Why VR Will NEVER Replace Your Monitor

Sdílet
Vložit
  • čas přidán 5. 07. 2024
  • Recently there has been a push for the improvement of virtual monitors and the potential for them to replace traditional monitors. As amazing as VR can be, I can confidently say that VR headsets will not completely replace our flat-screen devices like monitors and TVs any time soon.
    Timestamps:
    0:00 - Intro
    0:25 - VR Advantages
    1:51 - Why Flat-Screen
    4:17 - Outro
    #vr #virtualreality #quest3 #quest2
    "Artificial.Music - And So It Begins [Lo-fi]" is under a Creative Commons license (CC-BY) 3.0
    Music provided by BreakingCopyright: • [No Copyright Music] A...
  • Věda a technologie

Komentáře • 20

  • @SuperJonathanmatthew
    @SuperJonathanmatthew Před 11 dny +3

    NEVER is a strong word, i think when VR/AR get light and cheap enough for everyone to be wearing glasses it will be replacing pretty much every other device and things like phones will very probably become a computing puck for the glasses the same way a pc is currently a stronger version for standalone vr if you use wifi6E connection instead of wired connections. yes phones and screens will continue to exist for a very long time but we will probably only use real screens in limited scenarios. once vr resolution gets beyond 8k per eye in glasses style headgear and camera passthrough resolution becomes better than human vision which is already a research topic for future vr headsets it will likely be possible to make your vision better than your actual eyesight.

    • @NokutoVR
      @NokutoVR  Před 11 dny +1

      You are right that the technology will eventually become advanced enough for VR/AR to be considered a high-quality alternative for flat-screen devices. And most likely it will not take a long time to reach that point. But in my opinion, the fact that most people will even then consider this technology as "not essential" will not change. So most VR/MR enthusiasts will still need to use flat-screen devices to share media content with friends and family members who don't use VR.
      But yes, "never" is an overstatement, but it sounds better than "during our lifetime" :)))

    • @archardor3392
      @archardor3392 Před 10 dny +2

      What you people always forget is the battery. Everything else already exists, even if not cheap. We just can't power it effectively in such a small form factor.

    • @SuperJonathanmatthew
      @SuperJonathanmatthew Před 10 dny

      @@archardor3392 thats why a puck or power bank like device will be the future when everything except the display and sensors are of the headset it will not be consuming as much power.
      Apple is already doing it and unless we discover some kind of magical battery it will very likely be the future. phone like device. that also powers alot of vr/ar gear.

    • @NokutoVR
      @NokutoVR  Před 8 dny +1

      ​@@archardor3392 It's true that the battery is also a current problem. From what I heard there are already preatty close attempts to create a new type of solid-state battery which is suppose to be more energy efficient. But it remains to be seen.

  • @ja-no6fx
    @ja-no6fx Před 10 dny +4

    It literally has replaced my monitor... so yeah, nope

    • @NokutoVR
      @NokutoVR  Před 10 dny +1

      ...It's too late to take down the video, so I can only hope that you are a special case :))

    • @바보Queen
      @바보Queen Před dnem +1

      i use it to watch movies or shows... but its way too heavy and annoying to wear all day long

    • @NokutoVR
      @NokutoVR  Před 21 hodinou

      @@바보Queen Most of the components will become smaller and lighter. Once they find a way to also solve the problem with the size of the battery( other what an external battery) we will be able to wear them a lot more.

    • @바보Queen
      @바보Queen Před 14 hodinami +1

      @@NokutoVR yep till then its pretty impracti cal, also ur point about it not being a social experience is 100% correct, friend wanted to get it , then i told him u realize u aint gonna be able to watch with ur gf, and the realization hit.

    • @NokutoVR
      @NokutoVR  Před 12 hodinami

      @@바보Queen Yeah, that's why I believe VR will not completely replace monitors/TVs. AR may replace them once the technology reaches the stage of replacing smartphones. At that time it will be more convenient because almost everyone will have one. But until then the chances are low.

  • @zahid5285
    @zahid5285 Před 10 dny +1

    for now ure right but if vr headsets become lighter

    • @NokutoVR
      @NokutoVR  Před 10 dny

      At that point for a VR enthusiast personal use, it may become more convenient than a monitor. But for a family it will still be better to get 1 tv/monitor instead of 3-4 VR headsets from a price standpoint.

    • @zahid5285
      @zahid5285 Před 9 dny +1

      @@NokutoVR yes. but im not talking about TVs. just normal pc monitors

    • @NokutoVR
      @NokutoVR  Před 9 dny

      @@zahid5285 In that case, a specific problem that needs to be resolved is the ability to have a highly detailed representation of your face for video calls, which means that the headset besides being small needs to have good facial tracking, and the avatars need to look much better than the ones from the Apple Vision Pro.

  • @darkashes9953
    @darkashes9953 Před 10 dny +1

    This video is misleading and wrong.

    • @NokutoVR
      @NokutoVR  Před 10 dny

      I'm not saying I'm 100% right about every person's situation. In addition, some innovations may appear in the future that will revolutionize the space, but until then I will stick to my opinion.

  • @RandoReign
    @RandoReign Před 10 dny +1

    you believe in the future of VR tech? you must be new. hi welcome to the worst gaming industry on the market, i hope you enjoy your 1 good game and dont spend too much on bloatware indy paperweight titles. no "VR Tech" can fix that problem.

    • @NokutoVR
      @NokutoVR  Před 9 dny

      It's true that the consumer VR market is mostly gaming-related at the moment. However, VR technology itself has uses in other fields like military, medical, and manufacturing. So the tech itself will evolve even if we have some periods with subpar titles. And this year seems to be one of the best we had in a long while with many good games released and planned until the end of the year.

    • @RandoReign
      @RandoReign Před 9 dny

      @@NokutoVR there has been 1 title in 10 years that is considered AAA. there are 2 games that sold systems in that time. one of them was the aforementioned title, Half-Life Alex. The other WAS BeatSaber. The brutal reality of virtual reality is that it has no real world application. sure it is used for training very select few people in the fields you mentioned, also a couple of others, but that doesn't mean VR is a viable, industry leading platform that you want it to be. The Enterprise market of VR is the smallest market in VR i wouldnt expect them to really push anything other than fidelity and ease of use (which is also already in the consumer market). The hardware tech itself is barely creeping up year over year while the software has suffered from greedy indy devs making half baked titles. it really should be noted, that the games people are playing the most, like VRChat and BeatSaber, Pavlov all live and die by player created content, cutting the devs out of the equation. while thanking them for the good games that we do enjoy, they just arent enough to keep selling systems or drive the industry forward. the communities surrounding these titles just arent large enough to support anything like what you see with flatscreen game communities. Why do you think there arent any good MMOs or a CoD or a Destiny for VR? sounds like it would would be great but why do you think AAA studios arent really pushing anything in vr? theres just no money in it and they dont want to split their established communities and face similar issues just for taking a $50M+ misstep into the VR market. Thats the reason Valve had no issues putting forth the budget to make Alex, they dont have to compete with themselves or anyone else when theyre the only ones who are really in the position to do it all in-house as its a privately traded company. Sony/Meta are trying but theyre dealing more with limitations of hardware, which the effects of those limitations trickle all the way up into the best PCVR users. VR is the ultimate "damned if you do, damned if you dont" scenario and will be until either the bottom of the barrel standards equalize into a stable consistent platform (like with what xbox/ps5 do every 7 years) or until a dev team like valve comes out with a live service game that puts our money where their mouth is.