Why Not OLED? Are VR Headsets going BACKWARDS?
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- čas přidán 8. 09. 2024
- OLED displays are something a lot of people miss in modern VR Headsets, but where did they go in the first place?
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I upgraded from the Quest 2 to the Quest 3 a few weeks ago. The pancake lenses are so much better. In all honesty, I didn't use my Q2 much because the image was clear only in the "sweet spot". I am loving the Q3 and use it every day. Great video, by the way.
I like to imagine you speak to people in your every day life with that same tone of voice
Being barebones is kinda the point of the Bigscreen Beyond, since it allows the design to shrink to a tiny size and be super comfortable, while not shifting so much when you move your head. Also, you can mod eye tracking and face tracking onto it, and Bigscreen is even considering making an official eye tracking mod. The custom face gasket's near-perfect fit also reduces light bleed, which further makes up for the pancake + OLED lack of light issue.
thats the exact reason why iam not buying one. it isnt made for my case and thus unuseable for it. i cant share this 1300€ device with my wife. sure, we could get 2 face gaskets for us, but 56mm vs 64mm ipd with no way to adjusting it, leaves only one option. pay 2600€ and get 2 headsets. thanks but no
Is light bleed such a common problem? I never had any light bleed whatsoever on my OG Vive nor Vive Pro
@@replacesoundboard With less light bleed, you are in a darker environment, so micro-OLED's comparatively low brightness isn't a big problem. That's why looking at the objective brightness specs doesn't tell the whole story.
@@FieryMeltman I mean, I didn't know other headsets had so many light bleeding in. I never experienced it so I'm quite surprised.
@@replacesoundboard Many headsets deliberately leave a small cutout around the nose so you can see what's in front of you. It's typically not an issue since LCD screens can be much brighter than OLED.
We need an Oled Quest 3. The black levels on the Quest 2 are poor, and I don't see the Quest 3 as worth the upgrade as it is now
would really prefer something other than the dragon talking. The uncanny mouth tracking is really distracting and strange looking
Fr💀
OLED is the reason why I still stick to my OG Vive and why I'll be upgrading to either the Bigscreen Beyond or a Vive Pro. Something to note as well, AMOLED panels exist. These screens being dark is a huge misconception a lot of people have, check out for example the latest Samsung phones and Apple iPhones, look at the panels used and look at how bright they can get (2600 nits peak on the S24 Ultra btw)
Yup, the Vive Pro is AMOLED, unlike the OG Vive which is OLED.
I went from OG Vive to Vive Pro last year, and frankly enough the SDR is almost gone. It's not as noticeable as the OG Vive. To the point that I returned the Vive Pro 2 when I tried purchasing it.
on micro oled headsets, there is also the Immersed Visor at 1000$ that is supposed to have 4k micro oled, pancake lenses, eye tracking and passthrough
it will not be compatible with steam vr out of the box, but will be with open xr so maybe it could be used with base stations like bigscreen beyond
i am one of those people sticking with a quest 1 purely because of the oled displays.
i sold my quest 3 because of it and controller tracking issues (due to the removal of the tracking ring).
Honestly I dont mind. I love the clarity of pancake lenses and the much larger sweet spot over fresnel lenses (its basically all sweet spot). Do I wish the blacks were blacker and the colours popped a little more? Sure. But that clarity and sweet spot. Mmmmm. Thats where its at for me.
1:00 For a while, it was easier to make higher resolution/low sized pixel at a reasonable price with LCD. OLED was reaching a limit to how small the pixels could be, whilst maintaining a reasonable price cost. At least from what little I read about it.
But with the Apple Vision and the Bigscreen's micro-OLED, it's proven to be possible (although the price is steep)
3:20 As far as I know, micro-OLED only means they finally managed to shrink OLED pixel sizes, which improved pixel density, hence increasing resolution and reducing screen door effect
@@replacesoundboard I recently learned that Micro OLED actually does use a different production method than regular OLEDs. They manufacture the displays on a silicone wafer like they would a chipset. I guess part of the reason the cost is so high is because a lot of the displays need to be binned because they don't come out right. I'd imagine with more companies starting to use them the production process will get better with time.
Yoooo, you should get way more subs FR, thats some great narration and quite a nice voice, and the script is pretty good :P new sub
4:23 Thanks for highlighting the fact I'm not part of the majority
No, seriously, I like lighthouse tracking and I want OLED. Which is why I'm still using a Vive Pro. Some screen door effect, but negligible enough for me that I'd rather use it than the Vive Pro 2.
I think I'd rather use one of the original Rift Devkits over a Vive Pro 2. From what I've been told it's a big POS lol
@@Jacobfov I'm going to try telling you what I feel about the Pro 2 but I don't know whether or not my comment will be visible (CZcams tends to hide my comments when they're big and I'm using forbidden keywords™)
@@Jacobfov To be fair, I tried purchasing the Pro 2 out of curiosity and returned it the same day for personal reasons. I've only ever owned the OG Vive and the Vive Pro.
Ergonomically speaking, the headset itself is almost identical to the Pro, save for the speakers (they don't wrap around your ears anymore) and the shape of the lenses (square instead of round), so I found it comfortable.
However, when I tried playing Half-Life: Alyx, I quickly noticed the difference between OLED and LCD. If you're in a bright room or looking at a source of light within a dark room, it's not noticeable, but when you're in complete darkness, it feels like looking at a monitor (grey hue).
Clarity wise, there was no more SDE but sweet spot seemed smaller. I think field of view was bigger but the smaller one from the Vive Pro never bothered me. The Pro 2 was clear but blurry at the same time, whereas the Pro 1 is sharp but has some screen door effect.
I could have forced myself into getting accustomed to the Pro 2, but I chose to remain on the Pro 1. The screen door effect seemed negligible enough to me, especially since it was the last OLED VR headset back then.
The oled display on psvr2 looks in pretty good in horror games with dark scenes.
Im a Rift & Quest owner and I use my Rift over the quest, although the lenses are a lot sharper on the Quest, the graphics of the games are just way much better on the Rift
LCDs have less blur in motion. Micro OLEDs need to strobe to minimise this effect, which cuts their brightness by 50% - the Bigscreen Beyond at 110% disables this strobing to maximise brightness which causes nasty ghosting when you look around.
I'm still a Quest 1 user who refuses to upgrade for this reason. I'm currently saving for a Bigscreen Beyond as comfort, good visuals and PCVR are my main priority. Still love the Quest 1 but it's age shows
how do you not have 1000 subscribers by now
Omg! also upgraded from Q1 to Q3 and im so disappointed . of course Q 3 is better by any means , but the true blacks is absolutely essential for the deepness in 3d and dark areas. Grey, washed screen makes you see it next to your nose and it makes me pissed.
same, i sold mine because of this and controller tracking issues related to the removal of the tracking ring.
ive found the psvr2 doesnt look much better than the quest 1 in my opinion.
its lenses are worse and that leaves a smaller sweet spot, also trying to reduce the render resolution to around 80% to regain some performance removes all advantage over the quest 1 despite still rendering at a higher resolution.
at least with my flawed eyes (somewhat severe astigmatism).
let alone provide oled displays , the entry level VR headsets do not even provide high resolution LCD panels , where are headsets with LCD / eye resolution of 2800x2800 ? HTC vive focus 3 was the last one with very high resolution lcd/eye even HTC gave up that one with VIVE XR elite introduced with lower resolution lcd panels/eye
I upgraded from a Q1 to a Q3 and, while I was really impressed with the resolution, watching movies in Bigscreen felt like a huge downgrade to me.
The theater cant get dark or pitch-black anymore and I really miss the OLED display for that
I wonder if plasma displays could be a viable option. Most VR games usually don't have much for HUD's that are on constantly so burn in would be less of an issue. Alot of VR games have a tendency to put HUD items on the wrist area. With plasma each subpixel is self emmiting. No backlight basicaly. Not sure if it's cheaper than oleds though.
me with an old htc vive that I got from a friend
But once you've seen OLED in VR you can't unsee it and then everything LCD looks washed out
Your videos are incredible as always
Interesting! I’ve been thinking about this for a bit now.
the oled panel on Quest 1 wasn't very good, I bet they can get way better brightness and image quality out of an LCD panel, also way better lifespan
probably to not get the screen burn cuz i think oled displays get burn ins
4:38 I fr forgot I’ve been paying you
$10 a month 🤷 not gon stop
Yes
Those of us who have been around for a long time, yearn for affordable micro oled headsets.
using flat OLED will never ever go back to flat LED. OLED makes LED look awefuly bad.
I would rather have pancake lenses with eye tracking rather than oled
Quest Pro or if you really hate yourself the XR Elite with the new eye/face tracker. I do wish more headsets included it though.
i use sign language in vr and i really hope eye and face tracking become standard some day. @@Jacobfov
i have a quest 1 and it looks so much worse the the quest 2 i can also see like every pixel on my ques t1
I'm not going back to any OLED Pentile headset. I can't stand black smear. Besides mura, persistance, low resolution perceived is clearly a downgrade compared to any fast switch LCD display. Blacks in CV1, Vive OG, Vive Pro, Quest 1... are pure crap cause black smearing.
The Playstation VR 1 had an OLED display and its one of the worst VR headsets out there. Bruh. Quest should've went OLED, it would have been the definitive step to make the Quest 3 a total upgrade, and a no-brainer for enthusiasts and consumers.
Edit: Rumours of a new Valve headset with inside out tracking might be the saviour here, with valve using OLED in the new steam deck. Fingers crossed.
I M UR 1000TH SUB !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The only people that don't care are people that have never used an OLED screen.
I remember talking with some people who said they gladly sacrificed OLED when the clarity was truly worth it. Personally, seeing how clear the Vive Pro 1 already was... I couldn't make the sacrifice.
Dark scenes on quest 1 were not that impressive despite oled.
i sold my quest 3 and went back to my quest 1 because of its oled display.
Sub'd i enjoy vr stuff also
You have great tracking. Nice model, but your background has to much going on. Your avatar is off center. Get some inspiration from John Oliver videos!
It's a formula for infotainment. You just have to know it.
QLED.
qled is shit and is not OLED. OLED is better in every way.
This is possibly the worst way to present information I have ever seen.
Oled is overrated tbh, it's more expensive and looks the same as lcd
lol
disagree strongly. CV1's contrast blows away Q3, though the clarity is worlds better on the higher resolution screens and pancake lenses. The contrast really helps stuff look more real imo. Quest 3 obviously has enough other things going for it that it's a big upgrade on CV1 though.
I don't think you've used a headset with an OLED display
L take. OLED is better in every way.
@@robosergTV Well clearly not EVERY way.