Video není dostupné.
Omlouváme se.
10/min Reinforced Iron Plates - Satisfactory Tutorial Time Lapse
Vložit
- čas přidán 11. 10. 2022
- 10/min Reinforced Iron Plates - Satisfactory Tutorial Time Lapse #satisfactory #satisfactoryearlyaccess #gaming #shorts
Time lapse build of Reinforced Iron Plates in this Satisfactory Tutorial.
-------------------------------------------------------------------------------
Socials!
Twitter - / spectrumdadtv
Instagram - / spectrumdadtv
TikTok - / spectrumdadtv
Facebook - / spectrumdadtv
---------------------------------------------------------------------------------
About:
Satisfactory is a first-person open-world factory simulation game that features exploration and combat. The player is a pioneer that is dropped onto an alien planet and is tasked with charting and exploiting the planet. The player will be exploring the resource rich planet, battling alien lifeforms, creating multi-story automated factories, and researching new technologies.
Satisfactory Update 6 is the brand new update that has redesigned AI, redesigned map areas, and much more.
Satisfactory is an FPS open-world factory building sim by CoffeeStain Studios. You play as an engineer on an alien planet as part of the ‘Save The Day’ program - a program whose goal is to construct a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!
Satisfactory Update 6 adds some major world updates, changes to Equipment and the MAM progression, several great quality of life updates on the UI side of all things Satisfactory, a full overhaul of our creature AI system, and some under-the-hood changes of major systems.
Follow this series to get Best Satisfactory Tips!
Watch full video with more time lapses: czcams.com/video/mMHG39Qw-Hc/video.html
Now imagine if the blueprint maker was actually large enough to create usefull factory segments like this.
That you could add the materials to gradually, until you can ‘bank’ it in your inventory under the blueprints tab to paste wherever you want. That’s what I anticipated and was disappointed, I haven’t even used it yet as online blueprints use materials I haven’t unlocked yet. Almost there, just unlocked the last tiers.
i got factory's for most items that fit into a single blueprint, it's actually decent, comes with a power tower aswell, lost of clipping though
You can make 4 modular frames per minute from iron ore on a single blueprint.
there's a mod for that
The whole point of the blue print maker being small is so that you cant do a factorio and just paste your entire facility from blue prints.
As someone who has played since the alpha weekend, the possibilities nowadays with stuff like pipes and blueprints is so awesome for that dev team who made it possible🎉
Conveyor belts could be straightened but otherwise pretty efficient, also I’m team load balancer (not assuming you’re team manifold I’m just saying)
Both have their uses. I tend to use load balancers later in the game in some scenarios, but for the most part I use manifolds.
@@spectrumdad_what is team manifolds
@@ian.alvesfthere are two ways to feed the resources into multiple machines - manifold and load balance. Team *whatever* is group of people that like to use one method over another in most scenarios
Technicaly, there is the third way of feeding machines - direct, but that becomes inefficient in like 30-50 hours of gameplay
@@ian.alvesf manifold means you feed ie 8 constructors that requires 15 iron ingots each by making one MK2 or mk3 conveyor with ingots, then placing splitters along the way to each constructors. Con is that there will be lot of time before first machines will be filled to brim. So machines will need a time to get 100% efficiency.
Spreaders are spreading products using splitters to exact amounts. Same example? You use first splitter to divide to 2x60. Then each of 60 divide to 2x30. And again that you got on each output 15. Pro of this approach is that everything is on 100% efficiency from start. And there is some elegance in that solution.
Pro of manifolds is that they are very easy to expand. Just upgrade miner and conveyor belt, then just add next segments.
Personally I use spreaders for production lines for particular elements, and manifolds for power. But that's only general tendency, not a rule
@@just_archanI almost always use manifolds because of their extreme space efficiency (and they look super satisfying)
Listen bro I understand the inefficiency with the smelters, it simply looks cool and that’s what counts
Interesting stacked manifold at the beginning there, saves you one square of space and looks pretty cool. Manifolds are goated, load balancing is only for the weird as hell ratios late game.
That looks awesome. I'd love to see something using the Cast Screw alternative recipe though. I always loved that one, removing one step from the screw manufacturing process.
Pretty cool when i made a reinforced iron plate automation i got only lile 5 per minute
That's ok for a early build but if you want 100% efficiency you need to load balance
i got one per hour
@@adanoliveira3553No? You can get 100% efficiency with manifolds and overflow systems too. However the startup time is increased drastically.
Really clever way to stack splitters and mergers at the start!
if only placing things was this easy when actually playing. It's hard to get a vantage point up high enough to put machines in the perfect place.
In this clip I’m actually doing it regularly. You can see my character move around. But it is sped up since it’s a time lapse.
@@spectrumdad_ how do you get the overhead view like that?
@@Mike-pd6np in this case it was a Timelapse camera set up using the FISCIT cam mod. In Update 8 you can fly using base settings though if you want to do that.
@@spectrumdad_ i thought your character is mouse pointer lol.
The iron ingot logistics ist way too complicated. You can just directly connect the smelter to the iron plate constructor and one smelter to two iron rod constructor.
Valid comment lol. I have no idea why I did that at the time. Because in my let’s play I do it the way you say to do it. Oh well. 😂
@@spectrumdad_ Nice build! I have played since before lifts came out, but never thought of doing a manifold transfer that way with two levels. Really compact and neat. I love it!
Wish we could construct from.a top down angle like this.
They need to make bigger blueprint designers because I have factories I want to use in other worlds and I don’t want to use 70 blueprints for that
Blueprint designer plus mod
@@leemo142 thx
@@pandalion9965 Just a warning though the really big blueprints can lag and potentially crash so save before you place one
Factory skyline would be better for performance but I can't remember if it cost resources to place so it would be cheating if that matters to you but you don't need to make a blueprint you can just copy and paste from memory. Same with Area Actions.
Apart from the low effort assembler belts distribution. Pretty nice. I actually found a pretty good way of lining multi input machines up too. If you center a stackable conveyor pole to an input, moving it one click towards the direction the belt will be traveling from, stack it two high, then Hook a belt to it, and put the splitter at the edge of the belt and it’ll line the splitter directly with the input. Then use a conveyor lift to bring the higher belts down to the inputs and hook the splitters up to the lift. Then after you hook the other belt up on the other side, delete the stackable conveyor pole and centered it below the splitter. This will make the splitter look supported while also being high enough to not have the belts clip into the splitters below it. So each belt you bring in should be 2 stackable poles above the belts below it. You also do this because a conveyor lift can only go as low as 2 poles. This really only works in situations where you can get away with overflowing the machine inputs.
This same method works for ceiling logistics too. You want splitters to line up, you take a belt out of the lift a full click out. So it’ll turn blue and almost be inside the lift, pull it one more click out and when you throw splitters on, all the splitters will line up and this will work for both load balancing and overflow.
I’ll probably make a video on this because it’ll sound less confusing.
Bro really gave up at the end there 😂😂
i dont get the first stacked conveyor belts, can you wxplain why you need 2 on top of each other ?
took me some time to figure it out too. He lifts all the ingots that come from the smelter up, transfers them to the right, where they get dropped below and distributed to the constructors. As another comment pointed out, its a bit unnecessary in this factory, but it looks good for bigger builds
its... perfect...
Me when:
Me when i can fit one Single Fabricator in the Blueprint maker, instead of an Repetitive Layout that would Really be Useful/Helpful to Create in it. 🥰
FUCK THIS GAME IHE MERGERS CLIP INTO THE LIFT AND INTO EACH OTHER
IT DOESNT CONECT
@@Iglusmulmus-by6dnI think you’re just doing it wrong
I have a setup for 48/min with 8 assemblers, 8 smelters for iron, 3 smelters for caterium, 8 iron plate constructors, 3 constructors for copper coils using the caterium. Oh man the ratios for stitched reinforced iron plates was hard...
Используя "Шины" и ручное производство со сталью можно и быстрее
Song name??
Are those smart splitters at the bottom? How would 1 line work splitting 120? You split it into 60 and 60, no? But 1 constructor takes 30 only
This won’t be a problem for long because after a few minutes the material will back up to the splitter and the splitter will send the majority of the material to the next conveyor belt.
Très bien fait mais s'il vous plaît, placez bien les convoyeurs à 45 ou 90°
Just a little baby farm
what song is this ????
ELFL - First Horizon
It’s not splitting like you think it does you have some wrong but other than that it works just need to split it different
Splitting works fine. The material will back up and block one splitter output so the splitter will send the other material to the unblocked belt.
Once the first three constructors start to back up everything will work fine and even the last constructor will get the material it needs.
Я играю уже более 200 часов. Я забросил свой первый мир из-за нападения жуков и создал мир без них. Пришло время строить дронов и я понял, что без врагов игра потеряла смысл, потому я вновь забросил мир, создав другой с жуками. Это пожалуй вся суть факторио - если ты не можешь переработать свой завод - переработай свой мир. О боже, я так хочу спать, но мне пора на работу. Увидимся на заводе
No power ahh fail.
How would Satisfactory be like, if it was a board game with buildable parts, and parts sold separately? It would be kinda cool...
Is it so hard to put the link in the description? No like no abo
Me: Can we get Satisfactory?
Mom: We have Satisfactory at home.
Satisfactory at home:
what are you trying to say?
@@swoopify2044This does not look like Satisfactory gameplay.
@@catlovingtrioit's a timelapse...
He's using mods in order to fly, have a camera, and probably infinite resources.
I used 3 assemblers I tell you what it was fast
The merger/splitter setup after the melters are dumb and completely unbalanced. With two outputs of the first splitter you get a 50/50 output. So the second splitter receives 50% of the total ingots. Splitter 3 gets 25% and splitter 4 gets 12.5%. This is a horrible way to build. It would have been much better to just connect the melter directly over to the constructor.
This creates the problem of having 4 smelters and 5 constructors so either you split the output of the 4 smelters or get 5 smelters.
His set up just needs some time because at the beginning material will back up and block the splitter, this will cause the splitter to send the majority of the material to the only available belt. After some minutes it’ll balance itself.
Not the best solution but it’ll work just fine.
If you need a tutorial on reinforced iron plates, then this might not be the right game for you
I made a factory for reinforced iron plate but it wasn't efficient so....
That's quite demotivating. Everyone can learn and progress. Let people play however they want and explore. Nobody was born as lego master builder either.
Top
Is this a good game to play you think
what is the first construction?
iron ingots, to plates and bars, bars to screws and plates + scres, Reinf. iron plate
Щитай не так как он тебе тут пишет
Исходит из макс ленты 780 в минуту
(Либо под расширение )
Также и делающий ресурс а городить такую ерунду будет хана
Name plzz ?
1:30
mine is as good as that and is not as complex
Как же долго строить в этой игре ..
This is actually so bad :/
It’ll work fine after a few minutes of running
@@GrillerRohde but it’s still pretty bad design and nothing is reusable once they’re full. IMO it’s better to have sort of a mega bank with containers of each type and pouring everything in its container. Then pulling from the container as you need. This way you can always use 100% of your resources and scale the production of any resource as needed. Using blueprints it’s pretty quick to add a new floor to increase production of 1 specific item.