Georgetown University Wargaming Society
Georgetown University Wargaming Society
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Kriegsspiel - Past and Present
About this event
The Prussian Kriegsspiel, probably the world's first wargame in official use for educating military decision makers, turns 200 in 2024. Its developmental history which had what was originally a tactical simulator designed for recreating a army manoeuvres on a map turn into a variety of specialized tools covering a wide arrange of subjects from battalion-level army tactics to operational-level naval warplans and train logistics, and all within about half a century. Due to Prussian successes in the wars of 1866 and 1870/71, the Prussian Kriegsspiel was adopted throughout the industrialized world, in which by the time of the outbreak of WW1 the use of wargaming for educating decision makers was quite ubiquitous. Of course, this lies all well in the past now, yet the Prussian Kriegsspiel continues to have relevance to the training of military decision makers even 200 years after its invention. While teaching officers how to properly employ squadrons of cavalry is no longer high up on the agenda when it comes to educating military decision makers, exposing them to the difficulties friction and fog of war can cause still is, and the Prussian Kriegspiel is particularly well-suited to make participants confront these difficulties.
BIO
Jorit Wintjes currently works as a professor for Ancient History in the department of history at Julius-Maximilians-Universität in Würzburg, Germany. He also teaches in the Digital Humanities program at Julius-Maximilians-Universität and works as a guest lecturer both at the German armed forces staff academy (FüAkBw) and the Helmut-Schmidt-Universität in Hamburg. A co-founder of the Conflict Simulation Group, he has reconstructed and developed Kriegsspiel-type wargames for training decision-making processes which have been run at various German army institutions like the Warfighting Simulation Centre (GefSimZH) or the Military Police and Headquarters Service School (SFJg/StDstBw). His research interests include Roman military - and specifically naval - history, 19th c. military history, the history of wargaming and the role of women in warfare; he is a long-time member of the British Commission for Military History (BCMH).
zhlédnutí: 233

Video

(War)game theory: wargaming and modeling in social sciences
zhlédnutí 666Před 21 dnem
Description: Social scientists are known to use various mathematical modelling techniques whether game theory, equilibrium, agent-based, big data-driven or other types of models. They also attract weighty criticism due to oversimplification, assumptions used and the complexity of social reality among other reasons. This webinar will focus on the relationship between wargaming and other modellin...
The Political Struggle in Europe during the Thirty Years' War (1618-1648)
zhlédnutí 550Před měsícem
Description: The presentation has the aim to reflect with the wargame 'The Collapse' as an example, that the religious reason used as an excuse to start the conflict, turned into a political struggle that totally changed the geopolitical and balance of powers in Europe until 1648 with the Treaty of Westphalia. Thus, the need to reflect this political struggle or even turmoil within nations in E...
Simplifying Large Scale Conflicts
zhlédnutí 1,3KPřed měsícem
About this event Clint has been using wargames to teach high school students about military history for many years. This requires cramming in large amounts of detail into simple games that can be played in an hour or less. This experience in the classroom has allowed him to make games that capture the essence of a conflict with a minimum of rules, components or downtime. It has also led to his ...
The Hidden Power of Games
zhlédnutí 510Před 2 měsíci
The Hidden Power of Games: Game Based Models Within the Corporate Environment Organized by Brunswick teacher Jared Fishman, this seminar will focus on HMGS Next Gen, Inc’s work using a gamified approach to leadership and corporate training. Throughout the seminar, Jared Fishman will share the methods he’s developed to train people to think more decisively, reflectively, and build their skills b...
Perspective and its Consequences in Historical Game Design w/ Cole Wehrle
zhlédnutí 6KPřed 2 měsíci
About this event When Napoleon looked over the frozen fields around the Pratzen heights, what did he see? Did he think of his army primarily in terms of battalions or regiments or brigades or divisions? How did he imagine the battlefield or the limits of his own command? Historical games often ask us to embody specific decision makers in the past, but to what degree should we let their subjecti...
Wargaming in the Brazilian Navy
zhlédnutí 732Před 3 měsíci
Navy Captain (Ret) Xavier will discuss how the Brazilian Navy and the Brazilian Navy War College leverages wargaming. He will outline the origins of their wargaming efforts, the focus of their wargames, and some of their clients in Brazil. He will also discuss their Wargaming Simulation System, international wargames, and their future plans. Alexandre Tito dos Santos Xavier is a Navy Captain (R...
Wargaming at the Peruvian Naval War College
zhlédnutí 293Před 3 měsíci
About this event Rear Admiral Luis del Carpio will discuss the history of Wargaming at the Peruvian Naval War College and his experience designing wargames for military and defense education. The introduction of wargaming techniques in military education has a long tradition around the world improving the way to learn the planning process and the development of tactics, doctrine and war plans. ...
Designing Cyber Operations Wargames
zhlédnutí 596Před 4 měsíci
Cyber as a warfighting domain demands that military and intelligence professionals anticipate interactions between opposing forces, identify potential novel developments in concepts of operation and campaign design, and learn to fight the force (and dissimilar force elements). Wargaming provides a tool to meet all of these purposes when properly employed, as in the kinetic domain. But despite d...
Wargaming Urban Conflict: A PhD in Progress
zhlédnutí 928Před 4 měsíci
About this event The world is becoming increasing urbanised, and the “urban triad” of complex man-made terrain, a human population and supporting infrastructure offers a host of evolving challenges to any military contemplating operations in the urban environment. This session will present an overview of the work so far on my PhD in wargaming urban conflict including: a (very) brief history of ...
Integrating Scientific Experiments with Wargaming Mechanics
zhlédnutí 470Před 4 měsíci
In this workshop, the innovative integration of formal scientific experiments with experimental game mechanics will be explored, focusing particularly on wargames. The discussion will revolve around how traditional wargaming elements can be effectively utilized in scientific settings to enhance experimental outcomes. We will delve into the additional benefits of incorporating game mechanics int...
Wargaming's Influence on U.S. Navy Tactical Doctrine, 1906-1941
zhlédnutí 568Před 5 měsíci
About this event Wargaming was instrumental in the development of the U.S. Navy's tactical doctrine. Doctrine was a new concept in the Navy of the early twentieth century. As ship captains and formation commanders explored how best to foster collaborative action beyond the range of visual signaling, they used wargaming to identify what was possible. By reinforcing these lessons with exercises a...
Oh, The Humanity: Generative AI Imagery in Game Design
zhlédnutí 355Před 6 měsíci
Description: Generative AI imagery is a tool that is increasingly available and used by a growing audience, including game designers. At the same time, the proliferation of generative AI imagery has met with very vocal and negative pushback from parts of the game design community. In this presentation, Ian Brown will discuss how he used AI imagery in his "#Maneuver_Warfare" card game; how its u...
The Tyranny of Binaries: how wargame rules build narratives
zhlédnutí 3,9KPřed 6 měsíci
Description: War is an infinitely complex endeavor waged over vast spaces by entities composed of hundreds of thousands of human beings. Wargames need to be teachable in an hour and managed by two humans. This requires compression. But what does that compression do and how does it shape our understanding? This talk will use examples from history to show how wargame rules impact how we view conf...
Red Threat Rising -- US Marine Corps Educational Wargames
zhlédnutí 799Před 7 měsíci
About this event The Red Threat Rising family of wargames are a series of Unclassified tabletop wargames that are designed to allow Marines to employ the principles of maneuver warfare, apply adaptive decision making, and test decision-making against a live thinking adversary. There are currently three games in the family one at each the Company, Battalion, and Regiment level. While the Regimen...
Accelerating Organizational Change Through Games w/ Ask Agger
zhlédnutí 528Před 8 měsíci
Accelerating Organizational Change Through Games w/ Ask Agger
Teaching Ferrets to Yodel: Teaching Wargames to Non-Gamers
zhlédnutí 1,3KPřed 8 měsíci
Teaching Ferrets to Yodel: Teaching Wargames to Non-Gamers
Cardboard Meets Bits, Designing a WWII Tactical Leadership cRPG
zhlédnutí 650Před 9 měsíci
Cardboard Meets Bits, Designing a WWII Tactical Leadership cRPG
The curse of the perfect prototype: how to move from idea to the table?
zhlédnutí 352Před 9 měsíci
The curse of the perfect prototype: how to move from idea to the table?
Ender's Legacy: Digital Wargames in Professional Military Education w/ Kevin Williamson
zhlédnutí 1,5KPřed 10 měsíci
Ender's Legacy: Digital Wargames in Professional Military Education w/ Kevin Williamson
Intelligent Cardboard: Implementing AI in a Board Game w/ Geoff Engelstein
zhlédnutí 3,5KPřed 10 měsíci
Intelligent Cardboard: Implementing AI in a Board Game w/ Geoff Engelstein
Influence Wargaming Handbook w/ dstl
zhlédnutí 934Před rokem
Influence Wargaming Handbook w/ dstl
The Postcolonial Turn in Commercial Historical Board Wargames
zhlédnutí 840Před rokem
The Postcolonial Turn in Commercial Historical Board Wargames
Designing Games for Empathy and Compassion
zhlédnutí 263Před rokem
Designing Games for Empathy and Compassion
The Politics of Play: Wargaming with the US Military w/ Aggie Hirst
zhlédnutí 702Před rokem
The Politics of Play: Wargaming with the US Military w/ Aggie Hirst
Scenario Design, or How I ruined my perfect wargame with a sloppy scenario w/ Mike Bond
zhlédnutí 1,1KPřed rokem
Scenario Design, or How I ruined my perfect wargame with a sloppy scenario w/ Mike Bond
Flux Capacity: Interactive Sims for Decision-making in Complex Environments with Milena Rodban
zhlédnutí 270Před rokem
Flux Capacity: Interactive Sims for Decision-making in Complex Environments with Milena Rodban
Wargaming at West Point
zhlédnutí 2,6KPřed rokem
Wargaming at West Point
Malign: Gaming Influence in the Information Age
zhlédnutí 1,3KPřed rokem
Malign: Gaming Influence in the Information Age
Players and Users: Wargaming as a User Experience (UX) Design Problem w/ Akar Bharadvaj
zhlédnutí 511Před rokem
Players and Users: Wargaming as a User Experience (UX) Design Problem w/ Akar Bharadvaj

Komentáře

  • @blurryface123
    @blurryface123 Před 2 dny

    Cole rated Axis and Allies too low on BGG. 🙂

  • @tetratessera8825
    @tetratessera8825 Před 9 dny

    Good talk, very informative. I'll be more than happy to see more

  • @juddyrukubya1919
    @juddyrukubya1919 Před 15 dny

    Great stuff.

  • @juddyrukubya1919
    @juddyrukubya1919 Před 15 dny

    Awesome.Great Scenario for current and future Scenario.Great😅 Scenario for War gaming and special scenario aspects.Its a great War gaming design development and decision. On warfare gaming design ,am in.

  • @Schmaratul
    @Schmaratul Před 16 dny

    A great video

  • @TheMemesofDestruction

    I had no idea this was a thing! Thank you! P.S. Legalize Dueling, imo. Maximum Freedom, Maximum Responsibility. Societal pressure release imo based on Honor and perceived status. Just my 2 cents.

  • @Nortonius_
    @Nortonius_ Před 21 dnem

    Fascinating talk, thank you for sharing it!

  • @burdenofcommand2094
    @burdenofcommand2094 Před 26 dny

    I love the clarity and focus of your design process. Including your being driven by conscious constraints (e.g.,. total time, number of decisions, etc). Luke (lead, Burden of Command)

  • @KyleFannin
    @KyleFannin Před 29 dny

    These fucking law professors and this law institution at Georgetown is completely fucking treasonous!😢😢😢😢 there will be a bunch of you convicted of fucking treason in the United States before long!😢😢😢😢😢😢

  • @garethgeorge5089
    @garethgeorge5089 Před měsícem

    anyone know what the tournament rules of root are that he talks about?

  • @danielhernandeziniesta1665

    Thanks to Georgetown University Wargaming Group, and especially to Sebastian Bae and Nick Wernert for the invitation to hold the presentation and the great time spent. I am available to answer any question, and people can contact me anytime if they are interested to know more about the topic and my designs 'The Collapse' and 'The Spanish Road' including to join the playtest for 'The Collapse'. Thanks again and hopefully to present more times with you. Daniel Hernández Iniesta

  • @timleegte9375
    @timleegte9375 Před měsícem

    This guy can put together a really good presentation about game design! (He can also put together a really good game btw)

  • @lesliedavis775
    @lesliedavis775 Před měsícem

    As a wargame designer, I am more interested in using my design to understand why things happened as recorded than using the game to imagine more future outcomes. That said, I agree with Kahn that "good" judgement is more difficult to develop than widened imagination. Does an AI application develop good judgement, or does it simply store and shuffle numerous alternatives,, none of which may be the best alternative. For example, is unilateral disarmament an example of good judgement? Is history modelling a different technology than predictive systems?

  • @Erich-Battleready-
    @Erich-Battleready- Před měsícem

    Thank you!

  • @danielhernandeziniesta1665

    Fantastic presentation from Clint, and very useful!

  • @ericfarrington366
    @ericfarrington366 Před měsícem

    Thanks Jared. It kind of reminds me of running a Lean 6 Sigma Kaizen event. The "game" in one of those is walking the process you are trying to streamline. However, the set-up, ground rules, and results are very similar. In my office, we also use gamification a lot to help drive performance.

  • @lentulus01
    @lentulus01 Před 2 měsíci

    Are the stats and analysis behind the casualties in close terrain?

  • @jonr6680
    @jonr6680 Před 2 měsíci

    Add the word Corporate, suck the joy out of everything. Gaming then becomes a capitalist tool to extract more value from resources i.e. you & me. Thanks buddy. "Oh no, gaming is fun! We'll use it to teach better accounting/ sales/engineering practices"... 🙄

    • @gordo6908
      @gordo6908 Před 2 měsíci

      yea, its a little depressing. though jonathan blow has an interesting presentation on educational games

    • @Pdhooge
      @Pdhooge Před měsícem

      But IF you have to go to work and you're about to sit through a mandatory training, why not hope for a fun and interesting experience eh.

  • @Mark.G475
    @Mark.G475 Před 2 měsíci

    I have never played a war game of any kind, I thought this was a great lecture. I was a History major in college and still a history buff. This lecture was interesting and thought provoking. Thanks from Milwaukee 🍻

  • @Autotross
    @Autotross Před 2 měsíci

    Can’t wait to get into this, just started playing Root and Pax Pamir is one of my all time favs!

  • @ukaszgrzesik7231
    @ukaszgrzesik7231 Před 2 měsíci

    Interesting stuff, many thanks for sharing.

  • @gordo6908
    @gordo6908 Před 2 měsíci

    always interested in wehrle's thoughts on game design

  • @Terracotta-warriors_Sea
    @Terracotta-warriors_Sea Před 2 měsíci

    Does this game design course take foreign students or is it for US only!

  • @Jimo1956
    @Jimo1956 Před 2 měsíci

    Well made. So full of great information and insight. Thanks for uploading.

  • @clintwarren-davey1895
    @clintwarren-davey1895 Před 2 měsíci

    Great video Cole - really helpful from a designer point of view.

  • @evilmurlock
    @evilmurlock Před 2 měsíci

    This was excelent.

  • @EurojuegosBsAs
    @EurojuegosBsAs Před 3 měsíci

    Thank you for the video. If you can read between the lines, it was enlightening on the state of brazilian navy wargaming. Army wargamers would be at odds with some things he said though 😅

  • @wojteksojka2108
    @wojteksojka2108 Před 3 měsíci

    Super 😊

  • @receitasnoapedaelis1158
    @receitasnoapedaelis1158 Před 3 měsíci

    congratulations on the talk 👏🏼🔝😊

  • @Big_Dai
    @Big_Dai Před 3 měsíci

    In the topic of video-board games with politics... Solium Infernum! Maybe not historical (at all), but in its systems.

  • @ML-lg3hv
    @ML-lg3hv Před 3 měsíci

    Awesome video ! Anyway to find a pdf with the rules or even a ppt ?

  • @MagpieNation
    @MagpieNation Před 3 měsíci

    Space is the ultimate high ground. Combine space with cyber and you have global reach and an intelligence structure that literally struggles to attain enough manpower to process the intake. However, cyber's biggest threat for the US is internal. See "How To Spot A Space Nazi" for details, but long story short non-state actors are the cyber impediments of the future as they've learned (from gangs) the power of targeting civilian side cyber personae.

  • @rapertyankeeclan2814
    @rapertyankeeclan2814 Před 3 měsíci

    May I please see the game parts you have? The dice are very interesting and I would love to see more about Kreigspeil. Please send me all that you can. Thank you, Barron Von Rapert

    • @gre8132
      @gre8132 Před 3 měsíci

      Check out International Kriegsspiel Society. They have a channel here and website.

  • @EASpiritualOracleSports
    @EASpiritualOracleSports Před 3 měsíci

    3:57 Your model does not work well due to the fact that most individuals have souls and each soul has a unique mission...recently the energy on earth has shifted and souls are Ascending the flesh out of the matrix and we are building beautiful worlds in the spirit. So unless you bring in my partner and I to help you get ahead in an ethical way...I wish you luck.

  • @EurojuegosBsAs
    @EurojuegosBsAs Před 3 měsíci

    Forget about NW or SCS, they are for slow small scenarios. No wonder your design has ended up were it did. Your problem is that you are making both a theater operational level game and a grand tactical game. You need to make up your mind, otherwise, there's no way you will drop your playing time of 3 hours per day. Which is insane. There are plenty of simpler mechanisms to simulate ammo availability and overall readiness. And get rid of all the dice and use a d20, or many, you are making it unnecesarily complicated. Anyways, thanks for the comprehensive explanation.

  • @EurojuegosBsAs
    @EurojuegosBsAs Před 3 měsíci

    Very interesting video. Looks like they are expanding and modernizing their tools and practices at a very promising pace. Thank you.

  • @BRIMMSTONE
    @BRIMMSTONE Před 3 měsíci

    Excellent presentation. Looking forward to reading your finalized dissertation.

  • @usafamdl
    @usafamdl Před 4 měsíci

    Unclassified cyber gameplay > czcams.com/video/maHzPPSY7SY/video.html&ab_channel=USAFAMulti-DomainLaboratory

  • @MagpieNation
    @MagpieNation Před 4 měsíci

    Modern and near future cyber warfare is built around actions of domestic terrorism. Specifically, script kiddies coordinating with criminal organizations (the kinds that use games like Eve Online or Counterstrike to launder money) will establish and track patterns of behavior for targets matching their ideological extremism: E.G. neonazis targeting atheists, homosexuals, gypsies, or Jews. Many of the "lone wolf" shootings prevalent in America are coordinated and targeted political actions supported through coordinated script kiddy enabled monitoring and operational guidance. Non-state actors are the greatest threat to the United States Constitution at the moment. See "How To Spot A Space Nazi" for additional examples and details.

    • @MagpieNation
      @MagpieNation Před 4 měsíci

      Put another way, the ideal application of aggressor cyberwarfare does not adhere to LoAC principles. Targeting contractors, government employees, junior officers with an online presence, and other personal assets allows non-state actors* capable of exploiting trust relationships and state actors capable of applying manpower to monitoring for example (e.g. West Taiwan)... The biggest threats in cyber are (at present) those low to the ground. Consider the military applications of concepts set forth in media like "Do Not Feed The Monkeys" especially when tools like Armitage make monitoring a question of manpower more than capability.

  • @MagpieNation
    @MagpieNation Před 4 měsíci

    Wargames are a modeling tool not a predictive tool, it's true, but if the model fails to accurately predict an outcome given a set of accurate inputs it's likely not a great model.

    • @lorenzonannetti1628
      @lorenzonannetti1628 Před 4 měsíci

      You can't predict actual actors' choices. If the model is good you can highlight relevant dynamics and get valuable insight, but not peedict how real decision-makers will use, exploit, respond to (or fail to) those same dynamics, and therefore how it will end up. That's exactly because that's a model, not reality. At best, large numbers of repetitions can give you some statistical insight... but with care

    • @MagpieNation
      @MagpieNation Před 4 měsíci

      @@lorenzonannetti1628 I should have put a timestamp. I was reacting to the statement about real-world decisions and actions not leading to real-world outcomes (and the seeming expectation that this should be so) around the early mid-point of the video.

    • @davidburden3835
      @davidburden3835 Před 4 měsíci

      Agree with @lorenzonannetti1628 that the model needs to be fit for purpose, and that each play gives you a point on the outcomes map. In reality you're unlikely to get many points/plays, but at least they might give you some idea of the size and the shape of the map, and points to navigate off of when you start to find yourself on that map in reality. In the case of the Hue games (and really any other games) I'd expect the micro level decisions/actions to give you plausible immediate real world outcomes, but there are so many of them in the game that the outcome of the game, whilst still plausible, is unlikely at a detailed level to be the same as happened in reality.

    • @MagpieNation
      @MagpieNation Před 4 měsíci

      @@davidburden3835 So long as reality's outcome is within the realm of plausibility, I see nothing wrong with that, but I still contend that the stronger a model is the more likely such repeated inputs will result in the real-world outcome. Whether a feasible number of games can be played isn't a sound argument in my opinion: The stronger the associated bell curve of possible outcomes aligns with the actual outcome the better the model, full stop.

    • @VrilWaffen
      @VrilWaffen Před 3 měsíci

      The point of wargaming is testing out possible scenarios and assuming the enemy will react as rationally as possible to your moves, then devising contingency plans for each reaction scenario. For example at an operational level if your opponent has reserve formations and several targets you plan to attack, you would wargame several dozen scenarios in which each of those scenarios the enemy commits their reserves in different ways based on the targets you choose for attack. When enemy reserves are committed to the defense in the wargame, you then devise contingencies for how best to exploit the enemy's decision. Wargaming is not about accurately predicting an outcome; wargaming is making contingencies for EVERY outcome.

  • @jaydugger3291
    @jaydugger3291 Před 4 měsíci

    You wrote Pocket Empires!

    • @davidburden3835
      @davidburden3835 Před 4 měsíci

      Expanding the Empire was my main section, with contributions elsewhere in the book, it was a team effort by the CORE team. My chapter is basically a set of rules for what we'd now call sub-threshold/grey-zone operations.

  • @carlrobinson3703
    @carlrobinson3703 Před 4 měsíci

    Great talk, Geoff! Can anyone recommend other videos/talks on this topic in board game design please? I'm hungry for more.

  • @JacobWrestledGod
    @JacobWrestledGod Před 4 měsíci

    We are forming a school club that has tabletop gaming, dnd and designing small games for the school. I highly enjoyed this lecture and use some of the points to coach the students. Thank you

  • @jonr6680
    @jonr6680 Před 4 měsíci

    Great presentation, has a lot of relevance nowadays... however the title uses the word 'science', which seems dangerously inaccurate. Very impressed by the opening remarks on the three possible uses of games /gamification. But perhaps budget constraints hijacked this effort? Relying on board games to train tactical, I get that. But trying to simulate global strategy seems a huge stretch without major computational input. Experimental results also demand rigor. Repeatability, a null hypothesis, some form of benchmark or comparative (gold standard being double blind). So extremely terrifying that nuclear policy etc is being simulated without any of that rigor or complexity. And other giant issues like the politics & economy of entire nations simply by using simplified, modified, or adapted board games. Off the shelf games have their own biases and simplifications baked in, how could that be influencing outcomes? And the classic example stated of the players' suprise at their own FASCISM developed as a result of black-white thinking, unfettered 'power' in the game & zero real consequence. This is exactly how governments fail, by taking ignorant, shortsighted & delusional decisions - often repeating history (if only they could learn from it!). Plus of course elitist exploitation of the population. So despite the outrageously self-aggrandizing bio of the two presenters... less impressive than hoped for. Also the chief cultural 'norm' of the male dominating the presentation despite a female of apparently equal status being right beside him! Unbelievable... But demonstrated exactly how inbuilt biases can skew decisions & behaviour.

  • @uxjared
    @uxjared Před 4 měsíci

    I enjoyed seeing the different individual approaches as well as the evolution. Anachrony is an interesting automa PVP example.. It's kind of like an automated flow chart. There are different numbered tokens in that chart that have their own track of actions. A die is rolled to activate one of these tokens' action space and then it is advanced to the next spot in its track. The randomness keeps a player from knowing which action will be fired off, while the tracks help constrain the bot to make smarter choices. You can also modify the track if you are plugging in different content. Not as smart as a flow chart, nor as evolved as the PVE bots, but a unique approach that strikes a balance for some players.

  • @HeyMikeyLikesIt2
    @HeyMikeyLikesIt2 Před 5 měsíci

    None of this is classified. But, now they know how we plan.

  • @mjl1966y
    @mjl1966y Před 5 měsíci

    That is a lot of aggregation for air. Being an airdale, I'm going to be concerned with training, tactics, readiness (maintenance) and loadout profiles. If I'm a Hornet with AIM-9Ms going up against an F-35 with AMRAAMs and that monster 200 mi radar, ain't no way we both have a 10 for offense. I'm surprised there isn't more differentiation between the airframes. At the end of the day, it's up to CAG, but if I'm CAG in this wargame, I don't have a lot of decisions to make.

  • @mjl1966y
    @mjl1966y Před 5 měsíci

    Wow- that is the first time I've seen the AYK-14 mentioned since I worked on them at NASLEM in the early 90's. I'm surprised they're still using it.

  • @NetTopsey
    @NetTopsey Před 5 měsíci

    Always interesting to listen to Trent. This talk makes a good companion piece to Drachinifel's series of Fleet Problem videos

  • @roxaskinghearts
    @roxaskinghearts Před 5 měsíci

    How can you call yourself war gaming and let them make a joke out of your name like what world of warship does by not helping them hold themseleves to a better stander making a mockery of the fbi est by not doing a proper investigation into this terrorist organization world of tanks est by letting them waste our time