MURA FIX for Playstation VR2!
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- čas přidán 3. 03. 2023
- Since I detailed the mura effect on the Playstation VR2 in the last video, I have been trying to reduce it by various methods. I found one that works at reducing the PSVR2 mura effect almost completely - which I will be using for some games while playing. It is kind of a weird fix, and one that can be made better in time, so please try it yourself and give input on how it feels for you!
Do you experience mura? If you do, please try out this fix and report back, and hopefully we can get a commercial product that is tailored for this fix while reducing caveats. - Věda a technologie
THANK YOU! I was THISSS close to selling my newly bought PSVR2. The grain was SOO terrible compared to even my quest 2 and 3. It completely ruined it for me. Thank god I happened to have the right green sunglasses laying around otherwise I would’ve sold it. I also had blue and red and the green definitely worked the best. Although darkens the games a little bit too much. Maybe I can get some similar glasses that dim it a bit less, but now the PSVR2 finally looks better than the quest 3 in my opinion
Great step forward to find a solution! Thanks for your creative work. Please keep us updated!
Thank you for this man. PSVR 2 has become my favorite vr headset by far, and it's nice to see some solution to this issue which was not a deal breaker for me but it would be better if it's reduced.
Holy cow. Thank you!!!!
This inspires me to test out some ideas with tinted plastics on my OG PSVR 🤔
Amazing work here, keep it up!
You're doing the lord's work here. Thanks!
Finally a person who explains things instead of parroting descriptions
Thanks for sharing! Never would’ve thought of that
😂🤣 ... I love the creative out of the box solution. Sony should pay you for your research. Good job!
😅
Next he makes a video how to avoid getting children or getting blinded by sunlight fucking A
This is incredible. I’ve always scene the screen door and playing RE Village with sunglasses on was amazing. Feels like I finally see how amazing PSVR2. Really hope someone comes out with a lens to attached directly. Sunglasses aren’t ideal and they have a bit of glare and darken the display.
lens to attached directly ? who
Thank you for sharing your discovery.
Great video! Please keep us posted!!
What an intelligent and fascinating guy! I'm subbed.
4:48 is absolutely classic. I didn't see that one coming. Well done👍
Loool
Nicely done!!
Great Find! I just picked up some HONSVR Piano Lenses and after watching this I used Ilford Multigrade Filters #0 & #1/2 to cut them out and placed them behind the HONSVR lens. I used two different filters because I didn't have enough to keep them the same. But, Wow, what a difference it made. The Night shots in RE8 look fantastic with very little mura effect. Also,, the filters give the light a natural warm tone, which enhances the experience in Night shots of RE8 and even give HCOM a more realistic look. Yes, it changes the color but it doesn't bother me, the reduction in mura is worth it!
Awesome - and THANK you for being detailed! I'm receiving some VROptician lenses myself now and will do experiments like this myself. Thanks for the info
Awesome discovery! With that being said I have always wondered why other people seemed to never have this problem with Mura saying they never noticed anything of the sort, whereas I for one notice it all too well. So knowing our eyes have RGB cones, MAYBE some people's green cones are a bit different than others, enough to block off the Mura's green pixels (lucky for them!) just like what your sunglasses are doing. I agree with what others are saying this information needs to spread and reach the right people so we'll have our solution to this very soon! Thanks for sharing!
Now I'm even more excited about the possibility of having a lens cap that mitigates them greens so I can maximize my PSVR2 experience like those who can naturally filter out the color. :D
Very clever fix!
I'm not someone who was ever affected much by the mura, maybe my brain ignores it better, or my panel is a good one, but I did do something that reduced the mura even more for me, and that's to make sure I'm perfectly in the sweet spot and with perfect IPD adjustment.
The trick to get that right is to go in the IPD adjustment screen, and ignore the blue/sound that tells you that it's correct. Instead just adjust the headset position and IPD until both of your eyes are perfectly in the middle of each circle. And then when you look around, make sure that your eyes stay inside the circles fully.
After I did that, and got my IPD right and position perfect, the mura was reduced (not gone, but less visible).
VERY informative! Subbed, I've been noticing this effect when I play Resident Evil 4's VR mode. The Mura effect is VERY noticeable for me in shadows and I've been wondering why.
You should work for Sony! Great analysis, Awesome seeing someone thinking outside the box. You must be an engineer!
Completely agree the kayak night scenes are unbearable for me as well however the Norway during a storm level was worth every penny for me. You've def made some fascinating points about the sub pixel structure. Hopefully more people find this video and an update can help someday until then I'll be on Pavlov ✌
Sony was dumb, they went cheap route to buy that trash uneven pixel color count
Thank you for the fix, keep us updated on if someone can make lenses that clip on to the PSVR 2 that can fix this issue. Thanks.
I think certain wavelengths are main issue, so magenta wavelengths can kill some of the green wavelengths that make the issue and not remove the color completely.
Kayak VR Mirage has an option to increase exposure of night time levels which really helps.
Oh cool
great work
Absolute legend! I have two headsets and both of them have very noticeable grain/mura so going to try this out to see if it helps. I guess you do have to be very careful to not scratch the lenses though.
the first thing I did with my quest2 was buy these little rubber rings that snap onto each lens. This provides a little raised area around the lens so glasses can't touch the lens at all no matter how hard I ratchet the headset onto my face.
Yeah I am always worried about this, either my lenses will be scratched, or maybe even worse, my glasses getting scratched or bended... Ugh no fix for this, just got to live life I guess lol, but yes, for those who do not even have to wear glasses this of course is a "new" risk so to speak
@@AltVR_CZcams I’m honestly surprised you are more worried about scratching the glasses. In Brazil a good pair of glasses are much cheaper than a psvr 2 haha
Just got my set today and I’ve been a bit disappointed overall, especially with the mura effect that somehow nobody mentioned in most CZcams review videos… I tried the sunglasses in GT7 and it helps a lot. But of course, the colors get much dimmer so it’s a trade off. But the immersion improves for sure. I’m holding onto to it for now, hopefully this gets addressed by Sony or other vendors and we can come up with a nice fix for it. Thanks for your video!
you are doing god's work
I can confirm it works. I tried my regular sun glasses that have a slight red tinted lens and the perception of mura on RE8 was almost gone. I tested on brighter games like Moss and Horizon and it was gone completely. Also felt the games got slightly sharper. The solution might be installing a green reduction lens filter on the headset itself like mentioned in this video. Super!
The company VR Works sells prescription lenses for vr headsets.
You can buy lenses with a blue color filter.
I told them about this youtube review and the green sunglasses.
There going to look in to the possibilitys for lenses with green light reduction.
@@petermulder7480 Already ordered lenses to block blue light from VR Optician. Im going to glue on top a polarised film sheet (you can google those filters). It reduces the mura a bit without sacrificing too much brightness. But I’ll keep an eye on these future mura reduction lenses :)
@soeiruh is the mura effect worse then on the PSVR1 ??
I didn't mind it on the first system.
@@petermulder7480 Never tried psvr1 to compare. Im very susceptible to it so I’m trying all the tricks to mitigate it. On brighter games Its not too bad
@@soeiruh did the blue light filter help at all? Since green is just blue + yellow. Also how did the using the polarized lens sheet work?
I used soft sunglasses with polarization and it almost fully removed MuraZ thanks man!
Nice, soft as in not so dark?
@@AltVR_CZcams Yeah. Which makes me think it’s not about brightness, but about cutting some wavelengths.
Hi, I had to test this immediately on watching your video, great work by the way. For me the Mura effect was a big disappointment when I first got the headset but I guess I learnt to live with it. After using a pair of sunglasses I could definitely see a reduction in the effect, but the image suffered too much with a lack of brightness, too much of a lack for me. I will look for less strong sunglasses and try those.
Yeah that makes sense
I must admit that your trick of wearing sunglasses has worked for me! Now Mura is much less noticeable even adjusting brightness to the highest (to compensate the reduction of light due to the sunglasses). Obviously, it's not fully eliminated but it mitigates our paranoia on Mura 😂 If I were you, I would report your solutions to Sony and VR-dedicated channels.
To be fair, seeing the Mura effect is also determined by psychological traits. Whereas some can move on and forget it exists, others (me included) can't.
Anyways, I'll give your hack a try and see if it works me for in the long term. Otherwise, unfortunately I may return the PS VR2 headset. As you said, Mura effect impedes thorough immersion.
Pfffttt return it? Never.
@@13Gangland frr i feel like its not a big deal tbh. Psvr 2 is one of the best headsets out
@@soeiruh Nice, man! Just let us know how it goes and report about any results.
I heard you could also adjust the colorblindness settings so that the green light is less visible which I can imagine might be more pleasant than wearing sunglasses in VR... Only downside is that it's a systemwide setting so if you want to play flat games you'll want to turn it off again.
What's better than blocking the green light which causes mura? Well reducing the amount of green light of course 😉👍
This sounds very interesting. I'm sure a dedicated filter of just the right thickness could offer a balance between not reducing light and fixing the mura if someone were to do the testing to find the sweet spot. Its something I know nothing about but its really made me wary of the headset. Big investment for me not having a PS5 but part of me wants one badly and part of me wants to wait to see what Quest3 and a few others look like this year.
Yes, being patient here right now I think is a good move. Nothing to lose from it really.
@@AltVR_CZcams also I forgot to add, really appreciate you putting the effort in to not only investigate a solution (something I haven't seen ANY other channel do) but you put that info out there. You didn't have to do that, so hats off to you for putting that effort in to help others in the VR community.
Damn you are the Man! Now we need one of the companies to make a non prescription lense with a light filter like for telescope that won't change the color. It went from not playable to finally understanding why people like it. Everyone sees green different that explains everything.
Absolutely loving psvr2 after a shaky start due to comfort. Mura never bothered me on PSVR1, and supposedly the pay off is the OLED colours, brightness & contrast which is well worth it imo.
Apparently there are some things that can be done on the software side to mitigate it, so it'll be interesting to see if devs learn tricks to do that.
There seems to be a school of thought that the screen panels vary in levels of MURA from headset to headset, which would be a shame cos if you're chasing the best possible experience you might feel tempted to keep buying and selling headsets to find one that's optimal! I'm not sure I believe that is worth it tho!
Your solution is interesting. So far it hasn't impeded my enjoyment but might have to try the glasses trick lol
I wonder if the hue of the glasses could be offset by altering colour blindness options in games, have you tried doing that?
I read a reviewer who bought multiple pairs and he said mura was same in all of them
The OLED tradeoff might be the vibrant colours as well, but the most noticeable upgrade is the infinite contrast.
HDR is sooo good in this headset, just try GT7 night driving and you will almost be blinded by the headlights in the mirror. :D
You still have the beyond that has no noticeable mura and better blacks tho (due to pixel dimming). Sony really dropped the ball, they should have waited and used more recent tech@@kemdom
Very interesting! I wasn’t expecting this solution. I hope it leads to in game green filters maybe on the software side?
czcams.com/video/2bwpeU8DM_Q/video.html
Sadly Bradley on CZcams says this can be fixed through updates
Loved my psvr1, so underwhelmed so far by psvr2 and I'm not a techy guy. I don't feel as immersed and this mura is getting to me. Might be a great tip for people looking to put up with this but I'm not wearing sunglasses
Very articulate dude and very well explained without going into fanboy extremes. We need more of this kind of CZcamsrs. Liked and Subscribed.
Cheers!
I made it into the video! I haven't turned on my psvr2 in over a week because of the mura. I'll give the sunglasses trick a try. Thanks!
Heheheh :D
You can also change the color filter settings in the PS5. I’ve tried it and it helped quite a lot, although I still notice it a little bit in RE8. Interested in trying this fix though
I tested this when I got home with a piece of transparent rose / pink plastic, over the lenses, and I must say it made a noticeable difference!
I also tried it with a slightly blue coloured piece but this didn’t not help as much
I don’t have any green ot yellow to test it with but from the strength of this I’m going to get some photography lens filter material (the type you stick over the camera lens) and cut it to size and see if I can improve it like that.
Thank you so much!!
Update - one of the pieces I had placed over a lens fell off and there was only a slight increase in mura - so having a rose red transparent film over the right hand lens only seems to prevent most mura but means you still see the bright lights and the red tint is minimised
I’ll continue to experiment but I managed to play GT7 for an hour and enjoyed it rather than getting annoyed as normal
Very interesting, thanks a lot
its a funny concept, the glasses aren't coloured green but merely reflecting all green light causing us to see it as green. science is fun :)
This actually worked. I found some sunglasses that almost does not dim the light at all. Just regular ones and the grainy effect is totally gone!
I wonder if pc glasses will have the same effect? They are also built to reflect specific light away from your eyes.
Thank you so much.
Thanks for this discovery! Got a psvr2 yesterday and was disappointed with the mura. I tried the sunglasses I had and they do reduce it quite a bit. In re8 I had to take them off and check without and then the mura was super obvious where I had to look for it with the sunglasses on. unfortunately it's less than an ideal solution but I can imagine some sort of lens add on filter can improve it a lot in future without compromising too much like you said. I am close to returning it though
Too bad :/
I thought I was seeing the screen-door effect, but something felt weird because it was very noticeable on GT7 but almost non-existent on No Man Sky (my first planet is red and violet). So what I was seeing was another effect...and it depends on the game and the color palette it uses. This should be fixable with a software update.
Thank you thank you I thought I was going crazy - everyone tells me I’m making the issue up - but kayak at night is unplayable for me!
It feels that they need a contrast and colour control on the headset rather than just a brightness control.
I’ll try the glasses and report back
Contrast and colour control for headset seems essential. It’s crazy that £550 piece of gear doesn’t have it as standard. I wait with baited breath for the first psvr2 update
You're the first person I've seen doing true work and progress in combating the mura in these VR headsets, thank you!
It would be awesome if you'd got in touch with Sony somehow, perhaps via Customer Support. Even if indirectly it would be great if you could pass on your findings to the development and/or tech team they have responsible for the PSVR2.
Thanks again and keep us updated!
Thanks!
I've reached out to Sony's PR people about the mura issue and got nothing back. It's fair to say it's something that they do not want to discuss, which is a shame as of they were honest about it we could determine if they are all like this or not.
@@AltVR_CZcams Great contribution! How to make Sony aware to adress this? I am a bit worried that nothing will happen, as this obviously was the case with PSVR1. But 100% sure it could be massively be improved by applying color filters which I would choose in a heartbeat.
@@HorusDigital I saw one guy return and buy 3 pairs and he said the mura is same in all of them
@@CZcamsAreCommunistScum I've tried three and I'd say the same.
Unfortunately this blocks eye tracking, at least with my glasses
Cool idea, I would prefer a software fix. Interestingly, I have not noticed the mura affect in Kayak VR.
Anyone that suffer Mura do this .... I have experience it on resident evil village and after the fall.... just turn down the brightness by 30 to 40 % and the Mura disappears and those games look so dame good ... I get no more Mura so please try and be blown away....also thank you for the video the glasses you showed seem like a good idea but i am already having to wear my glasses to see already ... so if you wear glasses already just do this
Helps a bit, not much for me, but people should try it for sure
I do notice the Mura effect though it does not bother me. I usually turn the brightness to a low value (below halfway in the slider) which does lower the effect. I tried with my prescription polarized sunglasses (which does have a bit of a green tint) and it definitely reduced the Mura to almost nothing. It's still noticeable in darker images but way less pronounced, even after cranking up the brightness to compensate for the dimming of the sunglasses.
I was worried about eye tracking since the lenses are somewhat reflective but it seems to work well enough that I didn't notice a difference. Though I did notice some reflections from the lenses, in particular at the sides and especially the first time I tried (afterwards I think I got used to it).
Still, thanks for the tip, it works really well. I might be playing with sunglasses more often because the lenses are larger and I get less blurriness at the edges than with my regular glasses. Not to mention it saves me from being blinded by games with white screens when I play with cinematic mode.
They really should make those prescription lenses that just clip onto the VR lenses but replacing the prescriptions with green-filtering lenses
Thank You, I thought it was just something I would not be able to use for gaming. I purchased it for Gran Turismo 7 exclusively, which it looks like frosted glass the entire time but on Star Wars demo I feel like I'm really there. So disappointed, I am going to return it. I do have some mura on my Oculus 2, but nothing like it is on GT7 on the PS VR2.
I returned my unit because of the mura. Got a second, same amount of mura. I tried kayak vr beach at night with my sun glasses and holy shit! NO MURA. At least none I could detect. It was absolutely amazing
Great video. I'm fortunate that I don't suffer from this affect at all on PSVR2, though I did tend to see it on darker scenes on the PSVR1 but kinda looked past it - literally as well as figuratively 😁. I'm wondering if it's a generational thing, being older, I grew up with low definition TV and my early gaming experience was with much lower resolutions (160 pixel width full screen 🤣).
But that's not the reason for this post, which is a topic which I've not seen mentioned - Does your workaround affect eye tracking? and is this something to consider for someone who might try sunglasses in general? as they may inadvertently filter out whatever frequency of light that eye tracking uses. 🤔
Not that I've seen - but one would sort of think so right? Did not notice at least
@@AltVR_CZcams I agree night scenes on Kayak VR are terrible. same for night races on GT7. do you recommend any type of sunglasses or ones with specific type of lenses? thanks!
Also a good way to get rid of a good chunk of mura is to find the sweetspot of how you wear the headset. If you find the perfect position you will feel the difference. I found out that wearing pulse 3d headset with psvr2 helps a lot with finding the sweetspot as it supports the headset very well, as if it was intended.
Hm. Idk, helps with the blurriness, but if its blurry you don't see the mura so... idk
To mitigate/compensate for the colour-altering effect of the glasses would require a software option from Sony to adjust the colours that are output to/by the headset (much like you have on any OLED TV).
Sounds like a marketing opportunity for those companies that make prescription lense add-ons for VR headsets. Just make non-corrective, sunglass-type lense inserts instead !
Sony will probably never produce an additional lense solution to this, as to do so would be to admit the issue and liability (and potentially open the door for something like a class action lawsuit against the original headset).
3rd-party solutions will be the only available solution I suspect.
I cant understand anyone playing vr with sunglasses on. I mean good for you but i have played at least 10 psvr2 games and i haven't seen anything that bad. Maybe i just have realistic expectations. People are wanting 5 generation away vr now but im happy with what is available to me
Good for you! I ended up returning the headset either how, so not really playing with sunglasses rn heheh
Great video! I am red green color blind and I have Mura issues. After your findings, I wonder if my color blindness exasperates the issue as some reds also look green to me. Games with more natural tones have the effect more and games with bright, vibrant, animated colors don't seem to have the effect at all.
Hmmmmm
I’m also color blindness with green and have also mura issues. Very interresting article this👍
I had Mura as well a lot. Checked than the VR2 from a friend and his was much better…so I send mine back. I think it is kind of a lottery
oh, interesting
As a matter of interest, did you try the other set at your own property or at theirs?
@@andyspoo2 I replaced mine by a new one and am satisfied now
So I tried this. First with green polarized sunglasses, and it made the screen way too dark, and distorted the colors a bit.
Found a pair of red, non polarized and it's works amazingly well. Reduced mura almost completely
Although mura never bothers me, I can definitely see it in my headset (especially in RE8 and Kayak VR at night). I tried my polarized Ray Bans and I can confirm that it all but eliminated the perceived mura (or at least reduced it by like 80-90%) and just gives the world a slight colored tint from my tinted lenses. Hope this helps
That is awesome to hear! Thanks for reporting!
@@AltVR_CZcams What about those lens inserts, arent they orderable from Sony directly? They also could offer a no mura version for those who are affected a lot? Instant buy.
There are headsets with good displays out there. I'm still hunting for one. I'm sure of it, as from two headsets I had, second one had a one good display with almost no mura. While the displays of this Uni arn't even matched on brightness and color temperature, it still looks better than the first one at any brightness. This is most definitely a manufacturing issues, and Sony needs to address ist. This HMD is not cheap by any standard, so there's no excuse for the low QC stands, Sony is applying to this product. Panels must be precisely calibrated and matched on all headset. There should be no noticable difference between image quality on different units. Currently it looks like all reviewers got cherry-picked Units. So, Sony most be aware of this issue. For the moment it looks like the costumer is the QC.
I already started the return procedure for the second headset. Will see if the next one is better in a few weeks.
Honestly the mura in RE8 was pretty easy for me to ignore, especially with the flashlight turned on. But kayak VR... my God, it was like someone put a burlap sack over my head
I returned my psvr2 instantly.
Oof
I have being trying to return mine but no luck with Direct. Keep passing me about to other PlayStation Support who then pass me back to Direct. :(
Do you have any footage of this that isn't zoomed in to only a small section of the screen so I can get a better idea of what it actually looks like when viewing the full scene as I would when wearing the headset?
Wouldn't it be possible to cut a self-adhesive film that filters green light and stick it on the lenses?
I'm wondering if applying software color blindness filter would help
Ask vr Rock, they offer psvr2 prescription lenses with optional blue light filter, maybe they can filter green on request?
Already in contact with VROptician here now
Basically, the PSVR-2 needs a Color Management feature.
We can adjust the Brightness, but cannot adjust the Hue and other Color Parameters.
By the way, I see the Mura, but it is very, very small.
All I did was put the ps5 into high contrast mode in the accessibility settings and it made the mura almost disappear, you can see it if you really look for it but it’s much less noticeable… also seem to make the overall image much clearer as well…
Nice tip
I’ve also seen people play with the colourblind setting but I didn’t like how all the colours looked afterwards but may work for some… let me know if this works for you..?
Might have to test it again?
I feel that PSVR 2 feels rushed. They knew that this problem existed but still ship it out. Oh well, returning my unit and wait for Quest 3.
Omg I own a pair of Oakleys and will be trying this later. Games like Horizon and NFL Pro Era have a little bit of the Mura but Walking Dead S&S and Pavlov are worse, especially WDSS during night gameplay. I’m hoping your solution works for me
Please do report back! Wish I had some that weren't so dark as well but
How dou you do with the eytrack? if I use the glasses he doesn't see my eyes
It seems like Sony could do some kind of simple firmware update to just adjust the level of the green light in all content being output to the headset.
That now seems more likely after seeing this great video. Let’s hope they make an effort to mitigate it.
I'm afraid it might not be as easy as "reduce green", but yes, I hope that some guidelines for color schemes etc., and probably some magic, could do the trick. But... giant corporations and generally good reviews... not sure
I see the mura and I don't like it. The CZcams content creators put 10s on this device. Makes me think they were all sponsored. I went in thinking the graphics and clarity would be phenomenal on the psvr2, but I was very disappointed to see that this was not the case. VR overall is dope, but the psvr2 is not worth the money imo. It's not comfortable if you want to hit the "sweet spot" for visual "clarity" because you have to tighten the back knob too much to keep the headset in the sweet spot. I played the psvr2 last night for about three hours and when I took it off, the center of my forehead was hella sore. It's still sore rn this morning! That said, I love vr so much that I'm going to keep this headset. I will learn how to tweak this thing to get the max enjoyment and comfort out of it. Plus, I can get used to the mura effect because my mind will eventually filter it out in the same way that I've filtered out seeing scratches in the center some of my past glasses 😆. Long story short, the psvr2 was too hyped up, which will lead many people to be very disappointed.
Vr2 is to blurry, mb in future comes pancake lenses.
Wow!
Are your corrective lenses just spherical? Or is there a cylindrical component to it as well? If its just spherical, any camera with manual focus should be able to record the VR screen through the green sunglasses.
Unfortunately also cylindrical, I had bad luck getting somewhere with this today, but it might be possible in the future, I just need to get a hold on something that can work
People with green color blindness: MY TIME HAS COME
😆
😁
Very nice English 👍
I actually tried with my prescription sunglasses because they aren't bifocals. My normal glasses are, and that was causing blurriness on the lower half of the picture. I will say that it helped, but didn't completely get rid of the effect for me.
thanks for info :) I have a samsung odyssey+ with aspheric lens mod (only one?). Its actulay very good even though they are 1440X1600 pentile oled , and have FAR less muira than the psvr 2. I have also noted the green sub pixels in my odyssey hmd but only when i push very very high rendering resolution + extra sharpening tools, It is as if the headset is trying to use the green sub pixels in the lack of the right colored sub pixels. I also own ai pimax 5k xr (not a good headsett :P) with this headset i can adjust brightness or should i say darkness as it is not very bright., and turning brightness up in this headset realy made the muira worse. Muira or not, i realy like the psvr 2 headset, and would pick it any day over any LCD headsett. I have ovned Q2, g2, pico4 and a varjo aero 8K miniled headset and even if i realy wanted to like them since ive had the odyssey+ for a long time now, i sold them all because of the washed out colors and grey blacks,
Totally agreed. Odyssey is still the best for immersion after all these years. Even though the controllers are jank by comparison and resolution and SDE are not great, I stop thinking about it and there's none of that quite terrible film grain effect as on the PSVR2. LCD blacks ruin immersion as your pupils don't dialate and you can see light coming out of what is supposed to be a shadow. Could I ask about the lens mod and how to source the info on that?
The mura is painful, especially on dark games. I was playing Outlast 2, non-vr gameplay, and it’s really really bad. VR No man’s sky is similar.
The glasses make it better alright but I can still see it. I have a Quest Pro and the image is crystal clear compared to the PSVR2 so it’s hard to get used to it really.
Due to the lack of VR games on the PS I am playing first person games in normal mode so the mura looks like it’s part of the lenses, like a dirty lens, but no matter how much I clean the lenses it diane go away.
I really hope there’s a way to fix this via software update but if you manage to get custom made lenses that fix this that would be awesome too!
This is clearly the diffusion layer! Mura is there too, but the main issue is the diffusion layer that is too much noticeable
Yeah, I wish I had the money to tear this shit apart and really get into it... but I fear that might be the case. Might do more bad than good in this case.
Diffusion layer? How would you describe this? I notice when playing RE8 that there seems to be almost like a distortive like glazing over everything. Also, GT7 especially in the showroom, there is like a "Dreamlike glow" filter effect. It is actually really hard to explain.
@@JimV90 Exactly, it's like dream effect in movies! Or ink net in comics!
Does diffusion layer mean the same as screen door??
@@tronlady1 It's like looking through thin tissue
You can also turn down the brightness, and it looks a lot better
It does help somewhat
Now I am a bit confused, I understand how green mirror glasses work to reduce the mura. But people below comment that also red(ish) tint works as well. Do glasses need to be polarised? Some comment that polarised glasses make picture way too dark.
Anyhow, thanks for this fix, reducing brightness also makes no difference for me:)
Wish I understood it all myself :p
Any more news regarding the grainy mura, regards
Alas, no, not yet :-(
I'm thinking a Narrow Band O-III telescope astrophotography filter or something like that .
Please explain moee
MURA was drastically improved for me when i turned on high contrast mode and the color filter option in accessibility
Hm really.. might need to try again then. What colour filter?
@@AltVR_CZcams it doesnt eliminate it but it helps. I had to send back my unit for exchange as the controllers were not working properly so ill have to wait to get it back to tell u exactly where but its somewhere in accessibility options. Btw i contacted VR wave store with the idea for clear lenses that fit over the psvr2 lenses with a green light filter and they wrote me back saying they will consider making them.
I don’t mind the texture for me it’s that in re the left eye at the top of the lens is brighter.
oh really. that sucks too i guess? a more evenly/cut off light intensity problem at one side, like vertical banding in oled only horizontal?
Mura is very evident to me, and yes it does detract from the immersion. I did wonder why Sony chose OLED when Mura is a known problem. But it would seem not all people see Mura the same way. It made me think of this czcams.com/video/6wOUH9ImArw/video.html and how people saw it differently. So maybe it is down to the individual?
I tried just regular sunglasses, and it did seem to make a difference, although the image was obviously darker. I think you may be onto something, and It is definitely something you should contact Sony about. Be it software or some sort of lense fix, I think this could make a huge difference to how people perceive their PSVR2 experience.
Good luck following this up, I will be following your progress with interest.
I'm pretty sure Sony has already heard about it and are finding a solution. It's like you said, it affects an individual differently.
@@13Gangland I'm sure Sony is aware of Mura. and maybe do not realise how bad it affects some people. The guy on this video may be highlighting where the solution may lie.
@@thewatcher5822 Absolutely true! Either a no-mura lens insertion offered from Sony for the ones affected, or introducing color schemes (meta did this for Quest after a while) with a no-mura option included. I am currently struggling if i shall keep my headset, hoping for a fix - because I dont want to be part of the refund panel lottery honestly.
Wouldn't those ruin the eye tracking?
I just ordered Plano lenses to protect my PSVR2 lenses, but skipped the extra blue light filter option…is it possible blue light filter will be close enough to green to help?
I also notice the overall presence of green hue to greys on the screen but only notable when increasing brightness from low to high the weird green can be noted even without mura presence. So the green makes sense
Hmm no my glasses already filter away blue and it doesn't really help
@@AltVR_CZcams cool. Would you say a transparent green film fixed over the top of the lenses would work at all. Or is that not how the green tint sunglasses work?
They make prescription lens you put on your vr2 lens from vr rock and looks like they could make tinted lens or buy tint film that could be laid on using static etc. 🤔
Already in contact here with VROptician ;)
You are a crazy son of a gun but also an genius...subscripted. Greetings from Germany.
How did you manage to film so well through the lens? I'm having some (what I believe to be) issues with my headset that I would like to photograph or film.
In short, dark scenes in RE8 (like the tutorial garage without the flashlight) looks like Obra Dinn for me. "Completely" grey with pure black shadows below a certain threshold.
Hm. I just figured that I'd be able to film what I saw, and stuck a camera lens down there. Haven't tried with a smartphone camera, I am using the Sony ZV-1 personally for this.
I am curious, the glasses looks quite reflective, does your eye tracking still work for you? I don’t think I experience this effect but I did notice some screen door in Gran Turismo during sunrise scenes.
Sorry for taking so long to answer, I'd just hoped I'd be able to check, and I haven't because things are very busy rn. All I know is I did not notice anything being lessened in terms of resolution, but I should be able to test it properly soon
One question before I buy a green glass. Are you still able to see the color green in games or it’s completely filtered out?
It's hard to describe, but the role of "green" as a constitute of any colour is not just to display the colour "green." I did not see in my testing anything that would be green as such, but in real life wearing these glasses I do see green - but all the colours have a distinct filter where they lean more towards the red/blue.
Sorry really hard to explain -- i aim to show it eventually -- but first just try with regular sunglasses that increase light intensity across a broader spectrum!
HI AltVR!
The color loss compensation setting can be used to shift green colors in certain directions?!
Sorry, I read now that this suggestion was already made :)