REACTING to First Warhammer 40K Win Rates Since the Update...

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  • čas přidán 15. 07. 2024
  • Let's talk through the
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    0:00 Intro
    2:49 Space Marines
    4:38 Perhaps Weaker Armies?
    8:00 Middle Tier?
    13:07 Stronger on Early Win Rates?
    16:03 Early Top Win Rate Armies?
    19:18 Tournament Wins
    20:19 Play Rate
    21:26 Outro
  • Hry

Komentáře • 456

  • @pleasantpeasant3313
    @pleasantpeasant3313 Před 11 dny +471

    Auspex broadcasting at all hours like he’s doing election coverage.

  • @gkiyo
    @gkiyo Před 11 dny +32

    I'm glad the most baffling flavor fail of all time, the neurotyrant not being able to lead zoanthropes, is finally dead, and you can have a unit of six zoanthropes led by the, you know, mutated super-zoanthrope.

  • @Brakmek11823
    @Brakmek11823 Před 11 dny +34

    RIP Kroot lmao
    Stat-check has no data on them, Goonhammer has them at 40% for casual games but Meta Monday has them at a solid 18%. No top or even high tourney placements as far as I could see either. Sadness

    • @WhyNot-sb9kk
      @WhyNot-sb9kk Před 10 dny +3

      couldnt agree more. yes, lets Nerf Kroot who were mediocre prior to balance slate. GW is awful at this.

  • @captainweekend5276
    @captainweekend5276 Před 11 dny +98

    The issue with the ork codex is they overnerfed meganobz which were a key unit in almost every detachment, and basically nerfed the two best detachments whilst doing nothing for the other detachments. A single keyword change could do a lot to make dreadmob more viable (chiefly, give lootas and burnas, the mek keyword, maybe even let meks/big meks lead flash gitz), a lot of ork units could do with points decreases, BSBs are hilariously overcosted compared to regular boyz, killa kans, deff dreads, and the buggies could all do with some love from GW. Instead they cost meganobz on their old FNP and then nerf the FNP as well. I do think most people are just sick of war horde so top orks players will pivot to other armies and that will suppress the win rate, but they will likely remain in the 40s, GW jumped the gun based on early results and fear that they'd do too well in pariah nexus.

    • @Grimangell135
      @Grimangell135 Před 11 dny +11

      Green Tide nerfs also were over done. I could understand the charge strat rework, but everything else was ridiculous. 6+ invun for any squad not at 20 limits what you can do for lists and losing the reroll in the case of more than 10 now turned to 5+ invun makes saving boyz moot. As a long time ork player, I was having a great time with the back and forth. Orkz were in a good place and GW destroyed that cause tournament play.

    • @cjgibbsey
      @cjgibbsey Před 11 dny +8

      Big mek with shokk attack gun with lootas has an insane damage output, downside is they die to a stiff breeze

    • @Sergar63
      @Sergar63 Před 11 dny +7

      My theory is that the GW balance team have a personal grudge against high survivability units. Similar to how they treat flyers/indirect fire. So Meganobz days were always numbered. And after the Necron warrior blob issues in early 10th, recursion mechanics were also in the firing line.

    • @reedster222
      @reedster222 Před 11 dny +3

      Yeah feels like they really could have brought up a few of the other detachments, as a beast snagga player I would love to run Da Big Hunt detachment more but It's rules are so restrictive and really don't play well into some armies. Also feels bad that my other army is GSC...

    • @MrShukaku1991
      @MrShukaku1991 Před 11 dny +6

      As an added bonus, we didn't even get any tangential buffs since we don't exactly have captains with the CP reduction for stratagems.

  • @RFischer
    @RFischer Před 11 dny +19

    I think Drukhari were a big benefactor of the artillery nerf. They were quite vulnerable to indirect.

  • @elibomba6158
    @elibomba6158 Před 11 dny +88

    T'au having both a below average win rate and being the faction tied for the most tournament wins is truly a T'au moment

    • @ligitadventurez
      @ligitadventurez Před 11 dny +3

      My last tournament was won by a Tau player, and had 2 Tau players at the bottom lol

    • @nicoleandscottnelson3933
      @nicoleandscottnelson3933 Před 11 dny +11

      Its an extreme skill cap army.

    • @SGashesNetwork
      @SGashesNetwork Před 10 dny +6

      Truly a “just get good” faction

    • @elibomba6158
      @elibomba6158 Před 10 dny +1

      @@nicoleandscottnelson3933 yeah the skill ceiling is very high, and internal faction balance is okay, so it leads to stuff like this

    • @ShasOFish
      @ShasOFish Před 9 dny

      @@elibomba6158 didn't MetaMonday have the Kroot detachment at a 18% win rate?

  • @BloodBuffalo
    @BloodBuffalo Před 11 dny +59

    Glory to HIS imperial guard

    • @joet4811
      @joet4811 Před 11 dny +2

      The Emperor's TRUE FINEST!

    • @Josh-zd9pq
      @Josh-zd9pq Před 2 dny +1

      A day in the guard is like a day on the farm. Every meal a banquet, every pay check a fortune. I love the guard!

  • @Skuttlems
    @Skuttlems Před 11 dny +36

    I play Imperial Fists. My bolters feel like they're firing wet tissue paper and my meltas feel like hair blowers. The ranged options of space marines feel like they got hit exceptionally hard by the new toughness scaling, but maybe that's just my experience.

    • @timunderbakke8756
      @timunderbakke8756 Před 11 dny +1

      What detachment are you running? That plays a bigger part of it than the paint or even raw datahseet stats

    • @JimH.
      @JimH. Před 11 dny +6

      Melta weapons got boned but what hurt much more were MELEE options being nerfed by the toughness changes.

    • @guruvedra
      @guruvedra Před 11 dny +13

      SM weapon in 10th designed with full re-roll to hit and wound OoM in mind, but then GW change OoM and don't give enything in return.

    • @cgb1995
      @cgb1995 Před 11 dny +10

      @@JimH. Indeed, at bare minimum they should hand out the anti keyword to a few weapons. Thunder hammers for example, why anyone would choose hammers over fists not that oath doesn't allow re-roll wounds is beyond me.

    • @cgb1995
      @cgb1995 Před 11 dny +9

      If the melta-rule was changed to also include increased str at close range that would certainly help. At least push them to Str 10 base if nothing else.

  • @internetuser320
    @internetuser320 Před 11 dny +34

    WE CLAIMED THE UPPER TIER IN THE NAME OF THE IMPERIAL GUARD

  • @killerhappyface
    @killerhappyface Před 11 dny +22

    I think codex marines could be pretty easy to fix: if you don't have any specialist chapter keyword units in your army, you gain X new rule. Because the codex is already out, it'd have to alter an existing rule and be a simple patch, but it should be doable.
    I think that the easiest, most impactful, but also most boring fix would patch Oath of Moment:
    At the end of the Declare Combat Formations step, units in your army gain the CODEX ASTARTES keyword if your army does not contain any BLACK TEMPLARS, BLOOD ANGELS, DARK ANGELS, DEATHWATCH, or SPACE WOLVES models. When a CODEX ASTARTES unit makes an attack against your Oath of Moment target, you may re-roll the wound roll.

    • @PhoenixRising200
      @PhoenixRising200 Před 11 dny +1

      just give them additional targets for oath or reduce points by a lot

    • @Powaup
      @Powaup Před 11 dny +4

      Full wound re-roll of Oath is not coming back but maybe we can get AP increase on oath target

    • @vinterbjork4128
      @vinterbjork4128 Před 11 dny +3

      Easy and simple fix, so GW will probably instead lower the cost of some unplayed units.

    • @tastefulavenger
      @tastefulavenger Před 11 dny +3

      @@vinterbjork4128 No reason desolation squads should cost 200 pts still when most their dps comes from the main gun that's not indirect, and indirect was also nerfed to be bs4+ game wide.

    • @tuurderom2017
      @tuurderom2017 Před 11 dny +3

      @@PhoenixRising200reducing points wouldn’t work because it would just be boosting non codex chapters at the same time and probably propel those into the stratosphere

  • @venlocity2
    @venlocity2 Před 11 dny +154

    What? You mean nerfing space marines while they were already one of the weakest armies DIDNT make them more viable?

    • @AnotherViewBot
      @AnotherViewBot Před 11 dny +17

      @@venlocity2 I'm absolutely shocked (said no one)

    • @mc_gaming2007
      @mc_gaming2007 Před 11 dny +4

      HERESY

    • @Tostaky777
      @Tostaky777 Před 11 dny +10

      Calgar is way undercoated, we should nerf him at 250 points :)

    • @Tnkrumpets
      @Tnkrumpets Před 11 dny +5

      Rip firestorm

    • @MarcinObuchowski
      @MarcinObuchowski Před 11 dny +19

      playing vanilla space marines has been a meme for a couple of editions now, can we stop being flat worse marines compared to chapter divergents? Time will tell (no) :D

  • @Ottersanity
    @Ottersanity Před 11 dny +17

    I feel like GW needs to bring back gear points for armies. I’m not a fan of free war gear as it feels like some choices are auto haves for units. As for Primaris Marines they need more weapon variety, bring back the different Boltrifles and Plasma weapons.

    • @cgb1995
      @cgb1995 Před 11 dny +2

      I concur, though all my plauge marine units would jump 50 points, it would be a good change. New points are just old PL that no one liked.

    • @vinterbjork4128
      @vinterbjork4128 Před 11 dny +3

      If they want to still keep it rather simple they could have different costs for equiping the whole squad with specific weapons. Then you can still squeze in a squad with a lesser option into an army without having to do it on individual models.

    • @Ottersanity
      @Ottersanity Před 11 dny +1

      @@vinterbjork4128 That’s how Intercessors and Hellblasters used to be.

  • @CarnageCoon
    @CarnageCoon Před 11 dny +24

    they need to do something against "special" marines causing nerfs for vanillas

    • @mtrunkello
      @mtrunkello Před 11 dny +11

      Bring back oath wound reroll. If you are a divergent chapter you only get reroll 1s. If you are codex compliante you get full wound reroll. And thats it.

    • @rightben59
      @rightben59 Před 7 dny +2

      @@mtrunkello or....just don't let divergent use codex compliant detachments

    • @mtrunkello
      @mtrunkello Před 7 dny

      @@rightben59 why not? They share 80% of the rooster. Ultramarines have almost as many unique units as dark angels. That point doesnt make sense.

    • @CarnageCoon
      @CarnageCoon Před 7 dny

      @@mtrunkello my recent example here would be "biker-wolves"
      wanna play deathwing knights? must be dark angels detachment, death company? BA detachment it is, wolfriders? you know ...
      compliant detachments lock you from using divergent units in short
      divergent already have more units and detachments, would be just fair for compliant fans/players
      edit. ofc a wolf/angel/templar can play with compliant detachments, but only with compliant units

    • @mtrunkello
      @mtrunkello Před 7 dny

      @@CarnageCoon problem is that most divergent detachments are utter shit. Melee units need advance and charge. Also sm weapons are low strenght so they need +1 to wound so they all need the gladius detachment.
      I dont know why you want to force divergent chapters to use only their own detachment other than pure jealousy.

  • @BurnByMoonlight
    @BurnByMoonlight Před 11 dny +72

    Space marines still toward the bottom? Better hit them with more nerfs then.

    • @Sonof_DRN2004
      @Sonof_DRN2004 Před 11 dny +6

      Lmao. Scouts need a bit of a nerf, make them 75 points. Crap I’ve jinxed it now.

    • @JimH.
      @JimH. Před 11 dny +10

      Aggressors going to 50 ppm because people are still using them in Gladius on occasion.

    • @dandaman9496
      @dandaman9496 Před 11 dny +6

      Please no haha. Aggressors and scouts going up again will break me.

    • @jacksonbedgood2877
      @jacksonbedgood2877 Před 11 dny +14

      I know what will help! Another primaris lieutenant.

    • @MalleusSolum
      @MalleusSolum Před 11 dny +8

      @@jacksonbedgood2877 Tbh we need one that dual-wields pointy fingers. That ought to set things right.

  • @tajj7
    @tajj7 Před 11 dny +6

    IMO one of the biggest things for marines is they keep nerfing their best builds, but never buff anything else to replace it. Since the start of the edition marines have had desolation marines nerfed, nothing replaced them and they have been useless since. Then oath wound re-rolls went, nothing was done to compensate that. Then they went after the gladius build so aggressors, inceptors, infiltrators etc. all got points hikes, ALL of stayed the same points even though no one uses aggressors anymore and they hurt firestorm builds as well. Then the vanguard build got nerfed, now the Ironstorm build got nerfed and the Redeemer got nerfed. Consistently balance slate after balance slate they have nerfed marines best datasheets but never given them anything back. Even the Eliminators who went down to a usable 75pts as a cheap infiltrate unit, because of the double firing impulsor thing they got points hikes back up, now they fixed the ability to do that trip, did Eliminators go back down? No of course not still at 85pts. Captains got nerfed by the double strat change, did they go down? Nope.
    Where are marine players supposed to go? Every good datasheet is pretty much overcosted or at least expensive, every detachment doing well had either it's best units or best enhancements nerfed (or both). The few minor points drops they have given marines, most have been ignored, 175pt termis still no one takes them as their rules are meh, Brutalis went down still didn't get used, assault intercessors only BA use them, bladeguard don't get used, most of the dreads get ignored, the speeders mostly get ignored, repulsor executioner people don't use, reivers still useless, tac marines still useless, suppressors a forgotten unit, infernus squads not used, outriders still meh so many datasheets, so little used. Probably the only points drop units they have given some play to is Jump Assault Intercessors and Scouts, can't see people rushing to use repulsors any time soon. Why are they not giving anvil siege force, first company etc. detachments some love? why not make some other phobos units more viable for use in vanguard? Why not make some of the other dreads and tanks cheaper to use in ironstorm? Why does Firestorm, that was never OP, keep taking hit after hit?

    • @BloodyArchangelus
      @BloodyArchangelus Před 11 dny

      Buy new armies you newbie scrub.
      GIVE ME MONEY MONEY MONEY
      -gw

    • @guruvedra
      @guruvedra Před 11 dny

      We pay for divergent chapters sins.

    • @lohikaarmeherra-1753
      @lohikaarmeherra-1753 Před 10 dny

      GW wants to self-destruct, and push players to other games, but 40k still keeps on going, no matter how they try to kill it…😅

    • @jameskurth3560
      @jameskurth3560 Před 8 dny

      To be fair I can handle most opponents on at least 50/50 odds. Usually a bit better while running guard or eldar. There's a local marine player I have yet to see loose a match at the mid board tables using phobos heavy army with tons of good shooting and movement tricks in vanguard detachment. I was wondering why he doesn't go with a chapter and he just doesn't want to paint his minis as a chapter. I did hear he lost a game vs world eaters recently. Other than that he's not lost yet that I know of.

  • @philurbaniak1811
    @philurbaniak1811 Před 10 dny +3

    *GW:* "New Meta and Missions Just Dropped"
    *Tyranids:* "Cool New Restaurant Just Opened"

  • @scottgreen424
    @scottgreen424 Před 11 dny +5

    Space Marines at the bottom of the pile, surprise surprise. Damn you GW

  • @brettmal5298
    @brettmal5298 Před 11 dny +12

    Dark angels having so many mellee options but no access to advance and charge in any of their own detachments sucks, even a strat or enhancement would be clutch … happy to see them not below normal space marines at least again lol

    • @joshiscravingwaffles3961
      @joshiscravingwaffles3961 Před 11 dny +2

      I think that's why we see players defaulting to gladius now. Assault doctrine and what have you.

    • @tajj7
      @tajj7 Před 11 dny

      Blood Angels don't have advance and charge strats either or any characters to give it to a unit (aside gabriel seth who then means you can't take any other named BA characters).

    • @brettmal5298
      @brettmal5298 Před 10 dny

      @@tajj7youre right, but our knights have no guns at all, and just bolt pistols on our inner circle… but when your new codex comes out I really expect you to gain access somewhere in there to advance and charge, though obviously who knows with GW haha

  • @stripeybag6977
    @stripeybag6977 Před 11 dny +6

    Damn, looks like we got carry Space Marines Brothers. So far it definitely seems like the fastest infantry factions are doing well especially Anti-Infantry weapons due to new objectives. Guard getting stronger seemingly doesn't surprise me because being able to move is great.

  • @jonathanellis5811
    @jonathanellis5811 Před 11 dny +2

    Consider this, regarding the core codex/divergent chapter dilemma:
    Assault Intercessors are really only good for killing chaff. A squad of five mulch 12 Cadians if they’re shooting and re-rolling wound rolls of 1. This is ALL they can kill effectively, as they only kill 3 Intercessors by comparison.
    Now contrast that with Assault Intercessors in the Blood Angels detachment, and now they kill 7 Intercessors and 19 Cadians.
    Why does that unit cost the same in Gladius AND Sons of Sanguinius?
    This is real simple: stop needing the core codex; give more precise point values for what things cost.

  • @TheCommunistColin
    @TheCommunistColin Před 11 dny +9

    I think the winrates will be more indicative in a few more weeks. People will finetune and iterate upon the first lists they took to these most recent tournaments and performance from different factions will shift and improve from there.

    • @vinterbjork4128
      @vinterbjork4128 Před 11 dny +2

      Indeed, Core-Codex Marines can still push 30% winrate and get more nerfs! 😉

  • @DeathInTheSnow
    @DeathInTheSnow Před 11 dny +14

    The problem with nerfing everything is that eventually everything is so weak that nothing is fun to play. You cut out all of the fun rules and make everything so expensive that you just start playing a different game system instead.

  • @KingKooba22
    @KingKooba22 Před 11 dny +6

    *me knee deep in prepping my 60 neophytes
    *surprised Pikachu face

    • @Arrestedrabbit
      @Arrestedrabbit Před 11 dny

      Just pick up some Aberrants 10 of the big boys are worth 40 neophytes so much easier to paint :^)

  • @reimalaluan5286
    @reimalaluan5286 Před 11 dny +3

    Getting nerfed, not winning tournaments and getting beaten up like hotcakes in the latest trailer..
    Space marines are in a really bad spot right now.

  • @d.t.m8393
    @d.t.m8393 Před 11 dny +12

    Love the channel, but couldn't help notice this is the 2nd time in as many weeks that you seem surprised Tsons players still aren't bringing Scarabs in their lists. They are an absolutely dreadful unit! Just to reiterate on a post I made early on in 10th, but Scarabs are:
    -Terrible at playing the missions(slow & and only 1 OC per 38pts).
    -Terrible at shooting(S4 and Ap-1 in an edition with inflated Toughness values and omnipresent Cover). Even compared to basic flamer Rubrics the Scarabs don't get extra Ap on 6's, ignore cover, or wound re-rolls. And flamer Rubrics are nearly half the price. And can provide a better shooting buff to attached characters. And have better Overwatch.
    -Terrible in melee. A3 WS3+ S5 Ap-2 D2 at 38ppm is significantly worse than even a vanilla Bladeguard Veteran(who gets +1A and re-roll 1's To Hit for 8pts less per model). And people don't even really rate vanilla BGVs as good combat units in 10th. S5 is just such a killer in 10th -you so often end up wounding elite stuff(Gravis, Custodes, DG Termies, Canoptek Wraiths, Meganobz, Bloodcrushers, Paragon Warsuits, Wraithguard/blade, Eightbound/Exalted Eightbound, etc) on 5's and most vehicles/monsters(anything T10+) on 6's. I mean by Tzeentch's third eye, GK players call their Termies limp-wristed and their Termies have +1A, +1S, and [Lethal Hits] over Scarabs!
    -Actively tank your Cabal Point score(generating 1 CP per 190-380pts, compared to say 3 or 6 CP for the same amount of points if you were to bring along 5 Rubrics+character(if comparing to 5 Scarabs) or 2x5 Rubrics+2x characters(if comparing to 10 Scarabs). Not to mention if you try to utilize their Deep Strike rule then that's at least 2 Turns that the Scarabs don't even generate their 1 CP since CP generation has an "on the table" clause. 😒
    With all of that actively going against them, it's really no wonder competitive Tsons players leave their Terminators at home. The unit needs to either be significantly cheaper(I'm skeptical this would even work since we've seen GW adopt that approach with Blightlords and DG players still don't seem to be bringing them) or they need to get a profile upgrade a la what GW just recently did for the GK Dreadknights/Dark Angel melee units.
    Tldr: the Scarabs need to be strong enough that including them in your list is somehow worth the potential -5 Cabal Points penalty that they impose when you include them over other options in the same points cost range, and they just aren't anywhere near that level currently. Which is a shame, because Terminators are cool. I would very much like to play with my Terminators sometime this edition! 😊

    • @Noalak
      @Noalak Před 11 dny

      I would appreciate a big point gap between 5 man and 10 man scarabs. Something like 150 for 5, 360 for 10 would be okayish while we wait for the codex.
      What make scarabs good is the wombo combo of stratagems and Magnus nearby. The resource cost in CP and Cabal points of this combo is only worth the effort on a big squad. A 5 man squad is just a unit of 5 standard terminator with all draw back you mentioned and not a single benefit. Recent MFMs make me believe!

  • @Tulun1
    @Tulun1 Před 11 dny +15

    No I think this is likely the accuracy of the Ork book at this time.
    It's not just the changes to the book, although Green Tide and Bully Boys got smashed pretty hard. The general core rules / mission changes were abysmal for Orks. Stratagem wise, they abused tank shock on trucks, and advance / fallback grenades to do extra damage where the general book kinda fails (Orks are NOT a high damage army...). In addition, the general style of orks is early pressure, deny primary, and run up a score. With secret missions it's way easier to claw back to a 40 primary. Completely acceptable score in a tight / hard fought game.
    Subtly too, when a rhino chassis (or rough equivalent) cannot be reasonable dealt with by most detachments in the shooting phase, Orks just get presented with bad game states that require them to massively outplay or out luck their opponent.
    In addition, even if War Horde is the good one, people are sick of playing index hammer. The point of the book is to play with cool new stuff and you're left playing a detachment that's been played for a year with a rather linear playstyle (that also DOESN'T help shooting units).
    It's a dumpster fire. And points won't address the issue (although there a couple examples like Kommandos / deff dreads where they are horribly overcosted). Orks have plenty of stuff, it just doesn't do enough.

    • @Makarislethal
      @Makarislethal Před 11 dny +7

      We need more Ork players like you who speak the truth
      Everyone just defaults to 'warhorde good '

    • @Noalak
      @Noalak Před 11 dny +3

      Adding insult to the injury is the ruling made by GW on the Warbosss in trukk when calling Waaagh.
      They make 'aneffort' to write words in Orks FAQ, but can't afford to say "oups, we fucked up, of course your warboss is angry even when embarked".

    • @tajj7
      @tajj7 Před 11 dny +1

      Or it is literally a week or so after the dataslate, where all Ork players have basically been relying on 18 broken meganobz in bullyboz or hordes of boyz and haven't really worked out an alternative way of playing yet. Considering as well it seems that early Pariah nexus is favouring melee pressure armies quite a lot (Blood Angels, World Eaters, CSM, all doing decently) with both terrains, deployments and missions being more favourable to that (some of the new deployments and GW terrain layouts have armies 12" apart, and Orks are literally a faction who has access to army wide advance and charge, plus cheap transpots), it wouldn't surprise that those two things together and orks will be doing fine again in a month or so.

    • @GundamReviver
      @GundamReviver Před 11 dny

      ​@@Noalakhow hard would it be for them to say "change the warboss line to say DURING a waaagh..."

    • @Makarislethal
      @Makarislethal Před 10 dny +2

      @@tajj7 dumb comment , most factions spam 1 datasheet when we can like death wing knights. Tau suits , tanks ,etc you're just soft
      Also the meta not even adjusting to horde because everyone wants to play big elite bricks of do nothing. Got salty that Orks could play the mission better
      Tell me you suck without telling me you suck at 40k

  • @MrRemingt0n
    @MrRemingt0n Před 11 dny +12

    In order to fix the Space Marines issue, just give the core codex marines either full wound rerolls on Oath targets on top of reroll hits. And if that's too busted, at least reroll wounds of 1

    • @legatusnavium7060
      @legatusnavium7060 Před 11 dny +1

      Or give hit re-roll on 2 targets, or re-roll 1s on all hits all the time.

    • @tajj7
      @tajj7 Před 11 dny +4

      Honestly as a Blood Angels player I'd just prefer a different army rule and let vanilla marines keep their oath. But IMO what they should do is if you run the various detachments as say Raven Guard, so the Vanguard detachment should give more buffs to Raven Guard, gladius to ultramarines, firestorm to salamanders etc. So something like if you run that particular detachment and have a raven guard special unit (which is basically Shrike) thus preventing you from using any ultramarine character or dark angels unit, you should get extra buffs.

  • @hartze2345
    @hartze2345 Před 11 dny +2

    Maybe, when 40th edition arrives, Vulkan can return and give us Salamander players the firestorm codex we deserve... One can only dream...

  • @Akimbo411
    @Akimbo411 Před 11 dny +19

    If GW was actually interested in keeping the game balanced, they would actually play test their changes before putting them out and balance the detachments within a codex against each other instead of the same meta builds in each army. Reavers have been bad for 2 editions now with no break.

    • @JimH.
      @JimH. Před 11 dny +8

      Reivers and they've been bad for 3 editions.

    • @cgb1995
      @cgb1995 Před 11 dny

      Whats a reiver?

    • @odavenport7smal
      @odavenport7smal Před 11 dny

      ​@@cgb1995One of the space marine phobos armoured units

    • @michaeltangney
      @michaeltangney Před 11 dny +2

      It's not an accident that the person responsible for game Balance won a tournament this week ... They clearly do some testing for practice if nothing else 😂

    • @masterofthelag8414
      @masterofthelag8414 Před 11 dny

      @@cgb1995 They're meant to be shock troops with a morale effect and grappling hooks that give them the old fly rule. Problem is they simply don't do enough damage to be meaningfull.

  • @Tulkash01
    @Tulkash01 Před 11 dny +2

    Taken in a vacuum SM are absolutely not bad. The problem is they are just worse than divergent space marines that can use their stuff plus’s other stuff. Tge solution? Stop divergents from being able to use SM detachments and un nerf a few of those (careful with Ironstorm though!)

  • @Xolcor
    @Xolcor Před 11 dny +29

    Pleasantly surprised to see Drukhari being near the top. I kinda thought they’d drop a tiny bit with secondaries not being worth as much as before.

    • @wyatt864
      @wyatt864 Před 11 dny +3

      a lot of rules now benefit battleline and they rely on a lot of wyches and kabalites to take objectives and trade so I'm not surprised. also the floating vehicles on circular bases are being played with the new pivot rules in a way that imo is cheesy as hell so that's helping them too

    • @RJALEXANDER777
      @RJALEXANDER777 Před 11 dny +2

      @@wyatt864 Ah, the dark elves learned to drift, that's their secret.

    • @NogrimStoneson
      @NogrimStoneson Před 11 dny +7

      i blame Skari, hes responsible for 90% of our win rate lol

    • @danielkovacic3588
      @danielkovacic3588 Před 11 dny

      @@wyatt864 Yes, you can save 2" with pivoting boats, but in the end they are just drukhari boats.

    • @ElGrompho666
      @ElGrompho666 Před 11 dny +3

      Yeah, I guess Skari singlehandedly lifts Drukhari up to those lofty heights. They are still one of the lesser played factions and the guy manages to win everything with literally every kind of list, even Razorwing Jets, which are arguably terrible.

  • @derpslack3292
    @derpslack3292 Před 11 dny +2

    Thanks for the constant stream of amazing content dude. Your upload schedule is nuts esp with the really good accuracy with your rates. Keep it up man!

  • @williambibens4508
    @williambibens4508 Před 11 dny +3

    We’re entering a Drukhari sweep baby that’s what I love to see.

  • @Reliken
    @Reliken Před 10 dny +1

    Can't believe the Custodes sister detachment, which everyone including me thought was just a meme, actually won a tournament!

    • @alpharius7755
      @alpharius7755 Před 7 dny

      tbf barely 1k points were sos, there were 2 caladius and canis rex (still crazy to win with that detachment tho)

  • @peters6345
    @peters6345 Před 11 dny +4

    Haha marines dropped to 40 😆😅 what a surprise. Those nerfs were def necessary Gdubs

  • @Szarehk
    @Szarehk Před 11 dny +5

    Let’s go! Dark Eldar kicking arse once again.

  • @lordhelwintr283
    @lordhelwintr283 Před 11 dny +3

    GW needs to get CZcamsrs like auspex and play on tabletop to play test these codex’s

  • @MrJDMBenji
    @MrJDMBenji Před 11 dny +3

    IG are feeling pretty savage on the table. My most recent game against Votann was very successful. Lethals are great and double Dorn is slick.

    • @ghost9pm407
      @ghost9pm407 Před 11 dny +2

      Good to hear it man. I swapped out my artillery for more Scions and tanks and it seems to also be a more fun/active playstyle as well compared to the old artillery parking lots.

  • @swogg4586
    @swogg4586 Před 11 dny +9

    Space Marines just dying atm, good lord

    • @AnotherViewBot
      @AnotherViewBot Před 11 dny +6

      We have been hurting for awhile now, but it's just getting worse each balance patch

    • @swogg4586
      @swogg4586 Před 11 dny

      The further in the hole we get the more they will have to drastically do smth, ie Nids and Ad Mech

    • @AnotherViewBot
      @AnotherViewBot Před 11 dny +5

      @@swogg4586 That's been my hope, but they can't buff us without also buffing divergent chapters, unlike other factions. Unless they finally recognize the core issue and only give buffs to codex compliant chapters.

    • @drunkenastarte5243
      @drunkenastarte5243 Před 11 dny +5

      @@AnotherViewBot Divergent Chapters absolutely *need* to be locked out of the Codex detachments and restricted to just the basic Gladius
      I also wouldn't be against restricting access to some units where it makes sense, ie: Black Templars cannot take Librarians, Devastators, Centurions, Whirldwinds...
      Otherwise, Divergent Chapters just become 'Space Marines++'

    • @swogg4586
      @swogg4586 Před 11 dny

      @AnotherViewBot Totally agree, they need to give core SM a buff only in one way or another

  • @zachhowe98
    @zachhowe98 Před 11 dny +7

    Don't let divergent chapters use unique units in codex detachments. Buff oath to allow reroll wounds or hits. Make firestorm crappier strats better. Stormlance too. Anvil gets counts as remain stationary if moved equal to or less than M, 1st company gets reroll hits and wounds on oath target all game for 1st company units (termies, bladeguard, van/sternguard, land raiders, and maybe captain units?

    • @vinterbjork4128
      @vinterbjork4128 Před 11 dny +2

      That would be some really nice fixed! Loving the Anvil idea.

  • @tdlainc.4737
    @tdlainc.4737 Před 11 dny +3

    What? marines aren't doing well? Why not get rid of more options and make more Hyper focused units? maybe that will make them better? Oh wait that's the god dam issue in the first place.

  • @JimH.
    @JimH. Před 11 dny +6

    Space Marines were already bad, got crippling nerfs and are now, shockingly, terrible. 🙄

  • @tajj7
    @tajj7 Před 11 dny +5

    Fix for playing Vanilla marines, give each of the 'themed' detachments extra buffs if you play as the correct chapter for it. I.e Raven Guard in Vanguard, you get extra buffs, Ultramarine in Gladius, extra buffs, Salamanders in Firestorm extra buffs. So you'd have to play a character from that chapter (which in some cases might be one, like Shrike for Raven Guard) which then excludes you from other marine units (so no BA units etc.) but then you get extra buffs when playing that detachment. I mean Anvil will probably still be crap, but you might then see vanilla gladius, vanguard, and firestorm do better. Also generally those worse detachments in the marine book need some rules changes, like anvil and first company, plus storm lance needs to apply to more than just mounted or literally 3 datasheets in the whole marine codex.

  • @markhohenbrink5230
    @markhohenbrink5230 Před 11 dny +1

    A change for Oath of Moment could be making it so that it affects all objectives on the board within 6" of the objective, rather than targeting a single unit a turn. You lose the single target damage but gain blanket buffs for objective holders. Maybe add an additional buff for Oath of Moment with this change, add a defensive buff for being on objectives as well.

  • @buttemountain
    @buttemountain Před 11 dny +15

    0:57 Auspex, I believe the kids call it clickbait

    • @Hewrin88
      @Hewrin88 Před 11 dny +1

      Ah that term was very popular in the 3rd millennium.

  • @DeadSoul68
    @DeadSoul68 Před 11 dny

    Keep up the good work, always so much content on your channel, always up to date

  • @sixsevenfour
    @sixsevenfour Před 11 dny +3

    Other divergent chapters doing well: torches and pitchforks.
    BA doing well: balance at top 'pretty great'.
    👌

    • @MalleusSolum
      @MalleusSolum Před 11 dny

      Honestly I'm fine with BA doing well because they got there by playing like BA. With BT it was basically just doing Ironstorm better than codex marines.

    • @sixsevenfour
      @sixsevenfour Před 11 dny +2

      According to the stats Mordian Glory went over on Monday, BT players have migrated away from Ironstorm to Righteous Crusaders so these results should reflect that, though he showed BT down at 44% I believe rather than the 47% shown here. Hopefully the tournament chuds chasing the meta move on to something else.
      My personal annoyance here stems from the fact that when BT were in the 55% win rate neighborhood using a codex detachment we had 'Helbrecht + Sword Brethren do Whaaaaat?!' sky-is-falling reactions stirring it up and they took nerfs to Templar units before Ironstorm was even looked at.
      Regardless of what detachment they are using 55% is 55%. If this isn't just a first weekend anomaly will what's good for the 55% win rate goose be good for the 55% win rate gander, or is balance going to still be 'great'?
      My gut tells me the chuds will migrate to overwhelming with jump pack intercessors and VVs with BA leaders if Art of War is calling it out as really strong. Time will tell if that is true and if we see the same click bait pot stirring should it be true.

  • @runeh3022
    @runeh3022 Před 11 dny +1

    From what I understand CSM were not "winning a lot of tournaments". They won a few, out of what was a list of some 15-16 different "codexes" that were winning (Orks winning the most by numbers at the time by far) and those CSM lists that did actually win all seemed to do so for a very brief period of time, spamming 20-30 Warp Talons... GW could have nerfed the War Talons a bit for sure (no denying that), but then let the CSM meta get a bit of time to develop before nerfing pretty much every unit that people started to take. Nerfing Havocs again? I mean, what the actual f...???

    • @jeremiegartner464
      @jeremiegartner464 Před 10 dny

      They basically hit every unit in a radiers list. But that killed the whole army.

  • @AstroKnight08
    @AstroKnight08 Před 11 dny +5

    Happy independence day form Ireland

  • @azeria1
    @azeria1 Před 11 dny +4

    People liked the ork codex right so seeing them almost the same level as genestealers is funny with how people didn't like they codex

    • @Errtuabyss
      @Errtuabyss Před 11 dny +1

      Well, GW Made Most of what people liked about the Ork Codex much worse, almost as much as they nerfed the GSC Codex 😅

  • @DJSkaberry
    @DJSkaberry Před 11 dny +1

    Really surprised GSC is that high tbh. I expect that to drop down to around 35% after some more data.

  • @ACoolRat12
    @ACoolRat12 Před 11 dny +1

    Auspex on that grind

  • @recon2491
    @recon2491 Před 11 dny +3

    It would be cool if GW gave SM a chapter master, you choose a unique enchantment and gave him more war gear or something like that...
    🤔🤷‍♂

    • @AnotherViewBot
      @AnotherViewBot Před 11 dny +2

      Nah, we need changes to the core codex marines, not another character

    • @recon2491
      @recon2491 Před 10 dny

      ​@@AnotherViewBot yeah you might be right, but just think it wouldnt be so cool if you can play with your CM from your own custom SM? I think would be very cool 😎

  • @BrandonGiordano
    @BrandonGiordano Před 10 dny

    Drukhari being strong is pretty nice. Space Marines still desperately need a buff but it's nice to see most armies hanging around the middle. Feels balanced.

  • @Ghislain82
    @Ghislain82 Před 11 dny +1

    Really torn between the white and black dices. The white ones are what I always imagined Auspex dice would look like, but those black ones are all kinds of sexy 😍

  • @EuanMilne
    @EuanMilne Před 10 dny

    The thing genestealers have to work with is the fact they can't be played easily, to play genestealers you have to act the part of a cult mastermind, and constantly be planning like 5 different things for each unit

  • @stripeybag6977
    @stripeybag6977 Před 11 dny +2

    I'm curious with Space Wolves taking Champions of Russ which of them are they taking as their free options? Like if I had to guess it would be either the Feel No Pains or OC buff just for how difficult it is compared to the others.

    • @Errtuabyss
      @Errtuabyss Před 11 dny

      I believe you can't take OC for free. It is probably the first one you want to unlock.
      Any buff to movement is very valuable in this Mission Pack. It also helps getting your characters into melee and unlock additional ones.

  • @RavagerZero
    @RavagerZero Před 10 dny

    On codex vs divergent marines, I honestly think divergents should have much more limited access to codex datasheets, and be restricted to maybe two codex detachments at most (Gladius + 1 lore relevant other).
    And codex armies get a buff to Oath, maybe just reroll 1’s to wound?

  • @TotallyNotJustCynical
    @TotallyNotJustCynical Před 11 dny

    Thinking back to i think 8th when Space Marines kept getting buffs and new units with more buffs, it feels surreal seeing Marines just get hammered with nerfs.

  • @MarcosGarcia-et1qu
    @MarcosGarcia-et1qu Před 11 dny +1

    Chaos space marines got a hit becaise a few sweaty nerds did well with renegade raiders. Now I'm in a worse spot with dread talons than i already was though I think pariah nexus might be a weird buff do to how actions work now

  • @RSBurgener
    @RSBurgener Před 11 dny +1

    Yeah, the 3% below the 50% threshold for CSM makes perfect sense. That's basically how over-nerfed they were in the update. It's not terrible, but it WAS too much.

  • @blade2453
    @blade2453 Před 11 dny +1

    Literally instantly bought dice as soon as I heard you say it lol

  • @masterofthelag8414
    @masterofthelag8414 Před 11 dny

    Codex Space marines can be fixed but it needs some specific targeting. Now you can't just use points on the generic units, because all the divergent chapters get them too. If you want to make them better though what you can do is three things. First, buff the characters that cannot be taken in the divergent ones. Guiliman, Tor Garadon, Shrike ect. Stronger buffs or base gear, or even just points though I'd hesitate to only do points there. Second, you can adjust their sub-factions. They've already got six-you could rework say half of those to not be take-able if you have any divergent units in them, then buff those only stock marine detachments. And third, if you had to, you could lock down more units to not be takeable in the non divergent chapters, though I'd be iffy about this one given it might mess up people's lists.

  • @SkaredCast
    @SkaredCast Před 9 dny

    Ahhhhh The Dark Kin

  • @tonyaldante1017
    @tonyaldante1017 Před 11 dny +3

    Guessing we’re waiting 6 months for any kind of change to orks to make them even middling to good if anything, nice codex GW shame the index the only usable option was f you’re not throwing on purpose

    • @primarchvulkan5097
      @primarchvulkan5097 Před 11 dny +1

      Hopefully 3 months, not a great feeling until then though sadly

  • @LordOfD3stro
    @LordOfD3stro Před 11 dny +3

    I will continue to preach the belief that SM can only start to be made better once they cut off all other Divergent chapters from using their detachments.

    • @user-be2nt8bi9j
      @user-be2nt8bi9j Před 11 dny +2

      Litteraly how? That wouldent make the base marines better, it would just make the others worse

    • @LordOfD3stro
      @LordOfD3stro Před 11 dny

      @@user-be2nt8bi9j That's why I said 'start'. If other armies had to only use detachments that were in their own codex, they could be easier to balance instead of having to account for 5 different armies being able to take the same detachment.

    • @mtrunkello
      @mtrunkello Před 11 dny

      ​@@LordOfD3stro my brother in guilliman just buy azrael or dante and cut it off lol

    • @LordOfD3stro
      @LordOfD3stro Před 11 dny

      @@mtrunkello what do you mean?

    • @mtrunkello
      @mtrunkello Před 11 dny

      @@LordOfD3stro if you think the divergent chapters are so much better just buy literally 1 model and you can use their detachment and rules for your entire sm army. Divergent chapters had to do the same only with much more money on the line. There is literally no reason for you to punish yourself and play an inferior army for years until gw adresses the issue because they wont. They want to sell models.

  • @Dewoy1
    @Dewoy1 Před 11 dny +1

    I have my first Tyranid game tomorrow, with the new changes. I m stll not sure if the Neuro Tyrants Neuroloid, attached to a non Synapse units hand out the additional -1 to the Battleshock test during Shadows in the Warp. If anyone has a clue, i´d like to know the answer, as i m sure it´ll come up.

    • @Errtuabyss
      @Errtuabyss Před 11 dny +1

      No they don't. Their rule makes the target unit count as being in range of Synapse, Not making them Synapse creatures themselves.
      Using the same keyword for both Units that can benefit and those that have the Aura is one of the worst possible application of Keywords ever..

    • @Dewoy1
      @Dewoy1 Před 11 dny +1

      @@Errtuabyss Cheers, i thought so too.

  • @Majere613
    @Majere613 Před 11 dny

    So here's an idea for vanilla Marines that might help them a bit- give them an extra rule, something along the lines of 'Adherent to the Codex', which gives them a bonus CP at the top of the battle round. The idea there being that sticking rigidly to the Codex Astartes has tactical benefits that the divergent Chapters can't match. With the recent changes to 'free' strats it could be quite impactful, and the fact that it'd need an exception to the usual CP gaining limits would just help cement the Marines place as GW's favourite special boys.

  • @leSmokySmoke
    @leSmokySmoke Před 11 dny

    shoutout to den of fools, GREAT channel!

  • @BloodyArchangelus
    @BloodyArchangelus Před 11 dny +3

    Blood angels 55?
    Oh..
    Gw would delete death company flexbility. we are f8cked xDDD

    • @ca11rl77
      @ca11rl77 Před 11 dny

      Yep

    • @cgb1995
      @cgb1995 Před 11 dny +1

      *Looks at my shelf with 40 death company, each with a wildly different loadout*. "S*********t"

  • @Mojomanmax123
    @Mojomanmax123 Před 9 dny +1

    I’m doing a crusade campaign rn with my group of 6 and so far my admech are winning 4-0 :)

  • @jarrakul
    @jarrakul Před 11 dny +8

    Honestly that's a pretty good spread if you ignore vanilla space marines, but that's not exactly a small portion of the playerbase. The divergent chapters seem to be doing fine, so it's just the core codex that's struggling. Fully agree with Auspex that it looks like there needs to be some actual incentive to play core codex marines.

    • @Jason-wh7in
      @Jason-wh7in Před 11 dny +1

      I wouldn’t say that space wolves are doing great since they can’t play their own detachment and are dependent on a detachment from the marine codex and using a single unit type to win. If GW decides to let vehicles be able to fall back and shoot and freely use and auto pass desperate break out tests, that tactic has limited viability.

    • @primarchvulkan5097
      @primarchvulkan5097 Před 11 dny +4

      ​@@Jason-wh7inthat's not entirely true, wolf jail lists are moving away from stormlance to champions of russ

  • @rayraybordley8732
    @rayraybordley8732 Před 10 dny

    5 straight wins with deathwing detachment. I was getting beat badly before the update now I'm crushing

  • @LordNerfherder
    @LordNerfherder Před 11 dny +1

    Unending swarm really is terrible nerf. They were the iconic feature... I loved playing 3-4 units hormagaunts or termagaunts swarming the foe. They werent very good. But iconic and thematic.

    • @ColonelHoganStalag13
      @ColonelHoganStalag13 Před 10 dny

      There were options to controlling it that GW could have exercised but instead they went with the most unimaginative way because thinking is hard and they're inherently lazy game designers.

  • @The_Blackshield
    @The_Blackshield Před 11 dny

    A 9-10% jump for Deathwatch? I know it's only one weekend of data, but that's a good jump up! It would also be very interesting to see what detachment is being used, and the army list.

  • @slow_runner
    @slow_runner Před 10 dny

    As a Salamanders + Orks player I'm certainly ecstatic.

  • @forthebrave6122
    @forthebrave6122 Před 11 dny

    As soon as I saw the admech changes I was happy but new it wasn’t enough, they really need to be a semi elite army with rules to show it and please let the mars robots be good again they need it

  • @InsidiousDr9
    @InsidiousDr9 Před 11 dny +1

    They should hire an actual mathematician to balance these things.

  • @foxnut13
    @foxnut13 Před 11 dny +2

    😂 whats anyone gonna do against 12 tanks? Thank GW for that push on the Guard 🎉

    • @ColonelHoganStalag13
      @ColonelHoganStalag13 Před 10 dny +2

      They push us Guard players away from artillery and lots of infantry to using lots of armour. It wasn't what we asked for but I suppose it isn't anything for us to complain about either.

  • @justinfultz6567
    @justinfultz6567 Před 11 dny

    I'm not surprised with the huge drop of orks. The codex in my opinion was poorly designed with how hyper focused the detachments were on a very small amount of units. One unit gets nerfed and you have nothing to pivot to because you just don't have any flexibility in the detachments. Even the war hordes detachments gives no shooting support and it's supposed to be your generalist option.

  • @FionaAnstian
    @FionaAnstian Před 11 dny

    I find it interesting you have never mentioned big knights doing actions while shooting, did you forget that in the mission pack?

  • @kendalflongbeard2935
    @kendalflongbeard2935 Před 11 dny

    40k Messiah coming in hot!!

  • @Amdor
    @Amdor Před 11 dny

    Admech wise, i have to say data-psalm with fun police (fulgurites) is great with charge from dunerider. XD

    • @The_Penguin_8964
      @The_Penguin_8964 Před 11 dny

      I think Fulgurites looks like Yakuza then police...🙈

    • @Amdor
      @Amdor Před 11 dny +1

      @@The_Penguin_8964 they hit people with fun sticks ;)

  • @depoittier
    @depoittier Před 11 dny +1

    I guess GW realizes that people buy marines no matter how bad the win rate is... so they're trying to incentivice people to buy other armies.

  • @johnj.spurgin7037
    @johnj.spurgin7037 Před 11 dny

    Meganobz got nerfed a bit too hard. They didn't need both.
    And SM just aren't easy to balance because divergent chapters have way too many incentives over core codex builds.

  • @ManateeTunes
    @ManateeTunes Před 11 dny

    Now is Admech's time to shine! Hoping for some improved win-rate for my toaster cyborgs

  • @friendlyspacedragon7250

    I know this is an early look but I wouldn't have guessed that tyranids and imperial guard were both above the 50% mark.

  • @LordBelakor
    @LordBelakor Před 11 dny +1

    it feels like, most of it is like upside down from January, which fells stupid, not a good job if it was like that, slight nerfing/buffing would be better than always the nerfhammer and then watch what happens

  • @MirageMancer
    @MirageMancer Před 11 dny

    Space Marines are kinda cool because of the play style variety. Also a nightmare because of the same reason

  • @CalAndAly
    @CalAndAly Před 11 dny +1

    Just give core SM wound rerolls on oath target again lol

  • @arestheblue
    @arestheblue Před 11 dny +1

    I Mist say how much I enjoy GW nerfing the good units for necrons repeatedly, without buffing anything to give different options. I don't want to run C'tan and Wraiths, there just isn't anything else that is legitimately competitive.

    • @ColonelHoganStalag13
      @ColonelHoganStalag13 Před 10 dny

      GW has this problem with several factions where they're about one way to run your list and then GW seems to think that one way is too powerful and nerf it. They fail to see their lack of creative design within army lists is the root of the problem and not players abusing the army design.

  • @ryanoakley8426
    @ryanoakley8426 Před 11 dny

    So buying dice. Its the least we can all do for your service and they’re actually a solid deal

  • @erickt8184
    @erickt8184 Před 11 dny

    What about allowing two detachments for codex space marines?

  • @Makarislethal
    @Makarislethal Před 11 dny +1

    Why would GW replace meganobz with death wing knights in the meta lol

    • @kerbo5918
      @kerbo5918 Před 11 dny +2

      Because they already sold all the meganobz kits that they were going to sell.

  • @AAw3s0m3
    @AAw3s0m3 Před 11 dny

    I gotta hand it to 'em, they actually did get rid of cheese for the 'Nids and gave us some fresh meat instead!

  • @nikoskarabelas8674
    @nikoskarabelas8674 Před 11 dny

    As a relatively new player, seeing Blood angels in the top tier for the first time since i started playing is so bittersweet, i get this anxious feeling that GW will "balance" us to the ground ASAP 🤔

    • @ba_commander
      @ba_commander Před 11 dny +1

      It'll probably happen :)

    • @nikoskarabelas8674
      @nikoskarabelas8674 Před 11 dny

      @@ba_commander Ah,it's OK John, i trust that you will lead us to more GT wins on the bikes of your Outriders!

  • @thomasarcher2108
    @thomasarcher2108 Před 11 dny +1

    CZcams for the CZcams gods

  • @MrHoneuma
    @MrHoneuma Před 11 dny +6

    DG were a 45% last I checked. A bit hard to call point reductions to bad units that are never taken because of bad abilities compensation. It's so hard to get excited about playing them in 10th.

    • @user-nj3vu1jd5r
      @user-nj3vu1jd5r Před 11 dny +2

      I really enjoyed thier identity in 9th and late 8th but that’s gone now and we’re left with no anti tank, the slowest terminators for an extra t, and our best combo to buff our pbcs just got basically removed.

    • @cgb1995
      @cgb1995 Před 11 dny

      I've shelved my DG for the time hopefully only until the codex releases. Some sort of change to PBCs, either buff up their raw damage or add more shots to the mortar D6+6 perhaps. Blightlords get a rework, no reason to run them over deathshroud. Would love to see them become an anvil unit, give them 2 OC and a 6+ FNP that goes to a 5+ while they are controlling an objective. Some actual rules changes to other characters, currently we don't have any sort of warpsmith variants so all of our nifty daemon engines have zero support. Pivot some of the abilities that direction.
      Its really going to come down to the codex, they did a good job when they changed mega-nobz in their codex so hopefully they're aware of DGs struggling units.

    • @traviscumbest3946
      @traviscumbest3946 Před 10 dny

      @@cgb1995 I wouldn't get your hopes up honestly. It's sad to say but we will likely get 4 bare bones detachments, no major changes, get -1 weapon skill changed to -1 one to hit, Blight lords might get a small buff like +1 OC because it's easy for them to do, most characters that are trash will still be trash and no durability buffs army wide. And for are new model they will just rerelease the LOC model that you have to buy second hand right now. Maybe 11th edition will be better and we will get are tough identity back.

  • @DaveMcMuffin
    @DaveMcMuffin Před 11 dny

    I love my nid buffs, the people saying that they are op are hard copeing, they definitely got better, but op is too much of a stretch the change is just a lot more pronounced since the killing power was so bad, I say nids will probably settle around 48%. Also my imperial fists weep for the space marines and anvil siege force.

    • @ColonelHoganStalag13
      @ColonelHoganStalag13 Před 10 dny

      Tyranids are my second army but I got a game in last weekend against Eldar that had been beating me before. I had a resounding victory that was more of a result of using a different unit than the recent changes. Sometimes just changing up your army list can do a lot more than mechanics that don't always benefit you.

  • @thenoobdestroyer100
    @thenoobdestroyer100 Před 6 dny

    you are joking about the win rates of sisters they are beyond busted