Perfect video for a slow learner like me. Thanks for everything, I love goat format but suck. I'm old but love Yu-Gi-Oh. Thanks again, and if I'm ever a pain or ask a bad question in a live I apologize. All the best!
You know I just found this, and after playing goat control for the first time in forever, I finally have a good description as to why goat control is difficult Scapegoat is a deceptively difficult card to play in my opinion, and like you said, it's a deck with a lot of options that are situational and have potential, but on the whole worse in raw card quality, in addition, you probably only have room in your build for 1 of each of those situationally powerful cards
The other thing about chaos turbo that I don't think you mentioned is the fact that you generally are winning in less turns compared to playing a control deck. There's more draw cards which are usually pretty straight forward and the more turns the more chances there are for misplays. I think you're right about warriors. I used to play anti meta back in the day (2010-2011 modern yugioh) Alot of it is just normal summon a monster and set stuff which is why people think it's easy. In that regard it is but then you have to figure out when and where to burn your resources. So as far as what you do on you're own turn it's not super complex. How you respond to what you're opponent is doing can be which is why I see putting warriors in average. You're comment about the turn 1 blade knight is a good point. Most don't want to set sangan/serpent for fear of crossout but if they know you're running blade knight, mystic swordsman lv2 etc. then they're going to start trying to play around that
So, another thing about goat control, generally it's a deck which has lots of ways to counter the opponent, the problem is that if you have an answer to something specific, you probably only have a single answer to it Another thing is during sidedecking, knowing exactly what to take out can be a little weird considering what goat controls general game plan is
You should make a video on how to play around Mirror and Torrential, and also on how to guess what face down spell and traps are. I find that if the opponent has not played MF or TT, I have a tendancy to assume that they have it face down, which leads me to be too cautious. As far as guessing backrow, I have a hard time knowing when they have Saku, when they have MF/TT, and when they are just bluffing.
MF and saku are usually set to accompany a caller/puller/assist monster, that's what I found most of the time, to protect.. While torrent & dark hole are usually used to eliminate huge threat that otherwise can't be eliminated using targeted effect.. CMIIW
It's mainly just taking risks based on probability. Same with heavy. You might go, alright let me set 2 or 3 if they have the heavy then that sucks but if they don't then they're going to have a hard time playing around this.
playing cat well you're very resource constrained. Have to be able to read sets or else you could crash into a spy rather than a faith, when to go all in etc. Like cat literally can get 2nd at worlds but average player doesnt even have 50/50 W/L ratio when using it. I think that's an auto hard.
chaos turbo average/hard imo it's just somewhat forgiving (game 1 or with a great hand) so you don't see the missplay and feel like you're good at ygo. When to use discard trap without fodder, when to summon flip in attack mode, spies position or attacks, setting or not setting, when to solemn, when to summon sorc and aggro when to stay in the control mode etc.. It just feel easy because it's the deck with the best hands. But the average and clunky hand can be hard to play. Same thing for the bad matchup. Even the mirror can be quite intense if you both end up with average hand. There's a reason why the majority of players play it and don't do well with it.
I'd argue panda burn is almost hard. I'm a Goat/Chaos Control kinda guy, and After teaching someone who doenst know how to build/play a burn deck how to play the deck, there are a lot of pitfalls for the newer players to fall into. I'd say especially in the pre-heavy storm game state. Knowing how and when to put the pressure down and how to limit your opponents answers is tough when playing burn because it's easy to run out of resources otherwise.
Maybe next time you can distinguish between how difficult it is to 1.play the deck at a level at which you can win with it (against a random player) and 2. play it optimally. Maybe a deck like Chaos Turbo is easy for a beginner to use and be able to win with on the ladder, while being hard to win with in a tournament. Sort of the difference between how difficult something is to learn compared to how difficult something is to master. Some decks might be difficult to learn and difficult to master.
My two GOAT decks are Zombie & GK’s 😆 Apparently, I play this format on easy mode. Zombie Control what I actually play is extremely difficult. You are trying to gain advantage off of the Agro zombie strategy while also using the GOAT control part of the deck as your defense. You are a balanced deck, but weaker than other agro decks or less resourceful than goat control decks. As for GK’s. It’s straight forward vs regular decks, but reason, chaos with outs like raigeki break & Wing blast hard to deal with, and Burn. This deck can be tricky and it’s all in how you build it. The easy GOAT decks are the most winning decks because they obviously have an easier time winning. Zombie & GK’s I think have a hard time winning. Argo Zombie I think isn’t all that good.
I found warrior to be very easy. It is very straightforward. Surprised that you all think differently. I normally play rogue/original decks which are hard simply because you dont get a lot of experience playing against them.
I agree with you on most of the choices. However I would've put Warrior on easy, Reasoning Gate on hard and Library FTK on hardest. I actually think it's the hardest deck to play in Goat Format, harder than Goat Control, which deserves to be one of the hardest
I've played these three Decks and I'd rank them in the following order: Library > Goat Control > Reasoning Gate. The hardest part of Library is knowing when to go off, which can either win you or lose the game. Partly the same for RGT, but I don't know that was just my opinion
I agree with you that warriors aren't as easy to play as some people think. It's not very forgiving if you Rota for the wrong thing or aren't careful with your Judgements.
I killed myself with judgements when I was new to the deck. I think that was the learning curve but a late game solemn can save you from losing a top deck war!
I'd put Warrior in hard. I always thought it was an extremely easy deck and then when I actually started playing it I could not stop losing and I learned just how hard it actually is. I'd also put Reasoning Gate in average. You see lots of people making mistakes with it but I think that's just because complete noobs gravitate to it since it's a fun deck/concept. Reasoning Gate decks with lots of Dimension Fusions could be in hard I suppose since you are actually doing a combo. I play with 0 or 1 dimension fusion so I never have to think about combos like that. I also feel like Chaos Turbo should be in average maybe. Definitely if you play wind blast.
@@brandonshort876 ah yes modern yugioh. Where your opponent takes 7 minutes on turn one, and locks you out from playing any cards with so many negates and you lose.
@@jackcarraway4707 it’s the namesake deck though, if you think the deck is boring it’s most likely because you’ve cut asura priest from your deck and rather than adapting for decks you complain when your deck no longer has a favorable matchup. Just my take.
Perfect video for a slow learner like me. Thanks for everything, I love goat format but suck. I'm old but love Yu-Gi-Oh. Thanks again, and if I'm ever a pain or ask a bad question in a live I apologize. All the best!
You know I just found this, and after playing goat control for the first time in forever, I finally have a good description as to why goat control is difficult
Scapegoat is a deceptively difficult card to play in my opinion, and like you said, it's a deck with a lot of options that are situational and have potential, but on the whole worse in raw card quality, in addition, you probably only have room in your build for 1 of each of those situationally powerful cards
I love the long format layout man. Thanks for the post
Great vid! Could you do a list like this based on building difficulty?
The other thing about chaos turbo that I don't think you mentioned is the fact that you generally are winning in less
turns compared to playing a control deck. There's more draw cards which are usually pretty straight forward and the
more turns the more chances there are for misplays.
I think you're right about warriors. I used to play anti meta back in the day (2010-2011 modern yugioh)
Alot of it is just normal summon a monster and set stuff which is why people think it's easy. In that regard it is but then you have to figure out when and where to
burn your resources. So as far as what you do on you're own turn it's not super complex. How you respond to what you're opponent is doing can be which is why
I see putting warriors in average. You're comment about the turn 1 blade knight is a good point. Most don't want to set sangan/serpent for fear of crossout
but if they know you're running blade knight, mystic swordsman lv2 etc. then they're going to start trying to play around that
So, another thing about goat control, generally it's a deck which has lots of ways to counter the opponent, the problem is that if you have an answer to something specific, you probably only have a single answer to it
Another thing is during sidedecking, knowing exactly what to take out can be a little weird considering what goat controls general game plan is
You should make a video on how to play around Mirror and Torrential, and also on how to guess what face down spell and traps are.
I find that if the opponent has not played MF or TT, I have a tendancy to assume that they have it face down, which leads me to be too cautious.
As far as guessing backrow, I have a hard time knowing when they have Saku, when they have MF/TT, and when they are just bluffing.
MF and saku are usually set to accompany a caller/puller/assist monster, that's what I found most of the time, to protect..
While torrent & dark hole are usually used to eliminate huge threat that otherwise can't be eliminated using targeted effect.. CMIIW
It's mainly just taking risks based on probability. Same with heavy. You might go, alright let me set 2 or 3 if they have the heavy then that sucks
but if they don't then they're going to have a hard time playing around this.
My thoughts on warriors. Easy to play but really tough to build. Toolbox is amazing but you need to know how to pack and utilize side cards.
playing cat well you're very resource constrained. Have to be able to read sets or else you could crash into a spy rather than a faith, when to go all in etc. Like cat literally can get 2nd at worlds but average player doesnt even have 50/50 W/L ratio when using it. I think that's an auto hard.
Warriors deserves to be in the hard tier for the current meta. I think your comments on aggression were spot on.
You're probably right lol.
chaos turbo average/hard imo
it's just somewhat forgiving (game 1 or with a great hand) so you don't see the missplay and feel like you're good at ygo.
When to use discard trap without fodder, when to summon flip in attack mode, spies position or attacks, setting or not setting, when to solemn, when to summon sorc and aggro when to stay in the control mode etc..
It just feel easy because it's the deck with the best hands. But the average and clunky hand can be hard to play. Same thing for the bad matchup. Even the mirror can be quite intense if you both end up with average hand.
There's a reason why the majority of players play it and don't do well with it.
I’d move cat up and flip control down but agree with rest
I'd argue panda burn is almost hard. I'm a Goat/Chaos Control kinda guy, and After teaching someone who doenst know how to build/play a burn deck how to play the deck, there are a lot of pitfalls for the newer players to fall into. I'd say especially in the pre-heavy storm game state. Knowing how and when to put the pressure down and how to limit your opponents answers is tough when playing burn because it's easy to run out of resources otherwise.
Now it is Ron Control. Would you update this video?
Maybe next time you can distinguish between how difficult it is to 1.play the deck at a level at which you can win with it (against a random player) and 2. play it optimally.
Maybe a deck like Chaos Turbo is easy for a beginner to use and be able to win with on the ladder, while being hard to win with in a tournament.
Sort of the difference between how difficult something is to learn compared to how difficult something is to master.
Some decks might be difficult to learn and difficult to master.
My two GOAT decks are Zombie & GK’s 😆
Apparently, I play this format on easy mode.
Zombie Control what I actually play is extremely difficult. You are trying to gain advantage off of the Agro zombie strategy while also using the GOAT control part of the deck as your defense. You are a balanced deck, but weaker than other agro decks or less resourceful than goat control decks.
As for GK’s. It’s straight forward vs regular decks, but reason, chaos with outs like raigeki break & Wing blast hard to deal with, and Burn. This deck can be tricky and it’s all in how you build it.
The easy GOAT decks are the most winning decks because they obviously have an easier time winning. Zombie & GK’s I think have a hard time winning. Argo Zombie I think isn’t all that good.
I found warrior to be very easy. It is very straightforward. Surprised that you all think differently. I normally play rogue/original decks which are hard simply because you dont get a lot of experience playing against them.
Ah normal summon attack
Most difficult playstyle
I agree with you on most of the choices. However I would've put Warrior on easy, Reasoning Gate on hard and Library FTK on hardest. I actually think it's the hardest deck to play in Goat Format, harder than Goat Control, which deserves to be one of the hardest
no library is deff not harder then goat control.
Library is only super hard if you're new to combo decks in general. Library has much easier decisions than Reasoning Gate as a whole.
I've played these three Decks and I'd rank them in the following order: Library > Goat Control > Reasoning Gate. The hardest part of Library is knowing when to go off, which can either win you or lose the game. Partly the same for RGT, but I don't know that was just my opinion
I agree with you that warriors aren't as easy to play as some people think. It's not very forgiving if you Rota for the wrong thing or aren't careful with your Judgements.
I killed myself with judgements when I was new to the deck. I think that was the learning curve but a late game solemn can save you from losing a top deck war!
@@JOEY805x1997 For sure! Too good not to play.
There should be an hour long video just on how to use Solemn.
I'd put Warrior in hard. I always thought it was an extremely easy deck and then when I actually started playing it I could not stop losing and I learned just how hard it actually is.
I'd also put Reasoning Gate in average. You see lots of people making mistakes with it but I think that's just because complete noobs gravitate to it since it's a fun deck/concept. Reasoning Gate decks with lots of Dimension Fusions could be in hard I suppose since you are actually doing a combo. I play with 0 or 1 dimension fusion so I never have to think about combos like that.
I also feel like Chaos Turbo should be in average maybe. Definitely if you play wind blast.
Summon Blade Knight set 5 can be challenging for sure.
Warrior is honestly too toolbox-y to really be that hard imo. Only hard if you don't know what to play in a given situation
Reasoning gate has a lot of choices to make depending on the situation and its deff harder to play then warriors.
@@Sayitsso Most of the time you DON'T summon a monster turn 1. Also the really hard part comes mid/late game knowing when to use Solemn.
@@exiledknight3961 Nah it's easy.
Panda Burn the hardest. You need to atc Hecticaly
I'd swap pacman and reasoning gate around, but that's just my opinion.
Warrior should be on easy, reasoning gate on easy.
no
You’ve obviously never played reasoning gate then
Ah yes, Helmet Warriors is sooo hard to play. New players better stay away from playing it, it’s hard.
??????????
Not only is Goat Control the hardest to play, it is BOOOOOOOOOOOOOOOOOORING.
Play modern yugioh then
@@brandonshort876 ah yes modern yugioh. Where your opponent takes 7 minutes on turn one, and locks you out from playing any cards with so many negates and you lose.
@@justinmadrid8712 if he thinks goat is boring, maybe he’d prefer the fast pace of modern.
@@brandonshort876 I'm saying the Goat Control DECK is boring; the format is great.
@@jackcarraway4707 it’s the namesake deck though, if you think the deck is boring it’s most likely because you’ve cut asura priest from your deck and rather than adapting for decks you complain when your deck no longer has a favorable matchup. Just my take.