Nice video! Very clean and well-presented; I enjoyed it a lot. I did want to alert you to two main errors that were committed multiple times in this video, so you can watch out for them in the future. The first had to do with enemy movement. Enemies with Hunter always move one space towards the nearest investigator in the enemy phase (or towards their Prey if there are multiple investigators). On the other hand, enemies without Hunter do not move. The Clover Club Pit Boss has Hunter. Even though he's aloof in Agenda 1, he still moves one space towards your location in the enemy phase. This meant, for example, he should have been in the card room with you when you gambled there, and attacked. On the other hand, the Mobsters don't have Hunter, so the one in the Darkened Hall should've stayed in place. The other main error was keeping track of how locations are connected. The three Back Hall locations are not connected to each other, only to the Darkened Hall. You can't move directly from the Back Alley to the VIP Area, for example - you have to go through the Darkened Hall first. I understand that screen space is at a premium when filming, but it's important to make sure you follow the intended paths. Lastly, a strategy tip: it's usually a good idea to use Duke's ability to move and investigate at the same time when moving into unrevealed locations, as that saves you an action.
Thanks!! I've already recorded all the play-throughs, so hopefully there will be less mistakes as I play on. I think I start using Duke more appropriately in the next play (or the one after that). I am going to miss that ability when I start using other investigators!!
Rules explanations/clarifications/mistakes: 1. Some enemy movement items dealing the "Hunter" keyword. 2. The 3 "Back Hall" locations are not directly connected to each other, just back to the "Darkened Hall". I hope to have this issue resolved once my fancy arkham themed markers arrive from Etsy. :)
Another minor thing. Resign is considered a player elimination, and elimination includes dropping all your clues onto the location you were eliminated at. So you should have earned 1XP less.
Love your Arkham horror LCG gameplay. Feels like watching a movie :) Also very nice setup which makes it very nicely well arranged and clear. They are always so many things we need to keep eye on to. Regarding the rules... After game we almost always realize that we forgot some rule or game effect. Husband is always like: oh...mmm...we forgot this and that...hmmm...next time :D Thank you Dale!
@Ondref Trecha Haha! Isn't that the truth with so many games with all those little things that are easily overlooked. We do the best we can with the rules and just hope we all had fun at the table! Thanks for watching! :)
Nice video. I am playing the campaign right now and i will follow yours to help me. You made a little mistake with Agenda 2B. You should have put all investigators and criminals at the lounge. The location conections are tricky to catch. Until I saw your video i missed some too.
My results for the second scenario. Hard mode. I plan to do all the Dunwich with 3 investigators playing solo. Roland Banks, Agnes Baker and Wendy Adams. 2 games for each investigator and taking the best result Not surprinsingly Roland took the lead again ending the scenario in 10 turns and getting 5 experience points. He excelled taking down enemies and getting clues for free. Wendy was second ending in 10 turns but getting only 4 experience. In her second try she made only 8 turns but 2 experience Agnes was the worst losing in her first try and doing 10 turns and only 2 experience. All of them got R1 results. It was altmost imposible to rescue the gangster. Too few turns.
@AMS Fountain My money will be on Roland all the way through this competition. Some of the "one faction" hero packs might do better solo. Good luck! :)
Good stuff! One question - around 15:00 when you move to the Back Alley, wasn’t the Mobster engaged with you at that point in the Darkened Hall and so moving would’ve triggered an attack of opportunity? Not pointing out mistakes just making sure that I myself understood the ruling on AoO.
@Alexander Ray Thanks for watching! They are UberStax and you can find purchase information for them at www.uberstax.com . I also did a video highlighting them at czcams.com/video/HBNRANBuKS4/video.html and a handy attachment tray at czcams.com/video/dyC9jiuOrwc/video.html . Hope that helps and happy gaming! :)
Frustrated by the core set's design, I heard Dunwich was a vastly superior experience but was so turned-off by the first campaign's lack of player agency I thought the game just wasn't for me. Glad I saw this. Everything about this just looks so much better. Like it's the product that should have really launched the game. 'They only serve spaghetti' absolutely killed me.
@Orazio Branca Mistakes will happen. I'm only human ... and losing sanity. ;) Playing scenario based games for the first time does open players up to more mistakes, and I feel practicing before doing playthoughs on campaign based scenarios takes the surprise out of the game along with knowing which choices to make. Hope it highlighted the game for the basics. Thanks! :)
Nice video! Very clean and well-presented; I enjoyed it a lot. I did want to alert you to two main errors that were committed multiple times in this video, so you can watch out for them in the future.
The first had to do with enemy movement. Enemies with Hunter always move one space towards the nearest investigator in the enemy phase (or towards their Prey if there are multiple investigators). On the other hand, enemies without Hunter do not move.
The Clover Club Pit Boss has Hunter. Even though he's aloof in Agenda 1, he still moves one space towards your location in the enemy phase. This meant, for example, he should have been in the card room with you when you gambled there, and attacked. On the other hand, the Mobsters don't have Hunter, so the one in the Darkened Hall should've stayed in place.
The other main error was keeping track of how locations are connected. The three Back Hall locations are not connected to each other, only to the Darkened Hall. You can't move directly from the Back Alley to the VIP Area, for example - you have to go through the Darkened Hall first. I understand that screen space is at a premium when filming, but it's important to make sure you follow the intended paths.
Lastly, a strategy tip: it's usually a good idea to use Duke's ability to move and investigate at the same time when moving into unrevealed locations, as that saves you an action.
Thanks!! I've already recorded all the play-throughs, so hopefully there will be less mistakes as I play on.
I think I start using Duke more appropriately in the next play (or the one after that). I am going to miss that ability when I start using other investigators!!
Love your profile pic OP. Another great game!
Rules explanations/clarifications/mistakes:
1. Some enemy movement items dealing the "Hunter" keyword.
2. The 3 "Back Hall" locations are not directly connected to each other, just back to the "Darkened Hall". I hope to have this issue resolved once my fancy arkham themed markers arrive from Etsy. :)
As a free alternative, toothpicks work remarkably well for location connections. Not ideal for one-way connections, but those are relatively rare.
Thanks!! :)
Another minor thing. Resign is considered a player elimination, and elimination includes dropping all your clues onto the location you were eliminated at. So you should have earned 1XP less.
Love your Arkham horror LCG gameplay. Feels like watching a movie :)
Also very nice setup which makes it very nicely well arranged and clear.
They are always so many things we need to keep eye on to. Regarding the rules...
After game we almost always realize that we forgot some rule or game effect. Husband is always like: oh...mmm...we forgot this and that...hmmm...next time :D
Thank you Dale!
@Ondref Trecha Haha! Isn't that the truth with so many games with all those little things that are easily overlooked. We do the best we can with the rules and just hope we all had fun at the table!
Thanks for watching! :)
@@DaletheCasualGamer very true :)
Nice video. I am playing the campaign right now and i will follow yours to help me.
You made a little mistake with Agenda 2B. You should have put all investigators and criminals at the lounge.
The location conections are tricky to catch. Until I saw your video i missed some too.
@AMS Fountain Thanks for watching! Mistakes or bouts with madness, it will happen. ;)
My results for the second scenario. Hard mode. I plan to do all the Dunwich with 3 investigators playing solo. Roland Banks, Agnes Baker and Wendy Adams. 2 games for each investigator and taking the best result
Not surprinsingly Roland took the lead again ending the scenario in 10 turns and getting 5 experience points. He excelled taking down enemies and getting clues for free.
Wendy was second ending in 10 turns but getting only 4 experience. In her second try she made only 8 turns but 2 experience
Agnes was the worst losing in her first try and doing 10 turns and only 2 experience.
All of them got R1 results. It was altmost imposible to rescue the gangster. Too few turns.
@AMS Fountain My money will be on Roland all the way through this competition. Some of the "one faction" hero packs might do better solo. Good luck! :)
Good stuff! One question - around 15:00 when you move to the Back Alley, wasn’t the Mobster engaged with you at that point in the Darkened Hall and so moving would’ve triggered an attack of opportunity? Not pointing out mistakes just making sure that I myself understood the ruling on AoO.
Hey, where can i buy those stands for the Act and Agenda cards?
@Alexander Ray Thanks for watching! They are UberStax and you can find purchase information for them at www.uberstax.com . I also did a video highlighting them at czcams.com/video/HBNRANBuKS4/video.html and a handy attachment tray at czcams.com/video/dyC9jiuOrwc/video.html . Hope that helps and happy gaming! :)
Frustrated by the core set's design, I heard Dunwich was a vastly superior experience but was so turned-off by the first campaign's lack of player agency I thought the game just wasn't for me.
Glad I saw this.
Everything about this just looks so much better. Like it's the product that should have really launched the game.
'They only serve spaghetti' absolutely killed me.
Too many mistakes 😪
@Orazio Branca Mistakes will happen. I'm only human ... and losing sanity. ;)
Playing scenario based games for the first time does open players up to more mistakes, and I feel practicing before doing playthoughs on campaign based scenarios takes the surprise out of the game along with knowing which choices to make. Hope it highlighted the game for the basics. Thanks! :)
@@DaletheCasualGamer no problem, don't take it personal, it is just a game