[27] Let’s Make a Godot Space Shooter: Screen Shake
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- čas přidán 9. 05. 2021
- We add a screen shake effect! Let’s Make a Godot Space Shooter together - a series covering basic Godot concepts and workflows to create a full PC, mobile, and controller-supported game!
See my website (source code link available per-episode!): codenmore.github.io/
Follow me on Twitter - @CodeNMore - / codenmore
Teaching to understand all subjects to the fullest extent!
Thumbnail: Godot Logo (C) Andrea Calabró Distributed under the terms of the Creative Commons Attribution License version 3.0 (CC-BY 3.0). creativecommons.org/licenses/.... - Jak na to + styl
"See you all in the next episode."
But little did we know, there was no next episode.
In Godot 4, "Current" is replaced by "Enabled" and is true by default. Also "find_node" is replaced by "find_child".
This series really helped me get back to gamedev. Thank you so much for this. I hope you continue the series
Is he gone... again...?
I think so, and verry sorry because he is really good
I learnt quite a lot in this awesome tutorial. Please continue the series
Well, it took me longer than it should have, but I got to the de facto end. I have no idea if you still check the comments on things like this, but thanks. There is a startling lack of really good training material like this for godot and while you may think it's depreciated since the version change this tutorial was still really helpful. I don't know if you'll ever continue with it, but for whatever it's worth, thanks for what you did.
hey, I am a student and, I just learned about your channel Like it and take your beginner electronics tutorial which is awesome and I really like your videos, I was just wondering why haven't posted your beginner electronics, and thanks, your channel has really helped me.
Your videos are awesome , I learnt a lot from your electronics tutorial series ,please come back soon with more videos
Thank you. Please make more videos. Your teaching is great
Great tutorial. I appreciate the effort you put into this.
Hi I'm new to your channel. I'm starting off with your electronics series. Please teach us more and if you can also make series on Arduino hehe. I hope you are doing well and I wish u can get back to making great and educational videos! Much love and respect ❤
Awesome series! Would love to see more of this!!
I really appreciated this series. it was really straight forward, and easy to follow. I was wondering if you had plans to make anymore Godot tutorials?
Thank you so much for all the information.
See you in the next episode 💀 (awesome tutorial for real though. I was expecting the Godot node system to be something that was hard to get used to but I feel quite comfortable with it. Stoked to hack the result of this tutorial to my liking).
I love ur series :D
Love your videos 💥
Thanks, this is awesome! I adapted the shake to 3d, but it only works on my FirstPerson camera. I don't know how to reset the position / rotation of my chase camera. I thought it would fix itself automatically as it lerps behind the player, but instead it gets permanently thrown off!
if shakeAmount > 0:
cameras[current_camera].set_rotation(Vector3(rand_range(-shakeBaseAmount,shakeBaseAmount)*shakeAmount, \
rand_range(-shakeBaseAmount,shakeBaseAmount)*shakeAmount, \
rand_range(-shakeBaseAmount,shakeBaseAmount)*shakeAmount))
shakeAmount = lerp(shakeAmount, 0.0, shakeDampening)
If I get it figured out I'll follow up, but if this is a quick fix then I would love help on it.
could you make a second java game series? maybe this time with an already made engine like libgdx or just use ljwgl to make an engine?
welcome back
Is there any discord or other way I can reach you for questions?
I have a question regarding an older tutorial and IDK if you still manage them or not.
after adding screen shakes, my screen stopped parallaxing my background which used to scroll upwards. what to do, if that happens?
Wouldn't be better to use signals to shake the camera?
error attempt to call function shake in base null instance on a null instance var Cam := get_tree().current_scene.find_child("Cam", true, false)
what happened to zentaris? may i at least have the assets?
Why no videos for over a year?
He probably has a soul-sucking engineering job and comes home every night exhausted. Thank God we used all this technological progress to just keep working 4-60 hours per week lol.