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Helldivers 2 - Consistently Dominating Terminid Faction On Solo Helldiver Difficulty (Guided Run)
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- čas přidán 17. 03. 2024
- Consitently destroying the bugs and extracting with a lot of samples, for that managed democracy
We focus on playing heavily aggressive here agaisnt the terminid, hopefully this will help some deal with these bugs a little bit more effectively :D
Enjoy!
Timestamps:
#helldivers #helldivers2 #helldiver
Really doesn't make sense to increase patrols after downing the nests. Should be the other way around.
Taking down the nests increases patrols ??
Damn. That would explain how some lvl 9s have an impossible amount of enemies and others it feels like a lvl 5 with more elite spawns
I think it’s more complex with some kind of threshold in the way. Also, doesn’t closing nests decrease the amount of enemies spawning from breaches? At least that’s how I’ve heard it worked in HD1.
@@rara_rari From community testing no - patrols increase with no corresponding quantity decrease after 50% of hives are dead in hd2
Yeah, that's kinda stupid lol. I've been under the impression it lessened it so I kept destroying them
The mentioned post even says:
> You might be thinking, "Destroying a lot of Outposts means MORE enemies?" The only accurate answer is "Sort of" because the destruction of an Enemy Outpost also removes its Area of Influence from the world. This means that the global spawn rate might go up but being in those areas of the map no longer increases your Heat.
You can drop your supply stratagems into bug holes to help close them up when low on grenades
you can punch 3 times and the bughole is closed
@@michaelklimpel3507 no way, do you have a video of this ?
@@michaelklimpel3507 punch the hole??
if you try to punch the hole you'll just fall in
@@michaelklimpel3507loooool
Sometimes I feel at least in public matches, uncoordinated teams in higher difficulties makes it so much harder. Causing breaches everywhere instead of moving through the map with purpose and choosing engagements.
the difference is really night and day between rookies and vets. I love it when I tag a patrol so we can avoid it and someone goes in all “FOR SUPER EARTH”
Of course u are right. They surviving and not fighting together. They play in co op but playing alone...
100%
Damn randoms shooting at every single bug, staying in every fight
4 players not staying within 75 meters of each other means any time a patrol spawns, 4 patrols can spawn instead.
whenever I play, EVERY SINGLE NEST are filled with bugs and chargers waiting for me. You, nothing... empty, run straight up to the nest hole and easily throw a grenade.
Exactly ! and we get ambushed by at least 2 patrols right after landing on the planet !
did we watch the same video? The nests had bugs, but he's just killing them.
@@michri9467 No, if you go on helldive especially the outside of the nest willave a 10 bug minimun + 1 charcger 100% already there waiting for you, eider you attack the nests or not, these were barren empty unitll he started to blast the wholes.
@@dantegw yes, that happened to takibo, the bugs were just inside the nest area.
Do you mean random POIs with a nest spot? Because the bigger POI nests definitely had bugs in them, in every nest area he visited.
Wish I could get breaches that didn’t spawn 3 bile titans and 6 chargers
Right!
You are an inspiration. I started watching you when i was only in hard diff and barely confident with extreme and today i beat 2 automaton missions at the creek, so your gameplay helped me a lot to understand the game. keep it up brother!
Arc thrower is S+ tier, it's absolutely insane how it trivialises terminid runs
Gonna get nerfed . People keep saying its OP and that its meta - exactly like the railgun at launch . Now , there is a huge railgun copium squad that goes about how its "still good", "gun not bad - you bad" , "people still play it" etc . From my experience , the only ones that do are the people who have PS5 glich and use it too cheese bile titans . Its pretty much dead on PC otherwise(since you have to work hard and risk losing the weapon/respawn to get same results as half other weapons at 0 risk and much easier) .
What Im saying is , Arc Thrower likely gonna get murdered soon . A specially , since PS5 Bile Titan bug works with it too ...
@@shadowkhan422possible, but I think it’s in a perfect spot since it’s horrible in very close range and you can potentially kill teammates that are close by, so I think it’s a good balance since it takes forever to kill titans
@@shadowkhan422 They nerfed the RG because it didn’t have enough disadvantages compared to the advantages it offered. They explained their reasoning when the nerf patch dropped.
The devs aren’t about crushing everything that somebody online calls the new meta. They just want powerful things to have costs and weaknesses, like taking up a backpack slot, or limited ammo, or only being great against certain threats.
Arc Thrower already has advantages and disadvantages. It might get retuned a bit, but I doubt it will get murdered.
I don't think so. You risk teammates too much and it's rate of fire still makes it hard to take masses of heavies. It's good at small mobs but I was side striking a Hulk Brusier and it took like... 16 full charges to the side of it's body. We'd cleared the drop and it got stuck in a rock so I picked at it.. but it took SO long. That being said, that's the problem. It's great vs small, but on helldive you get 50 % small, 50% heavy.
@@chaywarburton3488people think a weapon is balanced because even tho it’s a horde clear weapon it doesn’t immediately kill heavies. Insane copium, it’s by far the strongest tool in the game. The fact that it even CAN kill heavies is unreal for how good at small cleanup it is.
The rail gun fiasco always baffled me because it's quite a technical weapon on its own. You have to always be aware, recharge after every shot, etc. -- conceptually it's still one of my favorites so I hope they somehow manage to make it viable here and there...
Did they not only change safe mode?
It's still viable on bots. Might wanna bring a scorcher to more easily deal with striders. And stun nades make Hulks look like babies.
@@dannycolwell8028 they also lowered damage dealt to armor parts on enemies, like plates on charger's legs. So now it takes around 3 fully charged shots to take off its armor plate.
On the other hand, they lowered hp pools of charger's head, so it takes 3 fully charged shots to the head to kill it.
@@squeezyjibbs6643 ohhhh gotcha gotcha, I hadn’t really done my own research, just heard about a general nerf and let it be
I don't understand it either especially since the arc thrower is this good lol. Expecting it to be nerfed any day now according to the logic of the devs since, you know, just aiming and shooting is a very brainless thing to do.
They really need to change the way patrols work. They should be very frequent at the start and diminish when nests are cleared out.
I literally get surrounded before even getting all my strategem deployed, no thanks
I watched it on a Hitman Helldivers video and those patrols are spawned to always make sure you get into a fight. They always knows your location, they always seeks you, so you never run for 3-5 minutes just running with nothing happening.
I imagine the devs figured it would be less fun if there’s no more things to shoot at.
@@C.u.d.sYeah, it would also make the sensation of a successful extraction non existent if the mission lost half the enemy fighting force. It builds on tension through a long mission.
The devs said the patrols increase the longer you do a mission. The longer your in enemy territory and they know you’re they’re they would ofc keep raising security. You have to think of the game as we’re a 4 man special ops squad. We are supposed to get in and get out in a timely manner. We’re not supposed to be fighting waves of enemies. So if you don’t want to fight as many enemies get the mission done quick.
Love that aggressive play style you bring to these missions dude - GG as always. Getting so close to the 1000 kill game!
You are My favorite Helldiver 🤘
Very well done, as always. :)
My 2 cents: you can use the supply pod to close those bug holes and if you pick up ammo supplies with a grenade in your hand, you get 1 extra grenade
A very important lesson I've learned using the Breaker against Warriors; Double Tap, lol. Whether or not the first headshot kills them, the second will. Love this game, and your commentary is incredibly helpful! I'm the type of player that wants to get very, very good at a game, so thank you for your thoughts and your gameplay! :D
In a pinch, your equipment stratagems can close nests when you call them into a hole.
11:17 Yes dude. I cannot believe that they called the railgun brainless, and then gave us the two most brainless options in the flamethrower and arc thrower. They have said some of the goofiest things. I really want the railgun to be good again. Hard to be brainless when it's a precision weapon. And having to use half your ammo to take down one bile titan was absolutely fair. Also, it had zero crowd clearing capability. Really unfortunate that it got knocked down just for being an obviously good option, whereas the arc has been the better option all along.
Duuude, imo the rail gun is way more fun to use than the arc/flame as well
It's still good, I use it against automatons. Skill issue.
The Arc Thrower is certainly brainless (when there's no risk of teamkilling), but I don't think the Flamethrower is.
It requires a lot of focus due to it being easy to burn yourself/allies with, and you need to preemptively set the ground in front of out-of-range enemies on fire to deal optimal damage (also it's pretty hopeless against Hunters and Stalkers, so you have to put it away a lot).
IMO, the Railgun is still good. It still blows the armor off of Chargers. Can still kill Bile Titans with it post-nerf. Still obliterates tons of bots too. Just requires you to use unsafe mode now, making it risky like many other support weapons/strategems.
@@erhardwei2721 Its good against Automatons however did receive a decent damage decrease in unsafe mode. Then again I see players 2 shot BTs with it. No mater what I do with it always a 5 head shot + for a BT so maybe the inconsistency is less of a skill issue and more of a server connection issue. Sometimes a charger can take a rail cannon strike, 2 on point 500kgs and a laser orbital and the dam thing is still going looking like it has taken no damage. Still a fun gun and still good.
The arc thrower is unchanged they didn’t nerf railgun then give us arc thrower, the arc thrower has always been good.
Hey Takibo! Love the way you do your content. Walking us through your thoughts with gameplay and tips. Helps us all be a better diver!
Your videos have helped me get so much better at this game. I would love to see more diverse load outs!
META = Most effective tactics available. They will always exist.
Meta is not an acronym. It's a shortening of the word "metagame", which refers to the 'game' of determining the optimal strategy of the larger, actual game. 'Meta' is a commonly used prefix that refers to self-reference - for example, metacognition is thinking about thinking. Meta comedy is comedy where the joke revolves around comedy itself, or the context of making a joke. Likewise, a game's 'metagame' (which we call simply 'the meta') is a self-referential evaluation of the most effective strategy for playing a game.
@@bigidiot5881 😑😑😑
@@mikieswart name checks out on that fellow xD
@@bigidiot5881 Are you seriously trying to teach a class on words? He can make it whatever he feels like.
You need to change your handle to "Thefunpolice" cause you're a fucking buzz kill.
@@terrorhuhn9192he's right, but he didn't get the gamer acro :-)
Bro your videos very fun to watch
THANK YOU for this Video! So much good information in here. I love that you explained how to stagger the Bile Titan, and to ignore nests and such. After watching this I've been successfully evac'ing on Difficulty 7. I'm literally only playing this difficulty to collect ultra samples, and it's been going great thanks to you!
Patrols being more frequent after holes destroyed makes sense. Yall think of them as spawners cause yes they technically spawn enemies, but they're NESTS. The world is inhabited by bugs. They choose a hole to call home. The bugs are able to detect sound. If the bugs of the world suddenly hear the explosions that reverb underground their obviously gonna wanna go check the area since their homes suddenly made a huge vibration. The nests don't spawn shit. They just hold a couple of the MILLIONS of bugs from the planet. But for gameplay purposes it just looks like it holds endless amount.
Irl example. All the humans on our planet. Would we not flock towards an area if our neighborhood suddenly made a giant explosion sound or we saw fire coming from it ? Houses don't spawn nothing. They just hold a couple humans who inhabit it. And the more neighborhoods that got fucked up, the more people from afar would come to see wtf is happening.
No, i would very much go in the opposite direction of a large explosion, thank you have a great day.
That’s great and all but then there’s pretty much no practical reason to destroy nests if all it gives is some xp and req slips.
Would love to see the video with least used stratagems like you suggested. What could also be fun is a purposely bad setup with your least favorite weapons and stratagems but still going for an extract. Love your commentary videos keep it up dude!
Dude, you are dominating with that arc thrower! Makes me want to get better with it.
I love calling the Resupply in front of a bug hole to use the resupply itself as a "grenade"
Arc thrower was already good, but recent patch make it literally the only support weapon choice:
1. bug composition change into more small bugs.
2. charger head hp nerf.
The charger nerf is huge, that arc thrower can kill charger pretty easy now is very big factor.
Arc can deal almost every bug units, especially most medium bugs are also pretty weak to arc.
The only weakness beside titan is stalker, but you can just use primary/secondary to deal with them (although not easy too).
The only good of flame thrower is it can kill charger pretty quick, and only it.
It's not good against swarm, also useless against titan, worst it can easily kill yourself.
Oh and it's also very useless against spewers, while arc can easily snipe those.
Hey takibo, another solo player here, we run similar loadouts but i personally switch from the shield to a 3rd stratagem (usually eagle airstrike for nests) and i run either +2 nades or stims or the 30% increased throw distance light armors.
Currently, i am testing 3 stratagems (railcannon, 500kg, airstrike) + backpack (shield vs laser rover), somewhat RNG playstyle as you depend on POIs to give you your support weapon (hopefully either arc, flame, or rail). I believe it has potential, and i recommend dropping on the extract zone as there usually is some form of support weapon there which can help reduce the strain on your primary/secondary ammo
I thought you couldn’t Que as solo that it’s just forces you into a random group only reason I haven’t bought it
@@denith969 just have to set your matchmaking settings to friends only
@@denith969 you can play full solo if you want just set the matchmaking option to friends only
I wonder why my enemy distribution looks so different compared to yours. I usually play on 7 solo and am very familiar with 3 or 4 simultaneous bile titans. 5 chargers back to back. Over 20 bile spewers in one bug breach. 30+ hunters. This video makes helldive look like an easier difficulty than sewerside mission
Yeah I was trying to figure out if level 9 on pc is different bc on p5 its not nearly this easy. This looks like level 4... maybe 5. Only one charger at a time spawning... ???
From what I've heard, lower difficulties get harder if you're at a higher level. I might be wrong though.
He usually stops the hunters and other bugs before they call in bug breaches and reinforcements. Makes the enemy count a bit lower and easy to control
@@NoHands46 That could be
Takibo: Wanders into an empty nest, throws a grenade and leisurely picks up 8 samples
Me: Can't even get near a nest because there are too many bugs, and when I do clear it there is maybe 1 common sample
45 minutes of soothing Arc Blaster thunderclaps ⚡️
Definitely appreciate the commentary as you play. Hoping I can get over my skill issues and be even half as good as you are one day haha 😅
I want to say the ceo was talking about the railgun being mindless in group play. 4 people than can two shot any charger leg and then kill them in a few shots, or any mix of those 4 people doing that together is pretty damn easy. With an arc thrower in group play you can't just shoot whenever and where ever you want. You had to reposition around your team mates, you have to pick good choke points, and you have to be mindful of what they're doing. In solo of course it's mindless because you don't have to worry about it's only downside. The rail gun had no downside.
Definitely a higher possibility of kills in groups. The patrols and breaches are larger in numbers, hives spit out more frequently when clearing nests, and if the group separates, more patrols can spawn. For example with two players, stalkers spawn twice as quickly. With three, they spit out two stalkers a time… and with a full squad they spawn twice as fast two at a time.
Brilliant. I recently made a guide video about how it's often better to stand your ground than to run away, and you're a living example of that sentiment. Granted, not many are going to be as good as you, I'm certainly not. However, if you can do this solo, then other people should be able to do it in a group of 4 if they stick together.
I really do hope they revisit the railgun as right now it’s just not worth it since you technically can use it but it’s just not worth it with the amount of effort you need to put into one charger to kill, maybe just make it viable enough to deal with chargers, the arc thrower is truely easier to use compared to prenerf railgun and I hope they don’t just nerf it into the ground but make other options more viable to run.
everything is still very viable, this game is not made for solo play whatsoever so obviously most stuff isn’t gonna be all that good for trying to do everything on your own
"I'm not much of a stealth guy."
Having just watched your Automaton video, you could've fooled me! 😆
What do you mean they nerfed 500kg? There was nothing on patch notes about its. It still one shot Tirana normally
I’d love to see a sidearm only challenge, especially cause I think there is an achievement for using sidearm only for an entire mission (think it has to be 7-9)
You can 1000% use stratagems for the challenge (apart from support weapons) so you aren’t just playing running simulator the whole time haha
All in all, love your content man, keep it up
It doesn't have to be 7-9, it just has to be above Hard difficulty. I got it quite easily a couple of weeks ago when everyone was spamming the Automaton defence missions, the turrets destroyed everything and no-one fired a single shot.
You gotta love it when you’re waiting for an emergency extraction and your own ship blasts you away while landing ruining the entire dive.
Love the videos, keep it up! Would enjoy some stealth automaton content every now and then but if it’s not your play style I get it.
Pro tip: on some of the nests when you are out of grenades, you can call in the resupply (or arc thrower, shield backpack etc.) on a big hole and it will close it. Could save you a nade
Been watching your content regularly ever since i subbed to you like a couple of days ago, so you cant imagine how excited i am that you posted this video just as i got into bed. Now i can watch this comfortably. Solid video. Also the arc thrower is insanely good against bugs. Ive been rocking it lately with the guard dog rover and its come in clutch for me alot of times. You can pretty much choke some bug breaches or just enemy patrols if they spot you if you just zap them from a distance, sorta like kiting.
8:56 “I’m not much of a stealth guy” Arc thrower: ZAP ZAP ZAP ZAP ZAP 😂
love the vids bro. how do you fire this arc thrower so fast? mine feels like it takes longer to shoot back to back lol
Challenge kit: Geneva suggestion
Loadout: incendiary breaker, any sidearm, incendiary grenade, any armor with +2 grenade capacity.
Stratagems: orbital gas, eagle napalm, 500kg, flamethrower
Objective: spread managed democracy on helldive difficulty. For added fun go to Hellmire
The Reddit post is titled "Let's talk about patrols" if anyone is looking for it.
Also you run by so many samples it's wild you don't see them. At that big nest you ran by the same group of rares three times!
7:38 100% right on this. I'm tired of people crying about "don't fight everything!" these same people will run a huge swarm into you because they insist on speedrunning all the objectives
And thats why you will stay bad at the game
takibo casually dropping to terminid infested planets as if it was a Pleasure World from 40K
Loving the videos, you are correct. If a solid 500k or a rail strike fail to kill a bile titan, you can finish them off with the arc thrower
loving these videos man. keep it up 💪🫶
You can call blue stratagems (backpack, support weapon, resupply) in nests to smash them. Throw them inside just like a grenade and the drop pod will destroy the nest.
This guy is the pride of super earth
The arc thrower feel so good to use right now, I hope they don't nerf it lol
Great run btw.
They should buff everything else so it feels as strong
what makes arc throwers so good is that it can kill chargers with ease despite also being great at crowd control and requiring no ammo
If you’re ever stuck on the last two/one bug holes in a nest, you can call in a spare backpack or support weapon to destroy it
Id like to see a stun grenade build. I can kill a charger with 1 stun grenade by circling to back after it is stunned and shooting the orange butt with a scorcher. Stun grenade also makes other strategems more voable, like Eagle Precision Strike or dropping blue strategems on heavies since stun grenades can hold them in place, even chaining stun grenades if you wish
Bringing scorcher, stun grenade combo, allows me to use other support weapons like Stalwart for hunter crowd control. Since I no longer have to bring a strategem specifically for chargers, it opens up a strategem slot for something else
let me take my Liber-Tea and watch this amazing video.
I have noticed that you mention a nerf to 500kg in multiple vids including this one and am curious what you are referring to? You consistently took down bile titans around 5:50, 9:30, 35:35, and 40:10 with seemingly no issue and the impact didn’t seem too require much precision.
Helldivers 2 Devs:
- Removes “brainless” play styles✅
- Introduces a near BRAIN ROT inducing playstyle (running simulator 9000) ✅
- buff the piss out of a weapon that requires 0 aim, 0 skill, 0 ammo management, + No threat of overcharging.✅✅✅✅
- Absolutely NO attention to the countless bugs/glitches associated with the mech suits blowing up for no reason, disconnection issues, the water death glitch where you dont die, weapon loadouts resetting every login, No new upgrades making sample collection pointless, no new stratagems making money & leveling up pointless, like DUDE, WE’RE STILL GETTING TRAPPED WHEN JOINING ANOTHER SHIP OH HELL YEAH WOOOO✅✅✅✅✅✅✅✅✅
… & dont even get me started on how an autocannon sentry can demolish a charger in 2-3 shots, but my shoulder-fired autocannon shots dont do anything, just bounce off like rubber. 😂
But hey guys, we got 3 armors with the exact same perks for the second time, & a laser pistol that no one asked for. 😴
At this point… it sounds like im describing a game devoloped by the likes of DICE (bf2042 flashbacks) but nope…
Helldivers.
Pro tip if you have 3/4 grenades and you resupply with one in your hand you get 5/4 and you can put the extra one back same with the armor that gives 6
The existence of the jump pack makes disabled steering on the drop pod pointless. I routinely use the jump pack to get on rocks where bugs/bots can’t reach me. They already have a system to reach you with bugs… if you’re stationary too long in a place they can’t path, they burrow into the rock and teleport beside you.
man that arc thrower clicks are just too consistent
the arc thrower is really op. I cannot wait for devs to finally fix the crashes it causes so I can use it again
Followed these tips and completed my first Impossible level mission ever played with minimum casualties.
your commentary about the railgun and the arc thrower is so accurate. devs weren't happy that the railgun was used the way it was, yet the arc thrower is far and away the most "brain dead" weapon to use.
not complaining, I love arc thrower but the railgun should've never been nerfed and all the other support weapons could've received their respective buffs, making the game more balanced and enjoyable overall.
You mentioned 3rd place being the disposable anti-tank, why not a run with that and see how you handle it? Thumb up this post so he sees it guys :D
EATs and autocannon combo wombo!
I'm gonna be honest I almost find helldive easier than lower difficulties in a lot of cases vs terminids simply because it's more big guys that are dodgeable and less swarms of hunters
One quick trick to close more bugholes is to call the resupply into them
a decent vid idea would be basically the same thing but show meta loadout and strat against the bots and every time they patch you have 2+ vids you can make every time to update the "meta" love the vids keep it up
A kinda useful tip is you can actually melee hunters to death in like 2 hits in the face or back if you hit legs or armor it takes way more but it still staggers them for a sec so it can be nice if one gets to close when you have arc thrower out and don't feel like switching or it can stop them from hitting you. Just gets harder to use when there's a lot of them real close.
every automoton mission feels like D-day because everytime i do one, one my teammates don't even do the bare minimum for stealth
you can take down a heavy nest with one resupply. Use 4 grenades. then use the Resupply itself to destroy a bug hole. that’s 5 down. then use resupply boxes to refill nades
The devs want us to have fun. This game caters towards players that find fun in a challenge. Trivializing the challenge for a little while is fun and all but not good for the long term health of the game. So I completely agree with you. Don't be afraid of the devs. If they nerf the arc thrower it'll be for good reason and **hopefully** they'll give us other fun tools that fill the gaps left by any potential nerfs. Rn I really just want a support weapon that's effective at killing heavily armored targets like chargers and bile titans without being clunky (like the EAT) or requiring a backpack (like the autocannon)
After the railgun nerf they badly damaged player opinion of their intention, especially their childish replies on social media sites to people complaining about it and questioning the choice to go back on their implied word regarding “meta.” (They had previously said they were unconcerned with meta)
If they nerf it, frankly I don’t see a way for them to do so without making it useless. If they lower the damage, things will get to you before they die even in small numbers. If they nerf the fire rate you will just get swarmed. The only thing they could nerf is the range or possibly number of max bounces. Frankly nerfing bounces would be a buff since you would be less likely to hit teammates.
Always looking forward to your vids Legend.
BTW, you can take out the bug holes with the resupply, and you can carry 5 nades.
"Did he just spawn there? Didn't I just look behind me?" Takibo did, in fact just look behind, right where the approaching BT was silhouetting. Fair miss though. He looked like a nice pointy rock.
Just found your channel. Love the content, keep it up dude!
Is there a link for the How-To Reddit post you are talking about?
Challenge suggestion: Taking on 8/9 with a Level 15 or Level 10 loadout.
I love the new destraction ability :v yellow one🎉
Again, your clips are awesome info, im learning to mimic your play style and it's helping me. I though you said fire was king though? I tend to approach them too much and I see you taking distance and that is key for survival, But i had hunters jumping from horizon right next to me they have to tone that down a bit.Great work my friend, keep it up. 🎉
So entertaining to watch. Do you stream on twitch or CZcams at all?
The arc thrower actually stuns every type of bots exept tanks and other vehicles ofc so I feel it's way better against them, ESPECIALLY BERSERKS its soooooo good against them and the shield devastators omg. Against bugs I always get overwhelmed...
Really surprised that the shield is so usefull for bugs because since the description mentions getting shot at I thought you could only use it against bots
The shield emplacement can bounce bile titan spit back at them, killing them. It also stops chargers mid-charge and distracts most enemies from you.
tips like, railcannon + 1 nade to get rid of a bile titan or 6 arc thrower shots to get rid of a charger are super helpful btw
you can drop ur supply pod or any pod on a nest to kill it.
reload b4 u pick up supplies.
challenge use the machine gun strats.
You can use blue strategems to close nests. Put it on the inner lip of the nest where the red light is still intense with rocks embedded in it, on the side wall
I like the arc thrower “meta” more simply because it can be a detriment to your team if used poorly, and sometimes even if used normally. Having a tangible drawback is healthy
If you have a grenade in hand when you take a resupply, the game will let you go 1 grenade over the cap. This still works as of today :)
How would you feel about a series taking on user picked loadouts? Comments leave a list of required armor, weapons, and/or strategems, you take the one with the most likes and see the hardest difficulty you can finish with it.
eg:
Bots or bugs
Any primary except SMGs
P-4 Senator
Any nade
Any armor
SH-20 Balistic Shield Backpack
Any other strategems
If you've got sidearm ammo, you gotta have the shield up.
I saw a video of a dev saying that the orbital gas can close bug holes, it might be useful for clearing out the bigger bug nests. I havent personally tried it however so cannot confirm.
I would love to see a classic helldiver drop. Starting armor and weapon/stratagem layout but on helldiver difficulty. If possible lol. Proving that even the basic foot soldier can do it with the right skills.
Not sure if this has been said, or if you know this - but if you hold a ‘nade when you pick up more, it will let you hold 1 more than your max.
Think it could help in situations where you have a large nest!
Don’t apologize for running arc thrower and breaker. The devs really need to answer why I would ever run anything else without nerfing those two guns into the ground.
25:09 the reason why u couldn't get up is because u had "Slowed" status which disables sprinting and thus the "auto-get-up" function is disabled too. U have to use "prone" button to get up in this situation
Railcannon was mainly nerfed because it was performing very well against bots, not rlly against bugs, arc thrower always was bis for bugs whereas it struggles against bots. We might possibly see an upcoming "hotfix" to arc thrower in the future towards the half charge spam, that would be the end of it
If you shoot Bile Titan in the face right as he emerges, or you shoot him from vantage point on the level of his head or better yet, above him, you can literally 2 shot him with Arc Thrower. I've killed so many titans with 2 shots from above that you would not believe. They go down like flies
20:03 PSA the bile titans have learned 1000% cloaking techniques
wow Knowledge sure is king
If there was ever a player to be worthy of SUPER CITIZEN it would be you
I don't get it. There's almost no bugs on your playthrough. I tried to solo a difficulty 5 mission the other day and I couldn't even get away from the first objective because patrols constantly rolled in with 2-3 bile spewers in them and at least 1 charger. When I finally just gave up I was reinforcing with 2 reinforcement tokens remaining after being killed while there were 3 charges and about 8 bile spewers, and way more hunters and scavengers. And no, it wasn't during the terminid spore event.
Rocket pods are my goto for biles. Small cooldown, like 5 uses before it has to rearm, and has the same dps as the railcannon on Biles. Can one shot if they're unarmored (shooting off armor with Arc) or if it headshots. Been running it and its doing wonders
Game devs;
-Yo we made an awsome multiplayer game!
takibo;
-No you did not.
Video idea: Achievement - Hold my primary, I'm going in!: Complete a full Hard difficulty mission or higher without anyone firing their primary or support weapon. But try something harder than hard :)