This mission teaches you fleet combat

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  • čas přidán 14. 06. 2024
  • 0:00 Start
    4:56 Loadouts
    45:40 Combat
    57:45 End
  • Hry

Komentáře • 144

  • @VulpesDay
    @VulpesDay Před rokem +665

    45min in the loadout section and 12min of combat ? Yeah thats the true Starsector experience right there

    • @Azure9577
      @Azure9577 Před rokem +63

      The true armored core experience as well

    • @christianalvarez4883
      @christianalvarez4883 Před rokem +37

      Certified Mechwarrior moment too

    • @Kyo-kf6jf
      @Kyo-kf6jf Před rokem +31

      Those Armored Core/Mech Warrior mentions reminds me this is also peak Mech Engineer.
      You either customize the loadout before each mission or you die instantly and lose the entire campaign.

    • @thermonuclearwarhead
      @thermonuclearwarhead Před 11 měsíci +9

      "This might take longer than the battle itself" Yes. Yes. It always does.

    • @jar3729
      @jar3729 Před 11 měsíci +3

      Such dedication. What I normally do is hit autofit and pray that the AI is smart enough to not die (which I've been let down more than I could count)

  • @0shii
    @0shii Před rokem +98

    VALUE = EXTRACTED.
    THANK YOU FOR YOUR COOPERATION.

  • @Hunterchuck
    @Hunterchuck Před rokem +70

    I think the conquest build is quite unique and gives me a new perspective on how to build it. If you try to build them like they intuitively want you to, they don't actually work out that well. It still feels weird and icky seeing so many unfilled mounts on that battlecruiser though. At that point it almost can't even be called a battlecruiser.

    • @KnightNave
      @KnightNave Před rokem +13

      Its like a cruiser "of the line" made to broadside and trade hits with lowtech and high tech cruisers and destroyers

  • @hulguntristan6268
    @hulguntristan6268 Před rokem +33

    Wow an actual comprehensive starsector combat guide

  • @daanstrik4293
    @daanstrik4293 Před 8 měsíci +17

    I did not expect to watch the full video but before I knew it 50 minutes had passed.
    Its given me a real appreciation for the depth of customisation and strategy the game provides.
    The one thing I will say is that since ~85% of the video takes place in the small refit window it would’ve been nice if you’d zoomed in a little bit whilst on that segment.

  • @TimoRedbeard
    @TimoRedbeard Před rokem +86

    Keep it up Big Brain. The tube needs more experienced and knowledgable Starsector players like you making videos! :D

  • @CanardLucide
    @CanardLucide Před 11 měsíci +13

    1. Call the video "This mission teaches you fleet combat"
    2. Make such a finely tuned fleet that it steamroll throught the combat making it hard to prove your point.
    3. ???
    4. Profit (?)
    Thank you for your videos mate, I came here trying to get better at combat. So far I failed and I am still shit, but I am having a blast. You helped me a lot to understand and enjoy refitting.
    And you have the perfect voice for this kind of content, makes it very engaging! Keep up the good work!

    • @ESALTEREGO
      @ESALTEREGO Před 11 měsíci +4

      You know what they say - Preparation is half of the victory

    • @CanardLucide
      @CanardLucide Před 11 měsíci +4

      @@ESALTEREGO my crew would say that the other half of victory is to not let me disengage the autopilot

  • @HotDog14500
    @HotDog14500 Před rokem +107

    I’m loving these videos. Your guides are good, even to advanced players with too many hours in that game.
    I would love an Ordo harvesting guide

  • @asweknowit123
    @asweknowit123 Před rokem +23

    HELLO GAMERS XD gotta admit I laughed at that

  • @Tentites
    @Tentites Před rokem +26

    I miss the .7 Medusa. Felt like such a hero ship to fly around in it. The challenge of flying around in it and taking on capital ships with minimal support.

  • @drysocks4412
    @drysocks4412 Před rokem +11

    A good general rule of thumb for new players about loadouts: Stick to the general ideas of what each ship class is good and and you'll be fine.
    The only bad ship loadout is the one that outright doesn't work. So don't stress about making each ship perfect.

    • @luke4010
      @luke4010 Před 10 měsíci +5

      But my peanut brain requires me to min/max all load outs 😭 the irony of that statement is that I'm not good enough at the game to know HOW to min/max. I am now then left to watch CZcams guides for hours instead of playing the game for fear of failure lmfao absolute MONKEY BRAINED

    • @ethernet764
      @ethernet764 Před 3 měsíci

      @@luke4010 Same 😭

    • @dennylukman1801
      @dennylukman1801 Před 2 měsíci +1

      No one can catch you if you fast enough. Put Militarized Subsystem then safety override and unstable injector on your Dram. Nothing can chase something that have top speed of 235 dram. I call this build Dram-class Fast Tanker, because you need need be fast to escape your enemies.

  • @Brainbread
    @Brainbread Před rokem +19

    Stuff like this is useful to watch because, even though I've been playing this game literally since it came out, there are things I'm still terrible at. Such as actually making loadouts and fleet composition. Stuff I AM good at it slamming dozens of Luddic Path ships with hammers into every single target until both of us explode.

    • @dennylukman1801
      @dennylukman1801 Před 2 měsíci

      Sounds lore accurate pf every luddic terrorist in persean sector. Imagine have a capital ship fitted only with point defense weapon, and got vaporized by said capital ship. Retribution-class battlecruiser is one agile mofo that will find way to out damage anyone.
      Five LDMG, two HMG, three devastator, and two flak cannon. How's that for massive frontal damage? Gunnery Implant, Ballistic mastery will give em more reach.
      Vulcan cannon on the back with Point Defense skill definitely enough to shoot stray missles and whatever chucklefuck of Retribution bow of aforementioned PD? That be damn fine reach
      To help with shield tanking (the armor is even thinner than Fury class), Extended shield, hardened shield, stabilized shield will ensure the most minimum Flux possible.

  • @jekkareznikov9769
    @jekkareznikov9769 Před měsícem

    Man - This video to date has been the best guide I've ever seen regarding ship roles and why they are in said roles as well as which weapons compliment that role.... I wish there was more of that
    I'd watch hours of you explaining this stuff

  • @nick1752
    @nick1752 Před 8 měsíci +5

    55:50 It's not boring! Your lessons are more fun than any university courses I've taken.

  • @stoneguest6985
    @stoneguest6985 Před rokem +5

    I'd never thought about starsector in terms of a fleet command game until I saw this video - looking forward to learning more about how to play well from your channel!

  • @DOOMTREADER11
    @DOOMTREADER11 Před měsícem +1

    Just dropping so much knowledge, that bit about battleships not knowing they're in trouble until it's too late for them to pull out makes so much sense I feel dumb for not getting it sooner. So many reloaded saves that explains, thanks for a great video.

  • @errorstringexpectedgotnil
    @errorstringexpectedgotnil Před 11 měsíci +4

    Managed to beat it with no losses, and only one Enforcer escaping with this build. Thanks for the guide!

  • @had_fun_once
    @had_fun_once Před 2 měsíci

    Very helpful video, glad this showed up in my recommendations. Seeing your fleet orders and explaining why you used them helped me learn a few things about using my own orders in combat.

  • @justinpeterson7246
    @justinpeterson7246 Před měsícem +1

    That was highly entertaining front to back. Thank you

  • @SanraiDalris
    @SanraiDalris Před rokem +3

    “If there was pvp these would have to be banned” oh boy those falcon Ps.

    • @egoalter1276
      @egoalter1276 Před rokem

      Annihilator pods are the best explosive canmon in the game and they arnt even a cannon.

  • @LunaGirl-mj6di
    @LunaGirl-mj6di Před 9 měsíci +2

    I highly recommend the gospel of safety overrides on destroyers that don't have long range :3
    a hammerhead with SO can solo the entire "For The Greater Ludd" mission, it's amazing

  • @Self-replicating_whatnot

    Pilums are the bane of my existence early game, coming out of nowhere and smacking me in the face at the most inopportune moments.

  • @lmelior
    @lmelior Před 11 měsíci +1

    Honestly I could listen to the loadout discussion all day. In fact that's what I've been doing. I'm not gonna remember almost any of it when I'm actually sitting in front of the game, but at some point I won't be hopeless at it.

  • @zobiya17
    @zobiya17 Před rokem +6

    Whenever I hear 'Gamer', I know someone is addressing me personally so thank you for that

  • @MisterG_Gaming
    @MisterG_Gaming Před rokem +5

    I love Ion Beam with all kinetics. Pretty neet with MIRV on Conquest.

  • @andrewtomascak1175
    @andrewtomascak1175 Před rokem +4

    Really love this format. Keep it up!

  • @szilagyimate
    @szilagyimate Před rokem +11

    I might be crazy, but I swear these vids feel like I was back at uni sitting in one of my classes, but in a good way lol. I think its okay that the loadout part is the main part of the vid, the fight is basically just a visual justification for whatever you said during the previous parts. My problem with carriers is that I find the supply the human piloted fighters eat up is just too much... maybe im doing something wrong. And tips with this problem? Do I just pick stupid fights which I shouldnt with carriers?

    • @ESALTEREGO
      @ESALTEREGO Před rokem +4

      Yea the problem is that the main force of your fleet comes AFTER the fighter run, which means that all of your fighter die in the first wave from pd + enemy weapons, since the dont get any support from your fleet.
      Fighters cant take enemy ships 1v1 so they rely on distractions and openings in the enemy lines (their high mobility attests that)
      The solution i see is to deploy carriers a bit later in the fight when enemies are shooting at your ships instead of fighters

    • @szilagyimate
      @szilagyimate Před rokem +2

      @@ESALTEREGO i see, yeah i can see the logic in this. In the end i was using that beam fighter which stay with the ship on AI carriers so they wont lose everything in a sec.

    • @Kaiser282
      @Kaiser282 Před rokem +1

      I believe you can order the fighters to stay back with the AI ships in the tactical mode.

  • @ahmataevo
    @ahmataevo Před 10 měsíci +2

    The main use I've found for the Medusas are in piloting them as the player, giving them AMB's and going for targets of opportunity - out of position destroyers and cruisers, jumping in and blasting enemy ships that are near flux after engaging with my fleet, etc. Even then, they aren't really suited to longer fights, or fights with stronger or longer range enemies, and it is completely vulnerable to fighters.

  • @Alex-wh3zw
    @Alex-wh3zw Před 9 měsíci +1

    As a new player I can't thank you enough for thoroughly explaining your decisions.

  • @SkooterBrother
    @SkooterBrother Před 7 měsíci

    That was very imformative, thanks man! Doing god's work with these videos

  • @infiniminer7677
    @infiniminer7677 Před 22 dny

    very long guide but I was able to get 100% score with only one ship lost (a vigilance ofc) and I will definitely keep these tips in mind during my playthroughs, thanks

  • @luke4010
    @luke4010 Před 10 měsíci +1

    Thank you for explaining carriers and replacement rates

  • @ninobecirevic7135
    @ninobecirevic7135 Před rokem +7

    When the patch releases, you should make a video of all the new stuff and recommended ways to build the new ships.

  • @friendlyroughai3319
    @friendlyroughai3319 Před rokem +1

    always start with rambling, that work wonderful in any situation

  • @siluda9255
    @siluda9255 Před rokem +2

    the amount of little things that can make our break an entire ship this entire battle as beatiful you completely dominated the other fleet
    also i realize a bad ship hull with a good loudout can make total difference over a "good" ship hull with a shit loudout
    the more you learn i guess lol

  • @st42278
    @st42278 Před rokem +2

    Let's go! Really like this format!

  • @hollowthere3850
    @hollowthere3850 Před 5 měsíci

    Thank you for this! As a new player i was having a hard time deciding on weapon and ship combos for my early game stuff.

  • @michaelreece3937
    @michaelreece3937 Před 9 měsíci +1

    I've found for the enforcer, you need to treat it like it has 3 medium mounts, two small mounts and 4 small missiles.
    The middle 3 I build with 2 drivers and whatever you fancy in the middle slot but the sides I typically use Vulcans. They actually cover the engines well from salamanders long as you don't slow the turn rate. And 4 animators for pressure and armour stripping.

  • @KonstanKonstantin-ke1pt
    @KonstanKonstantin-ke1pt Před rokem +2

    Что за разборы такие бархатные, ууф. Кефтемее...

  • @tiberius23
    @tiberius23 Před rokem

    Thanks for this. your videos have been giving me "aha" moments

  • @crackfilosofal
    @crackfilosofal Před 6 měsíci

    this guy has the knowledge, thanks for sharing it with us!!!

  • @PorcNoStar
    @PorcNoStar Před 7 měsíci

    Very helpful, thank you kind Sir.

  • @ghostban3743
    @ghostban3743 Před rokem +4

    The best game ever. Withs mods....well...the best game ever

  • @Melganor
    @Melganor Před rokem +6

    I want to see you play a "lets play" so i can see how you think in the different stages of the game, including planet/station stuff! ^^

    • @bigbrainenergyguy
      @bigbrainenergyguy  Před rokem +10

      I may do something like that after the next patch drops.

    • @Melganor
      @Melganor Před rokem +1

      @@bigbrainenergyguy That would be awesome! Keep doing the good work!

  • @hellorin
    @hellorin Před 6 měsíci

    watched 12 minutes so far, already feeling educated.

  • @gotmilk5899
    @gotmilk5899 Před rokem +1

    These new videos are dope!

  • @Horkruxx
    @Horkruxx Před 2 měsíci

    best guide I have ever seen!

  • @qwe-80085
    @qwe-80085 Před 11 měsíci

    "hello games" classic.

  • @Azure9577
    @Azure9577 Před rokem +1

    That intro was actually funny lmao
    Also hello Raven

  • @egoalter1276
    @egoalter1276 Před rokem

    I could never bloody beat this. Tried it probably hundreds of times over the years.

  • @Jakkaribik1
    @Jakkaribik1 Před 5 měsíci

    11:07 the thing about speed is the more you have the Better you Evade the Enemy same with Range the More you have the Less chance there is of the Enemy Hitting you Speed is the More Risky but Higher Reward Route so If you have more Small Fleets what can get destroyed then sure go for it if not keep your fleets alive and use every Range Avantage you have so the Cost of Restoring or Outright losing your ship isn't as bad but your CR is lower if you dont do DPS fast enought to the enemy ..
    All in All Small and Fast Ships are The key to being a better as some Fighter but your Stackes are Higher Repair or Story Points if you happen to be unlucky to get the Ship Back what is with less range more at fault to be Flanked.

  • @oceanpete36
    @oceanpete36 Před měsícem

    Missed a trick there, should have gone with "Gooooodmooornning Vieeet-nam!" ;)

  • @davinhunt7558
    @davinhunt7558 Před rokem

    Great info in this one

  • @Necromancia36
    @Necromancia36 Před rokem

    now i understand about the load out
    well my loadout base on mediam range and mobility

  • @mryorktown
    @mryorktown Před rokem

    Do you stream? This was fascinating

  • @strling111
    @strling111 Před rokem

    Which mission do you consider the hardest? Have you done or will you be doing a video on it?

  • @JonathonPorter-cc5ry
    @JonathonPorter-cc5ry Před 6 měsíci

    You could call us space potatoes if you like

  • @gg.youlubeatube6249
    @gg.youlubeatube6249 Před rokem

    Conquest is tricky ships, when seet right, it does almost the same dmg as Onsought. Personaly I belive into One side variant. e.i. put all weapons at one side, only an PD on the other. Also prefer Squall, that 20 rockets in barrage is better. You could also set 2 Squalls into Alternate mode, so you get continuous flow of rockets. Especially for fleet to fleet continous flow of antishieldrockets is most valuable feature of Conquaest.

    • @aierce
      @aierce Před rokem +1

      Squall is definitely better in 1v1 dual, but in a fleet line battle where enemy can just retreat to vent flux, hurricane mirv is better for confirming kills

  • @Bronimin
    @Bronimin Před rokem +1

    The arbalest and light needler have very similar flux, damage per second and damage per flux. 150DPS on the needler, 167DPS on the arbalest. 120 flux per sec on the needler, 125 flux per sec on the arbalest. Both 8 OP too!
    Needler is more accurate, benefits from rangefinder and has way higher burst dps. Arbalest is cheaper and easier to find, and punches hull harder once armour is stripped.

    • @Bronimin
      @Bronimin Před rokem +1

      can also do the IPDAI + elite PD thing to bring light needlers to 900 range, or 1200 ish with ITU. Can't do that with arbalests!

    • @Aereto
      @Aereto Před rokem +2

      Armor is the key factor where higher damage per shot matters more than damage per second when using kinetic weapons against them. The Arbalest Autocannon can reliably damage ships in a pinch while the needlers would have a tougher time meeting the damage threshold.
      Armor may be destroyed but there is still the minimum armor value to pass through before hull damage comes in.

    • @ESALTEREGO
      @ESALTEREGO Před 11 měsíci

      @@Aereto just mix HE and kinetics

  • @jacobgnech5187
    @jacobgnech5187 Před rokem

    I love thumpers, enforcer destroyer with 2 or 3. Good pd, flux cheap, op cheap, once armour is gone it melts.

  • @norbertvalterkalocsai6584
    @norbertvalterkalocsai6584 Před 9 měsíci +1

    you should start the video with "hiiiii starties"

  • @Pittigpiertje
    @Pittigpiertje Před rokem

    Hello to you too, gamer

  • @somethingdifferent1910
    @somethingdifferent1910 Před měsícem

    This was a great video but one question here , why not just give gemini a defend order to 1 ship ?

  • @getemindvortex1007
    @getemindvortex1007 Před rokem

    you can just pair up paragons with the automated REDACTED battleships and be able to kill any fleet in the game with 3 ships without the need to pilot any of them

  • @hienable6933
    @hienable6933 Před rokem +1

    My conclusion after playing this mission is:
    Just let the A.I do it's thing, just turn on autopilot and relax

    • @Azure9577
      @Azure9577 Před rokem +2

      An experienced player can do things that the ai cannot

    • @qwertyzxcvbn6929
      @qwertyzxcvbn6929 Před rokem

      AI can only do it's thing with good builds
      player's job is to keep them on target or pursue openings they cant exploit

  • @bassault
    @bassault Před 5 měsíci

    Thats strange... you battle completely differently than I do. I normally set up a line, frigates cap and then guard the flank. Then we fight head on together in formati9n, and if the enemy tries to flank I move the line along to prevent it while I usually fill the gaps. When one gets focused we can all intervene since were somewhat near eachother in formation.

  • @starburst98
    @starburst98 Před 4 měsíci

    So dual autocannon is for fighting stations? More damage and your target is hard to miss.

  • @loyso9171
    @loyso9171 Před 9 měsíci

    At 34:34 it seems like you assign weapon groups with keyboard only. How do you do it?

  • @randallporter1404
    @randallporter1404 Před 11 měsíci

    Helloooo Neurons. Every Big Brain needs Neurons. Just tossing out an idea.

  • @gasgaasgaaas4469
    @gasgaasgaaas4469 Před rokem +1

    I personally use mjolnir on my conquest. I still think Gauss are lacking dps and the extra range isn't that important since you are fighting the escort first.
    But for ai control, gauss seem pretty good, and certainly safer to use than mjolnir.

    • @gasgaasgaaas4469
      @gasgaasgaaas4469 Před rokem +3

      Dual mjolnir have better dps than mk9 + hephaestus against shield. They even have higher dmg per shot than heph, and will need less shots to pierce through armor. Not to mention they are way more accurate than heph.
      They are more expensive to use for sure, but a conquest can run 2 of them without any flux issue

  • @Cengiz159
    @Cengiz159 Před rokem

    try the medusa with Antimatter Blasters and reapers. Jump in, jump out, repeat. I promise you lots of fun :)

  • @Dok0mo
    @Dok0mo Před rokem +1

    Forlorn hope, next?

  • @compedsushi9030
    @compedsushi9030 Před rokem

    Hello fellow gamer

  • @aristedes9449
    @aristedes9449 Před rokem +2

    hello, war criminals

  • @zenairzulu1378
    @zenairzulu1378 Před 7 měsíci

    cool

  • @hotdog9262
    @hotdog9262 Před 4 měsíci

    hardened shields hullmod on ships with good efficiency shields, and avoid it on the bad? this kind of logic is something else

    • @defalto-o5524
      @defalto-o5524 Před 3 měsíci +1

      It does make a lot of sense actually. If a ship has good shields, it's meant to tank the shots. Thus, hardened shields allow this ship to do it's job better and stay longer in a fight.
      If a ship has low efficiency shields however, it means that it should stay away from harm's way and do it's job from afar. Like long range missile ship or a carrier. So hardened shields do pretty much nothing but take away valuable OP points, which you can spend on hullmods like expanded missiles racks or expanded fighter decks. Each ship has it's own role in a battle, and giving it wrong hullmods is similar to giving a bomb diffuser armour to a sniper.

    • @hotdog9262
      @hotdog9262 Před 3 měsíci

      @@defalto-o5524 well imo most low tech vessels outside carriers are ment to be fairly close range, more so then a beamship for example. fact is hardened shields although effective for all..is more effective for low tech, with retribution as the prime example

    • @defalto-o5524
      @defalto-o5524 Před 3 měsíci +1

      @@hotdog9262 Low tech is called low tech for a reason. This ships usually rely on their armour or special abilities. Retribution, while being a capital ship, has speed that is comparable to destroyers if not frigates thanks to it's orion drive. With it's 3 big ballistic slots and 6 small missiles, it's capable of blitzing in, destroying anything smaller than a capital, and getting out before anyone can even fire a it. And if it can't retreat fast enough, it has big enough flux capacity to tank few shots. So, again, tanking shots is not it's specialty. It's there in case something goes wrong, but it's pretty much a plan b.
      If a low tech ship is designed to get close and personal, it usually has either thick armour (enforcer has 900 armour and it's just a destroyer) or abilities like damper fields. So it can use it's shield to protect itself against high explosive missiles, but take other hits with it's armour
      I'm not saying that you shouldn't put hardened shields on low techs, but usually there are other option that will benefit you more

    • @hotdog9262
      @hotdog9262 Před 3 měsíci

      @@defalto-o5524 the retribution relies on its shield as it have poor armor, so with 1.2 base efficiency on its shield, it is THE most important ship in vanilla(and sunder) to pump the shield up with skills and hullmods, its a sitting duck without it waiting to blow up imo, speed only get you so far vs dangerous opposition
      heavy armor won`t help all that much anyway for any ship as reapers and breach are very common

    • @hotdog9262
      @hotdog9262 Před 3 měsíci

      @@defalto-o5524 so as said, its more important to boost shields on low tech then high tech(unless you go shield shunt).
      as the rewards are much higher, its simple math. "60%" shield effectiveness x 0.8(hardened shield) is 48%.
      "120%" of retribution and sunder move down to 100% with hardened, quite the difference in comparison

  • @ham8426
    @ham8426 Před rokem

    Outside of the sunder i can't think of any other ships that boast large and medium energy slots, maybe there's some ships i'm blanking on that technically can pull that off with synergy or universal slots, but playing around with only high techs i find myself wishing *something* had large and medium slots. Maybe the paragon but I'm rather unwilling to spend a hard million credits on a giant paper weight when i have access to odysseys and astrals.

    • @bigbrainenergyguy
      @bigbrainenergyguy  Před rokem +1

      Champion. You're looking for the champion: large energy, 2 medium hybrids, HEF ship system.

    • @ham8426
      @ham8426 Před rokem

      Is that the one the Persean League uses, like a beefier hammerhead?

  • @hotdog9262
    @hotdog9262 Před rokem

    dual autocannons on hardpoints. then it works well

  • @xjd0
    @xjd0 Před rokem

    very ebic

  • @wold4771
    @wold4771 Před měsícem

    What if i had an aurora and the enemy has 20 higth tech frigates all over me

  • @ptolemaicfoxxo3032
    @ptolemaicfoxxo3032 Před rokem

    Starsectrians

  • @Gwastaken
    @Gwastaken Před rokem +1

    liked after hearing HELLO GAMERS felt really appealed to 10/10 video didnt watched after that

  • @goblinslayer310
    @goblinslayer310 Před rokem +1

    you know you can create your own template with autofit?

  • @nyaboron9239
    @nyaboron9239 Před rokem +3

    :)

  • @335chr
    @335chr Před rokem

    where did you find out about the upcoming patch?

    • @bigbrainenergyguy
      @bigbrainenergyguy  Před rokem +1

      On the game's forum:
      fractalsoftworks.com/forum/index.php?topic=26020.0

  • @jonjonng
    @jonjonng Před rokem +2

    Hello moon and star

  • @castoli44
    @castoli44 Před rokem

    42:43 same

  • @johnx140
    @johnx140 Před rokem

    HELLO
    *GAMERS!*

  • @Nayborseam
    @Nayborseam Před rokem

    23:49 Please do!

  • @erwins_arm
    @erwins_arm Před rokem +1

    HELLO
    GAMERS!
    😃😃😃👍

  • @Bradley_UA
    @Bradley_UA Před rokem

    It does, but in reality you should never use these crappy ships. So the meta is just completely different with proper ships like auroras and odyseys. ALso weird loadout on odyssey, i really like having gaus+mauler, and then flaks on the other sid instead what youre using.

  • @iliyan44
    @iliyan44 Před 7 měsíci

    you sound like sam sulek

  • @gustavolemos5913
    @gustavolemos5913 Před rokem

    you know about autofit right?

    • @LordSasquatch63
      @LordSasquatch63 Před rokem +1

      Sadly you can't save your own builds for autofit on the individual missions, only in campaign.

    • @gustavolemos5913
      @gustavolemos5913 Před rokem

      @@LordSasquatch63 i see

  • @The-Uh
    @The-Uh Před rokem

    Nah, the super dry introduction of the other video was better smh
    But helo agaaain gamer

  • @uileam161
    @uileam161 Před 5 měsíci

    And because you are too lazy to edit, I am too lazy to click like.

  • @SusanoRipper
    @SusanoRipper Před rokem

    Honestly, i have never seen any1 analyse combat, mods and wewpons THAT much. I simply put autofit and hope for the best. Well played man

  • @Yoloman147
    @Yoloman147 Před 7 měsíci

    Start strong by saying the "Hey hey hey, my nwords! Whats crackin?"