Run-Time Virtual Textures | Landscapes | Build Worlds
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- čas přidán 28. 10. 2022
- #landscape #unrealengine5 #quixel #runtime #virtual #material #shaders
Hi Viewers! Welcome to my Channel!
In this video we will cover applying Run-Time Virtual textures to our landscape & material.
Here’s what you need to know - I use this channel to explore around
[]- Unreal Engine
[]- Textures
[]- Environment art
[]- Shaders
[]- Level Design
[]- Landscapes
[]- Materials
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QUIXEL - quixel.com
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Great and simple to follow tutorial, thanks very much 😎
Great Video _ thanks!
Hey man thanks for the tutorial this was a real help.
I am using nanite landscape and RVT material and its volumes. In my packaged project, the landscape doesn't appear at all. I can see through the landscape. The collision is still there.
i use 5.1, and i can't not use opacity in opaque material for landscape. Can you answer me?
so how do you do this with a world partition level? do you have to create a capture volume for every single landscape?? there are like a million videos describing how to set up RVTs on a single landscape, it's painfully easy to do- not a single video on how to set it up for world partition.
Do I have to add runtime virtual texture function in every material function or only to the final node?
Each asset your planning to use for RVT will have a master material. If you add your RVT function to the master material, it should work.
Is it works with Nanite in UE5.1? I can't make setup scale VT and with out VT my Lanscape is Black.
I'm not sure what your getting at?
@@KIRKS I can't get materials to work on a nanite Landscape when layers are enabled. I assign the material, generate nanites, because they are reset, at first the material seems to appear, but after saving it immediately turns black. This was solved when I fully enabled virtual textures, however I would like to use regular ones.
@@KIRKS Ordinary automaterials without layers work. I'm transferring masks from GAEA and I need layers(
@@RedSmok In unreal engine you can use "Virtual Texture" for multiple reasons. The main reason is to make the landscape shader cheaper. To use normal textures in the virtual texture shader defeats the objective. I'd recommend using virtual textures if you have virtual texture enabled
@@KIRKS
Yes, but in this case, how to solve the issue of blurring with a sharp turn of the camera? I planned to use VT for distant textures, for example, but I didn't want to make a complete replacement after all. Use regular textures at close range. But for a nanite landscape, switching between these textures does not work, or I can't achieve this yet for an adequate picture. Thank you for your answer, I will look for a compromise.
so we don't really need to convert the landscape textures to virtual texture?
No mate, you don't have to. But it does help with performance. I use VT most the time.
Hey, after applied my Runtime Virtual Texture in landscape disappear Material which you've done before
Hey bro. I'm not quite understanding you. Use Google translate please
When using Runtime Virtual in landscape , Materail disappears
I apologize, I don't speak English
@@mo3in410 it's fine. Use Google translate too translate from your native language to English.
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5 million megabytes is 5 terabytes..
Also, I have a few questions & I tried to get a hold of you on Discord (ask-kirk-a-question), but it says "you don't have a permission ....
Any suggestions?
Hey bro.
You have donated to my channel 🙂
Send me a friend request on discord we can talk there.
@@KIRKS Hey man, still can't find a way to message you on Discord. I'm on, so, maybe when you have a min, you attempt to connect?
@@Tristaza45 I will be online in around 10min. In general in discord do "@Kirk" so I can see you.
I see you're on... I still can't message you.
@@Tristaza45 Are you not able to send a friend request? I have my DMs turned off
as i get quite a few, which you could imagine.
If you can see me in discord - right click on my name then click profile. Then select "Send friend request"