HOW TO CREATE LOW-POLY TERRAIN IN UNITY&BLENDER! [2019]
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- čas přidán 21. 08. 2024
- Script Download: pastebin.com/E...
I didn't write this script. It's a very old script from some unity forum, which I modified.
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ASSETS
assetstore.uni...
assetstore.uni...
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itch.io: theacedia.itch...
Gamejolt: gamejolt.com/@...
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Track: Unknown Brain - War Zone (ft. M.I.M.E.) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: • Unknown Brain - War Zo...
Free Download / Stream: ncs.io/WarZone
Excatly what i needed, can't thank you enough dude!
Eggscatly
First time I'm actually using blender for my project, thanks for teaching this stuff man!
this video helped me learn more about blender than most videos, appreciate your help
GODLIKE TUTORIAL. Quick and brief af, gj.
very late comment, there are new ways to export now, but at first I tried sculpting at blender because everyone said "UNITY HAS LIMITED TOOLS FOR SCULPTING" but doing this helped me get the exact terrain I want for an airplane crash investigation game, I successfully made mountainous terrain or my map!
Wow. This is perfect for what I'm making. Thank you bro, appreciate it!
Wait dude this actually works I'm impressed
This video really helped me :))) thanks man for a quick and simple tutorial
This is just what I needed. Thanks!
What a fucking legend, worked like a charm thanks for the tutorial :D
Thanks man, I really appreciate it!
holy sht this deserve more than just a like man! thank you very much!
this might be a dumb question but how do i apply the scxript
I felt lucky when I hesitated to create every single edge in Blender!!!!!!!!!!
I had some issues building the project so for those who have the same problem add "#if UNITY_EDITOR" at the start of the class and "#endif" at the end
Or put it in your "Editor" folder
Holy crap I know almost zero about code but this fixed my issue thank you so much.
Yep, sorry I forgot to mention it but this code is only supposed to go into a folder called Editor in unity so that it builds
@@SamuelSalo Not sure where that folder is but either way it worked. I just clicked on the error message and brought up the code and did what you said. Building a project to vr, I could test it but not build until I added those lines, thanks! :)
Yeah, you have to make it yourself, just make a folder in the main Assets folder called exactly Editor
finally Cheers brother
Awesome video man
Hi, thanks for your script. Is there a way to export the selected terrain when you have neighbours?
Very nice, thanks a lot!
Wow! Thank you!
Use Polybrush for planting trees, colors etc. ;)
Thank you a lot, great tutorial
Or...
You could use Poly Brush...
Yea, that works too.
@@SamuelSalo PolyBrush was deleted from asset store. Thanks for your tutorial!!!
@@maximlapochkin4355 Glad I could help! Consider subscribing.
what is the script for I don't get it
The script is what is doing the exporting. Theres no terrain button to export without the script.
how can I make it a terrain?
I would like to know too
that's not how this works, you're making a 3d mesh from a terrain. why do you want to make it a terrain? just make the terrain and turn it into a mesh like I did
@@SamuelSalo It would enable the use of trees and texture painting
Do it in blender like a normal person
@@SamuelSalo "like a normal person".. that's not that nice :(
when i do it it import into blender but it is always not my terrain but some random terrain with spikes. It feels like every time i import the terrain it gets corrupt or maybe when i export it from unity. Can anybody help?
The script link isn't working, there is another way to get it?
How do you handle the ground colliders with this? Do you just use a mesh collider?
Yes. Just add a mesh collider component and choose the mesh. Alternatively, you can click on "Generate Colliders" In import settings.
Afterwards, you won't´be able to use the terrain tools of Unity on it anymore, right?
Can you explain how to draw terrain in blender ? Because in edit mode the object have edges like on start.
Do these have colider olready on
You can select "Generate Collider" in import settings to get a mesh collider for them.
@@SamuelSalo thank
People, I have a question, if I send this Unity file to someone else, will they be able to open it correctly or do they need to download something?
They can open it no problem
If you delete the script again, will the Terrain button on the top of Unity disappear again? Or will it stay forever
the scripts link is not working can you share a new link ?
Anyone else having difficultly getting the script to work? I've added it to my assets, but the terrain drop down doesn't appear in my editor.
Nevermind. I'm a moron. Restart Unity.
thanks mate :D
hello man when i try to import my terrain unity on blender my terrain is like a plane i dont have mountains maybe you have an answer for me ty for video btw
i cannot color the terrain at all when I drag the mat
same
Can someone explain to me why you wouldn't just make the terrain first within Blender and then export to Unity? Why did he have to make the terrain first within Unity when it's just a flat plane? I'm just confused and very much a beginner - hopefully someone sees this comment!
It's not a flat plane, you make the terrain model with unity's terrain editor and simply use blender's modifiers to make it low poly. You definitely can straight up make the terrain in blender too but that's not what this tutorial is for.
@@SamuelSalo Thanks for taking the time to respond. I see now, thanks for the videos.
I just fall trought the Terrain, how i can fix it?
Check "Generate Colliders" in the terrain's import settings, and add a mesh collider component to your terrain GameObject.
@@SamuelSalowhere to find that "Generate Colliders" part?
@Mr. DaZed Im the models import settings. Click your model asset in the project window to get there.
add a collider component to the terrain
Im guessing this tutorial will not work for larger terrain that use LOD?
It'll work, just as a mesh though. You can still make a LOD how you would with a normal mesh.
whenever i try to import it, it doesnt pop up in the scene. is there a fix for this?
importing doesn't put anything into a scene automatically. you gotta drag it in yourself. Drag the prefab into the hierarchy/scene tab from the project tab and it should appear
Hey Samuel, when I try exporting a selected terrain to my desktop and then importing it to blender, the converted terrain does not appear in blender. Can you help me with this?
That's weird. Can you send me the exported file? Contact me on discord Acedia#9706 or just send a download link.
@@SamuelSaloCool! I sent you a request on Discord. (fairman#0740)
@@JoeKs i had that too all you have to do is make sure that the object is selected then click period on your numpad
@@Jackson-st1xq for me it turned out to be something else actually. The terrains I was trying to import, were just too big for blender to handle. Anything larger than 1000×1000m blender doesn't seem to like.
@@JoeKs oh ok well I'm happy you found out what was wrong
What happens if you don't import it with the script?
What do you mean? You can't export terrains without it, thats what that script does.
Can you do this with spheres too or only flat terrain?
If it's made with Unity Terrain component, it will work.
thx
bro whenever i try to paint the terrain it does nothing
check that you got the right tool enabled from the terrain window
nvm
code is no longer avaible PLEASE HELP
What do you mean? The pastebin link in the description works just fine
@@SamuelSalo then it is restricted in my country i will use a vpn thanks
how to make randomized terrain spawner
czcams.com/play/PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3.html
how did you make the sunlight on your screen?
The lens flare? Just google unity lens flare and you'll find it
No voice and we don't even have enough time to read the text before it disappears. Nothing is more annoying than that.
that's what the pause button is for. long duration for text is annoying for people who can read at normal speed. short text is annoying for people who read a bit slower. no compromise.
@@SamuelSalo Or he/she could use a mic and I could watch the entire video hands-free.
I appreciate the feedback, but no thanks.
what is the script about?
It exports the terrain
Hi, I want to make a terrain like in Garena Freefire.
I want to do it in blender since i think they also did complete high poly scene in 3d software and than made it low poly.
How to make very good terrain in blender and retopo it?
Why would you do that? Just make the terrain in unity's terrain system. No need to use blender at all.
@@SamuelSalo for Low end mobile device. I think that unity terrain tools looks high poly.
Just make the terrain in unity like in my video, export it and retopo in blender. There's really no reason to make terrain in blender. You will get similar performance and quality on mobile with just the unity terrain so there is no point of using blender for anythign. Unity will automatically remesh stuff on mobile.
@@SamuelSalo than why do you mean export it and retopo in blender? And if i do it do i need to delete existing terrain in unity and import retopo ?
did you even watch my video? it should answer all of your questions
what brush is that?
@@SamuelSalo ohh ok thanks
Godawful "music."