I loved when pros teach us fundamentals, so few does this, most just do combos and show off. Hope you can teach us individual mix ups, assist usage and other neutral techs next.
"and show off" these guys spend hours training, fighting other pros to practice and your dumb ass thinks they are showing off ? Bro... y'all don't deserve these videos 😂 you wanna know what he eats for breakfast too?
You’re honestly a god send in this community just all these simple things explained by you that make learning the game and practicing so much easier. Thankyou so much!
In case you didn’t find this out but you can transfer it to combos as simple as starting off with down then up 5L and what ever move that involves you to teleport like goku black,bluku, or cell you get the float and fast fall property allowing for nasty mixups or cross ups
I just got back into the game and I just wanted to say that your videos have helped me the most by far! I was having trouble with rejumps and your simple tip of wait right before they hit the wall made it so easy to learn, and also this video with super jump movement! I didn't even know that there was this kind of movement in this game, thank you so much for all you've been doing and I look forward to other things you release!
Love these videos, you have no idea how helpful they are! Could you do a video about stagger pressure? I play Cell, and apparently he is good at it, I just don't know how to use it.
If you use dash macro (6+HS) you can get the dash super jump instantly by inputting 1,9HS. Basically your character goes from standing still to jumping full screen, no startup
I have over 2k matches and I didn't even know about float and fast float. The scariest player matchups for me used to be players who were super jumping and floating (they always seem to play bardock and cell lol). Thanks sage.
Great video, do you think you could do a flip side of this video and explain how you could go about countering some of these movement options? Particularly super jump and float, I only ever hear about how good it is but never see anyone talk about counter play. It starts to feel that 90% of the answer to neutral is super jump back and have an anti air assist.
super dash and force them to take the block string and respond or open up. good w/ a bar of ki for vanish punishing a special or air move w/ telegraph startup
Movement is super slept on advice for beginners in this game. I feel like its the hidden language of the pros that they dont share enough to up and comers. Even mid-level DBFZ players. It is super vital to learning the game, both offensively and defensively. Thank you for the video. I can't wait to share it to my friends trying to pick up the game. It is too bad superdash exists that kind of saturated the idea of learning movement when first picking up the game competitively.
Thanks for the video safe. This is gold. If you make another video on fundamentals could you explain how sj iad float works and why people use it. (I think that’s what they do) ta!
I think a bigger issue is that people tend to slow down a bit the second they lose the advantage in a match and they rarely get that momentum back. Myself included. It's a comfort zone thing and I think people need to practice playing quick (or aggressively) even in situations that seem unfavorable for them to move, because the moment youre conditioned into not moving, the opponent has even more options for you to deal with.
Thanks for the great material. Still I find it annoying that super jump gives so much compared to normal jump. It is very inconvenient to do it all the time, especially when using a joypad. I feel it goes against the general game direction to simplify things. Also why there is a convenient way to do iad in front direction, but not for backdash...
About the backdash, I too have been wondering why those of us using controllers now have a much easier way of forward dashing, but Arcsys didn't give us to option to also be able to do back+superdash to do a simplified back dash.. When I tried to do it, I did a normal super dash/chase and I thought maybe it was an oversight that they did it for forward dash, and not back dash. Or maybe they had their reasons.
After the world tour Go1 made a video of some of the tech and strategies he practiced for the finals, and one of them was using the dash macro to perform an instant high-jump with dash install (without dashing). He was planning on using it against zoning, and he specifically mentioned how when Dekillsage saw the tech in tournament the second time he responded with a 2H and the third time with a jump L. He was very impressed with how quickly you adapted.
Great video Sage. I dunno if I could speak for anyone else, but could you make a video(s) discussing what tricks you should use to safely call out assists in Neutral, or other ways you can use your assists?
Love the video man... how do you you get better on block. I work on combos in the lab but my defense is trash so it makes my offensive ability irrelevant. Help me out pleeease!
Subscribed ! Any n00bs like me don’t worry. once you learn some movement and apply it to any stable combos you have, you’ll see how the same guys who were seemingly teching your weak shit all over the place and cancelling your life bar in one combo actually do not know what to do at all when things don’t go according to their plans. especially heavy assist users. plan ahead for countering their setups or maybe baiting one or two out . BLOCK AND BE ABLE TO HANDLE BLOCKSTRINGS
You have to make them block an attack which puts them into blockstun and brings them to the ground, but you won't have the frame advantage if you try this high off the ground, in that case you just have to position yourself well. Remember they always have to land
Ok this is a first piece of the movement puzzle for me. When I try that online, they ki blast me while I input 66 to start my dash jumping. The total input takes a long time for me. Other pieces of the puzzle are what to do when I super jump to fall on the opponent and how to counter someone who sj. I guess I could use an assist if I sj, but what if I only have 1 character left? And can I just SD at someone super jumping? They have to hold a direction, so I guess they are a bit more vulnerable, no?
I posted in some new challenger discord for help with my movement, but it seems that there isn't a good answer yet: Ok, I reached my ceiling. I need help. I need guidance on how to approach an enemy, and how to jump medium or jL or whatever. I do not understand how it works. I need a way to practice in training mode too. I am literally clueless and it starts to frustrate me to keep hearing "You will learn that by playing more". Here is an example of a game (I am Broly/Gogeta/Yamcha, yes I drop combos, but this is unimportant to me, I want to improve on how to approach the enemy and start hitting on them while they block. I feel I never have any opportinity to do any mixup, all my hit feels...random right now). Here is a game where I think the opponent tried to teach me something at the end czcams.com/video/SgUK5SeWTwg/video.html&vq=hd1080 Here is another set against this player czcams.com/video/4gcsN43BQgA/video.html Here is a 3rd one. This one I won, but you can see how random my openings are. Nothing is "clean" I am a mess. czcams.com/video/N9yEovWsmR0/video.html
I feel terrible. I've reach SSrose without using super jump ever. I watched your video and more about movement and sj, and now I am back to losing to living legend. I'm in a self doubt crisis about movement now. I was very passive and mostly focused on blocking my opponent. Now I feel I take more risk by trying to jump on them. Hmmm My head is in shambles lol
Implementing new techniques requires you to accept losing while figuring out how to use it. Ultimately you have to determine how much you value being able to do the new thing, or if you even need it.
@@dekillsage Thanks. I actually love losing a lot, this game is a blast to play and watch! I am unsure yet about aerial options because it doesn't seem that I can punish if I sj like 27 and the opponent 669 jL and whiff for instance. Outside of super dash which I use very little as it doesn't always give me an advantage as I have to use a bar to vanish and it gimps my bar generation. Or the 6649 is good to escape in your example, but outside of that I am unsure how to use it yet. Maybe to call an assist right before crossing them up, but I would have to land pretty fast to confirm. Going from grounded (2D) to aerial (3D with sj) is very fun to explore, and hard to do in training mode. I toy with it in casual mode right now to see what it allows to do! thx!
You game versus LK here czcams.com/video/vl07oXSlSeM/video.html you decide to sj that close to him with your Bgoku, double jump, and you land with a jM. That is maybe nothing in your eye, but first you decided to jump towards him, then you dj, which limits your ability to move after, and then you decided to jM. So much happening in my eyes! I use jumping to get away, rarely to attack outside of IAD. But here it is a lot more subtle. I feel gotenks could have pressed a button earlier some and maybe punish you. Or SD at one point maybe?
As much as they game frustrates me, I like how something fundamental (movement) isnt unnecessarily hard like in Tekken. You literally need to practice hours a day on that
I loved when pros teach us fundamentals, so few does this, most just do combos and show off.
Hope you can teach us individual mix ups, assist usage and other neutral techs next.
@Hobo J you're big cappin man
Hobo J probably how to come up with them. The guys might be new to this lmaoo.
Same lol like ok cool combo, I learned it, but how do I APPROACH and avoid getting hit lmao
"and show off" these guys spend hours training, fighting other pros to practice and your dumb ass thinks they are showing off ? Bro... y'all don't deserve these videos 😂 you wanna know what he eats for breakfast too?
@Hobo J I guarentee if you made your own mixup and calling it easy then its probably not hard to escape either.
A key part of the neutral explained by an expert. Awesome.
You’re honestly a god send in this community just all these simple things explained by you that make learning the game and practicing so much easier. Thankyou so much!
I had no Idea about the floating or fast falling , thank you so much a pillar of the comunity hoping to see more :)
In case you didn’t find this out but you can transfer it to combos as simple as starting off with down then up 5L and what ever move that involves you to teleport like goku black,bluku, or cell you get the float and fast fall property allowing for nasty mixups or cross ups
This is exactly what ive needed, thank you sage sensei
God like thumbnail Sage, Movement is a very underrated mechanic in 2D Fighters. ( Shouts to Skullgirls
I just got back into the game and I just wanted to say that your videos have helped me the most by far! I was having trouble with rejumps and your simple tip of wait right before they hit the wall made it so easy to learn, and also this video with super jump movement! I didn't even know that there was this kind of movement in this game, thank you so much for all you've been doing and I look forward to other things you release!
Love these videos, you have no idea how helpful they are! Could you do a video about stagger pressure? I play Cell, and apparently he is good at it, I just don't know how to use it.
He has a video about Blockstrings
If you use dash macro (6+HS) you can get the dash super jump instantly by inputting 1,9HS. Basically your character goes from standing still to jumping full screen, no startup
I have over 2k matches and I didn't even know about float and fast float. The scariest player matchups for me used to be players who were super jumping and floating (they always seem to play bardock and cell lol). Thanks sage.
I needed this. I always lost great matches to just getting jailed by Bardock, Kefla, and Base Vegeta
Great video, do you think you could do a flip side of this video and explain how you could go about countering some of these movement options? Particularly super jump and float, I only ever hear about how good it is but never see anyone talk about counter play. It starts to feel that 90% of the answer to neutral is super jump back and have an anti air assist.
super dash and force them to take the block string and respond or open up. good w/ a bar of ki for vanish punishing a special or air move w/ telegraph startup
Movement is super slept on advice for beginners in this game. I feel like its the hidden language of the pros that they dont share enough to up and comers. Even mid-level DBFZ players. It is super vital to learning the game, both offensively and defensively. Thank you for the video. I can't wait to share it to my friends trying to pick up the game. It is too bad superdash exists that kind of saturated the idea of learning movement when first picking up the game competitively.
I was watching ur skull girls vids then u posted a video a minute after I finished lmao
I've been playing DBFZ since its release and i never knew you could float/fast fall.
Yeah me too, season 2 was when I found out, it’s really useful to avoid beams better
Thanks Sage, hope you're doing well.
Great info, would love to see more fundamentals guides like this!
You just opened up the flood gates bro.
Hope your feeling better bro
Dbfz is my first fighting game. I don't know a lot of rules about neutral. Thank you for these tutorial videos sage
we love you dekillsage
Thanks for the video safe. This is gold.
If you make another video on fundamentals could you explain how sj iad float works and why people use it. (I think that’s what they do) ta!
Thank you!! I’ve been waiting on a movement video. This will definitely help with my neutral.
📝
A movement video with no super dash? Wild
Great vid bro do more stuff like this for noobs like me, really helps out
I think a bigger issue is that people tend to slow down a bit the second they lose the advantage in a match and they rarely get that momentum back. Myself included. It's a comfort zone thing and I think people need to practice playing quick (or aggressively) even in situations that seem unfavorable for them to move, because the moment youre conditioned into not moving, the opponent has even more options for you to deal with.
Thanks for the great material. Still I find it annoying that super jump gives so much compared to normal jump. It is very inconvenient to do it all the time, especially when using a joypad. I feel it goes against the general game direction to simplify things. Also why there is a convenient way to do iad in front direction, but not for backdash...
About the backdash, I too have been wondering why those of us using controllers now have a much easier way of forward dashing, but Arcsys didn't give us to option to also be able to do back+superdash to do a simplified back dash.. When I tried to do it, I did a normal super dash/chase and I thought maybe it was an oversight that they did it for forward dash, and not back dash. Or maybe they had their reasons.
Really I always found super jump really easy with a joystick
@@legoblozz It is not hard, but doing it all the time is tiresome. Every time you want to jump you need to input it.
After the world tour Go1 made a video of some of the tech and strategies he practiced for the finals, and one of them was using the dash macro to perform an instant high-jump with dash install (without dashing). He was planning on using it against zoning, and he specifically mentioned how when Dekillsage saw the tech in tournament the second time he responded with a 2H and the third time with a jump L. He was very impressed with how quickly you adapted.
Where is the video?
czcams.com/video/HAsCWpJ_alYA/video.htmlround the 9:00 mark I believe. There is a helpful comment that explains the techs shown in the video.
The shmoovement is my favorite part of this game
We’re in quarantine we all have the time to practice dashing
Imo movement should be taught first in this game if you cant iad at will instantly your toast
Thanks bro
In mvc2 i think only storm can slow fall and only spiral can fast fall. Gotta admit it's kinda nice as universal movement
OMG. This is amazing. Keep upload videos. This is very useful
I didn't know that Fast fall and Slow fall existed in the game untill now.
Great video Sage.
I dunno if I could speak for anyone else, but could you make a video(s) discussing what tricks you should use to safely call out assists in Neutral, or other ways you can use your assists?
Revision of these tips is always helpful for better ground and air options lol
But 5am is interesting timing still for a new lesson
What great advice. Thank you! Subbed
Thank you so much
Love you
I really love your thumbnails!
And now i will win the world championship
Love the video man... how do you you get better on block. I work on combos in the lab but my defense is trash so it makes my offensive ability irrelevant. Help me out pleeease!
You helped me tremendously thank you
Didn’t even know that about super jump.
Subscribed ! Any n00bs like me don’t worry. once you learn some movement and apply it to any stable combos you have, you’ll see how the same guys who were seemingly teching your weak shit all over the place and cancelling your life bar in one combo actually do not know what to do at all when things don’t go according to their plans. especially heavy assist users. plan ahead for countering their setups or maybe baiting one or two out . BLOCK AND BE ABLE TO HANDLE BLOCKSTRINGS
Tf. I been playing this game for a year and had no idea you can float..
I always thought fast falling was a thing in this game. I just wasn't sure if it was a thing, or it was just me thinking of Smash.
Whats up guys! It’s LK, here with another video😌
struggling to combine dash w/ super jump, double forward, then down then back up takes me too long
nvm i think i just realized i shouldn't let go of fwd (6)
Good guide to teach basics keep it up
I've been stuck at ssg because of how bad I am at this stuff so thanks
Idk why the game doesn't explain all of these options smh. Thanks for sharing
Keep up the tutorials! Super helpful
I'd love to see a "Counter" video to this. How do I stop or punish someone who moves like that?
You have to make them block an attack which puts them into blockstun and brings them to the ground, but you won't have the frame advantage if you try this high off the ground, in that case you just have to position yourself well. Remember they always have to land
*gt Goku lol
MOVE YO BODY
Based
Ok this is a first piece of the movement puzzle for me. When I try that online, they ki blast me while I input 66 to start my dash jumping. The total input takes a long time for me. Other pieces of the puzzle are what to do when I super jump to fall on the opponent and how to counter someone who sj. I guess I could use an assist if I sj, but what if I only have 1 character left? And can I just SD at someone super jumping? They have to hold a direction, so I guess they are a bit more vulnerable, no?
I posted in some new challenger discord for help with my movement, but it seems that there isn't a good answer yet:
Ok, I reached my ceiling. I need help.
I need guidance on how to approach an enemy, and how to jump medium or jL or whatever. I do not understand how it works. I need a way to practice in training mode too. I am literally clueless and it starts to frustrate me to keep hearing "You will learn that by playing more".
Here is an example of a game (I am Broly/Gogeta/Yamcha, yes I drop combos, but this is unimportant to me, I want to improve on how to approach the enemy and start hitting on them while they block. I feel I never have any opportinity to do any mixup, all my hit feels...random right now).
Here is a game where I think the opponent tried to teach me something at the end czcams.com/video/SgUK5SeWTwg/video.html&vq=hd1080
Here is another set against this player czcams.com/video/4gcsN43BQgA/video.html
Here is a 3rd one. This one I won, but you can see how random my openings are. Nothing is "clean" I am a mess. czcams.com/video/N9yEovWsmR0/video.html
I feel terrible. I've reach SSrose without using super jump ever. I watched your video and more about movement and sj, and now I am back to losing to living legend. I'm in a self doubt crisis about movement now. I was very passive and mostly focused on blocking my opponent. Now I feel I take more risk by trying to jump on them. Hmmm My head is in shambles lol
Implementing new techniques requires you to accept losing while figuring out how to use it. Ultimately you have to determine how much you value being able to do the new thing, or if you even need it.
@@dekillsage Thanks. I actually love losing a lot, this game is a blast to play and watch! I am unsure yet about aerial options because it doesn't seem that I can punish if I sj like 27 and the opponent 669 jL and whiff for instance. Outside of super dash which I use very little as it doesn't always give me an advantage as I have to use a bar to vanish and it gimps my bar generation.
Or the 6649 is good to escape in your example, but outside of that I am unsure how to use it yet. Maybe to call an assist right before crossing them up, but I would have to land pretty fast to confirm. Going from grounded (2D) to aerial (3D with sj) is very fun to explore, and hard to do in training mode. I toy with it in casual mode right now to see what it allows to do! thx!
You game versus LK here czcams.com/video/vl07oXSlSeM/video.html you decide to sj that close to him with your Bgoku, double jump, and you land with a jM. That is maybe nothing in your eye, but first you decided to jump towards him, then you dj, which limits your ability to move after, and then you decided to jM. So much happening in my eyes! I use jumping to get away, rarely to attack outside of IAD. But here it is a lot more subtle. I feel gotenks could have pressed a button earlier some and maybe punish you. Or SD at one point maybe?
NANI?!
Great!
Sage which characters do you recommend to play neutral and attack at distance? Thanks for the video!
Frieza, Janemba, ZBroly
What do you think of Majin But this season? He's getting more recognition lately
Majin but yeah
He's cool
I was just watchin a vid on nuetral
Lol I get so mad chasing people I know cant block me. But if you wanna win that's the only way.
How about the Go1 instant superdash? Thank for the vid🙏 learned alot
There is no such thing.
You're thinking of something else 😅
@@dekillsage ooh I meant the instant air superjump not superdash😅
What’s the better the analogue or the dpad on PS4
As much as they game frustrates me, I like how something fundamental (movement) isnt unnecessarily hard like in Tekken. You literally need to practice hours a day on that
Please make an android 21 video and team comp for her
How do you feel about using the Dash macro from IADs and Dash jumping
I don't have any particular feelings about it
@@dekillsage Do you feel like it's helpful or hurtful to like lean on in terms of a person's overall execution?
Whatever gets the job done
Don't really think about the methods like that
@@dekillsage Gotcha, thank you for your response!
How do u do empty lows
Opinions on Beerus
He's lazy
So how do you approach someone who keeps floating?
How do you actually execute a super jump
Down up
How do you instant air dash backwards
Thought this seemed easy so I tried it but it was online so they just mash superdash
How do you do the Go1 jump?
Waat? Since when does the game teach you this stuff xd
epic gamer moment
Lol uuuhhhh.... People don't already do this? Use a metronome at 104bpm. Use your M on cross up. H on same side. Don't be scared.
Lol
Does anybody know how to IAD without using R2?
you do a 99 manuver which is just quickly pressing up/right on dpad or on the joystick
Yeah just press up right then right again
What does ID mean?
Probably said IAD or short for instant air dash like 0:39
Go to sleep
YOU LOST TO GO1 NERD
Yeah he's pretty good 😌
i expected something funny how dare you click bait
From me? Bruh
oh boy, here comes the *FLOAT ARMY*
lol