Ashe10's Video • Final Fantasy XII The ... You can follow me on these social media sites: Facebook: / darkkefka Twitch: / darkkefkaffx Patreon: / darkkefka Twitter: / dark_kefka
PaleRaida I didn't know they changed this, I never played the Zodiac version but I did play the original and maxed out every characters board. If you say we will be op with two jobs, is it possible to just choose to stick to one job.
Man I tell you: I personally have NOT played the original international version of FF12, but based off of what I saw, your characters already can become practical gods. That with only ONE job per character. With TWO jobs per character...? May the Occuria have mercy on us all...
I personally think they should make only one job active at a time per character i.e. it could be like ff3 where any character can be any job, but only one at a time. This would mean an always balanced party, but at the same time: flexible :)
yeah, that way there will be a change command that will allow you to change jobs during battle while being able to utilize both of your weapons. If you're a knight and you need to heal, change to white mage. Your stats will heighten or lower depending on the job. Your equips would change based on the jobs. And you get to see different weapons based on the jobs without having most of your weapons go to waste.
The amount of hype I have for this game is insane. So much nostalgia for my most favorite FF, I can't wait to play this for HOURS. So addicting, love everything about this game.
I agree, until the great crystal. That place takes all the fun away and actually makes you have to pay attention or you’ll be there all day. Maybe two days
Great video man Lots of Info for me Im late to the game but loving every minute of it. I cant believe this came out on the ps2 seems like so long ago. I went with a Rdm/Archer to try out the Burning Bow/Oil/Ardor combo its pretty sick damage
+Darkkefka I truly can't wait to play this version of my second favorite Final Fantasy game. Looking forward to doing this job system & just having a blast. And of course looking forward to your new LP of this that you said you were going to do while I was watching a few of your streams man. Can't wait. And more than likely going to continue replaying the PS2 version while I wait for Zodiac Age to come out.
I never was able to play the international version of 12 on PS2 so I was just excited to try out the zodiac system. This change just makes the characters even more powerful as you said.
Hi DK, hoping you put out a video before XII releases with some pointers/tips for people who have not played it before. Really looking forward to get into this game. You & xAshe10x are the reason I got back into the Final Fantasy games.
I’ve been enjoying your play through of zodiac age. I was waiting for it to come out for so long! Unfortunately I didn’t have a ps4. However. It’s being released on February 1st on steam. There’s still hope! Keep it up!
Thanks for the great and hilarious vid. Two jobs is going to be absolutely OP, with characters having access to two sets of phyisical / magick lores and two sets of HP passives. Nuts.
I'm just planning to split every up among all 12. I don't know the splits yet (will need to figure out the best splits among the boards with what we know about inability to stack lores, etc), but that's my plan.
Love your ideas and setup DK, I just considered every 12 jobs being used in one playthrough in best way possible just for the sake of it, I agree that Duplicate jobs like Samurai is awesome. And in weak mode i will probably have 3 Machinists for obvious reasons!
Hey, DK, what could you suggest is THE job combination for one character i'm going to use all the time and build others around it? i'm planning to have Balthier and never swap him, just the others
Honestly DK, I agree completely. I really can't wait to play this game, and I will be doing it with one character to a specific job. It was made for the challenge, and that's the way it should be. Two people to a job sounds more overkill than it already is, through most of the game.
You should also be excited is that they're finally fixing the spell queue. I"m playing IZJS on an Emulator and it gets very annoying to have to wait for one character to cast Renew and another to use Steal.
pode me dizer se esse jogo pro PS2 eu consigo colocar 2 Jobs por personagem? Pq depois de eu pegar o Espers Belias, não me aparece a opção de comprar a segunda Job.
main thing is most people never got to play the version you played and so alot of people dont know how hard/easy it was. especially since all they know is the original ps2 version. so it is a good call on square, it insures that old and new comers with be intersted in it, my main point is you are looking at this through a "i played it and it is not that hard" lense. you cant look at it like that, you gotta see it for what the new and old are looking at, like a said it is a good way to inure sales like you said in the video
Hey DK, does all the changes mean that square will release a new strategy guide? Oh, and do the characters actually have different base stats to each other when it comes down to the jobs, for example at level 1 vaan has higher hp than fran as a knight??
Throughout this video, I haven't seen you using the 3 Ultimate Equipment yet (Seintegrate, Trango Tower, Gendarme). I wonder if it's still possible to get them in this version. And I wonder even more if they had weapons design made for them. It would be a shame if it's still invisible.
So my favorite character is Penelo. And I'm thinking of making her a Knight/Black Mage Hybrid. I've never played Zodiac Age before but will I be able to get 3 swiftness and if not how important is swiftness?
Im fine with this, it adds more options to the game and at the same time doesnt take away anything. If you want you can restrict yourself to one job still. Really looking forward to the game.
how about the abilities and license boards of the 2 classes doesn't stack up? I'm thinking u just gonna be able to switch the 2 classes, no 2 at the same time....
I saw how swiftness caps at 30%. Does that mean if you unlock ultima for Ashe, since she has her 3x swiftness licenses unlocked that she will get to 50%? Otherwise ultima would be a waste right
I like the video as I was unaware of the change. I do have a question though, is the a video out there that explains the full details of the zodiac job system as I've only played the PAL version released here in Australia on the PS2 and as such am a little unfamiliar with all the changes to Zodiac age. I am really hyped for it though
I'm going to simulate the one-job system by combining jobs that are pretty similar. Same armor type, same attack modifying stats. Hunter/Archer, Samurai/Black Mage, Uhlan/Breaker, Knight/Time Mage, White/Red Mage, Monk/Machinist.
I really like the idea about this and I've never played this version, I'm super excited for it. Anyone know any forums where you can discuss job combinations
Ashe, Fran, and Balthier are my favorites. Should I then make Balthier my white or black mage? Even when I played the regular version, Ashe was always the one I considered a knight and I used her in every party setup.
I agree with being over powered, I was always a bit annoyed that I couldnt change jobs and certain quite powerful abilities were locked behind certain jobs, like Time Mage only having Hastega right? But I dont want one party member being Time Mage just for one spell. EDIT: You even said so in the video!
This title, was created by the same studio as ffta. And in tactics advance, we had 2 jobs per character. Many people believe tactic advance is the best ff title of all.
I don't think they did it just for business purposes. If you look at the trophy list officially released there is a trophy for learning every ability in the game, which means in order to do it all in one playthrough, you need to have all 12 (technically 11 since machinist you can ignore if you have the rest covered) jobs to learn all the abilities. All of their major gameplay changes were designed to help you finish the platinum run in one playthrough.
I make changes. I'm thinking about Having Penelo as White Mage/Monk. I wonder how people are going to feel about this video... If I sound too cocky in the video, I'm not. It's just humor. So wonder what other changes they are going to do to make the game "easier"..... I have to admit that I'm actually very hyped up about this, but I'm telling you..the game just got super easy.
If they are going down this route wont they implement a penalty for taking 2 classes like maybe a tax on experience? If not and you are a power gamer then yeah it's broken... not everyone plays this way (I do though ☺). I hope they do balance it somehow.
TBH D.K, Archer + Black Mage doesn't really make sense to me. Truly FULL Item Lores is quite a sexy proposition but ... you want your BM to be casting, meaning Staves and Mystic Armor > Bows and Light / Heavy Armor and the support options - Item Lores / Breaks / other Techs - are similarly out of place on an offense specialist, IMO. The (natural) extra HP would be nice, though, especially if Famfrit's boosts were both given in full :P
I think it's a good move. You can limit yourself to a single job, right? So masters like you can limit to one job (or do a "Single Job Run" category) and other can use two jobs. This can also introduce some new strategies like you described in the video. It'd be fun to combine multiple jobs and see what combos you can come up with. The metagame will be WAY more interesting.
Nice vid DK, I feel like I got an idea of what Job's I'm gonna use for each character: Basch: Knight/monk Vaan: Ninja/red mage Fran: Black mage/samurai Ashe: Knight/white mage Bathier: Machinist/breaker Penelo: Red mage/monk I hope my experiment is a success.
Black Mage are more powerfull than Red Mage in general, what Red Mage bring is diversity and he is also more tanky (more HP and shields) than other Mage but I personnaly like combining the 2 of them Red Mage isn't too shabby for dealing Magical Damage in tandem with the Black Mage and can switch to healing and support if necessary.
So, the game officially came out today in the US. I hope you will let us know how it goes for you. Are you gonna stick to your class choices or are you gonna mix it up some more?
This is what I subscribed for! Insight! Something a lot of the other reviewers lack. OR they want to try and make use of all 12 jobs, some of which are nearly useless or have few redeeming perks for choosing them over something else which ramps up faster. I cannot possibly agree with you more about the zodiac spear and Uhlan job. That class is slow, and the damage gets outclassed fast. Whoever (basch) gets placed in that unfortunate role even if they get combined with other classes (time mage) will always be delegated to a spare/side party slot, brought in when needed if ever. It just felt underwhelming and clunky when I looked at all the licences, and you'd need too many espers (iirc) to make use of some of the better things that I'd rather spend elsewhere. You brought up the most important point that nobody else has as well. The fact you'd have to give up your other genji glove by spending all 30 trophies on atok to get the spear if you didn't want to waste your time on a 1% spawn rate chest. I cannot agree more on how much of a waste that would be. Its a shame other people aren't putting that bit of info in their content. If they did, people might have a much more enjoyable time with the game knowing ahead of time that they don't need to replay the game to fix that mistake.
Honnestly... the Zodiac Spear is really not that bad to get it's 1% spawn chance sure however to major changes make this not nearly as bad as DK claimed : -First : Chest respawn by just exiting and reentering an area in this version compare to the original version where you had to go 3 zones away and come back, luckily the chest is close to the entrance of his room zone and ennemy only respawn if you go 2 zones away so you can clean the ennemies on the way get to where the chest spawn and just go back and forth. -Second : 4 times speed. Do I need to say more ? Honnestly getting the Zodiac Spear is a matter of 10-15 minutes which is really not that bad. But yeah Uhlan got the short end of the stick with the 2 Jobs, back when it was one job it had some advantage over Knight, they had access to the Holy Spear much earlier than Knight get the Excalibur, there was no way to get Holy boost with Excalibur so on ennemies not weak to Holy Uhlan had the edge with Zodiac Spear, Uhlan have 2 Swiftness compare to knight 1, Spears also have a shorter Charge Time than 2-Handed Swords, can hit Flyers and they have more Battle Lore, and Uhlan could get some utility without needing an Espers with access to 2 Remedy Lores and 2 Phenix Lores, and both Knight and Uhlan were better than Foebreaker due to Axe and Hammer being kinda bad and dealing random damage, but with 2 Jobs you can just ignore the shortcoming of any jobs which is what was sorta balancing them, and so indeed when you "cancel" the shortcoming of the Knight it outclass Uhlan in every way. And compare to Bushi Uhlan could still perform well compare to Bushi due to Bushi lacking Focus and Adrenaline, which Uhlan has, and lacking Heavy Armors until very late game.
now that I think about it the job system makes sense since in the original you could be everything which makes everyone waaaaaaaaaaaay too op but it takes forever to grind your characters up. and I've always loved the whole sub class system so I'm even more excited about the game now. I think I'll likely do something similar to you but I'm gonna make penelo the dark mage and fran the white mage.
I haven't decided for sure yet but I think my characters will be: Vaan - samurai and breaker, Penelo - black mage and machinist, Ashe - White mage and knight, Basch - monk and hunter, Fran - Archer and red mage, and Balthier - uhlan and time mage. probably not the best choices but I wanted a combination that uses all 12 jobs
i never played the international version so i wonder if you can change the jobs of the characters all the time how you like it? or can you just choose it once in the beginning of the game? if you can just choose it once where do you want to know which character can learn which things? i know you said gamefaqs etc. and you can probably learn these things by playing the game more than once but for a newcomer like me the international zodiac something version is a bit confusing 😅
well id imagine you would pick before the game starts and every class will have access to the same skills and abilities and such. which is why he says to just check game faq.
You assign a job when the character joins you, not at the beginning of the game. You're able to surf the boards before you commit to one. The recommendation to look ahead of time was to have an idea or six in mind by the time the game comes rather than spending that time in-game wasting it when you could be playing when you could already have a plan in mind.
So what if they reduce every single weapon stat? or the status gain per lvl? Or even buff up monsters? Who knows. i'd be happy to see the game being harder rather than easier.
It won't happen they target a large audience and unfortunatly gamers this day tend to be less good than before which is why Video Games are easier and easier, so I personnaly doubt they will buff make the game harder, altough I would like it.
I played the game on the ps2 but honestly is a pain in the ass the jobs picking because i have almost reach the end of the boards and i cant use skills like hastega bravery etc,if anybody know wich are the exact best jobs for each character to get all max stats i would appreciate it thank you.
I'll be honest and admit that I was one of the people who was a bit disappointed about being limited to only 1 Job. However, my reasoning behind that was I hate restrictions in general when it comes to jobs and abilities in ANY FF. So, I enjoy Diversity. I'm content with 2 Jobs per character because, mathematically, I can play any job I want, with the only contingency being character locked. Oh well. I'm not too worried about the game being "Too OP" because that can be remedied (pun intended) by the player setting their own restrictions. TL;DR - I understand that people don't like this change, but I think it would be better overall for most players. An idea, though: Maybe SE should give the players a CHOICE to choose between 2 Jobs per character, or just 1. Just my opinion. Edit: For reference, I've never played or researched much about International FFXII.
What jobs do you recommend for each character? Thanks in advance! I'm really stuck on picking jobs for the rest of the gang. I have Fran as a Machinist, and Vaan as a bushi But that's it so far
It doesn't release until July 11th. So you can't buy it yet. But you should be able to preorder it if you're into that sort of thing. Save 20% if you have Amazon Prime and preorder from there.
I was never going to not buy this game, it pretty much tied with FFIX as my favorite in the numbered series. (We all know Tactics is best). As someone who never played the international version of XII the one job limitation was a bit of a shock given the nature of jobs with the original license board. I've watched a good portion of your playthrough of that version on your channel and thus aware of how much more powerful each job class is, however since I haven't played it for myself the idea of having to pick a job that your going to be stuck with the entirety of the game without even being given a chance to test it out in some fashion was disappointing. When I hear you talk about how much more powerful all the jobs are now that each job is separate from each other I was excited to try them all out for myself to see which ones best suit my play style. This decision of the team allows me to do so in a single playthrough, and thus I'm grateful for the decision. To anyone who's seriously worried about becoming severely overpowered I have two points. One its each persons choice whether to actually take advantage of the extra jobs. Two its a single player game, and thus who are you hurting if you do decide to take advantage of it. I honestly don't see any problem with this decision, there are people who do low level runs on the highest difficulty of an RPG for the challenge. I pretty much see this being the same type of choice. Nobody is forcing you to activate the skills in your second job class. if this gets more people to try and enjoy one of my favorite RPG's, then I don't see a down side.
"its a single player game, and thus who are you hurting if you do decide to take advantage of it" this. oh dear god so much this. i legit dont see why people moan about being able to become overpowered in single player games. even in this game, if they want challenge, then just do a challenge run. initial level no license board is a thing many people have done before. i really hate it when the things in single player games i love get nerfed cause the try hards complain it's too powerful
The only reason i dont even want to play the zodiac age is because i liked being able to max out the licence board and having a chacter be able to do anything if i could level up all the jobs and just have to switch between them with a chacter i think that would be fine
The one thing I hated playing the IZJS on PS2 is that whatever the configuration of the party, you can't equip all of the final weapons. It just pains me to have that Durandal in my inventory and no knight to use it, for example.
I didn't even hear about this announcement of two jobs. I was convinced watching your videos that one job was enough. Thanks for the tips on potential double classes though. Having not played, I'll probably do the jobs you suggest. I wonder if you HAVE to use two jobs though? Do you know or is this fairly new news with a lot of questions?
I think there is a new licence on the job board that you can take, and that will unlock a second job board. To be honest, I'm debating skipping the second job entirely on the first playthrough, since like DK says, even though you max out the job-specific licence board faster in the International version, your characters are more powerful in that specific role than characters were in the original universal "jack-of-all-trades" style licence board. Especially since the damage cap is removed (in the original you could only deal 9999 in a single hit, in IZJS that got removed, making e.g. mages stronger, and single hit attack power more viable when stacked up against high combo hit builds)
Ugh. I was so looking forward to this. Final Fantasy XII is my favorite (if that wasn't obvious) but the longer we go the more I get worried -_- I already preordered the collectors edition and everything.
well, you can always use only one job per character, thats up to you....even maybe a character or two with two jobs, and the others with just one....who knows! the best part is that you decide it while playing. I have to do my ps2 version yet, never got to finish it.....the memory card still works :D
red mage has ardor. wouldnt you use it just for that? that makes them extremely effective against undead. Also dark spells are useful against Yiazmat. I made Van a shikari first and I believe I am just gonna put redmage on him as his secondary. All the others I like except bache and balthier, I agree with both being bushi, but not both being breaker too. I would make one (probably balthier since he has better stats supposedly) a monk or knight secondary to further boost the power of your katana more than breaker.
I would of liked a "freelancer" job option which would of had the same license board as the original game but it counts as both jobs or something maybe dlc? Hopefully? I still want to try my hand at the job system and of course the 4 judges
i just hope they have a mode that is similar to the original where i can play it without classes, I loved having access to everything but having to work for it
yup I played IZJS on PS2 and yeah picking those jobs was not an easy chore unlike playing the US release where you could have everyone learn everything minus Espers. That last comment was so true and hilarious. xD
Well, you can always just not develop the 2nd board... Now as for the jobs I will be sitting down with the job maps but for now I'm thinking Vaan- Hunter/Breaker Basche-Knight/ Monk Baltheir- Machinist/Time Mage Ashe- Samurai/Uhlan Fran- Black Mage/Archer Panelo- White Mage/ Red Mage We will see how these fit together with the maps and adjust accordingly.
So this is what you meant by "you'll see my opinion very soon" lol. I do agree with your point, that the game will probably be easier. I've been playing the original international version for years and this is going to completely change how I play the game. Though I'd be lying if I said this change doesn't intrigue and hype me up lol. I guess we'll have to wait and see how they've "balanced" the game further when it comes out, which can't come soon enough. Keep up the great work!
Red Mage is a Jack of all trick master of none character is strong and Weak Point is the fact that he brings a little of everything without being specialize at anything as such he has the greatest list of spell in the game he has White Magick up to Curaga, Black Magick up to the -aga level (except Aeroga) with Cuchulainn, he also have the basic Time Magicks (and he use them more efficiently than a Time Mage actually) like all mage he has the green magick and in FFXII he has his own school of Magick being the Arcane Magicks (which include the Dark-spells, Death and Ardor). Altough less powerfull than Black Mage and White Mage it should be not that he is tankier than them due to having more HP and being the only mage to have access to Shields, to be simple it's a love or hate class he can fulfill any roles (he can even be a decent physical fighter with Byblos Bone + Blazzer Gloves) and actually he is very usefull early and mid game before White and Black Mage get their most powerfull spells but he can be tricky to use late game.
It is true but that level of minmaxing isn't really necessary. The difference is minimal and any character can do any job well, whatever you'd like them to do.
People were complaining about not having the option to choose between the Zodiac Job system, and the original system like on the old international version. Then there were people complaining about there not being a Job change system. I guess this is some weird compromise that they came up with, even though it isn't the answer to what either group was asking for.
Hey DK have you noticed that the initials of Fran, Ashe and Penelo when they're in your active party spell out FAP? That's hilarious.
WTF HAHAHAHAHAHAHAHHAHAHAHA
how have we missed this all these years??! lol
PaleRaida I didn't know they changed this, I never played the Zodiac version but I did play the original and maxed out every characters board. If you say we will be op with two jobs, is it possible to just choose to stick to one job.
Yes you can still limit yourself to 1 job
xAshe10x Thanks even though I realized I responded to the wrong person lol
Dude... This was great content. I love your in depth knowledge of the game and knowing when something is just over kill.
Man I tell you: I personally have NOT played the original international version of FF12, but based off of what I saw, your characters already can become practical gods. That with only ONE job per character.
With TWO jobs per character...? May the Occuria have mercy on us all...
I personally think they should make only one job active at a time per character i.e. it could be like ff3 where any character can be any job, but only one at a time. This would mean an always balanced party, but at the same time: flexible :)
yeah, that way there will be a change command that will allow you to change jobs during battle while being able to utilize both of your weapons. If you're a knight and you need to heal, change to white mage. Your stats will heighten or lower depending on the job. Your equips would change based on the jobs. And you get to see different weapons based on the jobs without having most of your weapons go to waste.
What? in ff3 all characters can have the same job at the same time what u saying? I'm confused af by what u said 😂
Thanks DK!!! This video has been very helpful.
this really helped a lot thank you, love your videos keep up the good work
The amount of hype I have for this game is insane. So much nostalgia for my most favorite FF, I can't wait to play this for HOURS. So addicting, love everything about this game.
GunGaleSinon most favorite ff12. that a rare statement I don't see much in the FF community.
I agree, until the great crystal. That place takes all the fun away and actually makes you have to pay attention or you’ll be there all day. Maybe two days
I remember in the original release on PS2, all characters had full access to the entire license board. Zodiac spear was a lot easier to get too
Great video man Lots of Info for me Im late to the game but loving every minute of it. I cant believe this came out on the ps2 seems like so long ago. I went with a Rdm/Archer to try out the Burning Bow/Oil/Ardor combo its pretty sick damage
+Darkkefka I truly can't wait to play this version of my second favorite Final Fantasy game. Looking forward to doing this job system & just having a blast. And of course looking forward to your new LP of this that you said you were going to do while I was watching a few of your streams man. Can't wait. And more than likely going to continue replaying the PS2 version while I wait for Zodiac Age to come out.
I never was able to play the international version of 12 on PS2 so I was just excited to try out the zodiac system. This change just makes the characters even more powerful as you said.
Hi DK, hoping you put out a video before XII releases with some pointers/tips for people who have not played it before. Really looking forward to get into this game. You & xAshe10x are the reason I got back into the Final Fantasy games.
I’ve been enjoying your play through of zodiac age. I was waiting for it to come out for so long! Unfortunately I didn’t have a ps4. However. It’s being released on February 1st on steam. There’s still hope! Keep it up!
im still gonna buy the game regardless, this is my favourite game of all time. most definitely gonna get the platinum
Shiro Mikagura Nice
Shiro Mikagura I loved the game too can't wait until the remaster comes out now I have to finish the 10 remasters.
Great Vid I Definitely Can't Wait To Replay This Masterpiece
great video. it opens up ideas for me. I welcome the 2 jobs per character. but they should do the second job similar to the sub job system in 11
Thanks for the great and hilarious vid. Two jobs is going to be absolutely OP, with characters having access to two sets of phyisical / magick lores and two sets of HP passives. Nuts.
Really like your video, +1 sub!
Hope you bring a lot of videos for begginers and pro tips! Because I don't remember anything anymore ;P
Ase's going to shake her ass in HD , DK will reach Nirvana :D
Hey DK! for some reason I got un-subbed, but I'm back! Can't wait for ZA, great video as well!
I'm just planning to split every up among all 12. I don't know the splits yet (will need to figure out the best splits among the boards with what we know about inability to stack lores, etc), but that's my plan.
Love your ideas and setup DK, I just considered every 12 jobs being used in one playthrough in best way possible just for the sake of it, I agree that Duplicate jobs like Samurai is awesome. And in weak mode i will probably have 3 Machinists for obvious reasons!
i haven't played weak mode yet.
You'll love weak mode trust me it's really fun!
Are Machinst a MUST in weak mode because of guns?
Nope you can do it without but will be harder, that should be the next challenge for me!
In Weak Mode, should I give all my characters a Monk as a second job due to the HP Lores it has?
Hey, DK, what could you suggest is THE job combination for one character i'm going to use all the time and build others around it? i'm planning to have Balthier and never swap him, just the others
Thanks for making this video.
Great advice DK!!!
Honestly DK, I agree completely.
I really can't wait to play this game, and I will be doing it with one character to a specific job. It was made for the challenge, and that's the way it should be. Two people to a job sounds more overkill than it already is, through most of the game.
You should also be excited is that they're finally fixing the spell queue. I"m playing IZJS on an Emulator and it gets very annoying to have to wait for one character to cast Renew and another to use Steal.
This is the best possible news for FFXII if you ask me.
pode me dizer se esse jogo pro PS2 eu consigo colocar 2 Jobs por personagem? Pq depois de eu pegar o Espers Belias, não me aparece a opção de comprar a segunda Job.
Didn't get into this game that much when it first came out. I will give it another try in this version.
been following you since 2006 FFX and FFXII.. You are the best FF player i ever known..
main thing is most people never got to play the version you played and so alot of people dont know how hard/easy it was. especially since all they know is the original ps2 version. so it is a good call on square, it insures that old and new comers with be intersted in it, my main point is you are looking at this through a "i played it and it is not that hard" lense. you cant look at it like that, you gotta see it for what the new and old are looking at, like a said it is a good way to inure sales like you said in the video
Hey DK, does all the changes mean that square will release a new strategy guide? Oh, and do the characters actually have different base stats to each other when it comes down to the jobs, for example at level 1 vaan has higher hp than fran as a knight??
Really excited for this it's like the only main ff I haven't played
Is there a guide on where to find all the equipment? I want to complete the game but don't want to miss something that is missable by accident
Throughout this video, I haven't seen you using the 3 Ultimate Equipment yet (Seintegrate, Trango Tower, Gendarme). I wonder if it's still possible to get them in this version. And I wonder even more if they had weapons design made for them. It would be a shame if it's still invisible.
So my favorite character is Penelo. And I'm thinking of making her a Knight/Black Mage Hybrid.
I've never played Zodiac Age before but will I be able to get 3 swiftness and if not how important is swiftness?
DK, do you think that, for example, knight would be weaker when having 2 jobs instead only having knight job?
Im fine with this, it adds more options to the game and at the same time doesnt take away anything. If you want you can restrict yourself to one job still. Really looking forward to the game.
It's good to know that whenever I play a FF game there's always going to be a DK video for that game waiting for me.
how about the abilities and license boards of the 2 classes doesn't stack up? I'm thinking u just gonna be able to switch the 2 classes, no 2 at the same time....
I saw how swiftness caps at 30%. Does that mean if you unlock ultima for Ashe, since she has her 3x swiftness licenses unlocked that she will get to 50%? Otherwise ultima would be a waste right
Dude why my ffxii got no 2nd job option?like i get belias yet no option for 2nd job? Ty
I like the video as I was unaware of the change. I do have a question though, is the a video out there that explains the full details of the zodiac job system as I've only played the PAL version released here in Australia on the PS2 and as such am a little unfamiliar with all the changes to Zodiac age. I am really hyped for it though
not yet, because there are SO many changes. Plus, as you see...they might make changes from the original INT version..
+Darkkefka cool thanks for that
I'm going to simulate the one-job system by combining jobs that are pretty similar. Same armor type, same attack modifying stats. Hunter/Archer, Samurai/Black Mage, Uhlan/Breaker, Knight/Time Mage, White/Red Mage, Monk/Machinist.
I really like the idea about this and I've never played this version, I'm super excited for it. Anyone know any forums where you can discuss job combinations
Ashe, Fran, and Balthier are my favorites. Should I then make Balthier my white or black mage? Even when I played the regular version, Ashe was always the one I considered a knight and I used her in every party setup.
Can I put two jobs to Vaan directly at the begining of the game or I need to wait until a special point for that ?
I agree with being over powered, I was always a bit annoyed that I couldnt change jobs and certain quite powerful abilities were locked behind certain jobs, like Time Mage only having Hastega right? But I dont want one party member being Time Mage just for one spell. EDIT: You even said so in the video!
knew about this way ahead of you my friend pre-ordered this game two months ago.
The two jobs confirmation hasn't come out but just recently, though. No one knew that specifically two months ago.
This title, was created by the same studio as ffta. And in tactics advance, we had 2 jobs per character.
Many people believe tactic advance is the best ff title of all.
I don't think they did it just for business purposes. If you look at the trophy list officially released there is a trophy for learning every ability in the game, which means in order to do it all in one playthrough, you need to have all 12 (technically 11 since machinist you can ignore if you have the rest covered) jobs to learn all the abilities. All of their major gameplay changes were designed to help you finish the platinum run in one playthrough.
I make changes. I'm thinking about Having Penelo as White Mage/Monk.
I wonder how people are going to feel about this video...
If I sound too cocky in the video, I'm not. It's just humor.
So wonder what other changes they are going to do to make the game "easier".....
I have to admit that I'm actually very hyped up about this, but I'm telling you..the game just got super easy.
Darkkefka love your videos man
Darkkefka 8:06 I decided overnight.
You playing persona 5 DK?
If they are going down this route wont they implement a penalty for taking 2 classes like maybe a tax on experience? If not and you are a power gamer then yeah it's broken... not everyone plays this way (I do though ☺). I hope they do balance it somehow.
TBH D.K, Archer + Black Mage doesn't really make sense to me. Truly FULL Item Lores is quite a sexy proposition but ...
you want your BM to be casting, meaning Staves and Mystic Armor > Bows and Light / Heavy Armor
and the support options - Item Lores / Breaks / other Techs - are similarly out of place on an offense specialist, IMO.
The (natural) extra HP would be nice, though, especially if Famfrit's boosts were both given in full :P
I think it's a good move. You can limit yourself to a single job, right? So masters like you can limit to one job (or do a "Single Job Run" category) and other can use two jobs.
This can also introduce some new strategies like you described in the video. It'd be fun to combine multiple jobs and see what combos you can come up with. The metagame will be WAY more interesting.
Mines like this.
Vaan - Uhlan / Shikari
Balthier - Machinist / Time Battlemage
Fran - Archer / Red Battlemage
Basch - Bushi / Foebreaker
Ashe - Knight / Black Mage
Penelo - Monk / White Mage
does anyone know if Zodiac Age has the speed up toggle? Not gonna lie im gonna pass if I have to go back to farming without it - Ill stick with IZJS
Nice vid DK, I feel like I got an idea of what Job's I'm gonna use for each character:
Basch: Knight/monk
Vaan: Ninja/red mage
Fran: Black mage/samurai
Ashe: Knight/white mage
Bathier: Machinist/breaker
Penelo: Red mage/monk
I hope my experiment is a success.
Black Mage are more powerfull than Red Mage in general, what Red Mage bring is diversity and he is also more tanky (more HP and shields) than other Mage but I personnaly like combining the 2 of them Red Mage isn't too shabby for dealing Magical Damage in tandem with the Black Mage and can switch to healing and support if necessary.
I'm sure they'll add a scaling difficulty or at least a general easy, normal, hard, hardest setting option. I'd be surprised if they didn't!
so you say that Ashe have to be a Samurai/Monk or a Knight/Monk?
So, the game officially came out today in the US. I hope you will let us know how it goes for you.
Are you gonna stick to your class choices or are you gonna mix it up some more?
This is what I subscribed for! Insight! Something a lot of the other reviewers lack. OR they want to try and make use of all 12 jobs, some of which are nearly useless or have few redeeming perks for choosing them over something else which ramps up faster.
I cannot possibly agree with you more about the zodiac spear and Uhlan job. That class is slow, and the damage gets outclassed fast. Whoever (basch) gets placed in that unfortunate role even if they get combined with other classes (time mage) will always be delegated to a spare/side party slot, brought in when needed if ever. It just felt underwhelming and clunky when I looked at all the licences, and you'd need too many espers (iirc) to make use of some of the better things that I'd rather spend elsewhere.
You brought up the most important point that nobody else has as well. The fact you'd have to give up your other genji glove by spending all 30 trophies on atok to get the spear if you didn't want to waste your time on a 1% spawn rate chest.
I cannot agree more on how much of a waste that would be. Its a shame other people aren't putting that bit of info in their content. If they did, people might have a much more enjoyable time with the game knowing ahead of time that they don't need to replay the game to fix that mistake.
Honnestly... the Zodiac Spear is really not that bad to get it's 1% spawn chance sure however to major changes make this not nearly as bad as DK claimed :
-First : Chest respawn by just exiting and reentering an area in this version compare to the original version where you had to go 3 zones away and come back, luckily the chest is close to the entrance of his room zone and ennemy only respawn if you go 2 zones away so you can clean the ennemies on the way get to where the chest spawn and just go back and forth.
-Second : 4 times speed. Do I need to say more ?
Honnestly getting the Zodiac Spear is a matter of 10-15 minutes which is really not that bad.
But yeah Uhlan got the short end of the stick with the 2 Jobs, back when it was one job it had some advantage over Knight, they had access to the Holy Spear much earlier than Knight get the Excalibur, there was no way to get Holy boost with Excalibur so on ennemies not weak to Holy Uhlan had the edge with Zodiac Spear, Uhlan have 2 Swiftness compare to knight 1, Spears also have a shorter Charge Time than 2-Handed Swords, can hit Flyers and they have more Battle Lore, and Uhlan could get some utility without needing an Espers with access to 2 Remedy Lores and 2 Phenix Lores, and both Knight and Uhlan were better than Foebreaker due to Axe and Hammer being kinda bad and dealing random damage, but with 2 Jobs you can just ignore the shortcoming of any jobs which is what was sorta balancing them, and so indeed when you "cancel" the shortcoming of the Knight it outclass Uhlan in every way.
And compare to Bushi Uhlan could still perform well compare to Bushi due to Bushi lacking Focus and Adrenaline, which Uhlan has, and lacking Heavy Armors until very late game.
now that I think about it the job system makes sense since in the original you could be everything which makes everyone waaaaaaaaaaaay too op but it takes forever to grind your characters up. and I've always loved the whole sub class system so I'm even more excited about the game now. I think I'll likely do something similar to you but I'm gonna make penelo the dark mage and fran the white mage.
The most important game of my life was FF XII, I love it to the bottom of my heart :')
I would like to experience all 12 jobs in one play through.
With that in mind, what are the best combinations per character?
I made a mistake, I gave someone the wrong job. How can I take it back?
I haven't decided for sure yet but I think my characters will be: Vaan - samurai and breaker, Penelo - black mage and machinist, Ashe - White mage and knight, Basch - monk and hunter, Fran - Archer and red mage, and Balthier - uhlan and time mage. probably not the best choices but I wanted a combination that uses all 12 jobs
i never played the international version so i wonder if you can change the jobs of the characters all the time how you like it? or can you just choose it once in the beginning of the game?
if you can just choose it once where do you want to know which character can learn which things? i know you said gamefaqs etc. and you can probably learn these things by playing the game more than once but for a newcomer like me the international zodiac something version is a bit confusing 😅
well id imagine you would pick before the game starts
and every class will have access to the same skills and abilities and such. which is why he says to just check game faq.
You assign a job when the character joins you, not at the beginning of the game. You're able to surf the boards before you commit to one. The recommendation to look ahead of time was to have an idea or six in mind by the time the game comes rather than spending that time in-game wasting it when you could be playing when you could already have a plan in mind.
Jukain
that sounds cool as fuck thanks for explaining it :D
So what if they reduce every single weapon stat? or the status gain per lvl? Or even buff up monsters? Who knows.
i'd be happy to see the game being harder rather than easier.
Eoleth DN I'd prefer them to buff the monsters.
It won't happen they target a large audience and unfortunatly gamers this day tend to be less good than before which is why Video Games are easier and easier, so I personnaly doubt they will buff make the game harder, altough I would like it.
Eoleth DN Idk about that. Look at dark souls for instance.
Tim MVC Cringy but that game is it's audience. the FF community is full of casuals.
Dante Vic
as is every community
I played the game on the ps2 but honestly is a pain in the ass the jobs picking because i have almost reach the end of the boards and i cant use skills like hastega bravery etc,if anybody know wich are the exact best jobs for each character to get all max stats i would appreciate it thank you.
Is Ashe with Knight and Black mage a good combo?
Ok, so I've never played this game, and I've never watched any gameplay either. So, this is kind of a nice guide for my future first playthrough!!
I'll be honest and admit that I was one of the people who was a bit disappointed about being limited to only 1 Job. However, my reasoning behind that was I hate restrictions in general when it comes to jobs and abilities in ANY FF. So, I enjoy Diversity. I'm content with 2 Jobs per character because, mathematically, I can play any job I want, with the only contingency being character locked. Oh well. I'm not too worried about the game being "Too OP" because that can be remedied (pun intended) by the player setting their own restrictions.
TL;DR - I understand that people don't like this change, but I think it would be better overall for most players. An idea, though: Maybe SE should give the players a CHOICE to choose between 2 Jobs per character, or just 1.
Just my opinion.
Edit: For reference, I've never played or researched much about International FFXII.
What jobs do you recommend for each character? Thanks in advance!
I'm really stuck on picking jobs for the rest of the gang. I have Fran as a Machinist, and Vaan as a bushi
But that's it so far
it really doesn't matter. Any character can do any job very well.
I was gonna buy it regardless, but I love this decision. I personally like to have a hybrid character weapons and magic.
So how do you get the 2nd job for the characters?
I have been looking and looking, but I cannot find it. Where can we buy this game? I wanna play this so badly.
It doesn't release until July 11th. So you can't buy it yet. But you should be able to preorder it if you're into that sort of thing. Save 20% if you have Amazon Prime and preorder from there.
I was never going to not buy this game, it pretty much tied with FFIX as my favorite in the numbered series. (We all know Tactics is best). As someone who never played the international version of XII the one job limitation was a bit of a shock given the nature of jobs with the original license board. I've watched a good portion of your playthrough of that version on your channel and thus aware of how much more powerful each job class is, however since I haven't played it for myself the idea of having to pick a job that your going to be stuck with the entirety of the game without even being given a chance to test it out in some fashion was disappointing. When I hear you talk about how much more powerful all the jobs are now that each job is separate from each other I was excited to try them all out for myself to see which ones best suit my play style. This decision of the team allows me to do so in a single playthrough, and thus I'm grateful for the decision.
To anyone who's seriously worried about becoming severely overpowered I have two points. One its each persons choice whether to actually take advantage of the extra jobs. Two its a single player game, and thus who are you hurting if you do decide to take advantage of it. I honestly don't see any problem with this decision, there are people who do low level runs on the highest difficulty of an RPG for the challenge. I pretty much see this being the same type of choice. Nobody is forcing you to activate the skills in your second job class. if this gets more people to try and enjoy one of my favorite RPG's, then I don't see a down side.
"its a single player game, and thus who are you hurting if you do decide to take advantage of it" this. oh dear god so much this. i legit dont see why people moan about being able to become overpowered in single player games.
even in this game, if they want challenge, then just do a challenge run. initial level no license board is a thing many people have done before. i really hate it when the things in single player games i love get nerfed cause the try hards complain it's too powerful
i dont mind sticking to 1 job but the dual job is great way to experiment in my opion
The only reason i dont even want to play the zodiac age is because i liked being able to max out the licence board and having a chacter be able to do anything if i could level up all the jobs and just have to switch between them with a chacter i think that would be fine
Im with you DK, i only played the original as a kid (living in the UK and all) and this version is waaaaaay easier than i remember.
The one thing I hated playing the IZJS on PS2 is that whatever the configuration of the party, you can't equip all of the final weapons. It just pains me to have that Durandal in my inventory and no knight to use it, for example.
I didn't even hear about this announcement of two jobs. I was convinced watching your videos that one job was enough. Thanks for the tips on potential double classes though. Having not played, I'll probably do the jobs you suggest. I wonder if you HAVE to use two jobs though? Do you know or is this fairly new news with a lot of questions?
I think there is a new licence on the job board that you can take, and that will unlock a second job board.
To be honest, I'm debating skipping the second job entirely on the first playthrough, since like DK says, even though you max out the job-specific licence board faster in the International version, your characters are more powerful in that specific role than characters were in the original universal "jack-of-all-trades" style licence board. Especially since the damage cap is removed (in the original you could only deal 9999 in a single hit, in IZJS that got removed, making e.g. mages stronger, and single hit attack power more viable when stacked up against high combo hit builds)
Ugh. I was so looking forward to this. Final Fantasy XII is my favorite (if that wasn't obvious) but the longer we go the more I get worried -_- I already preordered the collectors edition and everything.
Thats not true at all. Having two jobs means theyll have to completely rebalance the whole game.
That's not true at all. Because of this they'll have to rebalance the entire game.
well, you can always use only one job per character, thats up to you....even maybe a character or two with two jobs, and the others with just one....who knows! the best part is that you decide it while playing.
I have to do my ps2 version yet, never got to finish it.....the memory card still works :D
red mage has ardor. wouldnt you use it just for that? that makes them extremely effective against undead. Also dark spells are useful against Yiazmat. I made Van a shikari first and I believe I am just gonna put redmage on him as his secondary.
All the others I like except bache and balthier, I agree with both being bushi, but not both being breaker too. I would make one (probably balthier since he has better stats supposedly) a monk or knight secondary to further boost the power of your katana more than breaker.
DK have you thought about doing a collectors edition unboxing?
Nah, I don't normally do those.
I would of liked a "freelancer" job option which would of had the same license board as the original game but it counts as both jobs or something maybe dlc? Hopefully? I still want to try my hand at the job system and of course the 4 judges
I dont mind a red battlemage, as it is a nice balanced class that can take on a decent damaging role, or a decent healing role.
i just hope they have a mode that is similar to the original where i can play it without classes, I loved having access to everything but having to work for it
Can you reset your jobs to gain refunded points or is it a one shot deal?
One shot. Once you've committed, that's your job, no swapping.
They mentioned that they rebalanced every enemy to compensate for the party members being stronger.
yup I played IZJS on PS2 and yeah picking those jobs was not an easy chore unlike playing the US release where you could have everyone learn everything minus Espers. That last comment was so true and hilarious. xD
loved ff12 on PS2.
LOVE it on PS4,2JOBS,YES! LOVE IT!
@Darkkefka - Are you going to make a FFXII: The Zodiac Age walkthrough when it comes out?
of course.
Well, you can always just not develop the 2nd board... Now as for the jobs I will be sitting down with the job maps but for now I'm thinking
Vaan- Hunter/Breaker
Basche-Knight/ Monk
Baltheir- Machinist/Time Mage
Ashe- Samurai/Uhlan
Fran- Black Mage/Archer
Panelo- White Mage/ Red Mage
We will see how these fit together with the maps and adjust accordingly.
So this is what you meant by "you'll see my opinion very soon" lol. I do agree with your point, that the game will probably be easier. I've been playing the original international version for years and this is going to completely change how I play the game. Though I'd be lying if I said this change doesn't intrigue and hype me up lol. I guess we'll have to wait and see how they've "balanced" the game further when it comes out, which can't come soon enough. Keep up the great work!
yeah..I feel cheated because the newbies will have a easier time in the trial mode...
Given that I always got my ass handed to me with the judges, I can't complain too much lol
Darkkefka the developer of Zodiac Age stated that they're rebalancing the game, thanks to this change.
so do you get the second genji glove from the Gilgamesh fight to or some where else
The first one is from Gilgamesh. The second one is from the Hunt Club.
end of the club so think Yiazmat or trial mode that's about it.
But he said you can get the second one before yiamat
hey Darkkefka can you explain what red mage Actually does I've never used that class and I would like your knowledge on the class please.
Red Mage is a Jack of all trick master of none character is strong and Weak Point is the fact that he brings a little of everything without being specialize at anything as such he has the greatest list of spell in the game he has White Magick up to Curaga, Black Magick up to the -aga level (except Aeroga) with Cuchulainn, he also have the basic Time Magicks (and he use them more efficiently than a Time Mage actually) like all mage he has the green magick and in FFXII he has his own school of Magick being the Arcane Magicks (which include the Dark-spells, Death and Ardor).
Altough less powerfull than Black Mage and White Mage it should be not that he is tankier than them due to having more HP and being the only mage to have access to Shields, to be simple it's a love or hate class he can fulfill any roles (he can even be a decent physical fighter with Byblos Bone + Blazzer Gloves) and actually he is very usefull early and mid game before White and Black Mage get their most powerfull spells but he can be tricky to use late game.
thanks for the information
I heard that Fran's animation with bows is actually the slowest of all the characters. Likewise with Balthier and guns
It is true but that level of minmaxing isn't really necessary. The difference is minimal and any character can do any job well, whatever you'd like them to do.
Little late but ima try out your job decisions just for fun. Love your sarcasm.
People were complaining about not having the option to choose between the Zodiac Job system, and the original system like on the old international version. Then there were people complaining about there not being a Job change system.
I guess this is some weird compromise that they came up with, even though it isn't the answer to what either group was asking for.