5 Million Soldiers Siege CASTLE SUPER FORTRESS! - Ultimate Epic Battle Simulator 2 UEBS 2
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- čas přidán 3. 06. 2022
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5 Million Soldiers Siege CASTLE SUPER FORTRESS! - Ultimate Epic Battle Simulator 2 UEBS 2 UEBS2
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I think guard mode is perfect battles for exactly like this honestly for melee troops. It allows more troops to hold a chokepoint than with hold position they'd sit and let the enemy in for the most part. I think where it went wrong was the catapults given to the enemy causing the guard mode units to attack from being on guard mode. Taking away the catapults that got a handful of kills mostly and rerun it with all footmen on guard mode would have probably been interesting imo.
I agree.
Same here I hope we get more
I mean, without the Guard mode the catapults would have just out-ranged and killed all the defenders xD
Guard mode is best mode.
Couldn't agree more. If not for guard mode the first 5 minutes at least would have just been the catapults picking off defenseless defenders. And that's not very fun to watch
In my opinion archers are completly useless against Romans, the only thing they done were damaging and killing their own knights.
I like the guard feature as it makes the battles more realistic and not just having square of people waiting for the guy in front of you to die in order to get your turn to fight.
Guard mode seems like a setting better suited to provision for a strategic or "choke" point with more troops than can be stationed there or trigger a calculated flank move. the problem here is you had no idea and set guard mode on the first line (which still strategically removed your biggest threat before it was effective, and gave the archers time to chip away at the enemy)
I like the "guard mode'. It allowed the melee units to do what they are supposed to do, MELEE instead of just standing there letting the enemy get free hits by defending.
Some units are simply better at pushing forward than hanging back and waiting to be hit all the time.
Plus, it adds a whole new dynamic to battles. Now instead of holding just "choke points", it makes the battles feel more realistic as key units will rush out to meet the foes BEFORE the need of choke points become the deciding factors.
I see "guard mode" being far more enjoyable for units like archers who need to "clump together" to be effective than spread out over an area to defend it. Plus, it allows you to adjust "mixed units" with each other far better so that they can have over-lapping effectiveness.
Now you can have something like the "shotguns" hanging back while the "smg units" move forward so that if you get through one, you still have the stronger unit holding back and not rushing head first into battle, often against units with longer reach. Once you balance distance to hit versus speed to get in firing position, battles should be more intense.
Also, need to stop using archers vs Romans so much. They can't get through the shield-wall and it makes the archers both pointless to injure the Romans and incapable of survival once Romans reach the Archers. It is like watching a wet paper towel trying to stop a jet airplane. Pointless and pathetic. For Archers, use other units like Spartans or Persians or newer Egyptian units. At least then, the Archers actually can do some damage in the battle.
The archers actually do more damage to friendlies from their arrows dinking back. A direct shot won't cause friendly fire, but a deflected one does. This battle, the archers were completely counterproductive.
I like guard mode because it seemed more like a real battle where you had some defenders pushing forward and buying time for the other defenders. It also looked cooler
Guard mode is definitely better than having units standing in one place with gaps in their ranks resulting in one having to fight 2 at the same time because the attackers have a tighter formation
Funny that the side that held longer didn't have the defenders on hold move mode. It's almost as if standing still and not filling the gaps in your ranks, allowing the enemy to attack with more men at the same time, is a bad strategic idea.
Archers vs romans deals more damage to you than the romans.
This is cool. I would like to see it again but without the missile units. The catapults died so quickly that they didn’t matter, and the archers seemed to do more damage to their own by arrows bouncing off the shields back at the knights.
Im pretty sure that with the Roman's reflecting arrows, the archers were doing more harm then good lol
The timelapse starting at 15:50 shows what I mean pretty well
This dude keeps putting archers against units that deflect arrows
I thought I was imagining it but they were scoring own goals.
They definitely do more damage to friendly than enemies.
They seriously hampered any shot of the super knights holding choke points as they would catch richocets. I wonder if richotes do less damage.
@@tylerdibenedetto2641 ricoshets do about 4-6 damage, compared to the base 15 of the archer. For comparison a Roman has 200 hp, and here the super knights had 2000hp.
Anyone else notice the knights being hurt by the deflected arrows?
We really need a way to determine how many people were killed directly by the Romans vs how many were killed by arrows deflecting off their shields.
I'm pretty sure the arrows that get deflected from the Roman shields were doing damage to the knights in the front lines because I've been seeing knights that were fighting but were in the back and taking damage. So i think that the archers were doing more bad than good
The archers are secretly on the romans side!
Roman shields are a little too op, try the use of Persians more as their shields are not as big, or you can also beef up the archers damage cuz 15 is just not fair
I feel as though bringing it to even 20 would be a game changer. Few arrows means more time with each archer focusing on the next target, and fewer wasted arrows and time trying for the sixth, then seventh arrow needed for the kill.
Agree. Persians or the new Egyptian Spearmen would be great.
15 is a little more realistic since it's difficult to do it based off of shot placement. A human could easily take 5,6 or even 7 arrows before falling if they don't hit vital organs and you have armor that reduces arrow penetration.
I think you've got too many guys. Huge battles are epic, but there's no way to run them in a practical length of time.
The guard mode is really good especially if units are more evenly matched because then they don't push forward too much but still actually fill the gaps in their ranks and don't just stand there while getting surronded
I mean just compare the 2 time lapses inside the castle and tell me which one is more exciting the one with holding or the one with guarding
The guard mode is perfect for protecting stairways and attacking range units like the catapults. I think the trick will be knowing which troops to assign to guard mode and which troops to have to die place.
If the knights on guard mode were further in the keep and positioned well they would have been triggered and pushed through the choke points the Romans had made up in till that point, making for a kind of sally out maneuver. This would be far more interesting to watch then just the two sides attacking one another where one side cant even move or adapt to the changing formation of the enemy lines and instead allowing defenders to surge forward like they would in an actual defense.
You can see this at 12:00 when the Romans were pushing forward and nearing the archer lines, it only took about 30 or so knights trickling in to turn the tide back in there favor. This is the advantage of adapting to the battlefield.
New video! Perfect timing, I was getting really bored at ocean city but you posted this! Ty
my men charged bravely towards the catapults sacrificing themselves so the war machines couldnt kill their teammates. what a bunch of chads
By the look of it, medieval knights seems to be stronger than romains... but with less health... but the romains seems to have made far more kills from bouncing arrows than from actual fighting...
He said in the beginning of the video that he purposely increased the knights health and damage but I think he increased to much damage
My guy is so underrated. As a British person and therefore living in the medieval times I can confirm this is what battles are like over here 👍
I’d love to see the ability to set the engagement range for guard mode like “wait until the enemy gets to here to attack” or “don’t go past the point”
i love how in the time lapse the music is so chill, but there are literal piles of dead bodies
Nice, a little electronic soft jazz during the time lapse, I like it.
Huge battle, massiv bloodbath going on with a casual chill out elevator music 😅 5:15
Guard mode in my opinion worked. If the knights just stood there static the catapults would have swept through the front defence and likely the whole castle would have fallen. But because the knights strategically attacked the unguarded catapults they got Rome's ace in the hole out of the way.
Awesome Vid as always, would love to see more of the range units on the walls with melee units holding the entrances and ramps next time, but otherwise great stuff. Maybe Redcoats holding the fought front zombies?
Love the videos but why not just reduce the number of attackers so that you can see a conclusion in a reasonable amount of time?
this battle would be super epic with soldiers without shields attacking, so the archers can win
You realize that the arrows reflecting off the Roman shields do damage to whatever they're bounced on to, don't you? Those archers were basically doing more damage to the Knights than the Romans.
You should fill the entire inside of the castle with Spartan soldiers and completely line the entire outer wall with archers and have the Spartan soldiers in still mode defending the castle against 10 million Roman soldiers
I really think you'll get very epic battles with less numbers, but more complex armies, by making platoons and squads, and mixing and matching, then having attack, guard, and hold squadrons in each army - capture the flag, but the battle would unfold in phases, and allow for more elaborate flanking and manoeuvres
Remember you boosted the knights health too so... I think guard mode is fine now that you know how it works, maybe next time you can place them strategically (catapults too) and let the battle finish.
Entertaining videos tho, 👍
Great choice of music when watching a Timelapse of a pile of dead Roman bodies.
The guard feature could be really good for the units behind your choke point units so as the choke point dies your others move forward to hold it longer
I think the guard Mode is extremley cool!
Let me also add a comment on guard mode, mele troops won't just stand there and take ranged fire untill they all die
A mix of guard and defend modes makes for a more visually and tactically interesting battle.
Video idea : lord of the rings ( zombies and trools) vs Spartans
You know he could turn those bowmen into real longbow men who’s range and penetrating power are historically legendary then these hold the fort battles could be both realistic and considerably more viable for the defending sides
When you played as the archer it reminded me of chivalry 2 and i am wondering if youll ever play that game again because i really enjoyed it.
Love your content.
I like the music during the FFWD.
I love falling asleep to these
Guard mode is for the troops to hold position until they are attacked then they commit a massive counterattack with the group involved
Gotta put the guard mode ones so ready out INSIDE the castle walls, so if there is a breach they can go meet the threat.
At choke points to begin with however, hold troops are much better
suggestion, put the defenders on the outside of the fortress on defense and people or ranged units in the back on guard mode. this should bring ranged units to the battle and stay back for the most part but still be involved with a majority of the defenders still there
Make your front lines hold, with back lines in guard to handle flanks or holes forming seems best
I think the guard mode is better than hold. Let me give an example to illustrate my point. Say you put a mix of archers and knights together, when the attackers come, they will attack both archers and knights at the same time killing the archers and knights in the same time. While the guard feature will allow the knights to be in front of the archers and defend them while getting more support fire than if they were on hold (because the archers would be picked off, so less supporting fire and formations) also the guard mode shows it’s usefulness and importance in this vid itself. That gate that was a tug of war probably resulted in huge Roman casualties and that was because of the guard feature wiping them out until they come in and more guard knights come onto them.
It's like I am seeing an amazing fighting movie
guard mode made the knights attack the catapults which was huge even though a lot more died
I think you should sometimes vary the faction of the attackers as to add a new dynamic
Maybe we should do a battle involving castles(depending how many there is), maybe do each ancient army and medieval army with a castle with 500k each or something like that? Set them up in teams. Would be an interesting idea and test the guardian feature with each army to see how it performs.
The knights were just too tanky. This allowed them to clog any choke point and push back the Romans as soon as they got through and aggro'ed a few of them. The archers were just a distraction and actually harmed the knights. You can pretty much leave them at home when Romans are involved.
I think guard mode would be a really cool setting for Spartans.
Maybe you could try having them in hold mode until the enemy reaches the choke point then. Activate guard mode so they push in and hold the front line.
I love these videos of attack and defend.
Thise hold position troops seemed to hold a lot better than the guard mode troops, but i think that was kinda a trick, based on a couple of things.
First was the holding of the chokepoint, which is an advantage, but thats achievable with guard mode if you position the troops inside the choke, instead of outside.
The second, and far more important factor, is that the romans barely attacked that side. There were a couple hundred roman corpses outside that crack when you went to check on it, no living ones, and the guard mode troops had been fighting for a while before you even noticed that crack. And its all well a good saying a light bulb hasn't blown in 50 years, but if you have only turned it on once a year that doesn't really count.
Guard mode is more effective than hold, since
1) The archers (which are supposed to be integral, they made the crack into a chokepoint) damage more knights than romans. 90% of arrows dinked back, and those deflected arrows actually friendly fire. You can see this happen in timelapses when knights not in combat are bloody.
2) Soldier density. Units on hold are packed less tight, so when attackers hit them each defender has to take on 2-3 units alone. On guard mode or attack mode, the soldiers move to fill gaps which prevents this completely.
The only things the knights had going for them is their quality. They were outnumbered, their archers were killing their own men, each of their 'hold' units had to fight 2 or more romans at once. In conclusion, Hold mode on melee units gets the defenders killed, everytime.
So I love this battle. I was getting a little bored with some of the other ones to be honest, but adding the castle was a cool feature. I hated seeing the catapults go so easily though. Curious to damage they could have done on the castle. I also enjoy the guard feature. I think it's really cool. I think it just needs to be utilized a little better. Or if had some more parameters so they wouldn't push maybe so far out. But overall pretty good video.
I don't think they could do anything to the castle since getting rid of the terrain i not in the game
Guard mode is the best thing this game has done when it comes to siege battles
very fitting interlude music
You need to make this a series
"the archers put up a bit of a fight"
*Strawberry Fields Forever*
Beginning reminds me of the Dothraki charge into the white walker
That castle looks really nice.
I think that you should do super Spartans guarding the castle versus zombies or anything else
the archers did more damage to their own knights, the arrows would bounce off the shields and hit the knights
I don't think the guard feature works for wall defense. If you have an army charging a line of soldiers, it certainly looks cooler for them to run in and clash, but not at choke points. I'd like to say maybe have a mass of defense soldiers in the middle of the stand-still ones, but I don't know what the trigger radius is for when they start running in, so they could just end up running into or through their allies too early.
In a future battle like this where it's just a slow game, can you drop a nuke in the middle of the map because why not
I think that Daley is gonna drop Rico’s brigade season 6 today
So i think this would have been better if the romans were holding the base and the knights attacking. The archers look like they did more damage to the defenders then they did to the romans due to deflections. Had it been reversed it would have been a cleaner battle
I feel like the archers are killing there own man faster then the Romans.
In Guard, can you change the proximity a troop will wait for before charging?
Loved the possessing
Video idea: 55 days at Peking situation where a small force of redcoats have to defend against a bunch of medieval knights in a fort
Guard mode would b good if your guys are hiding deep in a forested or just the other side of a ridge
What music did you use for the timelapse at 12:17?
Hi Daley, hope ur doing well. I tried getting into ur minecraft server but it says i am not "whitelisted" on the server, is there a way to fix that or not? Thx!
AWESOME. I think a HALO spartan army vs Warhammer 40K Ultra Marine army would be epic. Please consider.
Great game I would of put all the archers on the walls because the walls will protect them . I also would of put more soldiers inside the castle.
Guard mode is great for certain parts of battles, as others have said in the comments :)
The Roman shield is crazy
Yo if there is a stalemate situation like this could you drop some tactical nukes at the end? It is just too fun with watch
Truly GoT tactics here, we are outnumbered 50 to 1, lets fight outside the castle 😂
I wish they can put a feature that allow you pick up a crops and use as improvise defense
Props?
Not sure how you expect the romans to do that in only 1 extra hr when you've got knights with beefy stats lol
For Rico’s brigade season six you should add a new legion for the surviving member of sub squad. I suggest the name neuro
Make a warlord britiania series
Guard Mode was awesome
I think it should be the same fortress but strong Romans defending with archers and the knights are attacking.
I feel like the archers do more harm then good when fighting the Romans.
Like to play it back with no range units. Replace the archers with more knights.
Do more of these giant sieges
YESSSSSSSSS!!!!!! I love it
Enjoy this
I would love for you to make Roman legion (5,500 soldiers) the legion consists of 10 cohorts (6 centuries-80 or 100 men per century)
Someone needs to make a Starship Troopers mod with Troopers and Arachnids
Oooooh I like this Castle...not polluted with clitchy bldgs.
I See alot about guard Mode in comments... Maybe my few sense Here??
Hold should be used for Choke Points and Buffer for stationary Stations guard Mode should be ahead and behind hold Units.
I think that the Spartans would have been able to do it
Can you do basically this battle again, but mix Knights/Romans/Archers/Crusaders vs Zombies/Trolls?