Heroicadventurers' HeroQuest Skill Cards: Part 2, Dwarf and Wizard

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  • čas pƙidĂĄn 11. 09. 2024
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Komentáƙe • 20

  • @ga3680
    @ga3680 Pƙed 25 dny +10

    The 3 skulls roll is not 50%. It is (1/2)‱(1/2)‱(1/2) = 1/8 ~ 12.5%

  • @joachim701
    @joachim701 Pƙed 25 dny +5

    This is the best Homebrew-Heroquest-Extension i have seen so far. That is great! Thank you ash for promoting it! ❀

  • @raymondtolle5883
    @raymondtolle5883 Pƙed 25 dny +2

    Nicely done. I've seen the Home Brewed Heroes on Ye Old Inn, and I like the level up system they use. I use their system as a guide line so not to overpower my Home Brewed Characters.

  • @Kryosleep
    @Kryosleep Pƙed 26 dny +8

    The probability of pulling of the master stroke is about 13%.
    Number of desired value divided by total number of values. There are 3 skulls per die so...
    3x3x3=27 / 6x6x6=216
    27/216=0.125 or about 13%.
    It's a crap skill. 😱
    2 dice would be better with a probability of 25%.

    • @joachim701
      @joachim701 Pƙed 25 dny +2

      But it is a funky ability.

    • @lestodante
      @lestodante Pƙed 20 dny

      I don't think it's a crap skill: if you are left with a couple of Body Points and are in a room with a huge monster (an Ogre, for example) you may chose to:
      attack in the normal way, MAYBE wounding but not killing the monster and then get 99% chance to be killed on its turn OR use this skill to get 12.5% chance to kill the monster by rolling 3 skulls on a 3 dice roll. Which option is best?

  • @lestodante
    @lestodante Pƙed 20 dny

    15:48 Spell Mix plays best when you have additional spell sets such as the Elf Spells from EQP - Mage of the Mirror (I guess Elf players prefer to select their own spells), or if you have the Wizards of Morcar expansion featuring Spells of Darkness, Spells of Detection and Spells of Protection. Other custom spell sets such as Nature Spells or Ice Spells may come in handy (and if Zargon allows it, also Bard, Warlock and Druid spells).
    Same consideration for 10:17 Arcana Study which also gives a boost to 9:38 A Magic Moment skill, 'cos the Wizard may have a higher number of spells to cast during that turn.

  • @darthmelkor3099
    @darthmelkor3099 Pƙed 25 dny +3

    The circle is now complete. I’m now the master

    • @yodaflyz
      @yodaflyz Pƙed 25 dny +3

      Mentor: Only a master of evil Zargon.

  • @KennethWhiteakaruckusbringa
    @KennethWhiteakaruckusbringa Pƙed 26 dny +2

    Nice i was waiting for this

  • @craigleslie2577
    @craigleslie2577 Pƙed 25 dny +1

    I love these, :)

  • @bamboozledgreatcrowd8982
    @bamboozledgreatcrowd8982 Pƙed 26 dny +2

    Did you ever get any of the miniatures for bloodquest if so where from.

    • @AshQuest
      @AshQuest  Pƙed 26 dny +1

      I did not, but those are available from minis3d.

  • @garicb9271
    @garicb9271 Pƙed 21 dnem +1

    the chance of rolling 3 skulls is 0% because you will never use that card.

  • @blakscot
    @blakscot Pƙed 23 dny +1

    Comment

  • @paulcooper6048
    @paulcooper6048 Pƙed 25 dny +1

    (29.6296%) chance of rolling 3 skulls.

    • @AshQuest
      @AshQuest  Pƙed 25 dny +1

      I'm told this is actually 12.5!

    • @xXCobraXx1996
      @xXCobraXx1996 Pƙed 25 dny +2

      ​​12.5 makes more sense. One dice is 50% (1/2). We have three dice so it's (1/2)³= 0.125 In the end it's a chance 1/8

  • @lestodante
    @lestodante Pƙed 20 dny

    3:50 Master Stroke skill is intended to be a "long shot"! I guess no Morcar or Zargon player would like to face heroes with super powers, so the chance of a succesful roll is limited to 12.5% here to balance the high power this skill has to offer. But imagine the Dwarf with only 1 or 2 Body Points left and facing an Ogre boss with 10 Body Points. Would it be worth to use the skill or no? Would you run away from the dungeon (if possible) or would you take your only chance to kill the boss with a single hit? This card also make the Hand Axe worth to be in your equipment.

    • @lestodante
      @lestodante Pƙed 20 dny

      Another consideration: during the Quest you may count how many times you roll 3 skulls on 3 dice (being equipped, for example, with a broadsword). The lesser the times you rolled 3 skulls on all 3 dice, the highest the chance you'll have a successful roll using this skills.