Helldivers 2 - Fire Damage Is BUSTED Against Bugs (Solo, Helldive Difficulty)
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- čas přidán 10. 09. 2024
- Testing out the full fire build. Obliterating all bugs on sight!
Over 1,000 kill personal record this game finally :D
Enjoy!
Timestamps:
#helldivers #helldivers2 #helldiver
The incendiary breaker is essentially a flamethrower in your primary slot at this point. Insane
It’s so good I don’t need to bring any support weapon for the defense bug missions.
Nah, the fire damage isn't as great with the breaker incendiary. You can't kill chargers with that. It is great against small horders, though.
Icendiary breaker + EAT or Quasar or Recoiless and you are set!
@@GooiYingChyiI sure as hell hope you can’t kill a charger with your primary lol. It’s still way too strong atm
@@GooiYingChyi they buffed the fire damage over time (maybe, i think)
Nooo! Don't show the world the power of fire!
On a serious note, glad to see fire getting some spotlight now. It's been enjoyable for me if my friends watch out for my flames.
Flamethrower on bug breaches just melts everything, I hope they keep the damage where it is because I've really started enjoying using the flamethrower
I'm pretty sure they will introduce fire resistant bugs on some planets, just so you can't run a certain build for everything. Would be a cooler way to 'nerf' the fire builds as well.
@@nyth5167nope
@@nyth5167 That would be hard to do lore wise since eh the bugs produce e710 aka oil...
@@minecraftfirefightercould always write some loophole like maybe due to their fire resistance they have different blood lol idk
A quick tip to locate the stalkers lair, as soon as you see one, open your mini map and start pinging towards the general location you saw the stalker come from and eventually it’ll get highlighted for you
there is also a general shape the different stalker lairs have on the map, so you can spot them from anywhere if you know what to look for (as long as atomspheric spores arent there)
I presonally love how this planet looks, the constant red mist makes it feel so hot, i'm burning just watching it, and weirdly enough i love planets where you can't see more than 2m away, it gives so much ambiance
Fog so cinematic
Your helldivers content is easily my favorite ^^
takibo’s an 80s action hero irl
Got a 550 kill purge mission on 8 with napalm and arc thrower. It’s so nice to be back fighting terminids lol
I’m not a big gameplay watching guy, but something about your videos is very entertaining and engaging
Hope they fix the DOT damage in multiplayer not affecting anyone other than the host for certain enemies.
I use the flamethrower pretty often and I always quickplay. I don't see any issues, the bugs take proper dot damage.
@Siddios nah there's a bug.
@@Siddios They do not, flamethrower base damage is still high enough to kill fast but the dot deals less damage than host.
@@Siddios dot damage or direct fire damage from flamethrower?
@@vanher282 Dot damage. Holding down fire on a bug-breach will net me more kills even after I run out of ammo. If it's many small guys it's not uncommon to see the killstreak go from 20 to nearly 40 while you reload.
He said it... one of the most feared units the pyro Firebat. "Need a light?"
Unless I'm mistaken, liberating Hellmire won't be the end of the bugs. They still have over two sectors worth of planets. I think all Major Order's up until the next war bond drops will be focused on us liberating the rest of the bug planets. The three planets in our current MO are just the start
That's what I was thinking too. I think he goofed on that part, still a great vid though.
Yea exactly, they have two sectors completely under their control still, this MO is just setting up fuel farms.
Love the videos, dude! Whenever I have a real rough mission and think how impossible it must be I just check out one of your videos and get a glimmer of hope.
Incendiary breaker is 1 shot kill on hunters with fire damage and amazing against shriekers. You can kill a charger with the fire damage of 1 mag if you're patient enough but not practical. The fire dmg boost isnlit 🔥
There's no way that's viable... fire DoT hits the main body, and the charger's main body has 90% resist to anything that isn't explosive. That must take _ages._
@@Sky_Guyincorrect, the only part of a charger with 90% damage resist is the unarmored portion. The armored portions don't. It's just that fire damage ignores armor
Congrats on the 1000 kills dude. Been watching you get closer and closer to it for a while now - GG as ever!
funny thing is they buffed fire twice probably because they didn't realize burn damage is only working if you're the host
@@leeham6230 the flamethrower kills chargers fast because its direct damage ignores armor and the leg doesn't have much hp, not because the fire itself kills it.
You can test this with any other source of fire, it will take forever to kill a charger.
@@leeham6230Flamethrower killed chargers just as quick pre patch.
not host network host
Fire damage is not busted, it is simply where it needs to be finally.
Love how he always wears the bot 🤖 Slayer cape for bugs lol.
My only complaint is they need to lower the fire damage to players against robots. One shouting you but keep the damage against the bugs or enemies
@@kingpenkevlar2215
Yeah that is true or at keast adjust it to what Armour your wearing being heavy is the most fire resistant.
Because I know to dive and put out fire but I've died mid air before touching the ground such a bruhhhhh moment.
Agree. In too many games being burning or using a flame weapon agains an enemy is inconvenient at most. Range on the flamer could be a little higher tho.
@@kingpenkevlar2215I disagree. Fire damage only comes from the hulk which can be downed in several fashions or its flamethrower can be shot off.
It can be frustrating, but easy to counter if you prepare accordingly.
It is literally busted. Not in terms of power but in terms of DoT damage literally not working properly in multiplayer games lol
I was gonna say you are my favorite Helldiver CZcamsr, but I think you're just objectively the best Helldiver CZcamsr.
Great video Takibo ;) u finnaly reach 1000 kills ;)
Comgratz on 1k man
You finally did it! 🎉
Dude got do much skill he makes the titans kill themselves
Another thing I love about the incendiary breaker is that the pellets ark and have a wide damage range, making it super useful for hitting eggs in nests from a distance if you aim above them and use the bullet drop to set the eggs on fire
Min 34:00 Titans get a lot of damage when you destroy the sacks, many times after a 500kg hits them but doesnt kill them, I destroy their sacks and they die, can do the same thing with the rail cannon, before or after the hit.
Also you might want to try the guard dog laser backpack, while the shields protects you from dmg, the dog prevents damage because it kills the flanking enemies before they hit you, it also helps with the overall kills.
bro I think Ive played with you a few OPS, dope to see your videos.
When fighting the bugs since the balance patch, I've sworn by napalm airstrike. Most of the time I go full firebug loadout but when I'm not I always have incindiary grenades and the napalm airstrike. I've gotten better at tossing it and getting a 25+ killstreak off 1 napalm, while my personal best was 52 kills off 1 napalm airstrike and that alone makes it pretty dang ideal
YOOO! You Broke 1,000 Kills!! Dope
If a blue stratagem lands on your shield, you can drop your backpack to save yourself. Saw a post of someone who intentionally threw it against a wall, caught the bounce with his shield backpack, then dropped it under a bile titan's head to kill it. Absolute Chad.
Hooo boi... I just blindly magdumped into the enormous swarm that was heading our way at the extraction and then the kill counter just started going up to 30+. Then even on the cinematic where the Pelican is already flying away, the screen shown a few more kills accumulating. And god, I love the visuals.
I absolutely love the buffs to the fire strategems. Now Napalm actually feels impactful for the role its supposed to fill: hoard clearing/denial. Cause unlike the regular eagle strike, which I think has higher base damage then napalm strike, the napalm strike has after damage making it on-par with eagle strike
The shield dome stratagem can also be used to deflect bile titan puke and make them kill themselves, its actually really effective, it can also stop chargers dead in their tracks when they charge, very underrated
it just has too little HP and too short a duration to be really practical compared to many other more effective strategems
4:21 - I was listening to the video in the background, not paying attention to which channel it was, and looked up at the signature "ooh" 😄
Man those 500kg are amazing....finished off a mostly dead BT and killed a live one! One slot, 40mins, and with luck two kills! Cant imagine bringing anything else...what could possibly do better than 0-2 bile titan kills per 40mins.
My Top Tip, that allways helps me,
When you have a big enemy RIGHT IN YOUR FACE, pull out the best weapon you have and then
" Mags Empty - Reloading "
In the event that a strategem gets stuck unto your shield pack, don't forget you can drop it!
only blue strategems follow it though. if you thrown an eagle or orbital and it sticks to your shield, itll still land where it was meant to.
@@harryevans4994 Thats a bug, its always meant to follow the beacon
Firebats unite!!
🔥 🦇
🌎 🦅 🚀 💥
I think they should buff the flamethrower by adding a fuel canister backpack that comes in its hellpod increasing its range and widens the flame it shoots out as well and no longer needs a reload until the backpack is empty. You don't need to take the backpack if you don't want. But I think sacrificing the shield could be interesting to get more damage
16:50 you can destroy bug holes by calling a support stratagem on it, like a shield pack or resupply, it only needs to land near the lip of the hole and you don't lose the item.
Edit: Lmao he does this later in the vid anyway.
i like how you can play helldiver difficulty solo and treat it like a relaxing commentary, when i try to play hard with a full team and feel like i'm gonna die from stress lmao
I am fully convinced that the game is easier when playing solo. I have rarely issues with bots on helldive solo, but the moment I am playing with my friends, there is only carnage and the bots feel ten times as aggressive.
This guns was my favorite before the buff and now isy loved one.
It's going to be a week of all bug content on youtube
Jesus bro, that was awesome. Congrats on breaking 1000 kills +5!!!
I can't wait to see what this guy does with the new war bond.
Nice video! my current PB is 1034, with Napalm Arc Las Rover EATs and incendiary breaker with fire nades and making attempts on the WR
you need to try this with gas strike alongside napalm for the ultimate exterminator build. throw both at a bug breach and watch the kill streak rack up
vs shriekers, I like the feeling of the incendiary breaker being your own little portable fiery AA flak cannon, clearing the skies ^^
has anyone ever mentioned you have the same cadence and tone of a golf commentator? feels like you’re taking us for a relaxing jaunt through the greens
bro wtf I had an extreme difficulty mission last night where we spawned and the first bug breach we triggered had bile titan bile titan bile titan bile titan bile titan bile titan bile titan the whole mission was like this, with a charger plus bile titan plus another couple of each for good measure happening on every bug breach, spawning at every bug hole. But here on Helldive you're getting two chargers on a bug breach? And what looked like two waves of normal bugs? wtf?
Does the difficulty just randomly change on this game or is it just buggy as hell??
You mentioned "Pouncer worlds" is there a way to differentiate before deploying so you know what you should be taking? I'd love to know it was going to be spewers so I can take the grenade launcher, cos screw those guys!
Hey Takibo, is there a way you could show your Settings in game ? You seem to get the most out of your frame while maintaining top visual quality ! Top content as always !
I stongly suspect fire will be re-nerfed because if how fast it kills players. My hope is that fire is reworked as a mechanic to be a stacking debuff, where consecutive hits with an incendiary weapon apply multiple instances of a less powerful DOT, slowly ramping damage and refreshing the burn duration!
Even if they do nerf, they could just roll it back a bit. Make it so instead of a 50% bonus they reduce it to 25% 30% or so. I don't know what would make divers live for a fair amount but a small nerf won't kill the incendiary weapons. Hopefully not a full rollback 💀
Just give us fire resistance armor!
@@BigDBrian they definitely will eventually. Each warbond seems themed and the armors being resistant to the theme. First that arc damage now explosive.
They should add armor that is fire resistant and looks like a firefighter's bunker gear. Sort of like the arc resistant armor from last pass
There are a LOT more bug planets left to conquer after Hellmire. There's two completely untouched sectors! This build is awesome and its crazy that even the planet falls in line with it.
I hope they don’t nerf fire damage. It’s fire. The lethality of extreme heat cannot be understated, especially to organic life like the terminids.
I've been running without a backpack a lot. I find that on hellmire, I need neither shield nor rover if firestorms can hold hunters at bay :) Then just bring the railcannon for easy titan kills or the laser for a flexible panic button.
on multiple occasions I have thrown a cluster bomb at my feet and it gets caught on my shield and kills me. quite frustrating how that happens
25:20 - Doesn't follow you **yet**. It's in known issues that red stratagems don't follow the beacon.
Going to have to learn to quickly drop the shield pack when they fix that.
The helmets could have extra functions. Like night vision, thermal imaging or false colors.
the stun nades are great with then air strikes! Holds them in place so you get better hits! 10/10 would try it
That escape was pretty smooth!
Bit of a tedious request, but could you possibly make a video on stratagem binding? I saw the comments in a previous video mentioning binding sprint and the stratagem list to a mouse button, but can't find the forum post that was mentioned. Thanks for the great vid as always!
You can put the strat button on any key.... I use right CTRL and use the Arrow Keys to type in combinations, this lets you sprint while calling them in, you can use a mouse button too yes, but I got 2 Thumb buttons so no room
@@prich0382 The idea in that comment was that you'd autorun when holding it in, enabling you to use wasd for the stratagems without stopping. And not moving your hand away from the usual keys
@@snappleton Yeah that sounds good in theory, but a lot of the time, you need to not just move in a straight line while calling them in
Helldivers are finally bringing hell with them
Hi ! I'm new to the game and i recently heard that fire damage is bugged in multiplayer, the DOT from the fire damage only applies if it's dealt by the host. Is it true ? Has it been fixed ?
True, it is bugged. It's not completely bugged, it still does damage, it just feels inconsistent.
It is indeed bugged, this applies to both fire damage and other damage over time (like orbital gas strike)
Some enemy types will only visually catch fire but not take damage.
It's bugged for sure. I e been using gas strike for 2 weeks and incendiary breaker since the buff.
I used gas strike and in about 7 games it did zero damage. Shriekers should die from any fire and yesterday they were not taking fire damage at all.
Is there anything you can do to minimize the crashing after extract, except from waiting for a new patch? It's so bad for me atm..
Already tweaked graphic settings (much lower), disabled crossplay, verified game files etc.
Playing on a 4090 + 13900k rig, so this is on the software really!
How does one handle Bile Spewers with this build???
Im just curious
Do you pulse the flamethrower when shooting chargers or just fullsend it?
interesting you mention that the floors lit on fire and killing the bugs coz my 5 year old kid actually taught me this trick lol. i didnt even think of it. he just told me to run and light the floor on fire behind me so the bugs die. i was proud
I’ve spent some time creating "custom classes" just for fun and as recommendations for teammates in higher difficulties. Your build is almost a 1 to 1 of the class I simply called "Hans".
I'm sorry but I didnt have the time yet to watch it so forgive me when the answer is somewhere in this long video but I've read on reddit that fire damage is bugged if you are not the host. Is that still true? I've saved up a few medals and supercredits and think about getting the dominator and fire breaker instead of maxing out the free warbond.
I’d think the ideal build might be cluster, napalm, quasar, shield pack, incin breaker and impact nades. Gonna try it out tomorrow
Need a light?
So I saw you went shield pack, if I may suggest go Heavy Medic+Ammo pack instead. You basically become immortal and can even walk into your flames for a long while
Honestly I hope they dont change fire damage as it is right now it's both fun and effective against bugs. If people are complaining about the incendiary breaker then nerf the bullet damage (is it needed though I dont know I dont own the gun I dont use the gun) instead of globally nerfing the fire.
25:19 you can also drop your shield generator in that scenario
i love the fire update so many mobs you just walk away once you see them burning
a content creator i watched said d.o.t is bugged atm. gas strike and fire included, did it feel like it?
I thought there were still alot of termanid planets further back? hellmire is alot closer to super earth but at the edge i dont think we have a single planet liberated
Great video. Keep going helldiver
Democracy and freedom sounds intensifies*
Fire is broken if you don’t host. Not sure if they fixed that in the patch but Fire only works for the host
Great build for this awesome looking planet - Helmire
Be advised that dot damage only works, if applied by the host.
I wish hot planets didn't just have harsh negative effects. If they could give them a buff that made sense, say increased duration of fire effects, it'd make for even better fire builds
Noob here aspiring to one day wield this awesome loadout. Anybody know the name of his secondary weapon? Also, maybe I missed it, but is that the Scout armor?
Great build, but until they introduce an armour passive that grants fire resistance, it is probably best avoided.
Dude Eagle Napalm is so fucking good against bugs. Just dump it on a breach and you can focus whatever heavy units spawn.
What's your mini map setting? I like that when you hit tab that you see the whole map
I bet the incendiary breaker is next on the nerf list right now that people are stomping bugs on current major order
Does anyone have confirmation on the rumors that fire damage varies depending on if you are hosting the game or not?
Do you have a video where you show your rig and settings?
This game lag spikes every now and then and I can’t fix it. 😢
Great vid. Which armour are you wearing?
Yeah you can do this if you have no nursing or bile spewers. As soon as there are spewers this loadout is utterly useless solo.
Fire is amazing, but only for the host. Damage-over-time currently doesn't apply for other players in a group, hope they'll fix it soon.
incendiary breaker or jar 9 which one is better ?
I wish we had a bile thrower weapons in the game like in the first one.
Love the content dude, definitely learning some strats here
How do you kill chargers with the flamethrower so fast though? specific point on the leg? I try it too but sometimes they eat like 75% of a canister before they go down for me
Just focus 1 leg only. I usually aim at the front armor plate of the leg.
@@squeezyjibbs6643 yep just tried it yesterday, you have to really hit that single leg but if you do they die so fast. finally not being annoyed by those shits anymore ;D love shoving some democracy up their armorplates.
I think they could have kept chargers and bile titans insane, just drastically received their spawn rate. It was kind of spectacular to have to focus down the thing as a whole squad
Love your videos!
Finally broke 1000! GGs
Would it make sense to show your career stats some time?
I'd be super curious!
You seem faster when you run. Is it some kind of glitch you do or is it the camera perspective? Would like to know.
Great video anyway!
i think it’s from using maximum FOV, it’s an illusion, he’s not really faster, the Y axis is distorted
Adjust ANY third/first person videogame into a higher FOV, and you will feel like you are moving faster. Most console games won't even let you change FOV. It allows you to see more on your screen, with the drawback of the centre of making anything you see in the center of the screen much smaller. The smaller the thing, the harder it is to hit.
Imagine a flame EXO and perhaps a dual railgun/Gatling gun EXO (Natural Selection 2 style)
This would've been the perfect chance to see in the incendiary mines are actually useful now
They are good, but not better than the eagle napalm with its 3 charges and faster delivery.