Sins of a Solar Empire 2 on Epic... Should you buy it?
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- čas přidán 27. 06. 2024
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Sins of a Solar Empire 2 is here! And it's looking fantastic. Here's everything you need to know about the first release into early access, and my thoughts on its current state and future prospects.
00:00 Intro and Sponsor
02:29 How's the Game Today?
13:40 The Future
www.sinsofasolarempire2.com/
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'Reviews' playlist - • Reviews + Previews
Gameplay recorded on PC | Audio recorded using a Rode NT-USB
#sinsofasolarempire #rts #realtimestrategy - Hry
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Big thanks to them for sponsoring the video, and thank you for watching 😊
Might want to get better sponsors next time. Opera is not who they used to be.
Nice one! I've been using GX as my entertainment browser for a couple of years now, it's gaming services integration are great and it's a fine browser.
Hello mr ritch.
I am using 16Gb ram
Ive been using the Opera One browser Dev demo and its awesome
Its cool.
The good part about waiting for the Steam version is that we will get a more stable and patch version of it.
Where have you found it says its coming to steam? im unable to find anything that verifies this
@Anthony Hill a year!?
@Anthony Hill thats not suprising
Yeh ... my backlog is so huge, it's fine for me. Have around 30 games to plow through first, sigh.
Really hoping that they will:
>Add in all the content that was in Rebellion
>The above is also expanded
>Add in more new ship types (both normal and capital)
>Add in new stations
>Add in more planet types
>Add in generally new stuff
>Add in a campaign because this game begs to have one made with all the lore behind it
>That it will be available on Steam in 6 months
They already confirmed 1.0 will have all content from Rebellion without paywalls (no dlc before 1.0)
There will be new ship types as well as all OG ships being redesigned
There are already new stations
Gas giants are the first new planet type
No campaign will be added
No Steam until release 1.0 or later.
All of this is good, but honestly I think the minimum we will wait as steam users is 1 year. 1.0 is prolly gonna come in 2 years or more.
Dooming? Perhaps, but this is still a technical preview.
@@spamquisition4046 wouldn't say it's dooming, better off waiting for a good game, than rushing out unfinished junk *cough* EA *cough*
тоже самое толкнут просто цифру сменят! на торренте возьму)
Heck yes this sounds great. If they manage to add customization for capital ships since weapons now seem more modular they will have my wallet.@@odintheprole6068
Doesn't matter. It will be released on Steam eventually and I know they do it for financial reasons, which is far more accaptable then microtransactions or chocking us with DLCs. As for me, I loved Sins and now I am waiting to buy it during winter sales. By the time I have enough they will probably finish releasing expansions.
Yeah, on the bright side once it comes out on Steam it should be much more feature complete and bug free compared to Epic's.
Yep, as long as it is small studios using the Epic money to make sure the game gets launched its fine.Most people have a problem with the big studios who put it there because they know it will flop.
Tbh if you want to support the devs, buying on Epic is actually much more supportive as Epic takes a much smaller cut in general, and with partnered exclusive releases they take even less commission. Definitely not a fan of so many gamers thinking that buying on steam is better. While I like the Steam UI better, Valve has become a bloodsucking asshole company and they don't deserve the 30% they take from developers.
@@soliitudegaming7275 I don't use Epic because I see no point in it. Steam has (almost) everything I need. GOG I use for older games like Prince of Persia, World in Conflict, Stalker, Jade Empire because Steam has problem running them and GOG offers them cheaper with better support. In other words, Steam and GOG are complimentary. Uplay I use only because they were offering that one time Far Cry 3 for free. Otherwise, I wouldn't touch anything related to post-2009 Ubisoft because they can remove my game at their whim as they have proven multiple times. I won't even bother using Battlnet because Blizzard made it clear I rent their games and not own them so if they can't show basic respect to me, why should I show basic respect to them? Finally I don't have Origins, but if I ever bother creating it, I will do it only to avoid their Origins forced launcher on Steam or by trying SWTOR. As for Epic, it's more like Origins. Not bad, but why should I divide my library even futher? They are like Steam and GOG, but don't offer anything new except that launching game one year earlier (I buy games few yearls later), they are not predatory like Uplay and Battlenet and they are not forcefull on certain games like Origins. So for me personaly it's not about how I hate Epic and I want them to fail (Unreal Engine is surprisingly good for modeling and that's enough for me to like them), but I simply have no use for them.
@@aleksapetrovic6519 You do know that Steam has the same policies right? They can remove any game you have purchased as you are merely "paying for temporary access" that can be revoked at their "discretion". While I know it can be mildly annoying to "split" your library, every gamer on PC has multiple launchers and I think its very VERY weird how much gamers complain about companies treating them unfairly, while intentionally choosing to create monopolies by refusing to use other products.
If you are a gamer who cares about supporting devs, Epic is by far the best platform for that. If you prefer to give Valve a monopoly because clicking one extra button on your desktop is a huge deal... I think thats a bad anti-consumer practice.
Honestly this is a really good start. The new engine feels great. The rest will fall into place for the next year. Things I'd like to see: Map editor, Ship loadouts or buildable turrets, more pirate customization as an actual force, old research tree returned, more mod friendly and obviously more ships, titans, stations, ect.
Yup, all that would be 👌👌
I hope they'll add Advent and Vasari pirates. Multifaction pirates sounds cool too.
@@Zade_95I know it's been a year but I think you should do an update video we already have four out of the six factions in the game
I just need them to make a story campaign because the story is so interesting
the lore is awesome, idk how a campaign would work but i'd love to see them try!
@@Zade_95 homeworld figured out a campaign 🤔 but with smaller map sizes would be interesting to see how sins could go about it 🤔 but that's probably getting hopes too high 😂
Yeah, i can remember wondering as a child why is there no campaign in this game? Like all the lore seems pretty interesting, how did the end up in this situation? Like why are they seperated from thier original homeworld and such, really missed opportunity there
Shut up and take my money
Thanks for checking out the technical preview!
My pleasure, keep up the great work!
The thing i want most is for fleets to handle better rather than derping. I want my corvettes to target what they should, cap ships to position aggressively or defensively depending on their type, etc.
Thank you. Your video reassured me that the best thing to do (for me) is to wait until it's more "feature complete".
I absolutely adore the new model for the Kol Battleship. It dominates the space it's in compared to the rest of the fleet. I was "meh" on the turrets but actually seeing them in action really hits the spot. I do want to call out how beautiful the impacts on shields look too. Wonderfully well done.
Custom ship load outs I'm a bit wary of. Stellaris has always had trouble balancing with it's custom load outs (though that could be more because of all the crazy options and min/max you can do).
Agreed, though there is some customization for the various slots that you can equip on the capital ships.
Dont want major customization though, as that will break the balance
@@primachpepe8597 Yea, abilities I'm fine with as those will be easy to fix. But, having customizable weapons slots or something will lead to specific set ups and in multiplayer especially it will be a nightmare.
@@spartnmarcen5110 Agreed, Dont get me wrong, i like to play and win but i dont want it to be super sweaty. It also means that there will be one meta, and everyone goes towards it, thus reducing the amount of variety (looking at you Stellaris)
@@primachpepe8597 Exactly
It will be a phenomenal game once it's finished. They didn't try to remake the game for casuals that I've seen a lot of other companies do. They basically ported the original foundation of Sins and expanded on it with more advanced features. It's exactly what I wanted for sins 2.
Only thing I hope they make more compelling is the AI as well as make it more modular for modders. All of that is really locked down in the original games.
Yeah agreed, haven't tried to reinvent the wheel. Just make it better
Welp, looks like I'll pick it up in a year or two on Steam.
On a sale, because actions have consequences.
Exactly. I'm tired of Epic Timmy's stupid store and its materialistic tendencies.
@@Vel_D L opinion L mindset
@@Vel_D Oh no, I'll buy the game, but not for full price, there has to be a consequence, but I still want the damn thing, and then we do the adult thing: Compromise.
@@ragzaugustus no its not adult it's just vindictive and child like.
The adult thing would be to recognize they took the best opportunity available. They get free money well building the game, a bunch of testers, and they don't have to deal with thier Steam score getting hurt in early access.
The Epic store sucks but your high and mighty attitude is pathetic.
Reddit moment
With both Sins 2 and Homeworld 3 due next year, 2023 is looking good for Space-based RTS! Consider me keen. Now if only Homeworld 3 Collectors Edition was available here in NZ...
NZ GANG
Yeah right, could you import it?
AW YISS
Might end up doing that, can't escape getting hammered by exchange rates either way at the moment!
Yeah... Wouldn't be cheap but if it's the only way😩
It's 2024 and we have neither haha
Fire up a VPN client.. come in from a different country.. can you buy it then?
If your considering sins 2 its is still pre alpha meaning feedback much appreciated and watching for bugs/glitch reporting would be a great help ... i personally havent found any issues and have had smooth sailing so far
Me too! The game is very stable and runs so smooth. It is impressive.
Looks great! May end up watching for the full release, since I feel Sins1 was a little on the shallow side of RTSes and it sounds like there aren't quite enough pieces in place in Sins2 yet for there to even be a chance of depth (although I'm not ruling out the possibility; I think the format itself (grand RTS) has tons of potential!).
I suppose I don't even feel Stellaris' approach (overload the game with features, traits, origins, etc) is the only way to do that sort of RTS well. I can definitely imagine a tighter RTS with a lot less content, but where using each thing has more depth to it. Basically several steps towards Starcraft 2 (which gets its depth from tactical mastery and APM rather than sheer number of techs and strategies).
@Alexander Kerensky It didn't though; after all, Stellaris _is_ a 4X+RTS hybrid. It's more on the 4X side than Sin's RTS tilt, but they're pretty similar in both trying to mix those genres. So Sins didn't have to be as shallow as it was. (Also I'm not saying it's really _really_ shallow, just that it wasn't nearly as deep as it should've been.)
I second the sponsor, Opera GX! The options and features are great! Can't wait for sins 2, too! But I may start sins 1 again with the dlc content i missed while I wait for more content!
I hope if they do end up adding dlc to sins 2 that it’s actually worth it, only dlc in sins 1 that means anything is minor factions, all the others should’ve just been free add ons with how little they actually bring to the game
Thanks bro, don't tell anyone I asked you to write this 😈
In all seriousness it is pretty sweet! Actually useful features, can ya believe it???
And yes , sins 1 again. Let's gooo
I would like to see phase lanes turn red when they are close to collapsing. As far as the background color of deep space it would be cool if the background, when zoomed in to a planet, would be a shade of the owners color.
Looks cool, I'll be here when it gets on Steam! Victoria 3 will keep me busy for now
I can't wait for the mods!!
There is meant to be a key you can press to show you where the hyperlanes and planets will be in a set amount of time.
Ah that would be great, I'll dive a bit deeper and see!
Yas! Finally can't wait! :))
Planet management has been simplified - from what? It was already incredibly simple!
lol, I know right? It doesn't need to be more simple no one ever complained about that.
Maybe streamlined is a better word . It's not dumbed down, but it makes more sense and removes some of sins 1 unnecessary options imo
@@Zade_95 Appreciate what you mean, but I liked the options in Sins 1 as you had the apprehension of thinking "has my opponent gone heavy in civ research at the start or military?" and you had to guess/plan accordingly, whereas now it'll be "well he has x number of planets, so while I don't know exactly what he is researching I know his potential already" - I just prefer more options rather than less, because streamlining can also lead into flattening I think in a way.
the space lanes was kinda silly, especially if they're adding planetary orbital motion.
a good travel system between moving planets in orbit, would be like in Cosmonautica. watching the pathfinding for your ship as you hop between moving planets is something i'd like to see applied to a space RTS game like these.
yeah definitely a bit of a 'gamified' system
didn't mind it tho
I’m so happy I found this channel!
Happy you're here! 😊
Too bad because I'm not touching EGS, will have to wait for GOG or Steam.
it'll be on steam when it's actually in a state worth playing. the gods reward patient gamers
Looks awesome won't get it until it's on steam so happy they have done this
The mods for this game are gonna be sick, might make one myself if I knew how
Looks good, would love to try it but they need to release it on steam
excited to try it on steam
Definitely agree with the tech tree looking better in the original. That list of research does not look great.
Have the pirates been able to get their hands on Vasari and Advent ships? That would be cool to see. There has been a war going on a long time, and at least a few ships would probably have been worth salvaging.
Otherwise it looks good. I like the metallic look of the old UI, but I'm not going to die if it changes.
They would be a cool idea re pirates! I'd love to see that
@@Zade_95 Thanks for the reply ^_^. My friend and I thought about it, and thought "Why wouldn't the pirate start stealing tech?". The are bloody pirates. Also, they have been a cool mechanic and need some love themselves. I'm not in the beta so I can't suggest the idea myself, but if you think it would be worth suggesting feel free to steal the idea.
@Anthony Hill That is good to heard.
It doesn't exist till it's on Steam.
This reminds me: I still need to find the time to play Sins 1.
I think pirate capital ships for late game. I was playing advent rebels last night and the pirates just stopped being a threat to anyone, like a massive pirate fleet went through my space and my titan killed most of it before they left
I was scepical of the slightly more stylized artstyle but this looks great ingame
Id like a market system where if you seel resources that ar required for capital ship building, then when they are sold they go into a market pool were other players can buy them from you. It doesnt have to be complex but atm i feel like my hands are strapped trying to get the right resources to build the capital ships i want.
This game looks so gorgeous Sins is one of my favorite games glad to see it so far
Will always buy on steam or GoG. I gave EGS a try with Mw5 and Metro but they just haven't really made changes that I like. I still find EGS really weird to navigate and a lot of it just feels like it's trying to be different instead of good. I'll wait for SSE2 to hit Steam.
I hate EGS for its practice and its not so user friendly application (2 years ago version, at least). However, every time I say something like that, ppl start calling me steam fanboy. I mean, I bought games on platforms other than steam too. EGS is just...bad.
We have been waiting for the sequel for 10+ years now. A bit more probably won't hurt that much.
@@PTuSangLui And it's not like we dont want another competitor it's just that steam has features like a decent friends list, workshop, discussion page and reviews for example all in one platform. It's easy to vet content I do or don't want and it's easy to find people to play with.
@@jeramyneeley3351 And epic games which promote the anti consumer, anti competition console style exclusive antics is the furthest thing you can get to a competitor.
3:44 zoom in on turret 10 fps "it run buttery smooth"
👀
i was having simular framerate issues with this as the first one. i am wondering if the alpha /tech version is just running on top of the old sins engine with some updated graphics. to be honest.
I hope they change sound effects , because they sound like Sins 1 20 years ago.We need next gen sound effects like in Homeworld 3 , or Age of Empire 4
It’s just placeholder stuff, it’s the same with all the unit logos too, this preview was put out to drum up fans and to draw in people that may be interested since it’s harder to convince people to play strategy games now than ever before
@@Omgazombie2k I hope at the end this is going to be a great sequel to Sins.
@@marekkos3513 I have very high hopes that the devs are going to actually listen and take in player criticisms and critiques and apply them to the game, if not it probably won’t do very well as it’s hard to sell strategy games now a days. They know this though which is why they’re so adamant about getting player feedback and communication with the community
A good portion of the sounds are placeholders, since again this is just a Technical Preview to mostly show off some of the changes and the new engine. I imagine Phase 2 is when they'll really up the ante with all new assets coming out.
I would have bought this game if it was on steam
It hopefully will be at 1.0, but we'll see
I like how they've removed the rock paper scissors style where ships have counters. It's all about the ship loadouts, armour and abilities. They also improved the ship turret targeting to increase immersion!
Yeah it's awesome. Actually moving ships to bring their weapons to bare manually is sick 😅
I like how EPIC game store is the beta tester of PC games, and when it gets on steam its far superior state and cheaper. (also i feel you review is far superior then getting a free review code your not bias giving a good review.)
Informative and to the point. Subbed
thank you boss
Yeah, if it would have been Early Access on STEAM I'd probably be playing it right now.
But I just can't stand Epic and bullshit exclusivity deals where you HAVE to deal with a platform or just miss out for years.
Is it on 1.0 currently? I am having a really hard time understanding the info on Epic and on the game's website.. (Because there isn't much..)
not yet, still EA as far as I know
"We survive for now, but I fear the Sins of our past have damned us to extinction!"
Does the first pirate raid still start at around the 15-20 min mark? A slower economy in the early game could make those raids pretty devastating in the opening stages of the game.
It didn't for me. I didn't mention it but pirates act a little differently, though the details allude me atm
Diplomacy isn't really in yet but once it is I'll explore further!
i'm hoping that once this game is released into beta, the person who made E4X recreates the mod and adds "classic UI" to it so the tech tree is better than what is shown here.
@Anthony Hill cool ty
You know, after watching so many RTS sequels and remakes trash and ruin their original series due to publishers mingling too much or the game being made by entirely different devs, it's so damn refreshing to see this game, for how early it seems, it's clear it's being made by devs who understand what made the original great. The people making this clearly have worked on the original games or are fans of it if they can make something this solid for a build this is still pre-alpha. it's very rare these days to be excited for a sequel that's still in pre-alpha.
Dood. The orbits are SUUUPER easy to understand. There is a red or yellow line indicating which direction they move in and the closer to the suns one seem to move faster than the far out ones. So your home cluster will stay together, but some of the asteroids for example will completely move to the other side of the galaxy if they are rotating in the opposite direction.
That's helpful! I'm just communicating my experience, but I'm sure there will be more explanation in a tutorial on 1.0
The only thing I want from this game is a campaign, something the 1st one lack.
There is so much you can do with Skirmish before you get bored.
It’s gorgeous, it’ll look better when the sins of the prophets mod gets to it tho
Game looks promising so far. Looks real good, smooth for what we got! I am excited and optimistic :)
Same here!
"I ran it on Ryzen 9 3900x 64gb of ram and rtx 3070 and there were absolutely no issues"
Anyone who knows please reply, but question.
Does the combat in this one work like it did in rebellion, where the damage is essentially done as a random hit-scan? because I hated that.
Watching two ships fight in the last game annoyed me because you'll notice that they don't take damage when they're actually *hit*, they take damage periodically after being attacked?
Please tell me that was changed this time around.
i believe it is at lesat somewhat projectile based here - wth missiles yes as you can shoot them down, lasers and flak i'm not 100% sure. i'll look into it for the full review!
I have played most all verism's and dlc of version1. One of my most favorite games with around 2k hours of play or more so i may have to try ver2
no one seems to be covering this 1 year later on if its now worth it, is it any closer to coming to steam yet ?
No word yet afaik. I will certainly make a full review once it hits 1.0!
I hope they take some notes from 4EX enhanced mod.
Been waiting forever, and now I have to wait a year after its release to get the game...
I'll wait for some good mods to come out for this before I buy it.
They should include an option to disable the unit outline thingy because it does bug me, even in this video. Other than that I'm sold.
Yeah probably a good idea, wouldn't need surprised too see it in graphics options down the line
@@Zade_95 That's definitely the way to go. These guys have clearly never been in the comments section of a Red Alert 3 video.
Imo I think they will. Sins 1 had great customization for visuals and the like!
Great video and happily supporting it with my comment and like. However ... with Epic exclusivity this game is dead to me!
Thanks Ben, you're a true g
yeah i dislike unit outlines, prefer dots or something minimal, sins 2 has been a dream of mine for a while, i hope its way more then a technical improvement :)
Am I the only one that sees the same game? Maybe the graphics are a bit better, but.... I expected something more original
No...youre not the only one. I feel like it's a graphics upgrade....and a marginal one at that.
Graphics are worse. Now they are cartoonish
Yeh I’ve been watching videos and I’m like, ok ships are updated, there’s the orbit mechanic, and that’s it really, not sure if there are even any new ships haha.
Honestly this has me really worried. What new features is Sins 2 bringing to the table? It just seems like the same game reuploaded with new models. No new factions and hardly any new mechanics.
I want more detail in the combat part of the game.
Starsector has every single turret and every single bullet simulated. This might not have been possible with 32 bit programs (ignoring how Total Annihilation managed this back in 1997) but computers are much more powerful now
Fighters+bombers were too simplistic in the first game. There could be an "interceptor" class that priorities shooting down bombers but is completely incapable of attacking starships . Hangars could hold heavy fighters that are too large for normal carriers and fight by jousting rather then dogfighting. Bombers might return to the carrier after firing their hullbreaker torpedoes while gunships instead focus on disabling weapons. If carriers are going to remain powerful ships then it's reasonable to expect effort to be put into that part of the game
mmmmm I think I'll wait. Thanks!
Foooooooin' finally!
😅😅
@@Zade_95 I am still playing the original game with friends on a weekly basis. I am that much into it. I hope there will be a good amount lore too.
Do anybody knows when the Game will Release?
That Plants vs zombies music during the sponsor . . .
Good ambience
How about putting up a games gameplay for us? Commentary or not.
Good idea, except my footage is all in chunks and with background noise of CZcams videos 😅 I like it though, might play another one and put it on the second channel this week. There's a link in the related channels section if you want to check it out 😊
I played it as well and the game is sure promising, say, want to try multi when it will come out?
We might play some in the discord once it's out :)
Cannot wait. This was a much rumoured myth for years. Just hoping the Titans make a return..
im 99% certain they will
That under construction image tho
Yeah it caught me off guard 😂
I hope we can at least toggle the outline feature. I always hated that look.
Fell asleep half way through this video, which sums up my review of Sins 1.
rip
It's a yr later how is it now? Was thinking about picking it up. I'm not a epic hatter 😂
The only bug I ran into was ship getting stuck on orbital structures when they were built densly. Wish teh research window was different/easier to understand what leads where. Really like the specialized resources for ship construction and the specilized ship moduels you can put on capitals. Personally, I am not a huge fan fo the new TEC models, I always thought they were normal tade ships with guns straped on, versus the sleek look they have. Also combat feels a little to fast compared to the rest of the game and could be slowed down or a game option to adjust a damage modifier.
I think the lore for the TEC now is that the war has been going on for a while now and theyve become more militarized as the years drag on. I agree though, without explanation it's a little strange. Some more in game lore would be cool. I'd love little descriptors for units in game or a codex that gives some history!
@@Zade_95 A cool idea I think would be the TEC has two likd of ship lines, the cheap ones (aka Sins 1 ships) and then the newer line that has better weapons and such but are more expensive. This would be a faction trait i guess.
Yeah I like that. Could split a more between loyalists and rebels
I love Sins and I don't mind it is on Epic but I do not believe this game will launch anytime in the next 2 years to 1.0 at the pace they are going. Ironclad has long since lost my trust but since its a SOSE 2 release that can run on multi core, I am interested but will remain at a distance till its done.
I'm gonna wait and see. The new engine looks neat and all, but other then that it is just sins 1. I expect we'll see more over time to justify it being a sequel rather then another standalone expansion.
Yup definitely. I would say this choice is theright one for most people!
Too bad it's an Epic Store Exclusive. Though I guess that is also a positive as we can pick it up when all the major bugs get hashed out and it'll release for a discount.
Epic beta testers (literally this time 😅)
I was hyped till he said only on epic store LOL
I wonder, is this game going to have an actual campaign? I never really got into Sins 1 because it was basically just skirmish matches. Great if you like online play, but I'm a single player guy. Sins 1 was not a complex 4x game where a that kind of structure works.
I don't think there is a planned campaign. Idk how it would work in a Sins game tbh. Don't get me wrong though, I'd be keen!
It's funny.. I absolutely HATE automatic pinning of planets just because there's a starbase or whatever present. I might put one to ensure a trade chain's viability but otherwise not care about it. Or put one down for culture pressure in an asteroid belt as Advent.. no reason to keep an eye on it at all..
Interesting! Even more reason to allow it to be completely customizable 😅
Well it is still unfinished so I care not if it is EGS exclusive while it is still in early access. Years ago I pirated the original game until I got my credit card and I got it around the time Rebellion came around and bought every single DLC that came after that. Being what it is I want to pick it up in GoG of all places. Unless maybe you are a modder and need to get started working on it now.
I'm not happy with the fact that it is basically just a reskin. Sure Planets orbit around the sun now, and Ship Turrets can fire in more directions, but exactly is different other than the look?
The least I want from sins 2 are more non-Capital Ships, preferably heavy Frigates/Cruisers with multi roles and more weapon types. At least 2 Weapon types.
tbh i'm sure stuff like that is coming. but we'll see!
Still looking for a normal tutorial for the first game .
I picked it up on a sale, but it being a digital download ... = no tutorial .
Too bad, as it has some crazy mods .
Man I'm kinda sad to see the game on the EGS... another game that falls to the marketing black hole that is that joke of a store. I hope that it comes to steam by 1.0. I guess I'll buy it then
I'll wait. Please make a video when it is out of Early Access.
I will boss
the combat looks so good especially the attention to detail on the ships, i can't wait to buy the game when it goes on sale
I hope if this came out on steam, they'll better open up steam workshop both 2 and rebellion.
yeah me too :)
the ships look like plastic toys with low-res looking textures (they don't look like battle-scarred armor plates) and the GUI looks like placeholder designs for an old 90s game or something.
i was hoping SOASE2 graphics would look more badass like in Homeworld Deserts of Kharak cutscenes or Highfleet aesthetic, but this looks kinda.. meh, like a mobile game.
Oh man It's out and I get to play? Sweet.
*It's only on Epic Store*
Guess I gotta wait.
I absolutely love that the ships actually maneuver rather than spin on the spot when they have to turn around or switch positions, like sins 1 the ships move around so damn slow since they just spin in place when you give them an order behind them. Also I hope they add options to adjust where your ships sit in 3D space, like even just a key bind that lets you adjust ship height in relation to the planets or something since it is a 3d space game. This might complicate it though
I know they've said ship placement will (at least for now) stay in 2d. I think adding 3d control would get a bit too complex, but maybe not if it's as you said. For now the maneuvers are great at least :p
So, it's more like "Sins of a Solar Empire - Remastered" as far as I can see.
SPACE PONIES THE MOST FEARED PIRATES OF THE VOID: finally contained in their single domain the once mighty race of space pony’s was pacified after the Great Pony Scourges of the grand order of the ancient days before the Trade unions
Diplomacy clearly doesnt work because i tryied to buy peace for 5 min with the A.I with like 10k resources on metal, crystal and credits and they just refused.
I’m a little disappointed in the ship variety, I was hoping for something a bit beefier than cruisers to somewhat fill the gap between them and capitals.
Yeah I wouldn't mind seeing some larger cruisers too. We'll see what comes down the line!
Can't wait, for it to be avialable on other providers!