Thank you so much for the coverage and the support! One quick correction, the world is procedurally generated, but it will be the same seed for each playthrough. This was also the case in Daggerfall. So each player starts with the exacts same map and world state. Taking advantage of the procedural generation though, we can have some things within the world change depending on the events of the playthrough, such as a city caught in the middle of a faction war being burned to the ground or potentially parts of a dungeon becoming flooded. Thus we can add some dynamicness to the world and keep new playthroughs feeling fresh. Thanks again for the coverage, this was a great video!
I donated $1000 (which is a huge risk I know) in order to be able to support and make a Grand Inquisitor in the game. Looking forward to giving feedback on this game when the time comes. Great video.
The climbing is indeed awesome... I had a grin ear to ear the first time I saw that. It's great. Friendly fire is also cool. I wonder if it is something players will need to avoid in co-op... I could see it going either way but am personally hopeful friendly fire is something the players will have to plan for as well. As for the proc-gen world... My understanding is that OLG will proc-gen the world using seeds so the starting state of the world should always be the same but player choices and events that occur during a playthrough can alter the game world so that some things may change from one playthrough to the next or even within the same playthrough. E.G. Farms or villages being destroyed, the control of certain territories changing from one faction to another... stuff like that. It's really kind of the best of both worlds... You get a huge world created by proc-gen but that recieves handcrafted touches to make things distinct and then you do still get differences in the world from one playthrough to the next but more based on what a player does and how world events occur than from a different game world being generated from the start, No two playthroughs should be same. It was cool to hear your thoughts and I wholeheartedly agree with pretty much all of your feelings on TWR. It's going to be the RPG so many of us have been waiting for and I think an RPG that so many will not even realize they wanted until they play it. Sorry for the wall of text. I get excited thinking of the game and considering the possibilities.
Don't apologize for walls of text. People who complain about that type of stuff are poor readers. I read the whole thing very fast and never once was frustrated lol. I usually disregard people who say "Didn't read, wall of text". Idiocy.
You're right. Most triple A games nowadays only focus on graphics. The ones that have good gameplay and story are few and far between. Latest one I really liked though was Alan Wake 2 (2023). Remedy has such a way with worldbuilding.
I don't know how much they turned down or how many times but I was in the discord a few back when they were talking about walking away from one potential investor...they did not get too much into to but my understanding is that these people actually care about their vission and they are not just trying to get a quick cash grab from just anybody that comes along waving money. They want to work with people that will give them the freedom to create their vission any realize the goals that they had for daggerfall but were limited by technology at that time. I am most excited about the lore of this game...and I can tell there is going to be a lot of moral ambiguity.
Lore of the World is for sure awesome. One of the things I am most excited for when EA releases is learning the creation myths of the world... and I too am Definitely glad they are turning down money in favor of creating the game as they envision it. Hopefully EA gives them the Leverage they need to get a good deal with a publisher that is willing to stay hands-off
First time I ever backed something before... did it yesterday. I'm pretty stoked about it, but I have some specific doubts about features listed on their page. The virtual game master idea sounds like it could lead to some pretty terrible and immersion breaking experiences, dragging down the quality of the game. Machine learning is not even remotely ready to give too much control over to in a game. Not only that, but this game is designed to be played for hundreds of hours, and machine learning simply doesn't have the ability to maintain that much context throughout the game save. Not even trillion dollar companies have solved that. I would rather the money go into developing more and more quality quest content. Something I am really excited about is the size. I know it doesn't make a good game, but if it is a genuine effort to travel like it was in the older ES games (yeah you could buy a boat trip), then you're more invested in exploring as much of each area as you can before you move on. There's a ton of opportunity there to make cities full of dense content worth making a voyage to see. 500,000 sq km is 4 times the size of my actual State, which is amazing. Probably going to have to dedicate an SSD for this game though 😆
Thank you for the support. To maybe quell a little of your concerns about the VGM, it isn't just an AI making things up. The Machine Learning is only an aspect of it to help it recognize what the player prefers to do and the interactions they have had. The quest templates are created by writers with the VGM meant to fill in the variables with things that are relevant to the player. In essence, our writers make the decisions, and the VGM adds variety to those.
I'm not sure I ever played dagger falls I played Skyrim and the one before that. I think I might like it I have already supported it but not sure I'll be able to play it unless it comes to consoles. But my favorite is Kingdom come deliverance and Red Dead redemption two.
Daggerfall is a must play at least once imo. Even if you have a super cheap laptop it would be able to run just fine on it. Also its free. Then there's lots of amazing vanilla+ mods to improve the graphics and atmosphere immensely.
I agree - these younger generations need to read a fkg book. It's shocking to learn how uniformed most are, and a quick glance in any Comments section reveals that almost no one can even construct a proper sentence. I didn't think I could get more cynical.
yeah, wasn't too happy about hearing the werewolf is more like a hairless baboon as I want my werewolf to be a werewolf not a baboon as why call it a werewolf if it doesn't look like one
@@memegazer I don't mind if it was hairless or freaky looking, instead of the classic werewolf I just hope it still looks like a wolf to some degree or else why call it a werewolf not a werebaboon
@@DragonmasterKeel I've heard them say that in the game, a werewolf is in no way related to a regular wolf, and people only call it that because it kind of looks wolfish, so hopefully that means it will indeed look wolflike. I think the hairless baboon thing is just something they took inspiration from.
Why does it look so incredibly bad? Film grain? In 2024?! Also it looks like "magic system" is a stretch goal that they aren't going to reach... Lowest tier to get the game is $40 (fourty f-ing bucks now to get a game, maybe, in years from now!). My guess is this is never coming out.
Thank you so much for the coverage and the support! One quick correction, the world is procedurally generated, but it will be the same seed for each playthrough. This was also the case in Daggerfall. So each player starts with the exacts same map and world state. Taking advantage of the procedural generation though, we can have some things within the world change depending on the events of the playthrough, such as a city caught in the middle of a faction war being burned to the ground or potentially parts of a dungeon becoming flooded. Thus we can add some dynamicness to the world and keep new playthroughs feeling fresh.
Thanks again for the coverage, this was a great video!
I donated $1000 (which is a huge risk I know) in order to be able to support and make a Grand Inquisitor in the game. Looking forward to giving feedback on this game when the time comes. Great video.
I don't suppose you've got another $1400000 laying around, have you? I want multiplayer co-op.
@@synchc maybe some nerdy king will make a mod
Same for me...the first time I ever donated to KickStarter
The climbing is indeed awesome... I had a grin ear to ear the first time I saw that. It's great. Friendly fire is also cool. I wonder if it is something players will need to avoid in co-op... I could see it going either way but am personally hopeful friendly fire is something the players will have to plan for as well.
As for the proc-gen world... My understanding is that OLG will proc-gen the world using seeds so the starting state of the world should always be the same but player choices and events that occur during a playthrough can alter the game world so that some things may change from one playthrough to the next or even within the same playthrough. E.G. Farms or villages being destroyed, the control of certain territories changing from one faction to another... stuff like that. It's really kind of the best of both worlds... You get a huge world created by proc-gen but that recieves handcrafted touches to make things distinct and then you do still get differences in the world from one playthrough to the next but more based on what a player does and how world events occur than from a different game world being generated from the start, No two playthroughs should be same.
It was cool to hear your thoughts and I wholeheartedly agree with pretty much all of your feelings on TWR. It's going to be the RPG so many of us have been waiting for and I think an RPG that so many will not even realize they wanted until they play it. Sorry for the wall of text. I get excited thinking of the game and considering the possibilities.
Don't apologize for walls of text. People who complain about that type of stuff are poor readers. I read the whole thing very fast and never once was frustrated lol. I usually disregard people who say "Didn't read, wall of text". Idiocy.
Friendly fire: "Hey, I'm on your side! Hey, I'm on yo... Hey, I'm on your side! Stop right there, criminal scum!"
I just upped to 90 after reading more about this game. It's going to be amazing.
You're right. Most triple A games nowadays only focus on graphics. The ones that have good gameplay and story are few and far between. Latest one I really liked though was Alan Wake 2 (2023). Remedy has such a way with worldbuilding.
If you like reading there are already a few lore in game books you can read on their site
I don't know how much they turned down or how many times but I was in the discord a few back when they were talking about walking away from one potential investor...they did not get too much into to but my understanding is that these people actually care about their vission and they are not just trying to get a quick cash grab from just anybody that comes along waving money.
They want to work with people that will give them the freedom to create their vission any realize the goals that they had for daggerfall but were limited by technology at that time.
I am most excited about the lore of this game...and I can tell there is going to be a lot of moral ambiguity.
Lore of the World is for sure awesome. One of the things I am most excited for when EA releases is learning the creation myths of the world... and I too am Definitely glad they are turning down money in favor of creating the game as they envision it. Hopefully EA gives them the Leverage they need to get a good deal with a publisher that is willing to stay hands-off
Was my first kickstarter donation aswell
i also have never funded on kick starter but this project sold me
First time I ever backed something before... did it yesterday. I'm pretty stoked about it, but I have some specific doubts about features listed on their page. The virtual game master idea sounds like it could lead to some pretty terrible and immersion breaking experiences, dragging down the quality of the game. Machine learning is not even remotely ready to give too much control over to in a game. Not only that, but this game is designed to be played for hundreds of hours, and machine learning simply doesn't have the ability to maintain that much context throughout the game save. Not even trillion dollar companies have solved that. I would rather the money go into developing more and more quality quest content.
Something I am really excited about is the size. I know it doesn't make a good game, but if it is a genuine effort to travel like it was in the older ES games (yeah you could buy a boat trip), then you're more invested in exploring as much of each area as you can before you move on. There's a ton of opportunity there to make cities full of dense content worth making a voyage to see. 500,000 sq km is 4 times the size of my actual State, which is amazing. Probably going to have to dedicate an SSD for this game though 😆
Thank you for the support. To maybe quell a little of your concerns about the VGM, it isn't just an AI making things up. The Machine Learning is only an aspect of it to help it recognize what the player prefers to do and the interactions they have had. The quest templates are created by writers with the VGM meant to fill in the variables with things that are relevant to the player. In essence, our writers make the decisions, and the VGM adds variety to those.
I'm not sure I ever played dagger falls I played Skyrim and the one before that. I think I might like it I have already supported it but not sure I'll be able to play it unless it comes to consoles. But my favorite is Kingdom come deliverance and Red Dead redemption two.
Daggerfall is a must play at least once imo. Even if you have a super cheap laptop it would be able to run just fine on it. Also its free.
Then there's lots of amazing vanilla+ mods to improve the graphics and atmosphere immensely.
I agree - these younger generations need to read a fkg book.
It's shocking to learn how uniformed most are, and a quick glance in any Comments section reveals that almost no one can even construct a proper sentence. I didn't think I could get more cynical.
yeah, wasn't too happy about hearing the werewolf is more like a hairless baboon as I want my werewolf to be a werewolf not a baboon as why call it a werewolf if it doesn't look like one
They said that they want to do something different. I respect that.
One of the goals is to support modding extensively. I'm fairly sure that people will mod werewolves to look the way they want.
I think it looks pretty cool...but I guess I get it if you prefer classic werewolf aesthetics
the wereboar looks knarly too imo
@@memegazer I don't mind if it was hairless or freaky looking, instead of the classic werewolf I just hope it still looks like a wolf to some degree or else why call it a werewolf not a werebaboon
@@DragonmasterKeel I've heard them say that in the game, a werewolf is in no way related to a regular wolf, and people only call it that because it kind of looks wolfish, so hopefully that means it will indeed look wolflike. I think the hairless baboon thing is just something they took inspiration from.
Make an option for 3rd person and I would support:)
The video starts at 2:00
Don't like preludes? Still a fact though lol
@@BaneofMills247I personally liked hearing the raw passion and excitement so I don’t mind
Man, I can't wait to be disappointed by this game!
Why does it look so incredibly bad? Film grain? In 2024?! Also it looks like "magic system" is a stretch goal that they aren't going to reach... Lowest tier to get the game is $40 (fourty f-ing bucks now to get a game, maybe, in years from now!). My guess is this is never coming out.
Bethesda no bueno
It's not Bethesda.