"Fractalnator" Tech Demo #1 v0.2 - Experimentation Session

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  • čas přidán 8. 03. 2022
  • Switch the video quality to 1080p60 for the full effect.
    Download here: nimaid.itch.io/fractalnator-t...
    I'm experimenting with this tech demo I made to try and get ideas on how to move forward with the project.
    Some big changes I plan to make in tech demo #2 are:
    1) Invert the feedback texture, as Fraksl does. This will add contrast to 3D geometry while also adding lots more variation and color.
    2) Add a hue shift to some geometry, so that as it feeds back, it goes through a rainbow effect. This can actually make some incredible fractal art with a plain colored skybox and a couple of cubes, which is basically 3D Fraksl.
    3) Make the main feedback screen loosely "locked on" to the player's head, so it's always gently pushing to be centered in their field of view. This means that the player can look away, and the smoothed motion will have a large effect on the feedback loop, but the main feedback loop won't be interrupted by the player looking too far away from the screen. The forward and backward motion will be allowed to be free within a certain range of distances, but once the player gets "too far" or "too close" the screen will gently move with the player's head to be within acceptable distances. Tilting the head is totally unrestricted.
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