Starsector - Eradicators Eradicatin' REDACTED: Outnumbered but not Outgunned

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  • čas přidán 15. 06. 2024
  • Long Range Standoff Eradicator Build
    0:00 2 Ordos
    0:14 Ship build
    0:51 dakkadakkadakka
    Build details: fractalsoftworks.com/forum/in...
    Vanilla Gameplay
    Music ► Endless Space 2 - Together to the Stars
    v0.95.1a - RC6
  • Hry

Komentáře • 197

  • @sexmachine0732
    @sexmachine0732 Před 2 lety +316

    its always a blast to see a lowtech+midline fleet in their natural habitat, preying on [REDACTED]

  • @LowSettings
    @LowSettings Před 2 lety +256

    for someone like me who has never built a good no so fleet, this is incredible

    • @understated1908
      @understated1908  Před 2 lety +65

      it was a frustrating and salty learning experience for me (so it was fun). I still watch all your stuff!

    • @bigbrainenergyguy
      @bigbrainenergyguy Před 2 lety +36

      @@understated1908 Yup, in my experience if you're frustrated and salty at this game you're on the right track lol

    • @seniorbob2180
      @seniorbob2180 Před rokem

      If you're still needing some help designing fleets or individual ships the CZcams channel "Big Brain Energy" has great builds.

  • @Crovesk
    @Crovesk Před 2 lety +33

    Everybody talkin' about the fleet composition but god damn the mix of Endless Space 2 music with Starsector is the smartest thing I've seen in a hot minute

  • @TheZholvar
    @TheZholvar Před 2 lety +87

    10:18 !!!! What an epic moment when your wingmans ship was overloaded, no armor left and the torp incoming. I was like oooooOOOOOOOOOO!!!!!! *dong* bounces of the hull because just a meter out of range... EPIC

    • @ducanhluong918
      @ducanhluong918 Před 2 lety +14

      I thought that eradicator was a goner. That red Reaper torpedo could effectively take out a capital ship, no way he was going to survive that. And it just winks out at the last second!

  • @anubhavbhura13
    @anubhavbhura13 Před 2 lety +120

    The fleet held the line so good. Early on the enemy formation broke pretty bad, and then they never recovered, kept engaging and disengaging at awkward times. This design is solid. I'm not sure why you didn't get flanked with some rogue lumen or glimmer, they always seem to distract my ships when i try to build a solid line instead of fluid movements with my ships, and my formation breaks. This was flawless execution.

    • @understated1908
      @understated1908  Před 2 lety +58

      During the parts I sped up on the command screen you can see some did try to sneak around the sides but got caught by the brawlers I keep at my flanks.

    • @alexlemaire7695
      @alexlemaire7695 Před 2 lety +3

      I think it's more because the remnant can't cet close enough he destroy them before like that they didn't have the time to bait his ships

    • @aierce
      @aierce Před 2 lety +1

      Ammo feeder + 1k range weapons do that

    • @melanoc3tusii205
      @melanoc3tusii205 Před 2 lety +2

      @@understated1908 You have to use your skirmishers to ward off attempts to flank your phalanx

  • @miteshpatel8741
    @miteshpatel8741 Před 2 lety +43

    The biggest thing I took besides you having a lot of SMODs was the fact that you used defense points to guard really well, and your fleet stuck to those.

  • @toms6464
    @toms6464 Před 2 lety +51

    This. Is. Epic. Great fleet composition! Whenever the eradicator was in trouble, the conquests backed them up perfectly

    • @randallporter1404
      @randallporter1404 Před 2 lety +1

      I saw that too. It was epic!

    • @moistjohn
      @moistjohn Před 2 lety +1

      Kept constant flux pressure on the redacted, which are very flux dependent ships.

  • @deevee5327
    @deevee5327 Před rokem +12

    Really liking the editing on this. The music, the popups explaining your strategies and loadout, etc. Very well done, makes the video a joy to watch.
    Also, as someone who's been playing this game for years but only buys ships and weapons based on how "cool" they seem, I've slept big on Eradicators and low-tech, damn!
    My next playthrough is going to be something very different from my usual, I can already tell, hahah!

  • @11BravoMike
    @11BravoMike Před 2 lety +10

    I almost fell asleep watching this. The sound of all those maulers is so soothing.❤☺💤

    • @MrJruskey86
      @MrJruskey86 Před 2 lety +7

      thoom thoom thoom zzz thoom thoom thoom zzz thoom thoom thoom zzz

  • @daisukeakihito9832
    @daisukeakihito9832 Před 2 lety +16

    Now I've played hundreds, maybe even thousands of hours of starsector and honestly, this might be one of the most efficient battle fleets/tactics possible. Whenever I chose to go and diplomatically obtain some AI cores I simply rely on having bigger guns. Not even once did I consider that brawlers, despite being good ships, could actually stand a fighting chance against [REDACTED]

    • @dustinnabil798
      @dustinnabil798 Před rokem +3

      Perhaps you would like to try LP brawler with 2 chaingun + 2 machine gun.

    • @chryssalidbait8765
      @chryssalidbait8765 Před rokem +8

      Well, Brawlers... don't. You need a specific kind of Brawler. One Blessed by the faithful of Ludd.

    • @piedpiper1172
      @piedpiper1172 Před 7 měsíci +1

      My first play through I did frigates and Dessies only.
      Ended up with a fleet of almost exclusively LP brawlers. They’re just oppressive as swarm ships.

  • @Kuba_K
    @Kuba_K Před 2 lety +120

    Really like the presentation of hull mods and commander skills at the beginning, but it would be nice if you put layout photo next to the list at 0:15, also this is the first time i see those blue large missiles being used so effectively

  • @tangchangrvhs
    @tangchangrvhs Před 2 lety +18

    I have never seen this kind of firepower on an eradicator.. Heck, I have never seen this good of a range build on eradicator

  • @augustsbautra
    @augustsbautra Před 2 lety +5

    Daim, safety-overridden brawlers safely soaking a portion of the punishment is just beautiful.

  • @daanstrik4293
    @daanstrik4293 Před 2 lety +7

    As somebody who just started yesterday and had to restart 3 times to beat the tutorial pirates I am just in awe.
    This looks like such a mess yet it somehow worked out for you

  • @thurqs1938
    @thurqs1938 Před 2 lety +11

    ALL HAIL the slug shower, ludd is proud. (nice editing too btw)

  • @maciejkubiak3423
    @maciejkubiak3423 Před 2 lety +13

    Nice video, that reaper at 10:20 was hilarious

    • @randallporter1404
      @randallporter1404 Před 2 lety

      Thx for pointing that out. The reaper was well timed but... lol :D

    • @Bronimin
      @Bronimin Před rokem +1

      that reaper would have hit if it didn't have -10% range!

  • @MyNameIsXYlp
    @MyNameIsXYlp Před 2 lety +9

    Great content!
    Entertaining with lots of educational tidbits

  • @imonlyamanandiwilldiesomed4406

    That was beautiful. Never even tried one of those new ships, gonna have to now. Good choice of music! Endless Space 2 right?

    • @understated1908
      @understated1908  Před 2 lety +16

      Good catch, united empire theme

    • @phillipmele8533
      @phillipmele8533 Před 2 lety +11

      @@understated1908 “Whatever the cost, whatever the effort, let us not shy away from the greatness that is our birthright.”

    • @ducanhluong918
      @ducanhluong918 Před 2 lety +3

      @@understated1908 Please use Vodyani theme when you build a Luddic fleet for space crusades/jihads

    • @moistjohn
      @moistjohn Před 2 lety

      @@ducanhluong918 lp needs a hammerhead with a paintjob. No built in SO neccesary as it would be ridiculous

  • @rafli7907
    @rafli7907 Před 2 lety +9

    The neural hull mod really made it interesting how to play this battle. Nice video

  • @AndragonLea
    @AndragonLea Před 5 měsíci +1

    Remnants: Let me see what you have!
    Player: Eradicators!
    Remnants: NO!

  • @momom6197
    @momom6197 Před 6 měsíci +1

    HOT DAMN. Ludd is proud of you!

  • @Alexander_Kale
    @Alexander_Kale Před 11 měsíci +1

    Eradicators be like: We will stand shoulder to shoulder, my Brothers!

  • @chainsawplayin
    @chainsawplayin Před rokem +1

    That Starcraft injection sound when AAF is activated... glorious!

  • @ZaffaPlaysGames
    @ZaffaPlaysGames Před 2 lety +4

    I keep completely neglecting ECM even when I'm running rangey line fleets like this (hello there Magellan Protectorate). This is a pretty good demonstration of why it's worth paying attention to.

  • @kamilfahed6282
    @kamilfahed6282 Před 2 lety +5

    I am now realizing I need a mod that adds the ES2 soundtrack to starsector.

  • @_ok1735
    @_ok1735 Před 2 lety +2

    Endless Space 2 United Empire theme on a Starsector video?
    I see you are a man of culture as well

  • @mechandir
    @mechandir Před 2 lety +1

    this is so awesome. Just constant pressure and sounds of heavy projectiles.

  • @noaccount4
    @noaccount4 Před 2 lety +5

    It's so cathartic seeing those bastards max out on flux whilst low tech gang has flux for days. I've lost so many low tech boys to those ships

  • @grombrindal567
    @grombrindal567 Před 2 lety +1

    That Endless Space Music fits perfectly with this video.

  • @title5960
    @title5960 Před rokem +1

    This video was instrumental when I was first learning to design fleets and ships, and I'm happy to report that the same strategy is sound in 0.96a for fighting Remnant ordos. I have been using 9 Converted Hangar Eradicators (215 DP) and 5 Glimmers (25 DP) to farm Remnant with lots of success. Compared to this video my Erads have the same s-mods and guns, and similar hullmods and officer skills - the only big difference in 0.96a is that a CH Eradicator costs ~24 DP instead of 20, but they still carry their weight at that DP cost. Would love to see you make more Starsector content, or just talk about loadouts if you're still playing!

    • @understated1908
      @understated1908  Před rokem

      Thanks for the kind comment, glad to have been of help. Will try to get into this new patch once I get some free time.

  • @iankim8010
    @iankim8010 Před 2 lety +4

    Love the ES2 music

  • @G33KST4R
    @G33KST4R Před 2 lety +6

    I see you brought pikes to a gun fight. the Romans would be proud 👍

  • @Andriej69
    @Andriej69 Před rokem +1

    Spartans in the thumbnail were no exaggeration AT ALL

  • @pacolorincolorado8379
    @pacolorincolorado8379 Před 2 lety +1

    Epic fleet, battle and video presentation!

  • @totipotens8128
    @totipotens8128 Před 2 lety +19

    this game need serious multiplayer. imagine all the crazy fleet combination possible !

    • @kriegscommissarmccraw4205
      @kriegscommissarmccraw4205 Před rokem +2

      Can't support it. Pauses, slow downs. A part of the player base not wanting it.

    • @Tiago-Gomes
      @Tiago-Gomes Před rokem +2

      It is possible but sadly i dont see it coming as they would need to rewrite the whole game althought if it existed it would increase the "content/fun" in starsector and atract a lot of people. Starsector multiplayer would be incredible for roleplay, you could be a mercenary hunting a pirate player, player faction vs player faction.

    • @bufan7177
      @bufan7177 Před rokem

      Multiplayer meta will just stick to the one that’ll guarantee the most wins. No skills required.

    • @777CHEKIST777
      @777CHEKIST777 Před 9 měsíci

      @@kriegscommissarmccraw4205 Remove pauses, instead of slowing down the environment, speed up your ships so that neither you nor the AI can quickly turn the turrets and take the correct lead. Then unpopular hull mods like turret traverse speed will become more popular, and the human factor of "preemption by eye" will sparkle with bright colors.
      Of course, we will never wait for such a game, especially in 3D

  • @-NB7979-
    @-NB7979- Před rokem +2

    I really didn't know that it is possible to beat Ramnant with more then two Radiant class in fleet... I even had a hard time to fight just one XD excellent job!

  • @user-wn4fw4oc1e
    @user-wn4fw4oc1e Před 2 lety +2

    First OK video about starsector that i see.

  • @thirdworldrider6991
    @thirdworldrider6991 Před 2 lety +2

    in the first 2 years or so eradicator were the bain of my existence. TOUGH cruisers.

  • @matamatar
    @matamatar Před rokem +1

    Good editing and insightfull video, i want more guides to play. Love the text and no comentary, fun tumbnail too, consider me subscribed.

  • @weedmantrudeau5783
    @weedmantrudeau5783 Před 2 lety +1

    that stimpack sound effect is classic

  • @Jojash177
    @Jojash177 Před rokem +2

    Been playing with this eradicator build and it's a lot of fun! Was just wondering - what are you running on your conquests/brawlers? I'm still pretty new to the game (been playing a few weeks) so still not sure what's actually good on what. ^^;

  • @buglepong
    @buglepong Před 2 lety +5

    eradicators are the strongest cruiser in the game atm

  • @igorortega6494
    @igorortega6494 Před 2 lety +4

    man, this game is so good, and i'm shocked how those small brawlers are soaking so much flux on their shields, what a build you done

  • @Xsomono
    @Xsomono Před rokem

    daaaaamn, thats a really clever loadout and very well executed strategy. I aspire to be able to come up with fleets like this one day.

  • @yoloswagtron6920
    @yoloswagtron6920 Před 2 měsíci

    Low tech demolishing high tech as the good Lord, Ludd, and the High Hegemon intended.

  • @jaake6091
    @jaake6091 Před 2 lety +2

    Endless Space 2 Terran music? based

  • @fnutarf2085
    @fnutarf2085 Před 2 lety +3

    "Gained 6,079,912 experience"

  • @thomasoakes8765
    @thomasoakes8765 Před rokem +1

    "Its eradicatin time 😈😈"

  • @makko1266
    @makko1266 Před 2 lety +1

    so that's why the song is so familiar, it's from endless space 2

  • @noaccount4
    @noaccount4 Před rokem

    10:15 this remains utterly nailbiting stuff

  • @milotura6828
    @milotura6828 Před 2 lety +4

    Beta brawlers and frigates get in the way of the Sigma eradicator destroyers.

  • @Samwise_01
    @Samwise_01 Před 2 lety +1

    10:19 that reaper had me sweatin lol

  • @HappyH4x0r
    @HappyH4x0r Před 2 lety

    That's a cute little fleet yout got there

  • @cyberbeep5187
    @cyberbeep5187 Před rokem

    God. I love this game so much.
    Time to redownload and make a wacky low tech fleet again

  • @no2party
    @no2party Před 2 lety

    Endless Space 2 OST for the music, nice

  • @danielzaba9913
    @danielzaba9913 Před 2 lety +2

    For Ludd and the Luddic Path!

  • @HyperXcube
    @HyperXcube Před 2 lety +3

    Ok this is epic

  • @DamnDaimen
    @DamnDaimen Před 2 lety +1

    I will die on the hill of mass long range missiles and fighter spam. It's just so....satisfying.

  • @Self-replicating_whatnot

    "If brute force is not working, you are not using enough of it"

  • @Rhygenix
    @Rhygenix Před 2 lety +1

    PRAISE EMPEROR ZELEVAS!!

  • @MisterG_Gaming
    @MisterG_Gaming Před 2 lety

    Thank you for the idea. I will tweak your build and use Atlas Mk2 instead of Conquest

  • @etlttc353
    @etlttc353 Před 2 lety +1

    ES2 ost
    a fellow cultured member i see

  • @thirdworldrider6991
    @thirdworldrider6991 Před 2 lety +10

    i wish i could get my ships to form and stay on a battle line like that.

    • @understated1908
      @understated1908  Před 2 lety +11

      The AI follow the same rules whether they are on your side or the other. The situations you're describing sound like you are not fielding enough which is why they will get bullied out of the battle line (not enough buddies to provide support), or go off chasing small ships (fleet has no way of dealing with smaller ships). Officer personalities also play a role.

    • @thirdworldrider6991
      @thirdworldrider6991 Před 2 lety +7

      @@DV80s I've found giving ships an escort helps. So I have two destroyers support a heavy cruiser. Sometimes couple frigates with destroyers. Like wolf packs of three ships. So if they go off they are not on their own. I've found this helps maintain a battle line so long as you can hold. So basically like 4 main ships are doing what they want and are escorted by the escorts i assign.

    • @TyphusVonElder
      @TyphusVonElder Před 2 lety +12

      @@DV80s its because you don't understand how the assignment orders work. When you assign any order it creats a tether of 3k units to that order. So the reason why the ships path weird is because the tether is forcing them to get to the target as fast as possible not trying to anticipate movement. Its better to use the waypoints and have them hold that area, or dont use any commands at all unless you have carriers.
      I know it sounds counter intuitive but once you find out about the tether lines of 3k unit space it makes sense and you can use it to your advantage by setting choke points where you want those ships to stay, if you dont give any orders the A.I will form these battle lines.
      Never and I mean Never use Eliminate order unless you can finish the target in 10 seconds, your ships under A.I will swarm the target even if it means they die in the process nor will they take measures to stay alive.
      Combat in here is a dance hence why Railgun builds are the best builds for A.I they always deck shields and flux and allow the A.I to stay safe and manage their shields while your heavy hitters finish the job. Centurion is still my favorite heavy frig just because they have damper and can go point blank for torpedo finishers and its ability is infinite use.
      Again just force a choke point for your ships using commands and they will hold that area and once the real battle commence, remove that way point and they will battle out and change the lines. Also loadout, remember KISS, "keep it simple stupid." Dont mix ranges of the same types/aize of mount, have your shield crackers all the same, so use railguns or autocannons not both. Dont make a ship that does everything. People who get their first eagle make this mistake always. Make it a shield cracker and thats it. Lets your destroyers be the anti armor build. Manticore and Hammer heads are perfect for this, tho I prefer the manticore for its large turret with railguns in small slots and again I use Centurions to close in on aggressive ships.
      I do think the A.I needs a rework for the commands, escort ships should escort what they are said to escort.

    • @TyphusVonElder
      @TyphusVonElder Před 2 lety +1

      @@DV80s when I get back home this weekend I will give it a look to find the file that explain the tether but it seems to be the root of your problems more over. Most players after around 200 to 300 hours came to the agreement that CP is almost useless unless using a carrier fleet build. "Useless" in the sense that the A.I does a better job with hands off approach than the player micro.
      Escort is mainly use to keep battlegroups together and is quickly dismissed once the battle lines are drawn. So the idea is you issue the escot to your cruisers or flagship to keep your ships grouped, then when the fighting starts you issue the waypoint and the defend location, then enemy fleet approaches your fleet, you then remove the defend location and Escort fleet assignment from all ships . Using 3 CP for starter players and 2 if you are advance in the use.
      This will get you the battle lines. Some ships you might want to sit back and stay on defend loaction would be The missile cruiser and carriers, just close enough to offer fire support or close air support, but far enough that a bum rush of A.I enemy cruisers dont break your line.
      Note: I play with large fleet setting which you can easily change in the file script. So when the A.I and I fight I have large fleet battles and the A.I usually has a even larger fleet and it will show no mercy to any mistakes, talking 30 cruisers on each side backed by multiple battle ships, you get to really see the mechanics work and battle are intense. No modding skills/ downloads necessary, just a numerical change in the file so A.I fleets have 60 to 70 ships per stack. Makes the game crazy fun if you like big fleet battles.
      I suggest this because you will see that the A.I is balanced on both sides and on larger setting you actually see the enemy A.I use CP points to issue commands like eliminate and escort.

    • @lukenstor2867
      @lukenstor2867 Před 2 lety +4

      @@TyphusVonElder another thing that can be added, is that the Defend sector command works really well with a bunch of tanks tasked to it, they will do their level best to defend that area whilst also poking the enemy battleline, I noticed this when I was fighting a Hegemony Armada using Scy Nation capitals and cruisers, my Neumans, despite having trash shields and flux dissipation manage to held their ground by having groups of 2 attack while the others go back to the sector they are tasked to defend while venting, the rest of my cruisers and gunboats captured the points and killed the flankers, its pretty cool to see.

  • @vietdong2552
    @vietdong2552 Před 2 lety +1

    Hey, great vid. Couple of questions: why jot use Monitors instead of Brawlers for tanking, and do you have any advice on using commands for your ships? I saw you used them fairly well there

    • @understated1908
      @understated1908  Před 2 lety +5

      Good question. I don't use brawlers for tanking anything to begin with, they are meant to capture points and then protect my flanks from any enemies trying to wrap around the line. I had some trouble keeping them out of the way in the beginning. In general I'm not a fan of using ships to just tank and not contribute damage. Brawlers pack a lot of heat for 5 DP and are great at taking down redacted frigates and destroyers, a much better contribution than just soaking damage and blocking firing lines.
      For commands I just use simple (D)efend points in a line and move it upwards as needed. I set way points for the brawlers so they stay put in their area and won't move to a defense point.

  • @AbhilekhPandey
    @AbhilekhPandey Před 2 lety +1

    I thought this was gonna be a solo phase ship massacre at first

  • @ntma
    @ntma Před 2 lety +3

    pretty beast. you're using neural link, yeah? I should try that

  • @RagerRagerRagerRager
    @RagerRagerRagerRager Před 2 lety +1

    Hey @underwhelming what's your conquest build? I loved the eradicator build and I was like sweet, I hope no one realises this thing is amazing and posts a vid on youtube... and then I saw your vid :(. :P guess you have a new sub :). Please I want the full build, especially the large and medium balistic slots, mods and vent/caps

    • @understated1908
      @understated1908  Před 2 lety

      imgur.com/LS0qWVD
      I didn't really put too much thought into the conquest - it's hard to go wrong with one and they just kinda work. I have elite ballistic mastery on the officer but now that I think about it, it probably doesn't help with mjolnirs being an energy weapon. Also the ECM doesn't fit in a fleet that doesn't care about it. Feel free to use it as a baseline and optimize it for your own needs!

  • @KFishproductionII
    @KFishproductionII Před rokem +1

    btw francis john, the rimworld/oxygen not included guy mentioned you in one of his starsector videos

  • @vincefeld6442
    @vincefeld6442 Před rokem +1

    @understated Hey yo! OP you really inspired me to build my own defensive line fleet. BUT i got so many questions on how you came up with this. HERET GOES:
    1)Why 2Mauler/1HVD instead of 1Mauler to 2HVD if need shield pressure. Can drop conquests and just add 4 Eradicators.
    2)Why low flux capacity and heavy armor/solar of all things?? id try hardened shield+thrusters, max flux cap and put officer with skill for 15% hard flux vent for total -30% shield damage
    3)Why not Gryphons for squalls? due to reload it should have more staying power. same 20DPfor 1squall.dont even need officer in there for more missiles
    4)Have you tried other things like champion, eagles or even capitals for this line setup? results plz
    5)Is PD effective against squall? i know a dumb question, but i never used one, speaking of dumb questions...\
    dum)how to get ballistic rangefinder T_T and why front shield conversion is on your eradicators? enlighten me great 1

    • @understated1908
      @understated1908  Před rokem

      1) 1 HVD + 3 railguns is plenty of kinetic pressure esp once Accelerated Ammo Feed turns on. 1 mauler is not enough anti armor/damage - you need something to actually hurt the other ship once the kinetics do their work. Conquests add a lot of pressure and PD support that eradicators don't with large missiles/ballistic slots. Plus, there's not enough officers to go around with 4 extra eradicators. But fleet composition is more of a player choice.
      2) Solar is required for any fleet vs redacted. It's cheap, it reduces energy dmg by 20% and redacted uses mostly energy weapons. I choose to tune eradicator (or any low tech) for armor tanking vs shield tanking. Low tech shields are only 1.0 efficiency to start with and then pair that with weak flux stats it's never going to compare to midline/high tech. I think spending OP on trying to save low tech shields just to make them less subpar is a trap. Polarized armor could be changed to something else tho.
      3) Just player choice. Personally never tried, but I don't use conquests just for large missiles so it's not a 1:1 replacement for my taste.
      4) Champions are pretty strong as well but at 25 DP it's just not as strong as eradicators which are overtuned for 20 DP in the current patch. I've never been able to make Eagles work, but SO eagles are great.
      5) I'd say 90% of ships don't have enough PD to take down squalls with ECCM. Squall is pretty strong this patch and it's getting a slight nerf next patch.
      dum) ballistic rangefinder can be gotten with elite ballistics mastery or just found through exploring. I use front shield conversion because I play with mouse so it's just easier and more importantly it saves on flux dissipation.
      thanks for the questions!

    • @vincefeld6442
      @vincefeld6442 Před rokem

      @@understated1908 thanks for the answers!
      Yeah u right. Even ordinance expertise with field manipulation and hardened shield wont save eradicator's awful flux dissipation. Even helmsmanship and auxiliary thrusters wont allow it put some space between enemies to vent safely.
      I never understood the appeal of conquests man... other capitals like onslaught or paragon just outshine it, even damn legion XIV. AI just cant pilot it! and i never fly ships myself(i suck at it and hate it)

  • @2Limm
    @2Limm Před 2 lety +1

    What do you think about replacing the conquest with some Legion XIVs double squalls with some fighters seems like a better choice no?

    • @understated1908
      @understated1908  Před 2 lety

      I can see that working, haven't tried. These eradicators should fit comfortably in any long range fleet.

  • @rasaecnai
    @rasaecnai Před 2 lety

    can you teach us how you uuse the map tools to control the fleet? i never really understood how to do that

  • @Sherudons
    @Sherudons Před 2 lety +1

    I like a number of the mods from this game, a low tech ship with inbuilt mods, range and rate of fire mods can make some ships fire walls of shots, just a shame the game has collision, it's hard to have a fleet of 50+ and not have them all bunch up in a moshpit.
    Oh and having 5 fps in the 100+ ship fights.

  • @user-cg5jj2yf3y
    @user-cg5jj2yf3y Před 2 lety +2

    I'm more amazed that all 4 brawlers survived. What is their loadout and officer's personality and skills?

    • @understated1908
      @understated1908  Před 2 lety +3

      That's mostly because I (tried) to keep them on my left and right flanks to chase down any ships trying to wrap around the battle line. So they were out of the way for most of the battle. Their loadout is pretty flexible, you can mix and match with heavy mgs, light mgs and assault chain guns. I give them reckless officers with shield modulation and outfit the ships with heavy armor, hardened shields and solar shielding. For my fleet specifically I gave the officers elite gunnery implants for ECM bonus, but that's more for what this fleet is trying to accomplish than for the brawler itself.

  • @lilwicked172
    @lilwicked172 Před měsícem

    What was your load out for most of those ships? New to the game so i wanted to try to different things

  • @CommanderBurnz
    @CommanderBurnz Před 2 lety +1

    The New Heavy Maulers are even more op. Lol.

  • @granolapancake
    @granolapancake Před 2 lety

    Well you certainly changed my opinion on the Eradicator.

  • @imonlyamanandiwilldiesomed4406

    I wonder if this would work even better with a D-mod based fleet. Could deploy twice as many with the reduced deployment cost and set up a massive firing line.

    • @augustsbautra
      @augustsbautra Před 2 lety

      I was under the impression that D-mods only affect recovery cost, not deployment point cost.

    • @Kalamonga
      @Kalamonga Před 2 lety +1

      @@augustsbautra there is a captain skill that reduces deployment cost with the increase of d--mods in your ship.

    • @phillipmele8533
      @phillipmele8533 Před 2 lety

      @@augustsbautra Oh my darling, we have such sights to show you.

  • @Wytooken
    @Wytooken Před 2 lety +5

    I wonder if a swarm of manticores could do something similar or do they not have good enough defense

  • @Blowtorch87
    @Blowtorch87 Před 9 měsíci

    Could that fleet composition work with Pegasus instead of Conquest?

  • @5RndsFFE
    @5RndsFFE Před 2 lety

    If the Pirates get wind of this build it’s all over for the sector 🏴‍☠️

  • @schz2589
    @schz2589 Před 2 lety

    How did you get enough story points for this whole fleet? I counted 39 in total. Do you use this fleet for everything, or just against remnants? If it's only used against remnants it would be an insane amount of resources used for only one purpose. Really nice build btw, perfectly demonstrates how awesome ballistic weapons are.

    • @schz2589
      @schz2589 Před 2 lety

      I saw your bounty hunting video right after I made this comment, so I guess that answers my second question. After watching it I also wondered if it would work well against a Hegemony fleet, since they typically use more heavily armored ships.

    • @understated1908
      @understated1908  Před 2 lety +4

      @@schz2589 general rule of thumb is if your fleet can take on redacted then core world fleets have no chance. except maybe tritach.
      edit: one or two of the bounties in the other video is hegemony.

    • @schz2589
      @schz2589 Před 2 lety

      @@understated1908 Awesome, thanks! I can't wait to fill my fleet with Eradicators lol. Also does this still work without all the s-mods?

  • @bassault
    @bassault Před 5 měsíci +1

    I wonder how one would make this fleet but with the new hullmod s mod bonuses

  • @user-xu9go9bm2v
    @user-xu9go9bm2v Před 2 lety +1

    Like for the Endless Space music

  • @francogaray2649
    @francogaray2649 Před 2 lety

    How did you get that "ballistic rangefinder" hull mod, its from the new version? ( I still play in 0.95)

  • @genericscout5408
    @genericscout5408 Před 10 měsíci

    i'm still the type to just use all capital ship fleets XD and when I take losses I just send them to the front again. I enjoy some of the meat grinder fights. Especially when I don't have to micro anything for things to turn out ok.

  • @tangchangrvhs
    @tangchangrvhs Před 2 lety +2

    Is polarized armor still worth it, after the armor nerf?

    • @understated1908
      @understated1908  Před 2 lety +2

      Definitely. Eradicator has poor shields and only its armor to count on to survive being focused by a radiant. The AI likes to wait till its flux is nearly full before armor tanking which means polarized armor is perfect. You can see the AI do this in the second radiant fight at around 8:40.

  • @joshmidd
    @joshmidd Před 2 lety +3

    So, I don't think ballistic range finder hull mod is doing anything for you? Cause if I am reading the description right it only increases your small, non-PD ballistic weapons since you don't have a large ballistic weapon on the eradicators. Am I right in how I am reading that hull mod? Cause if so, anyone have an actual use for it when there are no large ballistic weapons?

    • @understated1908
      @understated1908  Před 2 lety +5

      good question. yes, smalls only increase 100 but IMO it is still worth it as it pushes railguns to 800 base range which translates to 1320 after all bonuses. This means the "sweet spot" to push the 'F'un button is closer in range to HVDs and Maulers which start shooting from 1650. It also means the sweet spot is at a range where you can check enemies with just shield pressure before they can get close enough to bring dangerous weapons to bear, like autopulses or plasma cannons. Without ballistic range finder the railguns would only start firing at 1155, which moves the sweet spot too far.

    • @joshmidd
      @joshmidd Před 2 lety +4

      Ahh! I definitely missed that there are rail guns in your build. I thought it was just vulcans which is why I was confused. But also, I didn't really realize the significance of the base range buff of ballistic range finder until you explained that, so thanks for the explanation!

  • @radioman5825
    @radioman5825 Před 2 lety

    question, how do you start with 200 deployment point?
    when i face sub ordo i only had around 140 is DP.
    what is your secreeett, tell me masterr

    • @understated1908
      @understated1908  Před 2 lety

      the skill Best of the Best gives 10% bonus of battle size. I play at 400 so I get a bonus of 40 starting off

    • @radioman5825
      @radioman5825 Před 2 lety +1

      @@understated1908 so you pick best of the best skill.
      noted, thanx bos.
      time to start new journey

  • @user-ue5cp4re3k
    @user-ue5cp4re3k Před rokem

    Say, wha loadout did you use on your Conquests?

  • @siluda9255
    @siluda9255 Před 2 lety

    i wonder how this battle would be remembered in star sector lore

  • @crumble1400
    @crumble1400 Před 2 lety

    why 2 heavy mauler instead of 2 hvd?
    and would eagles be able to do the same as eradicators?

    • @understated1908
      @understated1908  Před 2 lety

      3 railguns + 1 hvd is plenty of kinetics. Long range eagles would probably not be as effective.

  • @matthewisreallycool
    @matthewisreallycool Před 2 lety

    hey im using very similar build (2HVD, 1Mauler, same hull mod) but my eradicator getting nowhere near the range your getting? Also, what's the build for your conquest and character?

    • @understated1908
      @understated1908  Před 2 lety

      The build is in the first minute of the video. I don't have the details for conquest off top of my head sorry, but it should be in the replies from other commenters

  • @MGoogle3146
    @MGoogle3146 Před 2 lety

    Very impressive. How does it fair against Luddites?

    • @understated1908
      @understated1908  Před 2 lety

      a general rule of thumb is if a fleet works vs redacted its going to stomp anything the core worlds can throw at it.

  • @malachai1381
    @malachai1381 Před rokem

    Excuse a starsector newbie, but how do you un select all your weapon groups so that they all auto fire?

    • @understated1908
      @understated1908  Před rokem

      select an unused fire group

    • @malachai1381
      @malachai1381 Před rokem

      @@understated1908 Thank you, had no time idea you could do that. 🤪

  • @kalgeriax1016
    @kalgeriax1016 Před rokem +1

    Do you have the list what you put. Like the loadout doesn't me much to me as new player.

    • @understated1908
      @understated1908  Před rokem

      I'm not sure what you mean. Like this? fractalsoftworks.com/forum/index.php?topic=23921.msg356197#msg356197

    • @kalgeriax1016
      @kalgeriax1016 Před rokem

      @@understated1908 Sorry I meant the Eradicator build for weapons. Because I am new player and don't know what weapons good for the ship.

  • @norbertvalterkalocsai6584
    @norbertvalterkalocsai6584 Před 9 měsíci

    low tech best tech

  • @pruu1594
    @pruu1594 Před rokem

    Brawlers do not block my line of fire. I'M ALWAYS LEADING THE BRAWLERS WITH ONE

  • @alexlemaire7695
    @alexlemaire7695 Před 2 lety +2

    God I would love to run this game modded at constant 60fps on my pc

  • @cheanguncle91
    @cheanguncle91 Před 2 lety

    Endless space 2 music

  • @motog6436
    @motog6436 Před rokem

    Using this build got me eaten by torpedos, and I could never get positive ecm until the fight was almost over. Are the conquests really important?

    • @understated1908
      @understated1908  Před rokem

      not sure why that would be without more details as torpedoes are short range vs this long range fleet. are all ships triple s-modded and officers maxed on skills? Conquests bring a lot of firepower and help push back anything that's tough enough to get close (radiants), but you could sub that out for your capital of choice.

    • @motog6436
      @motog6436 Před rokem

      @@understated1908 yes, build and officer skills are identical. The enemy will often have 50% ecm for the whole fight. Radiants will charge in to pick off isolated eradicators, like what happened to you at 10min here but without the amazing lucky dud.
      Maybe I should add monitors.