Dun dun dun! The BIG question - feel free to argue in the comments. CAS - yay or nay? This video was more of a rant rather than a particularly cleverly edited video so you be the judge. Also as you have probably guessed, yes we arent specifically referring to high tier CAS or helicopters
The only reason CAS is necessary is to deal with campers and hard to kill targets. Both of those issues could be fixed instead by decompression and better map design
@@D3m0n1c4tGermany is still the second best nation for that br range. Look at the IS2, its at the same BR but way worse. The american T34 variants are except for reload better in any aspect than the tiger 2.
The problem is when i kill someone in a tank they spawn in as a plane just to get their revenge. AA takes more skill to use , but if you are a plane you just dive on someone and drop a bomb that instantly kills them.
I agree that CAS should stay, but it really needs to be nerfed. I would really like to see something like a 7min timer in the beginning of the match when you can not spawn in plane. Planes (maybe CAS) should also give you SL and RP for killing them with tanks, as they are a high priority targets. Changing BRs and spawn point costs is ok. Also there could be a cap on number of planes that can one team have at a particular time. My take on your arguments: Moving in individual planes to higher BR can help, but I don't think it is the best approach for most planes, because it would just make plane to plane combat unbalanced. I would like to see a few broken planes move up BR, but I think that the best approach in regards to BR is to move every plane and SPAA up the same amount to keep the balance. In your second argument, you just said play SPAA, plane or hide and seek. This is the problem. You are forced to play something you don't want, that has the sole purpose to fight CAS. Hiding isn't really the solution, because you can get spotted easily just by firing your gun. Arguing that some players are bad is just a weird argument. Like ok one player spawns in Stuka, misses the target and crashes, other player spawns in AD-2 and gets 7 kills but it is ok because Stuka didn't get a kill. Also flying smart can make SPAAs ineffective. War Thunder is a game and it should be fun. If something isn't fun, it shoudn't be in the game (constantly getting bombed, repairing can take a couple of hours or days, not 40s , transmission can randomly fail). Making planes more costly would help, but I would like to see more changes.
oh man you are wrong.. is in the nature of the game to fight cas. is in the nature of the war to use something you dont want... no is not the smart fly a way to avoid go down .. and fly away after you manage to get 1-2-3 kills with a bomb.. why? lets we say you play smart. and you fly far far away. or something. the one of the 3 you got.. will come with an airplane and smack you. many people jump on what ever shot at them.. thats how. my Skink has over 600 kills and i dont play england every day.. thats why i had with the kuge 900 kills.. and yes i love to take down airplanes.. only the idea that i remove from the enemy team 600-700 SP points and that enemy .. could have spawn 2-3-4 tanks and get 2-5-6-7 allied tanks.. is amazing... how many times did you saw 5-8 enemy airplanes.. and after they manage to drop a bomb.. and your 1 AA start to shot them down.. your team hard push and hard win the game.. cause there are no enemy left.? in one game .. i had 8 airplanes from my self.. another 3 friendly AA had another 7 ... and we had a game win.. for free.......so where is the airplane OP if you have german aa and you know how to shoot.. or soviet .. or the new fast auto cannon ones.. why you dont try to be good on AA instead to use it as anti tank.. when you died 2-3 times.. and do not use it second.. and as a measure that will thin the enemy team... to learn to kill airplanes is easy.. to learn to play the AA as an AA is the hard part.. the airplanes are alreadly costly.. if you play the Pe8 you need 750 SP .. A2D you need 760........ if on the other hand play scout.. and your team kill those scouts you will get them lower.. thats ti idea.. of the light scout tank.. see you are learning stuff....... kills is 80 points cap 100 points.. scout 5 per scout+scouted dead 50+ 24% down of the cost.. how it feels that something that cost 700 points no you can spawn it for only 350.. and you will have points to spawn a tank...
Можно я просто продублирую свой коммент. Не думаю, что он много кому понравится и вряд ли его заметят так, как ваш. CAS - за 600-1200 очков возрождения - это что-то вроде обилки, дорогой спец. способности Зенитка за 70 ов - вот это реально overpowered. И они реально способны обеспечить "превосходство в воздухе", а иногда и доминацию... При чём в руках игрока, которому очков возрождения уже и на танк не хватает. Поощряется не тот игрок, который хорошо отыграл, нет, поощряется тот, кто берёт однокнопочную зенитку и наказывает того, кто предпочёл самолёт. Хочу посмотреть, как часто вы на самолётах делаете 10 фрагов. Так-то танки в этом плане гораздо эффективнее. Кажется, сталкивался с ситуацией, когда оставшиеся игроки в команде все детали на самолётах и в итоге проигрывали. Кстати, на самолёты охотятся не только с земли, но и с воздуха. Нередко все штурмовики уничтожает один истребитель вполне безнаказанно Но я был бы и не против, если бы за воздушное превосходство разворачивались бои именно между самолётами и не в режиме гаражных боёв, когда постоянно прилетают новые самолёты, заспаунившись из небытия резко и на большой высоте. Нет. А чтобы бой завязывался в какой-то конкретный момент времени и победители по итогу получали бесспорное господство в воздухе. И ЗРК чтобы с неуязвимостью не возникали из ниоткуда так рандомно и неотвратимо. Очень нереалистично. Реалистично - когда господство в воздухе очень решает. Насколько я знаю. Удалось перебить летку и зенитки - значит ваша взяла. P.P.S. я смотрю Гугл переводчик вместо "самолёты" везде пишет "tap hole"... Ну. В общем, в таких случаях должно быть слово "самолёты". И ещё кое-что. А вы знали, что у ЗРК ракеты только по идеальной траектории летят на заявленную дальность? А по вертикали дальность в 2-3 раза ниже или что-то в этом роде. На деле самолёты могли бы уже с 5км от карты быть неуязвимыми (при чём, вроде как, не гарантируется, что и в этих границах цель однозначно будет поражена - нет, ближе к этим границам вероятность, по идее, падает. В игре же ракета прекрасно себя чувствует на любой дальности (в рамках указанной в карточке с характеристиками) и выпущенная в любом из направлений). Но ЗРК получили невозможные характеристики, насколько я понимаю. А ещё, мне кажется, у летки очень плохая доходность в совместных боях. Очков опыта, мне кажется, дают крайне мало. Но и без того, условия для самолётов и дальше ужесточаются, разве нет? Касаемо вашего комментария и удовольствия от игры... Знаете, если не заморачиваться с вылетом на самолёте и играть на сильных танках, так, наверное, даже интереснее, несмотря и на авиацию противника. А вот игра на су-25 это такая нервотрёпка. Да и просто на штурмовиках бывает совсем невесело. А на истребителях - в целом, пожалуй, ничего не раздражает, но бывает скучно. Слишком безнаказанно играешь и портишь другим игрокам вылет на штурмовой авиации. Но, если ты берешь штурмовую авиацию, то целью для истребителей станешь как раз ты. А ещё во время воздушного боя может вмешаться зенитка, может вдруг заспауниться или просто мгновенно сбить, пока ты выживаешь на штурмовике. И ещё кое-что. Можно убрать B-29 подальше от радарных зениток? И ил-28. А Canberra вообще может ракетой получить. Меня, наверное, больше Canberra интересует (и B-57B, Ar 234 C-3). Хотя им и без того крылья переломают me 262, МиГ, Saab и другие, но это, наверное, справедливо. Ну и самолёты 8.3-8.7 против ракет ЗРК себя чувствуют сомнительно. Их и пушечные зенитки на 8.3 вполне успешно могут стереть с 2-3км.
"Uhm, you don't like being kiIIed by CAS while playing tanks? How about you play SPAA or planes instead?☝🤓" I don't want to play SPAA or fighters, I want to play tanks. Increase spawn cost for planes, remove the airspawn and remove the ability to see targets marked by friendlies unless the aircraft had the ability IRL, add a 50k silver lion cost for planes that just kamikaze into their target and give SPAA the ability to replenish ammo in spawn. You could even go so far as locking planes in ground battles to first person view only. "bUt iT's NoT fAiR fOr CaS pLaYeRs" I don't care. It's called "ground battles", not "CAS battles". The experience of ground players comes first.
You are entirely correct. I don't understand why people believe the welfare of CAS is either greater to or equal to ground vehicles in the ground game mode.
@@kaidestructor7350 You can get 1300 pts in 4 kills, 3-2 kills if in a light tank + scouting. Would help reduce early game CAS. Less planes is better than no planes.
@@thoubythenameofwool that's not my point. My point is "why would you spawn a plane for 1300 point if you are able to spawn 5 tanks for 200 points. SP should be related to how easy is to obtain more SP with the vehicle. That's why heavy tanks are the most expensive tanks and SPAA the least. I personaly would lower the initial amount of points recieved at the start of the battle and increase spawn points of CAS planes to about 800-900, and also reduce spawn cost of fighters with no ground ordinance to 400-500.
@@saplingseedsaccrew3143AA rewards are already shit anyway for the work they have to do so it won't even matter. Also hardly anyone plays ground and says to themselves; "You know what, imma grind for the M42 because that's my favorite vehicle!!!" SPAA is literally the most unpopular branch of ground vehicles in game why? Because the rewards for shooting down planes is crap in comparison to a plane sitting in orbit launcing AGMs and guided bombs. No one wants to disrupt their game of trying to spade out their tank because little timmy got a single cap and an assist in an M18 or M22 and spawns in a plane with enough ordinance to destroy downtown Metro DC. It takes far more skill and effort to shoot down a plane in an SPAA than it does to dove bomb or just launch a guided bomb at a target in a P47 or an F-15.
1. Theres nothing you can do when theres 5 planes in the air and you're the only spaa/plane in the match, and it makes it even worse when spaa is so easy to kill you only need to send a couple rockets from far away and the spaa is gone. 2. Roof mounted MGs are way to weak to do any susbtantial damage to planes, even .50 cals are inconsistent and usually planes just ignore the MGs and drop a load on you. 3. Cas is way to cheap to spawn and usually you just need 1 kill or an assist to get on a vehicle that can counter pretty much any ground vehicle 4. Even if you try to hide, and ambush people and play it safe, you're just gonna get revenge bombed because the guy you killed knew exactly where you are or check the area where you killed him or get bombed while in a shootout with another vehicle because you get marked in the map if you get shot Either make CAS expensive or make a ground only mode since air players get their own game mode and ground players have to deal with planes on "ground rb", or just unistall
@@TainyaGaming Also a point i see often, Which only highlights a whole different can of worms: There aren't games like War Thunder. War thunder enjoys a monopoly on the "Combined Arms Warfare" Game market, The only alternative that currently exists being GHPC, But that one has a completely different focus, being an even more realistic, singleplayer approach to tank warfare set in the cold war. There aren't other games quite like war thunder that offer just enough realism to still be approachable to the masses, While also offering content all the way from the interwar period to the modern day, as well as tanks, helicopters, planes, drones, and warships. And because there aren't other options, Well you, as a consumer, are screwed; Because your only choice is to either play the game, or play something of a completely different genre: And that is exactly why so many people, despite not liking the way gaijin is abusing it's monopoly with it's horrible balance, obvious biases, extreme pay to win, and over exaggerated grind, Still choose to play the game.
@@HeRRydeRR that is understandable, however, as someone who got into the game for what it currently is, I don't want to see the main gameplay change for people who don't want to play World of Tanks. I'll agree with you about gajins pay to win model and horrible business practices and bad br balancing. But I like the core gameplay as it is. I'm not coming into a game and demanding it be changed to fit my demands.
@@TainyaGaming like HeRRydeRR said, there isn't any other tank combat game with the realistic damage models war thunder has, i came to war thunder because i wanted a tank game that isn't "shoot at the other tank till its health bar goes down" tank combat in war thunder feels fair in the sense that you don't get an unfair advantage just cuz you have premium stuff, yeah you can buy premium tanks and some of those are really good and make you progress faster but they're worth nothing if you don't know how to use them and every single tank has a weak spot you can exploit unlike health bars for example: the t29 is just a t34 heavy with a APCBC HE round instead of a solid shot APCBC, yeah it does have very good armor but it isn't invinsible. Most of the time deaths by other tanks are because you either made a mistake, didn't memorize the weakspots of tanks around your BR,didn't pay attention or were unaware of your surroundings. Now when you add planes into the mix it all goes to shit, planes are just something you can't counter as a tank, you're way to busy watching out for tanks to be aware of planes and if you're paying more attention to planes you're opening yourself up for a tank to send a shell right through the side of your turret and even if you do notice a plane coming for you theres nothing you can do other than pray your machine gun fire can do anything to the plane before he drops 2 1000lb bombs on you, most of the time you don't even hear the plane till its too late to run away, they also muffle sound of enemy engines around you if they're flying low, planes just ruin ground rb and just serve as a tool for people that suck at tanks to get free kills, bad players should'nt be rewarded for getting 1 kill and dying, CAS should be a reward for a player for doing good in "GROUND RB"
The problem with AA is that gaijin keeps nerfing them every update but they keep adding stronger CAS planes, I am sure everyone knows why gaijin is doing that
what the fuck are you talking abt, Gepard, Wz305s, and any AA at mid tier is extremely powerful and requires little aiming, most trees have a v high RPM vehicle that shreds air at midtier, this is cope
@@RandomVideos-sh5xh every country has an equivalent vehicle, the US has the vads, russia shilka, uk has cheiftain marksman , china the WZ/PGZ, italy the SIDAM, israel both VADS and shilka, and france an AMX with the falcon turret, n sweden has the VEAK. every country in the game has extremely powerful AA at midtier and hightier
BRRRRT radar tracking AA aside, the top tier non fire and forget AA missile are nerfed like the ATGM counterpart (plus, it going worse if you got 200+ ping in some region since the trajectory is calculated on the server side not client side). fire and forget AA is way to go in that case, but now lock distance and type is the issue. for br below 7.3, cas definitely reigns. as a horten player myself, the enemy AA are hopeless 90% of the time because they are going to wait at spawn while I remove their heavy tanks from the front.
No spawn protection against CAS is a Gaijin Master stroke, so you can die as you spawn without even starting your engine or firing a shot to some 'Puma jock' in his 262, Do335 or Ar234 who just got a couple of scouts and died. Or more crazy and more frequent so how a Pe8 arrives barely 2 minutes into game! No excuses Gaijin!
I disagree with a lot of your points about CAS. - Just spawn a plane or SPAA While I do agree that other planes and SPAAs are effective against planes, it misses the point. I want to play tanks and I don't want to have to play planes and SPAAs all game to deal with planes. I want to play in a tank fighting other tanks. This also has the problem that a lot of nations lack good SPAA options, and also that SPAAs are obviously targeted by planes and are sometimes overwhelmed by the number of planes. - Just hide This is a terrible point to make. A lot of maps don't even have that much cover to hide from planes, and most of time, it is unreliable. I want to be able to play the game without having to cower in a ditch when I hear a prop in hopes the plane won't find me, I want to play and fight tanks. - You can see the plane coming Not really, most of the time you're looking at the ground trying to find other tanks or fighting those tanks. You can't spend that time constantly looking up in case a plane is coming. Even if you do see it, by the time you can tell it's coming at you, there is little you can do to stop it. Not all tanks have roof MGs, and even those that do can't consistently shoot it down in a moment. - They aren't good pilots I agree on that point, I've seen most of the planes that spawn end up crashing, but this isn't a good thing. First of all, bombing doesn't need skill, targeting may present some difficulty but when you have 1000lb bombs it really doesn't matter. It also isn't hard to aim when you just crash into the target, which is what most revenge bombers do. - Planes are OP in real life This is another point that I would agree with, air power is and has been a dominant force on the battlefield. But again, it shouldn't be like this. To start, realism isn't fun, War Thunder should not try to simulate reality 1 to 1 because that wouldn't be fun. If planes are supposed to be OP, why are they so cheap? As you said in the video, CAS SP costs should go up. I think that is the root of most of the issues. A lot of planes are just spawned to bomb one enemy and then crash. My main gripe with CAS is how light vehicles suffer. If you kill a tank while in an open-top or light vehicle, 9 times out of 10 a plane emerges from the sky with the sole intent of crashing into you with a bomb. Even if you try to run, you run the risk of getting strafed or bombed by a plane anyway. It isn't only light vehicles that suffer this fate, but they are easier to kill compared to heavier tanks. Personally, (in case you couldn't tell already) I hate CAS. I would get rid of planes from ground entirely if I could, but I believe that increasing SP costs is the only reasonable solution. I want to fight tanks with tanks and planes are just not fun to fight in a tank. It just isn't fun to fight planes because you are not faster than a planes, you aren't built to shoot at planes, and bombs will kill you regardless.
and yes planes are good in real life, they are way to good in war thunder. in real life they start from airfiel, bad wheather can ground them and they can just look in a little map for targets
Another point is that planes are wayyyy too overpowered. If you actually look at kill statistics, the amount of kills planes get is very small compared to tank on tank kills. In Warthunder however, if you aren't being bombed (at least, but usually being bombed ends with your death) in a medium or heavy tank at least 2-3 times per match your very lucky. Also the planes at this BR are very fast and the AA's you get to shoot at them kinda suck.
I played this game for about 7 years. Mix battles is the key in there and is nothing you can do. This is how the game is done. The problem is for majority of players is lack of expierence. I manly play only ground rb, and air rb just for unlocking planes to use as cas. And what in video said if you listen and watch your sky you can get away without dying. I die like 1/20 from planes. Like in every game there is little part of community who is utilizing every aspect of the game to their advantage. Sounds, clouds, obsticles, vehicles, lineup, etc. Just dont be greedy, dont shoot everything you see and play smart. But at that point of suicide bombing, something needs to change. A lot bigger SL cost if you die like that, longer crew lock times.
and there is that bs plane on Germany with Panzer cannon. The amount of times it wrecked me in Sherman and Jumbo is insane. Let's not forget about Pe-8 and Lancasters are bombers you can DO NOTHING TO if you're on ground. Those planes can just bomb you from stratosphere with 12000lbs bombs
War Thunder prides itself on its historical accuracy - but CAS in real life does not come from spawn points. Although used flashingly in movies, CAS in reality is not rare but it is not epidemic either. I agree that increasing the spawn points to 800-1,000 range would lessen the blow - now go convince Gaijin to do it!!!!
I love getting shat on by something i have no hope defending against in top tier. I love top tier helis planes that play point and click adventure. Especially russian ones that outperform everything
To start, CAS has to be the most unfun thing in war thunder. As a longtime air RB player i consider it incredibly boring and easy, pressing space bar is nothing and is thoughtless when you understand velocity and gravity from muscle memory. Its also the most unfun thing to get killed by CAS, as you are punished just for playing and someone sees you and presses space bar. CAS is not counterable at all really, as you shouldnt have to die to respond to CAS. Why should you have to be punished for simply playing and forced to die? Its not fun to die to CAS then spawn something you dont actually want to play, as most people play ground RB to play tanks, not planes, and SPAA ranges from unfun and OP to unfun and absolutely useless depending on nation and BR. As for the realism argument, sure, but real life isnt fun and i keep seeing people want to make war thunder more and more real, even advocating for historial BRs and even historical reliability. None of it is fun, including dying to CAS. CAS is the most impossible thing in war thunder. At some BR's, its useless, at others absolutely OP. Its a never ending cycle. You remove CAS, almost all strike aircraft turn useless. You keep CAS in, you get punished just for playing. Ive had games where ive died 3 times in a row to CAS making me run out of SP and be the end of my game, which has to be the most demotivating thing in the game. If i had my way, id remove CAS entirely and just bite the bullet that strike aircraft turn useless. However, as you said, the only realistic option is to increase CAS SP cost so someone cant just instantly get in it, including first spawn helis.
Or gaijin could make it so that there would be an option to play tank only matches in ground RB, where no planes are allowed, so players who hate cas, and love cas are both satisfied (this would have to be toglable, and not have to be by chance like the current "smaller servers"
@@thesnazzycomet when you die to another tank you can blame it on your reaction time, your bad positioning, rushing too hard ect. Almost always when you die to a tank it's your fault, or you got out skilled or similar. If you die to cas, it's someone pressing space bar
@@PzIV-E Lancaster and Pe-8 say hi with their 12000lbs bomb. That thing can destroy whole team. Plus you can't do nothing on ground to bombers flying in stratosphere.
The only reason they separated the battle ratings in different game modes I think was because some planes were too low or too high in battle rating because how good/bad they were in different game modes. For example something like a su-25 or a-6 tram were strong in ground and not too great in air so then they separated the BR’s which means they can balance them in all game modes separately. thats why the SU-2sm3 is 12.7 in ground and 11.7 in air, because it was really strong in ground and alright in air, because a su-25 at 12.7 in all game modes would make it impossible to play in air and balanced in ground instead with separated BR’s it can be balanced in both without sacrificing the performance in a game mode
0:19 is it truly OP? yes 0:36 yes, and it is kinda meant to be: EXACTLY. it is menat to be OP so all the zero skill players can do at least something. same concept as arty in WoT or AW, carriers in WoWs, or mortar in Battlefield 1. a cheap, easy to use, virtually uncounterable mechanic designed to keep bad players in the game(mode) by giving them a tool that requires zero skill or knowlegde to use. 0:39 WT's main goal is to combine tanks, planes and ships into one game. yes, into one GAME, not one gameMODE. combining all 3 into a same gamemode is not possible without making 1 or 2 components helpless, while one (or 2) annihilates all. you can't do this fir several reasons: 1, it will take years for naval to get to top tier 2, only a small portion of the maps can support ships 3, tanks at every BR would be unplayable due to constant CAS (which already makes them barely playable), but also several large calibre HE shells blasting them every 25s. great experience. while ships would be relatively safe from planes (and fully safe from tanks), tho they would still be in a disadvantage against planes. at the moment, HALF of the main modes are single class only (AIR), while the other is "mixed" ("ground" battles, more likely AIR but you can suffer on the ground). we do not ask for planes to be removed from ground. we ask for a second, tank only mode where skill would actually matter. 1:26 so because there are a number of strike aircrafts, every player that wants only to play with tanks has to suffer. got it. how interesting, that players only wanting to play with planes don't have to worry abot a completely different branch of vehicles helplessly annihilate them every game. 1:52 and currently CAS negates the primary function of open tops and badly armored vehicles, because literally every plane can easily deal with them. you can't play with a sturer emil without getting strafed a minute after you spawned 8at max). 3:04 why is CAS so OP? idk, maybe because you can't do anything against it in a tank, most often even in an SPAA, you know, the thing DESIGNED to shoot them down... 3:26 this is LITERALLY the same thing rapists say "oh why did she dress like that, it is no wounder she got assaulted"... it is disgusting 3:34 yeah, they use their skill and game knowlagde to be good with tanks, and then get rewarded by a 2 braincelled CAS enjoyer pressing a button and destroying them while using ZERO skill. 3:36 oh really? i bet they won't be at all either all years ago debunked "arguments", strawmens, misrepresentations, or outright lies. 3:49 roof MG. yeah my predictions are so far accurate 1, not every tank has them 2, a lot of them are low calibre 3, many of them lacks elevation 4, often you lose them if you lose 1 (or at max 2) crew members 5, sometimes have 20 round clips 6, can easily be knocked out 7, and this is the most important, they won't do anything most of them time, especially when planes can survive direct hits from 155mm HE right into the pilot's face 3:53 and now you are talking about fairness. you say all this like planes are fair against tanks. look at ANY of the tanks you destroyd with your planes. ask yourself, *did they have the SAME chance of shooting your plane down as you had destroying them?* 3:57 hmm, my predictions are going strong! 1, i cant then play the tank i WANT to play, while the CAS enjoyer can 2, this is when we suppose SPAAs are effective, which they are absolutely NOT. most CAS will outrange most SPAAs in most situations, and this is just one of the majort things that makes SPAAs useless 4:10 dude, i really should buy a lottery ticket. 1, i cant then play the tank i WANT to play, while the CAS enjoyer can 2, i would have to grind a second tech tree to do so 4:37 hide... laughable hide in building or behind buildings. you know, planes are ABOVE you, they will see you. also, this is just promotes camping and passive gameplay, which does not help. you need to go and cap points, which is pretty impossible if you are hiding in buashes and behind buildings... 4:56 yeah, like what? 5:05 this is just plain stupid you can fight against other tanks in your tank. you can effectively deal with them, while you can't do anything against a plane. 5:49 they don't have to have skills. that is the main point. you need to have 1000s, or more likely 10s of 1000s of things memorized, and be able to effectively use them to be good with tanks. you need only the ability to press your space bar 1x with a plane. a monkey can do that. 7:09 yep, i think my predictions were spot on with every of your points. this is just plain stupid again. just because air is OP in real life, it does not have to be so in a GAME. learn what is the difference between the 2. a game needs BALANCE, otherwise it is not a great experience. also, by going with your "logic", i should be able to hop into an S-300 or Patriot and snipe planes from the sky from a 100km distance in AIR mode, yet i don't think you would advocate for that. 7:53 false. even an average CAS player is hardly counterable from the ground, let alone the best players. out of the top 5 best win rate ground players, 2 exclusively archieves that win rate with CAS. and that win rate is 95%+. i have watched a bunch of their replays, and they are bad with tanks. they spawn first with a light tank, and then as soos as they can they spawn in a plane, and win most of their matches (2 other players in the top 5 were rank 2 statpadders, and only 1 was actually good with tanks, tho he was also using mostly the Strv 122, so yeah) 8:05 how to fix? easy. add a second tank only mode. simple as that. CAS can stay, so the zero skill players can still have their fun, and the rest (and majority) of the playerbas can finally be happy too. 8:17 that is among the WORST changes you could do. 1, most CAS enjoyers would cry rivers because they can't just spans in their beloved plane with only 1 assist (and let's be fair, even that 1 assist is bloody hard for them to do). it would not make any difference either, because the aount of CAS would decrease, the quality on the other hand would massively increase, since only the better palyers would get access to it. this was one of the worst, and stupidest video on this topic i have ever seen.
gigachad opinion, I can see, you are ground player. (not like @thesnazzycomet , I can see he is only cas player and never even touch naval) @thesnazzycomet is just another crybaby cas player who is saying "whaa whaa CAS no OP, SPAA too OP" The fact players need to use SP to even have a chance to do anything agains CAS is just stupid. Mainly US can somewhat counter planes and some higher BR soviets with 12.7/14.5 msg.
I feel likeincreasing the spawn cost is enough, i actualy like the presence of cas in war thunder it is probably the biggest reason i started playing the game
The biggest issue with CAS i think, is that it's just far too easy. It simply isn't a fair matchup, Tanks are objectively always at a disadvantage when fighting planes. Not everyone has a .50 cal machinegun on the roof, and even then it's not always consistent, and because CAS is so powerful, It brings another point to why it's so frustrating: You simply can't win. If you are a tank, and you die to another tank, It's often your fault in some way. Perhaps you didn't react in time, You tunneled vision'd on a different enemy, you missed your shot, or didn't hit the enemy gunner/gun. It happens. If you die to a plane, You could have done everything right, and still die- Hell, doing everything right actively makes you more likely to be bombed! You could've gotten several kills, Perhaps captured a point or helped a teammate repair, you could've genuinely contributed positively to the game and helped a lot on getting a win, And then suddenly in the blink of an eye a 1000lb bomb just lands right next to you, and there's absolutely nothing you can do. You could say "Just spawn AA or a plane", well- that only misses the point. As someone playing a tank gamemode, reasonably i want to fight tanks. This also ties in that some nations just lack good AA options at some BRs, and even then, you need to die in order to spawn an SPAA; You actively need to be punished by the game in order to respond. A single SPAA can be easily overwhelmed if there are several aircraft up in the air, You can only focus on one plane at a time, it's inevitable you will get bombed, Even worse considering often SPAA's get targeted by CAS. Similarly, playing CAP is not a great alternative. It takes up a space in your lineup that could be used for contributing further to the gamemode, while at the same time it goes back to the "Why should a player be punished before they are allowed to respond?". Also worth noting that many Ground RB players only play Ground RB, they don't care much for air at all, meaning they might not even have any good CAP unlocked at all, And it is, understandably, Frustrating that you are forced to play a gamemode you don't like in order to get what you need to be better at the gamemode you do like. Then comes realism. Airplanes are op because in real life, they are. This is true; However it actively detriments the player experience for ground player, making the game less fun. There's a very fine balance games that try to approach realism need to strike in order to more or less equalize both fun and realism, You can't have both. Being realistic actively takes down the fun factor the more realistic you are. It's fun to drive a tank and shoot, It's less fun to drive a tank from the inside, as a commander, needing to look through periscopes or poke your head out, having to deal with the delay between you giving orders to your crew and them acting on them, and then having to keep in mind things like the way you're driving to keep the tank from breaking down. Now yes this is a bit of an extreme example, but it helps clarify my point. You have to realize: A game can only have so much realism before it stops being fun for the playerbase. War Thunder is a Game. It is not a Simulator. Now, the solution you proposed of raising SP costs for aircraft is the more reasonable one that'll help, But it ultimately fails to solve the larger gameplay issue of CAS. I, Personally, would rather have a separate tank only gamemode without CAS, so that players can choose on wether they want to see planes around or not. The biggest gripe i see against this point is that "Well then noone will play ground rb with CAS!", which no, many players like to play CAS or CAP, so they'll play it anyways, but even if this were to be true, That i think only highlights just how much of an issue CAS really is to the ground rb experience.
6:52 Timed fuse shells? For real? You know those are useless, right? I have never gotten killed by a TF shell, and the in my own numerous attemps i have got 2 - both were durect hits on planes that were strafing me at a low angle. You're probably better off using AP shells for aa, since they have better balistics.
Having an actual Ground Battles game mode alongside the Combined Arms game mode is the easiest to implement and the best solution to this at the moment. You'd be surprised by how many people have no desire to play aviation and currently they're being forced to if they want any good way to counter CAS, if you consider "countering" as getting killed and then spawning as a Fighter. SPAA is just bad in most tiers and not to mention, boring to play.
@@thesnazzycomet I understand that statistically, you don't die to CAS too often in War Thunder. However, the main issue isn't the frequency but the feeling of the experience. When you get taken out by CAS, it often feels extremely cheap and frustrating. Unlike tank battles, where you can maneuver and strategize, dying to an unseen plane dropping bombs or rockets from above can feel like there's little you could have done to prevent it.
@@starlson3442 There a load of things you can do to prevent CAS. You can hide in shadows, trees, bushes, buildings, rocks, terrain, etc. Popping Smoke is also very effective. The best thing to do to avoid CAS is to not be seen.
I love getting killed by a 6.7 jet with a tank cannon in the nose, meanwhile my best defense is either the .50 cal on my tank that can’t look up or a 4.0 SPAA that has a lower muzzle velocity than a T34’s main gun and a fire rate of 120 rpm
Of all the degenerate CAS, you really chose the Me 262 to pick on? When at the same BR USA can bring a 4000lb bomb with 2000lb backups? In a strike aircraft, not even a high level bomber.
@MADDOGmjb I agree, USA CAS is about as bad as it gets, but I'm an American main, so I've never had to face it. I was talking about personal experience. It wouldn't be fair to judge something based on a thing that I've never experienced
3:44 yep there's the American main bias. It's nice to say that you can counter a plane with a .50 or two on the roof of every vehicle the US ever produced, not every tech tree is so lucky. Overall I agree, it's way too easy to spawn into a plane and be an absolute menace, the spawn cost needs to be increased, especially with heavy ordinance. I hate Cas so damn much that i instilled a habit into myself that 90% of the time my second spawn of the match will be a fighter or AAA.
I think it’s very dependent on BR and how good SPAA is. Planes are incredibly overpowered around 5.0-6.7 due to late war props being very fast and high caliber spaa being pretty hard to aim. On the other had at like 7.7-9.3 cas is really hard to use because if you’re not flying treetop level you get evaporated by Gepards or ZSU-23s
man .. when i get the task .. kill 15 targets with AA.. i press Germany.. i have wible ost 1 ost 2.in the same line up 5.0 br. and get AA first spawn .. wait in a protected area from allies..and when i see the first.. i took him down.... if some how i die .. i have 2 more AA to do the trick.... and with the ost wing 2.. i manage to get even 7 aiplanes.. i play that thing form 5.0 to 6,7 with the same success... what about the low velocity skink.. that you can lure the enemy plane..the took the bait came head on.. they die.. where is hard to aim.. ?????? if you know how to lead the shots you can kill even something that is on 3 km away or 3 km high.. i remember me on the ostwing 2.. there was one F2G pilot.. and was flying over my head high.. really high.. to avoid me.. i try one time.. he avoid it and fake a dive.. and he did the same.. i got him.. in the first 4 rounds. or some times i get them stealth.. wait to fly close .. and then kaboom.. how and where did i died? they ask.. (DO NOT EVER SHOT ON PE 8.. with AA.... that does not have radar.. you are dead and your 2-3-4 ally aa or tanks around you) ..... have you ever saw the Russian airplanes and how accurate can be... or the helicopters on those brs.. especially the soviet ones.......?to avoid AA there are options on 7.7 ++++ .... sorry.. the 163 is sad inaccurate AA.. just to know.. the 163 has range of efficiency 1.5 km.. the first soviet 7.7 aa has 2.5 km.. and the higher brs 8+.. are 4 km to 5 km. the non SAM ones..
@@MaticTheProto you have to respect the others.. cause many people dont have maternal the English... so.. as for the blah blah .. DON'T READ .. i did not ask you to ..
The 'never will be done but best solution' is to cross mix the AIR RB and Ground RB air queues. Functionally remove CAS as a power up for tank players and instead add being CAS for a ground battle in as a potential matchmaking option for air rb pilots with the air rb ruleset (one life per player, take off from runway, return to runway to re-arm/repair etc). The tools are there to do it in game, the matchmaker does work off creating match when it has a minimum number of players and then adds in further players in waves and even has a join game in progress feature (that players can turn off or on) the game can also identify different plane types in the air rb matchmaker because they were able to limit specifically bombers to 4 per side. This would allow gaijin to specifiy which aircraft are 'ground forces' viable and block aircraft that dont suit the mode (large strategic bombers like the pe 8, b29 etc, hydroplanes and fighters that carry no ground attack options at all.) functionally this wouldnt change much in terms of how the game looks on the front end. Players would queue up as normal in either the tank RB or air RB queue. When a match is being made for tank RB it would confirm the initial 4 aside tank players do a br range check for aircraft that gaijin have marked as CAS priority (so attackers like the hs 129, ju 87, skyraiders, a-10, su-25 etc) if it finds viable aircraft it would take up to 2 of them per side and add them to the match and then it would take 2 more of the universal designated aircraft (fighters and heavy fighters that have the option to carry air to ground but can also function as fighter escort) Once in a full game of 32 players it would be 12 tanks and 4 aircraft per side. The aircraft would be treated as part of the team with their own objectives, support the ground forces, destroy the opposing air force. But they work off of the Air RB ruleset, they get only one life, if they are shot down they are finished just like in air rb. All aircraft start on the runway (as planes who would need airspawns would be restricted from CAS role) This would mean aircraft in ground forces will always be at br that suits the mode, it would mean it's always balanced between the two teams (at least to gaijin level) and once they are shot down that is it. Helicopters can be matchmade in the same way (functionally filling the same CAS priority queue as attackers etc in the air rb queue) This would also have the knock on effect of balancing out air rb a bit more too as it would remove a lot of 'difficult' planes from the air rb matchmaker that do not carry the payload to do the damage of a strategic bombers nor the performance to dogfight fighters) these planes would instead be prioritised into ground rb where they have a much more prominant role in smaller teams so they dont have to worry about being jumped by 5+ enemy fighters all going 'mine' on them. of course we can give players the option to opt out of being matchmade into ground forces if they prefer to fly their a-10 or hs 129 in air rb, but I think most will opt in. Helicopters obviously cant opt out so top tier ground forces will likely always have a CAS presence from helicopters. The end result would be less of those games where one side is all fighters and the other is half bombers/attackers and getting destroyed by the fighter side. There is also the case that there might very well be brs where no CAS players are queuing and the game will do a fabled tank only match. Which is possible to happen at some brs (especially earlier ones) the players in the game will be aware there is no airforce for either side so they can enjoy their tank only moments. This balances CAS out between teams and removes it as a power up for tank players, the end result is CAS that works. The downside is if there are more players queing for CAS roles then there are ground forces games it could lead to long queues but Gaijin can put in a max queue limit that will automatically put those players into standard air RB games if there are no options. But I dont think that would even be an issue as I'm pretty sure ground RB dwarves air rb at the moment The other big downside is a more general discussion on player choice, Gaijin is very big on giving player choice, hence why CAS is currently built into the game mode as an in game choice, Gaijin wouldnt like taking that choice away from players. I'd argue we are not taking that choice away, we are just moving it to the menu where it belongs and not in game.
Actually I started to progress in the air tech tree using naval arcade and Ground RB, I don't have bombs so I play as Anti-CAS and since Japanese (I only know that because that's my main and didn't played CAS with any other nation to that extent) bombs were recently nerfed to the ground (6m of instant kill on a 250kg bomb, wtf, in the past it was around 20-30) I really can't do anything else. I got to top tier with 0 money spent on the game and soon I'll have the Kikka, which has 800kg bomb so I hope at least that works
The problem with AA is 1) its been nurfed into the ground 2) most the people playing aa sit at spawn or very far behind 3) some AA players decide to take on a tank like a jumbo, Tiger, Panther and then die. Then there is another problem with CAS which is the Revenge problem, A player gets killed by another player, actives CAS, and then targets you for the remainder of the game.
For me it depends on the battle rating. At like 3.7-7.3 it’s oppressive, since many of the AAs don’t have as much reach, and are harder to use effectively, so CAS gets spammed like crazy, especially if you are playing against US. Additionally CAS is a bit cheaper at these lower tiers. Still, I can easily fix the problem by bringing a fighter and wiping all of the aircraft out. 7.7+ where you see radar assisted AA it isn’t bad, and from 7.7 onwards SPAA more or less matches the capability of the aircraft that it faces.
The most annoying thing in ground battles when it comes to CAS is the air spawn. I actually enjoy fighting other planes in GB, and when someone teleports behind you with all the energy advantage in the world while you're stuck in a dogfight, it's just straight up unfair.
It was very very difficult to destroy a tank in an air strike with a fighter bomber like a P-47 Thunderbolt or a Hawker Typhoon. In fact the allied made a study after the Fallaise gap, where Typhoons and Thunderbolts were having a field day pounding German armour and infantry all day long with bombs and rockets. In this study they investigated what had knocked out every panzer left there. Anything that did not have a clear cause was given to the fighter bombers. They amounted to … drumroll… 6%. Including all the freebies from unexplained damage. The problem is both with bombs and rockets. With bombs in a low level attack from 50-75 feet the accuracy of the bomb drop is 150 meters length wise and 10- 15 meters side wise. Because at the release point you cannot see the target. Your line of sight is blocked by that huge radial engine in front, so the release point is anyone’s guess.Firing rockets was nearly as hard as hitting with a bomb. You would not be coming in slow in the attack run, because these bastards are shooting back and they had a lot of 20 mm AKAK. 20 mm cannon shell will rip your fighter to pieces regardless if you flew a Typhoon or a Thunderbolt. You did not want to be hit. Bailing out at that altitude was not an option. So you would blast in at 350-400 km/h in a single attack run guns blasting walking them on target and then release the rockets.No one with half a brain would attempt a second strafing run, because at the time you had gone round for the second run the bastards have gotten their shit together and would release a hailstorm of FLAK at you. Pilots who tried rarely survived to tell the tale. Now the rockets. They have a drop off in relation to where your cannon shells land of about 70 yards. So if you see your shells exploding on the tank at 1000 yards and fire your rocket, they fall 70 yards short. So you have to guesstimate your range combine that with the correct length of overshoot of the cannon shells and then release the rockets at the absolutely perfect time, while you are going nearly 400 km/h, all the while you see streams of tracers arcing up towards you from four difference directions, and you know if they hit, you’re toast. Your active attack is less than 3 seconds at that speed. Now let us see it from the tanks Point off view. You are driving your Tiger 1 over an open field towards the enemy holdout. And you see a Typhoon lining up for an attack run. You do not want to take a hit of one of his rockets. They carry the whallop of a 125 mm high explosive shell. If he strikes you topside. It will blast through the thin armour there. And regardless where he hits you, it will at least be a mission kill. So you turn into him but drive at an angle say 30 degrees offset. That would force the pilot to have to calculate his attack run in 3 dimensions making it a magnitude harder to get right. so hitting a moving target with bombs or rockets was neigh impossible. But hitting a column locked length wise on a road was effective, because you only had to work in one dimension. Rockets were also great at surprise attacks upon stationary tanks but moving tanks, nope.If you wanted to hit tanks from the air, dive bombers like the JU-87 was better at it because at 90 degrees angle you reduce the targeting calculation to two dimensions. The Kanonen Vogel was even better, because you had two 37 mm high velocity cannons, and you could walk the aim on to the target by shooting the machine guns until you hit and then fire the cannons.
Think there should be a hard cap to how many planes can be in the air at once, too many games I’ve been in a losing game, but it’s not a lost cause, until all the enemy player spawn in strike aircraft and spawn bomb, it’s just demoralising and you can’t counter with spaa or planes if there’s a 1:5 ratio of aircraft
Hiding doesn't work because 90% of maps are just open spaces with at best a few walls. and those few walls will only prevent legally blind cas from spotting and deleting you. Once you engage enemies you can't move a whole lot resulting in a quick bomb if their cas coordinates their bombs with calls. MGs are at best a deterrent, semi competent cas will just circle away and come in for a strafe when you aren't paying attention. or cas someone else. Or they are dumb enough to ignore the spray of bullets turning their engine into swiss cheese. Spaa especially from a US perspective is horrible. We get a long stretch of nothing in the way of good spaa vehicles. And what little spaa you see in 7.0 and below tends to be played like a light tank. Increasing the spawn cost is the only possibility it seems. But even there the question I'd ask is, what about planes that are equipped to almost exclusively counter cas? Like germany and it's BF-109's, that for a long time only have 7.62 mgs. So as long as you don't bring bombs your only purpose in life is to bully open tops and be airborn spaa. Which, is significantly better than actual spaa since you get all the strengths of planes. that being the 3 dimensional space to maneuver in. And even for later 109's with the 30mm, you can equip shrapnel rounds that have no pen and exclusively work against planes. Should we keep the spawn cost for those kind of setups? since I can't reasonably count them as actual cas. They aren't part of the problem, they are one of the best counters. I'd scratch my head aggressively if I'd see a bf-109 with no bombs cost almost as much as an A2D with a bigger load than a white whale.
Remove the "scouting assist plane SP reduction" mechanic, jack the SP cost so it doesn't cost less to spawn a Pe-8 with the 5 ton than a drone that can kill- at most, 2 players and it'd be way less of a problem. As much as I despise CAS and complete removal would be my ideal gamemode, I can see why some players wouldn't like that, however, I wouldn't mind having a side gamemode where it is the case. CAS isn't actually too much of a problem in lower BRs so idk why you even bothered to talk about that specifically, but it's absolute cancer above 8.0 with guided munitions far outranging most SPAA's effective combat range, heck, my dinky italian Sidam 25's horrible gun sights and no radar usually completely prevent me from seeing the enemy before they nuke me altogether, fun experience.
i'm gonna just say that what planes are like in real life shouldn't be considered as ground battles are literally nothing like real battlefields. also for someone who just wants to play the tanks it is pretty frustrating for the the counters to be A. grind the aa lines and then learn to use all the different AA's which are still the worse option or B. learn to use planes that they don't give a fuck about grind the air tree that they don't care about untill they get good fighter planes and then spawen those in just to counter CAS. i do agree on the solution though
If aa’s get their br’s lowered and if they get better rewards I think that could help, though many people, including myself, struggle to hit anything. A combination of higher cas sp cost as better rewarded aa and better aa should do the trick.
They could probably reduce the SP cost of fighters without Air to ground ordinance and maybe increase the cost of some of the guided air to ground munitions and HE rockets.
The solution is simple - create ground-only realistic battles and keep the classic ground RB. Those players that love CAS are free to play the current ground realistic battles. I don't know what is the problem here
I honestly wish there was a mode specific to tanks only. Just a mode that removes planes entirely and is exclusively tanks. Currently the only way to do that is to play simulator, which is very difficult because you are stuck in first person view with only a small porthole to look out of and no markers, meaning you have to know what countries you’re fighting alongside and against. Just how I wish there was a historical battle mode. I get very tired of playing in an IS-2 against Cold War tanks from the 80s. It breaks the immersion and roleplay aspect of the game.
I don't have problem with CAS if both side able do the same thing, now its all depends on the player on how he play the match to gather spawn point and choose which CAS he bringing into his lineup
Increasing the SP cost of planes is a terrible idea. The more SP are for planes the less people will be able to spawn in planes and the average aircraft an SPAA player faces in a game will go down from around 4 to 2. Less people will want to play SPAA thereafter because there’s no planes in the sky due to the extremely high SP cost. The solution is into rework SPAA so they can be rewarded with passive gameplay like intercepting enemy munitions, increase rewards for SPAA to plane kill, bonus for time spent alive while fighting planes and keeping aircraft from killing tanks. If two SPAAs spawn on one team they fight each over for who gets the plane kill and both rewards go down sharing the anti air airspace.
If only Gaijin could be arsed to give all nations and BRs (good, like Garman or Russia good) defence against planes, things would be better. But for Gaijin. balance is a about as important as the color of the walls in a public toilet in Beirut
It takes one assist to bring a plane in. There will be a plane up before the first cap is taken…. What can one SPAA do against four planes actively strafing the spawn??
there's no use spawning in spaa when there is more than 3 planes, fire at one and the other gets you or spawn in and and then you have someone diving on you from a great height before you have even found where the sound is coming from and I try to have 2 spaa in every line up, I would like to have a choice to play with or without CAS, I used to love aircraft and this game but now CAS has put me off both. I started playing before 2013 and loved it then, no planes or hardly any at low tier, not now. And I've done all that you suggested, works occasionally. You can't take note of a plane when your engaged with a tank already, it only works if they come at you one at a time which it often isn't.
Something he doesn't address at all is how small the rewards are for playing aa vehicles as intended. If the rewards would be better people would play aa more.
CAS is a crutch for people who're mediocre or just outright bad at tanks. 1 cap and 1 kill assist and some guy can spawn in a plane with AGMs and laser guided bombs at top tier, and rockets and auto canons at the other tiers
They need to increase the reward for shooting planes down. They take so much sp to get in so they should give you a lot for milling them; 500sl for killing a heli that has missiles is not worth it.
How about planes have to take off from air field, no more air spawns? Perhaps if you choose a pure fighter with no secondary or ground Ord you can spawn over the field so you can act as a CAP. I know I know ! Airfield spawn camping ... legit historical mission though during WW2 and Korea, ... and perhaps Gaijin could make A.I./extra airfield SPAA/AAA player controllable with a very low spawn cost? With field Radar/lookouts showing intruders on the map at a reasonable distance like the ground spawns.
I think Lynika said it best that planes in ground RB should be a single-use air strike in the middle and end-half of the match to shake up the battle and stop campers.
As someone who plays SPAA regularly I don’t think they’re op. One touch with a HEFIT and their wing is toast. I enjoy killing planes too much for them to be removed
and you get no reward for it. Been there, tried that. Got 6 planes kills only to be 8th in team for that. Rewards for killing planes are just pathetic.
I don’t think we should nerf cas at all, it would be more effective to buff spaa vehicles since if cas gets nerfed spaa vehicles get worse because what they counter isn’t a large problem whereas buffing spaa keeps planes a threat but still makes them less of one (also spaa vehicles don’t have much besides killing plane)
My friend and I have talked about this issue alot and in my opinion, right now CAS is the most annoying and cancerous thing in Warthunder right now. (Now before anyone comes at me, yes I am a big enjoyer of playing aircraft, and I'm currently grinding US and Japanese planes) No one will be able to change the fact that it is definitely too overpowered and here's why (also I'm only talking from a ~2.7-6.7 experience, cause top-tier isn't very interesting, and there's even worse CAS up there too): -No one's constantly looking for them. Unless you have no enemies nearby or your an anti-air, why look up. It takes so much effort to not only scan the area your chillin at for tanks, but then to also switch and look for CAS. If you get distracted by CAS your often dead cause an enemy tank pops out you would have seen by not looking at the sky. -The bomb radius is so messed up and needs rework ASAP. Me and my friend have been on the other side of full-on buildings and boulders (like 5 times or more the size of our tanks; definitely blast proof), and a 1,000lb or so bomb still kills us. That is not realistic, no matter how you look at it. I'm pretty sure Gaijin just does a simple range code and kills everything inside the range. -There is legit barely anything your MGs will do to CAS. I mean unless they're an idiot player or you aren't their target, smarter players will just go high enough so you can't shoot them. Instant game over for you. -Better spawn-protection. No matter what, you almost always have 2 or so exits to the spawn. How are you meant to "be smarter" when you're just choosing your exit and then getting bombed by someone out of your sight or range. -Once there's more then 1 CAS player up, you are screwed as an anti-air. Literally. Once you get past 4.0, almost every player knows what they're doing, so they won't be stupid for the most part. Once you start firing, all the aircraft will come to shred you, which is also very unrealistic if you want to play on the realism. IRL pilots were terrified of AA guns and wouldn't try to just straight up head-on it's estimated position. Often there are 4-5 planes up, so when you shoot at one, more try to murder you and always succeed. -"Pilot snipe" is so overpowered in the planes favor. The game gives you an 'Air Target Destroyed' marker, and if you didn't kill the pilot, he can still kill you or drop bombs, etc. Like if you kill my tank with one guy still in it, or won't let my round hit the enemy, then how come you let me kill the enemy plane but the pilot still gets to do stuff. -Like I replied in someone's post below, planes weren't THAT overpowered in WW2. Sure, air power was very important to the defeat of Germany, but they never killed tanks in the capacity they do in Warthunder "Mortain is another candidate of such over-claiming, between the 7th and 10th August, the 2nd Tactical Air Force of the 9th USAAF claimed to have destroyed 120-140 tanks, yet of the 46 Axis tanks lost, only 9 of them could be attributed to aircraft. In fact, in the entire Normandy campaign, the Germans lost no more than 100 tanks to Allied sorties." (From Tanks Encyclopedia) Here's the link to the entire page, although it's mainly on rockets. (tanks-encyclopedia.com/articles/tactics/tank-busting-ww2.php) In the entire Normandy campaign, Germany lost an estimated 2,000+ tanks, of which 100 were tanks. That's a 5% kill ratio. Now being generous, let's say in a game of 15 players, they all respawn 5 times. 5 x 15 = 75 Now 5% of 75 is equal to 3.75 but let's bring that up to 5 So the amount of tanks killed by aircraft should be no more than 5, yet if you look at the amount of planes bombing tanks in-game, I'd say it'd be 100% safe to say that at least 15 or even 20 of those 75 kills will be by aircraft, especially if they try to spawn in light tanks or SPAA above 4.0 -Another problem is that people just revenge bomb to be petty, and know exactly where the enemy is, whereas if you were an Irl pilot, you'd only know the rough vicinity that the tank would be in. Mainly what I'm trying to say is, CAS needs to be nerfed, mainly by making it more expensive to spawn CAS, but also by perhaps making a cap on how many aircraft you can have in the air. Also fix the problem with bombs, because a house or massive boulder should be able to at the minimum stifle the blast if not stop if from killing you.
They should just up the sp cost significantly cas should be hard to spawn not just speed run a cap btw for me spaa kills me very rarely you cas easily avoid it by avoiding their spawn and when i first spawn cas i just first go for fighters then bomb most of the time i spawn a plane i survive to the end also they should make em spawn on the airfield to make it take more time to prevent revenge cas
Has someone who has used spaa I'm going to make arguments from that perspective from 6.3 br and below, it is difficult to shoot these things down especially if you have say large bombers flying up high altitude and you're never going to hit them before they drop their bomb payload, because can you guess how high it is and lead that far? Short answer, no. So watch the Pe-8 destroy a city block, half your team and you unopposed because of pure altitude advantage. Most of my are kills have been anywhere from 500 meter or less and that is as long as I actually keep the aircraft in sight and looking at them. Any aircraft I have shut down beyond 500 meters is more luck considering they are diving and turning at over 400 mph, and those speeds can even make close range shots difficult. Also at 6.3br no one is spawning into an spaa at the start, unless that spaa is also good at killing tanks. Which then leads to another problem, now the spaa are free kills for tanks, which is why many don't leave the spawn. Tanks can't focus on planes while looking for enemy tanks, and spaa can't focus on tanks if they are tracking or on the look out for planes. And of course that just leads to the next complaint of spawn camping; and Gaijin can take their reasoning for allowing Spawn camping where the sun don't shine, along with "bushes are cosmetic." (If they're cosmetic Gaijin, then why can't I turn them off with the ingame feature that turns cosmetics on/off) And then there are rewards for shooting planes down, they are pitiful. Compared to killing a tank where you'll get 1k sl, shooting a plane down gives you less than 500 sl. There is a reason why the more popular SPAA are the ones that can go tank hunting as well. Except for the 40mm bofors for USA, which seem purely for tank hunting cause even CAS love eating them due to both exposed crew and exposed ammo to ignite. If I was to nerf CAS I would do more than just increasing spawn points, and once more this is from a 6.3 br and below viewpoint. Don't know what to do with Helis, though a number of them have their issues, I'm looking at you early atgm helis sniping at 3km which is dificult to see and even autocannon spaa can't hit effectively. First I'd lock aircraft out from spawning into the match until 5-7 minutes have gone through. Second, remove air spawns. All aircraft must spawn and take off from the airfield. The distance from the airfield to the tank battle is still long enough for you to gain 1000 meters in altitude to still do what CAS does already from an air spawn. I don't see a reason for CAS to complain about this since they have to do this when they go back to airfield anyway as of now. Third, increase rewards for shooting down planes. As of now you could rack up 7-8 planes kills and still be sitting 8th on the team because plane kills aren't as important as tank kills and capture points. You'll get more from tank kill assists than you will destroying planes. Despite keeping these flies from deleting most of your team helped tremendously for the victory. But nah, stay below those getting 8-9 tank kills, even in planes. There also needs to be a rebalance between spaa and cas, especially since planes are the only vehicle that's still allowed to use their weapons after being labeled as destroyed, if you don't go for a pilot snipe. Like dropping a 500kg bomb within my spaas postal code vicinity seconds before he crashes into the ground and still kill me with it because open top and over pressure. Suicidal flybys should not be rewarded.
Honestly i believe that the amount of active CAS should be limited per team to three planes. There's been a good few games where either my team or the enemy team loses simply because everyone chose to go into a plane and then get ticket bleed. I actively watched the enemy team lose half their players because they went aircraft and then crashed instantly after. I've also had a game where there was seven of my team in the air and the tank spawns on my teams side were being spawn camped... So i think that there should be a limit, not gotten rid of but changed so you don't have your team turning the ground rb into air rb.
I don't think CAS is the whole point of the game, that's dumb. It's the more realistic gameplay, with modules, crew, and armor. CAS does actually have a place in Naval, since there's actual AA support. In ground AA is practically useless for the majority of the tech tree. CAS gets even worse in top tier when planes get locking air to ground missiles that will just suddenly kill you with no chance of fighting back.
5:26 Me back then with a F6F-5 (3.3) despite having the P47s and Mustangs to use at 6.0 just to prove a point that no, i do not give a fuck, 3.3 is the br of planes i need to give them a chance
"Just hide" You can't and if you do they call you a camper "Just spawn SPAA" SPAA sucks and noone plays it, plus the chances of killing a plane is low. What am I supposed to do against spawn killing planes in my open top tank destroyer ?
Increasing sp cost wont fix anything CAS is simple formula problem across all 3 modes CAS in AB = balanced + power up CAS in SB = unbalanced + not a power up CAS in RB = unbalanced + power up There is a reason the conplaints of CAS is by far the loudest in rb because its where its most broken. Balance is how evenly CAS is divided between both teams. In arcade its balanced because every player has equal access to the same planes but in rb and sim its unbalanced because both modes are heavily dependent on players bronging in the planes themselves ao of course there are issues constantly when specific sides are more likely to have players fielding top tier aircraft and others might jave lower tiered or none at all. Changing spawn points in any manner does not fix the initial availability of planes across both sides. The power up nature that both arcade and realistic have is that CAS os treated as a power up so its used as such. Hence why its primary function is often revenge. CAS is not treated as an award in sim players have to take off and fly to the battlefield so it is much more difficult to use CAS as a power up. The big problem is no in game solution within the current rb framework can fix these issues and bring CAS to reasonable level. The game mode needs a drastic overhaul in some form to make it work and because ground rb is currently the most popular mode in war thunder gaijin has no onterest in cutting into the golden goose.
@@connla As an avid sim player; I feel CAS in sim is mode balanced. Though you can spawn in a plane first, The cost makes it a thing to more heavily consider, As unlike in RB, you do not gain SP. You only have enough to spawn 3 times, 2 if you bring a heavy tank or aircraft. This also helps counter revenge bombing, as a player actually needs to stop to think "Should i spawn a plane, get that tank, but end my participation this game when i die, Or do i take another tank and stay for longer, thus perhaps helping more the match in the long run?". Add to this the fact you are forced into sim controls and cockpit pov; CAS becomes a much more strategic kind of spawn. No external view makes situational awareness much more vital, which leaves you very much vulnerable to both SPAA and CAP during an attack run, + the lack of any bomb or rocket indicator means you need to risk yourself more during a drop in order to get the extra time to actually land your bombs.
@@HeRRydeRR Hi Please dont misunderstand the use of the word 'balance' in my post. It is not in reference to being overpowered, its in reference to the availability of aircraft to all players in the mode. Its about 'balance' between the teams and the players. Not between aircraft and tanks. SIM and RB suffer because unlike arcade the availability of aircraft is not managed between teams nor between players, the result is you can get in both modes potentially incredibly swingy game balance based on who is on your team and the opposing team, It can and does happen frequently that you can get games in both modes that only one side actually brings pilots. This is an unsung factor in the effect of CAS on ground battles, it effects the overall make up of a match. And it can actually be a problem in reverse, if one side has too many players that dive into CAS and the other has none it can reduce that side's presence on the ground so much that they can entirely lose control of the ground game and not do enough damage from the air to make up for shortfall. All your points are valid which is why I firmly say in SIM aircraft are not a power up, taking away the need for spawn points but also putting in the need to take off from an airfield along with the restrictions of sim mode ensures that aircraft are not used as throw away power ups in sim but as a valid element of the game mode. The issue is RB still treats aircraft as a power up, buit they are also unbalanced like sim which is why its the worst of all modes and the focus of some much ire. Arcade has all the issues of power ups, but because aircraft are strictly controlled by Gaijin in the mode (which aircraft can be used, how long, their loadouts etc) there is a balance between the teams, even if aircraft use in that mode is by far the most 'power up' in nature and limited to that use (revenge bombing, suicide runs etc).
1 roof mounted mg. Not all nations have roof mounted machine guns. 2 hide in a bush or behind a building when you hear planes. So 5 mins into the round effectively camp and don’t play so you don’t get bombed. 3 just play cas I don’t want to play cas I want to play tanks hence why I chose ground battles in the first place Sorry but I disagree with these points. I do agree that cas has a point of being in the game. Players can get cas to easily by spotting enemies and not contributing to the ground battle that is currently going on. And imo that is the issue with cas
one of my brain dead Russian teammates dropped the PE-8’s bomb in the only point on the map even though my team had it captured and killed half of our team making us lose the match. I was so mad.
Well if you kill a guy who just capped,..... you just upped the odds 75% in favor of a bomb landing next to you . I use the flak bus right now for fun and being CAS'd is just part of the fun. Accuracy is crazy good compared to reality especially for ww2 vehicles.
In my oppinion gaijin should increase the reward gained for aircraft kills in ground battles as to instevize spaa play and also decrease the reward for ground kills in aircraft as to desentivize cas play also increase the reward for tank on tank kills so that ground matches don't turn into big fighter blobs because of the increased air kill reward. Cas is still an option but through higher sp cost harder to obtain and more risky because you might not get a return for your investement with only a single ground kill and spaa is insetevized. Cas fixed at least in my oppinion
Ya CAs is just maybe overpowered…no it’s is absolutely overpowered and pathetic why can’t we just have a GORIND ONLY game mode and then have something like a combined forces mode with tanks and planes and boats why not. BOOM problem solved gaijin could never
CAS - за 600-1200 очков возрождения - это что-то вроде обилки, дорогой спец. способности Зенитка за 70 ов - вот это реально overpowered. И они реально способны обеспечить "превосходство в воздухе", а иногда и доминацию... При чём в руках игрока, которому очков возрождения уже и на танк не хватает. Поощряется не тот игрок, который хорошо отыграл, нет, поощряется тот, кто берёт однокнопочную зенитку и наказывает того, кто предпочёл самолёт. Хочу посмотреть, как часто вы на самолётах делаете 10 фрагов. Так-то танки в этом плане гораздо эффективнее. Кажется, сталкивался с ситуацией, когда оставшиеся игроки в команде все детали на самолётах и в итоге проигрывали. Кстати, на самолёты охотятся не только с земли, но и с воздуха. Нередко все штурмовики уничтожает один истребитель вполне безнаказанно Но я был бы и не против, если бы за воздушное превосходство разворачивались бои именно между самолётами и не в режиме гаражных боёв, когда постоянно прилетают новые самолёты, заспаунившись из небытия резко и на большой высоте. Нет. А чтобы бой завязывался в какой-то конкретный момент времени и победители по итогу получали бесспорное господство в воздухе. И ЗРК чтобы с неуязвимостью не возникали из ниоткуда так рандомно и неотвратимо. Очень нереалистично. Реалистично - когда господство в воздухе очень решает. Насколько я знаю. Удалось перебить летку и зенитки - значит ваша взяла. P.P.S. я смотрю Гугл переводчик вместо "самолёты" везде пишет "tap hole"... Ну. В общем, в таких случаях должно быть слово "самолёты". И ещё кое-что. А вы знали, что у ЗРК ракеты только по идеальной траектории летят на заявленную дальность? А по вертикали дальность в 2-3 раза ниже или что-то в этом роде. На деле самолёты могли бы уже с 5км от карты быть неуязвимыми (при чём, вроде как, не гарантируется, что и в этих границах цель однозначно будет поражена - нет, ближе к этим границам вероятность, по идее, падает. В игре же ракета прекрасно себя чувствует на любой дальности (в рамках указанной в карточке с характеристиками) и выпущенная в любом из направлений). Но ЗРК получили невозможные характеристики, насколько я понимаю. А ещё, мне кажется, у летки очень плохая доходность в совместных боях. Очков опыта, мне кажется, дают крайне мало. Но и без того, условия для самолётов и дальше ужесточаются, разве нет?
I think at minimum get at least 3-5 kills and and a cap point worth of sp to spawn a plane i recently got revenge bombed by a dude who just had one death. One assist and capped one point
To counter you argument about AA. Firstly i have to die in my tank, usually to the plan forcing me into a AA. Also lets say you did your job and got the plane kill! Well done. However what now? You sit around waiting for another plane. That may not come? Some SPAA are really good at taking down tanks. But what if your in say the skink? Or a truck with 50 cals, or your at top tier and your anti air wont lock onto ground targets? Well that does not make for a fun game play! Also to counter the Just hide idea. Cool; now me in my heavy tank gets to sit behind a house for the game paranoid that a 1000 pound bomb is going to land on my head. Again. Not fun game play for people who just like tanks. And to counter the use your roof mounted machine gun. Well thats useless if you play a nation like britain,france and italy where there are rare and few between. Simply put it, Cas is OP. And i think the only thing to counter this, is to increase the spawn requierment for planes with bombs and missiles But keep planes who are anti Cas as they are to help people who have a hated of AA guns a chance to counter. Also, alot of lower tier SPAA have no armour and people on the out side. Meaning the planes can just kill you out side of your capable range.
It's like you watched the 'CAS players are delusional' video and decided to repeat the CAS arguments. I'm doing something wrong to get bombed constantly. The thing I'm doing wrong is getting kills against tanks in ground mode, which reveals my location in kill cam, even with the changes, and planes can come hunt me. It is completely unreasonable to expect players to willingly stop playing their game and expose themselves to enemies on the chance that the player they killed spawns a plane with bombs. "You don't like getting killed by OP vehicles? Use the OP to fight back. Grind out (and it will be a grind) an entirely new tech tree." No one at sabot teirs is complaining about sabot because it's ground and it's a fair part of the game. If you get killed by sabot, you probably could have played better. This is why people complain about sabot and heat in the lower tiers. If the only draw of a tank is armor and someone gets something that negates that, people complain because it creates the sense that there's nothing you can do. If a Stuka gets 0 kills and crashes but a P-47 gets 10, that doesn't mean the planes 'only' got 5 each and are less OP. They're still OP; the noob just needs more work (not much, mind you, he's probably going to be hitting space at the correct time within the next match or two.) AA is not hard to kill. Skill issue. Just because planes dominate real life doesn't mean they should be in the game. It's a game. The best solution is increasing SP for planes, increasing rewards for killing planes (I'm thinking more than rewards for killing tanks since it's much harder,) allowing replenishment in spawn, redesigning spawns, removing overpressure from bombs (the kill radius should be it and there should be no overpressure chance,) making bombs and explosions more accurate (pressure cannot go down and bombs should not kill through hardcover,) and limit plane spawning.
Also getting killed by a tank is most of the time your fault like you could have not speaker the set corner or you could have just flanked but when I kill some one in a desert map he comes back in his me109 with a 250kg bomb and there is no cover to hide and he know exactly where I am because I showed up in the kill cam AND if you are talking about this real life smack thing wt is a not a full simulator if it was a full simulator then it would be much harder for CAS to kill people instead of just nose diving and pressing space bar and game play comes before realism if realism makes gameplay more fun then go for it if not then it is just stupid if we would have made cas more realistic then there would be no objective markers nosedive your tank and killing yourself and the enemy would be more punishing and if we are talking about realism most of the time the pilot should pass out since the maneuvers they are doing are beyond the average humans limits
No i want to fight tanks. They should make a vote. Tank only battles servers for a month and see the diffrence in numbers. Its just not fun to be killed by cas. No challenge or anything to improve yourself like when you fuck up fighting a tank
sadly they will not do that because gaijin knows that 70+% of the playerbase would play tank only mode, and that would make the CAStards cry rivers and not buy the newest premium skycancer
@@night7185 it *WAS* a plane game. even if it would be a "plane game" (idk how can you do it when it has tanks and ships, but hey, when did logic stop CASvocates like you?) it would still require balance
>planes are op in real life That is strawmann at best as in the first place there are countermeasures that prevent them to do a havoc on battlefield called spaaas and other anti air measures However as this is war thunder the countermeasures against the planes are useless as there is too many of planes on spaaas or they are so nerfed they cannot strike them earlier than planes can them >Inb4 learn to aim This has nothing to do with aim this has to do with stupidly reduced range and deploying in case of ww2 vehicles spaaas made for low flying targets to fight in situations they werent made for in a game where indiscriminatly you can win simply by deploying ad infinitum airplanes
Dun dun dun! The BIG question - feel free to argue in the comments. CAS - yay or nay? This video was more of a rant rather than a particularly cleverly edited video so you be the judge.
Also as you have probably guessed, yes we arent specifically referring to high tier CAS or helicopters
why not use the easiest solution
just have mode with plane and then without so people can choose what they like
The only reason CAS is necessary is to deal with campers and hard to kill targets. Both of those issues could be fixed instead by decompression and better map design
@@Slavicplayer251 cas people hate that cuz they know nobody would chose it
Yea throw it in the pile with night battles and 6v6 top tier air
Or if they made them more realistic and gave them guidance computers
Fighting 6.7-7.7 US is just Air RB that starts in a tank
It's true suffering if your Germany
@@D3m0n1c4t nah germany 6.7 is stacked
real suffering is the 8.0-9.0 experience
@@D3m0n1c4tGermany is still the second best nation for that br range. Look at the IS2, its at the same BR but way worse. The american T34 variants are except for reload better in any aspect than the tiger 2.
The problem is when i kill someone in a tank they spawn in as a plane just to get their revenge. AA takes more skill to use , but if you are a plane you just dive on someone and drop a bomb that instantly kills them.
If you have good bombs. But yeah, I agree, I was on both sides and will be
I agree that CAS should stay, but it really needs to be nerfed. I would really like to see something like a 7min timer in the beginning of the match when you can not spawn in plane. Planes (maybe CAS) should also give you SL and RP for killing them with tanks, as they are a high priority targets. Changing BRs and spawn point costs is ok. Also there could be a cap on number of planes that can one team have at a particular time.
My take on your arguments:
Moving in individual planes to higher BR can help, but I don't think it is the best approach for most planes, because it would just make plane to plane combat unbalanced. I would like to see a few broken planes move up BR, but I think that the best approach in regards to BR is to move every plane and SPAA up the same amount to keep the balance.
In your second argument, you just said play SPAA, plane or hide and seek. This is the problem. You are forced to play something you don't want, that has the sole purpose to fight CAS. Hiding isn't really the solution, because you can get spotted easily just by firing your gun.
Arguing that some players are bad is just a weird argument. Like ok one player spawns in Stuka, misses the target and crashes, other player spawns in AD-2 and gets 7 kills but it is ok because Stuka didn't get a kill. Also flying smart can make SPAAs ineffective.
War Thunder is a game and it should be fun. If something isn't fun, it shoudn't be in the game (constantly getting bombed, repairing can take a couple of hours or days, not 40s , transmission can randomly fail).
Making planes more costly would help, but I would like to see more changes.
I’m not going to read all that but waiting seven minutes could deny a player with 6 kills a plane or deny a player whose tanks all died a plane
oh man you are wrong.. is in the nature of the game to fight cas. is in the nature of the war to use something you dont want...
no is not the smart fly a way to avoid go down .. and fly away after you manage to get 1-2-3 kills with a bomb..
why? lets we say you play smart. and you fly far far away. or something. the one of the 3 you got.. will come with an airplane and smack you.
many people jump on what ever shot at them.. thats how. my Skink has over 600 kills and i dont play england every day.. thats why i had with the kuge 900 kills.. and yes i love to take down airplanes.. only the idea that i remove from the enemy team 600-700 SP points and that enemy .. could have spawn 2-3-4 tanks and get 2-5-6-7 allied tanks.. is amazing...
how many times did you saw 5-8 enemy airplanes.. and after they manage to drop a bomb.. and your 1 AA start to shot them down.. your team hard push and hard win the game.. cause there are no enemy left.? in one game .. i had 8 airplanes from my self.. another 3 friendly AA had another 7 ... and we had a game win.. for free.......so where is the airplane OP if you have german aa and you know how to shoot.. or soviet .. or the new fast auto cannon ones.. why you dont try to be good on AA instead to use it as anti tank.. when you died 2-3 times.. and do not use it second.. and as a measure that will thin the enemy team... to learn to kill airplanes is easy.. to learn to play the AA as an AA is the hard part..
the airplanes are alreadly costly.. if you play the Pe8 you need 750 SP .. A2D you need 760........ if on the other hand play scout.. and your team kill those scouts you will get them lower.. thats ti idea.. of the light scout tank.. see you are learning stuff....... kills is 80 points cap 100 points.. scout 5 per scout+scouted dead 50+ 24% down of the cost.. how it feels that something that cost 700 points no you can spawn it for only 350.. and you will have points to spawn a tank...
Можно я просто продублирую свой коммент. Не думаю, что он много кому понравится и вряд ли его заметят так, как ваш.
CAS - за 600-1200 очков возрождения - это что-то вроде обилки, дорогой спец. способности
Зенитка за 70 ов - вот это реально overpowered. И они реально способны обеспечить "превосходство в воздухе", а иногда и доминацию... При чём в руках игрока, которому очков возрождения уже и на танк не хватает. Поощряется не тот игрок, который хорошо отыграл, нет, поощряется тот, кто берёт однокнопочную зенитку и наказывает того, кто предпочёл самолёт.
Хочу посмотреть, как часто вы на самолётах делаете 10 фрагов. Так-то танки в этом плане гораздо эффективнее. Кажется, сталкивался с ситуацией, когда оставшиеся игроки в команде все детали на самолётах и в итоге проигрывали.
Кстати, на самолёты охотятся не только с земли, но и с воздуха. Нередко все штурмовики уничтожает один истребитель вполне безнаказанно
Но я был бы и не против, если бы за воздушное превосходство разворачивались бои именно между самолётами и не в режиме гаражных боёв, когда постоянно прилетают новые самолёты, заспаунившись из небытия резко и на большой высоте. Нет. А чтобы бой завязывался в какой-то конкретный момент времени и победители по итогу получали бесспорное господство в воздухе. И ЗРК чтобы с неуязвимостью не возникали из ниоткуда так рандомно и неотвратимо.
Очень нереалистично. Реалистично - когда господство в воздухе очень решает. Насколько я знаю.
Удалось перебить летку и зенитки - значит ваша взяла.
P.P.S. я смотрю Гугл переводчик вместо "самолёты" везде пишет "tap hole"... Ну. В общем, в таких случаях должно быть слово "самолёты".
И ещё кое-что. А вы знали, что у ЗРК ракеты только по идеальной траектории летят на заявленную дальность? А по вертикали дальность в 2-3 раза ниже или что-то в этом роде. На деле самолёты могли бы уже с 5км от карты быть неуязвимыми (при чём, вроде как, не гарантируется, что и в этих границах цель однозначно будет поражена - нет, ближе к этим границам вероятность, по идее, падает. В игре же ракета прекрасно себя чувствует на любой дальности (в рамках указанной в карточке с характеристиками) и выпущенная в любом из направлений). Но ЗРК получили невозможные характеристики, насколько я понимаю.
А ещё, мне кажется, у летки очень плохая доходность в совместных боях. Очков опыта, мне кажется, дают крайне мало.
Но и без того, условия для самолётов и дальше ужесточаются, разве нет?
Касаемо вашего комментария и удовольствия от игры... Знаете, если не заморачиваться с вылетом на самолёте и играть на сильных танках, так, наверное, даже интереснее, несмотря и на авиацию противника. А вот игра на су-25 это такая нервотрёпка. Да и просто на штурмовиках бывает совсем невесело. А на истребителях - в целом, пожалуй, ничего не раздражает, но бывает скучно. Слишком безнаказанно играешь и портишь другим игрокам вылет на штурмовой авиации. Но, если ты берешь штурмовую авиацию, то целью для истребителей станешь как раз ты. А ещё во время воздушного боя может вмешаться зенитка, может вдруг заспауниться или просто мгновенно сбить, пока ты выживаешь на штурмовике.
И ещё кое-что. Можно убрать B-29 подальше от радарных зениток? И ил-28. А Canberra вообще может ракетой получить. Меня, наверное, больше Canberra интересует (и B-57B, Ar 234 C-3). Хотя им и без того крылья переломают me 262, МиГ, Saab и другие, но это, наверное, справедливо.
Ну и самолёты 8.3-8.7 против ракет ЗРК себя чувствуют сомнительно. Их и пушечные зенитки на 8.3 вполне успешно могут стереть с 2-3км.
"Uhm, you don't like being kiIIed by CAS while playing tanks? How about you play SPAA or planes instead?☝🤓"
I don't want to play SPAA or fighters, I want to play tanks.
Increase spawn cost for planes, remove the airspawn and remove the ability to see targets marked by friendlies unless the aircraft had the ability IRL, add a 50k silver lion cost for planes that just kamikaze into their target and give SPAA the ability to replenish ammo in spawn. You could even go so far as locking planes in ground battles to first person view only.
"bUt iT's NoT fAiR fOr CaS pLaYeRs" I don't care. It's called "ground battles", not "CAS battles". The experience of ground players comes first.
You are entirely correct. I don't understand why people believe the welfare of CAS is either greater to or equal to ground vehicles in the ground game mode.
Heres the thing, SPAA is extremely under rewarded and if your in an SPAA. The best solution to this is raising the requirement spawn points to 1200+
WTF XD, a tank costs, usually, less than 300 points. Are you saying a plane can do 4 times as much as a tank?
@@kaidestructor7350 You can get 1300 pts in 4 kills, 3-2 kills if in a light tank + scouting. Would help reduce early game CAS. Less planes is better than no planes.
@@thoubythenameofwool that's not my point. My point is "why would you spawn a plane for 1300 point if you are able to spawn 5 tanks for 200 points.
SP should be related to how easy is to obtain more SP with the vehicle. That's why heavy tanks are the most expensive tanks and SPAA the least. I personaly would lower the initial amount of points recieved at the start of the battle and increase spawn points of CAS planes to about 800-900, and also reduce spawn cost of fighters with no ground ordinance to 400-500.
You do realize this will only make SPAA worse? The more the SP cost is for Aircraft less people will be able to spawn it = less rewards for SPAA
@@saplingseedsaccrew3143AA rewards are already shit anyway for the work they have to do so it won't even matter.
Also hardly anyone plays ground and says to themselves; "You know what, imma grind for the M42 because that's my favorite vehicle!!!"
SPAA is literally the most unpopular branch of ground vehicles in game why? Because the rewards for shooting down planes is crap in comparison to a plane sitting in orbit launcing AGMs and guided bombs. No one wants to disrupt their game of trying to spade out their tank because little timmy got a single cap and an assist in an M18 or M22 and spawns in a plane with enough ordinance to destroy downtown Metro DC.
It takes far more skill and effort to shoot down a plane in an SPAA than it does to dove bomb or just launch a guided bomb at a target in a P47 or an F-15.
1. Theres nothing you can do when theres 5 planes in the air and you're the only spaa/plane in the match, and it makes it even worse when spaa is so easy to kill you only need to send a couple rockets from far away and the spaa is gone.
2. Roof mounted MGs are way to weak to do any susbtantial damage to planes, even .50 cals are inconsistent and usually planes just ignore the MGs and drop a load on you.
3. Cas is way to cheap to spawn and usually you just need 1 kill or an assist to get on a vehicle that can counter pretty much any ground vehicle
4. Even if you try to hide, and ambush people and play it safe, you're just gonna get revenge bombed because the guy you killed knew exactly where you are or check the area where you killed him or get bombed while in a shootout with another vehicle because you get marked in the map if you get shot
Either make CAS expensive or make a ground only mode since air players get their own game mode and ground players have to deal with planes on "ground rb", or just unistall
Ok then uninstall, if the game isn't for you then it isn't for you.
@@TainyaGaming Also a point i see often, Which only highlights a whole different can of worms: There aren't games like War Thunder.
War thunder enjoys a monopoly on the "Combined Arms Warfare" Game market, The only alternative that currently exists being GHPC, But that one has a completely different focus, being an even more realistic, singleplayer approach to tank warfare set in the cold war.
There aren't other games quite like war thunder that offer just enough realism to still be approachable to the masses, While also offering content all the way from the interwar period to the modern day, as well as tanks, helicopters, planes, drones, and warships. And because there aren't other options, Well you, as a consumer, are screwed; Because your only choice is to either play the game, or play something of a completely different genre: And that is exactly why so many people, despite not liking the way gaijin is abusing it's monopoly with it's horrible balance, obvious biases, extreme pay to win, and over exaggerated grind, Still choose to play the game.
@@HeRRydeRR that is understandable, however, as someone who got into the game for what it currently is, I don't want to see the main gameplay change for people who don't want to play World of Tanks. I'll agree with you about gajins pay to win model and horrible business practices and bad br balancing. But I like the core gameplay as it is. I'm not coming into a game and demanding it be changed to fit my demands.
@@TainyaGaming like HeRRydeRR said, there isn't any other tank combat game with the realistic damage models war thunder has, i came to war thunder because i wanted a tank game that isn't "shoot at the other tank till its health bar goes down" tank combat in war thunder feels fair in the sense that you don't get an unfair advantage just cuz you have premium stuff, yeah you can buy premium tanks and some of those are really good and make you progress faster but they're worth nothing if you don't know how to use them and every single tank has a weak spot you can exploit unlike health bars for example: the t29 is just a t34 heavy with a APCBC HE round instead of a solid shot APCBC, yeah it does have very good armor but it isn't invinsible. Most of the time deaths by other tanks are because you either made a mistake, didn't memorize the weakspots of tanks around your BR,didn't pay attention or were unaware of your surroundings. Now when you add planes into the mix it all goes to shit, planes are just something you can't counter as a tank, you're way to busy watching out for tanks to be aware of planes and if you're paying more attention to planes you're opening yourself up for a tank to send a shell right through the side of your turret and even if you do notice a plane coming for you theres nothing you can do other than pray your machine gun fire can do anything to the plane before he drops 2 1000lb bombs on you, most of the time you don't even hear the plane till its too late to run away, they also muffle sound of enemy engines around you if they're flying low, planes just ruin ground rb and just serve as a tool for people that suck at tanks to get free kills, bad players should'nt be rewarded for getting 1 kill and dying, CAS should be a reward for a player for doing good in "GROUND RB"
The problem with AA is that gaijin keeps nerfing them every update but they keep adding stronger CAS planes, I am sure everyone knows why gaijin is doing that
what the fuck are you talking abt, Gepard, Wz305s, and any AA at mid tier is extremely powerful and requires little aiming, most trees have a v high RPM vehicle that shreds air at midtier, this is cope
@@wrenchmonkeygames4864 i can tell that you dont play AA, gepard is exception not the rule also not every country has a gepard
@@RandomVideos-sh5xh every country has an equivalent vehicle, the US has the vads, russia shilka, uk has cheiftain marksman , china the WZ/PGZ, italy the SIDAM, israel both VADS and shilka, and france an AMX with the falcon turret, n sweden has the VEAK. every country in the game has extremely powerful AA at midtier and hightier
@@wrenchmonkeygames4864 did you play any of them ?
BRRRRT radar tracking AA aside, the top tier non fire and forget AA missile are nerfed like the ATGM counterpart (plus, it going worse if you got 200+ ping in some region since the trajectory is calculated on the server side not client side). fire and forget AA is way to go in that case, but now lock distance and type is the issue.
for br below 7.3, cas definitely reigns. as a horten player myself, the enemy AA are hopeless 90% of the time because they are going to wait at spawn while I remove their heavy tanks from the front.
No spawn protection against CAS is a Gaijin Master stroke, so you can die as you spawn without even starting your engine or firing a shot to some 'Puma jock' in his 262, Do335 or Ar234 who just got a couple of scouts and died. Or more crazy and more frequent so how a Pe8 arrives barely 2 minutes into game!
No excuses Gaijin!
I disagree with a lot of your points about CAS.
- Just spawn a plane or SPAA
While I do agree that other planes and SPAAs are effective against planes, it misses the point. I want to play tanks and I don't want to have to play planes and SPAAs all game to deal with planes. I want to play in a tank fighting other tanks. This also has the problem that a lot of nations lack good SPAA options, and also that SPAAs are obviously targeted by planes and are sometimes overwhelmed by the number of planes.
- Just hide
This is a terrible point to make. A lot of maps don't even have that much cover to hide from planes, and most of time, it is unreliable. I want to be able to play the game without having to cower in a ditch when I hear a prop in hopes the plane won't find me, I want to play and fight tanks.
- You can see the plane coming
Not really, most of the time you're looking at the ground trying to find other tanks or fighting those tanks. You can't spend that time constantly looking up in case a plane is coming. Even if you do see it, by the time you can tell it's coming at you, there is little you can do to stop it. Not all tanks have roof MGs, and even those that do can't consistently shoot it down in a moment.
- They aren't good pilots
I agree on that point, I've seen most of the planes that spawn end up crashing, but this isn't a good thing. First of all, bombing doesn't need skill, targeting may present some difficulty but when you have 1000lb bombs it really doesn't matter. It also isn't hard to aim when you just crash into the target, which is what most revenge bombers do.
- Planes are OP in real life
This is another point that I would agree with, air power is and has been a dominant force on the battlefield. But again, it shouldn't be like this. To start, realism isn't fun, War Thunder should not try to simulate reality 1 to 1 because that wouldn't be fun. If planes are supposed to be OP, why are they so cheap? As you said in the video, CAS SP costs should go up. I think that is the root of most of the issues. A lot of planes are just spawned to bomb one enemy and then crash.
My main gripe with CAS is how light vehicles suffer. If you kill a tank while in an open-top or light vehicle, 9 times out of 10 a plane emerges from the sky with the sole intent of crashing into you with a bomb. Even if you try to run, you run the risk of getting strafed or bombed by a plane anyway. It isn't only light vehicles that suffer this fate, but they are easier to kill compared to heavier tanks.
Personally, (in case you couldn't tell already) I hate CAS. I would get rid of planes from ground entirely if I could, but I believe that increasing SP costs is the only reasonable solution. I want to fight tanks with tanks and planes are just not fun to fight in a tank. It just isn't fun to fight planes because you are not faster than a planes, you aren't built to shoot at planes, and bombs will kill you regardless.
and yes planes are good in real life, they are way to good in war thunder. in real life they start from airfiel, bad wheather can ground them and they can just look in a little map for targets
U READ MY BRAIN. Good comment, absolutley agree with every single one of your points
Another point is that planes are wayyyy too overpowered. If you actually look at kill statistics, the amount of kills planes get is very small compared to tank on tank kills. In Warthunder however, if you aren't being bombed (at least, but usually being bombed ends with your death) in a medium or heavy tank at least 2-3 times per match your very lucky. Also the planes at this BR are very fast and the AA's you get to shoot at them kinda suck.
I played this game for about 7 years. Mix battles is the key in there and is nothing you can do. This is how the game is done. The problem is for majority of players is lack of expierence. I manly play only ground rb, and air rb just for unlocking planes to use as cas. And what in video said if you listen and watch your sky you can get away without dying. I die like 1/20 from planes. Like in every game there is little part of community who is utilizing every aspect of the game to their advantage. Sounds, clouds, obsticles, vehicles, lineup, etc. Just dont be greedy, dont shoot everything you see and play smart. But at that point of suicide bombing, something needs to change. A lot bigger SL cost if you die like that, longer crew lock times.
and there is that bs plane on Germany with Panzer cannon. The amount of times it wrecked me in Sherman and Jumbo is insane. Let's not forget about Pe-8 and Lancasters are bombers you can DO NOTHING TO if you're on ground. Those planes can just bomb you from stratosphere with 12000lbs bombs
1-10 deaths is an extreme under estimate 😂
In my experience, it’s even less than that, maybe 1-20 for me
Happens at least once a game for me and at its worst 4 times in one game 😭
CAS deaths for me is like 6/10.
Bruh, you can spawn game when only get 1 assist ...
Another solution could be a maximum number of spawned planes on a team, same as in Enlisted
Then you can have a bunch of bad pluots on one team and skilled ones on the other which ruins your chances of winning
@@WilhelmWirbels-oh9lw Thats why you make the spawn points cost higher
No
@@WilhelmWirbels-oh9lw better than having 0 planes in air and most enemies. Cas vermin like you doesn't think a lot huh
IRL if you die you can´t hop into a plane to revenge kill the person who killed you
War Thunder prides itself on its historical accuracy - but CAS in real life does not come from spawn points. Although used flashingly in movies, CAS in reality is not rare but it is not epidemic either. I agree that increasing the spawn points to 800-1,000 range would lessen the blow - now go convince Gaijin to do it!!!!
The average cost of a multirole fighter os 896sp and 779 for a lower end option
I love getting shat on by something i have no hope defending against in top tier. I love top tier helis planes that play point and click adventure. Especially russian ones that outperform everything
US CAS mains crying when their opponent finally gets a good AA and CAS of their own:
Whenever i hop into aa all i end up doing is attract every plane on the battlefield like moths to a lamp and get overwhelmed guess its a skill issue
To start, CAS has to be the most unfun thing in war thunder. As a longtime air RB player i consider it incredibly boring and easy, pressing space bar is nothing and is thoughtless when you understand velocity and gravity from muscle memory.
Its also the most unfun thing to get killed by CAS, as you are punished just for playing and someone sees you and presses space bar. CAS is not counterable at all really, as you shouldnt have to die to respond to CAS. Why should you have to be punished for simply playing and forced to die? Its not fun to die to CAS then spawn something you dont actually want to play, as most people play ground RB to play tanks, not planes, and SPAA ranges from unfun and OP to unfun and absolutely useless depending on nation and BR.
As for the realism argument, sure, but real life isnt fun and i keep seeing people want to make war thunder more and more real, even advocating for historial BRs and even historical reliability. None of it is fun, including dying to CAS.
CAS is the most impossible thing in war thunder. At some BR's, its useless, at others absolutely OP.
Its a never ending cycle. You remove CAS, almost all strike aircraft turn useless. You keep CAS in, you get punished just for playing. Ive had games where ive died 3 times in a row to CAS making me run out of SP and be the end of my game, which has to be the most demotivating thing in the game.
If i had my way, id remove CAS entirely and just bite the bullet that strike aircraft turn useless. However, as you said, the only realistic option is to increase CAS SP cost so someone cant just instantly get in it, including first spawn helis.
Or gaijin could make it so that there would be an option to play tank only matches in ground RB, where no planes are allowed, so players who hate cas, and love cas are both satisfied (this would have to be toglable, and not have to be by chance like the current "smaller servers"
what makes dying to CAS less fun than dying to another tank?
@@thesnazzycometYou can’t do anything about it.
@@thesnazzycomet when you die to another tank you can blame it on your reaction time, your bad positioning, rushing too hard ect. Almost always when you die to a tank it's your fault, or you got out skilled or similar. If you die to cas, it's someone pressing space bar
@@anrw886 hmmmmm
4:50 dont drive in open yeah cause most of deaths aint revange killing
Also half of the maps in war thunder are open desert without buildings or anything to hide behind
@@RandomVideos-sh5xh pop smoke or if you don’t have smoke try to shoot the plane or alert teammates so they can shoot them down
@@Fazbear-qy8mo ah yes, smoke. The fat "I AM HERE AND NOT MOVING" notification to cas. You are so delusional...
@@Fazbear-qy8mo Unfortunately the blast of a 1000lb is bigger than a cloud of smoke.
@@PzIV-E Lancaster and Pe-8 say hi with their 12000lbs bomb. That thing can destroy whole team. Plus you can't do nothing on ground to bombers flying in stratosphere.
The only reason they separated the battle ratings in different game modes I think was because some planes were too low or too high in battle rating because how good/bad they were in different game modes. For example something like a su-25 or a-6 tram were strong in ground and not too great in air so then they separated the BR’s which means they can balance them in all game modes separately. thats why the SU-2sm3 is 12.7 in ground and 11.7 in air, because it was really strong in ground and alright in air, because a su-25 at 12.7 in all game modes would make it impossible to play in air and balanced in ground instead with separated BR’s it can be balanced in both without sacrificing the performance in a game mode
0:19 is it truly OP?
yes
0:36 yes, and it is kinda meant to be:
EXACTLY. it is menat to be OP so all the zero skill players can do at least something. same concept as arty in WoT or AW, carriers in WoWs, or mortar in Battlefield 1. a cheap, easy to use, virtually uncounterable mechanic designed to keep bad players in the game(mode) by giving them a tool that requires zero skill or knowlegde to use.
0:39 WT's main goal is to combine tanks, planes and ships into one game.
yes, into one GAME, not one gameMODE. combining all 3 into a same gamemode is not possible without making 1 or 2 components helpless, while one (or 2) annihilates all.
you can't do this fir several reasons:
1, it will take years for naval to get to top tier
2, only a small portion of the maps can support ships
3, tanks at every BR would be unplayable due to constant CAS (which already makes them barely playable), but also several large calibre HE shells blasting them every 25s. great experience.
while ships would be relatively safe from planes (and fully safe from tanks), tho they would still be in a disadvantage against planes.
at the moment, HALF of the main modes are single class only (AIR), while the other is "mixed" ("ground" battles, more likely AIR but you can suffer on the ground). we do not ask for planes to be removed from ground. we ask for a second, tank only mode where skill would actually matter.
1:26
so because there are a number of strike aircrafts, every player that wants only to play with tanks has to suffer. got it. how interesting, that players only wanting to play with planes don't have to worry abot a completely different branch of vehicles helplessly annihilate them every game.
1:52 and currently CAS negates the primary function of open tops and badly armored vehicles, because literally every plane can easily deal with them. you can't play with a sturer emil without getting strafed a minute after you spawned 8at max).
3:04 why is CAS so OP?
idk, maybe because you can't do anything against it in a tank, most often even in an SPAA, you know, the thing DESIGNED to shoot them down...
3:26 this is LITERALLY the same thing rapists say "oh why did she dress like that, it is no wounder she got assaulted"... it is disgusting
3:34 yeah, they use their skill and game knowlagde to be good with tanks, and then get rewarded by a 2 braincelled CAS enjoyer pressing a button and destroying them while using ZERO skill.
3:36 oh really? i bet they won't be at all either all years ago debunked "arguments", strawmens, misrepresentations, or outright lies.
3:49 roof MG. yeah my predictions are so far accurate
1, not every tank has them
2, a lot of them are low calibre
3, many of them lacks elevation
4, often you lose them if you lose 1 (or at max 2) crew members
5, sometimes have 20 round clips
6, can easily be knocked out
7, and this is the most important, they won't do anything most of them time, especially when planes can survive direct hits from 155mm HE right into the pilot's face
3:53 and now you are talking about fairness. you say all this like planes are fair against tanks.
look at ANY of the tanks you destroyd with your planes. ask yourself, *did they have the SAME chance of shooting your plane down as you had destroying them?*
3:57 hmm, my predictions are going strong!
1, i cant then play the tank i WANT to play, while the CAS enjoyer can
2, this is when we suppose SPAAs are effective, which they are absolutely NOT. most CAS will outrange most SPAAs in most situations, and this is just one of the majort things that makes SPAAs useless
4:10 dude, i really should buy a lottery ticket.
1, i cant then play the tank i WANT to play, while the CAS enjoyer can
2, i would have to grind a second tech tree to do so
4:37 hide... laughable
hide in building or behind buildings. you know, planes are ABOVE you, they will see you.
also, this is just promotes camping and passive gameplay, which does not help. you need to go and cap points, which is pretty impossible if you are hiding in buashes and behind buildings...
4:56 yeah, like what?
5:05 this is just plain stupid
you can fight against other tanks in your tank. you can effectively deal with them, while you can't do anything against a plane.
5:49 they don't have to have skills. that is the main point.
you need to have 1000s, or more likely 10s of 1000s of things memorized, and be able to effectively use them to be good with tanks. you need only the ability to press your space bar 1x with a plane. a monkey can do that.
7:09 yep, i think my predictions were spot on with every of your points.
this is just plain stupid again.
just because air is OP in real life, it does not have to be so in a GAME. learn what is the difference between the 2.
a game needs BALANCE, otherwise it is not a great experience.
also, by going with your "logic", i should be able to hop into an S-300 or Patriot and snipe planes from the sky from a 100km distance in AIR mode, yet i don't think you would advocate for that.
7:53 false. even an average CAS player is hardly counterable from the ground, let alone the best players.
out of the top 5 best win rate ground players, 2 exclusively archieves that win rate with CAS. and that win rate is 95%+. i have watched a bunch of their replays, and they are bad with tanks.
they spawn first with a light tank, and then as soos as they can they spawn in a plane, and win most of their matches
(2 other players in the top 5 were rank 2 statpadders, and only 1 was actually good with tanks, tho he was also using mostly the Strv 122, so yeah)
8:05 how to fix?
easy. add a second tank only mode. simple as that. CAS can stay, so the zero skill players can still have their fun, and the rest (and majority) of the playerbas can finally be happy too.
8:17
that is among the WORST changes you could do.
1, most CAS enjoyers would cry rivers because they can't just spans in their beloved plane with only 1 assist (and let's be fair, even that 1 assist is bloody hard for them to do).
it would not make any difference either, because the aount of CAS would decrease, the quality on the other hand would massively increase, since only the better palyers would get access to it.
this was one of the worst, and stupidest video on this topic i have ever seen.
gigachad opinion, I can see, you are ground player. (not like
@thesnazzycomet , I can see he is only cas player and never even touch naval) @thesnazzycomet is just another crybaby cas player who is saying "whaa whaa CAS no OP, SPAA too OP" The fact players need to use SP to even have a chance to do anything agains CAS is just stupid. Mainly US can somewhat counter planes and some higher BR soviets with 12.7/14.5 msg.
I feel likeincreasing the spawn cost is enough, i actualy like the presence of cas in war thunder it is probably the biggest reason i started playing the game
i dont think it really did anything
Sorry i meant the spawn cost
@@aircreep_ yeah definitely
I just somehow messed it up in my head
I also think that the spawn cost shouldnt increase as much in lower tiers where all the players are just going to ram the plane into a tree
The biggest issue with CAS i think, is that it's just far too easy.
It simply isn't a fair matchup, Tanks are objectively always at a disadvantage when fighting planes. Not everyone has a .50 cal machinegun on the roof, and even then it's not always consistent, and because CAS is so powerful, It brings another point to why it's so frustrating: You simply can't win.
If you are a tank, and you die to another tank, It's often your fault in some way. Perhaps you didn't react in time, You tunneled vision'd on a different enemy, you missed your shot, or didn't hit the enemy gunner/gun. It happens. If you die to a plane, You could have done everything right, and still die- Hell, doing everything right actively makes you more likely to be bombed! You could've gotten several kills, Perhaps captured a point or helped a teammate repair, you could've genuinely contributed positively to the game and helped a lot on getting a win, And then suddenly in the blink of an eye a 1000lb bomb just lands right next to you, and there's absolutely nothing you can do.
You could say "Just spawn AA or a plane", well- that only misses the point. As someone playing a tank gamemode, reasonably i want to fight tanks. This also ties in that some nations just lack good AA options at some BRs, and even then, you need to die in order to spawn an SPAA; You actively need to be punished by the game in order to respond. A single SPAA can be easily overwhelmed if there are several aircraft up in the air, You can only focus on one plane at a time, it's inevitable you will get bombed, Even worse considering often SPAA's get targeted by CAS.
Similarly, playing CAP is not a great alternative. It takes up a space in your lineup that could be used for contributing further to the gamemode, while at the same time it goes back to the "Why should a player be punished before they are allowed to respond?". Also worth noting that many Ground RB players only play Ground RB, they don't care much for air at all, meaning they might not even have any good CAP unlocked at all, And it is, understandably, Frustrating that you are forced to play a gamemode you don't like in order to get what you need to be better at the gamemode you do like.
Then comes realism. Airplanes are op because in real life, they are. This is true; However it actively detriments the player experience for ground player, making the game less fun. There's a very fine balance games that try to approach realism need to strike in order to more or less equalize both fun and realism, You can't have both. Being realistic actively takes down the fun factor the more realistic you are. It's fun to drive a tank and shoot, It's less fun to drive a tank from the inside, as a commander, needing to look through periscopes or poke your head out, having to deal with the delay between you giving orders to your crew and them acting on them, and then having to keep in mind things like the way you're driving to keep the tank from breaking down. Now yes this is a bit of an extreme example, but it helps clarify my point. You have to realize: A game can only have so much realism before it stops being fun for the playerbase. War Thunder is a Game. It is not a Simulator.
Now, the solution you proposed of raising SP costs for aircraft is the more reasonable one that'll help, But it ultimately fails to solve the larger gameplay issue of CAS. I, Personally, would rather have a separate tank only gamemode without CAS, so that players can choose on wether they want to see planes around or not. The biggest gripe i see against this point is that "Well then noone will play ground rb with CAS!", which no, many players like to play CAS or CAP, so they'll play it anyways, but even if this were to be true, That i think only highlights just how much of an issue CAS really is to the ground rb experience.
Raise the spawn points for aircraft.
Girth thinks in
6:52 Timed fuse shells? For real? You know those are useless, right? I have never gotten killed by a TF shell, and the in my own numerous attemps i have got 2 - both were durect hits on planes that were strafing me at a low angle. You're probably better off using AP shells for aa, since they have better balistics.
either increase spawn points or have a seperate matchmaker: #STOPTHECAS
Having an actual Ground Battles game mode alongside the Combined Arms game mode is the easiest to implement and the best solution to this at the moment. You'd be surprised by how many people have no desire to play aviation and currently they're being forced to if they want any good way to counter CAS, if you consider "countering" as getting killed and then spawning as a Fighter. SPAA is just bad in most tiers and not to mention, boring to play.
One of the main things i hate in WT is cas, Why cant i just play other tanks man
but why dont you like CAS? statistically you dont die to it too often all things considered
@@thesnazzycomet I understand that statistically, you don't die to CAS too often in War Thunder. However, the main issue isn't the frequency but the feeling of the experience. When you get taken out by CAS, it often feels extremely cheap and frustrating. Unlike tank battles, where you can maneuver and strategize, dying to an unseen plane dropping bombs or rockets from above can feel like there's little you could have done to prevent it.
@@thesnazzycomet And dont forget the revenge bombings ofc
@@starlson3442 There a load of things you can do to prevent CAS. You can hide in shadows, trees, bushes, buildings, rocks, terrain, etc. Popping Smoke is also very effective. The best thing to do to avoid CAS is to not be seen.
@@Fazbear-qy8moSo the tanks have to play hide and seek to not die?
I love getting killed by a 6.7 jet with a tank cannon in the nose, meanwhile my best defense is either the .50 cal on my tank that can’t look up or a 4.0 SPAA that has a lower muzzle velocity than a T34’s main gun and a fire rate of 120 rpm
he is just among the worst CASvocates i have ever seen. and also has a rapist mentality, which is honestly not supriznign from a CASvocate
Of all the degenerate CAS, you really chose the Me 262 to pick on? When at the same BR USA can bring a 4000lb bomb with 2000lb backups? In a strike aircraft, not even a high level bomber.
@@NeoMaddyfr
Bro use the M16 MGMC. It’s mobile and has a lot of reach, the M42 and M19 are hot garbage.
@MADDOGmjb I agree, USA CAS is about as bad as it gets, but I'm an American main, so I've never had to face it. I was talking about personal experience. It wouldn't be fair to judge something based on a thing that I've never experienced
3:44 yep there's the American main bias. It's nice to say that you can counter a plane with a .50 or two on the roof of every vehicle the US ever produced, not every tech tree is so lucky. Overall I agree, it's way too easy to spawn into a plane and be an absolute menace, the spawn cost needs to be increased, especially with heavy ordinance. I hate Cas so damn much that i instilled a habit into myself that 90% of the time my second spawn of the match will be a fighter or AAA.
Fun fact best anti cas is more cas
I think it’s very dependent on BR and how good SPAA is. Planes are incredibly overpowered around 5.0-6.7 due to late war props being very fast and high caliber spaa being pretty hard to aim. On the other had at like 7.7-9.3 cas is really hard to use because if you’re not flying treetop level you get evaporated by Gepards or ZSU-23s
Being an American main is pain when it comes to SPAA. We get no SPAA from 4.0 to 7.7, and no SPAA that’s good at taking out planes from 2.7 to 7.7
@@artemisthehunter8360 literal skill issue
man .. when i get the task .. kill 15 targets with AA.. i press Germany..
i have wible ost 1 ost 2.in the same line up 5.0 br. and get AA first spawn .. wait in a protected area from allies..and when i see the first.. i took him down.... if some how i die .. i have 2 more AA to do the trick....
and with the ost wing 2.. i manage to get even 7 aiplanes..
i play that thing form 5.0 to 6,7 with the same success...
what about the low velocity skink.. that you can lure the enemy plane..the took the bait came head on.. they die..
where is hard to aim.. ?????? if you know how to lead the shots you can kill even something that is on 3 km away or 3 km high.. i remember me on the ostwing 2..
there was one F2G pilot.. and was flying over my head high.. really high.. to avoid me.. i try one time.. he avoid it and fake a dive.. and he did the same.. i got him.. in the first 4 rounds.
or some times i get them stealth.. wait to fly close .. and then kaboom.. how and where did i died? they ask..
(DO NOT EVER SHOT ON PE 8.. with AA.... that does not have radar.. you are dead and your 2-3-4 ally aa or tanks around you) .....
have you ever saw the Russian airplanes and how accurate can be... or the helicopters on those brs.. especially the soviet ones.......?to avoid AA there are options on 7.7 ++++ .... sorry..
the 163 is sad inaccurate AA.. just to know..
the 163 has range of efficiency 1.5 km..
the first soviet 7.7 aa has 2.5 km..
and the higher brs 8+.. are 4 km to 5 km. the non SAM ones..
@@phantom2hell blah blah. Learn to use propper grammar
@@MaticTheProto you have to respect the others.. cause many people dont have maternal the English... so..
as for the blah blah .. DON'T READ .. i did not ask you to ..
The 'never will be done but best solution' is to cross mix the AIR RB and Ground RB air queues. Functionally remove CAS as a power up for tank players and instead add being CAS for a ground battle in as a potential matchmaking option for air rb pilots with the air rb ruleset (one life per player, take off from runway, return to runway to re-arm/repair etc).
The tools are there to do it in game, the matchmaker does work off creating match when it has a minimum number of players and then adds in further players in waves and even has a join game in progress feature (that players can turn off or on) the game can also identify different plane types in the air rb matchmaker because they were able to limit specifically bombers to 4 per side. This would allow gaijin to specifiy which aircraft are 'ground forces' viable and block aircraft that dont suit the mode (large strategic bombers like the pe 8, b29 etc, hydroplanes and fighters that carry no ground attack options at all.)
functionally this wouldnt change much in terms of how the game looks on the front end. Players would queue up as normal in either the tank RB or air RB queue. When a match is being made for tank RB it would confirm the initial 4 aside tank players do a br range check for aircraft that gaijin have marked as CAS priority (so attackers like the hs 129, ju 87, skyraiders, a-10, su-25 etc) if it finds viable aircraft it would take up to 2 of them per side and add them to the match and then it would take 2 more of the universal designated aircraft (fighters and heavy fighters that have the option to carry air to ground but can also function as fighter escort)
Once in a full game of 32 players it would be 12 tanks and 4 aircraft per side. The aircraft would be treated as part of the team with their own objectives, support the ground forces, destroy the opposing air force. But they work off of the Air RB ruleset, they get only one life, if they are shot down they are finished just like in air rb. All aircraft start on the runway (as planes who would need airspawns would be restricted from CAS role)
This would mean aircraft in ground forces will always be at br that suits the mode, it would mean it's always balanced between the two teams (at least to gaijin level) and once they are shot down that is it.
Helicopters can be matchmade in the same way (functionally filling the same CAS priority queue as attackers etc in the air rb queue)
This would also have the knock on effect of balancing out air rb a bit more too as it would remove a lot of 'difficult' planes from the air rb matchmaker that do not carry the payload to do the damage of a strategic bombers nor the performance to dogfight fighters) these planes would instead be prioritised into ground rb where they have a much more prominant role in smaller teams so they dont have to worry about being jumped by 5+ enemy fighters all going 'mine' on them. of course we can give players the option to opt out of being matchmade into ground forces if they prefer to fly their a-10 or hs 129 in air rb, but I think most will opt in. Helicopters obviously cant opt out so top tier ground forces will likely always have a CAS presence from helicopters.
The end result would be less of those games where one side is all fighters and the other is half bombers/attackers and getting destroyed by the fighter side.
There is also the case that there might very well be brs where no CAS players are queuing and the game will do a fabled tank only match. Which is possible to happen at some brs (especially earlier ones) the players in the game will be aware there is no airforce for either side so they can enjoy their tank only moments.
This balances CAS out between teams and removes it as a power up for tank players, the end result is CAS that works.
The downside is if there are more players queing for CAS roles then there are ground forces games it could lead to long queues but Gaijin can put in a max queue limit that will automatically put those players into standard air RB games if there are no options. But I dont think that would even be an issue as I'm pretty sure ground RB dwarves air rb at the moment
The other big downside is a more general discussion on player choice, Gaijin is very big on giving player choice, hence why CAS is currently built into the game mode as an in game choice, Gaijin wouldnt like taking that choice away from players. I'd argue we are not taking that choice away, we are just moving it to the menu where it belongs and not in game.
Actually I started to progress in the air tech tree using naval arcade and Ground RB, I don't have bombs so I play as Anti-CAS and since Japanese (I only know that because that's my main and didn't played CAS with any other nation to that extent) bombs were recently nerfed to the ground (6m of instant kill on a 250kg bomb, wtf, in the past it was around 20-30) I really can't do anything else. I got to top tier with 0 money spent on the game and soon I'll have the Kikka, which has 800kg bomb so I hope at least that works
The problem with AA is 1) its been nurfed into the ground 2) most the people playing aa sit at spawn or very far behind 3) some AA players decide to take on a tank like a jumbo, Tiger, Panther and then die. Then there is another problem with CAS which is the Revenge problem, A player gets killed by another player, actives CAS, and then targets you for the remainder of the game.
For me it depends on the battle rating.
At like 3.7-7.3 it’s oppressive, since many of the AAs don’t have as much reach, and are harder to use effectively, so CAS gets spammed like crazy, especially if you are playing against US. Additionally CAS is a bit cheaper at these lower tiers.
Still, I can easily fix the problem by bringing a fighter and wiping all of the aircraft out.
7.7+ where you see radar assisted AA it isn’t bad, and from 7.7 onwards SPAA more or less matches the capability of the aircraft that it faces.
The most annoying thing in ground battles when it comes to CAS is the air spawn. I actually enjoy fighting other planes in GB, and when someone teleports behind you with all the energy advantage in the world while you're stuck in a dogfight, it's just straight up unfair.
It was very very difficult to destroy a tank in an air strike with a fighter bomber like a P-47 Thunderbolt or a Hawker Typhoon. In fact the allied made a study after the Fallaise gap, where Typhoons and Thunderbolts were having a field day pounding German armour and infantry all day long with bombs and rockets. In this study they investigated what had knocked out every panzer left there. Anything that did not have a clear cause was given to the fighter bombers. They amounted to … drumroll… 6%. Including all the freebies from unexplained damage.
The problem is both with bombs and rockets. With bombs in a low level attack from 50-75 feet the accuracy of the bomb drop is 150 meters length wise and 10- 15 meters side wise. Because at the release point you cannot see the target. Your line of sight is blocked by that huge radial engine in front, so the release point is anyone’s guess.Firing rockets was nearly as hard as hitting with a bomb. You would not be coming in slow in the attack run, because these bastards are shooting back and they had a lot of 20 mm AKAK. 20 mm cannon shell will rip your fighter to pieces regardless if you flew a Typhoon or a Thunderbolt. You did not want to be hit. Bailing out at that altitude was not an option. So you would blast in at 350-400 km/h in a single attack run guns blasting walking them on target and then release the rockets.No one with half a brain would attempt a second strafing run, because at the time you had gone round for the second run the bastards have gotten their shit together and would release a hailstorm of FLAK at you. Pilots who tried rarely survived to tell the tale.
Now the rockets. They have a drop off in relation to where your cannon shells land of about 70 yards. So if you see your shells exploding on the tank at 1000 yards and fire your rocket, they fall 70 yards short. So you have to guesstimate your range combine that with the correct length of overshoot of the cannon shells and then release the rockets at the absolutely perfect time, while you are going nearly 400 km/h, all the while you see streams of tracers arcing up towards you from four difference directions, and you know if they hit, you’re toast. Your active attack is less than 3 seconds at that speed.
Now let us see it from the tanks Point off view. You are driving your Tiger 1 over an open field towards the enemy holdout. And you see a Typhoon lining up for an attack run. You do not want to take a hit of one of his rockets. They carry the whallop of a 125 mm high explosive shell. If he strikes you topside. It will blast through the thin armour there. And regardless where he hits you, it will at least be a mission kill.
So you turn into him but drive at an angle say 30 degrees offset. That would force the pilot to have to calculate his attack run in 3 dimensions making it a magnitude harder to get right.
so hitting a moving target with bombs or rockets was neigh impossible.
But hitting a column locked length wise on a road was effective, because you only had to work in one dimension. Rockets were also great at surprise attacks upon stationary tanks but moving tanks, nope.If you wanted to hit tanks from the air, dive bombers like the JU-87 was better at it because at 90 degrees angle you reduce the targeting calculation to two dimensions. The Kanonen Vogel was even better, because you had two 37 mm high velocity cannons, and you could walk the aim on to the target by shooting the machine guns until you hit and then fire the cannons.
The background music? Noises? Whatever where so confusing I thought there was an alarm running
its just war thunder music by Beethoven lol
@@thesnazzycomet lol
Bushes and trees won't help much from distance.
Because of render distance
Think there should be a hard cap to how many planes can be in the air at once, too many games I’ve been in a losing game, but it’s not a lost cause, until all the enemy player spawn in strike aircraft and spawn bomb, it’s just demoralising and you can’t counter with spaa or planes if there’s a 1:5 ratio of aircraft
Hiding doesn't work because 90% of maps are just open spaces with at best a few walls. and those few walls will only prevent legally blind cas from spotting and deleting you. Once you engage enemies you can't move a whole lot resulting in a quick bomb if their cas coordinates their bombs with calls.
MGs are at best a deterrent, semi competent cas will just circle away and come in for a strafe when you aren't paying attention. or cas someone else. Or they are dumb enough to ignore the spray of bullets turning their engine into swiss cheese.
Spaa especially from a US perspective is horrible. We get a long stretch of nothing in the way of good spaa vehicles. And what little spaa you see in 7.0 and below tends to be played like a light tank.
Increasing the spawn cost is the only possibility it seems. But even there the question I'd ask is, what about planes that are equipped to almost exclusively counter cas?
Like germany and it's BF-109's, that for a long time only have 7.62 mgs. So as long as you don't bring bombs your only purpose in life is to bully open tops and be airborn spaa. Which, is significantly better than actual spaa since you get all the strengths of planes. that being the 3 dimensional space to maneuver in. And even for later 109's with the 30mm, you can equip shrapnel rounds that have no pen and exclusively work against planes. Should we keep the spawn cost for those kind of setups? since I can't reasonably count them as actual cas. They aren't part of the problem, they are one of the best counters. I'd scratch my head aggressively if I'd see a bf-109 with no bombs cost almost as much as an A2D with a bigger load than a white whale.
Remove the "scouting assist plane SP reduction" mechanic, jack the SP cost so it doesn't cost less to spawn a Pe-8 with the 5 ton than a drone that can kill- at most, 2 players and it'd be way less of a problem.
As much as I despise CAS and complete removal would be my ideal gamemode, I can see why some players wouldn't like that, however, I wouldn't mind having a side gamemode where it is the case. CAS isn't actually too much of a problem in lower BRs so idk why you even bothered to talk about that specifically, but it's absolute cancer above 8.0 with guided munitions far outranging most SPAA's effective combat range, heck, my dinky italian Sidam 25's horrible gun sights and no radar usually completely prevent me from seeing the enemy before they nuke me altogether, fun experience.
i'm gonna just say that what planes are like in real life shouldn't be considered as ground battles are literally nothing like real battlefields. also for someone who just wants to play the tanks it is pretty frustrating for the the counters to be A. grind the aa lines and then learn to use all the different AA's which are still the worse option or B. learn to use planes that they don't give a fuck about grind the air tree that they don't care about untill they get good fighter planes and then spawen those in just to counter CAS. i do agree on the solution though
If aa’s get their br’s lowered and if they get better rewards I think that could help, though many people, including myself, struggle to hit anything. A combination of higher cas sp cost as better rewarded aa and better aa should do the trick.
And good idea Is to make rewards Same when shooting Down a plane And killing a tank.
They could probably reduce the SP cost of fighters without Air to ground ordinance and maybe increase the cost of some of the guided air to ground munitions and HE rockets.
The solution is simple - create ground-only realistic battles and keep the classic ground RB. Those players that love CAS are free to play the current ground realistic battles. I don't know what is the problem here
I honestly wish there was a mode specific to tanks only. Just a mode that removes planes entirely and is exclusively tanks. Currently the only way to do that is to play simulator, which is very difficult because you are stuck in first person view with only a small porthole to look out of and no markers, meaning you have to know what countries you’re fighting alongside and against. Just how I wish there was a historical battle mode. I get very tired of playing in an IS-2 against Cold War tanks from the 80s. It breaks the immersion and roleplay aspect of the game.
I don't have problem with CAS if both side able do the same thing, now its all depends on the player on how he play the match to gather spawn point and choose which CAS he bringing into his lineup
Increasing the SP cost of planes is a terrible idea. The more SP are for planes the less people will be able to spawn in planes and the average aircraft an SPAA player faces in a game will go down from around 4 to 2. Less people will want to play SPAA thereafter because there’s no planes in the sky due to the extremely high SP cost. The solution is into rework SPAA so they can be rewarded with passive gameplay like intercepting enemy munitions, increase rewards for SPAA to plane kill, bonus for time spent alive while fighting planes and keeping aircraft from killing tanks. If two SPAAs spawn on one team they fight each over for who gets the plane kill and both rewards go down sharing the anti air airspace.
IL-2 my beloved, she takes a year to get to the front, but it’ll take a beating.
If only Gaijin could be arsed to give all nations and BRs (good, like Garman or Russia good) defence against planes, things would be better.
But for Gaijin. balance is a about as important as the color of the walls in a public toilet in Beirut
awkwardly specific but yea
It takes one assist to bring a plane in. There will be a plane up before the first cap is taken…. What can one SPAA do against four planes actively strafing the spawn??
there's no use spawning in spaa when there is more than 3 planes, fire at one and the other gets you or spawn in and and then you have someone diving on you from a great height before you have even found where the sound is coming from and I try to have 2 spaa in every line up, I would like to have a choice to play with or without CAS, I used to love aircraft and this game but now CAS has put me off both. I started playing before 2013 and loved it then, no planes or hardly any at low tier, not now. And I've done all that you suggested, works occasionally. You can't take note of a plane when your engaged with a tank already, it only works if they come at you one at a time which it often isn't.
Something he doesn't address at all is how small the rewards are for playing aa vehicles as intended. If the rewards would be better people would play aa more.
CAS is a crutch for people who're mediocre or just outright bad at tanks.
1 cap and 1 kill assist and some guy can spawn in a plane with AGMs and laser guided bombs at top tier, and rockets and auto canons at the other tiers
They need to increase the reward for shooting planes down. They take so much sp to get in so they should give you a lot for milling them; 500sl for killing a heli that has missiles is not worth it.
3:58 i don´t think i can shoot fown a pe-8 with any AA or roof mounted machine gun
How about planes have to take off from air field, no more air spawns?
Perhaps if you choose a pure fighter with no secondary or ground Ord you can spawn over the field so you can act as a CAP.
I know I know ! Airfield spawn camping ... legit historical mission though during WW2 and Korea,
... and perhaps Gaijin could make A.I./extra airfield SPAA/AAA player controllable with a very low spawn cost? With field Radar/lookouts showing intruders on the map at a reasonable distance like the ground spawns.
8.7 A4E on 5km over the battlefield which no AA on that BR can reach would like to disagree
I think Lynika said it best that planes in ground RB should be a single-use air strike in the middle and end-half of the match to shake up the battle and stop campers.
As someone who plays SPAA regularly I don’t think they’re op. One touch with a HEFIT and their wing is toast. I enjoy killing planes too much for them to be removed
As an American main, I wish we had SPAA
@@artemisthehunter8360 from 4.0 to 7.7 best I can do is 40mils - Gaijin 😂
and you get no reward for it. Been there, tried that. Got 6 planes kills only to be 8th in team for that. Rewards for killing planes are just pathetic.
@@info0 that’s why you kill planes AND tanks. Just bring like two spaa in your lineup and spawn them when the planes come out
I don’t think we should nerf cas at all, it would be more effective to buff spaa vehicles since if cas gets nerfed spaa vehicles get worse because what they counter isn’t a large problem whereas buffing spaa keeps planes a threat but still makes them less of one (also spaa vehicles don’t have much besides killing plane)
That pilot snipe in the il-2 was mint
My friend and I have talked about this issue alot and in my opinion, right now CAS is the most annoying and cancerous thing in Warthunder right now. (Now before anyone comes at me, yes I am a big enjoyer of playing aircraft, and I'm currently grinding US and Japanese planes)
No one will be able to change the fact that it is definitely too overpowered and here's why (also I'm only talking from a ~2.7-6.7 experience, cause top-tier isn't very interesting, and there's even worse CAS up there too):
-No one's constantly looking for them. Unless you have no enemies nearby or your an anti-air, why look up. It takes so much effort to not only scan the area your chillin at for tanks, but then to also switch and look for CAS. If you get distracted by CAS your often dead cause an enemy tank pops out you would have seen by not looking at the sky.
-The bomb radius is so messed up and needs rework ASAP. Me and my friend have been on the other side of full-on buildings and boulders (like 5 times or more the size of our tanks; definitely blast proof), and a 1,000lb or so bomb still kills us. That is not realistic, no matter how you look at it. I'm pretty sure Gaijin just does a simple range code and kills everything inside the range.
-There is legit barely anything your MGs will do to CAS. I mean unless they're an idiot player or you aren't their target, smarter players will just go high enough so you can't shoot them. Instant game over for you.
-Better spawn-protection. No matter what, you almost always have 2 or so exits to the spawn. How are you meant to "be smarter" when you're just choosing your exit and then getting bombed by someone out of your sight or range.
-Once there's more then 1 CAS player up, you are screwed as an anti-air. Literally. Once you get past 4.0, almost every player knows what they're doing, so they won't be stupid for the most part. Once you start firing, all the aircraft will come to shred you, which is also very unrealistic if you want to play on the realism. IRL pilots were terrified of AA guns and wouldn't try to just straight up head-on it's estimated position. Often there are 4-5 planes up, so when you shoot at one, more try to murder you and always succeed.
-"Pilot snipe" is so overpowered in the planes favor. The game gives you an 'Air Target Destroyed' marker, and if you didn't kill the pilot, he can still kill you or drop bombs, etc. Like if you kill my tank with one guy still in it, or won't let my round hit the enemy, then how come you let me kill the enemy plane but the pilot still gets to do stuff.
-Like I replied in someone's post below, planes weren't THAT overpowered in WW2. Sure, air power was very important to the defeat of Germany, but they never killed tanks in the capacity they do in Warthunder
"Mortain is another candidate of such over-claiming, between the 7th and 10th August, the 2nd Tactical Air Force of the 9th USAAF claimed to have destroyed 120-140 tanks, yet of the 46 Axis tanks lost, only 9 of them could be attributed to aircraft. In fact, in the entire Normandy campaign, the Germans lost no more than 100 tanks to Allied sorties." (From Tanks Encyclopedia) Here's the link to the entire page, although it's mainly on rockets.
(tanks-encyclopedia.com/articles/tactics/tank-busting-ww2.php)
In the entire Normandy campaign, Germany lost an estimated 2,000+ tanks, of which 100 were tanks. That's a 5% kill ratio.
Now being generous, let's say in a game of 15 players, they all respawn 5 times.
5 x 15 = 75
Now 5% of 75 is equal to 3.75 but let's bring that up to 5
So the amount of tanks killed by aircraft should be no more than 5, yet if you look at the amount of planes bombing tanks in-game, I'd say it'd be 100% safe to say that at least 15 or even 20 of those 75 kills will be by aircraft, especially if they try to spawn in light tanks or SPAA above 4.0
-Another problem is that people just revenge bomb to be petty, and know exactly where the enemy is, whereas if you were an Irl pilot, you'd only know the rough vicinity that the tank would be in.
Mainly what I'm trying to say is, CAS needs to be nerfed, mainly by making it more expensive to spawn CAS, but also by perhaps making a cap on how many aircraft you can have in the air. Also fix the problem with bombs, because a house or massive boulder should be able to at the minimum stifle the blast if not stop if from killing you.
They should just up the sp cost significantly cas should be hard to spawn not just speed run a cap btw for me spaa kills me very rarely you cas easily avoid it by avoiding their spawn and when i first spawn cas i just first go for fighters then bomb most of the time i spawn a plane i survive to the end also they should make em spawn on the airfield to make it take more time to prevent revenge cas
Nah, it's fine.
What they really should do is make SPAA cost the same as tanks, because 70 SP AA spam is quite annoying
aircraft are literally invisible and make no noise
It makes you feel like a german tank crew in last year of ww2
Has someone who has used spaa I'm going to make arguments from that perspective from 6.3 br and below, it is difficult to shoot these things down especially if you have say large bombers flying up high altitude and you're never going to hit them before they drop their bomb payload, because can you guess how high it is and lead that far? Short answer, no. So watch the Pe-8 destroy a city block, half your team and you unopposed because of pure altitude advantage.
Most of my are kills have been anywhere from 500 meter or less and that is as long as I actually keep the aircraft in sight and looking at them. Any aircraft I have shut down beyond 500 meters is more luck considering they are diving and turning at over 400 mph, and those speeds can even make close range shots difficult.
Also at 6.3br no one is spawning into an spaa at the start, unless that spaa is also good at killing tanks. Which then leads to another problem, now the spaa are free kills for tanks, which is why many don't leave the spawn. Tanks can't focus on planes while looking for enemy tanks, and spaa can't focus on tanks if they are tracking or on the look out for planes. And of course that just leads to the next complaint of spawn camping; and Gaijin can take their reasoning for allowing Spawn camping where the sun don't shine, along with "bushes are cosmetic." (If they're cosmetic Gaijin, then why can't I turn them off with the ingame feature that turns cosmetics on/off)
And then there are rewards for shooting planes down, they are pitiful. Compared to killing a tank where you'll get 1k sl, shooting a plane down gives you less than 500 sl. There is a reason why the more popular SPAA are the ones that can go tank hunting as well. Except for the 40mm bofors for USA, which seem purely for tank hunting cause even CAS love eating them due to both exposed crew and exposed ammo to ignite.
If I was to nerf CAS I would do more than just increasing spawn points, and once more this is from a 6.3 br and below viewpoint. Don't know what to do with Helis, though a number of them have their issues, I'm looking at you early atgm helis sniping at 3km which is dificult to see and even autocannon spaa can't hit effectively.
First I'd lock aircraft out from spawning into the match until 5-7 minutes have gone through.
Second, remove air spawns. All aircraft must spawn and take off from the airfield. The distance from the airfield to the tank battle is still long enough for you to gain 1000 meters in altitude to still do what CAS does already from an air spawn. I don't see a reason for CAS to complain about this since they have to do this when they go back to airfield anyway as of now.
Third, increase rewards for shooting down planes. As of now you could rack up 7-8 planes kills and still be sitting 8th on the team because plane kills aren't as important as tank kills and capture points. You'll get more from tank kill assists than you will destroying planes. Despite keeping these flies from deleting most of your team helped tremendously for the victory. But nah, stay below those getting 8-9 tank kills, even in planes.
There also needs to be a rebalance between spaa and cas, especially since planes are the only vehicle that's still allowed to use their weapons after being labeled as destroyed, if you don't go for a pilot snipe. Like dropping a 500kg bomb within my spaas postal code vicinity seconds before he crashes into the ground and still kill me with it because open top and over pressure.
Suicidal flybys should not be rewarded.
Honestly i believe that the amount of active CAS should be limited per team to three planes. There's been a good few games where either my team or the enemy team loses simply because everyone chose to go into a plane and then get ticket bleed.
I actively watched the enemy team lose half their players because they went aircraft and then crashed instantly after.
I've also had a game where there was seven of my team in the air and the tank spawns on my teams side were being spawn camped...
So i think that there should be a limit, not gotten rid of but changed so you don't have your team turning the ground rb into air rb.
CAS is overpowered but it is similar to 5.0 Germany.
People don't know how to fully utilize it
I don't think CAS is the whole point of the game, that's dumb. It's the more realistic gameplay, with modules, crew, and armor.
CAS does actually have a place in Naval, since there's actual AA support. In ground AA is practically useless for the majority of the tech tree.
CAS gets even worse in top tier when planes get locking air to ground missiles that will just suddenly kill you with no chance of fighting back.
They why they just dont ask an option to play spaa in Air RB
5:26 Me back then with a F6F-5 (3.3) despite having the P47s and Mustangs to use at 6.0 just to prove a point that no, i do not give a fuck, 3.3 is the br of planes i need to give them a chance
no need to make em more spawn points just move there spawn away give more points to the spaa when they kill one so people spawn more spaa
It’s not OP it’s just my teammates when they spawn AA become completely braindead
"Just hide"
You can't and if you do they call you a camper
"Just spawn SPAA"
SPAA sucks and noone plays it, plus the chances of killing a plane is low.
What am I supposed to do against spawn killing planes in my open top tank destroyer ?
Increasing sp cost wont fix anything
CAS is simple formula problem across all 3 modes
CAS in AB = balanced + power up
CAS in SB = unbalanced + not a power up
CAS in RB = unbalanced + power up
There is a reason the conplaints of CAS is by far the loudest in rb because its where its most broken.
Balance is how evenly CAS is divided between both teams. In arcade its balanced because every player has equal access to the same planes but in rb and sim its unbalanced because both modes are heavily dependent on players bronging in the planes themselves ao of course there are issues constantly when specific sides are more likely to have players fielding top tier aircraft and others might jave lower tiered or none at all. Changing spawn points in any manner does not fix the initial availability of planes across both sides.
The power up nature that both arcade and realistic have is that CAS os treated as a power up so its used as such. Hence why its primary function is often revenge. CAS is not treated as an award in sim players have to take off and fly to the battlefield so it is much more difficult to use CAS as a power up.
The big problem is no in game solution within the current rb framework can fix these issues and bring CAS to reasonable level. The game mode needs a drastic overhaul in some form to make it work and because ground rb is currently the most popular mode in war thunder gaijin has no onterest in cutting into the golden goose.
@@connla As an avid sim player; I feel CAS in sim is mode balanced. Though you can spawn in a plane first, The cost makes it a thing to more heavily consider, As unlike in RB, you do not gain SP. You only have enough to spawn 3 times, 2 if you bring a heavy tank or aircraft. This also helps counter revenge bombing, as a player actually needs to stop to think "Should i spawn a plane, get that tank, but end my participation this game when i die, Or do i take another tank and stay for longer, thus perhaps helping more the match in the long run?".
Add to this the fact you are forced into sim controls and cockpit pov; CAS becomes a much more strategic kind of spawn. No external view makes situational awareness much more vital, which leaves you very much vulnerable to both SPAA and CAP during an attack run, + the lack of any bomb or rocket indicator means you need to risk yourself more during a drop in order to get the extra time to actually land your bombs.
@@HeRRydeRR Hi
Please dont misunderstand the use of the word 'balance' in my post. It is not in reference to being overpowered, its in reference to the availability of aircraft to all players in the mode. Its about 'balance' between the teams and the players. Not between aircraft and tanks. SIM and RB suffer because unlike arcade the availability of aircraft is not managed between teams nor between players, the result is you can get in both modes potentially incredibly swingy game balance based on who is on your team and the opposing team, It can and does happen frequently that you can get games in both modes that only one side actually brings pilots. This is an unsung factor in the effect of CAS on ground battles, it effects the overall make up of a match. And it can actually be a problem in reverse, if one side has too many players that dive into CAS and the other has none it can reduce that side's presence on the ground so much that they can entirely lose control of the ground game and not do enough damage from the air to make up for shortfall.
All your points are valid which is why I firmly say in SIM aircraft are not a power up, taking away the need for spawn points but also putting in the need to take off from an airfield along with the restrictions of sim mode ensures that aircraft are not used as throw away power ups in sim but as a valid element of the game mode.
The issue is RB still treats aircraft as a power up, buit they are also unbalanced like sim which is why its the worst of all modes and the focus of some much ire.
Arcade has all the issues of power ups, but because aircraft are strictly controlled by Gaijin in the mode (which aircraft can be used, how long, their loadouts etc) there is a balance between the teams, even if aircraft use in that mode is by far the most 'power up' in nature and limited to that use (revenge bombing, suicide runs etc).
1 roof mounted mg.
Not all nations have roof mounted machine guns.
2 hide in a bush or behind a building when you hear planes.
So 5 mins into the round effectively camp and don’t play so you don’t get bombed.
3 just play cas
I don’t want to play cas I want to play tanks hence why I chose ground battles in the first place
Sorry but I disagree with these points.
I do agree that cas has a point of being in the game. Players can get cas to easily by spotting enemies and not contributing to the ground battle that is currently going on.
And imo that is the issue with cas
Cas isn't the problem, Lancaster humiliating half of team in first 3 mins of the game is guys.
CAS can be a gamechanger. CAS can flip the whole match. CAS takes, CAS gives.
one of my brain dead Russian teammates dropped the PE-8’s bomb in the only point on the map even though my team had it captured and killed half of our team making us lose the match. I was so mad.
sure bud. Gamechanger... no. You know damn well its only used for sealclubbing
5:30 thats why the play top tiered where skill isnt required
Well if you kill a guy who just capped,..... you just upped the odds 75% in favor of a bomb landing next to you . I use the flak bus right now for fun and being CAS'd is just part of the fun. Accuracy is crazy good compared to reality especially for ww2 vehicles.
In my oppinion gaijin should increase the reward gained for aircraft kills in ground battles as to instevize spaa play and also decrease the reward for ground kills in aircraft as to desentivize cas play also increase the reward for tank on tank kills so that ground matches don't turn into big fighter blobs because of the increased air kill reward. Cas is still an option but through higher sp cost harder to obtain and more risky because you might not get a return for your investement with only a single ground kill and spaa is insetevized.
Cas fixed at least in my oppinion
Very well made, loved how the topic was developed!
Ya CAs is just maybe overpowered…no it’s is absolutely overpowered and pathetic why can’t we just have a GORIND ONLY game mode and then have something like a combined forces mode with tanks and planes and boats why not. BOOM problem solved gaijin could never
CAS - за 600-1200 очков возрождения - это что-то вроде обилки, дорогой спец. способности
Зенитка за 70 ов - вот это реально overpowered. И они реально способны обеспечить "превосходство в воздухе", а иногда и доминацию... При чём в руках игрока, которому очков возрождения уже и на танк не хватает. Поощряется не тот игрок, который хорошо отыграл, нет, поощряется тот, кто берёт однокнопочную зенитку и наказывает того, кто предпочёл самолёт.
Хочу посмотреть, как часто вы на самолётах делаете 10 фрагов. Так-то танки в этом плане гораздо эффективнее. Кажется, сталкивался с ситуацией, когда оставшиеся игроки в команде все детали на самолётах и в итоге проигрывали.
Кстати, на самолёты охотятся не только с земли, но и с воздуха. Нередко все штурмовики уничтожает один истребитель вполне безнаказанно
Но я был бы и не против, если бы за воздушное превосходство разворачивались бои именно между самолётами и не в режиме гаражных боёв, когда постоянно прилетают новые самолёты, заспаунившись из небытия резко и на большой высоте. Нет. А чтобы бой завязывался в какой-то конкретный момент времени и победители по итогу получали бесспорное господство в воздухе. И ЗРК чтобы с неуязвимостью не возникали из ниоткуда так рандомно и неотвратимо.
Очень нереалистично. Реалистично - когда господство в воздухе очень решает. Насколько я знаю.
Удалось перебить летку и зенитки - значит ваша взяла.
P.P.S. я смотрю Гугл переводчик вместо "самолёты" везде пишет "tap hole"... Ну. В общем, в таких случаях должно быть слово "самолёты".
И ещё кое-что. А вы знали, что у ЗРК ракеты только по идеальной траектории летят на заявленную дальность? А по вертикали дальность в 2-3 раза ниже или что-то в этом роде. На деле самолёты могли бы уже с 5км от карты быть неуязвимыми (при чём, вроде как, не гарантируется, что и в этих границах цель однозначно будет поражена - нет, ближе к этим границам вероятность, по идее, падает. В игре же ракета прекрасно себя чувствует на любой дальности (в рамках указанной в карточке с характеристиками) и выпущенная в любом из направлений). Но ЗРК получили невозможные характеристики, насколько я понимаю.
А ещё, мне кажется, у летки очень плохая доходность в совместных боях. Очков опыта, мне кажется, дают крайне мало.
Но и без того, условия для самолётов и дальше ужесточаются, разве нет?
I think at minimum get at least 3-5 kills and and a cap point worth of sp to spawn a plane i recently got revenge bombed by a dude who just had one death. One assist and capped one point
To counter you argument about AA. Firstly i have to die in my tank, usually to the plan forcing me into a AA.
Also lets say you did your job and got the plane kill! Well done. However what now? You sit around waiting for another plane. That may not come? Some SPAA are really good at taking down tanks. But what if your in say the skink? Or a truck with 50 cals, or your at top tier and your anti air wont lock onto ground targets?
Well that does not make for a fun game play!
Also to counter the Just hide idea. Cool; now me in my heavy tank gets to sit behind a house for the game paranoid that a 1000 pound bomb is going to land on my head.
Again. Not fun game play for people who just like tanks.
And to counter the use your roof mounted machine gun.
Well thats useless if you play a nation like britain,france and italy where there are rare and few between.
Simply put it, Cas is OP. And i think the only thing to counter this, is to increase the spawn requierment for planes with bombs and missiles
But keep planes who are anti Cas as they are to help people who have a hated of AA guns a chance to counter.
Also, alot of lower tier SPAA have no armour and people on the out side. Meaning the planes can just kill you out side of your capable range.
actually, some anti-air vehicles are too OP against tanks.
It's like you watched the 'CAS players are delusional' video and decided to repeat the CAS arguments.
I'm doing something wrong to get bombed constantly. The thing I'm doing wrong is getting kills against tanks in ground mode, which reveals my location in kill cam, even with the changes, and planes can come hunt me. It is completely unreasonable to expect players to willingly stop playing their game and expose themselves to enemies on the chance that the player they killed spawns a plane with bombs.
"You don't like getting killed by OP vehicles? Use the OP to fight back. Grind out (and it will be a grind) an entirely new tech tree."
No one at sabot teirs is complaining about sabot because it's ground and it's a fair part of the game. If you get killed by sabot, you probably could have played better. This is why people complain about sabot and heat in the lower tiers. If the only draw of a tank is armor and someone gets something that negates that, people complain because it creates the sense that there's nothing you can do.
If a Stuka gets 0 kills and crashes but a P-47 gets 10, that doesn't mean the planes 'only' got 5 each and are less OP. They're still OP; the noob just needs more work (not much, mind you, he's probably going to be hitting space at the correct time within the next match or two.)
AA is not hard to kill. Skill issue.
Just because planes dominate real life doesn't mean they should be in the game. It's a game. The best solution is increasing SP for planes, increasing rewards for killing planes (I'm thinking more than rewards for killing tanks since it's much harder,) allowing replenishment in spawn, redesigning spawns, removing overpressure from bombs (the kill radius should be it and there should be no overpressure chance,) making bombs and explosions more accurate (pressure cannot go down and bombs should not kill through hardcover,) and limit plane spawning.
6:15 Did that guy just shoot ye bomb?
Short answer: Yes.
Also getting killed by a tank is most of the time your fault like you could have not speaker the set corner or you could have just flanked but when I kill some one in a desert map he comes back in his me109 with a 250kg bomb and there is no cover to hide and he know exactly where I am because I showed up in the kill cam AND if you are talking about this real life smack thing wt is a not a full simulator if it was a full simulator then it would be much harder for CAS to kill people instead of just nose diving and pressing space bar and game play comes before realism if realism makes gameplay more fun then go for it if not then it is just stupid if we would have made cas more realistic then there would be no objective markers nosedive your tank and killing yourself and the enemy would be more punishing and if we are talking about realism most of the time the pilot should pass out since the maneuvers they are doing are beyond the average humans limits
No i want to fight tanks. They should make a vote. Tank only battles servers for a month and see the diffrence in numbers. Its just not fun to be killed by cas. No challenge or anything to improve yourself like when you fuck up fighting a tank
Add an option to play without planes in Ground RB. Problem solved, everyone is happy.
sadly they will not do that because gaijin knows that 70+% of the playerbase would play tank only mode, and that would make the CAStards cry rivers and not buy the newest premium skycancer
@@o-hogameplay185 or maybe because its a fucking plane game? idk. get better
@@night7185 it *WAS* a plane game.
even if it would be a "plane game" (idk how can you do it when it has tanks and ships, but hey, when did logic stop CASvocates like you?) it would still require balance
@@o-hogameplay185 planes are in every mode, tanks are only in one. cope.
@@night7185 stop projecting your coping and return when you have an actual argument
>planes are op in real life
That is strawmann at best as in the first place there are countermeasures that prevent them to do a havoc on battlefield called spaaas and other anti air measures
However as this is war thunder the countermeasures against the planes are useless as there is too many of planes on spaaas or they are so nerfed they cannot strike them earlier than planes can them
>Inb4 learn to aim
This has nothing to do with aim this has to do with stupidly reduced range and deploying in case of ww2 vehicles spaaas made for low flying targets to fight in situations they werent made for in a game where indiscriminatly you can win simply by deploying ad infinitum airplanes
And bonus points for spaaa pain can be counted when you are in map where hills play against you with sun and trees ruining your vision
exactly