fantastic tutorial so far, threw 1:47 into chatGPT: The *Anisotropy value* in the Volume Scatter node in Blender affects the directionality of the scatter. In simpler terms, it controls whether the scattering of light is isotropic (equal in all directions) or anisotropic (different in different directions). • If Anisotropy is 0, the scattering is completely isotropic, meaning the light scatters equally in all directions. • If Anisotropy is 1 or -1, the scattering is fully anisotropic, either entirely forward (1) or backward (-1) oriented. This is used to simulate materials where light doesn't scatter evenly, such as certain types of skin, cloud, fog, smoke, liquid, or other volumetric substances.
The snow on the ground looks insanly good. Working on my portfolio right now and your videos are realy helpfull. Thanks for your effort and keep up the good work!
This is sick bro. I also like to create the environment with little bit of animation to the environment. And this video is helping me a lot thanks man. Please make more of this kind of videos.👐💯
Thanks for this tutorial. I have a question about snow... Would it be possible to drop it on a bear (for example) and have the snow particles fly off when it snorts? I've tried to apply the same trick I used with leaves by making instances real but it doesn't work as expected... And my computer is dying doing the calculations. 😅 Thanks
I just finished a snowstorm render yesterday and your layered volumetrics trick was exactly what I couldn't figure out! Great video
fantastic tutorial so far, threw 1:47 into chatGPT:
The *Anisotropy value* in the Volume Scatter node in Blender affects the directionality of the scatter.
In simpler terms, it controls whether the scattering of light is isotropic (equal in all directions) or anisotropic (different in different directions).
• If Anisotropy is 0, the scattering is completely isotropic, meaning the light scatters equally in all directions.
• If Anisotropy is 1 or -1, the scattering is fully anisotropic, either entirely forward (1) or backward (-1) oriented.
This is used to simulate materials where light doesn't scatter evenly, such as certain types of skin, cloud, fog, smoke, liquid, or other volumetric substances.
The snow on the ground looks insanly good. Working on my portfolio right now and your videos are realy helpfull. Thanks for your effort and keep up the good work!
You are a true Blender Master! Wow the scene looks really good dude!
I was so happy to see this absolutely blow up on instagram!
as a beginner, your tutorial is really mindblowing for me my man, awesome
The way the snow looked so good so fast. :O
Cool, I love How you make it easy
This is what I m searching for .... Thanks ❤😊
This is sick bro. I also like to create the environment with little bit of animation to the environment. And this video is helping me a lot thanks man. Please make more of this kind of videos.👐💯
Man this really help me. Thanks! 🙌
nice, well on the way to 100k! \o/
Wait i like just set up I.N.V.E.R.N.O for stalker gamma, which makes everything snowy, decide to watch some yt, and its blender snowy
Man of culture
Wait that’s insane, I was spending ages yesterday trying to create a snowstorm effect and environment…
Thank god for people like max who are willing to teach
❤❤
Thanks for this tutorial. I have a question about snow...
Would it be possible to drop it on a bear (for example) and have the snow particles fly off when it snorts?
I've tried to apply the same trick I used with leaves by making instances real but it doesn't work as expected... And my computer is dying doing the calculations. 😅
Thanks
I wish there was a discount code :( the price to join the course is a bit high for me
pls make more content🙏
pc specs?
Кто знает е, есть ли у Макса патреон?
i just like ur hacks
can i know your computer spec?
Макс, привет, хочу купить твой курс , подскажи пожалуйста, можно ли его смотреть как-нибудь на русском языке ?