Gimle VS. CBX Wildfire - From the Depths Battleship Battle

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  • čas přidán 6. 06. 2024
  • The From the Depths AoG Gimle battleship is completed and battles continue with the CBX Wildfire made by EoG Elevated Gmodist and AoG Cadet Covrax which will be the stronger battleship? Select your winner in comments before the battle... 1, 2, 3: To BATTLE!
    ★ All big battles: • From the Depths Big Ba...
    ★ Gimle Battleship Build Episodes: • From the Depths: Build...
    Gimle Open Seas Build Rules:
    - Naval ships or low flying airships. Your submission should work in a naval setting but cannot submerge, it also can't fly higher than 500m if it is an airship.
    - No cheese, like no 1m tetra spam filled areas for aim spoof, no internal waterpropellers or azipods, no spincliping and all those other usual cheese tactics are banned.
    - Max 100K blocks
    - No extreme missile or interceptor spam (hint: use mediums and not so manny smalls)
    - No waterpumps or heliumpumps what so ever, like not a single one can be present on your build.
    - Under 2.2 million cost: that means 2.1XXX not 2.2XXX
    - Max 2 Repair Bots
    - No spawners/drones/docked crafts
    - No extreme subobject spam (like 200 dif guns)
    - No intentional melee
    - No video screens and cameras present on the battleship (the one that makes captains see when there is no windows)
    - Ship can not play video our audio sources during battle. (includes YT video players etc)
    - When submitting the ship, any lights and smoke generators should be switched off and not activate during the battle since they cause unnecessary lag, if you have a decorated version with interiors etc we should check out please submit one "battle version" where laggy stuff is turned off and one "parade version" that looks cool with all its lights, video players or cameras and smoke effects etc enabled and working.
    Btw: if your ship lags too much I will not be able to use it. If your ship breaks the rules the battle will be cancelled.
    - Deadline: Open submission.
    - Ships must be submitted to me via Discord DM or Email, send the .blueprint file, not a workshop link.
    Battle Rules:
    - The battles will be best of three.
    - All ships will spawn with the bow towards Gimles bow, gimle is a one sider, but it still spawns nose to nose, make your ship manouverable enough to avoid a collission. This rule is because the ships will close in on eachother and that is much more entertaining than far away orbiting battles (thanks Menti!), if you want that, spend on manouverabillity and speed, because you are not getting optimal orbit for free.
    - Given 500K materials.
    - You need to be able to win within 15 minutes of ingame time per battle.
    DOWNLOAD: steamcommunity.com/sharedfile...
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Komentáře • 19

  • @No_Way_NO_WAY
    @No_Way_NO_WAY Před měsícem +9

    Wow, that was a beating for the Gimle. I did NOT expect that.
    Regarding the question with the music, my opinion: If you intend to voiceover like usually, please do not use music. If you do a segment where you just show the carnage without voiceover, you can put in some music.

    • @GMODISM
      @GMODISM  Před měsícem +2

      Yeah this was the best performer so far!
      Opinion noted! ;)

  • @ddssrr1614
    @ddssrr1614 Před 29 dny +4

    Cobrax is one hell of a builder. them turrets are powerful. Good battle none the less

  • @RolandTHX
    @RolandTHX Před měsícem +3

    That is some terrifying firepower.

  • @Cobrax_x
    @Cobrax_x Před měsícem +8

    On the flak system, uses a well tuned dif flak system, tried main turret ciws and was better to use a dedicated ciws system.
    Main system that was tested was that dif ciws to ensure it can consistently destroy the cram volleys, giving the wildfire essentially 2 minutes of free reign to do damage against the gimle.
    This design was created specifically to kill the gimle in the shortest time possible, aimed to have similar performance as the big 2.2m dif gun ship that fought the gimle before, overall would say it succeeded.
    This was my original design to fight the gimle, made long before the exerfire or the gimles completion, but has been heavily updated since then

    • @GMODISM
      @GMODISM  Před měsícem +4

      Nice work! 2Minutes is a very nice free reign. HAHA yes I know because I saved down all the iterations 😂

  • @Paytrolah
    @Paytrolah Před měsícem +7

    Are huge wood ships meta?

    • @GMODISM
      @GMODISM  Před 28 dny

      Yes they are, pleas check the battle with the jormungandr, the huge wooden one and you'll see exactly what our rules ban! 😂

    • @Paytrolah
      @Paytrolah Před 28 dny +2

      @@GMODISM czcams.com/video/0x7bjk4QNqI/video.html holy crap i would have expected this thing to suck! I would normally assume this is only possible due to DIF guns, but the Wildfire did about as well. I've got to start using more wood in my crafts. Does it work for airships as well?

  • @anthonybonawitz444
    @anthonybonawitz444 Před 29 dny +2

    The battle starts way too close for ships of that size. Might want to try doubling the distance for upcoming battles..

    • @Cobrax_x
      @Cobrax_x Před 29 dny +4

      Currently 3000m spawn distance, should be kept for consistency since the winners will be sent into a tournament, maybe next tournament rule adjustments could be considered

  • @osiszx5732
    @osiszx5732 Před měsícem +2

    Great video! Do you have any tips for making aps shells?

    • @GMODISM
      @GMODISM  Před měsícem +1

      I got a couple of such guides but honestly I want to make a new one XD

  • @dripwastaken7884
    @dripwastaken7884 Před měsícem +2

    Oh man...

    • @GMODISM
      @GMODISM  Před měsícem +1

      Yeah that was pretty insane haha

  • @kadrikarakoc807
    @kadrikarakoc807 Před 26 dny

    Hi GMODISM. i have three questions about rules.
    1. what is 1m tetra? ( couldn't find on google)
    2. why is no water pump? i feel like downward propeller spam should make game more laggy (maybe i am completely wrong but it is a moving part after all)
    3. Why are you allow airships? a frontsider with projectile avoidance is basically a flying cheese itself and i dont think a CRAM broadsider like Gimle has any chance against them.

    • @GMODISM
      @GMODISM  Před 26 dny +1

      1 like the cheapest wooden block, or anything added to confuse cluster targeting intentionally
      2 it lags a lot, a lot more than upprops
      3 airships are not as good as people think after the fire update, and like torpedo spam, its a valid tactic to beat the gimle

    • @kadrikarakoc807
      @kadrikarakoc807 Před 25 dny

      @@GMODISM First thanks for answer, and you are right, i download Gimle and i really surprised because she didn't cause lag to my potato pc like my other big ships.

    • @Feraligono
      @Feraligono Před 23 dny +1

      ​@@kadrikarakoc807 in regards to the pumps vs propellers:
      propellers basically involve only some vector math to apply the propeller force and the fact they're animated is basically negligible (particularly if the particles are disabled)
      while pumps have to constantly check how much volume is in the room they're in and whether there are any hull breaches (which scales exponentially in performance impact - particularly on large vehicles like these)