Video není dostupné.
Omlouváme se.
Metaphor ReFantazio Just Got a FASCINATING Update...
Vložit
- čas přidán 17. 08. 2024
- Metaphor ReFantazio's Hashino explains that you might not be able to do all the dungeons in a single playthrough and why they've left out dating sim elements in this game.
Support The Channel On Patreon: / thenightskyprince
IG & Tiktok: @thenightskyprince
Twitch: / thenightskyprince
Twitter: / nightskyprince_
Join our Facebook group, ULTIMA JRPGs:
/ ultima
ULTIMA Discord:
/ discord
#metaphorrefantazio #atlus #persona
The world premise of Re Fantazio, having the real world being an alternate world and the summon system being based off human are the most intriguing elements for me!
I so can't wait to try it out! You're so close to 100k, keep it up NSP! Love your videos!❤🤩🙌🏽
I remember Hashino being surprised that you could max all social links in P3 vanilla (and tbh the calendar was pretty strict in that game) so it might be possible to travel to all dungeons in a single playthrough. Hell, I'm willing to bet there's a trophy for it. Players just have to be really strict with their free time usage and no doubt guides will eventually be written showing the optimal route. I'm kinda just blabbering though based on Persona experiences lol. Won't actually know until we see how the calendar works in game.
Yeah, I wouldn't have minded a romance system in this. I think his statement about romance being a thing teenagers want may be an example of a cultural difference. I read once that the west and Japan kind of view the stages of life, in this case high school and college, as different than we do in the west. The topic was making the argument that in Japan highschool is more about discovery and freedom, and college is about working and building connections. That sounds opposite of the US to me, where at least college continues the highschool freedom until you really set on a direction for your major.
I’d honesty prefer to have a single well written romance that matters to the plot than having the option to pick one of several mostly irrelevant options
I know one thing, if this title becomes an ongoing series like persona did with SMT, I'm gonna wait a few years for the 2.0 version of it. I'm not gonna fall into atlus' genjutsu and pay for the same game twice like I ended up doing with p5.
This is my main concern with this game. I don’t want that either. If they want to add something in the form of DLC, like they are with P3Reload (the answer), then fine but repackaging the game with added content and recharging a full amount, no. I’m tired of that formula with Atlus.
@@KillaCam4sho exactly. It's complete bullshit and yes, they do produce quality games, but I feel like they're playing ppl for suckers doing this. Cause now, they are doing it with SMT. I thought vengeance was gonna be DLC for SMT 5, it's the same game, but with added content.
Or you can just play it and be happy with the game, typically the additions those games have in no way invalidate the former. Especially for 5, you can argue the endings are almost identical despite the new characters and extra semester. This will be a fully completed game and as a new IP I think you would both be robbing yourself and the game of recognition it seems like it will deserve. By no means are the games incomplete in their original form.
Edit: and guess what, by waiting for the “new edition” you are only encouraging that business practice.🤷♂️ if you really don’t agree with it then pirate the game. Otherwise you are literally part of the problem.
@@vegitohaze2081 and you just prove the nonsense atlus is pulling is absolute BS. If these additions don't drastically change the game, why not just make it DLC, instead of playing it off as a new game with that NEW game price? Obviously if a game is great, gamers are gonna want more of it, which was the point of DLC originally. You say "play it and be happy with the game" but why do they even bother to re release a game with added content that they released some few years after the original? Cause they see it did well and most gamers will always want more content from a game they love......just like I do, but dropping it like a brand new game with these crazy prices is ridiculous and I'm calling it out. Also, you're right, the original games are complete as they are, which again....makes what atlus is doing scummy as hell. I hear what you're TRYING to say, but there is no justification for what they're doing.
For anyone who played an SMT game, you know you wont be able to 100% all content in one playthrough
Each route may have its own cutscenes, bosses, dialogues and perphaps even a whole dungeon
So far, each re-release 'Complete' version of Persona usually opens up new options for allowing you to better manage your time throughout the year, so I'm expecting we may get the same with the complete version for Metaphor. Really been looking forward to this one since they're trying many new things out. I can't wait to play it in a few years.
The enhanced Verisons are not complete Verisons, they are just more content and they already said they are not doing it for metaphor they are going with dlcs here
@@john_7000 As far as I've been able to find online, Atlus has not stated that they are not doing it for Metaphor. So unless you can provide a credible source, please don't pawn off baseless rumors as if they're facts. If you can, however, provide a source from Atlus saying so, I'll gladly say I'm wrong and apologize. I would actually like to be wrong on this.
As someone who tried, but couldn't seem to get engrossed in a lot of the dialogue of P5 (except for the moments where the story was moving forward towards the end of Ch 1), ReFanTeezo is sounding pretty interesting.
The devs quote about fear being useful for humans is especially intriguing and I'd like to see how that's implimented in ReFantaZeeoh.
NSP, romance was more a part of my life in high school. To be fair, you are pretty damn good looking and charasmatic, so I can understand how it's more a part of your life as an adult. If a game does include romance options, I feel it has to be done really well and make sure it doesn't get in the way of the story. Definitely possible and can be a nice option, but also definitely not the reason I play RPGs.
As long as I have the impression that I won't be 'missing out,' I think I'll be able to relax and make decions based on whatever sounds most fun or interesting at the time. Hoping to hear good things about ReFantAhzeeoh, and wouldn't mind giving it a try.
Wow! Multiple dungeons with different difficulty levels is great!
I wonder if some dungeons will loom and need you to new game plus to get them early on a second playthrough. This game .... im excited for this.
I pretty much agree with your take. I don't expect ReFantazio to go through the same complex branching choices of Baldur's gate 3, but I like that we won't be able to see everything in one playthrough. That said, I think Hashino is overselling his ideas, I don't expect the choices to matter that much storywise. JRPGs usually have choices that are better with the gameplay mechanics in mind, but very few stuff that alter the story.
And yeah, I would prefer the game to have romance, especially if you're becoming a ruler, you would need a wife for the longevity of the rule.
I really don't know what to think of it. On one hand this game is really interesting, seems to have a mix and match of turn-based and action combat, an interesting plotline and a decent take on dungeons. On the other, it gives me the vibe of a really ... poetic journey for some reason and I don't know how that would blend in, so I'm both excited and a bit skeptical.
My grip however is his take on romance, even if it's cultural, 1) I find romance way more meaningful and deeper between adults, albeit not always as intense as love between teenagers 2) it makes more sense to me that people tend to become way closer and tend to depend on eachother way more in dire situations and serious settings, which this game appears to do and 3) it just bugs me out that there will be social links which indicates the development of a relationship, but you can't romance anyone, it makes no sense to me (also in case you haven't noticed, i'm a sucker for romance in j-rpg/anime, I think they tend to have a great, somewhat pure/caring vision of love).
But then again, it's just my take on it, if people are fine with it, more power to them. 😉
I guess they forgot that game they made called "Catherine" haha XD
It's about marriage and stuff but still.
I don't mind that there's no romance in this new title but its funny because the protag looks like a teen.
Personally it's the cursed calendar system that scares me...
It would not surprise me that the omission of romance in this game would have effect on the sales. Mind you - I am indifferent of romances being in games or not. If it's there, great. If not, then also great. I mean - There is no romance at all in Doom Eternal, but a lot of people still like it. So that's that...
However - In persona-like games that romance is a big plot device. If you watch the game forum in several places, there is a lively discussion about what is the "best" love interest. A lot of people are drawn to the Persona for that reason. I mean - It's not the cake, but it is most definitely the icing on the cake. If you take that icing away, you still have a great cake, but for a lot of people it's less appealing. We will see how it goes, and I personally certainly will play this game. I have some doubts about the longevity of this game though...
As long as it doesn't use the SAME demons
It's not a Persona or a SMT game, thus not in that universe, thus none of the demons are even in the game.
completely new monsters dawg
Not to be mean how do you pronounce this game's name cuz NSP say three different ways three times 😅
Fanta-ZIO
It did make me laugh, and I'm glad to finally see someone mentioning it. It's a fun little thing to tease him about from time to time. He's a good sport about it.... Like when the FFXVI trailer came out and he was calling the main character 'Cleave.' Sorry, it's just too much fun to not go for a little playful teasing haha.
@@DoubleDash317 For some reason, a "Translate to English" button appeared in your comment. I decided to click it and now your comment says, "Fantasy-UNCLE" with a "See original" button below it lmao.
I've been waiting for this game for like 8 years since it was first talked about and honestly thought it was cancelled until last year when it came up out of nowhere.
I've played most atlus games post smt 3 so it's really interesting to see so many different thing from different atlus games in here, the management and bond stuff from persona, the battle system of SMT3, they even added combo skills that work like they did in digital devil saga and there's even a row system which etrian Odyssey and some older smt games have. It's kind of a shame that persona is the only thing being brought up because this game feels more like a combination of a lot of atlus games (heck you can say the action part is from kuzanoha games as its about as basic as the first one with a 3 hit combo).
It really seems like the perfect game for Atlus' 35th anniversary. A mix of the best of everything they have made.
Aah hearing all of this has me even more excited to play !!
I was bummed to hear persona 6 wasnt the next game. But seeing more of fantazio the more im hyped
I like how everything sounds in this more and more.
Always loved the self reflection and individuality in atlus games and the dark feeling SMT games gave off glad they’re making a system like this and hope they do even more with it,very weird ppl feel the need to look up a guide don’t know why people wouldn’t just wanna see a projection of their choices in a game and world like this 😂 it’s pretty fckin amazing
Omitting romance options isn't a deal breaker for me. Based on the combat and story (so far), I have a strong feeling that Atlus has ushered in a new series.
Here's hoping the final boss isn't so hollow like most Persona games.
I heard that a Persona 6 is on the works also, how come every game like Persona, Devil summoner, Digital devil saga, Soul Hacker and finally Shin Megami Tensei have the same demons, angels and monsters in them
Because they're all part of the same universe. Shin Megami Tensei is the game world's main series while the other games are spin offs.
Edit: FYI Metaphor is a completely new IP and shares no connection with SMT or its associated spin offs.
i get the feeling someone is gonna figure out how to do everything, although imo they main things to do so far is maxing the games “social links”. other side stuff might not be necessary to have a “complete” play through
could also be a mix of smt and person where theres multiple routes or you truly cannot do everything
Really looking forward to Metaphor. Hashino games always have me thinking well after the credits so I expect this one will hit like a truck.
For the relationship stuff, I'm glad they're making this change so we could have more characters be in canonical relationships. More concrete relationships are always better than non-canonical, player chose, what ifs that don't affect the plot.
I'm fine with most of these choices. Atlus has so not missed a mark this decade, I trust this team completely. They've been making banger after banger. Metaphor Refantazio is also my most anticipated RPG for the latter half of the year. They have my support for this new series.
Not being able to do everything in a game isn't a bad thing at all. There's multiple benefits to having a system like this, and here's some examples and comparisons:
-It adds replay value. Like games that have character builders (BG3), multiple weapons (Souls games), and different endings, you can't get or experience all of those things in a single playthrough, so it gives you the opportunity to come back to it later, giving you more worth for your money.
-It adds a different layer of challenge. Getting all SLs and side quests finished in a single Persona playthrough is a challenge in itself, but at the same time because you can it's pretty easy to get overpowered very quickly if you know what you're doing which wrecks the game's balancing, so having each individual decision hold more weight requires you to put some more thought into what you should or shouldn't do and adapt to the things that you haven't quite prepared for. You also don't need to stress over getting everything done on time.
Both systems are good and fulfilling in their own ways and imo having more distinctive properties between series is a good thing to have because they will each bring something unique to the table instead of being shallow copies of each other.
Agreed. As long as I have the impression that I won't be 'missing out,' I can feel more relaxed about making whatever decision sounds fun or interesting at the time.
So much information, some of it still a bit reserved. My biggest question mark is still how the combat system works. In your footage you can see both turn-based tactical battles like in Persona AND something that looks more like an action-based combat system. Does it switch to turn-based combat with stronger opponents, or how is it supposed to work? It just confuses me a lot xD
Action based combat is used against trash mobs or weaker enemies to defeat them instantly and turn based combat is used against stronger enemies and bosses. You can also attack stronger enemies in action mode to get an advantage turn on them when you enter turn based mode.
Atlus has posted some videos showcasing the combat but in a nutshell outside of battle you attack like in an action-based RPG. This can kill weak enemies quickly without transitioning into combat mode and for stronger enemies if you damage them enough without getting hit you can start transition into battle with an advantage.
The turn-based battle system is based on the press-turn system from mainline Shin Megami Tensei which gives you a lot of flexibility but can also be very punishing if you make a mistake. It's a lot of fun!
I love this. I really hate the people who push that you need to see 100% of content in one playthrough. There is nothing wrong with 90% so that everything you DO experience is that much better, I was so happy when I saw this news.
Yes, sure, but when one playthrough is 100+ hours it sucks to do it again for 20 min in new content you haven't seen.
The way I like to play games is to go through it on my own with no guides the first time, and then only look to get 100% on a new playthrough if I liked the game enough.
@@chisaten Same here.
Most people dont wanna slog back through a game they've already beaten just for a little 10, actually, it'd be more like 1% of content, because its never worth that much.
I always love when a game is not afraid to let the player misses stuff.
I am looking Forward to it Pluss the Game Release on my birthday October 11th My Game of the years is Perona 3 Reload and FF7 Rebirth
can’t wait for ppl to complain about the romance in P6 so i can finally shut them up and direct them to Metaphor (even tho SMT already exist)
Gonna get it and love Persona but gonna look up info for a true ending route. Not replaying a potentially 200+ hour again
Remember to wait 3 years + for re-release version.
I wish they drop callendar, giving me fomo not see 100%
i have also thjought a lot about the enemies being called humans. I sense a crazy plot twist coming haha
Look. Sometimes I wanna play a Visual Novel or a Romance game /Otome. Sometimes I Just want to be an adventurer and not worry about that stuff. When they mix it can be kind of word (BG3 cringe sometimes). I also like that they don't seem to be forcing a single romance onto the story either
That means the AO3 tags are going to be amazing. Leave the shipping to fanfic for this one
PS5 Xbox Series X Metaphor Refantazio Atlus Game Will be Released in October 11 2024 Price $69.99 USD Standard Edition there is also the Collector Edition more high Price for this Product.
Although my greatest hope is they go back to Radiant Historia I can't say this one doesn't look interesting..
Well, who plays an Atlas game once anyway🤷🏾♂️
Me, I need a guide. There’s too many games for me to go back because I missed something
Multiple playthroughs of Persona 5 Royal for me already, I kinda want to play it again with my PS5 physical copy man
Me.
Me, actually never Play Games twice, too much Else to play
This will justify newgame plus. Man I pumped for this
Watch them make ReFantazio Ultimate edition which has romance a year later.
That's not how it works. I get the meme, but they would need to severely overhaul most of the game's systems to account for it.
People like me (check username) are always forgoten when it comes to dating systems so I can't care less for the lack of it in Metaphor. The game looks to be amazing.
That is a great name, haha love it
I think the fact we can't see everything in one play through is super exciting! As for romance I would have wanted it but I respect the choice to not include it
Just finishing 1 ending of shin megami tense v vengeance, and I spent literally 50 hours 😂. I can't wait to play refantazio.
I’m excited for this game. This looks good.
I don’t mind the lack of a romance system personally. I do agree that just because this isn’t a game focused on teenagers living their lives, doesn’t mean there can’t be romance, but I do respect the devs wanting to just focus on the political power struggle of the mc for this game as well and find it interesting. I mean, I don’t mind the romance addition in Persona games, but I do feel there could and should be more weight placed into it in future titles, and just because it’s options are not in Metaphor’s initial release doesn’t mean there won’t be any type of romance involved in future possible entries.
It will be interesting how they show anxiety and fear being dealt with here as well. I’m looking forward to playing it!
I still don't know what to think of this one, it looks like a massive shift for the Persona team but I'm still excited and the social elements are still there
Fuck rpgs are already long games most of the time, but you have to replay the game multiple times just to see everything. I have tons of games to play, i'll just watch someone's play through ending. This is what made me nope of star ocean 2 om ps1 when i saw that 88 endingsfuck.
I'd rather experience 10-20 hours of excellent content than to feel like I want to experience 'everything' including dozens of hours of monotony. But tbh, I have to fight against my completionist tendencies to get more enjoyment out of games that aren't Final Fantasy.
"Third pillar". Ah yes, Etrian Odyssey got sidelined again.
Tbh, they still have to figure out how to make a seemless maping system after the death of dual screen systems, because it doesn't feel the same with just one (the remasters), the only platform I see being able to make it confortable enough is mobile, and knowing how the mobile market operates, the sheer posibility of a mobile etrian odissey gives me shivers.
@@carlostejeda4341 I remember thinking the 'make your own map as you go' thing sounded really cool. I definitely did enjoy it.... for a while.
Never finished Etrian Odyssey 4, but gave it another go on my 3ds a couple weeks ago. Got a few levels deep into the forest (which I apparently mapped out in great detail years ago.) The RPG mechanics were hitting the spot, but the thought of spending all that time to map out another increasingly complex floor sounds like a lot of work to me today.
Arcana for the SNES is, for some reason, the only tile based 3d dungeon crawler that absolutely hooked me and kept my interest through to the end. The otherworldly music and obsurdly catchy battle theme is certainly a big part of it. Funny story: my parents told me I couldn't rent the game anymore because Arcana is "witchcraft" and even made me return the game early lmao.
Trust me, listen to the games battle music (Conflict) and boss music (Decisive Battle) and imagine being a kid playing your first RPG.
@@drumjod to be honest, it's Atlus that cares that much about mapping on your own, beyond rewards for completing maps(can teleport to stairs + a set reward if you visit the mission hall with it full), QOL features like automatic travel based on markings you add to the map, notifications about gathering spots refilled and FOE's reappearing, there are many things Atlus could make a feature to take place of the manual mapping.
Auto mapping your surroundings is already on by default in the new games, making it more interactive is the way to go with that aspect (giving you tools to make it easier or retooling field skills to also be useful for that).
I also think that they should make stratum feel more dungeon-like compared to how it is now, they go with the theme of "those places are also ecosystems" but it would be cool if they also either make smaller scale sub maps that represent something smaller inside the bigger ones or make them more active like give them more active commands (maybe even some that are timing based, not just turn/move based) or alternative floors to visit (maybe.
But the greatest flaw of that franchise is how obtuse and secretive they are with the skill trees, all those 10 level skills with negligible increments can perfectly be trimmed down to 1-3-5 levels with palpable increments each one with branching skills to set some side effects (and maybe unlocking and expanding some skills to lvl 10 as you choose your master class based on what you choose), as most of the times you need to combine skills or setups to make them even useful, having to wait up to lvl 25 to 50 for a character to be truly useful is kind of a bummer.
@@carlostejeda4341or just focus on story and leave the map design behind
@@mikethepokemaster2012 the thing is that etrian does not focus on the story at all, they have the untold subseries, that are remakes of old etrian games with a separate story mode, but the focus of the mainline is on making your party and exploring the labyrinth to the point that the story is environmental bits and pieces at best or nonexistant at worst, because there is no main character in those games, you are one of many exploration teams that are trying to descover the secrets of the ygdrasil labyrinth, assemble your team and go, that's it.
The etrian saga could be resumed as: exploring tartarus in persona 3, but turn based dungeon crawling with premade floors instead of randomly generated and a better mechanical structure that makes it more entertaining.
Hashino saying you can't do it all because some things take longer than others is giving me FFXIII Lightning Returns vibes. But still optimistic
Peoples mad about romance in metaphor are simps and weirdos. Also Final Fantasy is not game of the year that story is HOT GARBAGE
I don’t need the dating sim stuff.
As long as Metaphor is up front with locking you out of content in a play through it feels fair. Games that can be seen in one play through but arbitrarily block some content after certain story beats in the game are more infuriating.
I'm fine with the lack of a romance system. It doesn't bother me at all.
I’m torn, I wasn’t really into a lot of the systems in P5 (confidants, persona ‘breeding’, and combat lacked a lot of depth imo) but I really loved the design style, music, and storyline.
Is this game going to be similar to Persona in those aspects or something different?
Definitely looks like it's going to have a similar sort of 'flashy style.' I'm also especially curious about what the music will be like since it doesn't appear to take place in a modern setting.
Meta scores are so fraudulent, I wish people would stop citing them. Sort of valid when talking game of the year, since the voters are the ones who write the fraudulent reviews.
As far as rebirth, I'm not quite done yet, but its at best the third best rpg I've played this year and I haven't played Vengeance, Daybreak or this yet
IT IS a good decision for this Game
They really said this game isn’t about teenagers so no romance 😭
Yeah looks like adults don't romance in Japan xx
@@MrValgard Might be quite a bit of truth in that. Isn't their government launching initiatives and apps to encourage the young to date more and make more babies?
@@MrValgardmaking it sound like adult don't look for romance or sex such a dumb take lol
banger video
Who Think this Game will be Better and Beat Final Fantasy VII Rebirth make a Run for It Money Metaphor Refantazio Atlus Game Vs Final Fantasy VII Rebirth Square Enix Game.
i don't really care for the romance elements of games so it's whatever, what i am hoping for is the ability to be a complete ass. looks like a fun game regardless, system kinda reminds me of digital devil saga in a way so that's always a plus
It's not that I need to see everything the first go around. I am rather worried what it means for the quality for the dungeons though when the devs focus on raw quantity. They are clearly not going to give it their all when developing content en masse, most of which only a fraction of the playerbase gets to see.
When it comes to idea of romance, and your disagreement with the producers opinion of its place in the game, I think the difference comes from cultures. In anime and manga, teenagers are used a lot as socially, this is the last time Japanese people are somewhat free to focus on things other than career. The characters in this game seem more adult and career driven, so it would seem natural that this shifts to reflect that.
Somehow I really doubt they are going to lock hand crafted dungeons behind choices. Huge grain of salt on this one
I don't understand choice aversion. People hate when they have no consequences but also hate when they do. I prefer the choices having weight. Good or bad outcomes don't matter. It's just having the agency in a fairly static format.
I get that people don't want to make the "wrong" choice but, again, if that's not acceptable, then why bother?
Choice aversion is not a problem in 5 to 25 hour games, from 30+ it becomes a problem based on how much different the playtrough becomes based on the choices you made, if it feels like another part of the game the player haven't seen(at least mostly) there will be less opposition against it.
We are hours away from a new FF being released and NSP don’t bother creating any content???
If youre going to force multiple playthroughs of a game to see everything it should really be like a 15hr game max.
Or just play the game once and let go of the content you did not see.
or you can just look up what you didn't do
@@corruptedteka Very true no body got time to play a game multiple times for 20 minutes or content. Shit that why I haven't went back to three houses you play the same 11 chapters to get 4 hours or less of content
GOTY
so we're going back to what looks like a n SMT style game. Good, I didn't like Persona. i think in Japan Romance might be more in College and Highschool.
The whole romance not included because they are teens is really stupid sounds like an dumb excuse. Just say the game doesn't need it.
6:53 Nah I disagree with this NSP. Romance is definitely a lot more appealing and intriguing to teens and young adults, but as you get older you begin to realize that romance is usually fleeting and it's a massive investment that can take a ton of time and money, and can even lead to having children before you're ready to have them.
Metaphor's focus on politics over romance is definitely more adult feeling than Persona. That's not to say that romance/marriage isn't involved in political candidates, but it's usually linked to political agreements or scandals.
Cant say that confers with my own life experiences. I might have thought about dating more in my teens but my actual ability to experience and enjoy it, as well as having actual fulfilling relationships came in adulthood. As a result, it was more actually exciting in my 20s than in my teens.
@@TheNightSkyPrincehave you ever considered that maybe you are the odd one out?
Most people when they hit adulthood stop caring about romance and think more about the practicality of a relationship over anything else. Which seems to be the direction that metaphor is going in. Romance is the fantasy of adolescent teenagers and not adults.
@@indiegamerred553 “romance is a fantasy” well, its a fantasy game, its even in the title lol. In either case, I respect them not including it but games like Baldurs Gate 3, Fire Emblem 3 Houses or Cyberpunk all show what you’re saying isn’t the case. *Especially* BG3, part of whose popularity is its romance options lol
@TheNightSkyPrince I never said video games were realistic either. The games you listed are more catering to teenagers and children, with the exception of cyberpunk. But there is a difference in how the "romance options " in cyberpunk are written vs. how they are written in persona fire emblem and baldur's gate 3.
Cyberpunk "romance options " when you meet them they don't like you or trust you. It's only after many quests and hoping that you didn't say anything to piss them off. Do they finally tell you that you aren't complete shit and that they wouldn't mind keeping you around.
Mean while in persona, baldur's gate 3 and fire emblem all you have to do is simp really hard for them and within 1 hour they'll be like "you're the best person in the world. I love you, and we should bang!"
Do you see the difference.
@@indiegamerred553 BG3 is targeted towards children and teens???
I am torn on the needing multiple play throughs to see all the dungeons. On one hand it does make for a more personalized storyline, but on the other hand as time for gaming has gotten more scarce I don't really have the time to replay a long JRPG multiple times to see all the content.
Why is it importent to you to see all the content?
@@sofaris576 Honestly it is kind of silly. Heavily narrative games to me are like a great book, and I want to appreciate every aspect of the world and character interactions.
Which this is where the silly part comes in, I understand the concept that the way a narrative game works is different from a book because you control your own story to some extent, and like life you can't see everything.
So in the end it is less that I think gameplay/story is going to hurt because of it, and more I just want to be able to appreciate the narrative work this team worked on to the fullest.
Personally I do NOT like that type of system, especially not in this day and age. When it comes to RPGs my time is precious and I wanna be able to experience (mostly) everything on my first playthrough and not having to do NG+ to try out new parts of a game.
Why do their dungeons still look like an upscaled ps2 game? Not to mention the boring design....
You can’t have an atlus game without it punishing you with locked rewards and content because of “choice” smh another game that needs a guide
The more I hear about this game, the less I want to play it.
The limited calendar design makes me loose all interest.
For the japanese romance is a teen thing, because then they get into a serious job and marry and forget about romance. You are looking at this from your gringo perspective.
Huh. No it not it an people thing if that was the case adults in Japan wouldn't mess around and have kids