VR Gaze Interaction in Unity

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  • čas přidán 28. 08. 2024

Komentáře • 42

  • @alfieagosto
    @alfieagosto Před rokem +2

    Thank you so much for putting this on the Unity asset store! As a beginner to Unity I was stressing so much over this, but you've made it so easy

    • @TomazSaraiva
      @TomazSaraiva  Před rokem +1

      I'm glad it helped! Thanks for the message 👍

  • @joseferrercosta
    @joseferrercosta Před rokem +3

    Thank you Tomaz, this is a very well explained video and also thank you for sharing the files!

  • @wmka
    @wmka Před 2 lety +1

    Searched for “gaze unity xr”.
    Thank you and have a good one.

  • @user-ql1bq3vl1f
    @user-ql1bq3vl1f Před rokem +1

    Thank you so much ! Your explanations are so clear :) So glad to find out your channel 🚀

  • @zooomez7139
    @zooomez7139 Před 2 lety +1

    Wow !!! Great tutorial !!! Great Teacher !!! Very clear, everything works fine... But why didn't i know about this channel sooner ???

    • @TomazSaraiva
      @TomazSaraiva  Před 2 lety

      Thanks a lot! Really glad you enjoyed it.

  • @floryflor1804
    @floryflor1804 Před měsícem +1

    Thank you!

    • @floryflor1804
      @floryflor1804 Před měsícem

      Unfortunately, this didn't work with my version of Unity which is 2022.3.33f1

    • @TomazSaraiva
      @TomazSaraiva  Před měsícem

      I must try with that specific version. What error are you getting?

  • @moosyzeusy
    @moosyzeusy Před 6 měsíci +1

    Thank you very much for this tutorial.

    • @TomazSaraiva
      @TomazSaraiva  Před 4 měsíci

      Glad it was helpful! Thanks for the comment.

  • @takeiteasy946
    @takeiteasy946 Před 2 lety +1

    thanks for your contribution man! it really helped me..

    • @TomazSaraiva
      @TomazSaraiva  Před 2 lety

      Glad to hear it. Thanks for your comment.

  • @Bytedesigning
    @Bytedesigning Před rokem +1

    This is great stuff, have you considered putting something like this on the asset store?

    • @TomazSaraiva
      @TomazSaraiva  Před rokem

      Thanks! Yeah I've thought about it but maybe after having a few more features. It think it would be a good package for the store?

    • @joseferrercosta
      @joseferrercosta Před rokem

      @@TomazSaraiva I think it would be a great package for the store!

    • @nicolascabello2290
      @nicolascabello2290 Před rokem

      @@TomazSaraiva yes, it is. Also you could take a look into vr builder, the gaze interaction could be integrated there as a condition, that would be awesome

  • @08moonster
    @08moonster Před 5 měsíci +2

    Hello, how do I enable the reticle to be always on screen? I dont want it to be dissapear

    • @TomazSaraiva
      @TomazSaraiva  Před 4 měsíci

      Hello, just released a new version where you can select the reticle type. Select the type visible and it won't disappear

    • @muhammadnuraiman2682
      @muhammadnuraiman2682 Před 2 měsíci

      @@TomazSaraiva Hi ! I already download your new version v1.1.1 , it seem only always visible after i hit on object and not on startup

    • @TomazSaraiva
      @TomazSaraiva  Před 2 měsíci +1

      @@muhammadnuraiman2682 Hey! have you set the Reticle Type field to "Visible" in the Gaze Interactor Component?

    • @muhammadnuraiman2682
      @muhammadnuraiman2682 Před 2 měsíci

      @@TomazSaraiva My bad for short explaination. What I did , I already set the Reticle Type field to "Visible" in the Gaze Interactor Component. It will Invisible at first when I play , but after I gaze the interactable component then the reticle will be always Visible even I didnt gaze the interactable component anymore . I dont know if its was a bug for me because I use this for VR. Anyway it already work greats ! Dont get me wrong , I already thankful enough because of your assets !

    • @TomazSaraiva
      @TomazSaraiva  Před 2 měsíci

      Not a problem at all. Happy to help. I misunderstood you before. Now I understand that the bug you're mentioning is related to the reticle not being active at the start, right? I'll test in VR and come back to you

  • @fabgarcia2007
    @fabgarcia2007 Před rokem

    Hi Tomaz, can your asset work with a webXR in Unity? Can you show a sample / tutorial?

  • @DennisCNolasco
    @DennisCNolasco Před 2 lety

    Hi Tomaz, I noticed on the current build, that GameInteractable.Reset isn't available. What is the current function to use instead of Reset?

    • @rebeccahuizing4246
      @rebeccahuizing4246 Před rokem

      Yes, I have the same issue and I also get an error with NullReferenceException: Object reference not set to an instance of an object
      TS.GazeInteraction.GazeInteractor.Start () (at Assets/IMPORT ASSETS/Scripts/GazeInteractor.cs:30). How do I fix this?

    • @TomazSaraiva
      @TomazSaraiva  Před rokem

      The function Reset is part of the GazeInteractableDemo.cs not the GazeInteractable.

    • @TomazSaraiva
      @TomazSaraiva  Před rokem

      Please check if you have the gaze_reticle prefab inside the Resources folder in your project and that it has the GazeReticle.cs component.

    • @rebeccahuizing4246
      @rebeccahuizing4246 Před rokem

      @@TomazSaraiva Thank you for your reply!

  • @liuxin5050
    @liuxin5050 Před 6 měsíci

    Does anyone know if
    Quest 2 support the gaze function in the video?

    • @TomazSaraiva
      @TomazSaraiva  Před 4 měsíci

      Sorry for the late reply but yes it works perfectly with Quest 2

  • @samtoye7579
    @samtoye7579 Před 2 lety

    Great job. Can you please, let me know how to make a teleport using your example?

    • @TomazSaraiva
      @TomazSaraiva  Před 2 lety

      Thanks a lot. I think you can use the raycast hit point that I'm using to position the gaze reticle as the target point to teleport the player. The only thing you need to check is if it's a walkable surface or not. Maybe you could do this with layers or something like that.

    • @mathiolia5877
      @mathiolia5877 Před 2 lety +2

      @@TomazSaraiva can u pl let me know whats this is about, Randomly saw this video and its interesting , so can we control using our gaze?

    • @TomazSaraiva
      @TomazSaraiva  Před 2 lety

      @@mathiolia5877 hey, thanks for reaching out. Yes it allows users to interact with the virtual environment by looking at it. Usually it's a good solution for users not used to VR.

    • @mathiolia5877
      @mathiolia5877 Před 2 lety

      @@TomazSaraiva what all components are required????

    • @TomazSaraiva
      @TomazSaraiva  Před 2 lety

      @@mathiolia5877 what do you mean?