Starsector - The Monitor Method
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- čas přidán 15. 06. 2024
- A short video on the niche god, the Monitor. If you don't like the aspect of combat in Starsector, but still want to help your fleet, consider using this ship!
⭐ Discord: / discord
Mod:
HexShields: bit.ly/3FmGx61
0:00 Intro
0:10 Loadout
1:04 Skills
1:22 Fleet Support
1:35 Tactics
2:05 Outro
__________
Overcast by Kevin MacLeod
Link: filmmusic.io/song/4185-overcast
License: filmmusic.io/standard-license - Hry
Rest in peace SO Monitor. Patched out in the last update. Now Safety Overrides cannot be installed on ships with Flux Shunt.
Okay so now what? How do we recreate the unmovable monitor again?
@@sierra715 That's the thing - you don't. The dev specifically patched it so you can't do that. Fun is not allowed in this game.
That's ok, my odyssey with elite field modulation, frontal shield for 360 coverage, and by maximizing flux vents (w/ s-mod flux distributor) makes for pretty much the same thing, except it kills everything. If things get too hot it just backs up, unless the pilot is stupid.
This is what I call a tactical rock, something that will soak up a massive amount of firepower without even caring.
Other than that, you could make some sort of tutorial/guide on how to use missiles.
Good video, I see you kept the hex shields mod.
And Harbinger is the hard-counter paper
I was having an extremely fun time being an unkillable brick until I met a phase fleet. My entire master plan fell apart lmao
Harbingers were there to counter shield tanking and phase ships.
@@Aereto they need more ship that have a ability similar to harbringer imo
I'm not 100% sure on this, but I think Fortress shield has a fixed number of shield/damage ration, so Hardened shields won't do too much for a Monitor. Might be better to invest OP in something else, unless I'm mistaken.
It says "10 times less damage" but the most important thing is the passive hard flux the fortress shield generates: venting is more important than ratio in this case.
Looks like it might actually be better to add Resistand Flux Conduits instead, since it lets you vent 25% faster acording to ak3120
@@MoshiKnight but you have SO , I though that was only active venting?
@@MoshiKnight on manual vent, whci SO will prevent you from doing.
your biggest threat is not the flux its EMP and weapons that can arc over your shields based on your hard flux(so basically tachyon lances hence you either should try to reisist these effects or ensure your flux doesnt raise ot the point where they are a problem.)
@@MoshiKnight
That 25% is for active venting, not for dissipation. Which SO prevents.
A Lureship Monitor would work with player control since enemy ships prioritize them, and can be taken advantage of. Though Shield Modulation and Combat Endurance are a must... As do the skills to improve command point recharge since the rest of the fleet have to be the damage dealers.
Onslught: WHY YOU CANT DIE!
Monitor: IM FUCKING INCVINCIBLE!
Paragon: I can bypass your shields(with some hard flux but anyway).
Harbringer: Im bouta ruin this mans whole career.
You could say that I'm a master baiter 😎
And what do you catch? (except bullets)
A very effishent one
Ah, that ending... Harbinger is my favorite ship. Pulling an enemy out of phase is a hilarious way to bully them. I actually prefer it to carriers, when it comes to fighting phase fleets.
I dont much care for the binger cuz how expensive they are to field and maintain but, in a pack they can take down the ziggurat without losing one so, I will use em as needed otherwise they sitting in drydock.
Harby said "NO!".
The last bit is like special sauce in the meal, delicious
You can further improve the build by adding Resistant Flux Conduits, which when paired with SO lets you passive vent 25% faster.
Resistant Flux Conduits increases dissipation 25% faster while venting. Safety Overridden ships cannot vent. Vent being the active where your shields/weapons/sub systems are disabled until the ship reaches 0 flux after you press your vent key bind. Are you telling us that SO ships are actively venting always? Because I know resistant flux on a normal ship only helps with the active vent.
@@kylelucas9559 I was under the impression by the way that RFC was worded it helps with the passive vent as well. After a bit of testing, it seems that RFC in fact doesn't help with passive venting, in which case it would be more beneficial to put the extra points into more vents.
I tested it, it doesn't change passive vent. Only active.
Thank you for this, this had made life so much easier and deploying two of those under pc control most of the time does what they need to.
You can also get Flux Regulation to let you swap the Flux Distributor for 4 extra vents (which is more efficient), as well as giving the ship 10% more dissipation. If you are mainly facing energy weapons, you can also put on Solar Shielding (either sacrificing 3 vents, it is worth it vs energy weapons, or as a third S-mod with the skill) to further reduce damage taken from energy weapons by 20%.
Given how I play Starsector like an RTS, I appreciate this suggestion for a tank build.
I'm just going to pretend the Terran monster does not exist.
Omg this would be perfect for my phase fleet
Thanks a lot for this good advice!
GrumpyThumper showed me the way of the tank monitor a long time ago, may he be blessed for all eternity
The 'ol hammer and anvil, AI does actually do decent job of escorting capital ships with the monitor, not so much smaller ships
It's funny how the best low tech ship in the game actually is the opposite of low tech doctrine, bad armour and hull, insanely good shields
it's midline, not lowtech
@@jamesoprey6330 Man i must have paired it with low techs to help with the crappy shields so much that i din't realize it was midline lmao.
I name my monitor frigate sundowner because...
ITS FCUKING INVINCIBLE!
If you advocate for hardened subsystems (which is correct for all SO ships), you laso have to pick wolfpack tactics (all frigate fleets have to have it, but especially SO frigates).
Fixed no more overrides
That occasional harbinger at the end tho, lol
does hardened shields even apply to an active fortress shield? If it does your looking at a very minor decrease in damage in going from the fortresses shield absorption of .1 to .085 at most so you would be better off with more vents or capacitors if you have max vents.
Also you can move around not just sit in one spot which will allow you to block shots at your ships when needed and if an enemy is focused on you then you can circle around it causing the enemy to expose its rear to your fleet.
it's all fun and games when a harbinger comes along..hahah
I feel like in an anime video game tutorial.
Hey do you think you would do a playthrough? A few hours of you doin a few of the main storylines with mods and stuff?
Ah, the Monitor. I remember when I fought the Doritos, mine led one away so my fleet could kill the other one.
I tried the monitor against a merc fleet. It was stupidly tanky until the system is disrupted because of harbinger and nearly died (survived tho)
Did they change something? Followed what you did but with how fast my hard flux builds it’s like fortress isn’t even there.
Why not use the OP from the flux distributor on more vents? Proportionally, it adds more flux dissipation. It is because of the flux vent limit? If so, there's a technology skill (somewhat far down the tree) that adds more vent and capacitor capacity.
Maxing out the vents only gave 440 dissipation, while adding the distributor gave 460. Pretty small difference but we take those
Thats because of SO.
"Flux dissipation rate including that of additional vents id increased by a factor of 2"
@@MoshiKnight Take the flux regulation skill in the technology tree. Gives you +5 max vents and caps, and +10% capacity and dissipation on all combat ships (as long as you are at or below 240 combat ship DP)
Wolfpack Tactics also gives you more peak operating time.
i wouldn't recommend using SO in small combat as you can just walk away and vent, that becomes impossible vs capitals in late game due to their high range, only then you should go SO
If you mean to say SO monitor isn't good late game then you are incorrect as it can tank a paragon until it runs out of readiness (so about 4+ minutes) giving you ample time to flank it or wipe the rest of the enemies out (this applies to the other capital ships as well but is less effective against carriers).
How about Ludd Brawlers ? :)
me after having my fleet massacred by the {redacted}
You can basically do the same thing with the centurion, safety overrides is busted.
I remember the time you could s-mod it the entire sector knew my wrath
cheese
I use this method to try and tank the primary forces of REDACTED fleets. If only the other ai could pick up the slack in the meantime but eh wishful thinking.
Does Monitor work for Tesseracts? Or their EMP will shit all over it?
When isn't S/O the important part? =P
Piloting my own ship just feels hella clunky in this game. And the ai of my ships always has no idea what to do and they just die.
time to learn the tactical controls son.
why do you think enemy ai does better?
it has perfect knowledge of the tactical map n commands and utilizes them so.
So. What is this game? Looks interesting.
It's Starsector, space game with super cool ships and atrocities to commit
@@MoshiKnight atrocities? You better be talking about Warcrimes, my man.
@@SiveenO Not just warcrimes, but regular crimes too.
@@endig4501 I'LL TAKE YOUR ENTIRE STOCK
@@SiveenO warcrimes imply witnesses,there are none
And yet....I never use them....why....don't like how they look......
all you did was make a brick like the drake from eve online
Focusing on making vanilla ships good? No, I use the magnetar and enjoy sitting back and pressing LMB once every 2 minutes.
Really cool but pretty boring to pilot. I will pilot my precious Harbinger.