I hope the kid yelling "shut the door" at the end is proud, looking back at this from adulthood. I know I would be. Great video, i now know what to pick up next.
A BGG Con goer (Trent Hamm) said this: "There were aspects of this game that left me extremely worried about long-term balance. One of my opponents nearly won by having 75% of his tiles be lakes and he would have won had he not done it a bit suboptimally. He had a tile that doubled the value of lakes, and then he doubled the effect of that, in essence making lakes extremely valuable. On top of that, one of the goals was "most lakes."
The goal tiles are a balance concern for me. They can boost you a lot if they match the overall strategy you want to play, and cripple you if they don't. Reminds me of the 'Tycoon' cards in Railroad Tycoon'. They replay value, but make the overall game a lot more random. As a house rule, I would play a few games without both types of goal tiles (individual and common). I suspect it would be a more fair game.
I've only played this once. I was surprised when my sister told me she's been obsessing over this game since I introduced her to it. I suppose I should help her out. I really do love how all the buildings interact with each other and how lots of cash is not something you always want to have.
I just played this for the first time. Decent game. I didn't think the theme was AS strong as Tom does, but the actual game mechanics are solid. I would play it again, but would not buy.
Considering lakes are an unlimited default choice during the game, this seemed very awkward.I also felt like there was a bit of a runaway leader problem. Aside from that, the game is brilliant and a lot of fun. It captures the feel of SimCity better than any game I've ever played. I really want to play this again, which is a good sign, but I'm worried that the game might have big enough balance issues to not warrant lots of plays, which is a bad sign. Thoughts?
This game seems like something I would like. I'm a little concerned about this being a bad game for analysis paralysis. Components look very good and all but this is a table eater in terms of space. Phase board seems VERY redundant as the tiles are already labelled ABC. IDK that's a small nit pick of mine. An organization tray would have been really nice instead of these boards.
A scaled down Castles of Burgundy? Nah, that's unfair isn't it? Not similar much at all, huh? I've got some sort of game called Infinite City but I haven't played it. Suburbia has a much better reputation than Infinite City which seems to be known for randomness and a lot of take that.
Just landed here from the link on the Suburbia Collector's Edition Kickstarter 2019 page. :D
Are you backing it?
@@Otzot I'm very tempted but I already have too many KS projects in the works. ;)
I hope the kid yelling "shut the door" at the end is proud, looking back at this from adulthood. I know I would be. Great video, i now know what to pick up next.
Still the best city building game on the market. Fun every time we play.
A BGG Con goer (Trent Hamm) said this: "There were aspects of this game that left me extremely worried about long-term balance. One of my opponents nearly won by having 75% of his tiles be lakes and he would have won had he not done it a bit suboptimally. He had a tile that doubled the value of lakes, and then he doubled the effect of that, in essence making lakes extremely valuable. On top of that, one of the goals was "most lakes."
A younger more optimistic Vasel.
I agree with the theme. it is so damn cool how all the tiles work together and make sense.
The goal tiles are a balance concern for me. They can boost you a lot if they match the overall strategy you want to play, and cripple you if they don't. Reminds me of the 'Tycoon' cards in Railroad Tycoon'. They replay value, but make the overall game a lot more random.
As a house rule, I would play a few games without both types of goal tiles (individual and common). I suspect it would be a more fair game.
Sweet review and quick explanation of the rules! Nice.
I've only played this once. I was surprised when my sister told me she's been obsessing over this game since I introduced her to it. I suppose I should help her out. I really do love how all the buildings interact with each other and how lots of cash is not something you always want to have.
While I love Tom Vasel's reviews the most, Tom Vasek is pretty decent reviewer as well.
I just played this for the first time.
Decent game. I didn't think the theme was AS strong as Tom does, but the actual game mechanics are solid.
I would play it again, but would not buy.
Mechanically thematic
first look i wasn't too sure... this video review pushes me over the edge. it's on my wish list, and fairly high up on it.
Considering lakes are an unlimited default choice during the game, this seemed very awkward.I also felt like there was a bit of a runaway leader problem.
Aside from that, the game is brilliant and a lot of fun. It captures the feel of SimCity better than any game I've ever played.
I really want to play this again, which is a good sign, but I'm worried that the game might have big enough balance issues to not warrant lots of plays, which is a bad sign.
Thoughts?
Alhambra is a city-builder, I can see the big box right there XD
I have only watched some videos of Alhambra, but I would say yes.
Great review... you and Joel Eddy both liked it, so it moves up pretty high on my interest list :)
This game seems like something I would like. I'm a little concerned about this being a bad game for analysis paralysis. Components look very good and all but this is a table eater in terms of space. Phase board seems VERY redundant as the tiles are already labelled ABC. IDK that's a small nit pick of mine. An organization tray would have been really nice instead of these boards.
Looking forward to more reviews with Tom Vasek. Oh wait...
Boughten one of the tiles? LOL
Thanks, Tom! I've been waiting for this review all week and it looks great.
My OCD hates your intro pouring of the box out... :-D
What's your compulsion?
Are the doubling tiles retroactive?
sort of like a more complex Alhambra?
A scaled down Castles of Burgundy? Nah, that's unfair isn't it? Not similar much at all, huh? I've got some sort of game called Infinite City but I haven't played it. Suburbia has a much better reputation than Infinite City which seems to be known for randomness and a lot of take that.
"Suburbia nailed it!"
typo in the title
3:14 u did something wrong u say u become 1 Reputation after u set the suburb but u have 2 suburbs on it and u become 2 Reputation not 1
How would you compare/contrast this game to Imperial Settlers?
+David Williamson No comparison. Two absolutely different games.
can you guys review shogun? It has a high rating at boardgamegeek and looks neat
evilmars same game as Wallenstein, watch their review of that it's under Miami Dice I think.
looks like a great game!
Blowing eachother's citites up.. THAT'S A GREAT IDEA! Expansioooooon
Title error !
Tom vasek?
It's a point salad game, Tom - why are you so excited? It's an okay game, but not as 'great' as you proclaim it to be.
Not so great game...