All Rust features explained

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  • čas přidán 3. 06. 2024
  • In today's video, we 're going over most important features of the Rust programming language. Whether you're a complete beginner or an experienced developer this video will give you valuable insights into how Rust integrated features from other languages into a single masterpiece.
    FREE Rust training: letsgetrusty.com/bootcamp
    Chapters:
    0:00 Overview
    1:02 Feature 1
    3:09 Feature 2
    7:16 Feature 3
    9:25 Feature 4
    11:52 Feature 5
    15:45 Feature 6
    18:49 Feature 7
    20:38 Conclusion
  • Věda a technologie

Komentáře • 429

  • @letsgetrusty
    @letsgetrusty  Před 11 měsíci +14

    📝Get your *FREE Rust training* :
    letsgetrusty.com/bootcamp

    • @sinistergeek
      @sinistergeek Před 9 měsíci +1

      it doesn't work!

    • @jffrysith4365
      @jffrysith4365 Před 5 měsíci +3

      @@sinistergeek yeah, immediately after he released it, he made it paid for.
      While I don't mind if you charge for something, I think it's real scummy to advertise something as a "free training" then on day 3 make it cost! (and advertise a 'discount').

    • @cinquine1
      @cinquine1 Před 3 měsíci +2

      It's not free. It's 4 bullshit videos of just him talking, and then you have to pay for the actual bootcamp. Good news, there are many free rust training programs that are way better than this.
      Employers do not care about for profit online "bootcamp certificates". If you pay for this, you have been scammed.

  • @s1v7
    @s1v7 Před 11 měsíci +266

    technically, async/await came from C# not javascript. and even more, async keyword was introduced in F# in 2007.

    • @ZSpecZA
      @ZSpecZA Před 10 měsíci +35

      sorry for the 3 week necromance, but, async/await is just syntax sugar for monadic do notation, which itself is just syntax sugar for a series of monadic binds. I don't know what language was the first to introduce the concept of monads (whether by that name or a different one), but Haskell was definitely the first to adopt do notation as imperative sugar syntax, which happened in the early 1990s.

    • @s1v7
      @s1v7 Před 10 měsíci +47

      @@ZSpecZA heh. and then mondads came from math. does math have async/await? if so, then good luck to create web server in algebra.
      of course, it's a syntactic sugar. but it's VERY convenient and creative syntactic sugar. sometimes form matters.

    • @ZSpecZA
      @ZSpecZA Před 10 měsíci +4

      @@s1v7 do notation has a very similar form and is arguably more flexible, imo

    • @ngruhn
      @ngruhn Před 10 měsíci +7

      Plus, the do-notation is much more general. It doesn't just work for "Futures" but also "Result", "Option", lists, vectors, .... It's really amazing that there is an underlying pattern at all.

    • @drrodopszin
      @drrodopszin Před 9 měsíci +4

      I came to comment the same!

  • @ntrgc89
    @ntrgc89 Před 6 měsíci +41

    One design choice by Rust that I consider a feature is the fact that unlike C/C++, variables are const by default and your must explicitly make them mutable. This helps to both guarantee that certain values don't get changed where they shouldn't, and also makes code easier to read because in C many folks forget about const, but in Rust mutable tells the reader of code that the writer of the code specifically wanted this variable to be mutable. I guess you sort of cover it in talking about borrowing but calling out C specifically might catch more people's attention.

    • @HonsHon
      @HonsHon Před měsícem +1

      I actually really like this too. Makes everything so much cleaner.

  • @user-vn9ld2ce1s
    @user-vn9ld2ce1s Před 11 měsíci +91

    8:53 I may be wrong, but the Box in Vec is unnecessary and will cause extra allocations. You can put the Employee directly into Vec, since Vec already allocates them on the heap, so you won't get a recursive enum.

    • @user-vn9ld2ce1s
      @user-vn9ld2ce1s Před 11 měsíci +22

      @@mevishalcoder Well, that's exactly what Vec does. It stores the actual elements on the heap, and just a pointer, size, and capacity on the stack. So, Vec is just 1 pointer and two numbers on the stack, which is fixed-size afaik.

    • @iamgly
      @iamgly Před 11 měsíci +15

      You are right.
      I think OP was thinking about generic types "inheriting" traits. For example, let say we want to get a vector of any type which implements Send, then you have to do Vec because you cannot put a dyn type in Vector, so Vec would cause an error.
      But that's not necessary for enums because enums are a compile time defined types.

    • @user-vn9ld2ce1s
      @user-vn9ld2ce1s Před 11 měsíci +6

      @@iamgly yeah, that makes sense

    • @Baptistetriple0
      @Baptistetriple0 Před 11 měsíci +3

      @@mevishalcoder what? Vec is fixed in size, you can think of Vec as a Box, so you can totally have a struct with a Vec in it.

    • @jaydenwhitmore7756
      @jaydenwhitmore7756 Před 11 měsíci +1

      @@Baptistetriple0 According to the Rust book, that's not true. Vec is definitely not a Box, though you will have a fixed type(s) in a vector.

  • @undersquire
    @undersquire Před 11 měsíci +205

    6:00 Its not magic. Rust uses the Drop trait for an equivalent to C++ destructors. In your example, the Connection type simply implements this Drop trait to implement the logic to release the connection. It would be identical to having a C++ class called DatabaseConnection with no destructor that stored a Connection class that had a destructor to close the connection.

    • @letsgetrusty
      @letsgetrusty  Před 11 měsíci +41

      Right, I was debated on how much detail to include. Thanks for additional context!

    • @cerulity32k
      @cerulity32k Před 11 měsíci +5

      A perfect example is Box or Rc. You don't need to remember to deallocate the memory (malloc/free or new/delete), the destructor does it for you.

    • @jayp9158
      @jayp9158 Před 11 měsíci

      Looks like you really needed to come and show off, didn't you? Do you want us to call you smart?

    • @cerulity32k
      @cerulity32k Před 11 měsíci +33

      ​@@jayp9158 No need to get mad. It's just a correction. Drop is something you learn at the beginner-intermediate stage, and this correction of "magic" to Drop can help beginner developers understand how structs work and how to automate and clean up their code.

    • @kae2018
      @kae2018 Před 11 měsíci +15

      @@jayp9158 it's not that deep. This is literally just RAII!

  • @iamgly
    @iamgly Před 11 měsíci +25

    in your C++ example about zero cost abstraction, the std::max_element function return an iterator which is the first occurrence of the maximum value found between the two iterators you gave.
    if you try to read the resulted iterator directly, yes, it will be an undefined behavior. what you have to do instead is to compare the resulted iterator with the end iterator you gave in max_element (which is not inclusive). if those two are equal, it is like a None optional in rust : no max value found because of empty vector for example.

  • @sledgex9
    @sledgex9 Před 11 měsíci +78

    I think the RAII with the sqlite example could be implemented as an std::unique_ptr with a custom deleter(lamda that calls sqlite3_close()). Using a unique_ptr would also prevent unintended copying of the connection and having multiple objects pointing to it.

    • @WolfrostWasTaken
      @WolfrostWasTaken Před 11 měsíci +15

      Was thinking the same thing. But I guess it was not shown in order to not overload the video with too much C++ side-information

    • @plaintext7288
      @plaintext7288 Před 10 měsíci +11

      ​@@WolfrostWasTaken+ it makes rust look better

    • @WolfrostWasTaken
      @WolfrostWasTaken Před 10 měsíci +1

      @@plaintext7288 Yeah but if you know C++ you know we been applying this pattern for years lmaooo

    • @ArtemShoobovych
      @ArtemShoobovych Před 7 měsíci +7

      That’s the thing with c++ - if you do it right (modern c++ paradigms), you don’t have to worry so much about manually managing memory and nitpicking the performance of trivial operations. But people are still vocal about how dangerous and verbose c++ is (well that last bit is still fair point)

  • @criptouni
    @criptouni Před 11 měsíci +19

    Nice drill-down of core features (and how they came to be)! Already "signed up" for the Bootcamp, hope for its release SOONER than later! :) good work @Bogdan!

  • @wiiznokes2237
    @wiiznokes2237 Před 11 měsíci +15

    I have to say, cargo is also my favorite feature. Just seeing all this green like instead of the crappy mess of makefile is really satisfying. And I feel like is always succeed execpt when some crate relied on C lib

  • @andyvarella6336
    @andyvarella6336 Před 11 měsíci +23

    Thanks for a very informative video. I especially enjoyed how you explained where some of the language features originated and how they are implemented in rust. The originators and community really put a lot of thought into improving the great features of other languages and making a first-class language simple to use.

  • @n0kodoko143
    @n0kodoko143 Před 11 měsíci +9

    Awesome coverage of really cool features. Looking forward to what's coming next. Keep up the great work!

  • @barryblack8332
    @barryblack8332 Před 11 měsíci +18

    Async and Await is actually owned by C# and not Js.

  • @oconnor663
    @oconnor663 Před 11 měsíci +19

    At 6:24, the point you're making about the no-aliasing rule is correct of course, but the example you're giving of invalid code actually compiles without any errors. It would've been an error in an early version of Rust, but since "nonlexical lifetimes" were added, the compiler has been smart enough to see that references you never touch again can be short-lived. To get code that's actually invalid, you need to mention one of the shared references again after the mutable reference was created.

    • @comma_thingy
      @comma_thingy Před 8 měsíci

      You just gotta pretend the comment below the definition of those variables actually has some relevant code.

  • @christiannebiolo2210
    @christiannebiolo2210 Před 11 měsíci +1

    Super excited for the bootcamp, thank you for all the great resources!

  • @stevefan8283
    @stevefan8283 Před 11 měsíci +76

    i just want to say that async does not come from JS but from C#

    • @kevinmcfarlane2752
      @kevinmcfarlane2752 Před 11 měsíci +11

      Microsoft either invented async-await or were the first to mainstream it. Then other languages adopted it.

    • @Jaood_xD
      @Jaood_xD Před 11 měsíci +10

      I just want to say that async does not come from C# but from F#

    • @patfre
      @patfre Před 11 měsíci +3

      @@Jaood_xDI saw the thumbnail and thought I don’t think JavaScript invented that then looked it up and found what you just said and was just about to comment it when I saw the comment you where replying to and was about to correct them when I saw you correct them 6 min before I had the chance

    • @Jaood_xD
      @Jaood_xD Před 11 měsíci

      @@patfre 🙂

    • @tylerb6981
      @tylerb6981 Před 9 měsíci +4

      Apparently Don Syme has stated that his implementation of asynchronous workflow came from a paper wherein a monad for concurrency was designed in Haskell. Not part of an official release of the language, concurrency was a big topic in the 90s.
      F# was the first language to implement the famous keywords and asynchronous workflow.
      5 years later, C# was the first mainstream imperative, OO language to implement it.
      So, kudos to the Microsoft teams, haha.
      Also, F# is an incredible language. Very underrated, check it out if you like functional-first programming that still lets you fall back on your bad habits if you want.

  • @ThreeCheers4me
    @ThreeCheers4me Před 11 měsíci +36

    2:26 Calling max_element on an empty vector is not undefined behavior, it returns an iterator pointing at the past-the-end element. Dereferencing that past-the-end iterator is UB, so your point stands. You still need to rely on the programmer to account for both cases, meanwhile in Rust the compiler forces you to account for them.

    • @xniyana9956
      @xniyana9956 Před 11 měsíci +4

      Reading past the end does result in undefined behavior.

    • @VivekYadav-ds8oz
      @VivekYadav-ds8oz Před 11 měsíci +1

      Yeah. That's like what Rust says that manipulating pointers isn't UB, dereferencing one can be. However we both know just because one requires unsafe and the other doesn't, doesn't mean that the UB can't be introduced by the safe counterpart.

    • @xniyana9956
      @xniyana9956 Před 11 měsíci +7

      @@VivekYadav-ds8oz I think people have trouble understanding what "undefined behavior" really means. Undefined behavior is basically saying that "if you do this thing, we make no guarantees about what would happen." Anything can happen when you read past the end of a vector in C. Nothing could happen, it could seg fault or your HD could get formatted. There is nothing that says "This is what would happen if you read past the end of a vector". The behavior is not defined.

  • @tomvanschaijk
    @tomvanschaijk Před 11 měsíci

    Looking forward to your bootcamp, great work so far!

    • @alang.2054
      @alang.2054 Před 8 měsíci

      Bootcamps are for idiots.

  • @videocruncher
    @videocruncher Před 11 měsíci +15

    5:20 It is utterly unclear how one can compare C++ to Rust without ensuring an apples-to-apples comparison. If you are employing a type in Rust that can automatically close connections upon destruction, why would you not utilize an analogous type in C++? Conversely, if you prefer using a low-level API in C++, which necessitates closing connections manually, why would you not employ the same low-level API in Rust?

    • @tiranito2834
      @tiranito2834 Před 7 měsíci +5

      Simple, because he needs some validation and ego stroking, poor guy can't find a rust job and needs to justify to himself that rust is totally the superior most perfect and elegant language that has ever existed in all of human history and that every other single language on planet Earth does things wrong. Rust just uses magic bro, what are you talking about? Destructors? oh we call that dropping here, and it's done automatically like it's magic! wait, you mean to tell me that every other language with destructors also does it like that? SHUT UP, RUST IS DIFFERENT BECAUSE DROP IS MAGIC!!!!!

    • @daddy7860
      @daddy7860 Před 5 měsíci +4

      Bias is different from intentions, so maybe he didn't realize this while planning the content, arranging it into an order, creating video content, and producing the video. But, if he sees your comment which explains this clearly, maybe he will notice for the future.

  • @daniel13021
    @daniel13021 Před 11 měsíci

    I love your short videos. I will buy your course even if i do not need it!

  • @oracleoftroy
    @oracleoftroy Před 11 měsíci +7

    2:29 - No, calling max_element on an empty collection is perfectly defined behavior, and is handled similar to your Rust example. The returned iterator will be numbers.end() and you need to check for that case, similar to how you check for None in your Rust code.
    The undefined behavior comes in because you unconditionally dereferenced your result without checking. It's the same as if you unconditionally called unwrap() on the result in your Rust example.
    I really wish Rust people would be more honest about how C++ works and not try to magnify what is and is not undefined behavior. I think Rust is good enough at what it does that you don't need to misrepresent C++ to show Rust's strengths.

    • @boenrobot
      @boenrobot Před 11 měsíci +5

      Speaking as someone who is new to Rust, and has only done C++ in university...
      I think the point is that in Rust, you have to explicitly use unwrap() to possibly cause problems, and if you don't... if you just forget to handle that case, the compiler forces you to handle the empty case.
      In C++, you get the problematic version by default, not the safe one. And it compiles too.
      Also, in Rust, if you unwrap() when you shouldn't, you're causing a panic, which usually means aborting, whereas in C++, you'd get... idk... srgfault maybe... and get it not immediately on calling the max, but when you later try to use that max.

    • @oracleoftroy
      @oracleoftroy Před 9 měsíci +2

      @@boenrobot My issue is that it wasn't presented that way. I believe what you say about Rust is true, though I'm not sure if you get an error or warning or anything about an unchecked unwrap, but if not you will certainly get a runtime panic rather than undefined behavior.
      However, the C++ side was completely misrepresented. What was claimed to be undefined was in fact defined if one used the interface properly. Crank up the compiler warnings and I believe some compilers will warn about it, or if not, a linter definitely could. Compile with checked iterators and you'll get a more controlled runtime crash rather than undefined behavior. And if it is still a concern, one can wrap (or reimplement) the standard library to use features like std::expected or any of the other similar types people have written over the years.
      And that's where I think Rust can make a strong case without misrepresenting what C++ does.
      Is that as reliable as what Rust provides? Maybe once it is fully set up, but it is more work, possibly less cross platform, dependent on the quality of implementation of the build tools, and in no way a guaranteed available thing, whereas that stuff is built into the language in Rust and available everywhere Rust is. Having that stuff available out of the box is very nice.
      Is Rust a good enough improvement to make it worth switching? For some domains, absolutely. For an experienced team with their environment set up to catch those sorts of errors, it might be a marginal improvement. There might be other things C++ brings that Rust doesn't have yet. But that can be improved over time.
      I think Rust advocates do themselves no favors when they seem to only argue against C style C++ or assume one must mess up in C++ but the Rust coder will never write a similar error. Or when they oversell exactly how much safety Rust can actually provide. But for a lot of those things, what Rust does provide is still an improvement even when you deal with C++ in the best light. Some of it will get folded into C++ over time, but some of it can't be.

  • @nullity1337
    @nullity1337 Před 11 měsíci +2

    Hyped for the camp! :D

  •  Před 7 měsíci +2

    Honestly, I think C++ is doing just fine. The examples are just aligned towards Rust. No one is using makefiles directly with C++ these days either. Rather CMake in combination with vcpkg (for package management), is a breeze. vcpkg search package, vcpkg install package etc...

  • @masondeross
    @masondeross Před 11 měsíci +4

    I think you have slightly confused the term zero cost abstraction with the zero-overhead principle. Zero (runtime) cost abstractions mean that when you use abstractions, they should not add any runtime cost versus doing it without the abstraction i.e. unique_ptr has the exact same runtime performance (better in some cases) as a raw pointer, while wrapping it in the abstraction of a smart pointer. Zero cost abstractions are why people like Sean Parent argue for never using raw loops, because we can create abstractions that add zero cost while making the code a lot more manageable and readable and can even allow the compiler to better optimize. It should go without saying that you should never incur a runtime cost for things you aren't using; that isn't because of zero cost abstractions and really overlooks how powerful they are in C++ and Rust.

  • @zeikjt
    @zeikjt Před 7 měsíci +1

    You can clean up the nested promises by using promise chaining instead, but yeah async/await is very nice syntactic sugar

  • @s1v7
    @s1v7 Před 11 měsíci +8

    and npm is not the first packaging system in programming languages...

  • @AlexanderBorshak
    @AlexanderBorshak Před 5 měsíci +2

    I would rather say that ADT and pattern matching are adopted from OCaml (when traits - from Haskell), but since OCaml is not so known as Haskell, the latter sounds good as well ))
    Thank you for the video!

  • @ulrich-tonmoy
    @ulrich-tonmoy Před 11 měsíci +555

    the only bad thing about rust is the foundation

    • @abhishekyakhmi
      @abhishekyakhmi Před 11 měsíci +9

      Could you explain why is it so!!!

    • @Tiritto_
      @Tiritto_ Před 11 měsíci +132

      @@abhishekyakhmi Probably because of their "all programming languages are political" bs

    • @minatonamikaze2637
      @minatonamikaze2637 Před 11 měsíci +74

      fr, I hate the foundation.

    • @birdbeakbeardneck3617
      @birdbeakbeardneck3617 Před 11 měsíci +15

      Job market isint that popular last time i checked

    • @minatonamikaze2637
      @minatonamikaze2637 Před 11 měsíci +18

      @@birdbeakbeardneck3617 yes, but it will eventually become because rust is still in beginning phase...

  • @hsthast7183
    @hsthast7183 Před 11 měsíci +7

    Want C# the first ever language to use the async keyword even before javascript? 🤔

    •  Před 11 měsíci +2

      C# first use of async and await syntax. first use of async is f# (inspired by ML ideas)

    • @Tiritto_
      @Tiritto_ Před 11 měsíci +3

      First to use that exact system, but not the first one that introduced async conceptually. Moreover, async blew up in JS much more than it did for C# at the time, so it's very possible Rust inspiration came from JS and not C#. Whoever was first doesn't matter in that context.

  • @henrywang6931
    @henrywang6931 Před 11 měsíci +18

    Hi great video! May I make one suggestion, which is to annotate the timestamps with actual descriptions instead of "Feature X".

    • @daddy7860
      @daddy7860 Před 5 měsíci +1

      Yeah, using the feature titles would also improve the SEO of the video, so more people looking for Rust videos can find it too

  • @iamgly
    @iamgly Před 11 měsíci +31

    There is a problem in your RAII examples too :
    You are telling Rust is better than C++ because ownership is integrated in the language and you don't have to call for a close function to quit the database. But that the same in C++ : Connection may implement Drop to close the connection on its own, like C++ does when the scope goes down. You show a full raw implementation in C++ but not in Rust, that's unfair to compare those code.

    • @oconnor663
      @oconnor663 Před 11 měsíci +6

      Agreed. The Rust example is taking advantage of some other Rust crate (looks like rusqlite) to do the cleanup, while the C++ example is calling the upstream SQLite C API directly. A more direct comparison might have the Rust crate use unsafe code to call the same C functions.
      That said, the C++ implementation here is also dangerously incomplete. The default copy constructor and copy assignment operator both need to be deleted, or else a simple copy of one of these objects (like passing it to another function by value, or assigning over it) will lead to a double-free and probably a nasty crash. At the same time, an explicit move constructor and move assignment operator probably need to be added. (Maybe it would be better to do all this by just wrapping a std::unique_ptr with a custom deleter?) An unsafe Rust version has its own pitfalls to watch out for, but there's no equivalent of the Rule of Zero. The closest mistake you could make here in Rust would be to explicitly derive the Copy trait, but that doesn't happen by default.

    • @wiiznokes2237
      @wiiznokes2237 Před 11 měsíci +2

      I think this is because in Rust, we only define drop function when creating primitive type and this never happen. And probably we are obligated to implement it in that case

    • @wiiznokes2237
      @wiiznokes2237 Před 11 měsíci +2

      Edit: forget this, I was wrong

    • @paulzupan3732
      @paulzupan3732 Před 8 měsíci +1

      I don't think he's saying why Rust is better than C++, he's just explaining which languages played a part in influencing the design of Rust.

  • @javiasilis
    @javiasilis Před 11 měsíci +13

    This is such an amazing video! Loved how you compared each language and took time to look at the pros and cons.
    I just wanted to add that JavaScript async/await was inspired by C#!

  • @itacirgabral8586
    @itacirgabral8586 Před 11 měsíci +5

    const p0 = Promise.resolve()
    const p1 = p0.then(f1)
    const p2 = p1.then(f2)
    const p3 = p2.then(f3)
    const p4 = p3.then(f4)
    you don't need async/await to do not nest promises in js

  • @kaizhu1702
    @kaizhu1702 Před 11 měsíci

    Amazing! Thanks for the contribution!

  • @Naton
    @Naton Před 8 měsíci +1

    i rmb quitting rust twice. it was not easy to learn. thanks for this insightful video

  • @YuruCampSupermacy
    @YuruCampSupermacy Před 11 měsíci +17

    Fun fact: graydon hoare recently wrote that he didn't want async await in rust instead he wanted a go style concurrency built into the language but others didn't agree to it

    • @Ykulvaarlck
      @Ykulvaarlck Před 9 měsíci +2

      i also am fond of go's style, seems way more flexible. however i have to wonder if it's possible to put it in rust while keeping it zero cost

    • @liningpan7601
      @liningpan7601 Před 9 měsíci

      That will probably make targeting no_std much harder or impossible

    • @moczikgabor
      @moczikgabor Před 2 měsíci +1

      Goroutines and channels in Go are such a breeze to use! I love Go's simple approach to concurrency, almost like writing single-threaded code.

  • @sakost
    @sakost Před 5 měsíci

    3:00 in Python collections can't change during `max` evaluation(because of GIL), but on the other hand there can be any type of object so Python checks for types(and of course all data in Python is in heap memory)
    thats why it is not zero cost abstraction, but it is not about `max` function but about the python itself

  • @francknouama
    @francknouama Před 11 měsíci

    Very good summary and explanation.

  • @andrejjovanovic3695
    @andrejjovanovic3695 Před 4 měsíci

    nice video! Instead of parroting what you read yesterday, there is perspective and vision. Thanks

  • @tckswordscar
    @tckswordscar Před 11 měsíci +4

    12:29 In javascript, .catch handles the error and whatever you return becomes a resolved value. In this example, getUserData(userId) can now NEVER reject, because we're eating the error with the console.error, I'd consider that a bug. (It either resolves with the json or resolves with the return value of console.error, which is undefined).
    Instead you would want to do the following
    .catch(error => { console.error('Error:', error); return Promise.reject(error); } ) // throw error is also acceptable.
    This highlights why people moved away from manually chaining promises with .then and .catch because there are some funky gotchas you have to watch out for.

    • @tckswordscar
      @tckswordscar Před 11 měsíci

      However in production code, I'd recommend just not catching the error at all in this function, and having one single catch near the top of the call stack, but that would obviously be a bad example for a video.

    • @dealloc
      @dealloc Před 11 měsíci

      @@tckswordscar That should be done in pretty much all languages. Avoid handling errors right there and then, unless you need to add fallback behaviour which doesn't break the flow and UX.

  • @debapratimshyam149
    @debapratimshyam149 Před 11 měsíci +3

    Great video, just wanna point out that did "crates" really come from nodejs npm (2010) or it's idea come from way back with the creation of apache maven (2004) a dependency manager for java applications which also helps in build, test and run applications ?

  • @joerivde
    @joerivde Před 11 měsíci

    Extremely good video, thanks 👏

  • @commievoyager
    @commievoyager Před 10 měsíci

    Excellent job, Taras! It was the best overview of Rust I've ever seen before! It's short and deep at the same time. It's almost perfect. I'll shurely put it into my favorite list.

  • @danilodjokic5303
    @danilodjokic5303 Před 9 měsíci

    At 6:30 you say that we would get a compile time error when introducing a mutable reference which is not the case. This code snippet actually compiles, the error will only be triggered if we decide to USE the mutable reference while another immutable reference is "active" (or vice-versa)

  • @markstumbris7824
    @markstumbris7824 Před 7 měsíci

    Rustlings great place to start, feels like your talking and working with the compiler after a while🤖

  • @lukesdevtutorials
    @lukesdevtutorials Před 6 měsíci

    Great overview! I might pick up Rust at some point.

  • @couragic
    @couragic Před 9 měsíci +3

    15:30 parallelism in JavaScript is not an illusion. There is a thread pool that is managed by node/browser runtime and threads from it are used to run asynchronous IO operations in parallel.

    • @VaebnKenh
      @VaebnKenh Před 8 měsíci +4

      Yes: it's parallel threads pretending to be one thread pretending to be parallel threads 😅

  • @colly6022
    @colly6022 Před 7 měsíci +1

    what's the font being used for the titles? it's very nice, and reminds me of that one you see everywhere in japan / japanese games.

  • @Henrik0x7F
    @Henrik0x7F Před 9 měsíci +4

    Most of these examples have been simplified to the point of being misleading. The C++ example for finding the maximum value did no error checking while the Rust example did. The Rust RAII example did not actually close the connection in the DatabaseConnection drop method because I assume Connection already does that automatically. What's the point of that example then?

  • @user-kz6cj6bk8f
    @user-kz6cj6bk8f Před 5 měsíci +1

    Async/Await are from C#. Then it had been omplemented for JS

  • @danielmilyutin9914
    @danielmilyutin9914 Před 11 měsíci +5

    Good job you did give credit to C++ and even provide idiomatic example in first feature of zero cost abstractions. However, in second one there is unfair comparison.
    C++ database was created on heap with new. However one could create one on stack and have as that simple code as Rust had.
    For more complex behaviours, you also should provide Drop trait in Rust for some cases. Which is equivalent to destructor in C++.

    • @henrycgs
      @henrycgs Před 11 měsíci

      Eh, more or less unfair. C++ wouldn't automatically call the destructor of a database if it was inside a class that didn't explicitly have a destructor.

    • @danielmilyutin9914
      @danielmilyutin9914 Před 9 měsíci

      @@henrycgsTo my knowledge, so wouldn't Rust if no Drop trait was specified.

    • @henrycgs
      @henrycgs Před 9 měsíci

      @@danielmilyutin9914 in Rust, all members of a struct get dropped when the struct itself gets dropped. In the example shown in the video, you wouldn't need to implement Drop, since we can assume the sqlite object cleans everything up upon dropping (if it didn't, that would be a bad/wrong implementation).
      You only ever need to implement Drop for very low level stuff. For instance, if you're creating a database handler from scratch, perhaps you keep some numerical file descriptor that you use to talk to the database. Then, you do need to manually close the file using the fd, and you'd do that by specifying drop.

    • @danielmilyutin9914
      @danielmilyutin9914 Před 9 měsíci

      @@henrycgs Thanks for clarifying. But anyway good-designed C++ database library class would provide destructor on its side. And high-level database handle/object will be limited to scope. User must not write/call destructor in this case. Either them uses it in scope of function or in struct/class. This is called RAII. And Rust borrowed this concept in its language design.
      For me this looks absolutely equivalent to drop.
      C++ provides special member functions - destructor included - automatically but user can redefine if required. If ones class consists of good-designed objects and no low level resource handling is required, destructor is not needed. Only wrappers of low level resources should have destructors in good C++ code.
      Upd: And anyway all member destructors will be called in struct/class in C++ . If user mixes low-level and high-level handles in one class/struct (and that is quite bad design on him), high-level handles no need to be mentioned in destructor.

    • @lucass8119
      @lucass8119 Před 8 měsíci

      @@henrycgs Sort of incorrect. C++ destructors are always called, for every object, forever. Even objects that don't define a destructor already have one - the default destructor. By nature of RAII the default destructor calls other destructors in order. So, if you have Class Database {} with a destructor and include it inside another class which does not have a destructor, the Database destructor will still be called every time. This is why STL containers like string can be included in your own classes with no work or management. The one exception is deleting the destructor. This is basically never done - because an object without a destructor can never be created on the stack or with new.

  • @motyakskellington7723
    @motyakskellington7723 Před 11 měsíci +3

    C++17 has sum types with std::variant, you just replace the rust's `match` statement with c++'s `std::visit` function

    • @marcossidoruk8033
      @marcossidoruk8033 Před 11 měsíci

      That looks utterly horrifying in code, probably instanciates 100 templates and makes your compilation time slower and also it is not a feature built into the language but a standard library stuff and thus it can confuse the compiler and make it not optimize correctly.
      If you are using C++ use unions, anyone who tells you to use std::nonsense instead is probably a psychopath.

    • @lucass8119
      @lucass8119 Před 8 měsíci

      True but variant syntax is awful in C++.

  • @ConceptInternals
    @ConceptInternals Před 5 měsíci

    Can you elaborate more on 2:50 when you said "There are runtime checks in other languages for this, but Rust is fast"? How does rust avoid runtime checks if it doesn't know in advance the result of max element?

  • @KaitharVideo
    @KaitharVideo Před 11 měsíci +6

    NPM: 2010... PyPi: 2003... PECL: 2003... PEAR: 1999... CPAN: 1995. Yeah, Node didn't come up with the idea of the library package manager, not even close.

  • @samarpitsantoki
    @samarpitsantoki Před 11 měsíci

    Great explanation!

  • @BboyKeny
    @BboyKeny Před 11 měsíci +5

    I find it funny that the JS async await is used as inspiration despite JS being single threaded. As a long time frontender that has experienced callback hell, I understand that the web is very event driven and that calling external online resources means that you often need to avoid blocking code that freezes the website for the user.
    With promises I think I would have written your example by returning the nested promise with the other values you acquired and then destructure the values in the next "then" closure.
    This would look like:
    fetch(...).then(
    val1 => fetch().then(val2 => ({val1, val2}))
    ).then(
    vals => fetch(...).then(val3 => ({val3, ...vals}))
    ).catch(console.error)
    This way you propagate the error to a single catch, you'll never need to nest deep and you still have access to all the returned values. Although now I just use async await.

  • @elonmask4077
    @elonmask4077 Před 11 měsíci

    very well delivery!

  • @michelfug
    @michelfug Před 11 měsíci

    Good to see your eye is better now 🧡

  • @culturedgator
    @culturedgator Před 11 měsíci

    This was a majestic video 🔥

  • @skeleton_craftGaming
    @skeleton_craftGaming Před 8 měsíci +1

    5:02 C++ has defaulted, constructors and destructors too and has had since 2017. Also based on what I heard of rust anytime anyone starts doing anything anymore complicated than basic IO They start using unsafe blocks which , and this is how I have had it explained to me, make it basically writing C in rust syntax...

  • @gnagyusa
    @gnagyusa Před 7 měsíci +1

    This shows the fundamental problem with building high-level paradigms into the language. Inheritance, object composition, traits / generics all have their use-cases. Neither is better or worse for every system. Large systems often need to use a mix of them. Another reason is that runtime-loaded / linked plugins need to be able to extend functionality in a clean way, so you can't hard-wire structure at compile-time. This is why I built my own OO runtime on top of C11, rather than using either C++ or Rust. I can use inheritance combined with runtime composition and plugins can easily extend functionality without running into a fragile baseclass problem.

  • @rouzbehsbz
    @rouzbehsbz Před 11 měsíci +7

    Great video. I think the async part for JavaScript was not entirely true though.
    JavaScript is not exactly single threaded. It uses libuv for executing async operations in different threads.
    By default JavaScript uses 4 threads (defined in libuv) for executing these operations (crypto, disk I/O, dns lookup and ...)

    • @donkeizluv
      @donkeizluv Před 11 měsíci

      async is first introduced by C#

    • @empty3061
      @empty3061 Před 11 měsíci +2

      Although what you described is actually related to NodeJS engine rather than JavaScript as language, you’re right that JS does support threading with various implementations of worker threads. I don’t get why people keep saying it’s single threaded, as worker threads have been around for a while now

  • @spacemonky2000
    @spacemonky2000 Před 8 měsíci

    you should use a shared_ptr for the sql example

  • @creativecraving
    @creativecraving Před 4 měsíci

    6:06 I understand that the memory of the connection object is freed, but where does rust close the db connection? Doesn't it need to send a signal to the db (or, at least, our local OS) that we don't need the db connection anymore? How do you clean up after yourself in rust?

    • @moczikgabor
      @moczikgabor Před 2 měsíci +1

      That example is bad. The C++ example used a connection handle while the Rust one used a higher level connection type, where that underlying type should still implement that exact same close call for it to work.
      Your type should implement the Drop trait to be exact, which works similarly to a destructor in C++, and close the connection there.

    • @creativecraving
      @creativecraving Před 2 měsíci

      @@moczikgabor Thanks! After poking around a while, I've found Rust's types can control their memory allocation in really precise ways. I'm loving it.

  • @ramongonzalezfernandez8904
    @ramongonzalezfernandez8904 Před 11 měsíci +2

    8:43 why is Employee Boxed? Shouldn't wrapping it in Vec already stop the loop as it'll be behind a pointer/reference?

    • @kevinmcfarlane2752
      @kevinmcfarlane2752 Před 11 měsíci

      I extended some code last week using traits and at one point the compiler forced me to use a Box dyn thing. It wasn’t obvious why but it might be a similar thing here. But I’m fairly new to Rust.

    • @ramongonzalezfernandez8904
      @ramongonzalezfernandez8904 Před 11 měsíci

      @@kevinmcfarlane2752 I assume what happened there was that when you use a `dyn Trait`, it needs to be behind a pointer. This can be done with Arc, Rc, Box, or a raw pointer. In this situation, Employee is an Enum IIRC, so it doesn't need the Box.

  • @cbbcbb6803
    @cbbcbb6803 Před 11 měsíci

    This was fast paced but very clear and understandable. Very goood.

  • @whossname4399
    @whossname4399 Před 11 měsíci +1

    12:55 it should be pretty easy to refactor that into more readable code that still uses promises.

  • @rollingdice
    @rollingdice Před 11 měsíci

    thank you Bogdan!

  • @ibrahemtaha8177
    @ibrahemtaha8177 Před 11 měsíci +3

    Many thanks for sharing your amazing video with us!!
    as always, your video is sooo informative and so amazing!!
    We wish that you consider making a paid monthly subscription website in which you keep adding 2 things:
    A) Data structure and algorithms Leetcode solutions with step by step explanation (with your amazing Direction of each video)
    B) Rust Projects: end to end projects as well, Windows Kernel, or system projects, etc.

  • @QmVuamFtaW4
    @QmVuamFtaW4 Před 11 měsíci

    This was truly your best video so far. Keep it up!!

  • @hsabatino
    @hsabatino Před 11 měsíci

    Already subscribe to the bootcamp!!!🎉🎉🎉

  • @trannusaran6164
    @trannusaran6164 Před 9 měsíci

    @18:28 Lol, guess we don't get a macro example for Scheme 🙃

  • @gigachad8810
    @gigachad8810 Před 11 měsíci

    2:10 you could count the macro aswell

  • @abacaabaca8131
    @abacaabaca8131 Před 10 měsíci

    can macro handle a function that returns a value?
    Because i want to write
    std::io::stdin().read_line(&mut String&::new()).unwrap;
    To prevent the terminal from closing

  • @yuriihonchar9336
    @yuriihonchar9336 Před 8 měsíci

    async/await feature looks just like in C#. Maybe Rust vs C# would be a more suitable comparison in this case.

  • @robonator2945
    @robonator2945 Před 8 měsíci

    oh hey a video from the official -rust- Rust Foundation!

  • @Thiagola92
    @Thiagola92 Před 11 měsíci

    5:40 doesn't the lib for the database have a destructor? how does it tell to the database that the connection should be closed?

    • @tabiasgeehuman
      @tabiasgeehuman Před 11 měsíci +3

      Rust has a Drop trait, which is ran right before a variable is dropped/freed. This would most likely be implemented to close the connection

    • @Thiagola92
      @Thiagola92 Před 11 měsíci

      @@tabiasgeehuman Thank you!

    • @KohuGaly
      @KohuGaly Před 11 měsíci

      Yes, the database has a custom destructor. You can implement custom destructors via the Drop trait. It has a "drop" method that runs just before the object is destroyed. Rust runs the "drop" method recursively on the struct itself, all its fields, all fields of its fields, etc. You can never "forget" to destroy something, even if it's deeply nested within composition hierarchy.

    • @jaredharp4678
      @jaredharp4678 Před 11 měsíci

      ​@@KohuGaly kudos to this comment! TIL that Drop needs to be ran recursively for all things to actually work out / for the memory to be freed :)
      I assume when you Derive(Eq), it does those equality checks recursively across all fields too, right?

  • @Chalisque
    @Chalisque Před 11 měsíci

    I'm curious how you'd replicated Javascript's eager Promises if that was the behaviour you desired? So that you start the async operation independent of where in your code you await the result of it.

    • @if7dmitrij191
      @if7dmitrij191 Před 11 měsíci

      I think you can achive it by using tokio's tasks. You could spawn a new task with your Future, get the task's Future and await it whenever you want. That's because tasks will execute when spawned, no need to await them in order for them to do any work.

  • @paulzupan3732
    @paulzupan3732 Před 8 měsíci

    I don't think you need to create a Vec of Boxes, since Vec already holds a pointer to its heap-allocated data. There's already one pointer indirection, no need for a second.

  • @ttuurrttlle
    @ttuurrttlle Před 11 měsíci +1

    A Rust Bootcamp sounds like something that could motivate me to start learning rust in earnest. But when I hear Programming "Bootcamp", I become skeptical of how useful it would be because so many of programming bootcamps are bad or just plain scams.

    • @alang.2054
      @alang.2054 Před 8 měsíci

      Just learn rust on your own, start with official rust learning resource and do projects in the meantime

  • @metaltyphoon
    @metaltyphoon Před 11 měsíci +9

    I’m almost sure async/await and [attributes] were taken from C#

    • @Tiritto_
      @Tiritto_ Před 11 měsíci +4

      Which in turn were taken from another languages too. Async has a long history that dates back to '92. It's kinda meaningless who was first anyway.

    • @metaltyphoon
      @metaltyphoon Před 11 měsíci

      @@Tiritto_ alot of programming concepts are old. What we are talking as “first” here is mainstream. For instance, Java didn’t invent OOP but it sure made it mainstream.

    • @Tiritto_
      @Tiritto_ Před 11 měsíci +1

      ​@@metaltyphoon But then if we define "first" as being the one who pushed the concept into the mainstream, then I would argue that JavaScript was indeed the first one.

    • @metaltyphoon
      @metaltyphoon Před 11 měsíci

      @@Tiritto_ but it wasn’t C# async await is where JavaScript copied from. C# is mainstream and denying that means someone is in la la land

    • @Tiritto_
      @Tiritto_ Před 11 měsíci +1

      @@metaltyphoon I believe that the one who truly is in a "la la land", is the one who declares a principle and then immediately derails from it.

  • @Sahil-cb6im
    @Sahil-cb6im Před 11 měsíci +1

    can you start a new playlist that solve leetcode problems in rust? atleast once in a weak?

  • @jamespond3668
    @jamespond3668 Před 11 měsíci

    At 8:50 why are subordinates of a manager declared with a type while the worker the manager is just a string?

    • @commievoyager
      @commievoyager Před 10 měsíci

      Obviously an author wanted to show that manager is able to control another manager(s) too. But this implementation looks like any manager doesn't know who is his/her boss 😀

  • @redumptious2544
    @redumptious2544 Před 11 měsíci

    Bold choice with the name of the Bootcamp. 😅

  • @spik330
    @spik330 Před 11 měsíci +2

    not that im a JS fanboy, but JS has way better multi-promise handling than what you showed

  • @mailsiraj
    @mailsiraj Před 9 měsíci +1

    You mention zero cost abstractions a few times in the video, but I am not fully clear as to how we get zero cost - can you please explain with some concrete examples in one of your future videos or point me to some article that explains this concept

    • @oracleoftroy
      @oracleoftroy Před 9 měsíci +2

      The idea of zero cost abstraction isn't that the code you write will magically work in zero time or anything like that. Rather, it is two things:
      1. Compared to doing the same feature manually in C or ASM or other low level language, the abstraction itself should not have any additional cost, but should work just as well.
      2. The mere presence or availability of the abstraction shouldn't cause overhead or performance loss in code they doesnt use the abstraction.
      E.g. C++ has virtual methods, and they are often considered "slow". But compared to a C struct of function pointers to achieve similarly polymorphic code (think struct SDL_RWops or struct sqlite3_file compared to a virtual base class in C++), using virtual methods usually has about the same performance. And if you don't need the indirection, the fact that C++ provides virtual methods doesn't slow down member functions that aren't virtual or add anything to classes that don't use virtual methods at all. The _abstracrion_ has zero cost.
      In reality, sometimes there is a cost, and sometimes the abstraction enables better optimizations that give a negative cost. Being aware of the tradeoffs of what the compiler is doing and measuring are still needed, as it isn't magical.

    • @mailsiraj
      @mailsiraj Před 9 měsíci

      @@oracleoftroythanks for the detailed answer. So, if I understand correctly, you get to use a high-level language feature which saves you from having to deal with all the internals of something familiar, but you don't pay any extra overhead at run-time because of the abstraction. Right?

  • @lookasaw
    @lookasaw Před 6 měsíci

    That's why I created the rust developer bootCamp

  • @this_is_my_handle2
    @this_is_my_handle2 Před 11 měsíci +1

    Isn't the "Box" at 8:58 unnecessary?

  • @DTmg_
    @DTmg_ Před 11 měsíci +3

    I had no idea rust only had 7 features total!

  • @ksnyou
    @ksnyou Před 11 měsíci

    Nice!🎉

  • @oglothenerd
    @oglothenerd Před 11 měsíci +1

    Rust is a lovely language!

  • @sloan00
    @sloan00 Před 3 měsíci

    3:06 Comparison with Python is quite confusing, since max() function actually increase performance compared to for loop.

  • @bluecup25
    @bluecup25 Před 11 měsíci +1

    11:52 - Oi, that was actually stolen from C#

  • @slimbofat
    @slimbofat Před 9 měsíci +1

    Throwing shade on c sharp here, lol. They had async await long before js

  • @James-ys2dd
    @James-ys2dd Před 11 měsíci

    Yo Bogdan, how useful and practical is rust for embedded software development? You wouldn't have any resources on this?

    • @KohuGaly
      @KohuGaly Před 11 měsíci +1

      It's usable. There are hardware abstraction layer (HAL) libraries for most of the commonly used microprocessors. Though the ecosystem is somewhat immature - you may run into lack of support once you go beyond basics.

    • @James-ys2dd
      @James-ys2dd Před 11 měsíci

      Thanks guys! I'm absolutely brand new so I'll stick with what I'm learning C, hopefully down the road I can jump to rust

  • @imulion668
    @imulion668 Před 11 měsíci

    Oh God my eyes with the js docs flash

  • @csibesz07
    @csibesz07 Před 8 měsíci

    From what you described, there is not much difference in Rust trait/generic vs using virtual abstract classes (interface) in cpp.

  • @catharsis222
    @catharsis222 Před 11 měsíci +2

    Rust is modern and great. I love how the functions are chained. Unlike in other languages where theres a mixture of chained and encapsulated. So hard to read! Eyes are like 👀

  • @trejkaz
    @trejkaz Před 2 měsíci

    I think you can flatten that js code at 13:08, no need to nest all the fetch calls like that. If you have `then` return a `Promise` then it will be unwrapped for you.

  • @nyurik
    @nyurik Před 11 měsíci

    Thanks, great video!!! I would modify the slide at t=859 -- add 3 instances of a `url` var instead of inlining it to make the code a bit more readable

  • @Mike10131994
    @Mike10131994 Před 9 měsíci

    Definitely agree with your assessment of async/await and its improvement over bare Promises, but if I'm not mistaken the example you gave is a bit of an exaggeration. You are needlessly nesting the Promises when you can just return the resulting Promise in .then() and use the result in the next .then() call, keeping your Promise chain 1 level deep. It's still ugly, but it's not callback hell