915 Před 3 hodinami

    14:40
    WRONG! NEVER... I repeat... NEVER light up neurotoxin cloud. It deals mediocre damage that way. The best thing you can come up with - is Sludge Pump with Goo Bomber Overclock. Anything that comes into a killing chamber with those two hazards are gonna melt slow and painfully, but it will same you a lot of ammo. It's terrifyingly effective in tight tunnels.
    Just don't allow Gunner equip it's ricochet bullets or fire additives, because it WILL ruin your mission.

  • @DeductedSpy
    @DeductedSpy Před 6 dny

    i'm sorry but leadbursters at B tier next to lure is absurd. a few leadbursters can literally kill a bulk detonator in a solid 2-3 seconds, they can kill entire hoards, and they can kill large enemies in about two seconds.

  • @Zomb33
    @Zomb33 Před 3 měsíci

    I have been hit too many times by cluster grenades to rank them any higher than D

  • @Duskcosmog
    @Duskcosmog Před 3 měsíci

    26:54 why are you using the Lok-I in semi auto mode

  • @user-fp9sf5hy7k
    @user-fp9sf5hy7k Před 2 měsíci +1

    I would say what leadbursters are A tier, exept if you have a skill issue

  • @Midrealm_DM
    @Midrealm_DM Před 3 měsíci

    100% chance to stun is not guaranteed, sort of. Some creatures are immune to stun, so even at 100% they can't be stunned. And all creature that can be stunned have a 'cooldown' effect between stuns that prevents them from being stun-locked.

  • @coremagnumplays4684
    @coremagnumplays4684 Před 3 měsíci

    incendiary nades are always bad unless u run aoe volatile bullet neurotoxin bulldog. (napalm rocket barrage hurricane for main weapon if anyone's interested)

    • @raisinsmakemeuncomfortable6893
      @raisinsmakemeuncomfortable6893 Před 3 měsíci +2

      I wouldn't say they're always bad, fire is a very strong affect and the grenade covers a very large area. It's by no means gunners best option but it's not bad.

  • @JellyIvar
    @JellyIvar Před 3 měsíci

    rippers in d tier is criminal. my favourite driller grenade and i believe top 3 in the game.

  • @TheCatIsAMonster
    @TheCatIsAMonster Před 14 dny

    Ripper could be better if you could make switch between horizontal and vertical paths.

  • @raisinsmakemeuncomfortable6893

    Phero grenades are already completely broken, i would say they are the best grenade in the entire game without much competition.

  • @iamawesome-td5my
    @iamawesome-td5my Před měsícem

    HE above the neurotoxin i never thuoght id see da day

  • @countsudoku6305
    @countsudoku6305 Před 3 měsíci

    only grenade with which I dont agree are boomerang and gas grenade.
    grenade effects are rather dissaponting and having 8 of them is not enough to justify using it, pheromones and freeze are just too good to give up.
    gas grenade for other reason, every single time i see driller using it all he does is blocking a view. slowdown isn't good enough and dmg is pathetic, so all out does is being obnoxious to team.
    i would probably put boomerangs into c tier, and gas grenade into d tier. actually lawnmower and gas grenades could be in f tier because they can be actively detrimental to team quite easily

  • @SoldMySoul_ToAShotgun
    @SoldMySoul_ToAShotgun Před 3 měsíci

    Me like dancing dwarf

  • @zendakon8299
    @zendakon8299 Před 11 dny

    You and I are polar opposites.

  • @lightfeather7948
    @lightfeather7948 Před 3 měsíci

    You are an engi main and say lure is just a B tier. You have so many AOE tools that work well with the lure

  • @mlggamer6943
    @mlggamer6943 Před 3 měsíci +1

    👍

  • @flats6666
    @flats6666 Před měsícem

    13:46 doodoo work

  • @biggiecheese2004
    @biggiecheese2004 Před 24 dny

    Cryo is very good, but overrated. Its best application is for mactera swarms to quickly dispose of them. They stay good but the issue I have with Cryos is that they lose effectiveness the harder the scaling becomes, especially with modded Haz and the new Haz 5+ enemy increase. Disposing of one solid wave of grunts is great, except for the fact those scaled Hazs spawn massive amounts of waves over and over. This actually makes Pheromones his best general purpose grenade by far because it can do everything Cryo does (like Rez protection, etc) but Pheromones actively kills entire waves for you and gives you huge amounts of breathing room too. I think this also makes Pheromones by far his hardest nade to use because its value directly depends on how much you and your teammates respect your grenade usage instead of just firing into the swarm, similarly to say Sticky Flames or Sludge Pump DOT to death to save ammo.
    The good thing about Scout is that all of his nades fit into different builds and all are good. Pheromones is the best general purpose for utility (but is only good with massive swarms on high Haz), IFGs are built for swarm clear builds (like Drak Venting/Bouncy) or solo scout with blowthrough rounds and also the best nade for Dreads, and Cryo is disgusting on M1 builds with blowthrough rounds for general purpose. Stun Sweeper is good if you can't deal with swarmers/jellies well or on mactera plague.
    Probably the best balanced nades across all the characters.

  • @Ivanminos
    @Ivanminos Před 3 měsíci

    THIS IS AMERICA!
    “Reekid”

  • @boss123ah
    @boss123ah Před 3 měsíci +1

    Stun sweeper is S imo. Good tier list.

    • @SlothOnFire
      @SlothOnFire Před 3 měsíci

      objectively wrong. stun sweeper is very very bad, D-tier at best. only able to throw one at a time. no guarantee the boomerang wont hit the same enemies again. only 7 hits (you are going to have more than 7 bugs following you if you are not playing on haz 2).Stun is almost non-existent on oppressors and preatorians. Cryo infinitely better.
      Stun sweeper needs desperately a buff.

    • @Monkchelle_Kongbama
      @Monkchelle_Kongbama Před 3 měsíci +1

      @@SlothOnFire ive seen this pasta before

    • @maeveiscoolll
      @maeveiscoolll Před 3 měsíci

      @@Monkchelle_Kongbama its right though

    • @Monkchelle_Kongbama
      @Monkchelle_Kongbama Před 3 měsíci +1

      @@maeveiscoolll not really, it's " _infinitely_ " more useful on mactera and in/out rezzing scenarios, gets shredders, swarmers, and shockers off you all for a mere 12% of your total.
      It is certainly the jack of all trades grenade, but by no means the worst in the game

    • @annihilator_ron7691
      @annihilator_ron7691 Před měsícem

      ​@@Monkchelle_Kongbamabruh do you forget what cryo nades do to mactera and swarmers?

  • @annihilator_ron7691
    @annihilator_ron7691 Před měsícem

    there is no way that the boomerangs deserve anything higher than an F. by equipping them you are handicapping yourself

  • @ultrafiend
    @ultrafiend Před 3 měsíci

    The Scout's zapparang is hugely slept on. Definitely comparable to the axe (S-tier) in terms of the most formidable throwing weapon for a class.
    You can actually make a fairly decent crowd control build with bouncy plasma for the Drak, Bodkin bolts for Nishanka and the stun sweeper. Right now it's my favorite build. And I'm not even a Scout main.
    Of course the Scout can't go guns blazing like the Gunner, but when I first tried it I was blown away how viable and more importantly fun it is. Might have actually found it in one of your guides.

    • @maeveiscoolll
      @maeveiscoolll Před 3 měsíci

      nah its capped at 8 enemies per rang making them rather painfull for anything but self defence this in comparison with all of the other scout grenades that have huge impact make them at best extremely mid

  • @Duskcosmog
    @Duskcosmog Před 3 měsíci

    All the drillers grenades suck, except for the holy axes

  • @OldUsk
    @OldUsk Před 27 dny

    Yes we know ripper sucks...but animation its the best plus we already get C4 we dont need a grenade for damage just fancy stuff

  • @c-h-a-d
    @c-h-a-d Před 3 měsíci

    ⛏️

  • @hydrosliverdragon
    @hydrosliverdragon Před 3 měsíci +4

    26s and first like, swag

  • @slyllamademon2652
    @slyllamademon2652 Před 2 měsíci

    So leadbursters are literally only for shredding bulks and shooting down mactera. Not good for much else. Oh also they do good damage against rockpox glyphids. They also start dreadnought fights by accident so don’t take them on dreadnought missions. Take sticky grenades instead.

  • @selthafour6948
    @selthafour6948 Před měsícem

    S sweeper, cryo, pheromone
    A axe, ifg, lure
    B ripper, prox, shredder
    C sticky, he, plasma
    D incendiary, neuro
    F cluster
    I am a driller. But scout has best nades and gunner has worst. (My gunner friend likes to throw clusters at me. Otherwise it would be C tier)
    Utility>damage any day

  • @Duskcosmog
    @Duskcosmog Před 3 měsíci +1

    Driller- axes are easily the best
    Scout- cryo because it just does the most damage
    Enji- shredders because tyey do the most damage and attack for you
    Gunner- I dont know yet
    (Also the warthog sucks)

    • @raisinsmakemeuncomfortable6893
      @raisinsmakemeuncomfortable6893 Před 3 měsíci

      I agree about all of that except for scout. Cryo is great but it cannot compare to pheromones, the ability to disable the entire swarm no matter the hazard is completely busted, if you pair that with any source of fire you've then killed almost all of the swarm too.
      Also leadbursters are imo the best gunner grenade, they're bulk-b-gone.

    • @Duskcosmog
      @Duskcosmog Před 3 měsíci +2

      @raisinsmakemeuncomfortable6893 pharamones disable the bugs for 15 seconds, and anything bigger than a slasher they just weaken meaning that you'll have to kill them anyway. I'd rather just freeze all of them and kill them super easly with cryo

    • @raisinsmakemeuncomfortable6893
      @raisinsmakemeuncomfortable6893 Před 3 měsíci

      ​@@Duskcosmog that is true, but on any mission you should probably bring some source of crowd clear, pheromones make any sort of cc unreasonably affective so you can kill every single grunt on the map with only a few shots from you or your teammates crowd clear weapons, maybe even one shot if it's fire bolts. I will concede that cryo grenades are better for taking out tanky targets, but I also think that scout isn't usually lacking in damage to do so.

    • @Duskcosmog
      @Duskcosmog Před 3 měsíci +2

      @raisinsmakemeuncomfortable6893 even for groups cryo is more optimal, you're throwing it at groups of enemies in the first place, so they are already grouped. It freezes nearly everything in a wide area, making them immobile, vulnerable to temperature shock, and they take triple damage.
      Cryo is also better for ressing people, it disables the bugs so you can ress your temate, and once they're ressed the enemies will be frozen for a second longer allowing you to kill a lot of them quickly. The issue with pharamones in this situation is that if they are bugs on top of your temate when they are hit with pharamones they will stay there and attack each other, pharamones just make the bugs target each other but their attacks can still damage you. In this situation the bugs are around you attacking each other which means that you will be indirectly hit by their attacks.

    • @raisinsmakemeuncomfortable6893
      @raisinsmakemeuncomfortable6893 Před 3 měsíci

      ​​​​@@Duskcosmog I can confidently say that In my experience (everything I'm talking about has been on Haz 5) both of those aren't always true and pheromones wins almost every time in those situations, I had to stop using pheromone grenades because they trivialized the game. Yes bugs will be fairly bunched up when using cryos but cryos cannot disable every single bug on the map with one grenade unless they all happen to be coming from the same direction which isn't really feasible unless you spend a good amount of time kiting or have already used pheros. Cryos also are just worse at crowd clear, I'll give some examples of synergy using some of scouts best crowd clear options.
      Cryo bolts: pheros pair pretty well with these, cryos do not. Why freeze something that is already frozen. This is probably the weakest pairing as you could argue in just taking cryo nades instead and freeing up a secondary slot.
      Double barrel: pheros bunch the bugs as tightly as possible so you can maximize the amount of bugs in the shockwave. Cryos are fine with this, better for Praets, but it's going to take more time and ammo with them being less tightly packed.
      Aggressive venting: simply put, one phero, overheat, every bug is ignited. This is probably my least favorite due to me feeling the need to jump in the middle of that crowd whenever I use it. This would be fine with cryos due to AV having a pretty large radius but they would disable any fire spread that you would get from ignition, temp shock is fine but why kill fewer bugs faster when you can kill more bugs slightly slower. They do make it safer to use though which is a bonus.
      Fire bolts: imo this has the best synergy with pheros, it's like aggressive venting but more ammo efficient and safer. On the other hand it has the worst synergy with cryos, fire bolts radius is much smaller than AV so it relies on fire spread from bugs to do its work, temp shock essentially disables this.
      Any blowthrough: I can kinda leave this unsaid but you are almost guaranteed to maximize the amount of bugs you will be hitting due to them being so tightly packed. Cryos are also good with this though, they will require more thought to line up shots but less ammo.
      I don't think scout has any more notable crowd clear that I can think of.
      Also for reviving just throw the phero grenade slightly to the side and the bugs will move off of your target, it's really not that hard to do. If the only bugs left to throw them at are the ones attacking your downed teammate you aren't in any danger and can kill them without much thought.

  • @SlothOnFire
    @SlothOnFire Před 3 měsíci +1

    My problems with this tierlist.
    Sticky is not S, its pretty mediocre so no way is it the best of the best.
    Pheromones are very inconsitent and have confusing mechanics.
    Stun Sweeper. stun sweeper is very very bad, D-tier at best. only able to throw
    one at a time. no guarantee the boomerang wont hit the same enemies again. only 8 hit
    (you are going to have more than 8 bugs following you if you are not playing on haz 2
    .stun is almost non-existent on oppressors and preatorians.
    Ifg performs better at slowing and applying electrocution cause they can hit ALL
    the bugs passing through and you get 6 of them.
    Aka stunsweeper is the worst granade in the game and needs buffs.
    He granades arent that good only because they are for driller,
    the most area effective class.
    so your granades are basically just burst of your primary.
    Clusters are a bit better. the ammo is not that bad ~2 per swarm is pretty good.
    Incendiary is a good panicbutton that doesnt kill you whole team so it has its
    strenghts
    Ripper is very hard to use right and
    needs very much setup to even work half-decently.
    overall isnt very good.
    Hope this helps someone who mercilessly defends stunsweepers.

    • @maeveiscoolll
      @maeveiscoolll Před 3 měsíci

      pheremones are the best grenade in the game

    • @SlothOnFire
      @SlothOnFire Před 3 měsíci

      @@maeveiscoolll pheromones would be very good if they werent so inconsistent.
      Example you cant really throw it when you get attacked cause half of the bugs just dont retarget.

    • @raisinsmakemeuncomfortable6893
      @raisinsmakemeuncomfortable6893 Před 3 měsíci

      @@SlothOnFire I've never experienced pheromone grenades being inconsistent, Perhaps you aren't using them correctly. Each phero nade will attract the attention of either 10 or 12 bugs (can't remember which), so that means you want to hit as many bugs as possible. Pheros get significantly better in higher bug densities.
      What mechanics do you find confusing?

    • @SlothOnFire
      @SlothOnFire Před 2 měsíci

      ​@@raisinsmakemeuncomfortable6893 sometimes when pheromoning example preatorian 2-3 grunts aggro it but only for couple of seconds then they just continue attacking. Mechanics arent explained well enough and somehow messes the bug ai.

    • @raisinsmakemeuncomfortable6893
      @raisinsmakemeuncomfortable6893 Před 2 měsíci

      @@SlothOnFire maybe I've misunderstood your example but I have a couple notes about the mechanics I can give you.
      1. Pheromones last for around 15 seconds so if you take your time it'll wear off.
      2. Bugs do not immediately switch aggro, if the bug is preparing to attack (for example a mactera puffing their chest) it won't switch aggro until after it lets off its attack.
      3. If you're standing in the crowd of pheroed bugs they can still damage you even though you aren't their target

  • @hbg8418
    @hbg8418 Před 26 dny

    your own testing disproves a lot of your rankings, dude, sticky grenades did very little and the boomerang did barely anything

  • @user-pe4kw2mj2z
    @user-pe4kw2mj2z Před 2 měsíci

    Skip the vid>see ripper in D.
    I knew this vid was not worthwhile.