[27] Let’s Make a Godot Space Shooter: Screen Shake

Sdílet
Vložit
  • čas přidán 9. 05. 2021
  • We add a screen shake effect! Let’s Make a Godot Space Shooter together - a series covering basic Godot concepts and workflows to create a full PC, mobile, and controller-supported game!
    See my website (source code link available per-episode!): codenmore.github.io/
    Follow me on Twitter - @CodeNMore - / codenmore
    Teaching to understand all subjects to the fullest extent!
    Thumbnail: Godot Logo (C) Andrea Calabró Distributed under the terms of the Creative Commons Attribution License version 3.0 (CC-BY 3.0). creativecommons.org/licenses/....
  • Jak na to + styl

Komentáře • 29

  • @Meowminotaur
    @Meowminotaur Před 2 lety +8

    "See you all in the next episode."
    But little did we know, there was no next episode.

  • @christianscholz3170
    @christianscholz3170 Před 7 měsíci +4

    In Godot 4, "Current" is replaced by "Enabled" and is true by default. Also "find_node" is replaced by "find_child".

  • @BoyGameboyPH
    @BoyGameboyPH Před 2 lety +6

    This series really helped me get back to gamedev. Thank you so much for this. I hope you continue the series

  • @vykintasmylimas4111
    @vykintasmylimas4111 Před 3 lety +8

    Is he gone... again...?

    • @mayjo2990
      @mayjo2990 Před 2 lety

      I think so, and verry sorry because he is really good

  • @Yokulovescake
    @Yokulovescake Před rokem

    I learnt quite a lot in this awesome tutorial. Please continue the series

  • @johnn1199
    @johnn1199 Před 5 měsíci +1

    Well, it took me longer than it should have, but I got to the de facto end. I have no idea if you still check the comments on things like this, but thanks. There is a startling lack of really good training material like this for godot and while you may think it's depreciated since the version change this tutorial was still really helpful. I don't know if you'll ever continue with it, but for whatever it's worth, thanks for what you did.

  • @ritvikaneesh5980
    @ritvikaneesh5980 Před 3 lety +6

    hey, I am a student and, I just learned about your channel Like it and take your beginner electronics tutorial which is awesome and I really like your videos, I was just wondering why haven't posted your beginner electronics, and thanks, your channel has really helped me.

  • @sagokage4253
    @sagokage4253 Před rokem

    Your videos are awesome , I learnt a lot from your electronics tutorial series ,please come back soon with more videos

  • @gofudgeyourselves9024
    @gofudgeyourselves9024 Před 2 lety +1

    Thank you. Please make more videos. Your teaching is great

  • @jimhenry9720
    @jimhenry9720 Před rokem

    Great tutorial. I appreciate the effort you put into this.

  • @inaj9455
    @inaj9455 Před 2 lety +1

    Hi I'm new to your channel. I'm starting off with your electronics series. Please teach us more and if you can also make series on Arduino hehe. I hope you are doing well and I wish u can get back to making great and educational videos! Much love and respect ❤

  • @piggygoat
    @piggygoat Před 2 lety +1

    Awesome series! Would love to see more of this!!

  • @rhettblood9553
    @rhettblood9553 Před 2 lety +1

    I really appreciated this series. it was really straight forward, and easy to follow. I was wondering if you had plans to make anymore Godot tutorials?

  • @1nsanetr
    @1nsanetr Před 2 lety

    Thank you so much for all the information.

  • @jroseme
    @jroseme Před rokem

    See you in the next episode 💀 (awesome tutorial for real though. I was expecting the Godot node system to be something that was hard to get used to but I feel quite comfortable with it. Stoked to hack the result of this tutorial to my liking).

  • @buddythecat8636
    @buddythecat8636 Před 3 lety

    I love ur series :D

  • @aboplus1010
    @aboplus1010 Před 2 lety

    Love your videos 💥

  • @NealHoltschulte
    @NealHoltschulte Před 2 lety

    Thanks, this is awesome! I adapted the shake to 3d, but it only works on my FirstPerson camera. I don't know how to reset the position / rotation of my chase camera. I thought it would fix itself automatically as it lerps behind the player, but instead it gets permanently thrown off!
    if shakeAmount > 0:
    cameras[current_camera].set_rotation(Vector3(rand_range(-shakeBaseAmount,shakeBaseAmount)*shakeAmount, \
    rand_range(-shakeBaseAmount,shakeBaseAmount)*shakeAmount, \
    rand_range(-shakeBaseAmount,shakeBaseAmount)*shakeAmount))
    shakeAmount = lerp(shakeAmount, 0.0, shakeDampening)
    If I get it figured out I'll follow up, but if this is a quick fix then I would love help on it.

  • @AROD-oh5ez
    @AROD-oh5ez Před 3 lety +2

    could you make a second java game series? maybe this time with an already made engine like libgdx or just use ljwgl to make an engine?

  • @Flame995
    @Flame995 Před 3 lety

    welcome back

  • @starbregamez
    @starbregamez Před 2 lety

    Is there any discord or other way I can reach you for questions?
    I have a question regarding an older tutorial and IDK if you still manage them or not.

  • @barrickfischer
    @barrickfischer Před 6 měsíci

    after adding screen shakes, my screen stopped parallaxing my background which used to scroll upwards. what to do, if that happens?

  • @SpyrosSolda
    @SpyrosSolda Před 2 lety

    Wouldn't be better to use signals to shake the camera?

  • @magasinmaytex7974
    @magasinmaytex7974 Před 2 měsíci

    error attempt to call function shake in base null instance on a null instance var Cam := get_tree().current_scene.find_child("Cam", true, false)

  • @griffinbrooks6748
    @griffinbrooks6748 Před 2 lety

    what happened to zentaris? may i at least have the assets?

  • @giantfrogstudios839
    @giantfrogstudios839 Před rokem

    Why no videos for over a year?

    • @jroseme
      @jroseme Před rokem

      He probably has a soul-sucking engineering job and comes home every night exhausted. Thank God we used all this technological progress to just keep working 4-60 hours per week lol.