PDX remove the 1934 MEDIUM Tank. WHY?

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  • čas přidán 26. 06. 2024
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Komentáře • 252

  • @FeedbackIRL
    @FeedbackIRL  Před rokem +79

    Paradox made changes to Tanks. But why?

    • @COALROCK8642
      @COALROCK8642 Před rokem

      It makes senseless since these tanks are more like wishful thinking based. If we need bit more heavy tank we can just go warship-on land.
      Paradox take this change back.

    • @oneballimann6425
      @oneballimann6425 Před rokem

      i only can imagine to give the smaller nations overall a little more possibility to not get overrun by major nations?
      about the soviet union. that is a pretty good point. there should be some PP gain when you lose an advisor. i dont know, maybe 30%-50%. i mean that would be totally logical because stalin got more power with every purge.

    • @martenkahr3365
      @martenkahr3365 Před rokem +9

      I mean, it's not really wrong. The early interwar "medium tanks" were all kinda terrible, and probably are better represented as "Too much armor slapped on a 1934 Light chassis that can't really handle it" than as a separate 1934 Medium chassis that's actually a workable starting point for some solid designs.

    • @edh9999
      @edh9999 Před rokem +2

      I can only speak for myself, but I never researched the Larm techs. Why would I, when I could start building Arm as early as late '36? Now, the Improved Larm has a use as an intermediate.

    • @MagikBp
      @MagikBp Před rokem +3

      No historical context over here. I guess typical Paradox that can't balance the game but how can you balance things that dominated air, naval, ground battles so fighters/bombers; medium tanks; aircraft carriers... This change makes no sense for example - Panzer IV was in serial production since 1936 and development of this tank started in 1934/1935; prototypes of t34 were made in 1937 but the process was long because they wanted to have similar agility and speed as light tanks such as BT7 so true t34 were in production since 1939... Overall mehhh change in my opinion.

  • @besacciaesteban
    @besacciaesteban Před rokem +36

    "You don't know whos gonns get purged"
    Historically accurate 🤣🤣

    • @Pilvenuga
      @Pilvenuga Před rokem +10

      yeah, and its difficult to know whose name was struck from records, deleted from photos once they're purged
      paradox flexing on us with good game design making us monkes think about history

  • @01296501923654
    @01296501923654 Před rokem +224

    You can no longer get very early Jet Fighters as Italy, since now all "you get a variant" focuses only give you the variant once you have the tech (e.g. the last small airframe tech).

    • @Horizontalvertigo
      @Horizontalvertigo Před rokem +10

      ):< in Italian

    • @saribey3375
      @saribey3375 Před rokem +6

      so basically no need to take that focus

    • @pocketgroyper9301
      @pocketgroyper9301 Před rokem +12

      this was needed. Being able to get jets as italy in like 1941-42 was just dumb. The template was good too, wanna say the jet comes with 4x cannons, armor, self sealing fuel tanks etc.

    • @druid5808
      @druid5808 Před rokem

      Devs actually said that it's a bug and in hot fix they'll fix it back

    • @saribey3375
      @saribey3375 Před rokem +1

      @@pocketgroyper9301 yeah but instead of making it “don’t bother focus” they could’ve nerfed it. Maybe give engine 3 or the frame before jets instead of jet engine

  • @monkas1833
    @monkas1833 Před rokem +88

    I think 1936 medium got removed because building them is more cost efficient than 1938 ones. People just started spamming paper medium 1‘s because the stats are literally the same after upgrades despite production cost being lower

    • @sylvananas7923
      @sylvananas7923 Před rokem +11

      Can confirm, rush 34 medium and spamm a million out of it was the meta in many games, vanilla at least

    • @blackpaint9093
      @blackpaint9093 Před rokem +3

      @@sylvananas7923 40 tank divisions by the war in vanilla xD
      In mods as well, producing early on shitty tanks was good

    • @whitehawk4099
      @whitehawk4099 Před rokem +9

      "People are doing things we didn't strictly plan with this thing.
      Rebalance it?
      No, just remove the thing."
      -Paradox

  • @crowe6961
    @crowe6961 Před rokem +501

    What on earth do they think they're doing? This is a slap in the face to French and Japanese tank development, and Japanese tank development really doesn't need any more smacking because it was bad enough. You should be allowed to make a medium tank at game start as a major, even if it isn't a particularly good one.

    • @explodethebomb
      @explodethebomb Před rokem +71

      Yeah, they could have just nerfed early medium tanks instead of removing them. Maybe they'll get ahead of time penalty reductions to make it more historical for nations that developed early medium tanks

    • @dragon12234
      @dragon12234 Před rokem +59

      I mean, Japanese tank development sucking is historical, as they only started working on medium tanks and above as an answer to the US. They just didn't need anything else than Light tanks until then.

    • @pmwhell
      @pmwhell Před rokem +35

      You can build interwar medium tanks, so...

    • @mryellow6918
      @mryellow6918 Před rokem +6

      Same with the truck, how the fuck do I have cats but not trucks all it does is screw you over when you have 2 tech slots

    • @longarmistice
      @longarmistice Před rokem +12

      @@dragon12234 They built quite capable machines in pre-war period. Light Ha-Go and medium Chi-Ha and even I-Go were capable machines and they kicked some ass in early japanese advances and even managed to do good against soviet tanks during Nomongan incident. Japanese tank development suffered due to lack of funding since 1939, 'cause all resources were diverted to naval and air production. They were preparing to blow up Western powers in Asia in several months and end the war before US could mobilize. Only after encountering superior Shermans they started to invest in development of tanks again, but it was too little-too late.

  • @kumayasei
    @kumayasei Před rokem +192

    As many other have pointed out, tanks like the Panzer III and Panzer IV render this move as ahistorical. I think the medium tanks could have gotten some nerfs (apparently the turret stabilisation of the first few Panzer IV was the worst ever tested by german engineers, including several foreign captured tanks) but they were definitely a concept that existed at least in British, German, French and to a certain extent Italian and Soviet doctrines or procurement specs

    • @Horizontalvertigo
      @Horizontalvertigo Před rokem +10

      You can get time ahead bonuses via the soviet tank tech sharing to get mediums earlier on, so arguably it's more historically accurate now

    • @kumayasei
      @kumayasei Před rokem +11

      @@Horizontalvertigo except for the fact that the Soviet Union up antil 1939/40 was focusing primarily in light and heavy designs, not in mediums, they had some trials but nothing huge. The focus on getting mediums early should be on the Germans, the French and the British

    • @timothyhouse1622
      @timothyhouse1622 Před rokem +19

      "Concept" isn't the same as implementation. Even for Germany, the mainstay of the army from 1939 right up to the early months of Barbarossa was LIGHT tanks. Yeah, Germany had the Panzer III and Panzer IV, but they weren't anywhere near as numerous as the Panzer 1, Panzer 2, Panzer 35 (t) and Panzer 38 (t). Oh, and the Panzer III didn't start production until 1939 save for a VERY FEW batches of ausf A - D, which are considered pre-production models that are basically prototypes. The ausf E was the FIRST mass produced Panzer II. So, no, this isn't as ahistorical as the armchair historians say it is. They are just big sad they can't field armies of medium tanks early.

    • @Horizontalvertigo
      @Horizontalvertigo Před rokem

      @@kumayasei that's not Germany's problem really, they're the one who actually gets the most out of it early war. Going mediums early game as the Soviets is certainly uh, bold?

    • @kumayasei
      @kumayasei Před rokem

      @@timothyhouse1622 I get what you mean but even by 1939, at the time of the invasion of Poland, they could deploy a few hundred medium tanks. So it was not only conceptual but already implemented. They were not as numerous, mainstay and the doctrine was not as developed as late war, but that's the whole point of being an early tech

  • @RobsRedHotSpot
    @RobsRedHotSpot Před rokem +18

    One thing with tech dates in HOI4: It might be irritating to pay an ahead-of-time penalty for, say, researching medium tanks in 1936, but really, the major powers were "ahead-of-time" in many areas. It should be difficult, expensive and resource-intensive for any nation to develop a competent tank force in 1936, just as it was historically. I think the tech dates are mainly used as a balance factor rather than the dates of historical designs and that's fine. Personally, I think they should encourage players to build more than one type of tank. Anything that can be spammed from start to finish of a campaign reduces gameplay complexity, challenge and variety.

  • @normalusername5223
    @normalusername5223 Před rokem +107

    Medium tank being a 38 model makes no sense because tanks like the Panzer 3 and French S35 and Matilda II were all designed prior to 1938

    • @hmswarspite3233
      @hmswarspite3233 Před rokem +20

      The Matilda 2 wasn’t a medium it was a heavy

    • @Oropher420
      @Oropher420 Před rokem +21

      The Brits, French & Germans all had a 3-year research boost.

    • @nathanlaiko2933
      @nathanlaiko2933 Před rokem +8

      inter war medium tanks are still in the game they are now just a part of the inter war tank development instead of being its seperate thing

    • @napoleonbonaparte9815
      @napoleonbonaparte9815 Před rokem

      they were designed in 1936

    • @4SeasonProducer
      @4SeasonProducer Před rokem +2

      I only need 3 words to counter this stupid comment
      Interwar-tank-development

  • @TKnightcrawler
    @TKnightcrawler Před rokem +9

    I think for the Dive Brake change, they did that so you would use CAS in naval missions against ships. Because dive brakes are used for dive bombing, which didn't use torpedoes, but instead bombs.

  • @m.s.cheung8471
    @m.s.cheung8471 Před rokem +14

    The thing with paranoia is that PDX broke the system with the BBA update. A lot of events that should increase/reduce paranoia (e.g. purging generals) did nothing, which leaves players with very few tools to actually keep paranoia down. Now that it's fixed USSR should be more playable.

  • @nathaniel1207
    @nathaniel1207 Před rokem +4

    4:17 when you unlock equipment its at the top of the production line menu with a yellow highlight on the edges. that now happens with tech gained from focuses

  • @magni5648
    @magni5648 Před rokem +8

    Dive brakes being no longer useable on torpedo planes might make a more historical dive/torpedo bomber split now be more desirable for carriers. Dive bombers can stack multiple bomb locks and use dive brakes to end up with higher naval targetting and survivability, while naval bombers still hit harder.

  • @derpiestderp325
    @derpiestderp325 Před rokem +35

    With the soviet paranoia system and stuff, it would be nice if all the guys that are guaranteed purges would get auto-removed if you do the first centre focus, so you dont accidentaly use/pick someone thats going to get shot very soon

    • @therealgaben5527
      @therealgaben5527 Před rokem +3

      I would not like that very much since there are some advisers you only need temporary like the captan of industry who gets purged latter on so you still get all or most of the benefit out of him depending on how many civs you build. Also so that you can still have access to a good field marshal for the Spanish civil war

    • @Knoten385
      @Knoten385 Před rokem +1

      @@therealgaben5527 but the captain of industry doesnt die in vanilla if you do it right

    • @therealgaben5527
      @therealgaben5527 Před rokem +1

      @@Knoten385 really I swear he died in one of the purge focuses but maybe I just didn’t read the events closely enough

    • @Knoten385
      @Knoten385 Před rokem

      @@therealgaben5527 he dies on the last one if you already purged someone that would otherwise be coded to die in one of the purges so he dies if you kill any of thwe other advisors with a purge if you want to keep him just say no to every advisor purge except the nkvd one those are not necessary for him surviving

    • @therealgaben5527
      @therealgaben5527 Před rokem

      @@Knoten385 ok but wouldn’t that cause you to loose tons of political power for when you say no to purging everyone except nkvd?

  • @GWManin
    @GWManin Před rokem +11

    6:47 I think it was more for when you were plotting against him. Any opposition side could get the "put army as a target for Stalin" and then random events about killing random generals would just result in 0 paranoia loss.

    • @nathaniel1207
      @nathaniel1207 Před rokem +2

      yeah thats what its referencing. the events wouldnt reduce paranoia and you'd burn pp and generals for nothing

  • @Pecktackular-if3pl
    @Pecktackular-if3pl Před rokem +1

    Road to 56 mod moved it back to 1934, but its still called 1938 tank chassis for some reason.

  • @CarlLevitt
    @CarlLevitt Před rokem +6

    Kerensky may never actually be an advisor for the soviets right now but at least he isn't getting shot in the first week of the game like in KR.

  • @thebladeofchaos
    @thebladeofchaos Před rokem +8

    why am I the essay guy every time I see one of these? Damn it Feedback.
    so, I think I get what Paradox are trying to do here. but I don't agree with it.
    Tank development and weight in the build up to WW2 was all based on Doctrine. the way Paradox does it, Matilda is a light tank, despite having the armor and speed of a heavy, with Crusader being a heavy with the armor and speed of a light (and gun of a heavy). French tanks were following something akin to the Brits, though their cavalry tank was a very good medium, and the Char B1 was a damn good heavy (though the gun was a little underpowered) and infantry tank. for the most part, this was accepted doctrine.
    this was started to break with the Germans with the Panzer III and Panzer IV, and we all know about them, along with them coming along in Focuses for the Germans. they were both mediums (don't tell me the Panzer III is a light, it's not, it's a medium with the speed of a light and the gun of a medium).
    now, why I disagree with this in HOI is simple. you don't designate tanks by Cavalry and infantry in this game. if they were avaliable as options then I'd be saying they'd be variants of lights and heavies respectively ('the guns great but it's not made to fight infantry' and 'the guns great but it's only got HE' respectively) this basically throws a spanner into historical french tank development, though making the Lee issue more realistic to see.
    this also, funnily enough, guts the Cruiser tanks, seeing as Covenenter and Crusader ARE NOT light tanks. Crusader is a Medium, Covenenter is a Cavalry. it also puts a hamper on Russian tank development as it wasn't a jump from BT-7s and KV-1s to T-34. they had medium tank experiments and indeed the A-32.
    I feel like you knew this was coming if you've been reading this far but I personally think a better way to represent tank development for this period is to add in 2 extra tank roles with support around them in certain nations: Cavalry and Infantry tanks.
    Cavalry tanks you'd take the tank, add on speed and breakthrough, remove armor and soft OR Hard attack. these things are designed to work with your motorised divisions, exploiting breakthroughs and hitting the enemy hard. they aren't made to get hit in the slightest. the heaviest armored cavalry tank I know of (depending on how you look at it) is the Sherman, and it's not immune to everything. if you only count doctrinal cavalry tanks, it's Cromwell, and the armor isn't the best.
    Infantry Tanks you take away speed and breakthrough but add on armor and defence, though you'd hit either soft or hard attack (Matilda wasn't given HE rounds IIRC). the idea being it's there to anchor the line, to support the infantry in their efforts. Matilda and the Char, Day 1 of the war, were resistant to German AT weaponry, to the point that they HAD to call in the Luftwaffe to help or the armored behemoths would have broken the offensive.
    you might be wondering why I'm putting a 'OR' on the attack it'd hit. honestly, not all countries doctrines are created equal. Britain didn't give HE to Infantry tanks, France had some damn good tanks but had tank ergonomic issues (and by that I mean 'how many jobs must a tanker work at once'). It's easy to adapt these into mediums and heavies later on, and indeed works well with the conversion stuff if you want to go that route.
    but that's my ted talk.

  • @sy466
    @sy466 Před rokem +5

    In terms of the soviet union , u just do 2 random focuses and rush for Stalin, after that is just making sure to occasionally nerf the navy. Never had an issue D

  • @Kardia_of_Rhodes
    @Kardia_of_Rhodes Před rokem +7

    I feel like if Paradox would take the time to do a full overhaul of how naval combat works to make it feel more impactful and worth the investment, players would be far more likely to not just ignore naval entirely and spam naval bombers.

    • @whitehawk4099
      @whitehawk4099 Před rokem +3

      They already tried that.
      It's called Man The Guns.

    • @Kardia_of_Rhodes
      @Kardia_of_Rhodes Před rokem +4

      @@whitehawk4099 That only really changed how ships are researched and designed while also slightly tweaking stat numbers. The bread and butter of naval combat is still just throwing your fleet in and praying the numbers are in your favor. It's why deathstacking your navy still works despite many attempts by Paradox to kill it.

    • @ThaatEpicKitten
      @ThaatEpicKitten Před rokem

      @@whitehawk4099 creative and insightful comment /s

  • @billcorr9450
    @billcorr9450 Před rokem

    and a blast image...outstanding visual effect!!

  • @christianmoore7932
    @christianmoore7932 Před rokem +3

    I think the reasoning is to allow heavy and light tanks to be an option. Any other tank just isn't cost effective but no early game do you want a tank or a good tank

  • @JB-qg2uc
    @JB-qg2uc Před rokem +3

    Can you still get around the wing debuff still by just having the first carriers in the list having all the naval bombers and keep the fighter wings in the lower carriers?

  • @grantforester1864
    @grantforester1864 Před rokem +4

    The removal of the first mediums screwed with me cause I always build that medium first and have some decent divisions. My recent game I didn’t have any tanks cause I was confused

  • @fogrepairshipakashi5834
    @fogrepairshipakashi5834 Před rokem +2

    The random advisors getting purged is beyond annoying. I was trying to go Trotsky and I wanted Krushev, but he was randomly purged, so there was no point.

  • @Alberto2
    @Alberto2 Před rokem +2

    I think Paradox might have moved the Mediums to 1938 because Italy defined the weight classes of tanks that year.

  • @whalefilmzthewhale2574

    A lot of medium amphibious tanks people think of (or at least that I think of) are existing chassis with an amphibious drive, like the DD Sherman. Whereas the dedicated amphibious “tank” the US used was the LVT series, which was so light in armor I hesitate to even call it a tank.

  • @aidanjones4067
    @aidanjones4067 Před rokem +21

    I personally would always build 34 SPG's I get why they are gone. Was soooooooo goood.

    • @ryankolbe365
      @ryankolbe365 Před rokem +1

      Like literally though, you could rush heavy 2 with the heavy cannon and have 3 or so unstoppable divisions given a rail gun and sufficient CAS by 41

  • @angloukrainianhistory

    Preach! Yes for filters for non selectable advisors, excellent idea

  • @01296501923654
    @01296501923654 Před rokem +13

    The "carrier naval strike multiplier" changes probably refers to the hidden multipliers applied to carrier planes when they and their carrier participate in a naval battle. Essentially, the planes both take and do more damage in this scenario. The comments in the 00_defines lua file explain this somewhat.

  • @jimmyoflogerty9982
    @jimmyoflogerty9982 Před rokem +2

    I would say its to give Germany which has the tech boost for tanks a head start in mediums.

  • @keelandoult1137
    @keelandoult1137 Před rokem

    During the invasion of Poland in 1939 the panzer 4 was considered a heavy tank, medium tanks were just light heavys or heavy light tanks (note this info maybe a bit out dated so if anyone knows differently let me know)

  • @efeabal6410
    @efeabal6410 Před rokem +8

    Nooo; I use basic medium tank chassis all game, every game. It will be way harder to make my favorite space marines now. Sad 😢

  • @DBPRODUCTIONS10
    @DBPRODUCTIONS10 Před rokem

    Amphibious tanks work great for a specialty marine division to add just a bit of hardness to naval invasions

  • @TheFriendlyCorgi
    @TheFriendlyCorgi Před rokem +3

    Soo. What does this mean for the Czech medium tanks in 36?

  • @ArmageddonEvil
    @ArmageddonEvil Před rokem +3

    It feels like they are turning the game into a challenge or grind. Since it makes no sense why they would remove 1934/1936 Medium Tanks from the game. Historically, they did exist, just not very good medium tanks. lol

    • @alicebrown6215
      @alicebrown6215 Před rokem

      Right? Like they could have nerfed the stats (esp for reliability) to make spamming nothing but mediums less effective, but just "nah, we'll get rid of them :)"

    • @ArmageddonEvil
      @ArmageddonEvil Před rokem

      @@alicebrown6215 It's dumb beyond belief. Taking out the Historical Accurate Stuff only for "Game Balance" It's like allowing sniper rifles in another game no gun drop because it isn't historically accurate or something. *cough* Battlefield *cough*
      Also, they are using EA's Game Development 'Game Balance' Strategies.

  • @dragooneoc7047
    @dragooneoc7047 Před rokem +1

    The "new tree" seems to just make the dlc tree alot more similar to the base game tree

  • @Balgoriusis
    @Balgoriusis Před rokem

    Not knowing who is alive and who is not during the purges is kind of historically accurate.

  • @Joe-xr2xl
    @Joe-xr2xl Před rokem

    A dagger next to the advisors name if purged, and a jail next to advisor name for those how are jailed.

  • @andrewkrusac621
    @andrewkrusac621 Před rokem

    7:52 lol

  • @DarthFii
    @DarthFii Před rokem +4

    I suppose moving Medium tank to later tech makes sense, after all the concept of what is considered what type was all over the place in interwar period and even during the war for many tanks and it differed by each country. For example, Panzer IV was considered "Heavy tank" by Germans until Tiger came out and by the same standart, the Panther tank is considered "medium tank" because of the role it was used for, when in reality it's literary heavy tank.

    • @magni5648
      @magni5648 Před rokem +1

      No. The Panzer IV was an infantry-support medium. Heavy tank development at the time was essentially the Neubaufahrzeig and a low-priority project for a heavy breakthrough tnak that would eventually become the Tiger.

    • @DarthFii
      @DarthFii Před rokem

      @@magni5648 Yes and no. Neubaufahrzeig was a prototype, that was never officialy produced aside form 5 prototypes. There were more then that in development, but that was basicaly it, development and until heavy tank line research bear fruit, to German army it played role of heavy tank due to limited number of tanks at their disposal. Remember, its class is depending on role, not type, hence the Panther reference.

    • @magni5648
      @magni5648 Před rokem

      @@DarthFii Yes, and the Germans didn't really *have* a serially produced heavy tank before the Tiger by their own definition of the role. The Panzer IV was a medium tank that was more weighed towards infantry support and engaging fortified positions, but it was not a specialised heavy breakthrough tank.

    • @DarthFii
      @DarthFii Před rokem

      @@magni5648 yes, that doesnt change the reality that it was considered Heavy till real heavy line came out.

    • @magni5648
      @magni5648 Před rokem

      @@DarthFii Except that it was *NOT* considered a heavy by anybody, with both the Germans and their opponents consistently considering it a medium. The Neubaufahrzeug was the only heavy tank Germany built before the Tiger. A medium tank with an infantry support gun is not a heavy tank, as far as anyone relevant was and is concerned.

  • @JM-bk3jb
    @JM-bk3jb Před rokem

    The only Soviet advisor to actually use in the beginning and try to keep around. In my opinion. Is the civilian industry guy. Just to help get a slight edge early building. Sometimes he stays. Sometimes he doesn’t but still useful.

  • @melfice999
    @melfice999 Před rokem +1

    One thing I wish for Soviets and the Purge is, to have a way or a chance to save certain Advisors from the Right at the cost of others in Stalinist path. Khrushchev for Bukharin for example.
    Ofcourse I do expect all of the Left advisors to get the ice pick however due to this being obviously what Stalin is after.

  • @Jay2JayGaming
    @Jay2JayGaming Před rokem

    IMO, the real limits paradox is hitting is with the relationship between production cost and stats. I honestly think they should make 'heavier' tanks the most production cost efficient for their stats, then balance that through ensuring that lighter tanks are more production cost efficient for amount- not simply in terms of "I can have more light tanks than heavy tanks" but in the sense of "I can have significantly more light tank divisions and that can be worth more depending on my situation or strategy".
    Then combine this with making heavier tanks less logistically and resource efficient.
    I would also add a scaling cost to engine and armor upgrades, so that a light tank with as much armor as a medium tank cost a non-trivial amount more in production cost. Same for mediums and heavies, and heavies and superheavies. Then I would add various relatively light, but non trivial penalties to heavier tanks as well as ensuring that there are several cheap ways of dealing with heavier tanks. Then I would add rather cheap support equipment that would significantly mitigate this issues.
    In this way, lighter tanks can function better without various forms of support, from support equipment to logistical support. But they also utilize said equipment less effectively, so attempting to create a bunch of super-light divisions would be overall less effective than simply upgrading to mediums. Similarly, attempting to create super-mediums would be less effective than simply upgrading to heavies.
    I would also remove base chromium and tungsten costs from heavies and TDs. Rather, I would add the ability to use these resources to significantly lower the production cost of various tank configurations. So if you have a ton of chromium for some reason, you can churn out heavies for cheaper, but if you don't have chromium there are no real issues.
    This would also function as a way of ensuring that if you really want to make super-"x weight class" tanks, it's not a hard limit, just a strategy you have to go out of your way to do.
    Imo this would be a better approach to balance.

  • @RhettOlson
    @RhettOlson Před rokem +2

    I complained about this as soon as the patch note changes dropped on the PDX forums and got flamed to high heaven.
    It especially makes no sense because it's not like medium tanks did not advance between the end of WW1 and the mid 30s.
    At the worst the medium tanks should be 37/39/41/44. 38/40 is ridiculous. Tanks like the T-34, Pz IV, and Pz III were all developed around 39.
    It is still possible to get T-34s and Pz IVs by mid to late 39 because of the 100% research buffs from the Soviet/German agreement, but that's only if both Germany and the Soviets go historical.

  • @Cookiebrawlstars729
    @Cookiebrawlstars729 Před rokem

    I was so shocked when I saw this playing turkey I was 1year in and was about to reaserch tanks medium to see the 1934 gone I was so shocked that i reseted hoi4 3 times even went in as Germany to see if it was only turkey

  • @happy_turtle1270
    @happy_turtle1270 Před rokem

    What DLC do you have my game doesn’t have most of this

  • @generalfranz302
    @generalfranz302 Před rokem

    because they do not want people to straight up build mediums until 36 which is stupid because Germany was building mediums in 34

  • @FurryCruz
    @FurryCruz Před rokem +3

    But the whole point of Russia is that they can't be rebuilt until after the Purge, so ofc you shouldn't know.

  • @detroitdave9512
    @detroitdave9512 Před rokem +1

    With the Soviet Union, the real frustration imo is how generals are randomly crippled with the 'Cowed by Stalin' trait for over a year of the German onslaught before you can take the focus to fix them. Also Rest in Peace extra machine guns your old ic value will not be forgotten...

  • @alpha3488
    @alpha3488 Před rokem +1

    I just google potential advisors as the soviets and then don't select people who died between 1936 and 1938.

    • @FeedbackIRL
      @FeedbackIRL  Před rokem +1

      How does a game mechanic work? "google it"

  • @montenegro3773
    @montenegro3773 Před rokem

    so yeah amphibious tansk count voth special forces and tansk, getting extremely good bonuses for military staff... a while ago i sumbited this exploit on discord.... also you can get extra damage on rivers using this and the general skill of makeshift bridges

  • @zztophatzztophat
    @zztophatzztophat Před rokem

    I've built the old amphibious tank and from my testing it was... fine? The main advantage of it was that it was cheap compared to most things you would stick the drive in. It being special forces also help compensate for lackluster stats. End of the day, having the "best" and "most" is rarely what wins, mediocre divisions that are kept in good order and are fully supplied are the best divisions. So building sub optimal tank divisions doesn't hurt as much as you'd think... well that and going grand battleplan with bad tanks and stacking loads of planning puts the breakthrough through the roof and even armed with machine guns and paper armor they are unstoppable, 1000 breakthrough will force a river crossing against anything but a fort.

  • @spitfireflyer2205
    @spitfireflyer2205 Před rokem +5

    why did they remove airbrakes from navel bombers? all torpedo bombers had airbrakes during ww2 so they could slow down to torpedo speed

    • @purplefood1
      @purplefood1 Před rokem +3

      *Divebrakes. Torpedo Bombers used airbrakes (and a lot of aircraft still do they're incredibly ubiquitous) of which divebrakes are a type but divebrakes were removed from the game not airbrakes and divebrakes were used during dives which torpedo bombers didn't do, at least not to drop torpedos.

    • @spitfireflyer2205
      @spitfireflyer2205 Před rokem

      @@purplefood1 those are practically the same thing as a dive break is just an airbrake that has the strength to help maintain the same speed in a dive while an airbrake is designed for in level flight

    • @purplefood1
      @purplefood1 Před rokem

      @@spitfireflyer2205 Yeah exactly like I said but they are for different purposes, you won't find dive brakes on a passenger jet but you will find air brakes. Dive brakes were in the game not air brakes, dive brakes were not used by torpedo bombers.

  • @FaustTP
    @FaustTP Před rokem

    As far as unlocking modules from engine and armor tech, for engines Tech 1 could be diesel-electric (-30% Reliability but -10% Speed), Tech 2 a set of supercharged gasoline and diesel (+Production, +Speed) and finally Tech 3 being fuel injection gasoline and diesel (++Production, +Speed, -Fuel Usage); I have no idea what Tech 4 Engine could be. Tech 3 Armor could be face-hardening (+Hardness, -Reliability) and Tech 4 could be composite applique (++Production, +Armor, +Breakthrough -Reliability).

  • @Swagmaster07
    @Swagmaster07 Před rokem +1

    Now interwar medium chassis has a use.

  • @archer8849
    @archer8849 Před rokem

    tbh before NSB we had medium tank tech starting from 1939, so 1938 is a reasonable year.

  • @reapergaming1687
    @reapergaming1687 Před rokem

    This made me think I didn't turn on no step back originally.

  • @flynnmacrae9005
    @flynnmacrae9005 Před rokem

    I dont mind the purge system at all I think I’ve played the Soviet Union enough times as Stalin to know at this point who gets purged and who does, however what I do find annoying is the cowed by Stalin trait and I get a pop up and Zhukov and rokossovsky have debuffs

  • @notniko6914
    @notniko6914 Před rokem +2

    On smaller screens the text is in the wrong place in the tank tree.

  • @mariosgaroufalis4639
    @mariosgaroufalis4639 Před rokem +1

    Honestly i thought that it was one of my mods that caused this

  • @KINGJEREMIAH1987
    @KINGJEREMIAH1987 Před rokem +1

    I hate the tank maker and the plane maker It’s just not fun I like the old upgrade system Super easy in comparison.

  • @CARL_093
    @CARL_093 Před rokem

    interesting this i gonna try

  • @CaptainFellowship
    @CaptainFellowship Před rokem +1

    Stalin doesn’t need any advisors! Are you questioning Stalin’s decision making? Gulag!

  • @TooTallToFly
    @TooTallToFly Před rokem

    With the soviets it is really not a good mechanic, you either go unhistorical or unhistorical paths. For example Rokossovsky historically gets 'purged' and send to the gulags but is reinstated later and brought back in as a Marshall of the USSR. In this game he gets the "Vasily Blokhin treatment" like Tuchachevsky and the 3 heads of NKVD and can only come back when you go down a part of the tree that blocks the historical side of the tree. Well done PDX. Their should be a difference between the gulag or being "purged" if they don`t like speaking of a bullet to the head. This would allow to reinstate people that would historically come back after Stalins power is solidified and his paranoia is over. A italien like system of government where Stalin has to "purge" and imprison some of the high society of the USSR to get his power solidified in the central committee and stop any coup attempts in the future, but heavy de buffs for the army, air force and navy. That can be reduce by sharing power and delegating and even reinstating some of the old leadership in the face of war and ongoing losses. Maybe even some strong buffs for the darkest hours. This would definitely better represent the historic challenges of forging the USSR into a fighting machine.

  • @dannyhariansyah7960
    @dannyhariansyah7960 Před rokem

    I miss Soviet with the 210 days purge focus

  • @kommo1
    @kommo1 Před rokem

    Isnt it kinda the point off the Stalin Route to be not completly in controll. Not knowing who Stalin is going to Purge is the core off that mechanic.

  • @BattleSyth
    @BattleSyth Před rokem

    What is with the new studio? Pure white background and a sideways mattress? Took me a few minutes to notice.

  • @psychofury6485
    @psychofury6485 Před rokem

    Just a thought, but I think if they implemented a refund system into the Soviet govt it would work alot better. Like you can select anyone you want, and if they get purged, you get a 50 or 75% pp refund, to allow you to easier hire a new one.

    • @Zack_Wester
      @Zack_Wester Před rokem

      I think a better way would be that the game would give the player 1-3 option to choice for as replacement.
      remember this is paranoid Stalin.

  • @JurasJankauskas
    @JurasJankauskas Před rokem

    The little pictures with X on them next to the paranoia meter are not actually indicative of who got purged or not. Pretty sure you always get the same pictures and they're completely cosmetic.

  • @BobBob-zu2dt
    @BobBob-zu2dt Před rokem

    i enjoyed the soviet union spam cause it really made ussr fun, i also once got 3 nkvd leaders.

  • @timwhitney710
    @timwhitney710 Před rokem

    The dive brakes nerf makes no sense. I know they used bombs but the SBD dauntless was only able to be effective due to its dive brakes. It added much needed stability to a dedicated naval bomber.

  • @VarenvelDarakus
    @VarenvelDarakus Před rokem +1

    worst change they made since...ugh...yeah no this is worst change they ever done , i got no words.

  • @EnSayne987
    @EnSayne987 Před rokem +1

    This actually isn't quite as ahistorical as you think on first glance. German medium tanks were produced only in very low numbers and mostly as the first few models of each that saw little to no combat. The Japanese Chi-Ha wasn't getting built til around that time and the Type 89 is still covered by the interwar hull, same with the T-28. Really the only tank I can see this affecting is the SOMUA S35. Still not a good change from a historical view but not terrible either

  • @youtuberobbedmeofmyname
    @youtuberobbedmeofmyname Před rokem +1

    Amtracs > Amphibious Tanks
    Serioiusly, they are both Special Forces but Amtracs are so good you can basically use them like budget Mediums without Naval and River crossing penalties.

  • @deilusi
    @deilusi Před rokem

    We should be able to pick more different parts, as unlocking "improved engine" should affect it same as it affect same as flyin boiz.
    it could also upgrade in different directions as well. Like diesel being less fuel heavy, but heavier (slower) and way more reliable, gasoline becoming more reliable and cheaper, electric one giving bonus to infiltration/stealth tactics maybe, not sure what stat it's meant for, maybe urban fight modifier (if used with halftruck or wheels) or lower most the terrain penalties for heavy and superheavy. And turbo-engine allowing for tank to be smaller in general so lowering metal cost, and making it more compact, which is represented by hardness in game. IMHO engine choice was downplayed way to much.
    Engine upgrade should unlock turbo, taking 10 reliability but improving speed and breakthrough.
    IMHO skirts and sloped armor should be behind armor 2 and 3 respectively, maybe even prototype ERA could be unlocked in armor upgrade 5 (set in like 1949 as it was theorized at that time), it could literally triple tank cost and add chromium, rubber as cost, but drastically raise hardness & armor).
    also I would add rifled/smooth bore as choice in game.
    Btw, there is no lv3 light/medium gun, as everything unlocks heavy gun. Kinda seems like bug.

  • @steliosaristeidou3453

    Guys, does anyone know why it doesn't show me the option to request lend lease from AI nations?

  • @szymonrozanski6938
    @szymonrozanski6938 Před rokem

    Medium is higher tech, because its far easier to make something light or heavy than medium and get an actual working balance.
    Mediums always where the middle ground, just enough from both sides to work. Light and heavys where specialized for their work.

  • @rubbybobinson3543
    @rubbybobinson3543 Před rokem

    The first German production medium tank was the Pz IV. It went into production in 1938. The concept of a medium tank wasn't even contemplated until '34 and development took until '38 to get into production. The lack of mediums (Pz IVs) in the early battles was a concern of German generals. So, the change is historically more accurate in terms of mass production availability.

    • @firestorm208
      @firestorm208 Před rokem +1

      Except the concept of the 'medium tank' goes all the way back to world war 1. The British Medium Mark A Whippet is the perfect example of this. And Germany's first medium tank was the Grosstraktor prototypes produced in 1928, though an argument can be made that they don't count because they weren't mass produced. Beyond the Germans though, we have the Soviet T-28 which was produced in 1932, the British Vickers Medium Mk I and II in 1924 and 1925, and the Japanese Chi-Ro medium tank produced in 1931. These tanks were all produced in relatively high numbers, and this was just me scanning through wikipedia for a moment to find these dates. Paradox removing the early medium tech has made the game less historically accurate.

    • @rubbybobinson3543
      @rubbybobinson3543 Před rokem

      @@firestorm208 I’m with ya and agree. The concept was around earlier but the Germans didn’t formally ask for a med design until ‘34. All that means is they didn’t go down that leg of tech tree. Doesn’t mean technology wasn’t developable before that. They were probably rushing space marines or something.

  • @benjamincatana5089
    @benjamincatana5089 Před rokem

    Wish political advisor could be created ik it be hard to do but Russia can get really screwed if you get unlucky with purges

  • @kieranchristophersen3598

    Feedback as an avid no life soviet union Stalin player the people you keep are litvinov or molotov (you can only pick one branch), kruschov, kalinin, the three nkvd (they dont actually get purged), the Iron lazar, Vsevolod and patriarch is 100% unless you cause a great purge by not purging navy.
    Then there is captain of industry mr vosznesky who most of the time gets purged in block of rights and trotskyites but he can survive

  • @Kronosfobi
    @Kronosfobi Před rokem

    I have immidietly reverted back to 1.12.7 and wont update *any* time soon.

  • @scottjohnson926
    @scottjohnson926 Před rokem +2

    It really annoys me when they nerf something a DLC made really overpowered, of which people without the DLC never received the benefit of. Half of the tools given to players without DLC are incredibly expensive and seriously lacking in quality because the developers keep making them weaker to balance features added in a DLC

  • @heroinboblivesagain5478

    PDX once again wrecking mine and others experience because the multiplayer turbonerds were whinging again. Cool.

  • @justinb2824
    @justinb2824 Před rokem

    CZcams paranoia increased by 100. FeedbackGaming has been purged.

  • @yaboi672
    @yaboi672 Před rokem +3

    now I cant rush mediums as Germany :(

    • @milobuur9913
      @milobuur9913 Před rokem +1

      Why not? You still get the three year ahead of time bonus from the focus tree?

    • @yaboi672
      @yaboi672 Před rokem

      @@milobuur9913 i research 1934, so the bonus applied to the 1938 and I can speed ahead and by the invasion of poland im making proper mediums

  • @jasonjohnson1824
    @jasonjohnson1824 Před rokem

    Pdx really just disregarded historical 1934/36 model medium tanks

  • @JosephofWalton
    @JosephofWalton Před rokem

    I like the purge system. I don't know who was purged. That is fine, papa Stalin says they never existed anyway. See, they don't exist in that picture with the great leader. I kinda remember someone being in that picture. Meh.

  • @kazakhstanenjoyer8487

    I thought my game broke, I uninstalled and re-installed it twice. Then I searched Reddit and found nothing.

  • @Vaelosh466
    @Vaelosh466 Před rokem

    "Remove advisors I can't select" is absolutely needed, Soviet Union maybe has it the worst but every new national focus tree has this issue. On the other hand I like that sticking with Stalin results in a lot of random people getting purged, actually I usually find it's too predictable. Maybe with historical AI off it could be more random who accuses who. The tradeoff is that Stalin gets great bonuses if you survive Barbarossa.

  • @Spawner5221
    @Spawner5221 Před rokem

    The whole point behind the political paranoia system is to engage Soviet players, because typically in historical games they won't do anything but industry and research until 1940. I think it's a better system at it's core than the previous system, but it suffers from the fact that there is less choices. The original system had less depth, but you were able to make sensible choices about who you would prefer to keep. Whereas the new system kind of just gives you a list of people that are suddenly purged without being able to make tradeoffs.
    For example, you could make non historical purge decisions to prioritize advisors or generals at the loss of other generals or advisors. The problem with the new system is you can try and save specific purged characters but it means you end up taking a huge paranoia hit that could risk any advisor or destroy your army/airforce stats for a year. It was honestly less deep but more enjoyable when you just had two lists of people and could weigh which list you'd rather purge.

  • @jozopako
    @jozopako Před rokem +1

    Why? Bcs now Soviets can´t refuse Soviet-German tank treaty.

  • @robkurtzman7113
    @robkurtzman7113 Před rokem

    Dear Feedback, As our trusted source of HOI4 everything: Where are the rocket rails in the designer??
    I wanted to make Soviet equivalents of Sherman Calliope models (Katrushkas on a T-34 turret) but cannot find the entrance.
    Thank You

    • @eli-mi3mh
      @eli-mi3mh Před rokem

      The rocket artillery first one

    • @magni5648
      @magni5648 Před rokem

      You need the 1940 rocket artillery tech, then the rocket launcher is under IIRC medium weapons. You can't really build a Calliope counterpart because the rocket launcher takes the main weapon slot.

    • @robkurtzman7113
      @robkurtzman7113 Před rokem

      @@magni5648 Thank You! I kept looking in modules and secondary turrets.

    • @Zack_Wester
      @Zack_Wester Před rokem

      @@magni5648 well you can if you go by the Company of hero rules.
      that been the turret was there but no ammo was loaded in the turret because of worries from the crew or something.
      some Calliope when it had its rocket platform loaded would carry ether no main gun ammo or little ammo for it.
      and on some version the fire system was just so convoluted or unreliable that the crew would stick it on Calliope rocket fire mode setting and leave it at that and only trying to switch to the main gun after firing all the rocket.
      like there was several different version of the Calliope yes all of them could and should had been able to fire the main gun but practical reason made some of them mhee if they could do it reliable or just plain risk blowing the tank itself up if they tried.

  • @Sky4Jus
    @Sky4Jus Před rokem

    I swear, since Paradox has smoken something last year, they're patches are getting worse and worse

  • @iwantcrawfish6110
    @iwantcrawfish6110 Před rokem

    if it's not broken, don't fix it. if it makes it fun, don't remove it.

  • @carbonado2432
    @carbonado2432 Před rokem

    im just turning off auto updates until mygames are done. paradox has worse dimentia than the president

  • @darthbigred22
    @darthbigred22 Před rokem

    Wow you acknowledged 71cloak. I find his choices to very min/max but he is good for showing what stats are. That said he ruins the game which as long as PDX just counters whatever gay shit he's doing down some ahistorical path good for them

  • @SwedenTheHedgehog
    @SwedenTheHedgehog Před rokem +1

    I’ll be honest; I almost never researched medium tanks since they introduced the three variants.
    If I had tungsten and enough factories, I’d pay premium for heavy tanks!
    If I couldn’t do that I always opted for light (usually you want those anyway, for both support and amphibious tanks anyway).
    So I can understand if that was the reason.

    • @magni5648
      @magni5648 Před rokem +3

      That's viable early on, but later on a halfway decent 1940 medium just blows any light tank out of the water and trying to build a high-end light will cost you damn near as much to boot.

    • @SwedenTheHedgehog
      @SwedenTheHedgehog Před rokem

      @@magni5648 True; but that late in the game i would usually have both sorts of tanks; and even if it was a game where I only had light ones; usually max speed lvl3 + max speed mechanized were enough to outrun almost anything.

  • @DPROKimchy
    @DPROKimchy Před rokem +1

    Oh no a smidge of an effort and historical unpredictability with USSR. Best cry in a corner.

  • @johngalt5166
    @johngalt5166 Před rokem

    I wish that light tank research cold branch their way to medium, it would maybe make light tanks more viable
    Now that being said im in the minority, I really like this change I think it makes it cleaner and in my opinion is historical in the sense that with new variants its possible to just make a variant light tank until you get the later tech.

  • @Kim-uu8fc
    @Kim-uu8fc Před rokem +3

    No more prompts. Paradox is sequentially ruining each country with useless popup spam. When I play Hearts of Iron 4 as Romania or Russia it feels like I am playing popup simulator.