My mom found 20 packs of magic ruler at a Walgreens one time. They were 25 cents a piece. She's boss as fuck and remembered buying them for me years ago, so she took them all. When she went to check out, the manager at the counter asked if she wanted anymore. Evidently the lady had 200 packs of magic ruler that were in a box in the back for years, and when my ma bought 20 she figured she could off the rest. Lol, well she did, and now I'm up to my nuts in upstart goblins. It was a good day for opening packs. :)
One of my biggest weaknesses as a duelist is my OCD that demands pure order in my deck as a whole. And by order I mean like in my Ghostrick deck I am running EVERY Ghostrick that exists, though I only he 1 of the ones not as useful. The only non-Ghostrick monster in my deck is Pumprincess and the only real reason I'm comfortable with it is that its a lvl 3 Zombie, which is exactly what all lvl 3 Ghostricks are. I miss the old school days where a deck wasn't determined by what insane combo you happen to have hiding, but how you use, conserve, and empower your monsters. Those were the good 'ol days. When seeing a Blue Eyes produced a "OHMYGOD SO FUCKING SCREWED HOW DO I DEAL WITH THISSS?" instead of a "Ok, I'm cool with that. I have this giant ass monster too."
Azneyes, can you make a video about the current meta and any advice on what to side against them? Kinda like what you did in the old days? The meta seems pretty diverse imo.
shadowdude445 Yugioh4RealMen is too manly, but I want to test the deck without too much affection from other people. But I support manly adventures though.
TheGamingEevee Mokey Mokey is *kind of* competitive. It's viable, but has trouble against higher tier decks. I'm trying to make a Mokey Mokey deck right now, so hopefully we both have luck making awesome Mokey Mokey decks.
A trolly combo you could use with Pot of Duality would be to use Hero Medal as your set; You pull something good with Duality, your opponent sees what you drew, you set Medal, your opponent thinks its that card, your opponent MST's Medal, you draw and shuffle it back into your deck to do it again later on. I figured that it is one of those hidden gems that Konami printed a while back that could see some play.
Lightsworn is an example of a deck that you don't want play Upstarts in, because they are dead mills and increase your chances of drawing Wulfs. Old Gadget Control decks used to run 42 cards and 9 Gadgets because the math comes out to make this the optimal number so that you don't draw 2 Gadgets. Putting Upstarts in this deck would mess up the math and actually hurt the consistency, since the deck always wanted exactly 1 Gadget in hand at any time and filler cards like Upstart make you more likely to draw into a second Gadget.
it's indirect, but I feel the best way is to simply play, allow some losses, while paying attention to the game, try to understand what's normally happening from your side. Can't rely too much on what opponents do. Just understand what it is you are trying to do, and see what you can do to achieve it more regularly. Simply playing more matches is the best way to gain insight on how to making your deck more consistent. even if you lose like a dozen matches in a row before modifying, you should be able to gain insight on what the deck needs. Adding draw power is just one way, but it's just best to play IMO and even if you get scooped several times, as long as you get data and experience, you'll get better and better at knowing what you need.
Am I the only one who thinks upstart goblin is overrated? I hate giving my opponent life points no matter what. I prefer most of the time playing dark world dealings because discarding a card isn't as big as a deal as giving your opponent life points. If I had to choose giving my opponent 3000 life points or giving them 3 cards I'd always give them 3 cards unless there playing exodia
+Blazingknight11 Card advantage is not something you want to give your opponent in the current meta. If you give them 3 cards, they can easily blow up your whole field on their turn in many cases. If you give them life points it just makes the game last an extra turn or so. That being said, if you have a very consistent deck and can negate easily, then card advantage doesn't hurt you much. At high level play it's more of a playstyle preference.
+Blazingknight11 Upstart would be waaaay less Risky. Alot of people rely on sending their cards to the graveyard and so Darkworld Dealings is a Quick way to send those Important Cards to the Grave and get extra stuff and then It also allows your Opponent to get rid of any useless cards in their hand for a higher chance of getting something better. Examples: You activate Dark World Dealings. I send Wightprince or I sent Toy Vendor or I sent Jackpot 7 or I send White Stone of Legend or I send an Eclipse Wyvern. There is sooo much more Plus to Dark World Dealings rather than minus. Chances are. You are only going to draw 1 or 2 Upstart Goblins and so that really only gives your opponent 1,000-2,000 extra life points which is ultra easy to get rid of. Most Monsters are high Atk now and are easy just to over kill life points and Honestly though, Most decks really don't need either. I only run Upstart in Exodia or Jackpot 7. Dark World Dealings as a waaaaaaay higher of a Chance of ruining a Duel rather than an Extra 1,000 life points or so.
Idk. Not much to get rid of. Unless You are running a deck that needs cards in the Graveyard quickly. Then yes it can be a plus. It has a Higher Chance of being a Failure than succeeding
For me, A Day of Peace seems like a card that would be just as effective. Both players draw a card, sure, okay, fine. But that battle phase becoming useless though - that's nice. Still, great video, thanks for sharing.
I've seen Cardcar D been veilerd and breakthrough skilled. its effect gets negated while its on field, but its effect still resolves, because its cost is a tribute, and the resolve is in the grave. Veiler and breakthrough skill don't follow negations to grave. Cardcar D still has its eff resolved no matter of veiler or breakthrough skill
You probably know about it by now but i personally run 2 maxx c, long as you catch one special summon with it the cards not wasted, sometimes i straight draw 3 to 5 cards if timed correctly. Like say, when someone pops call of the haunted or summons goblindinburg, however you spell it
When it comes to Bujins, upstart does the job, but I prefer Dark World Dealings and Hand Destruction because they allow you to draw and put your monsters in the grave. Hand Destruction is ok, but Dark World Dealings is a card I use in mine.
Explanation of reckless greed +/- 1 reckless=-1 2 reckless=-0 3 reckless=+1 But ignoring card advantage reckless offers an advantage by giving the user access to more cards, which is a massive help for faster deck which will end the game quickly, or continue to gain advantage e.g. Derpworlds.
in my opinion for the pot of duality its not somuch a downside that they know cuz u can just set 2 cards (1 is the threatening roar, and say 1 forbidden dress) and u r forcing ur opponent to either- 1 blind mst,2 leave them(which can be dangerous for the opponent),or 3 or use multiple S&T destruction to get rid of them(unless they get lucky with their blind mst XD) which can actually help u
Try advance draw it's awesome. It lets you place the top 5 cards of your deck in any order than you can tribute summon even if you normal summon this the same turn. Plus you can combo it with upstart goblin and draw whatever you want
Azneyes, me too ;-; my gains always gets dark holed. And my pleidias. Those stun cards that don't protect themselves get dark holed immediately. But yeah after the dark hole Gaios is tough to deal with
card car d if you have a lot of backrow (gotta use it on any heavy backrow deck), duality for decks that uses backrow, but not that much, also, its a deck that is kinda slow, so in this case, duality is just to keep up with the flow of the game (at least on your side) not needing to waste a normal summon, reckless is to chain decks, any chain deck should tech it, run at 3 is crazy, never do it! If you are fancy, and your deck can give a high amount of damage in a turn (this not just in a duel, needs to be consistent) you can use upstart, but not needed, well you can use, but up to you, and as a side card, maxx c, though it was shining on the previously formats, this currently format isnt really made by spam summons, i would say, its more like control decks Vs some fun otks.
Upstart goblin is only useful if you have less than 40 cards. If you have more than 40 then when you draw it, if it wasn't there you would of drawn the card the effect gives if you didn't have the goblin
You forgot some pretty good ones. Trade in, Allure of Darkness, darkworld dealings (Of course best in dark worlds, but e.dragons and some other decks can utilize them too.)
That madolche reference is wrong if you stop their combo they can easily come back. There's only really one madolche build that is really slowed when their otk combo is stopped; most of the other builds can recover from it.
if i go for a push and have a abyssgaios on board, and ive attacked you with my field if im not otking, and all you do next turn is throw up 1 cat with 500 atk, im pretty sure i can finish you off next turn...
"if you stop their combo they can easily come back." depends what they have in hand what you stopped. The best maxx c play on madolche is invoker to mess or an unused hootcake from a leviair play. Then save hand traps/chains/Removal for when they finally bust out Tiaramisu. Before Angelly comes out madolche decks either go into rank 3's or play palooza to try get on board real fast to make Tiaramisu.
Upstart at 3 gives a total of 7.5% consistancy incease, but some decks struggle to deal the damage back. Reckless Greed is awful in almost everydeck which doesnt have alternate draw power or deck thinning, or someone sacks with multiples. Ive won too many games against netdeckers who didnt understand it. Its not a bad idea to run Gold Sarc, Jar of Greed and Yata in some slower or more defensive decks however, slower but try them. Just because someone didnt top with some cards doesnt mean the other like 12k cards arent good. ._.
Mhm. If you can make a deck which can protect it its actually not too bad, but consider Shard of Greed in a deck where you want to MST like 3 othrr things xD. Man Exciton Knight ruined the entire game for me /: does anyone else feel this way?
Actually, Big Eye, Dracosack, and Judgment Dragon I find to be more fair. Exciton Knight simply destroys the entire field, and also it can even be used two times a turn. /: I found the others to be a bit more balanced since not everydeck can make them, but Exciton Knight forced me to run 3 Veilers, 3 Breakthtough Skill, sometimes Forbidden Chalice and Divine Wrath. I used to use Royal Decree stun /:
Aida C tru not all decks can use them...but the ones that can (E drags and Harpies and obviously lightsworn especially), man its not a fun time at all, spamming these dang cards all day. Just wish the were limited to 1 at least. But yeah can't go wrong with a few veilers, skills, etc.
Well, I think you chould've added deck thinning idea in this video - searchers, millers, special summons from the deck. Other than that - great video!!!
you can use card car d effect if its fiendish chained on the turn it's summoned, similar to what happens when stardust dragon is fiendish chained.. at least that's how dev pro does it my fiendish chains never work :(
I think 3 good goblin housekeeping is good, simply because each time you use another copy you get an extra draw - draw 1, return 1 - then draw 2 return 1, then draw 3 return 1. And it has not downside like skipping draw phases. just that you need to of used 1 before it gives you +'s
Well you may think its horrible, but i rarely run draw power, and when i do i prefer something that isnt just going to be used to replace itself while adding in a second negative effect. Plus most archtypes now have their own draw power cards, so generics are rarely ever used. good goblin is just my prefferd generic draw power card.
AngelCakeTom But the second good goblin does just replace itself. The first one does not even replace itself since you go -1. So basically 2 good goblin housekeeping achieves the same +/- as a single reckless....
I didn't know about that ruling for reckless greed cool so for inzektor 3 upstart 3 duality 3 reckless greed need to get to hornet as quickly as possible with centipede or dragonfly
the best draw power card is Balance of Judgment, just say you have no cards in your hand and your opponent controls 7 or whatever number of cards you draw that amount
1 of the best things bout cardcar d is when your opponent solemn warnings it. and when they do that it is like...really of all cards you could had used it on you want to waste 2000 lp on a card that gives 2 more cards? i understand giving your opponent cards is a bad thing but there is better cards to use it on than cardcar d
I thought that it didn't matter if you veiler'd or fiendish chained a Cardcar D, I was lead to believe that sending it to the grave was a cost. Now I know better. ThanxAzneyes
It is a cost, but his eff is negated and can't resolve if veiler'd. But no worries, I've played against a guy that claimed he could use cardcar d's eff when it was set, because it was a cost...*not sure what to say really..*
I'm pretty sure Fiendish Chain and Skill Drain don't stop Cardcar D because it is tributed as a cost and it's effect activates in the graveyard (like Stardust.) However, Veiler negates until the End Phase so if you activate the effect, Cardcar D goes to the grave and you can't special summon. Also, you can't chain Veiler to Cardcar D activating it's effect.
Card effects activate and resolve in the same place. Cardcar D, Rescue Rabbit, Dracossack, etc are all stopped by Abyssgaios. Gaios does carry, it negates in a similar way to Veiler. But at least you were correct about skill drain.
Azn, what you think about make a video talking about generic and "splashable" searchers, and searchers that only works in a kind of archetype (or tematic deck, like dark type, and such)
my deck works great against my friends but usualy get counters by decks on devpro. But i usualy have my deck with old favorite cards, or it reflects my very characteristics like my ZW utopia version
I run 2 shard of greed in my boxer deck I also have 2 tenkis and 2 bear also the triple headgear and rota so I got plenty of consistency a lot of back row and a yoke on the field :p
Hey, I know this is completely off topic for this video, but what is your opinion on the new Ghostrick cards coming out in Origin? I think that Ghostrick's can be a pretty fierce deck is played right.
Can you do a vid on tech choices like I really wanna get the concept but I don't get it. Is it like jus putting cards in ur side deck to ur main deck or what?
It still technically means that, at the cost of giving your opponent 1000 lp (which is pretty small), you get one less card in your deck, making it slightly more likely that you will get what you need later in the duel. However, There's no point if you have more than 40 cards, because you can just run fewer cards instead. If your deck is at 40 cards and still somewhat inconsistent (or if you're playing Exodia and need all the deck thinning and draw power you can get), then Upstart Goblin becomes a decent card.
thanos ch Well, considering that Soul Charge is a thing, Upstart is not that good anymore because it gives your opponent 1 free ss. But still, using 3 Upstarts in your deck means you have a 37 cards deck which is way more consistent. So, if you don't mind giving your opponent 1 additional ss with Soul Charge, Upstart is still good.
People who play upstart in 40+ decks are doing it wrong. People who think upstart is bad in a 40 card deck are doing it wrong. I hate having the argument with several friends that tell me upstart is a bad card because they get 1000 and you draw the next card you would have had you not been playing upstart. I also hate the fact that they always say thanks for the free life points every time I use it but when I swing for game I'm always swarmed with 3000 or even 4000 over game anyway.
So AznEyes, if I wanted to ask you to look over my two decks would you do that for me? Still a beginner but watched your videos and hoping I have some good stuff.
How good are any of these in Madolche? Ive tested out both pot and cardcar D (both in the same biuld) and have topped locals a couple times but after I took them out for more backrow ive found my self topping every single locals since. What about reckless greed and upstart?
"Upstart goblin" being associated with "consistency" and "drawing key cards" is so shallow. There have been regionals where people talk about their deck profiles and play the upstart to draw into their key '3' of. Ironic especially if they run other 3's of in their deck. They have as much a chance of drawing that as well that that key card they want to upstart into first turn. Upstart is only as good as the card you drew to combo with your current hand. If what you drew into doesn't combo with what you have to make an explosive play in the next turns, you're screwed anyway. And this is even worst with decks that have multiple ways to search. Upstart in dragon ruler variants were viable because rulers can search you tuners or level 8's, which the deck also plays multiple draw outlets like consonance and trade-in, along with other one ofs like seven sword and/or gold sarc. So getting a fixed hand early game to help set up to go off with combo pieces is pretty good. So Upstarts are not the be all/end all for a one-for-one card unless it leads to big damage/stun with those early game pieces. Cardcars I've always liked and OCG has since its release (as common I believe). Fuck it went in nearly everything. And in combination with duality, makes for a really good first turn setup. Reckless Greeds have to be supplemented by a draw engine or an alternative search/way to get a reliable threat out on board. Otherwise it becomes too inconsistent if you cannot stack it asap.
the concept is that Upstart Goblin is basically a "skip this card" card, essentially making your deck a 37 card deck. if you need one specific card in your deck first turn (IE, side-deck cards) a chance of 3/37 is better than 3/40, however small.
***** first off its a virtual 37, not an actual one. If you need a specific card, the chances are still small and insignificant and for some decks the results are absolutely meager than actual combo decks that turn that 1000lp for a topdeck into something additional draw or something else.
Grade2efficient ultimately, I agree with you. I would much rather have either search power, constant draw power (something similar to Maxx C, where one card could potentially net you multiple) or Pot of Duality (it kinda falls between Draw Power and Search) but I was speaking conceptually.
Hey AznEyesWhiteDragon would you recommend running reckless greed in noble knights? I am running three pot of dualities but am still having consistency problems... what do you think ya or nay?
That's a good question that many players don't know maybe I can clarify for you. If skill drain is face up it doesn't stop monster effects from being activated and once an effect is activated its cost must be paid before its effect can be applied. Cardcar D will activate its effect and its cost is to send itself to the graveyard then its effect activates in grave same thing for rescue rabbit and even an XYZ if you wish to activate the effect to detach a material to send the material to the grave you can but the monster on the field will still be negated. Another scenario with fiendish chain if you summon cardcar d and your opponent chains fiendish chain you can then activate cardcar Ds effect then its effect applys in grave and you would draw 2 cards. Hope that helps out
If macro cosmos is active the material will be banished because ANY card sent to the graveyard is banished regardless of what it is. However, if d fissure is active the material will go to the grave because technically the monsters that are used for materials are not considered monsters anymore and when removed from the xyz they go to the graveyard. Good question if you have more I encourage you to go to the Yugioh wikia page and look up a card that you might have questions regarding and look under the rulings section more than likely you will find an answer to your question.
I'm going to take a break from playing the game since it seems like it's just punishing me for bothering to play it again. I have a Psychic deck but it just feels like even when I did thin it down to would probably get obliterated by decks that are so focused on having high speed that I can't even have a "winning isn't everything" mentality and just have fun. :-( Also, I thought that it was funny that one of my friends nicknamed "Number 62: Galaxy-Eyes Prime Photon Dragon" as "Dragon Jebus/Jesus" but now that I look deeper into it, it does sound like it's making me more discouraged from playing the game if taking a break from the game won't even work out.
you said if you activate three reckless greeds you only skip two draw phases and they don't stack is that the same for two reckless greeds only skip two draw phases?
DerZeppterdesAldi Not really, unless you are using a deck that has effects that destroy your own monsters (Scrap, Fire King, Yang Zing, etc). If that's not the case, the only one who can usually trigger Supply Squad is your opponent. And if he has some brains, he will avoid destroying your monsters until he can finish you out, or until he manages to get rid of Supply.
Antonio H. N. Muniz Yeah but even if he mst it its 1for1 and untill then you buyed some time. Supply is always a good invistation of course it can clogg if runned multiple copies but its a very broken card you must agree everytime someone plays supply your first priority become to get rid of it besides you can always plus since most eff are based on destruction only a view are returning to hand or banish. Supply Unit is for sure a serious tread to play against or can mean a lot of pluses if played by yourself. The best part about supply in my opinion is that you dont have negative side eff you dont have to waste a normal summon like card car d or anything else and you benifit from its eff permanently without any cost thats what makes this card so broken to me and I wondered from the beginning how such a op card is unlimited...
It's downside is the fact it is a continuous spell, pretty much, like Shard of Greed. Like, it is good, but depending only on it for consistency isn't good if only your opponent can trigger it.
+Wispy Druid As long as you perform both normal summons before activating Cardcar D's effect, then there is no conflict. Both summons will be normal summons so no issue there. Cardcar D does end your turn as soon as you draw your cards though, so you can't summon/activate/set anything you draw.
having problems with consistency in a photon/galaxy deck, since if my first xyz gets stopped, I´m pretty much done, cause I have no cards in my hand. Any tips ? :D
Well, if you run swift scarecrow, Cardcar d, and Redox, it makes a small stall/draw engine. But maybe play honest or something. I need help for this too in my hieratic deck.
I never even noticed Cardcar D was a car..
he is actually one of the 3 starter digimon
actually he is a bakugan from the virtual world.
I actually thought it was an F-Zero machine. XD
leetyugioh I thought it was a Zoid o.o
+leetyugioh Its a card.
Shard of greed is one of the best draw cards in the game right now.
Reckless is shit
+CCdog987 plus one? what does that mean
+Dovahkrab You gained a card.
My mom found 20 packs of magic ruler at a Walgreens one time. They were 25 cents a piece. She's boss as fuck and remembered buying them for me years ago, so she took them all. When she went to check out, the manager at the counter asked if she wanted anymore. Evidently the lady had 200 packs of magic ruler that were in a box in the back for years, and when my ma bought 20 she figured she could off the rest. Lol, well she did, and now I'm up to my nuts in upstart goblins.
It was a good day for opening packs. :)
no one cares
+Frankus Glasses +Paul Evangelista Screw you Frank. I do. Nice :D wish i had more cards ;3;
One of my biggest weaknesses as a duelist is my OCD that demands pure order in my deck as a whole. And by order I mean like in my Ghostrick deck I am running EVERY Ghostrick that exists, though I only he 1 of the ones not as useful. The only non-Ghostrick monster in my deck is Pumprincess and the only real reason I'm comfortable with it is that its a lvl 3 Zombie, which is exactly what all lvl 3 Ghostricks are. I miss the old school days where a deck wasn't determined by what insane combo you happen to have hiding, but how you use, conserve, and empower your monsters. Those were the good 'ol days. When seeing a Blue Eyes produced a "OHMYGOD SO FUCKING SCREWED HOW DO I DEAL WITH THISSS?" instead of a "Ok, I'm cool with that. I have this giant ass monster too."
Classic noob move: Dark Bribe an Upstart Goblin
Azneyes, can you make a video about the current meta and any advice on what to side against them? Kinda like what you did in the old days? The meta seems pretty diverse imo.
Since I hate konami so much, I'm going to make mokey mokey competitive. Or just give them attention so we can get a fully developed mokey mokey deck.
Have you seen YuGiOh4RealMen? Totally could get ideas from that guy and his Manly Adventures of Mokey Mokey.
shadowdude445
Dat Mokey Mokey...so manly
shadowdude445 Yugioh4RealMen is too manly, but I want to test the deck without too much affection from other people. But I support manly adventures though.
shadowdude445 he needs some manly kuriboh episodes too
TheGamingEevee Mokey Mokey is *kind of* competitive. It's viable, but has trouble against higher tier decks. I'm trying to make a Mokey Mokey deck right now, so hopefully we both have luck making awesome Mokey Mokey decks.
Should rename the video to How to Be Patrick Hoban
A trolly combo you could use with Pot of Duality would be to use Hero Medal as your set; You pull something good with Duality, your opponent sees what you drew, you set Medal, your opponent thinks its that card, your opponent MST's Medal, you draw and shuffle it back into your deck to do it again later on. I figured that it is one of those hidden gems that Konami printed a while back that could see some play.
Lightsworn is an example of a deck that you don't want play Upstarts in, because they are dead mills and increase your chances of drawing Wulfs.
Old Gadget Control decks used to run 42 cards and 9 Gadgets because the math comes out to make this the optimal number so that you don't draw 2 Gadgets. Putting Upstarts in this deck would mess up the math and actually hurt the consistency, since the deck always wanted exactly 1 Gadget in hand at any time and filler cards like Upstart make you more likely to draw into a second Gadget.
it's indirect, but I feel the best way is to simply play, allow some losses, while paying attention to the game, try to understand what's normally happening from your side. Can't rely too much on what opponents do. Just understand what it is you are trying to do, and see what you can do to achieve it more regularly. Simply playing more matches is the best way to gain insight on how to making your deck more consistent. even if you lose like a dozen matches in a row before modifying, you should be able to gain insight on what the deck needs.
Adding draw power is just one way, but it's just best to play IMO and even if you get scooped several times, as long as you get data and experience, you'll get better and better at knowing what you need.
Am I the only one who thinks upstart goblin is overrated? I hate giving my opponent life points no matter what. I prefer most of the time playing dark world dealings because discarding a card isn't as big as a deal as giving your opponent life points. If I had to choose giving my opponent 3000 life points or giving them 3 cards I'd always give them 3 cards unless there playing exodia
+Blazingknight11 Card advantage is not something you want to give your opponent in the current meta. If you give them 3 cards, they can easily blow up your whole field on their turn in many cases. If you give them life points it just makes the game last an extra turn or so.
That being said, if you have a very consistent deck and can negate easily, then card advantage doesn't hurt you much. At high level play it's more of a playstyle preference.
+CrimsenOverlord I see dealings as being less risky then upstart. I still think upstart is an ok card though
+Blazingknight11 Upstart would be waaaay less Risky. Alot of people rely on sending their cards to the graveyard and so Darkworld Dealings is a Quick way to send those Important Cards to the Grave and get extra stuff and then It also allows your Opponent to get rid of any useless cards in their hand for a higher chance of getting something better. Examples: You activate Dark World Dealings. I send Wightprince or I sent Toy Vendor or I sent Jackpot 7 or I send White Stone of Legend or I send an Eclipse Wyvern. There is sooo much more Plus to Dark World Dealings rather than minus. Chances are. You are only going to draw 1 or 2 Upstart Goblins and so that really only gives your opponent 1,000-2,000 extra life points which is ultra easy to get rid of. Most Monsters are high Atk now and are easy just to over kill life points and Honestly though, Most decks really don't need either. I only run Upstart in Exodia or Jackpot 7. Dark World Dealings as a waaaaaaay higher of a Chance of ruining a Duel rather than an Extra 1,000 life points or so.
+HackerBilly The Best I think dealings is a high risk high reward card, while upstart is safer
Idk. Not much to get rid of. Unless You are running a deck that needs cards in the Graveyard quickly. Then yes it can be a plus. It has a Higher Chance of being a Failure than succeeding
cyber valley isnt a bad card because its multi purpose. keeps you alive and adds consistency
For me, A Day of Peace seems like a card that would be just as effective. Both players draw a card, sure, okay, fine. But that battle phase becoming useless though - that's nice. Still, great video, thanks for sharing.
Gold Sarcophagus is quite good in some decks, especially those that revolve around getting your combo pieces to your hand.
I've seen Cardcar D been veilerd and breakthrough skilled. its effect gets negated while its on field, but its effect still resolves, because its cost is a tribute, and the resolve is in the grave. Veiler and breakthrough skill don't follow negations to grave. Cardcar D still has its eff resolved no matter of veiler or breakthrough skill
Veiler and Breakthrough will follow, Cardcar D will not get you the draw 2.
You probably know about it by now but i personally run 2 maxx c, long as you catch one special summon with it the cards not wasted, sometimes i straight draw 3 to 5 cards if timed correctly. Like say, when someone pops call of the haunted or summons goblindinburg, however you spell it
When it comes to Bujins, upstart does the job, but I prefer Dark World Dealings and Hand Destruction because they allow you to draw and put your monsters in the grave. Hand Destruction is ok, but Dark World Dealings is a card I use in mine.
Explanation of reckless greed +/-
1 reckless=-1
2 reckless=-0
3 reckless=+1
But ignoring card advantage reckless offers an advantage by giving the user access to more cards, which is a massive help for faster deck which will end the game quickly, or continue to gain advantage e.g. Derpworlds.
Please explain your reasoning.
in my opinion for the pot of duality its not somuch a downside that they know cuz u can just set 2 cards (1 is the threatening roar, and say 1 forbidden dress) and u r forcing ur opponent to either- 1 blind mst,2 leave them(which can be dangerous for the opponent),or 3 or use multiple S&T destruction to get rid of them(unless they get lucky with their blind mst XD) which can actually help u
Try advance draw it's awesome. It lets you place the top 5 cards of your deck in any order than you can tribute summon even if you normal summon this the same turn. Plus you can combo it with upstart goblin and draw whatever you want
Azneyes, me too ;-; my gains always gets dark holed. And my pleidias. Those stun cards that don't protect themselves get dark holed immediately. But yeah after the dark hole Gaios is tough to deal with
card car d if you have a lot of backrow (gotta use it on any heavy backrow deck), duality for decks that uses backrow, but not that much, also, its a deck that is kinda slow, so in this case, duality is just to keep up with the flow of the game (at least on your side) not needing to waste a normal summon, reckless is to chain decks, any chain deck should tech it, run at 3 is crazy, never do it! If you are fancy, and your deck can give a high amount of damage in a turn (this not just in a duel, needs to be consistent) you can use upstart, but not needed, well you can use, but up to you, and as a side card, maxx c, though it was shining on the previously formats, this currently format isnt really made by spam summons, i would say, its more like control decks Vs some fun otks.
add 3 card card d, 3 reckless greed, 3 pot of D. and 3 upstart, YCS here i come
Upstart goblin is only useful if you have less than 40 cards.
If you have more than 40 then when you draw it, if it wasn't there you would of drawn the card the effect gives if you didn't have the goblin
Good Goblin Housekeeping eventually becomes a very good draw power engine.
You forgot some pretty good ones.
Trade in, Allure of Darkness, darkworld dealings
(Of course best in dark worlds, but e.dragons and some other decks can utilize them too.)
So add a card to draw a card which just adds a card to slow down the chance of getting the card you actually wanted? Yep sounds great!
That madolche reference is wrong if you stop their combo they can easily come back. There's only really one madolche build that is really slowed when their otk combo is stopped; most of the other builds can recover from it.
if i go for a push and have a abyssgaios on board, and ive attacked you with my field if im not otking, and all you do next turn is throw up 1 cat with 500 atk, im pretty sure i can finish you off next turn...
AznEyesWhiteDragon You're right you know *morgan freeman voice*
"if you stop their combo they can easily come back."
depends what they have in hand what you stopped. The best maxx c play on madolche is invoker to mess or an unused hootcake from a leviair play. Then save hand traps/chains/Removal for when they finally bust out Tiaramisu. Before Angelly comes out madolche decks either go into rank 3's or play palooza to try get on board real fast to make Tiaramisu.
Upstart at 3 gives a total of 7.5% consistancy incease, but some decks struggle to deal the damage back. Reckless Greed is awful in almost everydeck which doesnt have alternate draw power or deck thinning, or someone sacks with multiples. Ive won too many games against netdeckers who didnt understand it. Its not a bad idea to run Gold Sarc, Jar of Greed and Yata in some slower or more defensive decks however, slower but try them. Just because someone didnt top with some cards doesnt mean the other like 12k cards arent good. ._.
Shard of greed too right? slow but good mst bait
Mhm. If you can make a deck which can protect it its actually not too bad, but consider Shard of Greed in a deck where you want to MST like 3 othrr things xD. Man Exciton Knight ruined the entire game for me /: does anyone else feel this way?
Aida C yeah that card is ridiculous! and at 3?!, its as bad as dragosack or big eye, or judgment dragon. Konami just doesn't have a brain sometimes...
Actually, Big Eye, Dracosack, and Judgment Dragon I find to be more fair. Exciton Knight simply destroys the entire field, and also it can even be used two times a turn. /: I found the others to be a bit more balanced since not everydeck can make them, but Exciton Knight forced me to run 3 Veilers, 3 Breakthtough Skill, sometimes Forbidden Chalice and Divine Wrath. I used to use Royal Decree stun /:
Aida C tru not all decks can use them...but the ones that can (E drags and Harpies and obviously lightsworn especially), man its not a fun time at all, spamming these dang cards all day. Just wish the were limited to 1 at least. But yeah can't go wrong with a few veilers, skills, etc.
Pretty nice explanations to the new players
Judgement dragon doesn't care about anything , he just blows up everything
Well, I think you chould've added deck thinning idea in this video - searchers, millers, special summons from the deck. Other than that - great video!!!
you can use card car d effect if its fiendish chained on the turn it's summoned, similar to what happens when stardust dragon is fiendish chained.. at least that's how dev pro does it my fiendish chains never work :(
I still have my pot of greed just in case it comes off the ban list. Like that will ever happen
For draw power I like pot of duality, hand destruction, and reload.
I think 3 good goblin housekeeping is good, simply because each time you use another copy you get an extra draw - draw 1, return 1 - then draw 2 return 1, then draw 3 return 1. And it has not downside like skipping draw phases. just that you need to of used 1 before it gives you +'s
The first is a -1, the second is neutral, the 3rd is +1. And you have to wait a turn after setting. Sounds awful.
Well you may think its horrible, but i rarely run draw power, and when i do i prefer something that isnt just going to be used to replace itself while adding in a second negative effect.
Plus most archtypes now have their own draw power cards, so generics are rarely ever used. good goblin is just my prefferd generic draw power card.
AngelCakeTom But the second good goblin does just replace itself. The first one does not even replace itself since you go -1. So basically 2 good goblin housekeeping achieves the same +/- as a single reckless....
I didn't know about that ruling for reckless greed cool so for inzektor 3 upstart 3 duality 3 reckless greed need to get to hornet as quickly as possible with centipede or dragonfly
the best draw power card is Balance of Judgment, just say you have no cards in your hand and your opponent controls 7 or whatever number of cards you draw that amount
It's Queen of the Night by MachinimaSound.
1 of the best things bout cardcar d is when your opponent solemn warnings it. and when they do that it is like...really of all cards you could had used it on you want to waste 2000 lp on a card that gives 2 more cards? i understand giving your opponent cards is a bad thing but there is better cards to use it on than cardcar d
I thought that it didn't matter if you veiler'd or fiendish chained a Cardcar D, I was lead to believe that sending it to the grave was a cost. Now I know better. ThanxAzneyes
It is a cost, but his eff is negated and can't resolve if veiler'd. But no worries, I've played against a guy that claimed he could use cardcar d's eff when it was set, because it was a cost...*not sure what to say really..*
I'm pretty sure Fiendish Chain and Skill Drain don't stop Cardcar D because it is tributed as a cost and it's effect activates in the graveyard (like Stardust.) However, Veiler negates until the End Phase so if you activate the effect, Cardcar D goes to the grave and you can't special summon.
Also, you can't chain Veiler to Cardcar D activating it's effect.
I would never play upstart unless i'd win with an effect or turn the healing into damage or pot of duality in a deck that runs many special summons
one day of peace. great card for first turn.
Azneyes, is your opponent activates skill drain when you summon cardcar d you can still tribute to use his effect. Same goes for fiendish chain.
I run 3 copies of Maxx C in Gladiator beast, its perfect, you can draw one or two cards or stop the play of the oppoent and counterattak the next turn
cardcar works under skill drain and gaios because it tributes for cost and resolves in grave, and skill drain and gaios dont carry to grave.
Card effects activate and resolve in the same place. Cardcar D, Rescue Rabbit, Dracossack, etc are all stopped by Abyssgaios. Gaios does carry, it negates in a similar way to Veiler. But at least you were correct about skill drain.
I have a gladiator beast deck with tensu, tenki, and bear, it's really fun
Shard of Greed is also another draw card. Sure it's slow but its a plus and it could bait out a mst from your opponent.
Upstart doesn't add consistent in fact my testing shows it hurts it in alot decks ( not all but around 65-75% of decks work better without upstarts )
attack... equeste... forever.. you know? love those words :D
Just quickly azneyes; you can't skill drain cardcar d because it tributes itself for a cost and then it is no longer on the field to be negated.
Azn, what you think about make a video talking about generic and "splashable" searchers, and searchers that only works in a kind of archetype (or tematic deck, like dark type, and such)
actually upstar goblin its the best card out of these 4 because it dosent have a great down side besides its a spell its faster than reckless greed
You forgot to say that one should chain Maxx "C" to Pot of Duality for better consistency ;-)
my deck works great against my friends but usualy get counters by decks on devpro.
But i usualy have my deck with old favorite cards, or it reflects my very characteristics like my ZW utopia version
I run 2 shard of greed in my boxer deck I also have 2 tenkis and 2 bear also the triple headgear and rota so I got plenty of consistency a lot of back row and a yoke on the field :p
Hey, I know this is completely off topic for this video, but what is your opinion on the new Ghostrick cards coming out in Origin? I think that Ghostrick's can be a pretty fierce deck is played right.
Which ones of these cards should I put in my fire king deck
3rd downside to duality. You can't duality under T king or mistake which seem to be pretty popular these days.
glads with a splash of firefist is awesome
you forgot pot of greed :P
did you watch the video?
Pot of greed is banned
Pros: It's OP
Cons: It's banned
Well he put the solemn card in there so doesn't seem like he cares if it is banned
if diamond dude reveals pot of duality you can still special summon or use another pot of duality
U can't after pot u can't special or use another one
you can through diamond dudes effect
youre not actually activating pot youre only using its effect
DeanGuitarsForLife! Oh ok i didn't realize u used his an effect
Can you do a vid on tech choices like I really wanna get the concept but I don't get it. Is it like jus putting cards in ur side deck to ur main deck or what?
upstart goblin is a +0 , because you would have drawn the card you are going to draw with it , but you just give your opponent +1000 LP
It still technically means that, at the cost of giving your opponent 1000 lp (which is pretty small), you get one less card in your deck, making it slightly more likely that you will get what you need later in the duel. However, There's no point if you have more than 40 cards, because you can just run fewer cards instead. If your deck is at 40 cards and still somewhat inconsistent (or if you're playing Exodia and need all the deck thinning and draw power you can get), then Upstart Goblin becomes a decent card.
ok , but just by not adding upstart goblin in your deck you get one less card in it anyways :P
thanos ch
As I said though, that's not an option when you're already at the 40-card minimum.
thanos ch Well, considering that Soul Charge is a thing, Upstart is not that good anymore because it gives your opponent 1 free ss. But still, using 3 Upstarts in your deck means you have a 37 cards deck which is way more consistent. So, if you don't mind giving your opponent 1 additional ss with Soul Charge, Upstart is still good.
People who play upstart in 40+ decks are doing it wrong.
People who think upstart is bad in a 40 card deck are doing it wrong.
I hate having the argument with several friends that tell me upstart is a bad card because they get 1000 and you draw the next card you would have had you not been playing upstart. I also hate the fact that they always say thanks for the free life points every time I use it but when I swing for game I'm always swarmed with 3000 or even 4000 over game anyway.
So AznEyes, if I wanted to ask you to look over my two decks would you do that for me? Still a beginner but watched your videos and hoping I have some good stuff.
into the void is pretty good in infernities IMO.
Hey AznEyes, what happened to the card Graceful Charity? (Draw 3 cards then discard 2)
What cards should i add to my Ojama deck with Junk Warrior and the Sandayu Racoon Number Xyz card?
How good are any of these in Madolche? Ive tested out both pot and cardcar D (both in the same biuld) and have topped locals a couple times but after I took them out for more backrow ive found my self topping every single locals since. What about reckless greed and upstart?
"Upstart goblin" being associated with "consistency" and "drawing key cards" is so shallow. There have been regionals where people talk about their deck profiles and play the upstart to draw into their key '3' of. Ironic especially if they run other 3's of in their deck. They have as much a chance of drawing that as well that that key card they want to upstart into first turn.
Upstart is only as good as the card you drew to combo with your current hand. If what you drew into doesn't combo with what you have to make an explosive play in the next turns, you're screwed anyway. And this is even worst with decks that have multiple ways to search. Upstart in dragon ruler variants were viable because rulers can search you tuners or level 8's, which the deck also plays multiple draw outlets like consonance and trade-in, along with other one ofs like seven sword and/or gold sarc. So getting a fixed hand early game to help set up to go off with combo pieces is pretty good. So Upstarts are not the be all/end all for a one-for-one card unless it leads to big damage/stun with those early game pieces.
Cardcars I've always liked and OCG has since its release (as common I believe). Fuck it went in nearly everything. And in combination with duality, makes for a really good first turn setup.
Reckless Greeds have to be supplemented by a draw engine or an alternative search/way to get a reliable threat out on board. Otherwise it becomes too inconsistent if you cannot stack it asap.
the concept is that Upstart Goblin is basically a "skip this card" card, essentially making your deck a 37 card deck. if you need one specific card in your deck first turn (IE, side-deck cards) a chance of 3/37 is better than 3/40, however small.
***** first off its a virtual 37, not an actual one. If you need a specific card, the chances are still small and insignificant and for some decks the results are absolutely meager than actual combo decks that turn that 1000lp for a topdeck into something additional draw or something else.
Grade2efficient ultimately, I agree with you. I would much rather have either search power, constant draw power (something similar to Maxx C, where one card could potentially net you multiple) or Pot of Duality (it kinda falls between Draw Power and Search) but I was speaking conceptually.
that jar of greed tho,
Hey AznEyesWhiteDragon would you recommend running reckless greed in noble knights? I am running three pot of dualities but am still having consistency problems... what do you think ya or nay?
How should I add consistency to my evilswarms I'm thinking triple upstart input?
You can't skill drain cardcar d.
True
That's a good question that many players don't know maybe I can clarify for you. If skill drain is face up it doesn't stop monster effects from being activated and once an effect is activated its cost must be paid before its effect can be applied. Cardcar D will activate its effect and its cost is to send itself to the graveyard then its effect activates in grave same thing for rescue rabbit and even an XYZ if you wish to activate the effect to detach a material to send the material to the grave you can but the monster on the field will still be negated. Another scenario with fiendish chain if you summon cardcar d and your opponent chains fiendish chain you can then activate cardcar Ds effect then its effect applys in grave and you would draw 2 cards. Hope that helps out
If macro cosmos is active the material will be banished because ANY card sent to the graveyard is banished regardless of what it is. However, if d fissure is active the material will go to the grave because technically the monsters that are used for materials are not considered monsters anymore and when removed from the xyz they go to the graveyard. Good question if you have more I encourage you to go to the Yugioh wikia page and look up a card that you might have questions regarding and look under the rulings section more than likely you will find an answer to your question.
Thai would upstart be good in bwings I already have 3 duality 1 cards for black and whirlwind but would 3 upstarts help?
In devpro if u use mind crush and look at the log u can see there hand
I just run three pot of greed, I always get the best reaction at my locals when I play it. It's this look of triggered ygh players. xD
I'm going to take a break from playing the game since it seems like it's just punishing me for bothering to play it again. I have a Psychic deck but it just feels like even when I did thin it down to would probably get obliterated by decks that are so focused on having high speed that I can't even have a "winning isn't everything" mentality and just have fun. :-(
Also, I thought that it was funny that one of my friends nicknamed "Number 62: Galaxy-Eyes Prime Photon Dragon" as "Dragon Jebus/Jesus" but now that I look deeper into it, it does sound like it's making me more discouraged from playing the game if taking a break from the game won't even work out.
skelengel is a flip monster that draws a card, im not sure what the downside to this card is, can anyone tell me?
you said if you activate three reckless greeds you only skip two draw phases and they don't stack is that the same for two reckless greeds only skip two draw phases?
Thanks it will make my deck faster now
When I was little I traded my pot of duality ultra rare for a stupid reprint blue eyes, and now I realize what a mistake that was
you're probably still little if duality was around when you were a kid
i thought card car d was a mouse trap
azneyes what card should i use in constalers
What should i run in synchros if i want to first turn quasar then otk?
Azneyes, its called Upstart HOBAN.
upstart theory
how to add consistency= put 3 Upstart Hoban and 3 Reckless Hoban in your deck...
Whats about Supply Unit? Its the best Card for draw power...
DerZeppterdesAldi Not really, unless you are using a deck that has effects that destroy your own monsters (Scrap, Fire King, Yang Zing, etc). If that's not the case, the only one who can usually trigger Supply Squad is your opponent. And if he has some brains, he will avoid destroying your monsters until he can finish you out, or until he manages to get rid of Supply.
Antonio H. N. Muniz Yeah but even if he mst it its 1for1 and untill then you buyed some time. Supply is always a good invistation of course it can clogg if runned multiple copies but its a very broken card you must agree everytime someone plays supply your first priority become to get rid of it besides you can always plus since most eff are based on destruction only a view are returning to hand or banish. Supply Unit is for sure a serious tread to play against or can mean a lot of pluses if played by yourself. The best part about supply in my opinion is that you dont have negative side eff you dont have to waste a normal summon like card car d or anything else and you benifit from its eff permanently without any cost thats what makes this card so broken to me and I wondered from the beginning how such a op card is unlimited...
It's downside is the fact it is a continuous spell, pretty much, like Shard of Greed. Like, it is good, but depending only on it for consistency isn't good if only your opponent can trigger it.
Antonio H. N. Muniz im tiered argueing with you do what you want
DerZeppterdesAldi Supply unit is pretty shit unless you have multiple on the field. It's the best in the game if you have multiple.
Anylove for the shard of greed?
Good mst bait
reload?? thanks for reminding me of reckless greed and cardcar
Is cardcar even still playable in decks? Would it work in my old fire fist
PSYframes..
My luck brings me with the first upstart goblin the second every time! so i don't run it at all....
azneyes can you help me with my marik grave keepers deck
Would the spell card Double Summon work with Cardcar D's effect?
+Wispy Druid As long as you perform both normal summons before activating Cardcar D's effect, then there is no conflict. Both summons will be normal summons so no issue there. Cardcar D does end your turn as soon as you draw your cards though, so you can't summon/activate/set anything you draw.
having problems with consistency in a photon/galaxy deck, since if my first xyz gets stopped, I´m pretty much done, cause I have no cards in my hand.
Any tips ? :D
Well, if you run swift scarecrow, Cardcar d, and Redox, it makes a small stall/draw engine. But maybe play honest or something. I need help for this too in my hieratic deck.
Solemn is back at 3!!!!!!!!
otk stands for one turn kill ?
what about cyber valley?
I run a melodious deck, what cards would help considering they're all light cards?
Definitely upstart goblin. Its all about locking the field so you need bloom diva and aria. You should also run honest if you are not already :)
Thanks!