Armour 101 - Armour Tutorial, From the Depths

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  • čas přidán 11. 09. 2024

Komentáře • 306

  • @BorderWise12
    @BorderWise12  Před 3 lety +27

    Time Stamps:
    0:00 - Ze Beginning
    0:45 - Ze Basic Armour Formula
    2:12 - Structural Block Overview
    3:12 - Intermission: A Very Brief Note on ERA
    3:52 - 'True' Structural Material Rundown
    15:10 - 'False' Structural Material Rundown
    21:57 - Structural Efficiency Formula Explanation
    23:00 - Ze Structural Efficiency Formula
    24:03 - Intermission: Bonus Beam Health
    25:08 - Structural Efficiency Rankings
    27:46 - Intermission: The Goshawk and Other Flying Bricks
    31:14 - Intermission: Stone & HA Compartments
    35:18 - Intermission: A Very Brief Note on Metal/Alloy Plates
    36:49 - Full Structural Efficiency Rankings!
    38:34 - Air Makes Good Armour!
    42:17 - Air Gaps and HEAT Shells
    48:40 - A Brief Note On HESH
    49:30 - Sloped Armour!
    51:27 - Slope Damage Reduction Formula
    54:27 - Limits of Slopes

    • @VeneficusCubes
      @VeneficusCubes Před 3 lety +2

      Rubber has two jobs BorderWise, two
      It has 2/3 of a radar profile of light alloy, which itself has half of radar profile of metal.
      I have build sub with rubber as outside armor layer, and it had detection radius of 100m
      Considering that torpedoes easily have range in Kilometers, that was a ghost.

    • @DareBearWerner
      @DareBearWerner Před 3 lety

      @@VeneficusCubes yet the game options forces a 10% detection chance no matter what it doesnt matter anyway unless you change that in the misc settings, because my Submarine can shoot down at 300m depth and 2k range a flying aircraft going +100m/s without much problem, i mean yeah sure only 1 out of 10 shots hit with only a snooper detection.
      Also the Pequod DW Submarine can shoot at your submarine that is basically invisible at 2km range with maybe 200-50m Error of detection.

    • @fallenshaw5659
      @fallenshaw5659 Před 3 lety

      I'm watching in `1991 and need lottery numbers :)

    • @fallenshaw5659
      @fallenshaw5659 Před 3 lety

      Actually metal and Alloy plating do have uses very good uses too. They reduce drag, and thus increase a crafts overall speed and also are very boyant.

    • @afox5319
      @afox5319 Před 3 lety

      Hey I was wondering if you forgot about reducing shrapnel damage from hesh by adding wood to the armor stack. If I remember correctly the shrapnel will be weaker if you have a wood on the most inner part of the armor stack. I always add a layer of wood to reduce shrapnel damage

  • @Lathland
    @Lathland Před 3 lety +268

    2:04 Ah, rail juice, the only juice you should have for a balanced FtD breakfast.

    • @beans-boi1714
      @beans-boi1714 Před 3 lety +5

      Hello lathland

    • @beans-boi1714
      @beans-boi1714 Před 3 lety +4

      How do you make from the depths look so easy lathland

    • @Benjamin-du6kr
      @Benjamin-du6kr Před 3 lety +19

      I drink it in my Khorneflakes

    • @_tyrannus
      @_tyrannus Před 3 lety +2

      Glad to see you here, from what you said in your last video (space station build) I'm sure you'll learn some things, like glass being weirdly decent nowadays. I would love to see the station in your campaign, a literal glass cannon.

    • @Cheesecannon25
      @Cheesecannon25 Před 3 lety

      @@beans-boi1714 spending lots of time building and studying other craft (even outside FTD)

  • @acceptablecasualty5319
    @acceptablecasualty5319 Před 3 lety +110

    I hate-love this game, because as soon as I get my vehicle done, I learn there's a 10x better way of doing what I engineered it to do.

    • @guvyygvuhh298
      @guvyygvuhh298 Před 3 lety +19

      I hate-love this game bcz every time I finish a 100h project it gets outdated and obsoleted in the next patch

    • @Kingofspades-fc1nt
      @Kingofspades-fc1nt Před 3 lety +8

      I hate-love this game cause I love to make things work but what I make hates to work.

    • @ILKOSTFU
      @ILKOSTFU Před 2 lety +1

      Yess!!!

    • @ximumn2738
      @ximumn2738 Před 2 lety +3

      I hate-love this game because I have to pick between functional and good-looking builds - can’t have both.

    • @xander6872
      @xander6872 Před 2 lety

      my exact problem lol, thats why im here.

  • @drunkengibberish1143
    @drunkengibberish1143 Před 3 lety +81

    You tubers: Wood and metal are good because they are material efficient.
    Me: Hehe, Lightweight alloy and Heavy armour go *CLANG*

    • @PeterBarnes2
      @PeterBarnes2 Před 3 lety +10

      Heavy Armor is more material efficient if you can make it float. The Health*AC/Mat value is much better.

    • @settratheimperishable4093
      @settratheimperishable4093 Před 3 lety +4

      @@PeterBarnes2 it really isn't though. Heavy armour is *five times* more expensive than metal and five layers of metal is a hell of a lot sturdier than one layer of heavy armour. I don't really use it as much since the armour changes since its primary use was insane armour stacking (aka making a few layers of metal have as much AC as Heavy Armour)

    • @PeterBarnes2
      @PeterBarnes2 Před 3 lety +2

      @@settratheimperishable4093 ​ You say metal is sturdier, but the k-value would disagree. Health*AC (this corresponds to the value Damage*AP for a kinetic shell to destroy the block). Dividing by material cost, as I mentioned before, I think heavy armor is 3000, metal is 2800, and applique is 3400.
      I will grant that this metric gives a marginal result here, perhaps. You could maybe make an argument that having more blocks is better because you'd need to destroy more individual blocks to remain functional. That relies on their being inefficient at destroying blocks, though, which might not be the case with decent cram. (I think Borderwise's Iowa Insp. vs. Staalslang video indicates this to a degree.)
      It is marginal though. 2800 and 3000 are reasonably close together. Metal is lighter, and that is important with ships and planes. Tanks, of course, should be Heavy Armor spam: weight is meaningless because wheels are cool like that, volume is important both if you're playing on Ashes and because tanks are best when smaller, and very thick armor is difficult to build a good wheel configuration around. Maybe I've just been working on tanks too long.

    • @rickvandam3238
      @rickvandam3238 Před 2 lety

      And then there is me who builds a giant hole between 1 metal block an the middle

    • @flazerrazer2992
      @flazerrazer2992 Před rokem

      @@PeterBarnes2 you can make it float with just an air pump if its large enough

  • @blitzkriger2371
    @blitzkriger2371 Před 3 lety +22

    It is so during to hear someone say "f you're not seeing this in 2021 then greetings from the past"
    Insinuating that we live past this year

  • @Inglonias
    @Inglonias Před 3 lety +48

    Due to a foul up involving a laptop and a time machine, I am watching this in the year 1892.
    Please send help.

    • @Aereto
      @Aereto Před 3 lety +2

      I was expecting a hot tub time machine, but it will have to do.

    • @Attaxalotl
      @Attaxalotl Před 3 lety

      I am watching this in 2019! Judging by how this guy sounds it seems that 2020 will be good!

    • @evilbadger34
      @evilbadger34 Před 3 lety +1

      Sorry, help can only arrive in at most 129 years from your time. Good luck!

    • @saltaiaw
      @saltaiaw Před 3 lety

      @@evilbadger34 He'll be dead by now, shame.

    • @saltaiaw
      @saltaiaw Před 3 lety +1

      I'm from 2021! I made it! I mean uhh everythings great! Hey, you know what's cool? Washing your hands, yh, it's a fad thing here, the new hip thing on the streets but maybe you get good at it before 2020 just to get ahead of the curve. Oh also masks are super in fashion so maybe shop around or you'll look silly. Good luck! uhh not that you'll need it! no worldwide pandemic or anything here!

  • @SephirothRyu
    @SephirothRyu Před 3 lety +11

    Borderwise: Sinking is bad for a ship.
    Lathix: **laughs in Oathbreaker**
    (for those wondering, its his modified paladin from an adventure run recently. he set it up so that it sinks when he reverses. It has harpoons on it, so he used it to drag a scarlet dawn flier under water while blasting it with a bow-mounted PAC when it tried to resist).

    • @BorderWise12
      @BorderWise12  Před 3 lety +4

      And that is why there are very few hard and fast rules in FtD, only guidelines. XD

  • @frankwelling9491
    @frankwelling9491 Před 3 lety +46

    A small suggestion for your formula: rather than using absolute values, use relative values. What I mean by that is rather then taking for instance just the health value, you take the health of a block and dived it by the health value of heavy armor (biggest number). This way you get a number between 0 and 1 for every category. In your current formula health is weighed a lot heavier than for instance weight because the numbers go higher. This correction gives you the benefit of weighing high health the same as low weight. So you would substitute just the health by: (Health/Health_heavy_armor) and do the same for the other factors in you equation.
    You could even add a correction factor to every value again for instance you might think EMP drainage is particularly important and multiply it by 1,2 to reflect that. Al together for health that would look like: (Health*Correction_factor/Health_heavy_armor).
    If you include it in you equation it might allow you to generate a number that better reflects you feelings on the blocks (not perfectly of course).
    Anyway, can you tell I like numbers?

    • @BorderWise12
      @BorderWise12  Před 3 lety +13

      I can tell you like numbers more than I do. XD
      Good point, I'll try my formula with that sometime and see what we get.

    • @BorderWise12
      @BorderWise12  Před 3 lety +8

      Ok, just tried that formula and it does not work well. It just means that HA gets the highest score, and far more commonly used materials get unrealistically low scores. So good thought, but nope. 😅

    • @frankwelling9491
      @frankwelling9491 Před 3 lety +1

      @@BorderWise12 Was worth a shot

    • @BorderWise12
      @BorderWise12  Před 3 lety +1

      @@frankwelling9491 Yup yup.

    • @williammanning5066
      @williammanning5066 Před 3 lety +4

      @@BorderWise12 the trick is to *start* with uniform 0-1 values, then scale each of them based on how important you think they should be, rather than relying on the arbitrary relative scaling of health vs weight. You can also curve things more easily when they're in the 0-1 range, by applying an exponent. For example, raising a score to the 2nd power means that it doesn't have a "good" score until it gets fairly close to 1, instead of a plain linear increase. On the other hand, an exponent of 0.5 means that it will get a pretty good score as soon as it gets out of the low end of the range.

  • @UnderTrack_
    @UnderTrack_ Před 3 lety +7

    30:00 I say appliqué because I'm french and "appliqué" means "applied" or in this case "slapped on" which makes sense to me but it's up to you ngl

  • @_tyrannus
    @_tyrannus Před 3 lety +30

    I don't even learn that much from your tutorials, but setting out to explain the basics with easy to understand examples is a major service to our small community, so I watch and like them all. Maybe it wouldn't have been so small with decent documentation earlier on, I know it almost put me off several times, perhaps worse than the old ugly and dysfunctional UI.
    It's sad to have most game mechanics largely undocumented apart from your videos and Steam/Reddit, as the wiki is often years out of date and the in-game documentation is lackluster. I really love all the recent changes and I think the game is finally maturing somewhat, but I don't understand how Brilliant Skies intend to convince more people to join who haven't had the chance to familiarize with features as they were introduced. No one should ever need to browse through the entire changelog of a game they purchased in order to understand it. There should perhaps be a way for players to contribute to the in-game tutorials in order to provide much needed real examples to new players, rather than just which part does what on its own, and a clear explanation of scaling effects for various systems, which has been some of the most evasive info to find up-to-date in my experience.
    I believe they would do right to reach out to the community and organize something to make it so as little alt-tabbing as possible is required. As the game features stabilize, I hope this is what they focus their efforts on.

    • @BorderWise12
      @BorderWise12  Před 3 lety +9

      Yeah, it's a bummer that so much of what you need to know to get good at this game is not easily contained within the game itself.

    • @_tyrannus
      @_tyrannus Před 3 lety +4

      @@BorderWise12 You've nailed it. As a Linux user, I'm afraid this exact same issue plagues the success of a lot of good software.

    • @danyael777
      @danyael777 Před 3 lety +2

      Hear, hear! Very well put, good sir.

    • @_tyrannus
      @_tyrannus Před 3 lety +2

      Well, I did learn something so far : I'd been wondering for quite some time where the window panels had gone. ^^'

    • @guvyygvuhh298
      @guvyygvuhh298 Před 3 lety

      Saying the old UI was ugly is a blasphemy
      Loved the old UI, it was unique and had some character
      The new UI is just generic, bland and it looks like shit

  • @SuwinTzi
    @SuwinTzi Před 3 lety +14

    Slopes greatly reduce kinetic dmg cause of the formula, but tend to have less health than equivalent beams.
    So putting beams on spinblocks and angling them slightly now lets you take advantage of slopes vs kinetic shells while still having the HP to back it up.

    • @BrokenLifeCycle
      @BrokenLifeCycle Před 3 lety

      Doesn't that also tend to cheese the game a bit?

    • @SuwinTzi
      @SuwinTzi Před 3 lety +1

      @@BrokenLifeCycle more than the other various flavors of cheese currently in game? Not imo.

    • @dodobird679
      @dodobird679 Před 3 lety

      @@SuwinTzi not a 100% better solution in my experience, as tying it to a single spin block means that large chunks of armor can be knocked off with a single shot, so spinblock armoring makes vehicles substantially better armored from certain directions, but is much weaker when attacked from any other direction. Not too much of an issue for long range craft, but a terrible quality to have for close range brawlers.
      Don't quote me on this, but pretty sure spinblock armor doesnt get bouses from shield rings either

  • @brighteyezljusoga3381
    @brighteyezljusoga3381 Před 3 lety +4

    Literally woke up after an intense play-session yesterday. Relizing I had to improve upon my armour designs I began searching the internet. I found an article on the steam workshop. Managed to read half of it before relizing that BorderWise, literally 10 min earlier, posted a video on the exact matter. Great video! Keep up the good work, it means a lot to the community, especially us new players. Thanks!

  • @Galvin09670
    @Galvin09670 Před 3 lety +2

    Tank Nerds! I really think it's amazing how well the Devs have implemented armor similar to its real-life properties, it makes the game really unique for that reason.

  • @cupcakeinvasion5674
    @cupcakeinvasion5674 Před 3 lety +36

    Sinking is bad for ships? Wut? That's news.

    • @Aereto
      @Aereto Před 3 lety

      @Jake Cohen So long as it avoids the instant kill flags for having below 80% and sinking.

  • @sombrerostalin1499
    @sombrerostalin1499 Před 3 lety +7

    pog time to update my cruiser again

  • @zoltek6507
    @zoltek6507 Před 3 lety +6

    WHO ASKED... but we all need this info either way

  • @AlShalPerish
    @AlShalPerish Před 3 lety +6

    I just discovered the goshawk a few hours before this was uploaded lol. Kicked my ass in designer

    • @BorderWise12
      @BorderWise12  Před 3 lety +3

      It's a scary bird, ain't it? XD

    • @AlShalPerish
      @AlShalPerish Před 3 lety +1

      @@BorderWise12 big rail assisted hollow points are mean. i hear that ducts can block heat/hesh too which is interesting because of their potentially huge health pools

    • @BorderWise12
      @BorderWise12  Před 3 lety +2

      @@AlShalPerish Interesting... I'll have to test ducts a bit, cheers.

  • @guvyygvuhh298
    @guvyygvuhh298 Před 3 lety +12

    Re-request for an Iowa-like ship #1

  • @livslab
    @livslab Před 3 lety +3

    Thanks, very useful! Little tip: you can set your ACB to "interaction" that way they trigger if you press Q on them, so you dont have to go into the menu and press test. Not a big difference but convenient

  • @cornpie9755
    @cornpie9755 Před 3 lety +4

    You say ERA is useless, and as armor I pretty much agree.
    I use ERA to negate damage from my own internal explosions on compact designs. Preventing damage from your own exploding HE APS can often help keep you alive.

    • @BorderWise12
      @BorderWise12  Před 3 lety +4

      Oooh, that's actually a good use for it! Thanks for sharing that. :D

  • @NUCLEARxREDACTED
    @NUCLEARxREDACTED Před 2 lety +2

    I use truss blocks to hang beams on the side of my ship down into the water. I then use the truss blocks to stick out a few blocks underwater then stick on some thin metal panels. Sense they are mostly empty space it adds little drag to the ship. Then if any torpedoes make it past your anti torpedo measures they hit those panels and explode a few meters away from your hull. Its one time tell repaired again but its can really make the difference even against fairly beefy torpedoes.

  • @Kate-Tea
    @Kate-Tea Před 3 lety +25

    Thamk, was looking for an updated version yesterday, also are you south african? Very familiar accent

    • @BorderWise12
      @BorderWise12  Před 3 lety +22

      Holy moly, you are like one of five people to ever guess that right first time. Yup, I'm originally from SA. XD

    • @Kate-Tea
      @Kate-Tea Před 3 lety +6

      @@BorderWise12lol, I was as surprised as you 😹
      All the mannerisms were veeery similar to mine too so it got me wondering xD

    • @prome3us550
      @prome3us550 Před 3 lety +2

      One of us......
      Also, "staalslang" lol

    • @arteckjay6537
      @arteckjay6537 Před 3 lety +2

      @@BorderWise12 i hope that this isn't too personal, but what is your ethnicity? I'm trying to make a mental image

    • @BorderWise12
      @BorderWise12  Před 3 lety +3

      @@arteckjay6537 Nah, it's fine. Afrikaaner, of Dutch/English descent.

  • @plebao51
    @plebao51 Před 3 lety +8

    :3
    was wondering about this, all the guides on steam are outdated. thx :)

  • @zancloufer
    @zancloufer Před 3 lety +1

    Something I discovered once that you left out about truss blocks: They are as see through as glass. Cameras, retroreflector sensors rangefinder etc can see through truss blocks. Makes for some interesting connections of light crafts or superstructures.

    • @BorderWise12
      @BorderWise12  Před 3 lety

      Oh bugger, that's good to know, thank you!

  • @CM-fh7kk
    @CM-fh7kk Před 2 lety

    Hi Borderwise, watching this video actually gave me a video idea for you:
    I don't know if you have built this before, but how about a very large wooden ship with very strong ring shields and lots of turrets and engines.
    The idea behind this is that the armor class of wood is it's biggest downfall, so using ring shields which give a flat armor bonus will disproportionately benefit wood (protect it against explosions) and with wood being as cheap as it is, you can spam VERY thick wooden armor.(largely Immune to emp, explosions and heat/hesh will become useless with the armors thickness/many airgaps.) The only weakness is that large kinetic rounds will still poke holes through the ship, so to counter that we will use redundancy, hence the many turrets(APS with ejectors or preferably crams for safety and price efficiency, maybe a bit of heavy armor to protect the most critical areas) and many engines (to power the ring shields) and ring shields spread throughout the ship (to prevent losing most of your armor bonus in one go). For the same reasons multiple AI mainframes.
    This should yield a ship with very high survivability (can't sink and hard to destroy)and firepower for it's price.

    • @CM-fh7kk
      @CM-fh7kk Před 2 lety

      Just to give an idea of how good this is: (of course the added trouble of ring shields isn't accounted for)
      In your armor formula, if you repeat the same calculation for wood and metal but with both having +12 AC, then wood has a score of over 1200 above metal.

  • @matiastorres1510
    @matiastorres1510 Před 3 lety +2

    Empty space makes good armor in real life as well. For HEAT it just gives space for the metal stream to dissapate but it also finds use against kinetic munitions. Quite a few tanks will have a sharply angled initial armor plate then an air gap. The air gap is supposed to give room for the kinetic munition to tumble after passing through the first armor plate so it hits the actual armor at a weird angle and shatters

  • @Daemonworks
    @Daemonworks Před 3 lety +1

    So... have I got a weird thought for you. I was doing some airship experimentation and discovered that Truss Blocks are treated as 'air' for some purposes. I created a balloon and replaced the empty space with truss blocks, and it stayed in the air, confirming the game treated it as 'air' for some purposes. And that led me to thinking.... what about using it as an air gap in spaced armour?
    Initial tests are suggesting that it does consider it "air" for the purposes of heat and hesh. (caveat: i'm very tired and my test setup is very hokey)
    That said, it's not structural, so the only use-case I can think of using it in armour would be as a lower-weight alternative to applique panels air-gaps...

  • @redeemerofthesun
    @redeemerofthesun Před rokem

    Your videos are my key to peeling back the layers of this game. Dear, god.

  • @ValentineC137
    @ValentineC137 Před 3 lety +2

    49:35 Your podcasting *_Tankious Nerdious_* is at your service

  • @humanbeing6565
    @humanbeing6565 Před 3 lety +5

    Cool I needed a thing like this for lazy so thanks

  • @evilbadger34
    @evilbadger34 Před 3 lety +1

    When you mentioned that metal plates were pretty much decoration I had a thought of use for them, Im pretty new but I know you can set depth charges in some projectiles. My idea is that you could have metal plate sheets a few meters from your main hull to be used to trick depth charges in exploding outside of your hull because it will have gone through the paper metal plates and activated early before it hits through your main hull!

    • @InsufficientGravitas
      @InsufficientGravitas Před 2 lety

      you just invented that mesh cage armour used in the afghanistan war by the us and uk.

  • @zicargo
    @zicargo Před 3 lety +2

    Truss blocks, if in an enclosed section, can also count most of their space to helium and air pumps, allowing for your air gap/buoyancy/lift rooms to have hp and armor. I use them on my airships and in the sides of most of my heavier hulls. It is a buoyant block with 30 armor that also gives 80% of its volume^3 to pumps...

    • @BorderWise12
      @BorderWise12  Před 3 lety

      Good point! I'll have to give 'em more of a chance in the future.

  • @whytho2109
    @whytho2109 Před 3 lety +1

    use the q context menu on the vehicle (hold q) and select the repair all function restores the health of every single block

  • @_tyrannus
    @_tyrannus Před 3 lety +2

    Since you didn't mention it, I will note that 4m offset pieces are actually 5m long and benefit from a rare +25% HP bonus while being as sloped as a 4m slope and just a good outside hull building block.
    I think your structural efficiency formula could some tweaking. As low AC (40) extremely costly to achieve through most offensive means, it may be more representative to make the AC variable exponential (²) instead of linear.
    On the topic of stone, I've been following Menti's last tournament and it seems like the relatively low AC of stone nowadays is really hurting it quite badly as a general shipbuilding material. Still the top choice for AI's EMP-proofing shell, though.
    You purposefully avoided discussing HESH in this video so that may be something you intend to cover, but as spall-lining is most effective with the lowest last block AC possible followed by the highest possible, ERA (which is structural) could perhaps work counter-intuitively as an internal spall-liner stuck onto HA poles. I've yet to try it out in practice so this is speculation, but it seems like it could make it not entirely pointless despite its weakness to FtD's plentiful explosions?
    I feel like metal plating still deserves a mention beyond aesthetics, as despite its low AC it can be quite useful to cheaply increase the outer AC of a ship built mostly out of wood. Its weakness makes it ablative at best for sure, but it does somewhat prevent explosions from digging as deep into the armour. Also works wonders as an ugly, cheap, low drag torpedo barrier.
    "guilty lead" hehehe. It sure has seen better days, but hey I'm glad there's a cheap way to balance my overweight and somewhat HESH/HEAT-proof turret caps.
    (edit: posted the comment with the notes I took, removed them)

  • @Dubanx
    @Dubanx Před 3 lety +1

    The problem your calculations are running into with heavy armor is that it has no distance buffer because it's really thin. An explosion takes place directly next to 5 metal blocks. Even by the third or forth block, that damage is highly degraded because of the distance from the explosion. Meanwhile, heavy armor is so condensed that it takes the full force of the explosion.
    Stone overperforms because it's the opposite of heavy armor. It's cheap and gives very thick buffer that degrades a lot of weapons, rather than taking the full damage.

  • @Debbiebabe69
    @Debbiebabe69 Před 3 lety

    Heres a q about armour stacking.
    You decide you are going to have 3m of armour over your belt, 1m of wood, 1m of metal, 1m of HA (this is fixed, we are not discussing this).
    Which is the best way round to put them? I usually would put the HA on the inside and the wood on the outside, as the HA will them be passing its huge stacking bonus to both the metal and wood, as well as being a very tough last line of defence - in addition it is cheaper to repair as most of the penetrating damage will be taken by the wood/metal.
    However, I have heard people say put the wood on the inside and the HA on the business end - that way you push the already high AC value of HA even higher, but the disadvantage is if your 'egg is cracked' you are pretty much made of tin, plus every block the enemy actually manage to destroy will be an expensive HA block that your bots/tentacles/avatar has to replace....

    • @BorderWise12
      @BorderWise12  Před 3 lety

      Considering that armour stacking only works at 2 layers, the best layout for those materials is (outside to inside):
      Metal/HA/Wood.
      The metal gains a large bonus from the HA while shielding the more expensive material from direct damage, while the wood adds a little bit of buoyancy and acts as a spall-liner in case HESH comes your way.

  • @tenshi7123
    @tenshi7123 Před 3 lety +2

    Thanks BorderWise! This answers a lot of the difficulties I was having in terms of armoring my vehicles - simply, I'm building too small, and there's not enough air gaps so the dreadfully common HE damage tears me apart... Knowing the trick with poles is very useful, and I don't think I would have ever thought to test that on my own. I also think that I need to go test HESH and HEAT now so that I can understand my favorite APS better.
    A question I have: in terms of sloped armor, do applique panel slopes get even more of a damage reduction against kinetic because they have half the height and correspondingly a steeper angle? I've noticed that those can be strangely tanky when I use them to make nice slope transitions on my builds.
    One last question: for armoring, what orientation of the armor blocks do you think is best? I was doing it in such a fashion that the first layer went one way and every layer after switched orientation so that hull breaches would hopefully be as small as possible, but after finding out that a beam stacks with itself I wonder if having the beam facing straight out would be better.

    • @sea_kerman
      @sea_kerman Před 3 lety +1

      beam facing straight out means a shell only needs to kill that beam to penetrate. Beams facing either sideways or vertically mean the shell needs to kill that beam, the beam behind it, the beam behind that beam, etc.

  • @flazerrazer2992
    @flazerrazer2992 Před rokem +1

    I use reinforced decking for my decks but I use it upside down because I like the look of it more than the other blocks

  • @vilheim9508
    @vilheim9508 Před 3 lety +1

    A comment about armored poles as HEAT defense - I've found in my own testing that this is inconsistent - sometimes a HEAT shell will pass right through the pole and generate their frags on the other side. It works most of the time, but it is definitely necessary to have an extra layer of armor behind to catch the frags.

    • @BorderWise12
      @BorderWise12  Před 3 lety +1

      Yup. I've found that too. It's inconsistent with HESH as well.

  • @utzius8003
    @utzius8003 Před 3 lety

    On the topic of plates, alloy plates can be very useful. I recently made a stealth tank and in order to reduce its radar visibility I covered it in alloy plates. It works great.

    • @Aereto
      @Aereto Před 3 lety

      Meanwhile Rubber block has the lowest sonar signature, making it effective against anti-sonar subs that use supercavitation shells instead of torpedoes.

  • @SuwinTzi
    @SuwinTzi Před 3 lety +2

    Also there was an update awhile back that updated hit detection, so HEAT and HESH can sometimes pass through poles because the game decided part of the pole is touching the other structural blocks.
    But i havent played in awhile so that mightve changed as well too.

    • @BorderWise12
      @BorderWise12  Před 3 lety +1

      It didn't do that when I tested it, but it might depend on the angle. At least in one test a HESH shell spawned fragments straight through the poles.

    • @SuwinTzi
      @SuwinTzi Před 3 lety +1

      @@BorderWise12 As far as I could tell, that's when it's more likely to occur; straight 90deg into the pole. I think one of the devs said it was intended, but not 100% sure.

    • @BorderWise12
      @BorderWise12  Před 3 lety +1

      @@SuwinTzi I think it's intentional, yes. Poles would be ridiculously strong otherwise. 😅

  • @revengefullobster4524
    @revengefullobster4524 Před 3 lety

    I just wish that all the blocks had all shapes. I really would like to have more options for applique, era, and reinforced wood. The applique esp, since it looks good on aircraft. As it stands we have to mimic blocks to get corners on the applique or era since they are half height. Good vid!

  • @traceakerill
    @traceakerill Před 2 lety

    7:00 there is a famous ship where I live a man just decided to make a concrete ship. Hooked up engines and ran it for around 3 years but it had engine troubles or sprung a leak. So he beached it, and removing fuel tanks and engines. Now its a cool ufo looking think to check put

  • @SuwinTzi
    @SuwinTzi Před 3 lety

    I had a quick test and 2k HE dmg stops doing dmg past 3 or 4 meters to say an engine radiator, in empty space. So empty space reduces HE dmg by a tremendous amount.
    And that basically answers when to use frag or HE in APS shells; frag if theres lots of empty space, HE if theres lots of things tightly packed with each other.

  • @Cheesecannon25
    @Cheesecannon25 Před 3 lety +4

    41:06
    You can actually use the 'q' menu in designer to fully repair it instead

    • @BorderWise12
      @BorderWise12  Před 3 lety +1

      Oh, wow, you can. Thank you, I did not know that. 😁

    • @Cheesecannon25
      @Cheesecannon25 Před 3 lety +4

      @@BorderWise12 You can also instantly _refill_ APS ammo
      I spent way too many hours waiting for beltfeds

    • @BorderWise12
      @BorderWise12  Před 3 lety +2

      @@Cheesecannon25 Wow, thank you again, that is incredibly helpful. XD

    • @Kate-Tea
      @Kate-Tea Před 3 lety +1

      @@Cheesecannon25 owo that's amazing

  • @SamSchurger
    @SamSchurger Před 3 lety

    I use the alloy and metal plates to defend exposed parts on the tripod masts I make for detection and AA. The only other use I can find is for absorbing light explosive damage and, as you said, decoration.

  • @hollowidiot5208
    @hollowidiot5208 Před 3 lety +5

    Greetings from the future

  • @reecejsymons
    @reecejsymons Před 3 lety

    Friendly tip for dealing with the hawk is massed emp partical cannons

  • @Inglonias
    @Inglonias Před 3 lety +3

    Actual question: Does the slope damage formula also apply if you hit flat armor from an angle besides perpendicular?

    • @Kate-Tea
      @Kate-Tea Před 3 lety +1

      Yea, if it hits at an angle it will use the same formula with the sin and stuff, it's not about the block but more about the shell, high angles also obviously can bounce some shells if the conditions are right which is nice

    • @BorderWise12
      @BorderWise12  Před 3 lety +2

      What Ocealot said, yes. I completely forgot to mention that. XD

  • @nicklowe2686
    @nicklowe2686 Před 3 lety

    I tend to make my ships entirely out of alloy (barring strategic heavy armor reinforcing here and there), especially since they made it the same cost as metal. Slightly less health and armor than metal, but it makes building lightweight/speedy/buoyant craft very easy.
    I used to be more sparing with it when it was a pricey material, but it's a no brainer now. Alloy spam is the way.

    • @BorderWise12
      @BorderWise12  Před 3 lety

      Except when you lose buoyancy on one side of your ship as a result of damage, making your ship roll over. Best not to rely on it too much.😅

  • @catman-hi5cn
    @catman-hi5cn Před 3 lety

    Just what I needed. Didn’t realize I had to get a degree in order the enjoy this game

  • @bigbybelly6315
    @bigbybelly6315 Před 2 lety

    Applique and trusses would make great spaced armor to counter heat and hesh rounds

  • @Aconspiracyofravens1
    @Aconspiracyofravens1 Před 3 lety +1

    YAY it has arrived

  • @daviddavidson505
    @daviddavidson505 Před 3 lety

    The value of rubber cannot be overstated in low-flying hovercraft. Coating the bottom of a Scarlet Dawn style hovership in rubber can be more valuable than using that space for additional turrets.

  • @arpioisme
    @arpioisme Před 3 lety

    Borderwise, how about starting a series of ftd mythbuster videos?
    Like, "ERA block can stop a huge missile HEAT"

  • @darthkarl99
    @darthkarl99 Před 3 lety +5

    5:26 the word your looking for is nullified.

    • @BorderWise12
      @BorderWise12  Před 3 lety +2

      Thank you, that probably is what I was searching for. 😄

  • @Attaxalotl
    @Attaxalotl Před 3 lety +1

    I am watching this in 2019! Judging by how this guy sounds it seems that 2020 will be good!

  • @themajormagers
    @themajormagers Před rokem +1

    you would think that hollow point shells would shatter or deflect on slopes

  • @timbo9828
    @timbo9828 Před 3 lety

    Great update, needed this.

  • @ILKOSTFU
    @ILKOSTFU Před 2 lety

    Helped a lot, thanks!

  • @Loooom555
    @Loooom555 Před 3 lety +2

    After watching this I am going to go reconsider all my armour choices

  • @gabevietor3685
    @gabevietor3685 Před 3 lety +1

    It's very odd that slopes don't work against HEAT, though in real life it increases the effective thickness of the armor. Another thing to point out is that HEAT in real life is a bit different than the game, so anyone who wants to go in depth with how HEAT works, there are a few simulations on CZcams that accurately display what happens.

  • @dobelong3141
    @dobelong3141 Před 3 lety +1

    Strange thing I’ve found about HA:
    It’s normally impractical but actually really useful for larger broadsiders and frontsiders such as the Aquila, impedance, and the Hypernova
    The armor stacking it provides as a last line of armor really helps
    Edit: Can’t forget the HA wood/Ascaridole as well
    Double edit: I made this comment before getting to 27:55

    • @Aereto
      @Aereto Před 3 lety

      While at that same time wood blocks behind HA are necessary to avoid HESH rounds turning armor into death confetti.

  • @dmanx500
    @dmanx500 Před 3 lety +1

    This is quite good to know thank you, I only wish there was more modded blocks, I want a bronze ship dammit.

  • @PixelKnight93
    @PixelKnight93 Před rokem

    I'm watching from 2023! And I just subbed! 🙂

  • @ShadowKick32
    @ShadowKick32 Před 3 lety

    Now I really want to try this game.
    Too bad there is no ceramic or uranium armor, but I guess heavy armor could be uranium armor in disguise.

  • @jeffmeme9721
    @jeffmeme9721 Před 3 lety

    spaced armor is a real thing and it is quite good

  • @juanordonezgalban2278
    @juanordonezgalban2278 Před 3 lety

    You should put this video in a new playlist for up to date tutorials

    • @BorderWise12
      @BorderWise12  Před 3 lety

      Outdated tutorials have been removed from the guides playlist. It's all good. 👍

  • @omnipersistence
    @omnipersistence Před 3 lety +1

    Do hesh shells still spawn fragments in wooden armor?

    • @BorderWise12
      @BorderWise12  Před 3 lety +2

      Yup. But a layer of wood is a good way of dropping the AP of HESH fragments.

  • @nicopence3148
    @nicopence3148 Před 3 lety +1

    Could you go in depth into heat, hesh, and era. I couldn't figure those out. Also to sum up detection for you if you want to add it. Relatively, most blocks are 3, rubber is 1, light alloy is 2, metal is 5, heavy armor is 7 or 8, detection components are ridiculously high.

    • @BorderWise12
      @BorderWise12  Před 3 lety +1

      Cheers! And yes, HEAT, HESH and ERA probably needs a video all to themselves.

    • @nicopence3148
      @nicopence3148 Před 3 lety

      @@BorderWise12 Just found out through luck (used exactly a 51 block wall randomly) and found that HESH (no matter the gauge) can go through exactly 50 blocks for some reason and will disperse into the 51st block damaging it. Basically HESH is not affected by size unlike HEAT which gets a 2.5 times boost to the penetration metric from the smallest to the largest shell possible (1 18 mm to 20 500 mm (dif only due to shell length)) hope this info may help in your testing

    • @BorderWise12
      @BorderWise12  Před 3 lety

      @@nicopence3148 Oooh, that is helpful! Thanks!

    • @nicopence3148
      @nicopence3148 Před 3 lety

      @@BorderWise12 In that video could you find a reason to use HEAT over HESH because to me it looks like HESH is superior in every way and I feel I'm missing something. (except for penetration heat which seams quite useful)

    • @BorderWise12
      @BorderWise12  Před 3 lety

      @@nicopence3148 Well, the short version is that HEAT scales better with size and the AP of the fragments is always the same. HESH fragments derive their AC from whatever block they spawn from.

  • @James-ep2bx
    @James-ep2bx Před 3 lety +1

    So would it not be accurate to say: heavy armor while ideally used sparingly gets it's place in third because when used properly it has a very big benefit?
    Also I feel you're selling the plates a biiit short borderwise, from personal experience they're actually quite functional as regenerative ablative armor, as their lower cost and single block nature does seem to make it easier for repairs bot/tentacles to keep up with the damage in combat

    • @BorderWise12
      @BorderWise12  Před 3 lety +3

      For HA: yes, that's exactly it. 👍
      For the plates: I'm very wary of any armour type that requires fast repairs to be effective. It's the same reason ERA doesn't work very well in practice. Remember that in the campaign, you can only repair near friendly territory, so relying on repairs for survivability is a bit of a gamble.

    • @James-ep2bx
      @James-ep2bx Před 3 lety +2

      @@BorderWise12
      On HA: sempi noticed me🥳😋
      On plates : true which is why I only said "a bit short" as they're still useful for builds that shouldn't be operating outside places you control like harvesters, and/or supply builds

    • @BorderWise12
      @BorderWise12  Před 3 lety +1

      @@James-ep2bx Dat is true, yes. 😄

  • @TheMarrethiel
    @TheMarrethiel Před 3 lety +4

    "If you are watching this from a year other than 2021, greetings from the past or future.

  • @CharliMorganMusic
    @CharliMorganMusic Před 3 lety

    Spaced armor is a thing. Air makes fantastic armor against HEAT warheads. It only doesn't make sense if one doesn't know how armor actually works irl

    • @BorderWise12
      @BorderWise12  Před 3 lety

      Which, to be fair, is a lot of people. 😁

  • @chunkblaster
    @chunkblaster Před 3 lety +1

    To be that guy, if you look at naval armor schemes, you'll notice they also use sloped armor. But internally wrather, around the citadel of the vehicle.

    • @BorderWise12
      @BorderWise12  Před 3 lety

      Oh yeah, I remember being told that at some point. They still do that in modern warships?

    • @chunkblaster
      @chunkblaster Před 3 lety +1

      @@BorderWise12 That is a great question! *I cant for the life of me find a good youtube channel that covers modern military naval engineering.* Not gona say it ain't out there but god knows I cant find it..

    • @chunkblaster
      @chunkblaster Před 3 lety

      @@BorderWise12 Also this was a really informative video, thanks homie

    • @BorderWise12
      @BorderWise12  Před 3 lety +1

      @@chunkblaster Yer welcome. 😁

    • @cryptoam177
      @cryptoam177 Před 3 lety +1

      I don't quite think so. Modern day ships have missiles(and torpedos) as their primary threat. Missiles tend to do most of their damage in kinetic energy and fires. The first can be somewhat negated(but given the warhead payload size, not efficiently), the second just relies on damage control more than armor. Also note that the majority of the vital systems are easily damaged by incoming fire and can not be adequately protected. For torpedos, your best bet is to try and force the sub out(ASW to clear/sanitize location, else to force the sub to break wire guidance) and run while popping countermeasures (hope you don't get hit and can outrun it).
      That means that ships tend to have paper thin armor(compared to WW2 standards) and rely more on evasion, countermeasures(including CIWS), and damage control. Larger ships(aircraft carriers) can use their bulk to soak up damage more efficiently. Smaller ships are basically fucked in an impact.
      In the end, the impact of modern naval weapons place more importance(in order of importance) on shooting the shooter, evasion(avoid detection), active countermeasures, and finally damage control(always true, armor will always fail after a certain point).

  • @sampletext5959
    @sampletext5959 Před 3 lety

    The only use I can see for ERA is for land vehicles like tanks. Even then, it’s not very applicable because sloped armor exists.

  • @treyfloyd6003
    @treyfloyd6003 Před 3 lety +1

    Can you do a most wanted for the goshawk

    • @BorderWise12
      @BorderWise12  Před 3 lety +2

      Yup. I put that on the list shortly after I first tested it. XD

  • @cheezebagz729
    @cheezebagz729 Před 2 lety +1

    I have come from the future to say that rubber now has twice the EMP resistance of wood

  • @zuminlair92cp
    @zuminlair92cp Před 3 lety +1

    I don't know why everyone feel Goshawk hard to kill. I kill it with my 800k material thrustercraft and it only lose 1% of block in process...
    The most dangerous GT craft for me is Aquila.

    • @Aereto
      @Aereto Před 3 lety

      That means your design is a good counter against it. At the cost of being countered by a different design.

  • @monsterkicker291
    @monsterkicker291 Před 3 lety +1

    Fun fact: somehow I managed to forget armor stacking for my ships after my first ship and wondered why it was so effective, yeah defence isn't my strongest skill.

    • @Kate-Tea
      @Kate-Tea Před 3 lety

      Recently made a beeg ww1 style tank with roughly 3 deep heavy armor on all sides.. This thing refuses to die, it also has an over the top particle cannon in its core with a steam turbine to charge it lol, was super fun to create

  • @_.turtledove6._
    @_.turtledove6._ Před 3 lety +2

    Noice voice crack 00:01

  • @azvaldenimgram4565
    @azvaldenimgram4565 Před 2 lety

    I use rubber to encase my Ai as it has a higher EMP reduction and lower weight than stone

  • @spinnirack3645
    @spinnirack3645 Před 3 lety +3

    *British people in the background making an aircraft carrier out of ice*

  • @LiveLNXgaming
    @LiveLNXgaming Před 3 lety

    really need to build a 1 to 1 USS Atlanta.

  • @darrylmchenryii809
    @darrylmchenryii809 Před 3 lety

    Hey Borderwise! Just wanted to thank you for these tutorials!
    Just got back into the game after a LOOOOOONG Hiatus (and I was never good to begin with). Would you be willing to take the time to tell me which of your tutorials are still relevant, and which are not? Treat me like I'm a total FtD moron, because I am!

    • @BorderWise12
      @BorderWise12  Před 3 lety +1

      You're welcome! The ones which aren't relevant anymore have 'outdated' in the title. 👍

    • @darrylmchenryii809
      @darrylmchenryii809 Před 3 lety

      @@BorderWise12 Awesome, thank you! I'm actually in the process of watching Armor 101 presently, Good stuff! Your information about trusses and Applique panels really have my gears turning

  • @benlevitt5017
    @benlevitt5017 Před 3 lety

    Borderwise, does applique paneling get armor stacking from armor blocks behind it? I understand that they do not give armor stacking, but are they able to receive it?

    • @Aereto
      @Aereto Před 3 lety

      Last I tested, they don't give armor stacking.

  • @Nathan-fx3hr
    @Nathan-fx3hr Před 3 lety +1

    Could you please do a video on advanced cannon tetris

    • @BorderWise12
      @BorderWise12  Před 3 lety

      Yup, that's another tutorial that I'm going to update.

    • @thegamingcat3202
      @thegamingcat3202 Před 3 lety

      @@BorderWise12 can you include 4 clip tetris? While being more explosive, it is cheaper, so showing it could help some people that dont know how to do it

  • @linch5x5
    @linch5x5 Před 3 lety

    Shell deflection what makes them bounce off armour

  • @prome3us550
    @prome3us550 Před 3 lety

    There is a secret 3rd use for rubber; as an inside lining against hesh shells....

    • @BorderWise12
      @BorderWise12  Před 3 lety

      That doesn't actually work. The fragments rip right through the rubber and into whatever is behind it. You get better results with a wooden spall liner.

  • @Mirkk47
    @Mirkk47 Před 3 lety

    Question, is kinetic damage reduced if it hits a beam at an angle or is it exlusive only to slopes?

    • @BorderWise12
      @BorderWise12  Před 3 lety

      Not just slopes, it's reduced if it hits any beam at an angle. Really should've mentioned that, sorry.

  • @redeemerofthesun
    @redeemerofthesun Před rokem

    The Goshawk looks exactly like the Silvana from Last Exile...

  • @ARBH587
    @ARBH587 Před 3 lety

    what determines if a shell penetrates armor? you covered damage values very well, but I am still a bit confused on when or if a warhead goes through a block without destroying it. Does the AP have to equal or exceed to AC?

    • @BorderWise12
      @BorderWise12  Před 3 lety +1

      That's simple: shells penetrate armour when they have leftover KD after destroying a block. It's not actually possible to penetrate blocks without destroying them unless you use HEAT.

    • @ARBH587
      @ARBH587 Před 3 lety +1

      @@BorderWise12 Thank you so much!

    • @BorderWise12
      @BorderWise12  Před 3 lety

      @@ARBH587 Yer welcome. 😁

  • @jakeworsfold3669
    @jakeworsfold3669 Před 2 lety

    Wait isn't damage calculated as damage × (ap /2 x ac) =true damage unless ap>ac then it equals damage x 1, wouldn't that mean to do full damage to metal you would need to have 80 ap? Or has the formula changed or am I doing something wrong?

    • @BorderWise12
      @BorderWise12  Před 2 lety

      The formula changed, yes. It was simplified. 🙂

    • @jakeworsfold3669
      @jakeworsfold3669 Před 2 lety

      @@BorderWise12 what is the new formula? Is it just ap/ac?

  • @doubt3430
    @doubt3430 Před rokem

    I would like to mention operation mulberry
    Making a bunch of massive concrete blocks into mobile harbors to make a massive mobile harbor to support the invasion of Normandy

  • @cya6109
    @cya6109 Před 2 lety +2

    Sloped armour? Pffft, view ports are the ultimate armour, wait, this is war thunder right?

  • @EtherToast
    @EtherToast Před 3 lety +1

    Should there be more armour before or after an air gap? So would metal wood air alloy alloy wood or metal alloy wood air alloy wood work better?

    • @guvyygvuhh298
      @guvyygvuhh298 Před 3 lety +1

      I think more armor before the air gap is better
      Idk if that is true or not

    • @martindinner3621
      @martindinner3621 Před 3 lety

      @@guvyygvuhh298 if HESH is properly modeled, you want the low armor block on the exterior side of the air gap and the high armor block on the interior.

    • @guvyygvuhh298
      @guvyygvuhh298 Před 3 lety

      @@martindinner3621 sure but then the external layer can be shredded by the HE in the HESH or small kinetic spam

    • @martindinner3621
      @martindinner3621 Před 3 lety

      @@guvyygvuhh298 okay, I described that poorly. Your outer armor "sandwich" (if anyone has a better term I'll happily use it!) needs to have an innermost layer of low armor material. This is your spall liner. The HESH fragments (this may have changed without me noticing) gain AP based on the Armor of the last block they traveled through.

    • @guvyygvuhh298
      @guvyygvuhh298 Před 3 lety

      @@martindinner3621 lol that was changed ages ago. Now HESH iirc gets the same AP as the average of all blocks AC it passes tru
      aka
      4 layers of stacked metal
      you take the AC of all blocks, average that, and you get the AP for HESH
      And don't worry, ik the game pretty well after 1200h lol

  • @Joey5537
    @Joey5537 Před 3 lety

    Doesn't stone just reduce EMP damage that goes through it, not make something EMP proof?

    • @BorderWise12
      @BorderWise12  Před 3 lety +1

      In practice, it takes enormous EMP surges to get through it. Especially since EMP will take the path of least resistance, which often means it often avoids stone completely.

  • @thebaron9405
    @thebaron9405 Před 3 lety

    why do you sound like the spiffing brit? are you the same person? or are you just british?

  • @pilot778spartan3
    @pilot778spartan3 Před 3 lety

    Yes

  • @sgxbot
    @sgxbot Před 2 lety

    you really have more intermissions then acutal video nice job

  • @bigscaryman7421
    @bigscaryman7421 Před 3 lety

    Btw according to some very smart people on discord heat and hesh pass through applique panels