This Developer Spent 600 Hours Remaking His Game - Road To Vostok

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  • čas přidán 2. 01. 2024
  • Road to Vostok's developer just completed porting his entire game from Unity to Godot, mid development. It's an insanely impressive accomplishment and could represent a changing tide in the industry...
    Check out Road to Vostok's website for more info roadtovostok.com/
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Komentáře • 266

  • @johnosborne1873
    @johnosborne1873 Před 5 měsíci +181

    The dev DESERVES to be successful. The hard work is incredible.

    • @Krischi6
      @Krischi6 Před 5 měsíci +8

      I will definetely buy the game, and for this game I will NOT wait for it to be in sale.
      Only full price!

    • @Sharpzee
      @Sharpzee Před 5 měsíci +1

      @@Krischi6 same here and i hope in the future that he will make some sort of multiplayer feature which would be really cool

    • @mareksoucek4514
      @mareksoucek4514 Před 5 měsíci

      ​@@Sharpzeeoh... God... I can see me and my friend playing againts bots and still somehow killing each other. 😂

  • @casket-crew
    @casket-crew Před 5 měsíci +501

    It's great seeing Godot getting some recognition, its really only limited by the people willing to contribute development on the engine itself.

    • @R3TR0J4N
      @R3TR0J4N Před 5 měsíci +14

      w/ what's happening in unity yea its a W and deserve

    • @SubjektDelta
      @SubjektDelta Před 5 měsíci +1

      open source never works out though

    • @CP-jk3tc
      @CP-jk3tc Před 5 měsíci

      Holy I thought Godot is only good for turn-based, RPG and other lite games.

    • @LyricalViking
      @LyricalViking Před 5 měsíci +1

      Especially cause switching engines is no easy feat. Godot uses GDScript, which is a scripting language that is VERY similar to Python. GScript is notoriously easy to get into, but increasingly more difficult to fully learn. You can use plugins to get other scripting languages and they just work with GDScript but even so, he would of had to rewrite thousands upon thousands of lines of code. Then re-add every single asset he used for his Unity project from scratch.
      also would need to fix the bugs associated with Godot 4, which Godot 4 isn't the best engine right now for creating 3D games, due to bugs in the game design. The fact he managed to effectively remake his entire project is very impressive. Also a bit unfortunate cause it means his project is nowhere near as close to getting finished.

    • @casket-crew
      @casket-crew Před 5 měsíci +17

      @@SubjektDelta not true, Blender is a great example and far from the only one

  • @NelsonMacedo
    @NelsonMacedo Před 5 měsíci +405

    I don't think that he got famous because of the progress but more because of the transparency. If big studios did 10% of what he does when it comes to documenting progress we'd be in a better place when it comes to gaming today.

    • @SirQuantization
      @SirQuantization Před 5 měsíci +19

      It’s crazy that big companies hire people specifically for that and yet fail consistently

    • @ChristoffRevan
      @ChristoffRevan Před 5 měsíci +5

      The reason for little transparency isn't necessarily out of maliciousness or wrongdoing though; thing is, one of the most ambitious and promising game projects out there, Star Citizen, is EXTREMELY transparent especially for how big the studio (CIG) that makes it has gotten. Is CIG awarded brownie points for this? Is CIG praised by gamers for this transparency? Well, exactly the opposite...due to this transparency and giving tons of updates on progress both weekly and monthly in various formats, as well as literally having a live alpha environment for players to actively see tangible progress plus a bug reporting system and forum to allow for massive amounts of player feedback, well...CIG has been dumped on for many, many years by the wider gaming community at large.
      The blatant ignorance and toxicity, as well as the absolute pettiness, of many gamers to CIG is exactly why most game studios don't open up like how CIG is. Ignorant people that don't keep up to date with everything end up making wrong assumptions about the progress, and thus heap piles of toxic waste upon the developers and even just the supporters of the project themselves who are just regular gamers who backed a dream for a game changing sci-fi life simulator MMO. Many ex CIG devs stated that they left not due to mistreatment or anything else (because there isn't) but simply due to worsening mental health from the toxic garbage people from outside heap onto the company for this ambitious project. While opinion on CIG has gotten better overall due to recent announcements last October, there's still a massive amount of obsessive, borderline evil people that post daily rubbish about CIG and will continue to do so likely forever (check out the reddit subreddit forum called "Star Citizen Refunds"...absolute degenerates).
      So yeah, you can't be that surprised about this...when you open up, there's only 2 outcomes: everyone loves you, or everyone hates you...there's no middle ground. And frankly, even if they start to love you, they'll probably find a reason to hate you later on, and most of the time that hate never goes away.

    • @mbg4681
      @mbg4681 Před 5 měsíci +7

      @@ChristoffRevan >> Star Citizen, is EXTREMELY transparent especially for how big the studio (CIG) that makes it has gotten. Is CIG awarded brownie points for this?
      In CIG's case it's not transparency. It's the unethical business practices.

    • @astropunk972
      @astropunk972 Před 5 měsíci

      ​@@mbg4681this right here. NO ONE pays attention to the fact 10 years of dev work is fully documented on their CZcams.

    • @ChristoffRevan
      @ChristoffRevan Před 5 měsíci +2

      @@mbg4681 And here we have proof of what I mean, a person like you heaping on baseless accusations. Unethical, seriously?
      Thank you for helping to prove my point though, tons of ignorant people out there laying toxic refuse on CIG, which is exactly why most game studios would rather say absolutely nothing and show absolutely nothing when they're making their games.

  • @ErikAndAllie
    @ErikAndAllie Před 5 měsíci +273

    Wild, man. How people can do this blows my mind - much less a SINGLE guy. Maybe he can re-release The Day Before 😂

    • @Bainsound
      @Bainsound Před 5 měsíci +9

      Oh, he's definitely single haha😅

    • @max10hoop
      @max10hoop Před 5 měsíci +5

      ​@Bainsound how would you know?👀

    • @LulutheJester
      @LulutheJester Před 5 měsíci +5

      The man did take 600 hours after all though but proves passion will always keep you going and if you're given enough time you can finish anything

    • @IIJonnyBoyII
      @IIJonnyBoyII Před 5 měsíci +1

      @@LulutheJester 600 hours isn’t a lot of time to put into a project. It’s 15, 40 hour work weeks. Not bashing the guy but I know some devs online have poured 10+ years into their personal projects.

    • @SirCaco
      @SirCaco Před 5 měsíci

      Haha, yeah he could do that and call it "The Day After"

  • @TheRogueWolf
    @TheRogueWolf Před 5 měsíci +55

    Documenting his work so that others have an easier time marks this dev as someone who cares about the industry much more than just making money.

  • @ImTheHamSandwich
    @ImTheHamSandwich Před 5 měsíci +33

    glad to see the Vostok dev getting some well deserved praise

  • @NioclasV
    @NioclasV Před 5 měsíci +87

    Autodesk switching to subscription only was one of the worst things to happen to many industries and freelancers. They've horded so many high quality and industrial standard tools for engineering, drafting, building information modeling, product design, graphic design, and animation that I used to use to make a living, but can't afford to keep buying the same product at annually increasing prices.

    • @NioclasV
      @NioclasV Před 5 měsíci +6

      I'm happy to see a freelancer make a name for themselves though. It gives me hope.

    • @SternLX
      @SternLX Před 5 měsíci +15

      The actual fallout of Autodesk getting mega greedy is what Drove more developers towards Blender and in the process help improve Blender. Happening more often with Open Source software these days as more developers and users lean into Open Source solutions. It's another case of "You want something done right, sometimes you gotta do it yourself."

    • @majora919
      @majora919 Před 5 měsíci +1

      Just pirate a cracked version lol

    • @NioclasV
      @NioclasV Před 5 měsíci +5

      ​@@majora919
      That is something that I am not able to comment on, and can not confirm nor deny any knowledge, understanding, nor willful practice of, the activity that you may or may not be suggesting lol

    • @osiris4457
      @osiris4457 Před 5 měsíci +7

      With Autodesk, it is quite similar to Adobe. It is moral to pirate their software.

  • @Louts
    @Louts Před 5 měsíci +7

    Godot really has proven since the 4.0 update that it can compete with the other 3 main engines. It's only going to get better from here on out. The community behind Godot is really inspiring and can't wait to see what's next for the engine!

  • @PolarityMusic
    @PolarityMusic Před 5 měsíci +48

    a big step for godot also! big up to the dev converting the game.

  • @Yogoda127
    @Yogoda127 Před 5 měsíci +12

    As a Godot user myself this is very inspiring! This single-handedly proves all the naysayers wrong, and for everything that is not there yet, keep in mind the engine keeps improving at a fast rate.

  • @manopeace9175
    @manopeace9175 Před 5 měsíci

    Appreciate you giving the spotlight to small game devs. Thanks for your community service

  • @DePistolero
    @DePistolero Před 5 měsíci +1

    So great that you covered this gamedev gem!!!!

  • @Scott.E.H
    @Scott.E.H Před 5 měsíci +4

    Super stoked that bigger names are exposing Godot to the masses, it deserves the publicity.

  • @speedio42
    @speedio42 Před 5 měsíci

    I've been following this game on patreon since around the first announcement trailer. It's been very interesting following the project as the developer often posts detailed updates on the progress of the game. and Especially following the porting process. The dev is very open about every step of development and I think this game deserves more publicity. I'm very excited to see what public demo 2 will bring. And how it will play once more gameplay loops and mechanics are implemented.

  • @jordancourse5102
    @jordancourse5102 Před 5 měsíci

    I’m gonna play this. The Dev actually cares about his work and was willing to give great detail on its journey.

  • @Hiksu40
    @Hiksu40 Před 5 měsíci +12

    I had the chance to meet the developer behind this project. He is a Finnish developer who has previously also worked in the Finnish Defence Forces so I am really looking forward to the development with the knowledge he gained over the years working in the military here.
    He also mentioned that he tends to go outside and documents different things he wants to add in to the game, including just basic things such as trees, grass, walls etc. I do not know how this will work with Godot as I am not familiar with its capabilities but the guy is really passionate about the industry itself which is a great sign.

    • @user-zk9tg9tr4b
      @user-zk9tg9tr4b Před 5 měsíci +4

      Atleast I might be able to play it before I croak. Hope he's a young lad don't want him trying to retire before he finishes this game.

  • @MrJayt0625
    @MrJayt0625 Před 5 měsíci

    Loving the updated DEMO! Can't wait until a full release is ready!!!

  • @cs3705
    @cs3705 Před 5 měsíci +3

    I've tried getting into Unity and Unreal, and always struggled with it. Could never make a lot of progress. But then I found out about Godot when the Unity licensing debacle happened and gave it a go. Now, like 4 months later, I've gotten so much further than I ever did in the more mature engines. Something about how Godot is structured just makes it so much easier to pick up as a programmer. I'm now also working on my own solo FPS game, similar to RTV, but with zombies and extraction. I'm honestly surprised at myself with how far I've gone so far. I have a weapon system, attachment system, inventory system, and some rudimentary AI set up already. From here, it's mostly just completing the extraction loop, adding in more weapons and attachments, making a couple of maps, and polishing. Hoping to have something to put on Early Access by this summer.

  • @ricardocavazos1316
    @ricardocavazos1316 Před 5 měsíci

    Mad respect from the man, a legend in the making

  • @ChrisKat
    @ChrisKat Před 5 měsíci +1

    Any coverage for Road to Vostok is good coverage!

    • @leroyrussell8766
      @leroyrussell8766 Před 5 měsíci +1

      Agreed! I seriously want more and more single player, and Co-Op games to play. I'm simply over PvP games after g0at exposed Tarkov, and my own personal experience with massive cheating in games like HLL, Bf2042, etc. Why waste my time when cheaters are going to make that time wasted? So yes, I was very excited when I saw this game being introduced by some of the guys like LevelCap, BigFryTV, BluDrake42, etc.

  • @ralaxgaming
    @ralaxgaming Před 5 měsíci +6

    You missed one great detail- the RTV dev used Blender too! Blender + Godot = ❤️

  • @magnolia251
    @magnolia251 Před 5 měsíci

    shout out to the Dev for working hard on this.

  • @magnusgreel275
    @magnusgreel275 Před 5 měsíci

    Woah this is on Godot? It's really impressive! I'm not a developer (more of a dedicated consumer lol) but I love open source software and alternatives, and it's heartening to see it being used for really cool projects :)

  • @EveningOfficer
    @EveningOfficer Před 5 měsíci

    Road to Vostok is on the Road to GoTY. Amazing work by an obviously talented dude.

  • @prorace_type_r
    @prorace_type_r Před 5 měsíci

    Due to work, I once had to attend the Blender conference (I say had but I was really excited for it), I met Roosendal and all. Amazing to hear from that little program, not so little anymore. I was programming a script for Blender, let's say, kind of pushing the limits of what Blender allowed for (as a program, not legally haha), and was an exciting project. Got to tinker with the program as well, and it was very intuitive, specially when they changed the interface.

  • @DanianDL
    @DanianDL Před 5 měsíci +1

    This dev finally gets some exposure

  • @melaninfarmer
    @melaninfarmer Před 5 měsíci +8

    Finns are known for doing great things : D

  • @apIthletIcc
    @apIthletIcc Před 5 měsíci +29

    Wow man I was worried about some of the unity Indy devs going silent after all the craziness this year and nice to hear he managed to make the switch over to Godot.
    Seems like the devs already using Godot that advised coming that way during all that were right in saying so, because maybe it saved a lot of budding devs especially one-man teams like with Road to Vostok.

    • @tubaeseries5705
      @tubaeseries5705 Před 5 měsíci +2

      unity quickly abandonded their GREAT idea for new licence, so the only thing they achieved by switching to godot is 600 "wasted" hours and worse graphical fidelity

    • @apIthletIcc
      @apIthletIcc Před 5 měsíci +1

      @@tubaeseries5705 bruh your name is tubaseries

    • @tubaeseries5705
      @tubaeseries5705 Před 5 měsíci +2

      @@apIthletIcc that's the craziest argument I've ever heard, hats down you won

    • @apIthletIcc
      @apIthletIcc Před 5 měsíci +1

      @@tubaeseries5705 lol hell yea

  • @Thelatinoconservativeview
    @Thelatinoconservativeview Před 5 měsíci

    This dev is a legend for his solo game creation

  • @SternLX
    @SternLX Před 5 měsíci +7

    I had no idea there was an Open Source 3D game engine. Godot looks pretty good for the current state it's in.

    • @askeladden450
      @askeladden450 Před 5 měsíci +4

      there are actually many open source engines, godot is the most famous but others are also decent, and some are even better than godot in specific tasks.

  • @jovialvibes5962
    @jovialvibes5962 Před 5 měsíci

    Oh my god yes this game is getting coverage!!! 🎉🎉🎉

  • @abvoltbolt
    @abvoltbolt Před 5 měsíci

    LETS GO ANOTHER GAME ON GODOT!!! welcome community addition

  • @eddiebernays514
    @eddiebernays514 Před 5 měsíci +1

    i subscride to his patreon just to help him hopefully make the game fully. i wish more people would subscribe.

  • @Loganjf
    @Loganjf Před 5 měsíci +13

    Im buying this game even if its bad just because its not about the game its about the message the developer is sending.

  • @flashybangy
    @flashybangy Před 5 měsíci

    been following the game since the start, its such a easy day 1 buy

  • @sidewithwerewolves
    @sidewithwerewolves Před 5 měsíci

    He did that in ~15 weeks at 40 hrs a week. Makes you think about timelines we see in game dev when not developing new tech and what can be done with a clear strong project manager [in this case the solo dev]

  • @ironsights7462
    @ironsights7462 Před 5 měsíci

    I don't know if this was planned but the Naming is very Fitting for what games it resembles: Stalker *CALL* of Chernobyl, *ROAD TO* Vostok, and *ESCAPE* from Tarkov

  • @R3TR0J4N
    @R3TR0J4N Před 5 měsíci

    damn the move form an engine is such a feat itself already

  • @OGbrundle
    @OGbrundle Před 5 měsíci

    This man is going on to big things. I played the unity version and it did look much better honestly, but i fully support this move and respect the hell out of the dev

  • @Rugrat
    @Rugrat Před 5 měsíci

    Mate I played this day one about a year ago and it was great then and now that he has COMPLETELY swapped engine it runs even better 😁👍🏼

  • @bodaciouschad
    @bodaciouschad Před 5 měsíci

    No, they have been making forward progress (rewatch that latest devlog), it just wasn't on the godot demo (which was for testing the port). They're well on their way to making that next public gameplay demo.

  • @Xhotic
    @Xhotic Před 5 měsíci +1

    I hope the dev releases servers and mod support, this game could be the STALKER multiplayer game we need.
    ASAP.

  • @XxMADAXXFAKAxX
    @XxMADAXXFAKAxX Před 5 měsíci +2

    I switched engines too after that unity disaster and trust me fellas, godot is hella good. Sometimes i miss unity but damn.. godot is just so good with the interface, we saw how blender made it to this day so why not give it a shot (godot and blender both open-source)

  • @nykaja
    @nykaja Před 5 měsíci +1

    This really scratches my DayZ itch. Newer games with cartoony satuarations can get too detailed to a fault. Only thing that catches my eye is that the nature seems bit static.

  • @samlewis2426
    @samlewis2426 Před 5 měsíci +1

    I had a game thought for YEARS now, and the moment I decided to actually start, Unity did their little "we're gonna fuck over everyone" thing. Needless to say, I asked around, and learned about Godot, and have been using it to build my game with a less morally-lacking engine.

  • @chadwickbradbury8390
    @chadwickbradbury8390 Před 5 měsíci

    Game looks great 😊 would love to play it on my PC

  • @ElectronIsABadTuber
    @ElectronIsABadTuber Před 5 měsíci

    what's even cooler is that I was able to easily decompile the whole demo and can use the project file as a perfect guidebook to best practices, organisation, certain techniques, and HOW TO MAKE U.I. THAT DOESN'T SUCK HOLY SHIT FINALLY

    • @mh518
      @mh518 Před 5 měsíci

      how did you decompile it

  • @oneidea1121
    @oneidea1121 Před 5 měsíci +9

    We need to decentralise the gaming industry!

  • @vortexmdk6776
    @vortexmdk6776 Před 5 měsíci

    Playing it on Steam Deck and it plays and runs amazing

  • @danielcliment8251
    @danielcliment8251 Před 5 měsíci +1

    Impressive, DICE, take note....

  • @reneer6213
    @reneer6213 Před 5 měsíci

    ''Any Survival shooter Exists'':
    Levelcapgaming: A TaRkOv ShOoTeRrrreRRrr

  • @zacoone
    @zacoone Před 5 měsíci

    Madfinger Games made Shadowgun and it's sequel Shadowgun: Deadzone, TTPs with simular mechanics to Gears of War. They later released Shadowgun Legends, a FPP similar to Destiny and Shadowgun War Games similar to Over Watch on mobile. SGDZ was a very good and fun game for it's time.

  • @RenzoRenz1
    @RenzoRenz1 Před 5 měsíci

    still better than the day before

  • @sschmidtfilms
    @sschmidtfilms Před 5 měsíci

    From my understanding, Blender isn't being used by large vfx studios because of the way their open source licensing works. Their license requires that whatever you create also be open source, but with large studio projects all being under tight NDAs this doesn't work.

    • @wiktorwektor123
      @wiktorwektor123 Před 5 měsíci +8

      You have no idea what you're talking about. You can use assets created in Blender in absolutely ANY project and many professional stuidios are doing this. Your product don't need to be open source it can be proprietary just like many games are. Just like games made in Godot can be proprietary, not open source.

  • @Krischi6
    @Krischi6 Před 5 měsíci

    Sooo nice!
    This game will fix all things I dislike about Stalker and Tarkov!
    I wish the Dev would also implement DayZ health system, then it's PERFECT

  • @arageron
    @arageron Před 5 měsíci +1

    They also released all the assets for other developers to use for free. What a fucking god trier Game Dev.

  • @_N1RVANA
    @_N1RVANA Před 4 měsíci

    si, este juego y el Falling Frontier, son dos juegos que sigo muy de cerca, estoy increíblemente impresionado con el trabajo que están haciendo los dos desarrolladores con sus respectivos juegos, y espero con impaciencia su salida.

  • @galvendorondo
    @galvendorondo Před 5 měsíci +5

    Godot is for game engines what Blender is for CGI. Free and surprisingly feature-proofed.

  • @derartas
    @derartas Před 5 měsíci

    finaly some gud singleplayer survival shooter, cant handle the sweats

  • @darqshark3506
    @darqshark3506 Před 5 měsíci +4

    Has 2011 graphics "It runs impressively well!" 😮

  • @DigIntoGaming
    @DigIntoGaming Před 5 měsíci +1

    It's going to take about 5-10 years for gadot to reach unreal engine 5's state. Unreal engines funding is absurdly high and it's why it's surpassed everything else. Hopefully gadot will get some really talented people working on it like blender.

    • @DigIntoGaming
      @DigIntoGaming Před 5 měsíci

      @@Ozzianman when I said reach unreal engines state, I meant the nanite and lumen technologies as well as other pioneered technology that is in unreal engine. It's undoubtedly the best engine available to everyone without up front costs. It also has great documentation and lots of online tutorials from many people. Gadot is like Linux and still too niche yet.

    • @SMorales851
      @SMorales851 Před 5 měsíci +1

      @@DigIntoGaming On the graphical side I'd say you're right, UE5 is the best thing available in terms of availability and accessibility. However, on the documentation front I've found UE to be atrocious. at least on the programming side. It doesn't help either that its software architecture is not simply outdated, but plain bad. Godot, on the other hand, is a simpler, leaner, clearer and easier to use, so I have a lot of hope for it.

    • @askeladden450
      @askeladden450 Před 5 měsíci

      godot isn't competing with unreal. its for indie devs and indie devs dont need the absurd rendering capabilities of unreal 5. Although it will benefit from ue5's great tooling, which godot is catching up more quickly.

  • @MorriganJade
    @MorriganJade Před 5 měsíci

    Minor correct 1:57 :
    Godot is actually a really good engine for beginners to just dabble around in. But the rendering technology and capabilities of the others you mentioned is far bigger.
    But the thing is: most people don't even need that much fidelity for games they're working on.
    And in Godot 4 there's already a lot of progress in the rendering technology too. So the more press it gets, and more contributors to the open source, the more capable this little engine that could!
    And yes, it is exactly the reason that Godot 4 (very recently) released, that there was just not a lot of first person projects made in Godot 3 and before. As 3D was just not as sophisticated and ran *incredibly* slow in comparison to now godot 4.
    So essentially... Road To Vostok getting publicity and this high quality just demonstrates how far Godot 4 has gotten, and how much still can be added!

  • @TheVisualDigitalArts
    @TheVisualDigitalArts Před 5 měsíci

    I also have been looking at Blender I switched software around 2.6 i currently use Modo but due to the foundry buying modo development on it slowed almost to a halt, because of this Ive been eyeing Blender again.
    only problem when it comes to Modeling Modo is The best out there.

  • @Cernunn0s90
    @Cernunn0s90 Před 5 měsíci

    600 hours? I've spent more than that developing web frontends... That's really fast for such a big task.

  • @glenn3646
    @glenn3646 Před 5 měsíci

    Impressive, I wonder if blender and godot join forces😮

  • @grumpygrant4537
    @grumpygrant4537 Před 5 měsíci

    the biggest thing i like about this demo is that my pc can play it

  • @FlightTrack101
    @FlightTrack101 Před 5 měsíci +5

    Very impressive but I wonder if this was actually the right move for a game of this size. I work with Godot and it is very lightweight and doesn't have the best in terms of graphical fidelity/lighting options. This will definitely be a first for the engine in terms of quality and size in a game built on it if he can pull it off.

    • @Ozzianman
      @Ozzianman Před 5 měsíci +4

      Godot demo looks visually on par with the Unity demo. At most the Unity demo has slightly sharper shadows and slightly better implementation of SSAO, but thats it.
      I am convinced he will be able to pull it off in Godot at this point.

  • @insane7718
    @insane7718 Před 5 měsíci

    Gotta love the stalker influence

  • @zknight137
    @zknight137 Před 5 měsíci +1

    You can definitely see the graphic downguard, but I don't blame the dev one bit. I'll take better gameplay over pretty lighting any day

    • @sprocastersprocaster
      @sprocastersprocaster Před 5 měsíci

      Me too, I am so tired of graphics being the main focus, all my best memories are playing games where graphics weren't the main focus.

  • @mikewice3608
    @mikewice3608 Před 5 měsíci

    I think it looks BETTER in Godot. Something about the lighting looks more stylistically intentional in a way. I think the animations and feel look better overall as well.

    • @SnakeEngine
      @SnakeEngine Před 5 měsíci +2

      The weapon movement feels like it is constrained by a soft spring.Thus, the animations feel smooth but not authentic. A human arm does not move like a spring. Of, course, the visuals will take a hit when switching Godot, no sugarcoating it, but that is the least of the game's problems.

  • @GreenAndSuited
    @GreenAndSuited Před 5 měsíci

    Nice

  • @ivyfoo502
    @ivyfoo502 Před 5 měsíci

    Dude is a mega chad.

  • @HighDutchman
    @HighDutchman Před 5 měsíci

    I believe he was in the army before this

  • @Kino_Chroma
    @Kino_Chroma Před 5 měsíci +1

    Godot is awesome!

  • @peacefusion
    @peacefusion Před 5 měsíci

    I would love to see Godot or any other open source become a real option in the future. I dont even use Mia or 3ds, Blender is that good.

  • @HasanBabasi
    @HasanBabasi Před 3 měsíci

    I hope that Godot doesn't one day become toxic to use.

  • @jaywerner8415
    @jaywerner8415 Před 5 měsíci

    615 hours Divided by 24 is 25.625 days. So about a months worth of work.

    • @AttilaKattila
      @AttilaKattila Před 5 měsíci +5

      One could say well over 3 months also if calculated as a normal 40h work week since
      - 8h of work per day
      - 8h of sleep per day
      - 8h of free time
      - weekends off
      Resulting in:
      - 615/24=25,625
      - 25,625*3=76,875
      - 76,875+76,875*1/3,5=98,839... with weekends off, rounded up into 99
      ...a total of 99 days.

    • @jaywerner8415
      @jaywerner8415 Před 5 měsíci +1

      @@AttilaKattila Indeed, so 3 months give or take a few days depending on one's schedule.
      Isn't math Fun? At least when you understand it that is.

  • @Dasistrite
    @Dasistrite Před 5 měsíci +1

    Finns are just built different..

  • @TheAlienpope
    @TheAlienpope Před 5 měsíci +4

    only 600 hours? If that is true, mad respect!

    • @max10hoop
      @max10hoop Před 5 měsíci +4

      600 hours is a crazy long time when you factor in being human and needing sleep and breaks to survive!

    • @gkato
      @gkato Před 5 měsíci +2

      Right? It's impressive because it's fast not because it's a big amount of time. 600h is 3,5 months working 8h a day for 22 days per month. Meanwhile 3 months without revenue can be a very long time if he's not prepared.

  • @DummyThinksThoughts
    @DummyThinksThoughts Před 5 měsíci

    Just fyi you can make tarkov a single player game and there are tons of mods for it .
    I don't I'm cool with more options but spt is so good when modded correctly it is hard to get excited for a knock off .

  • @simonyang3348
    @simonyang3348 Před 4 měsíci

    Finally, a Stalker type game worth playing that's not a pile of dogshit and there's no need to be sweaty when playing it.

  • @brandonsmith8235
    @brandonsmith8235 Před 5 měsíci +1

    The character model still looks ungrounded like its floating above the air. Play Arma or Tarkov and you'll know what proper movement is like.

  • @lewistran8372
    @lewistran8372 Před 5 měsíci

    only 600 hours? that's like, less than a month.

  • @xD-st4gu
    @xD-st4gu Před 4 měsíci

    when mom says we have stalker gamma at home

  • @Injabsful
    @Injabsful Před 5 měsíci

    its funny how fps is always the same not a single jitter :D

  • @willyjf6193
    @willyjf6193 Před 5 měsíci

    I mean it looks fine.

  • @BlastinRope
    @BlastinRope Před 5 měsíci

    the hype that shovelware gets on youtube is unreal lmfao

  • @lacucaracha111111
    @lacucaracha111111 Před 5 měsíci

    Unity really shot themselves into the foot XD

  • @miciso666
    @miciso666 Před 5 měsíci

    i feel like people doing shit for sptaki or single player tarkov should dev for this dude...
    seeing some tarkov mods are amazing.

  • @huicho50able
    @huicho50able Před 5 měsíci

    can u make a video on squad 44

  • @PulkaSkurken
    @PulkaSkurken Před 5 měsíci +1

    i thought Unreal was free until a certain level? i mean thought Unreal was usble for this developer with his focus on OpenSource. and i as a player want to see it in Unreal.

    • @julianojosoa2145
      @julianojosoa2145 Před 5 měsíci

      The problem is that Unreal is proprietary software too just like Unity! Eventually they can make some decision you disagree with about the fees or something else inside the engine. And as I have worked myself with UE 5 for a few month of internship, the real Unreal Engine is the one that compile from Github and that takes oh boy at least 150 Gb of disk space. The Epic Games Store version is just a trimmed down version, can't export to consoles, doesn't support advanced networking build like dedicated server etc,... So having at least 150Gb just for the Engine is a bit overkill for an indie when Godot is just 75 MB of download and can do what you want to achieve artistically and mechanically :)

  • @souljaknilch
    @souljaknilch Před 4 měsíci

    it looks like a browser game

    • @yaekai1437
      @yaekai1437 Před 4 měsíci +1

      name one browser game that looks like this

  • @snoobert5799
    @snoobert5799 Před 5 měsíci

    Unity really shot themselves in the foot.

  • @FallenAngelGER
    @FallenAngelGER Před 5 měsíci

    The biggest issue I have with Godot, with the assets, its very limited compared to Unity & Unreal.

  • @Justin_0241
    @Justin_0241 Před 5 měsíci

    That Solo Dev guy is way better than those scam devs of The Day Before who agrees?

  • @bondi9mmgaming304
    @bondi9mmgaming304 Před 5 měsíci

    Release date ?

  • @FatherGixxer
    @FatherGixxer Před 5 měsíci

    I am sure all devs start out with passion until they realize how impossible it is to please people. This game would get negative reviews like crazy on steam.

  • @rrecl_yt1743
    @rrecl_yt1743 Před 5 měsíci

    2 million subscribers channel selling

  • @iseverynametakenwtf1
    @iseverynametakenwtf1 Před 5 měsíci

    what is with your mic?

  • @SchuetzeKlaus
    @SchuetzeKlaus Před 4 měsíci

    remaking his game?! wtf so the game was v1.0 and he remade it?! huh?!