Easily Add Procedural Foliage | Grass Types | Build Worlds
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- čas přidán 29. 08. 2024
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Hi Viewers! Welcome to my Channel!
In this video we will be adding procedural grass types to our landscape
using the "Landscape Grass Output" Node.
Here’s what you need to know - I use this channel to explore around
[]- Unreal Engine
[]- Textures
[]- Environment art
[]- Shaders
[]- Level Design
[]- Landscapes
[]- Materials
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thanks for the video
Hey thanks for the video. How do I increase the spawn distance of grass?
This can be done by setting the cull distance to a higher value.
Hi mate thanks for the tutorial. Got an issue tho: everything look where they belong; masks are working in the editor but when I start play testing with the third person character foliage starts to spawn everywhere, ignoring the masks, any idea why?
There could be a number off reasons for this. Have you used your landscape layer samples. Or used the actual layer mask (textures)?.
You can also try using the subtract node and subtract other masks before the output nodes in the layer stack
@@KIRKS I tried both the sample and stack masks with and without subtraction, like I said it looks fine in the editor view but as soon as I hit play grass spawns everywhere.except slopes, on which I'm trying to spawn some "climber plants" with no luck.
@@jamesthornton6381 Hey bro. If you can jump in our discord and ping me in "ask kirk" I can help you more.
I won't do the contents of this video now cos I haven't fixed my landscape layers yet but it seems you made another procedural foliage video about 4 months ago, should we ignore that one?
They are there to use at your own desire. I'm not sure CZcams has legislation against creators uploading video's of the same topic 🤔 if you are aware of this legislation feel free to share it with this community.
@@KIRKS lol just asked if this one is the updated version or something
yea was wondering the same..
@@KIRKS he was only asking if this was the updated tutorial or if the old one is still relevant and worth watching... content creators these days...
@@kingmuze8219 Yeah it could be seen as an update. As the workflow is the same just added details which are relevant to that particular series 😉