This Developer Spent 600 Hours Remaking His Game - Road To Vostok
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- čas přidán 2. 01. 2024
- Road to Vostok's developer just completed porting his entire game from Unity to Godot, mid development. It's an insanely impressive accomplishment and could represent a changing tide in the industry...
Check out Road to Vostok's website for more info roadtovostok.com/ - Hry
The dev DESERVES to be successful. The hard work is incredible.
I will definetely buy the game, and for this game I will NOT wait for it to be in sale.
Only full price!
@@Krischi6 same here and i hope in the future that he will make some sort of multiplayer feature which would be really cool
@@Sharpzeeoh... God... I can see me and my friend playing againts bots and still somehow killing each other. 😂
It's great seeing Godot getting some recognition, its really only limited by the people willing to contribute development on the engine itself.
w/ what's happening in unity yea its a W and deserve
open source never works out though
Holy I thought Godot is only good for turn-based, RPG and other lite games.
Especially cause switching engines is no easy feat. Godot uses GDScript, which is a scripting language that is VERY similar to Python. GScript is notoriously easy to get into, but increasingly more difficult to fully learn. You can use plugins to get other scripting languages and they just work with GDScript but even so, he would of had to rewrite thousands upon thousands of lines of code. Then re-add every single asset he used for his Unity project from scratch.
also would need to fix the bugs associated with Godot 4, which Godot 4 isn't the best engine right now for creating 3D games, due to bugs in the game design. The fact he managed to effectively remake his entire project is very impressive. Also a bit unfortunate cause it means his project is nowhere near as close to getting finished.
@@SubjektDelta not true, Blender is a great example and far from the only one
I don't think that he got famous because of the progress but more because of the transparency. If big studios did 10% of what he does when it comes to documenting progress we'd be in a better place when it comes to gaming today.
It’s crazy that big companies hire people specifically for that and yet fail consistently
The reason for little transparency isn't necessarily out of maliciousness or wrongdoing though; thing is, one of the most ambitious and promising game projects out there, Star Citizen, is EXTREMELY transparent especially for how big the studio (CIG) that makes it has gotten. Is CIG awarded brownie points for this? Is CIG praised by gamers for this transparency? Well, exactly the opposite...due to this transparency and giving tons of updates on progress both weekly and monthly in various formats, as well as literally having a live alpha environment for players to actively see tangible progress plus a bug reporting system and forum to allow for massive amounts of player feedback, well...CIG has been dumped on for many, many years by the wider gaming community at large.
The blatant ignorance and toxicity, as well as the absolute pettiness, of many gamers to CIG is exactly why most game studios don't open up like how CIG is. Ignorant people that don't keep up to date with everything end up making wrong assumptions about the progress, and thus heap piles of toxic waste upon the developers and even just the supporters of the project themselves who are just regular gamers who backed a dream for a game changing sci-fi life simulator MMO. Many ex CIG devs stated that they left not due to mistreatment or anything else (because there isn't) but simply due to worsening mental health from the toxic garbage people from outside heap onto the company for this ambitious project. While opinion on CIG has gotten better overall due to recent announcements last October, there's still a massive amount of obsessive, borderline evil people that post daily rubbish about CIG and will continue to do so likely forever (check out the reddit subreddit forum called "Star Citizen Refunds"...absolute degenerates).
So yeah, you can't be that surprised about this...when you open up, there's only 2 outcomes: everyone loves you, or everyone hates you...there's no middle ground. And frankly, even if they start to love you, they'll probably find a reason to hate you later on, and most of the time that hate never goes away.
@@ChristoffRevan >> Star Citizen, is EXTREMELY transparent especially for how big the studio (CIG) that makes it has gotten. Is CIG awarded brownie points for this?
In CIG's case it's not transparency. It's the unethical business practices.
@@mbg4681this right here. NO ONE pays attention to the fact 10 years of dev work is fully documented on their CZcams.
@@mbg4681 And here we have proof of what I mean, a person like you heaping on baseless accusations. Unethical, seriously?
Thank you for helping to prove my point though, tons of ignorant people out there laying toxic refuse on CIG, which is exactly why most game studios would rather say absolutely nothing and show absolutely nothing when they're making their games.
Wild, man. How people can do this blows my mind - much less a SINGLE guy. Maybe he can re-release The Day Before 😂
Oh, he's definitely single haha😅
@Bainsound how would you know?👀
The man did take 600 hours after all though but proves passion will always keep you going and if you're given enough time you can finish anything
@@LulutheJester 600 hours isn’t a lot of time to put into a project. It’s 15, 40 hour work weeks. Not bashing the guy but I know some devs online have poured 10+ years into their personal projects.
Haha, yeah he could do that and call it "The Day After"
Documenting his work so that others have an easier time marks this dev as someone who cares about the industry much more than just making money.
glad to see the Vostok dev getting some well deserved praise
Autodesk switching to subscription only was one of the worst things to happen to many industries and freelancers. They've horded so many high quality and industrial standard tools for engineering, drafting, building information modeling, product design, graphic design, and animation that I used to use to make a living, but can't afford to keep buying the same product at annually increasing prices.
I'm happy to see a freelancer make a name for themselves though. It gives me hope.
The actual fallout of Autodesk getting mega greedy is what Drove more developers towards Blender and in the process help improve Blender. Happening more often with Open Source software these days as more developers and users lean into Open Source solutions. It's another case of "You want something done right, sometimes you gotta do it yourself."
Just pirate a cracked version lol
@@majora919
That is something that I am not able to comment on, and can not confirm nor deny any knowledge, understanding, nor willful practice of, the activity that you may or may not be suggesting lol
With Autodesk, it is quite similar to Adobe. It is moral to pirate their software.
Godot really has proven since the 4.0 update that it can compete with the other 3 main engines. It's only going to get better from here on out. The community behind Godot is really inspiring and can't wait to see what's next for the engine!
a big step for godot also! big up to the dev converting the game.
As a Godot user myself this is very inspiring! This single-handedly proves all the naysayers wrong, and for everything that is not there yet, keep in mind the engine keeps improving at a fast rate.
Appreciate you giving the spotlight to small game devs. Thanks for your community service
So great that you covered this gamedev gem!!!!
Super stoked that bigger names are exposing Godot to the masses, it deserves the publicity.
I've been following this game on patreon since around the first announcement trailer. It's been very interesting following the project as the developer often posts detailed updates on the progress of the game. and Especially following the porting process. The dev is very open about every step of development and I think this game deserves more publicity. I'm very excited to see what public demo 2 will bring. And how it will play once more gameplay loops and mechanics are implemented.
I’m gonna play this. The Dev actually cares about his work and was willing to give great detail on its journey.
I had the chance to meet the developer behind this project. He is a Finnish developer who has previously also worked in the Finnish Defence Forces so I am really looking forward to the development with the knowledge he gained over the years working in the military here.
He also mentioned that he tends to go outside and documents different things he wants to add in to the game, including just basic things such as trees, grass, walls etc. I do not know how this will work with Godot as I am not familiar with its capabilities but the guy is really passionate about the industry itself which is a great sign.
Atleast I might be able to play it before I croak. Hope he's a young lad don't want him trying to retire before he finishes this game.
Loving the updated DEMO! Can't wait until a full release is ready!!!
I've tried getting into Unity and Unreal, and always struggled with it. Could never make a lot of progress. But then I found out about Godot when the Unity licensing debacle happened and gave it a go. Now, like 4 months later, I've gotten so much further than I ever did in the more mature engines. Something about how Godot is structured just makes it so much easier to pick up as a programmer. I'm now also working on my own solo FPS game, similar to RTV, but with zombies and extraction. I'm honestly surprised at myself with how far I've gone so far. I have a weapon system, attachment system, inventory system, and some rudimentary AI set up already. From here, it's mostly just completing the extraction loop, adding in more weapons and attachments, making a couple of maps, and polishing. Hoping to have something to put on Early Access by this summer.
This is exactly the type of games I like
Send me link when you ready
Mad respect from the man, a legend in the making
Any coverage for Road to Vostok is good coverage!
Agreed! I seriously want more and more single player, and Co-Op games to play. I'm simply over PvP games after g0at exposed Tarkov, and my own personal experience with massive cheating in games like HLL, Bf2042, etc. Why waste my time when cheaters are going to make that time wasted? So yes, I was very excited when I saw this game being introduced by some of the guys like LevelCap, BigFryTV, BluDrake42, etc.
You missed one great detail- the RTV dev used Blender too! Blender + Godot = ❤️
shout out to the Dev for working hard on this.
Woah this is on Godot? It's really impressive! I'm not a developer (more of a dedicated consumer lol) but I love open source software and alternatives, and it's heartening to see it being used for really cool projects :)
Road to Vostok is on the Road to GoTY. Amazing work by an obviously talented dude.
Due to work, I once had to attend the Blender conference (I say had but I was really excited for it), I met Roosendal and all. Amazing to hear from that little program, not so little anymore. I was programming a script for Blender, let's say, kind of pushing the limits of what Blender allowed for (as a program, not legally haha), and was an exciting project. Got to tinker with the program as well, and it was very intuitive, specially when they changed the interface.
This dev finally gets some exposure
Finns are known for doing great things : D
Wow man I was worried about some of the unity Indy devs going silent after all the craziness this year and nice to hear he managed to make the switch over to Godot.
Seems like the devs already using Godot that advised coming that way during all that were right in saying so, because maybe it saved a lot of budding devs especially one-man teams like with Road to Vostok.
unity quickly abandonded their GREAT idea for new licence, so the only thing they achieved by switching to godot is 600 "wasted" hours and worse graphical fidelity
@@tubaeseries5705 bruh your name is tubaseries
@@apIthletIcc that's the craziest argument I've ever heard, hats down you won
@@tubaeseries5705 lol hell yea
This dev is a legend for his solo game creation
I had no idea there was an Open Source 3D game engine. Godot looks pretty good for the current state it's in.
there are actually many open source engines, godot is the most famous but others are also decent, and some are even better than godot in specific tasks.
Oh my god yes this game is getting coverage!!! 🎉🎉🎉
LETS GO ANOTHER GAME ON GODOT!!! welcome community addition
i subscride to his patreon just to help him hopefully make the game fully. i wish more people would subscribe.
Im buying this game even if its bad just because its not about the game its about the message the developer is sending.
been following the game since the start, its such a easy day 1 buy
He did that in ~15 weeks at 40 hrs a week. Makes you think about timelines we see in game dev when not developing new tech and what can be done with a clear strong project manager [in this case the solo dev]
I don't know if this was planned but the Naming is very Fitting for what games it resembles: Stalker *CALL* of Chernobyl, *ROAD TO* Vostok, and *ESCAPE* from Tarkov
damn the move form an engine is such a feat itself already
This man is going on to big things. I played the unity version and it did look much better honestly, but i fully support this move and respect the hell out of the dev
Mate I played this day one about a year ago and it was great then and now that he has COMPLETELY swapped engine it runs even better 😁👍🏼
No, they have been making forward progress (rewatch that latest devlog), it just wasn't on the godot demo (which was for testing the port). They're well on their way to making that next public gameplay demo.
I hope the dev releases servers and mod support, this game could be the STALKER multiplayer game we need.
ASAP.
I switched engines too after that unity disaster and trust me fellas, godot is hella good. Sometimes i miss unity but damn.. godot is just so good with the interface, we saw how blender made it to this day so why not give it a shot (godot and blender both open-source)
This really scratches my DayZ itch. Newer games with cartoony satuarations can get too detailed to a fault. Only thing that catches my eye is that the nature seems bit static.
I had a game thought for YEARS now, and the moment I decided to actually start, Unity did their little "we're gonna fuck over everyone" thing. Needless to say, I asked around, and learned about Godot, and have been using it to build my game with a less morally-lacking engine.
Game looks great 😊 would love to play it on my PC
what's even cooler is that I was able to easily decompile the whole demo and can use the project file as a perfect guidebook to best practices, organisation, certain techniques, and HOW TO MAKE U.I. THAT DOESN'T SUCK HOLY SHIT FINALLY
how did you decompile it
We need to decentralise the gaming industry!
Playing it on Steam Deck and it plays and runs amazing
Impressive, DICE, take note....
''Any Survival shooter Exists'':
Levelcapgaming: A TaRkOv ShOoTeRrrreRRrr
Madfinger Games made Shadowgun and it's sequel Shadowgun: Deadzone, TTPs with simular mechanics to Gears of War. They later released Shadowgun Legends, a FPP similar to Destiny and Shadowgun War Games similar to Over Watch on mobile. SGDZ was a very good and fun game for it's time.
still better than the day before
From my understanding, Blender isn't being used by large vfx studios because of the way their open source licensing works. Their license requires that whatever you create also be open source, but with large studio projects all being under tight NDAs this doesn't work.
You have no idea what you're talking about. You can use assets created in Blender in absolutely ANY project and many professional stuidios are doing this. Your product don't need to be open source it can be proprietary just like many games are. Just like games made in Godot can be proprietary, not open source.
Sooo nice!
This game will fix all things I dislike about Stalker and Tarkov!
I wish the Dev would also implement DayZ health system, then it's PERFECT
They also released all the assets for other developers to use for free. What a fucking god trier Game Dev.
si, este juego y el Falling Frontier, son dos juegos que sigo muy de cerca, estoy increíblemente impresionado con el trabajo que están haciendo los dos desarrolladores con sus respectivos juegos, y espero con impaciencia su salida.
Godot is for game engines what Blender is for CGI. Free and surprisingly feature-proofed.
finaly some gud singleplayer survival shooter, cant handle the sweats
Has 2011 graphics "It runs impressively well!" 😮
It's going to take about 5-10 years for gadot to reach unreal engine 5's state. Unreal engines funding is absurdly high and it's why it's surpassed everything else. Hopefully gadot will get some really talented people working on it like blender.
@@Ozzianman when I said reach unreal engines state, I meant the nanite and lumen technologies as well as other pioneered technology that is in unreal engine. It's undoubtedly the best engine available to everyone without up front costs. It also has great documentation and lots of online tutorials from many people. Gadot is like Linux and still too niche yet.
@@DigIntoGaming On the graphical side I'd say you're right, UE5 is the best thing available in terms of availability and accessibility. However, on the documentation front I've found UE to be atrocious. at least on the programming side. It doesn't help either that its software architecture is not simply outdated, but plain bad. Godot, on the other hand, is a simpler, leaner, clearer and easier to use, so I have a lot of hope for it.
godot isn't competing with unreal. its for indie devs and indie devs dont need the absurd rendering capabilities of unreal 5. Although it will benefit from ue5's great tooling, which godot is catching up more quickly.
Minor correct 1:57 :
Godot is actually a really good engine for beginners to just dabble around in. But the rendering technology and capabilities of the others you mentioned is far bigger.
But the thing is: most people don't even need that much fidelity for games they're working on.
And in Godot 4 there's already a lot of progress in the rendering technology too. So the more press it gets, and more contributors to the open source, the more capable this little engine that could!
And yes, it is exactly the reason that Godot 4 (very recently) released, that there was just not a lot of first person projects made in Godot 3 and before. As 3D was just not as sophisticated and ran *incredibly* slow in comparison to now godot 4.
So essentially... Road To Vostok getting publicity and this high quality just demonstrates how far Godot 4 has gotten, and how much still can be added!
I also have been looking at Blender I switched software around 2.6 i currently use Modo but due to the foundry buying modo development on it slowed almost to a halt, because of this Ive been eyeing Blender again.
only problem when it comes to Modeling Modo is The best out there.
600 hours? I've spent more than that developing web frontends... That's really fast for such a big task.
Impressive, I wonder if blender and godot join forces😮
the biggest thing i like about this demo is that my pc can play it
Very impressive but I wonder if this was actually the right move for a game of this size. I work with Godot and it is very lightweight and doesn't have the best in terms of graphical fidelity/lighting options. This will definitely be a first for the engine in terms of quality and size in a game built on it if he can pull it off.
Godot demo looks visually on par with the Unity demo. At most the Unity demo has slightly sharper shadows and slightly better implementation of SSAO, but thats it.
I am convinced he will be able to pull it off in Godot at this point.
Gotta love the stalker influence
You can definitely see the graphic downguard, but I don't blame the dev one bit. I'll take better gameplay over pretty lighting any day
Me too, I am so tired of graphics being the main focus, all my best memories are playing games where graphics weren't the main focus.
I think it looks BETTER in Godot. Something about the lighting looks more stylistically intentional in a way. I think the animations and feel look better overall as well.
The weapon movement feels like it is constrained by a soft spring.Thus, the animations feel smooth but not authentic. A human arm does not move like a spring. Of, course, the visuals will take a hit when switching Godot, no sugarcoating it, but that is the least of the game's problems.
Nice
Dude is a mega chad.
I believe he was in the army before this
Godot is awesome!
I would love to see Godot or any other open source become a real option in the future. I dont even use Mia or 3ds, Blender is that good.
I hope that Godot doesn't one day become toxic to use.
615 hours Divided by 24 is 25.625 days. So about a months worth of work.
One could say well over 3 months also if calculated as a normal 40h work week since
- 8h of work per day
- 8h of sleep per day
- 8h of free time
- weekends off
Resulting in:
- 615/24=25,625
- 25,625*3=76,875
- 76,875+76,875*1/3,5=98,839... with weekends off, rounded up into 99
...a total of 99 days.
@@AttilaKattila Indeed, so 3 months give or take a few days depending on one's schedule.
Isn't math Fun? At least when you understand it that is.
Finns are just built different..
only 600 hours? If that is true, mad respect!
600 hours is a crazy long time when you factor in being human and needing sleep and breaks to survive!
Right? It's impressive because it's fast not because it's a big amount of time. 600h is 3,5 months working 8h a day for 22 days per month. Meanwhile 3 months without revenue can be a very long time if he's not prepared.
Just fyi you can make tarkov a single player game and there are tons of mods for it .
I don't I'm cool with more options but spt is so good when modded correctly it is hard to get excited for a knock off .
Finally, a Stalker type game worth playing that's not a pile of dogshit and there's no need to be sweaty when playing it.
The character model still looks ungrounded like its floating above the air. Play Arma or Tarkov and you'll know what proper movement is like.
only 600 hours? that's like, less than a month.
when mom says we have stalker gamma at home
its funny how fps is always the same not a single jitter :D
I mean it looks fine.
the hype that shovelware gets on youtube is unreal lmfao
Unity really shot themselves into the foot XD
i feel like people doing shit for sptaki or single player tarkov should dev for this dude...
seeing some tarkov mods are amazing.
can u make a video on squad 44
i thought Unreal was free until a certain level? i mean thought Unreal was usble for this developer with his focus on OpenSource. and i as a player want to see it in Unreal.
The problem is that Unreal is proprietary software too just like Unity! Eventually they can make some decision you disagree with about the fees or something else inside the engine. And as I have worked myself with UE 5 for a few month of internship, the real Unreal Engine is the one that compile from Github and that takes oh boy at least 150 Gb of disk space. The Epic Games Store version is just a trimmed down version, can't export to consoles, doesn't support advanced networking build like dedicated server etc,... So having at least 150Gb just for the Engine is a bit overkill for an indie when Godot is just 75 MB of download and can do what you want to achieve artistically and mechanically :)
it looks like a browser game
name one browser game that looks like this
Unity really shot themselves in the foot.
The biggest issue I have with Godot, with the assets, its very limited compared to Unity & Unreal.
That Solo Dev guy is way better than those scam devs of The Day Before who agrees?
Release date ?
I am sure all devs start out with passion until they realize how impossible it is to please people. This game would get negative reviews like crazy on steam.
2 million subscribers channel selling
what is with your mic?
remaking his game?! wtf so the game was v1.0 and he remade it?! huh?!