Sorcerer Subclasses Ranked: D&D

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  • čas přidán 24. 07. 2024
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    Timestamps:
    0:00 Intro
    2:30 Ranking system
    9:45 The Sorcerer
    24:03 Aberrant Mind
    30:18 Clockwork Soul
    36:01 Divine Soul
    43:00 Draconic Bloodline
    46:43 Shadow
    53:50 Storm
    57:19 Wild Magic
    1:04:43 Sponsor
    1:06:06 Wrap Up
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Komentáře • 706

  • @TreantmonksTemple
    @TreantmonksTemple  Před 2 lety +29

    Video Sponsored by Dscryb. Visit them at: dscryb.com/treantmonk
    Remember to use the Coupon Code TREANTMONK for 10% off initial subscription
    Also, when I discussed spending 7 sorcery points to "recover" a 5th level spell slot, I meant "gain" a 5th level spell slot.

    • @c.l.zanfir9868
      @c.l.zanfir9868 Před 2 lety

      I think with Warlock you will have to evaluate each subclass with each pact option before making a video showing the best patron + best pact combo, to determine the rank.
      Gl & hf.

    • @rcschmidt668
      @rcschmidt668 Před rokem

      Thanks for these lists, Chris. As for the Wild Magic subclass, can we agree that it never was about optimization but for adding an aspect of luck and risk to sorcerers akin to the rogue and bard.

    • @duncan5392
      @duncan5392 Před rokem

      I'll

  • @digitaljanus
    @digitaljanus Před 2 lety +174

    TIDES OF CHAOS:
    "You can gain advantage on a d20 roll!"
    "That's good!"
    "But it's only once per long rest."
    "Oh, that's bad."
    "But you can potentially get it multiple times before a long rest!"
    "That's good!"
    "But it depends on your DM remembering you have it."
    "That can be bad."
    "But if they do remember, you get more uses just by casting spells!"
    "That's pretty good!"
    "But then you have to roll on the Wild Magic Surge table."
    "..."
    "That's sometimes bad, sometimes good, and mostly neither."
    "Can I go now?"

    • @antongrigoryev6381
      @antongrigoryev6381 Před 2 lety +16

      That's the charm of Wild Magic Sorcerer.

    • @jrg305
      @jrg305 Před 2 lety +3

      I have played wild magic sorc. I pretty much insisted on reset tides of chaos and rolling on wild magic. You also have a chance to roll on wild magic if you haven't used it.
      If you're at a table where he doesn't always have you reset tides as much as you want, you need to leave or play a different class. You're playing very gimp char with no features if you're not using the wild magic table. With the wild magic table, it is potentially the most powerful caster at a table since most of the options are good or neutral, and if you take tiefling for fire resistance or learn to distance yourself 20 feet before casting, or don't use tides if you don't want to risk it, and if you take subtle spell, and if you tell your party about the self polymorph potions (plant, etc), you can avoid most of the negative options.

    • @Badbentham
      @Badbentham Před 2 lety +2

      I would certainly homebrew this: Rolling yet another dice to check whether a Wild Surge appears makes perfect sense for such an erratic class.
      - Unless, of course, the DM completely insists.^^

  • @poilboiler
    @poilboiler Před 2 lety +306

    I absolutely hate when they "fix" a class having weak subclasses by introducing new ones which are clearly just better. Bloody fix the original ones!

    • @nikgervae
      @nikgervae Před 2 lety +29

      Beast master rangers got such a treatment, after all.

    • @stuartlaws9977
      @stuartlaws9977 Před 2 lety +1

      The pet control rules are really good now. I'm almost waiting for "companion" subclasses for other classes

    • @nikgervae
      @nikgervae Před 2 lety +4

      Well, the problem now is, which pet control rules? There are different rules for familiars, beast master companions, Conjure-spell minions, Summon-spell minions, Wildfire spirits, and probably a couple other types. The newer ones are better, if you can remember all their little differences from the older ones. I suppose if I were running a came I would house-rull the lot of them to all behave the same unless there were very good reasons not to.
      But, this is the sorcerer video, and sorcerers don't get summons, so :-P

    • @xelloskaczor5051
      @xelloskaczor5051 Před 2 lety

      but then you get one less subclass. it tskes time and space to print this.
      draconic might suck but id rather have two options rather than one with shadow
      because alternative is just getting better draconic.

    • @guga5708156
      @guga5708156 Před 2 lety

      I would like a fix on the wild magic where you run more for the table and maybe can roll for a random damage type

  • @MarcLucksch
    @MarcLucksch Před 2 lety +178

    Aura of Vitality + Extended Spell is the best healing boost you can get for 1 sorcery point

    • @marcos2492
      @marcos2492 Před 2 lety +15

      Oh wow, I didn't consider this one, you are absolutely right!

    • @prixiusnecrolance8531
      @prixiusnecrolance8531 Před 2 lety +7

      It's a Paladin spell, so it's level 9, unless you go 5 levels into Twilight Cleric for some reason. Also, spending one of your metamagic options on extend spell isn't the best idea imo.
      That said, A twilight Cleric picking Metamagic Adept might just do the trick.....

    • @MarcLucksch
      @MarcLucksch Před 2 lety +50

      @@prixiusnecrolance8531 Ah, but with Tasha it's on the Cleric list now as well, perfect for a divine soul. Or a bard with magical secrets and a feat to get metamagic. Or a cleric with the feat. plenty options to get it at level 5. And even if you get it at level 10, it's still insanely strong even then.

    • @prixiusnecrolance8531
      @prixiusnecrolance8531 Před 2 lety +13

      @@MarcLucksch I always forget Tasha exists. Thank you for the information!

    • @Herbalizer28
      @Herbalizer28 Před 2 lety +5

      @@prixiusnecrolance8531 I forget Tasha on purpose..

  • @Zepherus14
    @Zepherus14 Před 2 lety +174

    Subtle Spell is honestly one of the best metamagics in the game.
    Counterspell that can't be countered is really good but it goes deeper than that. As long as you aren't casting something like fireball were the spell effect comes from you, the enemy has no way of knowing you're the one who cast it. Good use of subtle spell or the 6 level feature of Aberrant Mind means that the aggro you draw from enemies is incredibly reduced. Why attack the weirdo hiding in the background when a big barbarian is slamming your face in all the while spell effects are being flung at you from seemingly nowhere.
    Add onto that your good charisma, try to deceive your enemies on occasion. Say "Thank goodness our Paladin's got that magic item to cancel out enemy magic, they sure saved us!" and more aggro has been taken away from you and onto the people who can take the damage.
    Social encounters are made simple with subtle suggestions, buff allies while not giving the enemies the idea you've hasted your ally until it's too late, possibilities are endless and it all costs 1 sorcery point!

    • @JB-xl2jc
      @JB-xl2jc Před 2 lety +17

      The social encounters alone are so great with subtle spell. So many times as a non-sorc I've wanted to cast something but I'm worried about who would see or hear it occurring.

    • @crimfan
      @crimfan Před 2 lety +2

      Distant Spell also makes Counterspell a lot more potent.

    • @Zepherus14
      @Zepherus14 Před 2 lety +4

      @@crimfan Can't use it for counterspell since the spell's trigger is a spell being cast within 60ft around you.
      You can't increase the range because the trigger can't be increased

    • @crimfan
      @crimfan Před 2 lety

      @@Zepherus14 Good point, I was misremembering an application of Distant Spell which prevented a Counterspell. It lets you make a lot of 60' range spells safe from being countered.

    • @Zepherus14
      @Zepherus14 Před 2 lety +1

      @@crimfan Now that IS a good use for it, I'll definitely give you that

  • @chrislieu6757
    @chrislieu6757 Před 2 lety +179

    Sorcerers do not get enough love especially post Tasha's.
    Would it break the game to give all the other sorcerer subclasses extra spells like Aberrent Mind or Clockwork have?
    What would your lists look like?

    • @SaraphDarklaw
      @SaraphDarklaw Před 2 lety +8

      I would expect like divine souls.

    • @arugula1637
      @arugula1637 Před 2 lety +36

      PHB subclasses could probably get a full list. I love the idea of slapping every rng spell into a list for Wild Magic (culminating in Reincarnate, of course)

    • @texteel
      @texteel Před 2 lety +38

      no it would not break the game. They bloody need it

    • @toomanysecrets
      @toomanysecrets Před 2 lety +18

      I think only Storm and Draconic are the only ones that really need it.
      Storm I would have a list similar to Tempest cleric.
      Draconic would work like Genie warlock, with 5 set spells and 5 based off of your dragon type.
      Wild Magic I’m not sure about. It has a lot going on at 1st level with wild surges (what it needs is some player control).
      Divine Soul and Shadow are already very strong right out of the gate, even without the extended spells. I think adding the extra spells would almost push them into S tier.

    • @lholliday198
      @lholliday198 Před 2 lety +19

      I hope the PHB survey was aimed to address that question. Draconic Sorcerer is SUPER dated at this point.

  • @Blizz3112
    @Blizz3112 Před 2 lety +111

    Honestly, the Sorcerer could've easily gotten their Level 14 and 18 abilities earlier on level 10 and 14... its just silly to have 8 levels between a sub-class feature gain...

    • @greycat5383
      @greycat5383 Před 2 lety +6

      While we're talking about delayed features, can I take a moment to complain about how Eldritch Knight/Arcane Trickster have to wait until 13th heckin level to get their 3rd level spells? There's a reason 3rd level spells are the game changer for casters, so you don't feel like a proper gish until after your 2nd extra attack. Until then, most of your spells feel restricted to simple utility. I don't think I used any spells other than Shield and upcast Fog Cloud (Because our Sorcerer never picked anything except damage spells. Not even Shield.)

    • @Loeher
      @Loeher Před 2 lety +8

      @@greycat5383 Because if Eldritch Knight was a half-caster than there would be no point in playing something like Battle Smith/Armorer.
      The existance of Bladesingers (which is a mistake) already kinda does that, don't need to dunk on Artificers even more.

    • @greycat5383
      @greycat5383 Před 2 lety +4

      @@Loeher ​ @João Ralha There already isn't much reason to play an Artificer, except for Multiclassing. It's a very niche class, with its strengths largely campaign dependent. Moreover, their spells are a mishmash of Cleric/Wizard spells, nothing truly used by the classic spellsword players look for. And if we go by the argument that Bladesinger was a mistake, that STILL doesn't leave us with a proper spellsword character, let alone a half-caster.
      As for Eldritch Knight, they're already restricted to Abjuration and Evocation. Sure, they FINALLY get Fireball at 13th level, which might arguably make them better at AoE than a Paladin, but a Paladin almost certainly beats them in single target damage, and better sells the concept of spells>melee power. I suppose you could run an Eldritch Knight fully into melee dps, but then you're probably using your extra attacks over war magic, which means you aren't even really a spellsword anymore.
      There simply isn't a Paladin equivalent martial caster class, and an Eldritch Knight getting half-casting hardly breaks the game, if at all.

    • @jeepersmcgee3466
      @jeepersmcgee3466 Před 2 lety

      @@greycat5383 in case you're interested, I'm nearly finished with a homebrew class that I created mainly to fill that gap left beside the paladin. It's an elemental 1/2 caster with the spellcasting system of a warlock, just no patron. I'd gladly share it with anyone who might review or try it

  • @kendrajade6688
    @kendrajade6688 Před 2 lety +82

    I like how he described every single metamagic as bad-to-okay for a base sorcerer and then said "overall very powerful."

    • @k2k4
      @k2k4 Před 2 lety +39

      It's actually a good balance thing if there are no "must have" metamagic options. Imagine if you didn't have choices because the good ones were just too good.

    • @ElJefeRules
      @ElJefeRules Před 2 lety +14

      @@k2k4 GWM and Sharpshooter in a nutshell, lol.

    • @RJWhitmore
      @RJWhitmore Před rokem +8

      Was going to post a similar thing. The truth is, Chris does describe Subtle as 'one of the better ones' and Twinned as 'can be extremely powerful' - so although most of the metamagics are duds, it is not true of all of them.
      Honestly, Twinned single-target buffs on other players is carrying this - unless you multiclass. The irony of this is that Metamagic is better at making other classes better than it is at making the Sorcerer themself better (whether twinning buffs on others OR multiclassing). Still, this is a plus for Sorcerer.
      When optimising, this tends to be fine. What I really don't like is how much of a trap this makes Metamagic for new players, because if you don't pick Twinned you are pretty much losing out on the only feature Sorcerers have that is beneficial compared to Wizards. That is on top of the new player trap that is Known Spells in the first place.

    • @KWHere2
      @KWHere2 Před měsícem +1

      ​@@RJWhitmoreTwin Spell haste is such an obvious and simple combo that I think it's pretty damn self evident, I think you're not giving people enough credit.

  • @CanisMythson
    @CanisMythson Před 2 lety +120

    Quicken has other uses too, just think outside the box. You can Quicken a spell and then use your action to Dash, or Dodge, or *Disengage*, the latter being very potent indeed. You can also use it in tandem with a Blade cantrip to give yourself psuedo Extra Attack in a pinch. You can Quicken a spell that possesses an effect you can activate as an action-- Sunbeam comes to mind-- and then use your action to trigger the effect-- often a second time-- on the same turn the spell was cast.

    • @matsam84
      @matsam84 Před 2 lety +16

      Agreed, the versatility of quicken spell is often forgotten, as it allows you to both cast a spell while preserving your action for other uses. In particular, many magic items have require an action to activate; this can be your humble healing potion or the powerful cube of force!

    • @matthewcrowther890
      @matthewcrowther890 Před 2 lety +2

      The best way I’ve seen quicken spell put is it lets you use your spell for the turn, while also freeing up your action to do a non-spell thing. Pretty good if you’re desperately in need of a dodge or disengage to keep yourself alive

    • @nathansmith9597
      @nathansmith9597 Před 2 lety +3

      Don't forget that you can use items as an action, as well. Even low level there can be fun stuff you can pull with this. Cast grease and drop caltrops at a "choke point." Cast a spell and quaff a healing potion. Cast a spell and use a healer's kit (better with healer feat, obviously). Cast a spell and apply a poison to the Paladin's halberd.
      Still a little too expensive at low level (imo) for most builds. But, even without multiclassing, it is extremely good by the time you hit level 10.
      And while I know people don't like to assume magic items in these discussions, I think it is extremely likely that players will have access to some uncommon items by tier 2 that can provide interesting non-spell uses of your action. (Robe of useful items, immovable rod, etc.)

    • @DefaultProphet
      @DefaultProphet Před 2 lety +2

      If you’ve built a gish with sorcerer it’s incredible. Either buff yourself with like haste and still attack that turn or spirit guardians if you’re a divine soul or I’ll sometimes use it as a Paladin to throw a third melee attack with a Blade cantrip so another chance to crit and smite

    • @fuegoazul7180
      @fuegoazul7180 Před 2 lety +12

      I've used Mind Sliver to debuff a saving throw by 1d4 then quickened a spell that relies on saving throws. Quite good.

  • @BossTripp1
    @BossTripp1 Před 2 lety +275

    You’ve been doing this for so long, I’m surprised Wizards hasn’t hired you to balance out their classes.

    • @magnuskeisneerbek8847
      @magnuskeisneerbek8847 Před 2 lety +37

      I sometimes seriously wonder if wizards even play dnd or just comes up with stuff. The clip of Todd Kendrick (I think) not knowing about concentration is so telling about who wizards hires to work on their game.
      Although Chris may or may not be interested in game design I think wizards could benefit from having a play test team like they do in magic where they take a group of players who know their sh*t and make them play the new subclasses before releasing them.

    • @tylamcgilverson3923
      @tylamcgilverson3923 Před 2 lety +7

      Because they are ashamed of their classes for fifth edition. Like lets be honest how terrible they balanced this. Why why why why

    • @tylerjames7449
      @tylerjames7449 Před 2 lety +4

      I was honestly going to say something along the same lines... I completely agree

    • @alextrollip7707
      @alextrollip7707 Před 2 lety +24

      @@magnuskeisneerbek8847 todd has never worked for wizards?
      He worked for dnd beyond which is a third party provider.
      Its the equivalent of complaining about complaining about a waiter not knowing how to cook your food.
      I mean sure they might, but theyre not the ones making the food(content)

    • @JB-xl2jc
      @JB-xl2jc Před 2 lety +20

      WotC has said they're more interested in everyone having fun than working on balance primarily, which frankly makes a lot of sense to me, since min-maxxing is only a small part of the game for most players in my experience. That said, I do hope they smooth out SOME of the rough edges. Even years and years in, there are some classes that, simply by picking them, you're likely to not have a good time playing.

  • @s0niKu
    @s0niKu Před 2 lety +72

    My little houserule for Sorcerer is that they work on the spell points system variant rule with their sorcery points stacked on top of the spell points, and cast directly from them. This handily lets me cap spell points at a maximum value to prevent coffeelock exploits while helping emphasize the sorcerer's flexible spellcasting by letting them bypass the bonus action usually needed to shuffle slots and points around. Altogether, it feels a lot more flavorful and fun for such a small change that's already a variant rule in the book!

    • @demiurge2763
      @demiurge2763 Před 2 lety +16

      My table does a similar thing. I'm playing a Divine Soul Sorcerer with these rules and origin spells, and I LOVE PLAYING THEM! It makes me feel like I'm more than just like Wizard+Cleric lite, I feel like I am my own thing and that my power truly comes from me.

    • @Loeher
      @Loeher Před 2 lety +3

      How does that work with Sorcerers who multiclass?

    • @s0niKu
      @s0niKu Před 2 lety +4

      @@Loeher They gain spell points while taking other classes at the rate the other class would in the variant spell points system.
      In the case of warlocks, I give them spell points equal to the amount required to cast their spells. For example, 3 levels of warlock grants 2 level 2 slots so 6 spell points - and then I let them recover 6 spell points on short rest.

    • @aldoushuxley5953
      @aldoushuxley5953 Před 2 lety +1

      @@s0niKu I guess with low level multiclasses it does not matter (you normally only dip warlock 2/3), but if you give higher level warlocks spell points, that changes them quite a bit, namely, that they could cast low level spells without having to upcast them now.
      That makes many spells (like shield) A LOT better, and changes the number of spells between short rests.
      I think warlocks are very weak, so that is not something that makes them OP, but still it strongly changes what warlocks are

    • @s0niKu
      @s0niKu Před 2 lety

      @@aldoushuxley5953 I've never seen a main warlock dip sorc, only the other way around, so it's never come up. If someone did take warlock with a sorc dip I'd have to look again at how I have it work. But I don't think that's a very popular multiclass style so I doubt it'll come up much.

  • @MarcLucksch
    @MarcLucksch Před 2 lety +104

    Thankfully my DM just said: “You surge every time after you use tides on the next spell” and then gave me a feywild shard for more surging.

    • @aaronwhite1882
      @aaronwhite1882 Před 2 lety +10

      Honestly this is probably how it should have been worded to begin with.

    • @Dark_Aves
      @Dark_Aves Před 2 lety +15

      As DM i did 4 things for wild magic in my campaign:
      1) i made a new table. Every odd number is the vanilla list, the even numbers are new entries
      2) roll a dice on every leveled spell you cast. Every time you dont surge, the "dc" increases by 1. So at the start of the day you need a 1. Then if you cast and dont roll a 1 it increases to 2 and so on. It resets to 1 after each surge and also resets to 1 after a long rest
      3) tides of chaos causes a surge on the next spell you cast and resets the check "dc" to 1
      4) i added a list of granted spells as if it were a tashas subclass. They can be replaced by enchantment or illusion spells from the sorcerer warlock or wizard lists

    • @johngleeman8347
      @johngleeman8347 Před 2 lety +5

      @@Dark_Aves Perfection. Other than wording it slightly differently that's exactly what I would do. The Tasha's sorc kits are so wildly more powerful than the ones that came before that I'm surprised they didn't retroactively create bonus spell- known lists for all the older kits.

    • @Dark_Aves
      @Dark_Aves Před 2 lety

      @@johngleeman8347 the wording here isnt exactly what I made on DndBeyond, butnkt gets the idea across.
      And they definitely should have given older Sorcerous Origins more spells to bring them more in line with Aberrant Mind and Clockwork Soul. Its something that I'm definitely doing for my games if someone wants to play one of those subclasses but still want to stay relevant

    • @seanical1694
      @seanical1694 Před 2 lety

      Now I’m not saying this is the “correct” way to do the wild magic sorcerer, but I’m not not saying that.

  • @deschaingames1851
    @deschaingames1851 Před 2 lety +66

    Honestly, I was down on the sorcerer up until this point because my friends had convinced me it was the weakest caster. After hearing your analysis of Aberrant Mind, I’m considering giving it a go.

    • @cradillium7089
      @cradillium7089 Před 2 lety +20

      The Tasha subclasses take the old sorcerer weakness and bend it 180 degrees into their greatest strength! AM and CS are some of THE most versatile casters in the game, having the Wizard's Spell List, the Cleric's Spell Quantity, AND Metamagic

    • @Mike-hj6mv
      @Mike-hj6mv Před 2 lety +5

      @@cradillium7089 I'm playing a CS (Treantmonk's God mage build) and have been having a blast.

    • @nonamenoname1133
      @nonamenoname1133 Před 2 lety +4

      The earliest levels still hurt, so just keep that in mind.

    • @Zepherus14
      @Zepherus14 Před 2 lety +2

      Been playing Aberrant Mind for a while now and it's a blast to play for sure!

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 Před 2 lety +1

      I like the flexibility the class offers, either on it's own, or as an addition to a multiclass abomination. I agree that outside the two kinda busted ones, it rarely impresses like some of the others... but really, the same can be said about the less optimal subclasses of other casters. Rocking a Necromancer Wizard, for example.

  • @PlanetOfTheApes999
    @PlanetOfTheApes999 Před 2 lety +90

    The Aberrant Mind Sorcerer can switch a spell out for Gift of Alacrity. Then, if you choose custom lineage, you can select Telekinetic rather than Fey-Touched.

    • @frymawe
      @frymawe Před 2 lety +11

      I want to see an eloquence bard build start with a one level dip in aberrant mind for the shield, mage armor and better damage cantrip, then use the super persuasion and deception with the long distance telepathy. They talk a vendor out of an apple and climb a clock tower in the middle of town, and procedue to persuade and deceive everyone they can see telepathically to cause either a perfect day, or maximum chaos. While they sit and chew the apple.

    • @chrislieu6757
      @chrislieu6757 Před 2 lety

      @@The_Yukki That kinda sorta gives you 3 sorcery points.

    • @andrecosta8680
      @andrecosta8680 Před 2 lety

      Can you explain this better? I dont get it

    • @frymawe
      @frymawe Před 2 lety +3

      @@andrecosta8680 eloquence bard gives you a minimum 10 on persuai and deceive checks. Aberrant mind at lvl 1 gives you telepathy. The ability to persuade people without others noticing is neat.

    • @Adurnis
      @Adurnis Před 2 lety +3

      If gift of alacrity is on the wizard spell list, according to your DM in your setting, then yes.

  • @ronanfel8191
    @ronanfel8191 Před 2 lety +53

    I've been enjoying the series so far. I think Treantmonk's inherent bias toward spellcasters has him putting Storm, and Wild Magic Sorcs higher than they deserve here.

    • @brettmajeske3525
      @brettmajeske3525 Před 2 lety +9

      Storm is not worse than a no subclass Sorcerer, but Wild might be depending on the DM.

    • @brettmajeske3525
      @brettmajeske3525 Před 2 lety +13

      Something to remember in the rating system is that a no subclass sorcerer is a C, so to get lower than a C the subclass must make the main class worse.

    • @cp1cupcake
      @cp1cupcake Před 2 lety +8

      The bias towards spellcasters makes too much sense though. The amount of versatility they get puts them ahead of other classes by default.

  • @MeepOfFaith
    @MeepOfFaith Před 2 lety +11

    I was so excited when this video came out! I have to say though, a very easy way to resolve the "does it trigger" question regarding wild magic surges with your DM is just to talk to them beforehand. Come up with a system that works. I genuinely advocate to just have them okay the player with ALWAYS triggering the surges when applicable. It's extremely fun and can lead to some awesome or horrifying moments!

    • @MetaKaios
      @MetaKaios Před 2 lety +1

      I hope you've got more than the standard 50(?) options in your Wild Magic table in that case, since it's going to be triggering so often that you'll start getting doubles.

    • @MeepOfFaith
      @MeepOfFaith Před 2 lety +2

      @@MetaKaios doubles are fun ^_^

  • @johneubank8543
    @johneubank8543 Před 2 lety +10

    Something to keep in mind is how well Sorc works with the tight 5e action economy. Being able to Quicken and then something else is quite good, even if it's just dodge, cast blade ward, or move more. Imposing disadvantage on STs is really good - even if monsters have legendary resistance, you can force them to burn off their 3 auto-saves. Clockwork canceling magic resistance and then imposing a disadvantage on a ST - wow.
    With new feats - and lots of meta options - Sorcs are much more flexible.
    With clockwork you get Wall of Force - just missing things like Forcecage and a few other great high lvl wiz spells (but you can downtime-cast several of them, like sim, with Wish).
    With even one level of warlock and EB + agonizing blast (via feat, or 2 lvls of lock for the invo), you can quick a useful spell - and then toss hard-hitting EBs on top of that.
    Some campaigns have a longer schedule of fights in a day. In AL, understanding how to deal w/ the action economy and few fights per day is key. Sorcs tend to shine, esp clock and abh.

  • @onat7697
    @onat7697 Před 2 lety +1

    I just discovered your channel and I can't stop watching. You are the perfect balance between deep knowledge of the game and presentable speech that keeps you watchable for an hour. Great job!

  • @chriswilliams1775
    @chriswilliams1775 Před 2 lety +19

    Great video and series! I do notice some themes are becoming quite commonplace across classes. For example, once again, the 5e problem of trying to fix underperforming classes via adding over-turned subclasses to source books takes center stage, which I think your ratings format does a great job of highlighting.

  • @dylandugan76
    @dylandugan76 Před 2 lety +36

    I'm calling it now, Warlocks are going to be the most varied class of the bunch, spanning FIVE tiers.

    • @lazydk2654
      @lazydk2654 Před 2 lety +1

      They are Also going to be the most prevalent in multi-classing. I personally wouldn’t allow warlocks to mix too much with other classes. Specifically the warlock to SP convertion mentioned in this video. To me it seems like the warlocks specifically didn’t get normal spell slots to prevent this.

    • @KaitlynBurnellMath
      @KaitlynBurnellMath Před 2 lety +5

      Five tiers is a pretty bold prediction.
      Five tiers would have to be like...S, A, B, C, and D, I guess?
      A, B and C tiers, no problem I can see warlock in all those tiers. But...
      I don't expect any warlock to get S. I can't see Hexblade being S--hexblade has some balance issues, but most of hexblade's balance issues are "it's a good 1 level dip, whereas other warlocks are bad 1 level dips, therefore there's not much variety in warlock dips." The game wouldn't break if we took some of the hexblade class features and just made them part of the warlock base class. So...hexblade mostly has balance issues *between* warlock subclasses rather than a character with hexblade in it breaking the game.
      Unless Treantmonk wants to put Undead Warlock at S? Undead warlock's fear is really good, and certainly abuseable, but is it "ban this from your table" tier good? Ehh...I would be surprised if this was how he saw it.
      On the flip side...is there going to be a warlock in D? We've yet to see a single full caster in D--I thought maybe sorcerer would finally place a full caster in D, since they have lots of weaknesses (d6 hit points, no armour proficiencies, lowest spells known but still need mage armour). And while sorcerer does have the two lowest ranked full casters so far, storm and wild magic are still 11 subclasses above the C/D boundary--that's a lot of buffer to be worse than storm sorcerer and still be C tier. Every warlock also at minimum can pick up a pretty good eldritch blast (agonizing blast + repelling blast) or whatever invocations Treantmonk decides to use to evaluate the classes (misty visions is good; mask of many faces is good, devil's sight is good). Every warlock subclass also still gets a pact boon. Summon spells from Tasha's are also very good for warlock, cause they have hour long durations and upcast well.
      Like...to put a Warlock in D, you have to decide that Arcane Archer is better than someone with Eldritch Blast who has Agonizing Blast, Repelling Blast, Hypnotic Pattern, Summon Fey/Undead, and a few other goodies (some more invocations, a pact boon).

    • @johndevlin9225
      @johndevlin9225 Před 2 lety

      @@KaitlynBurnellMath I'd argue hexblade has a case for S tier given the multiclass potential, making classes SAD, providing armour, hexblade's curse and spells for a 1 level dip is so much stronger than every other multiclass option in the game.

    • @sunname6252
      @sunname6252 Před 2 lety

      @@lazydk2654 Unfortunately, if you read the exact wording of Font of Magic and Pact Magic they are compatible.
      Font of Magic simply states it consumes a spell slot, Pact Magic states they are spell slots.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 Před 2 lety +2

      @@johndevlin9225
      Hexblade is a weird one, kinda like Moon Druid, I feel.
      Hexblade 1 and 2 are absurdly good. After Hexblade 2... meh? Better than Moon Druid after 2, for sure, but, it's really coasting on those level 2 features, I feel.
      Honestly, I think Hexblade actually isn't that much of a problem. It's not like Moon Druid 2, where on its own, it's an absurdly broken class that trivializes encounters and outdoes entire parties on its own, or can carry an otherwise complicated and not-functional-until-later build for many levels on its own.
      The problem is more just how much Charisma synergy there is in 5e, and how many things can benefit hugely from what it provides.
      Bards with combat on par with Fighters. Sorcerers getting armor and weapons for free. The odd Fighter or Barbarian getting magic abilities that likely exceed a subclasses ability, while still improving at combat. Paladins getting away with dumping Str, and smacking things entirely with their dazzling smile.
      To me, those are more the problems with Hexblade. Hexblade 1&2 are kinda overpowered and versatile, but, not as a subclass that really works by itself, it only works as well as it does because a Charisma engine itself is so powerful.
      Which maybe means it's broken? But, in a weird way.
      That or I've just never seen a pure Hexblade played well.

  • @joehill6916
    @joehill6916 Před 2 lety +24

    Genuinely anticipating wizard being exclusively A and S tier (all A apart from the chronurgist).

    • @NotYourAverageNothing
      @NotYourAverageNothing Před 2 lety

      Chronurgy is overrated

    • @jamesoakes4842
      @jamesoakes4842 Před 2 lety +4

      Given how he's talked about low hp classes being in melee, I don't see him being that friendly to the Bladesinger.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 Před 2 lety +2

      *Cackles ominously in Necromancer*

    • @joehill6916
      @joehill6916 Před 2 lety +2

      I guess what I’m expecting is for the base wizard chassis to be an A regardless; Necromancer (sadly) is probably my pick for the ‘weakest’ - though as I fully expect to hear in the video, it’s still a wizard.

    • @jamesoakes4842
      @jamesoakes4842 Před 2 lety +2

      @@joehill6916 Nah, he said he felt that Sorcerer had the second best spell list in the game, and they still only ranked a C with their worst subclasses. He's also said that Charisma based classes are some of the best for multiclassing, and Intelligence based ones are some of the worst. I'd say that the worst wizards will still get a B, but I think a lot will get an A, with a couple S-tiers.

  • @jbirmingham2380
    @jbirmingham2380 Před 2 lety +1

    I really appreciate you highlighting where the rogue fit into the mishmash of subclasses at the beginning of your video. Thanks for the content as well!

    • @jbirmingham2380
      @jbirmingham2380 Před 2 lety +1

      I like that you acknowledged that sorcerers are lighting the fire under wizards subclasses to start providing something interesting besides "half cost spells". The Divination wizard has, imo, set the bar for what new wizard subclasses should be measured against.

  • @PowderKeg3838
    @PowderKeg3838 Před 2 lety +48

    As a DM, I rule Tides of Chaos as: "The DM will always go to the Wild Magic Table on your next spell."

    • @haroldgarner7140
      @haroldgarner7140 Před 2 lety +7

      As it should be

    • @rogerjolly1358
      @rogerjolly1358 Před 2 lety +2

      @@haroldgarner7140 We additionally always roll on wild-magic after the sorcerer used the "tides of chaos".
      And reset it with it.

    • @scrotymcboogerballs6756
      @scrotymcboogerballs6756 Před 2 lety +1

      @@rogerjolly1358 Wait, so you activate tides of chaos, which makes you roll on the table on the next spell.
      And when you roll on the table, you get it back.
      So you have it that a spent tides of chaos is regained after every single spell?

    • @PowderKeg3838
      @PowderKeg3838 Před 2 lety +2

      @@scrotymcboogerballs6756 Yes, haven't seen an issue yet. At lower levels, you don't have many spell slots to use and at higher levels, tides of chaos help but aren't game-breaking. If it starts to look broken at some point I may let the player know we are going to randomize the return but it has only been fun so far.

    • @rogerjolly1358
      @rogerjolly1358 Před 2 lety

      @@scrotymcboogerballs6756 You activate Tides of Chaos too get an advantage on the next roll.
      Then u cast a scorcery-spell and roll on the chaos-chart.
      Then u get the tides of chaos option back.

  • @matthewpownall1196
    @matthewpownall1196 Před 2 lety

    This video switched my thought process on the clockwork soul. I've seen your other videos on it but this one made me understand in a better way. Thanks!

  • @adamcauble3674
    @adamcauble3674 Před 2 lety +1

    One time I used the dragon sorcerer level 1 thing, adv on charisma checks while talking to dragons. I never thought it would come up, but it was situationally helpful that one time. Mostly went there for the AC buff to save a mage armor spell slot. Again great video and thanks for continuing this series. I love how you give almost every low level feature a good examination where other reviewers sometimes just read the book text and continue without much analysis. Good stuff keep it up :D

  • @derekseaton4412
    @derekseaton4412 Před 2 lety +13

    Storm Sorcerers NEED to take Transmute Spell as a Metamagic option. You probably took this into account but you didn’t mention it, but it gives you much better spell options to trigger your class abilities.

    • @Zarsla
      @Zarsla Před 2 lety +3

      Draconic as well imo.
      Draconic is such a let's make an elemental sorcerer that they should take transmute spell.

    • @shawnpeterson2523
      @shawnpeterson2523 Před 2 lety +1

      He briefly mentioned it as a negative, implying that you would have to use a lot of sorcery points changing the damage type.

  • @DeusAsmoth
    @DeusAsmoth Před 2 lety +4

    Something fun about the Hound of Ill Omen is that nothing says you can only have one up at a time, so if you really want to you can bring one out every turn and action economy the enemy to death.

  • @5olaris88
    @5olaris88 Před 2 lety +3

    Thanks Chris! Loving the series

  • @brettmajeske3525
    @brettmajeske3525 Před 2 lety +41

    So who else thinks other subclasses need origin spells as well? Imagine Storm Sorcerer with Call Lightening as a free spell known? Or Lightening Lure and Witch Bolt?

    • @paulh5984
      @paulh5984 Před 2 lety +8

      In no small way I believe most of the classes need a re-write to square them with Tasha's, both in language and power levels. (Like the Aberrant and Clockwork bonus spells.)

    • @brettmajeske3525
      @brettmajeske3525 Před 2 lety +5

      @@paulh5984 Well, I do not know about huge reworks, but making sure all Sorcerer and Ranger subclasses get bonus spells would seem to be an easy fix. Allowing Monks subclasses to use there special abilities once before needing to spend Ki would also be easy.

    • @Loeher
      @Loeher Před 2 lety +9

      Yup, one homebrew I have on my games is giving them some extra spells, you dont even have to think really hard, the way I do it is:
      Divine Soul - Get the spells from Celestial Warlock
      Shadow - Get the spells from Death Cleric
      Storm - Get the spells from Tempest Cleric
      Wild Magic - Get 2 random Wizard spells for each spell level, can reroll at the end of a long rest.
      Draconic - Get 2 spells that do damage of the type of your Draconic ancestry, if there aren't 2 suitable spells (not a lot of spells do Acid damage), then fill it up with Wizard evocation spells.

    • @Constrictor_Victor
      @Constrictor_Victor Před 2 lety

      Solid idea and makes sense with the direction Abberrant and Clockwork went... maybe not witch bolt let's not do that to storm sorcerer

    • @brettmajeske3525
      @brettmajeske3525 Před 2 lety +1

      @@Constrictor_Victor Storm Sor maybe the only class that could reasonably use Witchbolt.

  • @oliverboii7034
    @oliverboii7034 Před 2 lety

    dude, i respect that you do your thing. it looks like you're having fun while making these videos.

    • @oliverboii7034
      @oliverboii7034 Před 2 lety

      this is not a hate comment. i'm not saying you do you but i think this. I agree with what you're saying and keep living your best life.

  • @Miggy19779
    @Miggy19779 Před 2 lety +1

    A quick and dirty house rule for non Aberrant Minds or clockwork souls: 1 additional known spell per spell level from 1st - 5th. Brings the other subclasses closer to Aberrant Mind and Clockwork.

  • @bobhouse2833
    @bobhouse2833 Před 2 lety +1

    Amazing to see the overwhelming consensus about Sorcerer's being undervalued here.

  • @xdecatron2985
    @xdecatron2985 Před 2 lety

    I have greatly anticipated this video.
    Was not disappointed.

  • @madocmayhem
    @madocmayhem Před 2 lety

    Absolutely outstanding by the bredth and diligence of these videos. You sir deserve much praise xD

  • @caitlinfairchild2889
    @caitlinfairchild2889 Před 2 lety +9

    You did forget to mention the Storm Sorcerer getting two resistances at 6 with their ability that pairs with spells that do thunder/lightning damage. Sure, thunder and lightning aren't common damage types, but still two resistances beats no resistances.

  • @elinamauno8833
    @elinamauno8833 Před 2 lety +6

    I love the sorcerer class! And I agree with this list. I very much wish that they'd given all subclasses the extra spells feature, as now if you play anything not from Tasha's you're hindering your character by so much

  • @studynot757
    @studynot757 Před 2 lety

    Thanks for highlighting where the subclasses get dropped in the overall list, it’s helpful to see where they drop in among the others.

  • @buraeen5735
    @buraeen5735 Před 2 lety +3

    Me: I forgot Storm Sorcerer existed.
    Treantmonk: This one was originally printed in the sword coast adventurer's guide and if there is one thing I've learned, that's not a good sign.
    Me: Yeah....

  • @SigurdBraathen
    @SigurdBraathen Před 2 lety +13

    Thank you for yet another great video!
    Nitpicks: Quickened spell allows your character to cast a leveled spell and do other [mundane] actions such disengage, dash, dodge... I know a full caster preferably shouldn't be focus/targetable/seen by enemies in the first place, but it still can happen, especially at lower levels (also depending upon your party and your game master).
    I wish you did talk about the metamagic adept feat and how it and the metamagic options mehs with the different subclasses. E.g.: Isn't the shadow sorcerer more sorcery point hungry than the other subclasses? Do any of the subclass gain more or less from the extra Metamagic options? Should a sorcerer take the MMA feat and if so at which level? Etc.
    I think you could even make a short video on this topic ;)

  • @jasonmiller3543
    @jasonmiller3543 Před 2 lety +2

    Loved the 3 Stooges reference by your patron!

  • @cradillium7089
    @cradillium7089 Před 2 lety +2

    Woohoo, my favorite caster is here! Having an Achilles' Heel of few spells known, despite being as dependent on their spells as the wizard (i.e. the class's entire identity), really stings. BUT that is also why Aberrant Mind and Clockwork Soul are so amazing, for pulling the sorcerer up to be properly neck-to-neck with the wizard. I just wish WotC would give the same love to the older sorcerer subclasses, but I guess they're not called Sorcerers of the Coast...
    As always, my tiers are bumped up one letter to make more aesthetic sense (S becomes SS, A becomes S etc.). It was nice to see even the older sorcerers get some recognition for the sheer power of the Arcane Spell List, even surprisingly so for the most barren subclasses. Next week, we see the weirdest caster.
    SS: Twilight, Peace, Moon
    S: CLOCKWORK SOUL, Shepard, Eloquence, ABERRANT MIND, Watchers, Conquest, Vengeance, Echo Knight, Gloom Stalker
    A: Trickery, Forge, Lore, Valor, Redemption, Glamour, Creation, Ancients, Devotion, Rune Knight, Wildfire, Stars, DIVINE SOUL, Glory, Light, Arcana, Oathbteaker, Crown, SHADOW SORCERER, Armorer, Battle Smith, Battlemaster
    B: Tempest, Order, Life, Swords, Spirits, Spores, Swarmkeeper, Fey Wanderer, Death, Knowledge, Grave, DRACONIC, Whispers, Nature, War, Land, Zealot, Dream, WILD MAGIC, Arcane Trickster, Soul Knife, STORM SOUL, Artillerist, Beastmaster2, Samurai, Eldritch Knight, Psi Warrior, Ancestral Guardian, Totem Warrior, Phantom Walker, Horizon Walker
    C: Monster Slayer, Hunter, Mercy, Swashbuckler, Arcane Archer, Beast, Storm Herald, Cavalier, Scout, Purple Dragon Knight, Champion
    D: Assassin, Wild Magic Barbarian, Thief, Mastermind, Shadow Monk, Long Death, Berserker, Battlerager, Inquisitive, Kensei, Open Hand, Beastmaster1
    F: Alchemist, Drunken Fist, Astral Self, Four Elements, Sun Soul

  • @TTRPGSarvis
    @TTRPGSarvis Před 2 lety +2

    The "Unsleeping City" had a fantastic set of wild magic rules that made the party's wild magic sorcerer really shine, and I'd definitely recommend borrowing them in any home game where a player is interested in one.

  • @1rotzy
    @1rotzy Před 2 lety +4

    After I saw which subclasses you were showing first I got worried, knowing it would only get worse from there. Aberrant Mind, and Clockwork Soul I think are gonna be a go to Sorcerer from now on, or at least until the other subclasses get their own expanded spell list.

  • @777Looper
    @777Looper Před 2 lety +15

    Literally cheered a stereotypical kids television "Yaaaaaaay!!!" when I saw this.

  • @tirionpendragon
    @tirionpendragon Před rokem +1

    I think that the 1st level Storm Sorcerer feature is pretty underrated.
    People evaluate it just thinking about the "without provoking an opportunity attack" thing, so they think that the only value is to disengage but nothing could be more wrong, it's a really good mobility feature that permise you to position yourself better during a fight, is a flying movement so you can use it to do interesting things that normally you can't do, is a bonus action so you will use it every time you cast a spell of 1st level or more, is good to position yourself before the cast of some cone or line area of effect with better accuracy and for sure is a disengage that you can use without wasting your action or without wasting any spell slot in a teleport spell, and usually this disengage permise you to gain enough speed to become unaccessible to the enemy on the next round.
    On a Storm Sorcerer i will heavily consider to take Tabaxi as race, because his "Feline Agility" works pretty well with the "Tempestuous magic" feature and with the 6th level feature too, to gain that extra mobility that permise you to position yourself well or to disengage hardly without the need to waste a slot on something like misty step.

  • @lordminsc24
    @lordminsc24 Před 2 lety

    Nice, my favorite class breakdown. Was happy to guess Chris's placements for almost all of them too, with one notable exception. I might have completely forgotten Storm even exists at all...

  • @Kipex
    @Kipex Před 2 lety +5

    Mostly on the same page with the subclass options. All the older ones could use origin spells, but only the draconic, wild and storm might need additional help or redesigning beyond that. I do however think the core class still needs more metamagic choices spread across all levels. It is ridiculous that you have 2 at level 3 and only gain a third at level 10. It's an illusion of choice that isn't really much of a choice at all because of metamagics like twinned, subtle and quicken ruling the pack. We also add a half sp recovery once per long rest which might in some ways be pushing it, but I think it has the positive of making sorc a stronger solo class due to a bit of added scaling based on your sorc level specifically.

  • @kingdarkstalker7247
    @kingdarkstalker7247 Před 2 lety +10

    Finally we are to the interesting spellcasters

  • @johndolan21
    @johndolan21 Před 2 lety +4

    I like how the Divine Soul also benefited from getting Summon Celestial.

  • @JaxWylds
    @JaxWylds Před 2 lety +20

    Faithful fan here with a tiny feedback... I would still be really interested in your thoughts on the subclasses above level 10. I know some tables that start at level 10 just to enjoy the high level stuff (not common, i know. but still...). Your work is always super clear and insightful. Thanks for everything!

    • @roberttschaefer
      @roberttschaefer Před 2 lety +5

      I agree with you. I feel this oversight has slightly hurt the ranking series. Sure, we all understand that most campaigns do not reach the highest levels, but some of them do, in which case, this ranking list becomes useless as a guide from level 13+. I think it would be much better to take those higher features into account, but then weigh them less.

    • @JaxWylds
      @JaxWylds Před 2 lety +5

      @@roberttschaefer Maybe a second series is in order? I'd be down for that. Hoping for a part two would be justified considering the depth (and time) of the analysis offered.

    • @roberttschaefer
      @roberttschaefer Před 2 lety

      @@JaxWylds that’s a very good idea: it could even be done in one or two videos maybe? Just touching on subclass rankings for highest tier only?

    • @cp1cupcake
      @cp1cupcake Před 2 lety +1

      I wouldn't mind also seeing this, but it starts getting more complicated because you are going to start seeing fewer and fewer people staying single class. 5e classes are pretty much all frontloaded, with many of the best abilities being granted and levels 1 and 2.
      High level sorc subclasses, I think Clockwork is *still* the best. Their level 14 is amazing.

  • @chriscampion6721
    @chriscampion6721 Před 2 lety +28

    With the Quickened Spell Metamagic that limits you to only using a cantrip, is it possible to order the spells such that you use the cantrip Mind Sliver that can reduce the next saving throw and then go into a saving throw based spell?

    • @TreantmonksTemple
      @TreantmonksTemple  Před 2 lety +18

      Yes, you can cast mind sliver and then quicken a leveled spell on the same turn.

    • @andrecosta8680
      @andrecosta8680 Před 2 lety

      @@TreantmonksTemple how that is possible? Mind sliver still is a spell

    • @no1ofinterst
      @no1ofinterst Před 2 lety +19

      @@andrecosta8680 He may have misspoke, but casting a leveled spell as a bonus action prevents you from casting a levelled spell as an action that turn. Cantrips aren't considered leveled spells, so they don't prevent you from casting one as a bonus action

    • @TheAlGoreRhythm999
      @TheAlGoreRhythm999 Před 2 lety +9

      @@andrecosta8680 Mind Sliver is a cantrip. You can cast a cantrip with a casting time of 1 action even if you cast a spell as a bonus action on your turn.

    • @andrecosta8680
      @andrecosta8680 Před 2 lety +3

      @@TheAlGoreRhythm999 so cast mind sliver and cast a saving throw spell quickened?

  • @TheYellowMask5421
    @TheYellowMask5421 Před 2 lety +9

    This series has been great! Back when I had first read the rules for 5e I made the mistake of believing that you could quicken a spell with your bonus action and then cast another spell with your action. It made me highly over rate the Sorcerer.

    • @rodneydavis9172
      @rodneydavis9172 Před 2 lety +1

      You can do that. It just can't be a leveled spell with Bonus Action and a leveled spell in the same turn. Any spell cast as a bonus action then creates the restriction of only being able to cast a cantrip using your normal action.

    • @kodybrown9228
      @kodybrown9228 Před 2 lety +1

      Works really awesome on a sorcerer/warlock multiclass since eldritch blast is a cantrip

  • @sneedfest3399
    @sneedfest3399 Před 2 lety +1

    Its nice to hear treantmonk praising a class feature

  • @shanebitner8991
    @shanebitner8991 Před 2 lety

    Dope vid, as always. Now for the grueling task of waiting another week.

  • @leonardon.silveira8175
    @leonardon.silveira8175 Před rokem +2

    The best use of Quickened Spell by far is combining it with the Dodge Action. It will save your life dozens of times, especially if you have Shield.

  • @MikeydactylGaming
    @MikeydactylGaming Před 2 lety +5

    Been dying to see spellcasters in here!

    • @MikeydactylGaming
      @MikeydactylGaming Před 2 lety +2

      @@BLUEBOYISLEDGE Literally all the ones I didn't really care about seeing. I could've worded it better but I'm stoked to see Wizards, Sorcs, and Warlocks ranked against one another.

  • @jefry6782
    @jefry6782 Před 2 lety +4

    Loved the video! But i cant wait to the next, Warlock is my favourite class and its so unique that i now that it will spread through all tiers 😂

  • @tomgymer7719
    @tomgymer7719 Před 2 lety +1

    One thing to note about the Hound of Ill Omen, is that there's nothing limiting you to just one, if you have the sorcery points, you can summon multiple, potentially allowing you to give multiple enemies disadvantage on an important saving throw. Now this is expensive and takes time, but if you're fighting say, two pretty strong enemies, as opposed to one really strong enemy, it can be really good.

  • @trinitydalfae8478
    @trinitydalfae8478 Před 2 lety

    Wild magic sorcerer is one of our favorite classes thematically.
    Our group usually just sticks to how it worked in the 2E days. You use tides of chaos, and like it's predecessor reckless dweomer your next spell cast automatically triggers a wild surge.

  • @sakuda213
    @sakuda213 Před 2 lety

    These have been awesome, but I’ve been waiting for warlock since day one!!!! I’m pumped!

  • @WolframYouTube
    @WolframYouTube Před 2 lety

    One more thing I'd like to mention about the Shadow Sorceror's hound is, because it uses the statistics of a Dire Wolf, it will still force any target it hits to make a Strength Saving Throw with a DC of 13 or be knocked prone. This can either be very useful, making it more difficult to get outside of the Hound's range, or very annoying because being prone gives the sorceror disadvantage to ranged attacks (assuming the target didn't get up immediately after). The Hound will have Pack Tactics, as well, which will probably help with landing some blows

  • @antongrigoryev6381
    @antongrigoryev6381 Před 2 lety +8

    The funny thing is that Clockwork Sorcerer's "Restore Balance" ability makes things *more* chaotic rather than less. Advantage/Disadvantage are more likely to give respectively better/worse results, while pure roll can give any, and therefore is more chaotic.

    • @adamkaris
      @adamkaris Před 2 lety

      Advantage and disadvantage make your chance of getting a median roll WORSE, since your choosing one of the options.
      Whereas a flat roll has an equal chance of it being any number on the die.

    • @antongrigoryev6381
      @antongrigoryev6381 Před 2 lety

      ​@@adamkaris Why median is relevant here? I don't see how low chances of getting it make things more orderly. "Order" means predictability, and it's much easier to predict what result will be on the roll with advantage/disadvantage.

  • @deforestdelpech7528
    @deforestdelpech7528 Před 2 lety +1

    Ranking your Treantmonk Variant classes, like this would be interesting. It'd at least be a good excercise to look at them objectively for rebalancing, if needed.

  • @tornagh9200
    @tornagh9200 Před 2 lety +2

    I mostly agree with the ratings, although I would like to point out that shadow is actually very good if you do a Shadow sorcerer hexblade multiclass. Shadow sorcerer's perma advantage combined with Hexblade's curse and multi-ray spells (Eldritch Blast or my favourite: scorching ray) deal very good damage super reliably. The best part is that you don't need to use up a valuable invocation to get the perma advantage, meaning you can pick up stuff like repelling blast for your Eldritch blast. As a result you get a lot of versatility: Will you use your concentration to grant yourself perma advantage, make yourself very difficult to kill and dish out a ton of damage while also pushing enemies around, or will you use your concentration to cast WEB and then push opponents into it with repelling blast?

  • @StefyDutz
    @StefyDutz Před 2 lety

    I got into D&D 2 months ago and my first ever character is a Clockwork soul sorcerer. I picked it primarly for the flavor and that is sounded cool. Glad to see I made a good choise :D

  • @mcullennz
    @mcullennz Před 2 lety +1

    One thing I like about the shadow sorcerer is you can have more that one hound. As long as you have the points to summon them

  • @oneoftheboyz1538
    @oneoftheboyz1538 Před 2 lety +28

    Sorcerers for how 5e is settled now are in a pretty good spot, they're not too powerful nor too weak, they get a low, very low amount of spells, but this lacune is filled by the metamagic.
    I see many players thinking that sorcery points have the same problem with ki, but instead of ki sorcery points have 2/3 purposes only, ki has purpose for every monk's ability

    • @brettmajeske3525
      @brettmajeske3525 Před 2 lety +3

      Ki deficit is far worse than Sorcery Points. Sorcerers get spells and points, two resources instead of one.

    • @adamkaris
      @adamkaris Před 2 lety

      It's not really filled by the metamagic though.
      Since you only get a handful of metamagics, and most can't be combined, and others just don't work with some spells. (Twinned fireball for example)

    • @oneoftheboyz1538
      @oneoftheboyz1538 Před 2 lety +1

      @@adamkaris but you at least can recover a bunch of them by consuming a spellslot, monk's can recover 1 per fight, if not considered the level 20 ability.
      Metamagic doesn't apply to every spell, but at least 3 metamagic options are capable of targeting all spells, and you are not bound to use it every time you use a spell to do some crazy stuff, monk has to do it if he wants to do a lot, like for fury of blows and stunning strike

    • @ihave2cows
      @ihave2cows Před 2 lety

      probably worth noting that sorcery points recover on a long rest, and ki restores on a short rest.
      I know a lot of people like to rag on monks and say that doesnt matter, but honestly? You should be able to take a short rest after every encounter if you want to in the majority of campaigns. You usually aren't in a dire struggle for time. At least, for 4/5 of the DMs of long running games I've been in, its almost never been an issue. Even when time is an issue, it won't even require an hour of safety, just ten minutes. Leomund's Tiny Hut is almost universally considered one of the best spells in the game, and it's a ritual, so it doesn't cost any resources. And it's known on what are often contended to be the two best classes in the game, who both also happen to be ritual casters, being Wizard and Bard. You're usually going to have at least one person in your party that will have the spell.
      TL;DR ki restores on short rests to balance out the fact that they're used more frequently, and in the majority of the common person's games, that's a big deal.

    • @ihave2cows
      @ihave2cows Před 2 lety

      @@adamkaris maybe, but twinned haste is still probably one of the single best buffs you can give to a party with multiple martials/half-casters, and just in general one of the biggest ways possible to increase a party's dpr against single targets. Or for a divine soul; twinned holy weapon.
      And then subtle spell is just absolutely game changing for creative players or in social scenarios. Yeah, sure, you can waste your feat slot to be able to do that on any spellcaster, but that's an entire feat slot that could be used on something that could give you a more permanent bonus rather than something you'll only be able to do twice a day, constantly putting you in scenarios where you have to ask yourself if using your limited metamagic there will be better than if you were to potentially need it later. Actual sorcerers will still have way more flexibility when it comes to use of subtle spell.

  • @cp1cupcake
    @cp1cupcake Před 2 lety

    Something else I've used with Quickened spell is combine it with spells like Sunbeam, Telekinesis, Vampiric Touch, etc. You can use your action to maintain the effect while still casting a leveled spell each round.

  • @andrewshandle
    @andrewshandle Před 2 lety +2

    Tides of Chaos could use some clarification to make using it desirable (basically take it out of the DMs hand when to make them roll) and the Storm Sorcerer could be tweaked to give it's benefits when they use all spells (not just thunder and lightning spells) and they'd be so much better by just adding like 5 words between the two subclasses combined.

  • @SaraphDarklaw
    @SaraphDarklaw Před 2 lety

    Another class I’m super interested in.

  • @dcyphermanplays8233
    @dcyphermanplays8233 Před 2 lety +3

    When I think about using metamagic with a different class I like to use it with paladin and quicken the bless spell on the first round of combat it seems like a little thing but it's really cool

  • @oldmandave304
    @oldmandave304 Před 2 lety +1

    Best 5e series on the CZcams.

  • @MrTique-ux8ob
    @MrTique-ux8ob Před 2 lety +1

    Storm sorc seems like a great NPC for nautical campaigns. Also, an agreement between the DM and the Wild Magic sorc to be able to call a 1 for surge table rolls (kind of like portent for divination wiz) per session could be a fun RP tool.

  • @thenatetful
    @thenatetful Před 2 lety

    Yes!! I love this series!

  • @codyschulte9649
    @codyschulte9649 Před 2 lety +1

    Since Tasha's has come out I've homebrewed that all sorcerers get 10 extra spells known in some capacity, for example every Divine soul in my game gets a list of spells I picked from the paladin and cleric spell list (in addition to the free first level spell from alignment) that the player could then replace those spells with spells from the cleric list cause I intentionally threw Divine Favor on that list and a couple spells that are situational as well as Find Greater Steed which yes I know they get permanent flight at 14th level, but this is 5 levels before that (personally I think a Divine Soul should be able to summon a Pegasus or something), the main thing is they are no longer penalized for basically pulling from two spell lists for 15 spells known, I do a similar thing for all other Sorcerer subclasses

  • @Reoh0z
    @Reoh0z Před 2 lety

    I've believed Sorcerers need a selection of subclass spells like these all along. Nice to see they finally get them.

  • @rcschmidt668
    @rcschmidt668 Před rokem

    In high level games, I like being able to transmute fireball into acidball or other damage type when facing fire-resistant enemies.

  • @IDoSingles
    @IDoSingles Před 2 lety

    "A lot of redundancy" is putting it lightly when comparing the sorcerer and wizard spell list, since Wizard flat out just has the entire sorcerer spell list other than Chaos Bolt in addition to all the other wizards spells, lmao (also fun fact, chaos bolt is the only Sorcerer-Only spell in 5e across the PHB, XGE, and TCE, but even then it's part of the Izzet Engineer's spell list)
    But, that being said, great video! Really enjoyed it.

    • @PowderKeg3838
      @PowderKeg3838 Před rokem

      Take a look at the Sorcerer spell list again there are spells on it that Wizards do not get and in the case of Divine Soul well that goes without explanation.

  • @andrewshaughnessy5828
    @andrewshaughnessy5828 Před 2 měsíci

    My homebrew for the Draconic Bloodline is as follows: Elemental Affinity - allows you to bypass resistance to your draconic ancestor's damage type, and you gain permanent resistance to that damage type at 10th level. Dragon Wings - these are now spectral (like the Divine Soul's wings) so they don't damage your clothes. Draconic Presence - the first use is now free (as with the Aberrant Mind and Clockwork Soul). Spells - rather than mess about with domain-type spells I simply gave the subclass 2 more spells known at 1st level. It also gains spells at 12th, 14th and 16th level. 5 extra spells is a 33% increase, and it gives the subclass more choice with high-level spells.

  • @Iced333
    @Iced333 Před 2 lety

    I have a homebrew variant rule for divine soul that is essentially aberrant mind/clockwork soul but you pick a cleric domain when you select divine soul, get its domain spells like you would get the bonus spells for AM and CS and can swap them for enchantment/evocation school spells.

  • @HiopX
    @HiopX Před 2 lety

    Storm guide is very useful while sailing a ship.
    So if you're in the right campaign and in the right situation, it could be mechanically useful

  • @poilboiler
    @poilboiler Před 2 lety

    Even these ranking videos are giving me ideas for characters. I will never have enough opportunities to play even half of them. :p

  • @seanical1694
    @seanical1694 Před 2 lety +1

    The aberrant mind sorcerer’s level 6 ability is bonkers. You get a discounted spell, upgraded to subtle, can slap on metamagic because technically you didn’t augment it already, and an enormous amount of flexibility to use spells due to casting with a pool of sorcery points, not your spell slots.

  • @xdecatron2985
    @xdecatron2985 Před 2 lety

    Rewatching Sorcerer and Warlock rankings to decide which spellcasting class I want to play next. Really leaning toward Daolock, but might be convinced to multiclass

  • @Aranesque
    @Aranesque Před 2 lety +2

    While the draconic subclass isn't as good as the new ones, I used it back before Xanathar's. A good workaround the resistance to elements was taking Elemental Adept: I was delighted when the DM said that a monster was resistant to fire and I was like "not MY fire ;D". Between the Charisma mod and that feat, the minimum damage was pretty good! but I wish other elements had good interesting spells, because at the time Fire was like the most optimized in terms of damage.
    Not sure how it lands in terms of optimization, but I had no problem dealing lots of damage in that game. The only campaign my group managed to finish, the one I had the most fun, and the one where I played a spellcaster for the first time, lol.

  • @sesimie
    @sesimie Před 2 lety

    Really love the DScryb readings Chris....I'm feeling that flavour!!

  • @DonFranke
    @DonFranke Před 2 lety +2

    Thanks to tashas which extended the clerics spell-list a Divine Soul with the Extended Spell can pick aura of vitality to heal 40d6 in two minutes, with the cost of a 3rd-lvl and 1 Sorcery Point. I think that is a lot of potential hp. Still doesn't solve the problem with the spells know. As well as the lvl 6 feature

  • @Emberbro
    @Emberbro Před rokem +1

    I don’t care how expensive it is, being able to twin spell heal as a divine soul is awesome and deserves some recognition.

  • @Orion_Fritz
    @Orion_Fritz Před 2 lety

    About Bend Luck for Wild magic Sorcerers. It changes a roll by, on average, 2.5. Put into context, Advantage/disadvantage changes the DC by an average of 3 ( by 5 if the DC is around 15, by 1 if the DC is around 5 or around 25).

  • @geniumme2502
    @geniumme2502 Před 2 lety

    I made predictions of where i thought you would rank each subclass before each video - and on this one i got quite lucky :D
    for all sorcs i was a total of 3 spots off :D I ranked shadow behind forge Aberrant ahead of Eloquence and divine ahead of stars.

  • @DefaultProphet
    @DefaultProphet Před 2 lety +3

    Empowered Spell might not be that useful by the law of averages but it’s big benefit, to me, is a chance to take away a feel bad moment of casting a big damage spell and rolling just terribly below average. Similarly you’re not going to use it if you roll just okay so average might not be the best way to look at it.
    So I think those things should be taken into account.

  • @AchieveBorkState
    @AchieveBorkState Před 2 lety

    Fantastic breakdown man, thanks. Its good to see the change in design philosophy as they've gone along, a lot of the early subclasses feel too conservative.

  • @Nr4747
    @Nr4747 Před 2 lety

    Divine Soul is actually crazy powerful at lower to mid-ish levels of play (around levels 1 to 6) - and it has the best action economy of any full spellcaster, to the point where Quicken Spell becomes almost entirely obsolete. You can twin Guiding Bolts and/or Healing Words, swing your Spiritual Weapon around with your bonus action while concentrating on a Hypnotic Pattern - and later decide between casting Spirit Guardians or twinning Haste to boost your frontline allies. The flexibility and power in that level range is just nuts - but it does taper off quite a bit at higher levels.

  • @oneoftheboyz1538
    @oneoftheboyz1538 Před 2 lety

    I can't wait for the warlock tier list!
    And see how low is "the great old one" placed, and thinking it's my favourite I'm gonna be kinda sad

  • @applecrow8
    @applecrow8 Před 2 lety

    Staff of Dscryb sounds like a new magic item

  • @Booklat1
    @Booklat1 Před 2 lety +26

    I actually think aberrant mind gets more at lvl 6 than clockwork.
    Casting some of your meaner spells without components or slots is absolutely crazy to me

    • @Sporrik
      @Sporrik Před 2 lety

      You are still technically using slots, or rather, you are effectively consuming the same amount of resources either way. 4 sorcery points is equivalent to a 4th level spell slot.

    • @Wlerin7
      @Wlerin7 Před 2 lety +9

      @@Sporrik Not at all. In the first place, you cannot make a 4th level spell slot out of 4 sorcery points. You _could_ go the other direction, but you have a base pool of sorcery points to work from first. Secondly, you are casting it with the equivalent of Subtle Spell (1 sorcery point), _with the option_ to tack on another metamagic (priceless).

    • @chrislieu6757
      @chrislieu6757 Před 2 lety +3

      Aberrant mind pretty clearly gets more than clockwork at level 6. Psionic Sorcery PLUS Psychic Defenses is waaaaay better than Bastion of Law. Did someone say otherwise?

    • @Booklat1
      @Booklat1 Před 2 lety +3

      @@chrislieu6757 no one said otherwise.
      This is an argument as to why I think they scale better than clockwork or at least stay stronger for a few lvls
      Bastion + agathys is too good though, I would know my abjurer wizard has armor of agathys

    • @adamkaris
      @adamkaris Před 2 lety +1

      @@Sporrik No it isn't.
      A 4th level slot is equal to 4 sorcery points.
      But it costs MORE than 4 sorcery points to make a 4th level slot.
      Plus the slot-> point transfer means you can burn 3 level 1 slots, and a level 2 slot, and then cast Synaptic static.
      Burning all your slots into points means you could get 4-6 castings of the fifth level spell, that no one else at that level could do except a warlock with plenty of short rests.
      I've been in plenty of game where the "adventuring day" ended up taking less than 10 rounds of combat total.

  • @sohkaswifteagle2604
    @sohkaswifteagle2604 Před 2 lety +1

    They could boost the PHB and xanathar option which have great flavor so easily:
    Give them all the abberant mind spell list template. 2 extra spell knows per level and 1 extra cantrip. Then those spell can be cast using sorcerer point (1 sorcerer point per spell level) and if they do they gain small extra bonus.
    So Dragon sorcerer would be able to choose from evocation and conjuration and if they used sorcerer point they can change the damage type of the spell into their dragon ancestry elemental type. I woud even add teh Fizban gem dragon option here.
    Wild: illusion and enchantment and would give a free wild magic surge roll
    Shadow: evocation and illusion. if the spell emit light, the bright light portion is replace by magical darkness but at 1/4th the radius and the sorcerer can see throught this darkness.
    Storm sorcerer: chose between evocation and transmutation. and the damage type can be switch to lightning or thunder
    Divine: choose any cleric spell (instead of from 2 school) nd the spell receive the benefit of the distant metamagic but it doesn't coutn as a metamagic
    Their sorcerer is Kinda of fix, if font of magic would allow to recover a number of sorcerer point = to your profiency bonus on short rest, then create a brand new cap stone abilities, sorcerer would be really interesting and would compare with wizard (but til lack the spell list)

  • @brianfairchild4665
    @brianfairchild4665 Před 2 lety

    I have never played with a wild magic sorcerer, but I will say it looks suboptimal but very fun, and I rarely say that. Fun as long as you don't care too much about your character.
    Also great video!!

  • @CRWM987
    @CRWM987 Před 2 lety +5

    I like sorcerers but most of the subclasses don’t really appeal to me.

  • @k2k4
    @k2k4 Před 2 lety +4

    Tbh the free disengage and extra movement from the storm sorcerers 1st level ability is fantastic. It frees up most of the teleport spells you may waste your slots on, and gives you useful escape options in most environments other than flat ground. I think you ranked it a little low. Other than that, great video as always chris.

    • @misterpig7739
      @misterpig7739 Před 2 lety

      Plus I don’t think he mentioned that the sixth level feature gives you resistance to thunder and lightning, and while it the most common damage types that’s not half bad imo.