Unity MUSE AI Now In The EDITOR!

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  • čas přidán 25. 08. 2024

Komentáře • 71

  • @SpeedTutor
    @SpeedTutor  Před 4 měsíci +2

    It's pretty cool that they're now available to add to the editor, you let me know what you think about them too! :)
    🎁Unity Spring Sale Coming April 17th: bit.ly/UnitySalesHub
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  • @cate01a
    @cate01a Před 2 měsíci +5

    super interesting! hope free alternatives arrive sometime

    • @SpeedTutor
      @SpeedTutor  Před 2 měsíci

      I'm not sure if Unity will ever give any offerings, unless they bundle them with the Pro Subscriptions or something similar :)

  • @StLouis-bi3fi
    @StLouis-bi3fi Před 4 měsíci +4

    I recently switched over to Unreal Engine and this convinced me to come back to Unity, but I originally switched to UE for Nanite. If Unity can implement a solution similar to Nanite for great height-map displacement in real-time, I might just switch back

    • @sabirfoux4926
      @sabirfoux4926 Před 2 měsíci +1

      Yeah I just said something similar. Unity needs a solution like UE5's VFX and bonus points if Muse can create VFX from a text description.

  • @Bess2k2
    @Bess2k2 Před 4 měsíci +5

    This is a game changer! Huge!

    • @SpeedTutor
      @SpeedTutor  Před 4 měsíci +1

      Is it something you'll use?

    • @Bess2k2
      @Bess2k2 Před 4 měsíci

      Absolutely! Looking at using it for my next game.

    • @SpeedTutor
      @SpeedTutor  Před 4 měsíci

      Which ones specifically? I'm always curious :)

  • @unitymaster6562
    @unitymaster6562 Před 4 měsíci +3

    I think generate animation is really big thing in unity editor

    • @SpeedTutor
      @SpeedTutor  Před 4 měsíci

      Is it something you think you'd use?

    • @unitymaster6562
      @unitymaster6562 Před 4 měsíci

      @@SpeedTutor yes unity muse chat because it is not see the difference between ChatGpt vs Unity muse chat

    • @robertban871
      @robertban871 Před 6 dny

      it would be great if it can setup all the mechanim stuff

  • @Amarty2030
    @Amarty2030 Před měsícem +1

    Great, but it is unfortunate that these features cost $30 per month, which is very high

    • @SpeedTutor
      @SpeedTutor  Před měsícem

      I agree with you on that, it's definitely something that I hope they do something about.

  • @NicolasSouthern
    @NicolasSouthern Před 4 měsíci +2

    I was hoping to get sprite animations soon!

    • @SpeedTutor
      @SpeedTutor  Před 4 měsíci

      I was hoping for that too but I'm not sure when we will see that. It could be really good though. Is it something that really interests you?

  • @cjeff99
    @cjeff99 Před 4 měsíci

    I keep getting ssl connection errors. Every time I try to generate an animation using Muse Animate it fails saying there was a SSL connection error. I assume it’s something on my end if you didn’t run into the same issues?

    • @SpeedTutor
      @SpeedTutor  Před 4 měsíci

      That would be something I'd take up with Unity support, as I'm not aware of this myself.

  • @tobyfredson5668
    @tobyfredson5668 Před 4 měsíci +2

    This looks interesting tho I don't see myself using any of those except for the chat AI. I'm curious if it can fix the laggy behavior in my script now. I'll give it a try.

    • @SpeedTutor
      @SpeedTutor  Před 4 měsíci

      Have you tried any of them yet?

    • @tobyfredson5668
      @tobyfredson5668 Před 4 měsíci

      @@SpeedTutor Not yet, I will try "chat" when I get to work on my code.

  • @tiredlocke
    @tiredlocke Před 4 měsíci

    They have a 15 day trial...but no information on the actual pricing as far as I can see. If they haven't figured out pricing, then why limit the trial to just 15 days?

    • @Eduard02834
      @Eduard02834 Před 4 měsíci +1

      I think its 30$ per month after

    • @Tombitp
      @Tombitp Před 4 měsíci +2

      There is pricing on Unity MUSE site, next to Trial you have SUBSCRIBE button after which you click you have the pricing.

    • @tiredlocke
      @tiredlocke Před 4 měsíci

      Thanks. I must be looking in the wrong place. I keep getting to the dialog with the "Start the trial" button for my organization, but still haven't seen anything about pricing. Don't want to actually start the trial until I have time to play with it...

    • @SpeedTutor
      @SpeedTutor  Před 4 měsíci

      That sounds about right!

  • @sabirfoux4926
    @sabirfoux4926 Před 2 měsíci

    While cool, it's not free. Also, it's costly. Also, it's still limited in what it can do. Still in its early development phases and use cases. However it's a nice step forward and may encourage others to use Unity more in the future. Maybe they'll create a Muse VFX Ai where I describe what I want and it creates it. That would be nice. Cuz Unreal Engine 5 VFX is still like requiring a master's degree to know and use.

    • @SpeedTutor
      @SpeedTutor  Před 2 měsíci

      This is very true, I'm hoping that they have a bigger selection soon - With the inclusion of the audio and 3D texturing. Then the suite of tools would be more worthwhile.

  • @thejuice027
    @thejuice027 Před 4 měsíci

    My free trial ended. I tried it and had nothing but issues and errors so I gave up. This was about a month ago.

    • @SpeedTutor
      @SpeedTutor  Před 4 měsíci

      What was giving you most of the troubles?

  • @SaltyMaud
    @SaltyMaud Před měsícem +2

    Seems promising, but monthly subscription _with_ limited credits is a dealbreakingly stupid pricing model. Sell me credits, or give me unlimited access for a monthly fee, but pick one.

    • @SpeedTutor
      @SpeedTutor  Před měsícem +1

      I agree, I want to try and bring that up to them to see how the future will change because I can't see it being sustainable.

  • @j1studio-oz5hc
    @j1studio-oz5hc Před 4 měsíci +2

    sooocoooo, thank you so much!!!!!!!!!!!!!!!!!!!!!!!! and can you create tutorials on full body fps with guns animations and lot more

  • @512Squared
    @512Squared Před 2 měsíci

    I tried Muse and it was dreadful

    • @SpeedTutor
      @SpeedTutor  Před 2 měsíci

      What were your overall thoughts on it? I'd love to hear about it. As I sometimes get asked about what they could improve, so any feedback you have would be great! :)

    • @512Squared
      @512Squared Před 2 měsíci

      @@SpeedTutor okay, fair question. Disclaimer first, I've used GitHub copilot and ChatGPT plus also, as comparisons. I'll be honest, I don't remember the details exactly. It was a couple of months ago and a lot of water under the bridge for me since then.
      It felt like it was built in GPT 3.5 architecture, so limited reasoning, analytics and 'memory' or 'contextual awareness' based on the previous conversation. If it had the capabilities of 4o, it would be useful. I seem to remember having problems discussing code. If you don't know Unity at all and needed a tutor, it's probably useful.

  • @Massive-3D
    @Massive-3D Před 4 měsíci +2

    Woohoo! First! Can't wait!

    • @SpeedTutor
      @SpeedTutor  Před 4 měsíci

      Haha, thanks for coming to watch :P

  • @rinocerontedepedradodesert3519

    Im so going to use these 15 days to make a 2d game entirely out of it just to see how well it goes

    • @SpeedTutor
      @SpeedTutor  Před 4 měsíci

      Haha, that's a good shout! Let me know how it goes :)

  • @Dave-rd6sp
    @Dave-rd6sp Před 4 měsíci

    I don't know why they went with server-side AI for some of this. A local text-to-image model would be far better.

    • @njerurichard3581
      @njerurichard3581 Před 4 měsíci

      Unity can ran on potatoes. A local AI model on top of the unity editor concurrently would crash a lot of machines.

    • @Dave-rd6sp
      @Dave-rd6sp Před 4 měsíci

      @@njerurichard3581 Easy to detect and disable the feature. Also, if it's their model, they can train it with as many parameters as they want.

    • @iGame3D
      @iGame3D Před 4 měsíci

      Local LLM eats six gigs of RAM on the GPU to run at like 30 seconds per prompt By having it server side A) its faster B) they can scrape the data to train the AI further

    • @njerurichard3581
      @njerurichard3581 Před 4 měsíci

      @@Dave-rd6sp Its one thing if its simply an LLM. Text to image on the other hand? You would be lucky not to get garbage 99% of the time. Remember stable diffusion recommends at least 8GB VRAM, with 16GB system memory. Unity is probably using an openAI solution, so the requirements might even be more. A pc wih 8GB VRAM is not a potato either, so there's that. That said, it would be FANTASTIC if we could run locally as you suggest.

    • @Antypodish
      @Antypodish Před 4 měsíci

      For subscriptions reasons.

  • @diliupg
    @diliupg Před 4 měsíci +5

    It's a marketing strategy. Most of what it does is available for free. They are trying to make a quick buck on the side by throwing this in the face of developers. If it was free then it's an improvement. This is not cheap for everybody.

    • @SpeedTutor
      @SpeedTutor  Před 4 měsíci

      I agree, what sort of tools can you get for free?

    • @lawrence9713
      @lawrence9713 Před 4 měsíci

      And again, MUSE has everything at one place. Sure, just for that 30$ a month or whatevet the price is, is a bit high. But if you really trying to sell games and it fasten your workflow, the price is good

    • @SpeedTutor
      @SpeedTutor  Před 4 měsíci

      I think with their future offerings it would be a more compelling feature set.

    • @cate01a
      @cate01a Před 2 měsíci

      im too cheap to get it but time is money, baby
      if it works well, it would be absurdly convenient just to tell unity to make whatever you want, and it gets it done with zero effort from you
      especially for tasks that take lots of tweaking and nuance like textures, pbr, audio creation and editing

  • @KalponicGames
    @KalponicGames Před 4 měsíci +4

    Why anyone would subscribe for services like this when it's available for free

    • @SpeedTutor
      @SpeedTutor  Před 4 měsíci +1

      What sort of solutions do you have for free?

    • @KalponicGames
      @KalponicGames Před 4 měsíci +6

      @@SpeedTutor stable diffusion is free for making images, free mocap available too for animations textures stable diffusion again. There are decent numbers free AI services available.

    • @BadBanana
      @BadBanana Před 4 měsíci +1

      Agreed

    • @diliupg
      @diliupg Před 4 měsíci +1

      You seriously ask this question? 🤔 WTF?

    • @SpeedTutor
      @SpeedTutor  Před 4 měsíci +4

      I always try and engage with the people who take the time to post and I always learn new things too. :)

  • @a6gitti
    @a6gitti Před 4 měsíci +1

    dang! unity just beacame much smarter

    • @SpeedTutor
      @SpeedTutor  Před 4 měsíci +1

      Haha, you're the smart one really :)

  • @lawrence9713
    @lawrence9713 Před 4 měsíci

    2023, okay, not interesting for me, yet.
    I wonder what source material they use.
    I highly doubt Unity has artist who create all that stuff to feed the AI

    • @SpeedTutor
      @SpeedTutor  Před 4 měsíci

      They supposedly have a safely trained model but no particular extra detailed other than it doesn't get trained on copyrighted content like most others.

  • @hldfgjsjbd
    @hldfgjsjbd Před 4 měsíci

    You could demonstrate and test complicated and interesting animations, but too bad you’ve chosen the most generic “walk”.
    And even this simplest animation doesn’t loop.

    • @SpeedTutor
      @SpeedTutor  Před 4 měsíci +1

      You can set the animation to loop the pose but I couldn't get that working, I may need to ask around about working out best to use the features. I was just doing a simple showcase in each case so the video wasn't too long. If you'd like a longer video on it, I could definitely do that :)

  • @kinggarithos888
    @kinggarithos888 Před 4 měsíci

    Imagine being a sucker who decides not to use AI to aid with their project. By that logic why are you using Unity at all? Why not develop your own platform from scratch like we used to have to do?

    • @SpeedTutor
      @SpeedTutor  Před 4 měsíci

      I guess it's each to their own but Unity have developed their own model which doesn't directly take from unregulated places. To keep the faith in the long term.