Blue Archive - Grand Raid Binah Urban torment 10 team (36.457m)

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  • čas přidán 12. 09. 2024
  • No Noa, Kanna, Kazusa, and Yuzu.
    With most Urban SS Penetration damage units having disadvantageous armor tailored for other raids (ahem, Hod), all the others being either Explosive or bad mood at Urban, and also needing a plethora of defense down units many of which are locked in gacha, this raid deserves its reputation being the hardest torment so far.
    Too many teams to list all of them, but here are the students that stand out:
    Pina: UE50 577M
    Izumi: UE50 3M77
    NYHaruna: UE40 57MM
    ONodoka: 4* 5MMM
    Reisa UE30 377M
    Hasumi: UE50 5MM7
    Mika: UE50 5MMM B50
    NYFuuka: 4* 5MMM
    Mine: 3* 5M77
    Ui: 4* 5M77
    Midori: UE50 577M
    SAyane: UE30 5M7M
    [Team Notes]
    00:00 Team 1 (Pina Neru Izumi)
    This was originally a team where I had Mine instead of NYHaruna. Thanks to ‪@Midokuni‬'s suggestion, I managed to move Mine from this team to Team 5 where she contributes much better.
    What's surprising to me is how good of an AA bot Izumi is without having sub skill at max and just with T6 watch. Should she be Penetration she will be at par with Pina. Also if I had ONodoka on at least UE30, I wouldn't need to cast her EX or use Utaha EX to bait laser as much as I did.
    PS: NYHaruna can be replaced with OChinatsu. My UE40 NYHaruna dies if she gets even just one instance of crit.
    02:19 Team 2 (Iori Junko Reisa)
    Honestly, this is just a team where I wanted to push DEF debuff in and spam attacks. Surprising that the team works despite the DEF debuff running out too early, only needed to reset for one instance of block and then not critting on Iori.
    03:21 Team 3 (Hasumi, SWakamo)
    A team that can consistently do 500-550k as long as Hasumi gets the crits while buffed by Sena. Important for me to push the groggy bar to be 50% or a bit higher at the start of Team 4.
    04:17 Team 4 (Main 1 - Mika Maki)
    There are two ways to go about this team: Sandstorm cancel or Missile cancel.
    Sandstorm cancel requires a start at a lower groggy level, typically achieved when starting at 20.9M HP (the number is lower depending on how much your non-yellow units did in the previous team/s). Only do this if your NYFuuka is at least UE30. Otherwise, there is no chance for Maki to survive two missiles in a row.
    Missile cancel requires a start of 50% groggy level or a bit higher. In this run, it is at 19.3M HP left. I settled for a bit lower so that I don't have to reset for Mika stab as much. Another interesting thing about this missile cancel is that if you stun Binah before 1:58:000, it will also cancel the second missile later and replace it with another laser attack. Try not to hit below 13.2M before this point to squeeze as much damage as possible at the last minute.
    06:42 Team 5 (Main 2 - Mika borrow and Mine)
    The reason why I kept casting SShizuko more is mainly to cancel SAzusa from casting her basic skill. If she does, her Crit Dmg will increase, and she will steal SShizuko's basic skill buff from Mika.
    Nevertheless, I could have resetted a bit more on this for more damage, and the fact that I should have delayed Mine's skill cast to the last 40 seconds and also should have added her to the SShizuko EX range to let her live till the end. I was contemplating this at the end of this run but decided to go for it since I was about halfway through the time.
    PS: I tried Maki borrow for this with OChinatsu to buff her Atk Spd, but sadly unless you have Noa you really should just borrow Mika instead. Not only is it harder to maintain consistency, the damage is just lower overall.
    09:53 Team 6 (Red 1 - Aru Shiroko + Hifumi)
    Hifumi is here solely to bait missiles from attacking Aru. Still, it does about 1M damage to Binah more or less.
    11:35 Team 7 (Karin Spam + SSaki)
    I could have done better for this team if I used Team 8 first before Team 6. The transition to Phase 3 was too early to delay missiles. Still, SSaki's EX debuff duration is long enough to last for a good 2 minutes of the run.
    13:43 Team 8 (Red 2 - Azusa Hina Hibiki)
    Nothing special here except it does lower dmg overall than Team 6. Marina's basic skill extends this run, but nothing much since it's just for another round of Hibiki mortars.
    14:54 Team 9 (Main 3 - TYuuka Twins Cherino SAyane)
    Ah, the old team from Outdoor. The changes to sandstorm frequency have made this team much comfier than the previous Binah Torment at Outdoor, at the cost of all the dpses in this team having worse moods for Urban, unless SAyane is UE50.
    Could have done better here by casting SAyane first thing rather than doing TYuuka repo. Also, Kanna is a better choice here than Kotama though and I wish I had her.
    By the way, I errored out at the end of this run, but luckily it recorded the score, or else I would have been mad to do this again with remaining time at around 13 minutes at this point
    17:33 Team 10 (Red 3 - SHoshino Serika ONodoka Kotori)
    Just one of the filler teams I made in advance (I tested up to T9 on mock). I should have just used Mutsuki instead since this team took too long to deal 500k HP.

Komentáře • 2

  • @raiseddd
    @raiseddd Před 8 měsíci

    How long it takes to finish this Binah off?

    • @OrbiTaLRushEr
      @OrbiTaLRushEr  Před 8 měsíci +1

      Depends on the number of teams you use. Most filler/groggy teams last until the first wave of missiles (or sandstorm if Phase 3) which is around 1:10. Main teams are expected to last the full 3 minutes. Also, need to account for the resets if you need a team/s to fulfill certain HP/groggy criteria.