TUTORIAL - MELTING LOGO - REALISTIC FIRE PART II - HOUDINI - AXIOM - REDSHIFT

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  • čas přidán 14. 05. 2021
  • Hello all,
    This is Part 2 of Realisitic Fire - MELTING LOGO tutorial using axiom solver in houdini. Rendered in redshift.
    Please support me by purchasing files on gumroad
    Project files link: gum.co/xqWjN
    Link to Tutorial Part 1 Section 1: • TUTORIAL - REALISTIC F...
    Link to Tutorial playlist: • REALISTIC FIRE AXIOM S...
    Bad sponge tutorial link: • HOUDINI TUTORIAL - VEL...
    Time Codes:
    Logo setup - 1:34
    Temperature spread setup - 3:22
    Vellum Grains setup - 7:42
    Vellum sim setup - 10:32
    Merging temp spread and vellum - 12:18
    Activating grains using temp - 14:25
    Refining temp spread - 24:08
    Refining vellum grains sim - 26:41
    Axiom source cleanup - 29:47
    Axiom source setup - 30:55
    Solving burn attribute to simulated data - 36:17
    Solving axiom solver fire spread - 38:07
    Axiom collision setup - 42:19
    Axiom solver settings - 56:16
    Solver & sim source refinement - 58:01
    Temp attribute transfer refinement - 1:04:26
    Sim cache review & Redshift render setup - 1:15:30
    HQ sim cache review & render refinements - 1:21:16
    Final HQ render settings & render review - 1:24:38
    Hope you like it and it helps you.
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  • Jak na to + styl

Komentáře • 10

  • @mitchelltharp8023
    @mitchelltharp8023 Před 3 lety

    I can't wait to try my hand at this one.

  • @ALAINGONZALES
    @ALAINGONZALES Před 3 lety

    Hello
    this is an amazing tutorial and I followed it closely. I'm a noob to Houdini so I'm learning through tuts, I would like to see if you would be kind enough to give me a tip to extend this logo tut.
    I would like to transform the grains into a viscous fluid but I have no idea where to start. I have placed a particle surface node that gives a surface that kind of does it but it has no fluid attributes that I can use, and the surface keeps jittering and bouncing.
    If you could give me just the direction to take I would be really grateful.
    Merci
    Alain

    • @resilientpicture
      @resilientpicture  Před 3 lety

      Thank you for your kind comments. I have tried turning grains into fluid but ended up with the same result as yours. Glitching and jittering. Right now I don't have a stable workflow for grains to fluid. However if you are looking for melting effect there's a shelf tool in houdini you can try as a starter. Hope that helps

  • @filipstamate1564
    @filipstamate1564 Před 3 lety

    Just a question if you don't mind. Would it have been possible to use the grain sim as the collider for the fire, since it already has the necessary shape?

    • @resilientpicture
      @resilientpicture  Před 3 lety

      Yes, definitely. Could have been better I suppose. You can try it and let me know how that went. 🙂

    • @filipstamate1564
      @filipstamate1564 Před 3 lety

      @@resilientpicture Ah, sorry, the intention wasn't to correct you. It was just a question that popped into my mind. I'm very new to Houdini, I probably couldn't figure out how to do it on my own yet.
      Thanks for the tutorial!

    • @resilientpicture
      @resilientpicture  Před 3 lety

      That's ok. No apologies necessary. This is how I learn too. 🙂 Asking questions to myself mostly. 😁 It's actually a cool idea. You maybe able to use vdb from particles and use that as a collider. Maybe it'll work. I ended up not using collider at the end of the tutorial.

  • @guristoski2625
    @guristoski2625 Před 2 lety

    these do not work with axiom 2 guys so don't buy the program like i did. wasted $100

    • @resilientpicture
      @resilientpicture  Před 2 lety

      Hi, I just double checked and ran the sim again on both part I and Part II with latest axiom version as off today which is 2.2 and they work fine. I am not sure what issues you are having. However, I would like to point out that the tutorial is merely a guide, since the updates happen frequently the methods that are depicted in this tutorial are based on the version available when I recorded this tut. The projects files are here resilientpicture.gumroad.com/l/xqWjN which I update if I find any issues, Since I did these tests, i'll upload these files soon there.