Simplifying Large Scale Conflicts

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  • čas přidán 20. 05. 2024
  • About this event
    Clint has been using wargames to teach high school students about military history for many years. This requires cramming in large amounts of detail into simple games that can be played in an hour or less. This experience in the classroom has allowed him to make games that capture the essence of a conflict with a minimum of rules, components or downtime. It has also led to his latest design from Worthington Games - One Hour WW2 - an attempt to portray all of the Second World War in a game lasting one hour. In this presentation, Clint will break down his design process and share his experiences in simplifying large scale conflicts into compact and accessible games for both fun and educational use.
    Bio
    Clint Warren-Davey is a History teacher and wargame designer/developer from Australia. His area of specialty is strategic and operational level World War Two games, but he also deals with World War One and 21st century warfare. Clint frequently uses wargames in the classroom to teach about military history and to build student engagement. He has also worked for the Australian Defence College in Canberra in the role of White Cell adjudication for educational wargames including Exercise Siege Perilous (2023) and Exercise Haltstate (2023).

Komentáře • 3

  • @burdenofcommand2094
    @burdenofcommand2094 Před měsícem

    I love the clarity and focus of your design process. Including your being driven by conscious constraints (e.g.,. total time, number of decisions, etc). Luke (lead, Burden of Command)

  • @danielhernandeziniesta1665
    @danielhernandeziniesta1665 Před 2 měsíci

    Fantastic presentation from Clint, and very useful!

  • @ErichChaves
    @ErichChaves Před 2 měsíci

    Thank you!