Dark Souls 2 Dissected #4 - Tombstone Revivals

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  • čas přidán 27. 06. 2024
  • Dark Souls II Dissected is back! In today's episode we're taking a look at what might be the most forgiving Soulsborne mechanic: NPC Tombstones / Gravestone revivals.
    / illusorywall
    0:00 - Introduction
    2:38 - Tombstone Revivals
    6:15 - Behavioral Exceptions
    9:12 - Time Delay & Cost
    14:10 - Useless Revivals, etc
    17:45 - Aggro'ing NPCs
    20:11 - Closing Words
    More information about Aggro'ing NPCs in Dark Souls 2:
    / useless_data_npcs_in_d...
    People that were helpful in some way to making this video, who you should also follow if you like Dark Souls 2:
    / jesterpatches
    / moonlight_ruin
    / stayd3d
    / zulliethewitch
  • Hry

Komentáře • 611

  • @calingligore
    @calingligore Před 2 lety +570

    Is this in game wait time?

    • @illusorywall
      @illusorywall  Před 2 lety +267

      Yes, but I couldn't actually confirm at a deeper level exactly how the time check works. I'm only a novice when it comes to cheat engine but I searched for any kind of float values counting down, up, ANYTHING, doubles instead of float, among other things. I had no luck at all. I think that instead of running any kind of realtime counter from the moment of an NPC's death, it's more likely that it logs the moment the NPC's death occurs, then says "whatever that in-game time was + x seconds = when the tombstone is allowed to spawn". Something that backs this up, and that it's not just a simple countdown timer, is that when hacking their wait times to be shorter (I would change their wait times to be 1 second in cheat engine), I could get their tombstones to spawn right away. Then I would increase the timer to something higher again, and the tombstones would disappear after reloading the area. The fact that the tombstones could go away again strongly suggests that it doesn't just simply count down, because if it did it probably should've permanently ended the countdown when I changed it to 1 second. So when you reload an area or rest at a bonfire, it likely does the math "whatever that in-game time was + x seconds" every single time, and makes sure your current IGT is a bigger a number.
      If anyone can confirm/deny and find out more that would be highly appreciated.
      edit: I didn't address it in the video, but you don't have to wait in the same area the NPC is in.

    • @capperbuns
      @capperbuns Před 2 lety +16

      I killed off chloane and Killed covetous demon and mytha. And was stuck for hours on iron keep and came back there to get some items on that swamp and her grave was there

    • @Wes
      @Wes Před 2 lety +21

      @@illusorywall If CheatEngine allows one to change their in-game time, this theory could be tested. From a development perspective though I think it's the most likely answer. There's no need to have a dedicated revive flag when you can run a single conditional for their spawning. It's cheaper than running multiple clocks anyway.

    • @Sharpstoned
      @Sharpstoned Před 6 měsíci

      Hey dude i wish you would do a video on how the bone of order works in ds2. @@illusorywall

  • @Spencer-wc6ew
    @Spencer-wc6ew Před 2 lety +872

    You should be able to pay the laddersmith's ghost to build a ladder only it ends up as a semi-transparent ghost ladder that's completely unusable.

    • @Maesgae
      @Maesgae Před rokem +35

      Nah, it's a ghost ladder on the bottom 3/4 that you can start climbing down and then you just drop

    • @Snack-Sized-Femboy
      @Snack-Sized-Femboy Před 10 měsíci +4

      Ask him to build a ladder to heaven

    • @DivineBanana
      @DivineBanana Před 8 měsíci +21

      You need to be cursed to use it 😂

    • @LaBarata12
      @LaBarata12 Před 7 měsíci +2

      Where were YOU when he built the ladder to heaven?

    • @MrNazzrain
      @MrNazzrain Před 6 měsíci +2

      or you need to be dead to use it

  • @Trandhal
    @Trandhal Před 2 lety +1090

    This man is single-handedly filling out the Dark Souls II wiki with empirically tested data, slowly building up the knowledge to the benefit of all. Goddamn hero

    • @TheJamesAraujo
      @TheJamesAraujo Před 2 lety +32

      He's a hero indeed, but I don't think there is any benefit of knowing DS2 at all.

    • @WhompingWalrus
      @WhompingWalrus Před 2 lety +25

      @@TheJamesAraujo muh hitboxes

    • @specialnewb9821
      @specialnewb9821 Před 2 lety +60

      @@TheJamesAraujo My favorite of the 3.

    • @TheJamesAraujo
      @TheJamesAraujo Před 2 lety +20

      @@specialnewb9821 it's my favorite too xD

    • @j.e.g.9513
      @j.e.g.9513 Před 2 lety +40

      @@TheJamesAraujo understanding the mechanics of DS2 can allow for one to gain a better understanding of why certain mechanics (whether they are good or not) occur. And thus, a person learning game design can gain insight on how to do better or what to avoid. For players, it could allow them to experience the game with a greater sense of control and understanding, but if the game isn't replayed, then it can be used to appreciate the craftsmanship of games the other games. Personally, out of the dark souls games, 2 is my fav of the trilo. It rewards patience and dedication in a really nice way to me. But Bloodborne is currently the best Souls-like.

  • @DankeyChang
    @DankeyChang Před 2 lety +373

    Crestfallen Saulden’s tombstone takes ten hours to appear, mirroring his desire to not be alive

    • @FrankDux-uo7ig
      @FrankDux-uo7ig Před 6 měsíci

      If he didn’t want to be alive wouldn’t it be immediate?

    • @AutumnWynds
      @AutumnWynds Před 6 měsíci +16

      ​@@FrankDux-uo7igmy dude finally gets to die and get some rest and you want him to jump up at the bearer's attention in minutes lol

  • @teldoroteldoro4476
    @teldoroteldoro4476 Před 2 lety +640

    While I agree it was probably a mistake, I like the idea that Saulden’s grave timer was intentional. Maybe he has the longest timer since he’s the last person who’d want to come back to the living world. “To walk this earth… That’s the real curse.”

    • @leonardo9259
      @leonardo9259 Před 2 lety +97

      "man, I finally died"
      "Oh I gotta go back wth"

    • @obsessivelyobsessed5263
      @obsessivelyobsessed5263 Před rokem +18

      It's like when you get home from a long day and you plan to sleep all weekend, and then on Saturday you get a phone call from work

    • @Lyghfe
      @Lyghfe Před rokem +11

      Just one question tho: why do you answer the phone on a weekend in the first place, if work is calling? If you have certain responsibilities to always answer the phone or if its an emergency etc. I get it, but thats kinda on you for accepting that position; otherwise I'd just turn off my phone or ignore it. Like seriously: what they gonna do? Fire you for not working/being available in your >free< time?

    • @s0vnds
      @s0vnds Před rokem +8

      ​@@Lyghfethis. I don't pick up the phone on weekends and never to a number I don't know

    • @Nuvizzle
      @Nuvizzle Před rokem +8

      The soul cost to revive him is cheap because after 10 hours of being dead he realizes it's actually just as boring as being alive.

  • @Demonskunk
    @Demonskunk Před 2 lety +408

    I dunno, Sauldon taking the longest fits with his general crestfallenness. He's not exactly chomping at the bit to come back.

    • @kimballbelliston5925
      @kimballbelliston5925 Před 2 lety +72

      Man just wants to Rest In Peace

    • @ladyabaxa
      @ladyabaxa Před 2 lety +69

      And he's so cheap to revive because he doesn't have much willpower to resist your summons so you only have to dangle a few souls in front of his grave to get his attention.

  • @steel5897
    @steel5897 Před 2 lety +150

    Always found this hilarious. A very uncanny tombstone just standing there where the NPC was, it reminds me of old Dragon Quest games where dead characters would literally turn into walking coffins.

  • @arabidllama
    @arabidllama Před 2 lety +38

    The Maiden in Black apologizing to you for not being able to die is such great storytelling.

    • @dmdk1119
      @dmdk1119 Před 6 měsíci +7

      It's very sad that when you try to kill her, she feels like she has let you down

    • @michaelmcarthur2944
      @michaelmcarthur2944 Před 2 měsíci

      Genuinely great and sad storytelling in only a few short lines

  • @MaximumRaxx
    @MaximumRaxx Před 2 lety +464

    Andre is such a patient soul, letting some punk punch him over 100 times before laying the dropkick down on them.

    • @sirreginaldfishingtonxvii6149
      @sirreginaldfishingtonxvii6149 Před 2 lety +83

      Then again, look at the size of 'im. The big lad probably doesn't even feel it.

    • @jaws2210
      @jaws2210 Před 2 lety +10

      Andre would have to be some punk to let a patient soul hit him a hundred times like that bro

    • @xantishayde-walker4593
      @xantishayde-walker4593 Před 2 lety +47

      @@jaws2210 I've heard the idea that choosing not to do violence because you're not capable of it doesn't make you a good person because it's not really a choice.
      It's choosing not to do violence when you know you can because that is a real choice.
      In that case, I'd say Andre is a very patient and truly good mountain of a man.

    • @jaws2210
      @jaws2210 Před 2 lety +6

      @@xantishayde-walker4593 the guy hitting him 100 times is always more patient though

    • @cheesaliciousable
      @cheesaliciousable Před rokem +6

      At that point he's definitely given them courtesy enough.

  • @Thraim.
    @Thraim. Před 2 lety +322

    Making killed NPCs spawn somewhere as hollows where you then can pay human effigies to give them back their humanity would've been more lore friendly.
    It would also have been a bit of a side quest that further discourages players from killing NPCs left and right.

    • @StarshadowMelody
      @StarshadowMelody Před 2 lety +53

      Imagine killing and reviving the same NPC ten times with that system and they just say "You need to stop this. You're wasting effigies, and you'll need them yourself. Either stop killing me, or leave me hollow next time. All right?" And then you do it an eleventh time, and they're like "Okay. Fine. You've made your point. Just remember you won't have anyone to blame but yourself when you can't find any more of them."
      Also come to think of it it could have some sidequest potential, like you _have_ to kill and hollow an NPC then lead them somewhere else(somehow) before reviving them to complete their questline for some reason.

    • @MamaTrixxieAsmr
      @MamaTrixxieAsmr Před 2 lety +26

      @@StarshadowMelody I'd rather not lead enemies to places
      The stupid pig for the pickaxe was enough of a chore, and npc pathing is just...wouf.
      I have witnessed lucatiel walk of a cliff no less than 3 times, and get blown off into the water by the exploding hollows at least 6 times cause she stopped to fight them

    • @lordilluminati5836
      @lordilluminati5836 Před 2 lety +7

      That would require NPC's to have been undead, which not all of them would be.

    • @redgarlicbred6228
      @redgarlicbred6228 Před 2 lety +2

      @@MamaTrixxieAsmr lmao I remember having to knock that stupid pig off that ledge near the second bonfire. Kept fucking up, didn't even use that pickaxe

    • @MamaTrixxieAsmr
      @MamaTrixxieAsmr Před 2 lety +1

      @@redgarlicbred6228 they put a rare friggin exploding lizard down there
      But are too ruthless to have put a singular pig closer to it...
      Friggin trolls

  • @ironrose6
    @ironrose6 Před 2 lety +257

    16:34 If you look in the ESD for Majula, you'll see that the only NPC's for that map who have the gravestone placement event are the Emerald Herald, Gilligan, Saulden, Cale, Melentia, Maughlin, Chloanne, Rosabeth, Lenigrast, Carhillion, and Licia. And yes, you're absolutely correct at 17:21 :). You'd need to place new gravestone OBJs in MapStudio, add new state machines to the event ESD that reference these new OBJs, edit the current state machines to keep them from respawning the way they currently do, and offer your firstborn to Velka for your sins.

    • @capperbuns
      @capperbuns Před 2 lety +1

      I want shalquoir dead so much. Gonna learn how to cheat engine to just kill a cat.

    • @WhompingWalrus
      @WhompingWalrus Před 2 lety +7

      @@capperbuns Just be sure to launch Steam in offline mode so that you don't let DkS2 go online while you're hacking away. And to be safe, best back up your save beforehand, and then replace it afterward. Your save file is uploaded to From's servers each time you go online - when the main menu loads up - and if it detects certain unnatural, normally-unobtainable values in your safe file, it'll permanently softban your account.
      Not an issue if you just play in offline mode and don't ever take a modified save file back online (:
      If you wanna learn to CE, CE actually includes a great little tutorial which is pretty surprisingly comprehensive these days. You don't have to complete the whole thing in one go, and you don't even have to come close to have already learned how to hack games to pieces. But going further in the tut will always grant you new fancy tools with which to do so.
      & you can never be too paranoid about making *sure* you've closed CE before launching any other game. Some anticheats don't like to see CE running at all, even in the background, even if it's not attached to the game.

    • @specialnewb9821
      @specialnewb9821 Před 2 lety

      @@WhompingWalrus Aren't the DS1-3 PC servers off because of that bug?

    • @WhompingWalrus
      @WhompingWalrus Před 2 lety +5

      @@specialnewb9821 I think the multiplayer matchmaking is still down atm, ye. But I wouldn't trust that the login server would be down along with them, & I totally wouldn't trust it to not come back online in the middle of anyone hacking the game, lol. Best to be safe, imo.

  • @CreativityCurve
    @CreativityCurve Před 2 lety +120

    Honestly the most interesting thing in this video for me was learning that the elderly Fire Keepers even have names. I feel like you just filled a gap in my Souls knowledge that I didn't even know existed.

  • @daddynolegs
    @daddynolegs Před 2 lety +740

    Ds2 sotfs vs original compare through would be really cool, and I can't imagine anyone but you doing it service :)

    • @bigdog517
      @bigdog517 Před 2 lety +29

      100% would watch

    • @amuzarill423
      @amuzarill423 Před 2 lety +20

      Agree. Would be a pretty cool thing to see.

    • @capperbuns
      @capperbuns Před 2 lety +32

      I think it's funny that ds2 being the most """"""""""bad""""""""""" souls game has the best remaster i've ever seen for a game. (Also i love ds2)

    • @Sehkh_
      @Sehkh_ Před 2 lety +5

      yeah, I still remember some item locations even years after going to softs, like dragontooth was only available very later on on dragon shrine

    • @albino5995
      @albino5995 Před 2 lety +11

      I’ve always wanted to see those comparisons but never found anything on it, but bits and pieces in other sections of the wiki rather than just a list of changes

  • @sapphic_sophie
    @sapphic_sophie Před 2 lety +77

    Shoutout to the basilisks right outside of Ornifex’s room in shaded woods, which can kill her using curse breath through the door before you’ve even unlocked it.

    • @cptnoremac
      @cptnoremac Před 2 lety +10

      That's brutal

    • @karolinakira8576
      @karolinakira8576 Před 2 lety +6

      oooh so that's how she died

    • @leonardo9259
      @leonardo9259 Před 2 lety +3

      I always do a 4 run cleanup of that area before entering her room, after three times the area is clear of that BS lmao

  • @mothmantis0708
    @mothmantis0708 Před 2 lety +76

    If you want a lore justification: Wellager's already a ghost, and seems to think he's alive and normal most of the time, even though he's slowly going crazy from being 'stuck in time', if we want to think of the ghosts like that. By extension: whoever killed Wellager did so right there in front of the throne room. My money's on Raime.

  • @darkphoenix2
    @darkphoenix2 Před 2 lety +250

    I don't think people really consider just how many things DS2 added to these games. There's the obvious new features like true dual wielding, bonfire ascetics, 4 ring slots, weapon parrying, etc., but there are also improvements to various things in Demon's Souls and DS1. If someone made a list of every positive change, it would be a pretty long list.

    • @lordanonimmo7699
      @lordanonimmo7699 Před 2 lety +70

      Carrying three weapons,being able to choose to use pop many souls at the same time.

    • @darkphoenix2
      @darkphoenix2 Před 2 lety +42

      @@lordanonimmo7699 Exactly, there are lots of small things you don't really think about.

    • @stygianskies4776
      @stygianskies4776 Před 2 lety +44

      I will always maintain that DS2 is the best of the trilogy by a country mile in terms of gameplay, and that just a couple bad-egg aspects of it stick out to people to create its negative impression in the community (the narrative being the biggest offender, of course)

    • @darkphoenix2
      @darkphoenix2 Před 2 lety +22

      @@stygianskies4776 Absolutely. I think it's fair to say 90% of the reason these games became popular is the gameplay, and that's definitely my main reason to play them, and DS2 is the most balanced and deep of them. The world design may not be as intricate and creative as DS1 and it doesn't have as much spectacle as DS3 but it's the best game when it comes to the pure combat experience.

    • @Warcrafter4
      @Warcrafter4 Před 2 lety +27

      @@stygianskies4776 I never understood the narrative complaint as even the main youtuber who complained about it made an apology video.
      It was that his original video wasn't in good faith and he skipped the entire story despite complaining about it. Aka he lied about the story being bad.

  • @TheNickofTime
    @TheNickofTime Před 2 lety +208

    You know, just yesterday, I was wondering when the Dark Souls Dissected series would take another look at DS2. This is perfect timing. The topic I'm most excited for is an exploration of its cut content, like in the out of bounds episode for DS1!

    • @illusorywall
      @illusorywall  Před 2 lety +75

      Ooh yes, I was just thinking about how mechanic-y the last three episodes have been, so some cut content exploration might be in order soon.

  • @Techhunter_Talon
    @Techhunter_Talon Před 2 lety +91

    Reminded of how in Elder Scrolls Oblivion that NPCs more easily forgive you for accidentally hitting them while in combat. Meanwhile, in Skyrim, one hit is enough to get the entire village wanting to mount your head on a pike. Thankfully, both allow for you to lower your fists or stow away your weapons and you'll likely disengage a fight with a normally friendly NPC while Guards will move in to initiate dialogue where you can either allow yourself to be arrested, to pay off your bounty, or continue the fight.

    • @Monody512
      @Monody512 Před 2 lety +9

      Except for whatever reason that doesn't always work in Skyrim.
      One time I was fighting a dragon in Morthal, and hit it with an Unrelenting Force. Apparently the shout went through the dragon and hit an NPC on the other side who was hitting the dragon in the butt. I killed the dragon, but the NPC remained hostile even after lowering my hands.

    • @doctorvontacos4568
      @doctorvontacos4568 Před 2 lety +7

      No, in oblivion hitting a NPC in combat won't be a auto forgive if you do enough damage. Anytime you do it though you can block and interact with them to yield in combat.

    • @MrNuclearz
      @MrNuclearz Před 2 lety +18

      @@Monody512 what, something not working in Skyrim? That's crazy, never seen that before

    • @chillhour6155
      @chillhour6155 Před 2 lety +4

      It gets worse when chickens are involved

    • @Trynt33
      @Trynt33 Před rokem

      @@chillhour6155 "YOU KILLED MAYOR CLUCKINGTON!"

  • @DonYagamoth
    @DonYagamoth Před 2 lety +42

    I... Actually never knew about these tombstones at all - I've played through the game about 5 times, but never bothered to kill an NPC, so this is rather fascinating

    • @MrDalisclock
      @MrDalisclock Před 2 lety +2

      One time but this is literally the first time I've heard of this

  • @AnterresGaming
    @AnterresGaming Před 2 lety +221

    Ah yes, poor Maughlin gets killed for his dress every playthrough

    • @nu1x
      @nu1x Před 2 lety +50

      Every speedrun you mean.
      There are alternatives for increased soul gain if you play slow.

    • @capperbuns
      @capperbuns Před 2 lety +67

      @Plain Water *sweats nervously*

    • @nu1x
      @nu1x Před 2 lety +27

      @Plain Water Killing the guy after the Chariot boss is actually a better option (Nahr Alma set, esp. the armor which increases soul gain by 10%, 2x that of Tseldora Robes)

    • @thisstatementisfalsenothin5312
      @thisstatementisfalsenothin5312 Před 2 lety +1

      @@nu1x where is he after the chariot

    • @obscure.reference
      @obscure.reference Před 2 lety +1

      @@nu1x sure but fuck maughlin gotta kill him anyway

  • @Chyguy
    @Chyguy Před 2 lety +116

    I always thought the tombstones were kind of morbidly funny
    This guy that killed you for whatever reason revives you and forces you to do business with them
    Also Saulden taking ten hours to reappear is some spicy secret lore about how he really don't wanna be here, even if its a typo
    Gotta get that lore somewhere

  • @c.l.a.u.d.e
    @c.l.a.u.d.e Před 2 lety +72

    The "protective aura" in Sekiro is clearly a late patchwork, as all the regular NPCs have dialogues for getting attacked and dying, all of which can be "restored" by simply changing their TeamType.
    Considering how the Dragonrot seems to have been able to actually kill the infected at some point in development, I guess these two are the reasons why the Offering Box for drifted items next to Hanbei will always be empty in most playthroughs.
    Even more interesting, there are unused animations for the Sculptor and Kuro being injured, with the latter even dying and resurrecting on spot.

    • @illusorywall
      @illusorywall  Před 2 lety +45

      It makes me wonder if they had a moment where they were like "wait a sec this dragonrot mechanic is way more brutal than Demon's Souls World Tendency, oops", then watered it down. 😆

    • @c.l.a.u.d.e
      @c.l.a.u.d.e Před 2 lety +20

      @@illusorywall Considering how dialogues and prompts suggest you had to keep your own "Blood Stagnation" under control before sacrificing Resurrective Power to craft one measily Dragonrot Pellet that can cure only a single NPC, yeah I can see that.

  • @GuardianOwl
    @GuardianOwl Před 2 lety +25

    Per the wikidot page it is interesting how they handle the Rat King and the Belfry Guards differently. The Rat King is clearly supposed to be one person since killing him causes the gravestone to only be in one place. He is moving between burrows to meet you. Though killing the Belfry guard in one location causes it to disappear from both locations. Given the distance and different dialogue it is reasonable to think they are supposed to be two different individuals. They were created by the puppetry magic of the Prince of Alken and the Princess of Venn to guard the tokens of their forbidden love, so perhaps the fate of the captains of the two guards are linked. When one dies, so too does the other.

  • @waltuh11121
    @waltuh11121 Před 2 lety +10

    19:08 I love how he points with his finger like an angry grandpa. I've never hurted Saulden

  • @Leo-pw3kf
    @Leo-pw3kf Před 2 lety +118

    Something that always bothered me about Dark Souls is that the in-universe story dictates that killing characters shouldn't result in their permanent death. They're undead!
    Like, they should just respawn when you rest at a bonfire and address your aggression in dialogue, raise prices, get angry, fight back, etc.
    I think that this DS II mechanic was a step in this direction, but failed to go all the way.

    • @indigocloud8408
      @indigocloud8408 Před 2 lety +43

      Being undead doesn't guarantee you'll come back to life though, for all you know they could be on their 500th death and just around the tipping point where hollowing sets in and they become another wandering enemy.

    • @NightZap
      @NightZap Před 2 lety +69

      I think it would be cool if NPC hollowed if you kill them. First, they revived as sane hollows, and you have to give them humanity to reverse their hollowing and souls as recompensation for attacking them before you can interact with them normally again. But if you kill them a second time, at which point you get their death drops such as Lautrec's ring, they go completely hollow and wander various areas as respawning enemies, punishing the player for murder by making the world harder to traverse. I bet a few players would think twice before killing Lautrec at Firelink for an earlier Ring of Favor and Protection, if that meant there was now a stronger version of him walking around in undead parish and harassing you every time you pass through that area.

    • @theblah12
      @theblah12 Před 2 lety +55

      @@indigocloud8408 Also if we take Solaire's line that "There's no telling how much longer your world and mine will remain in contact" and that "heroes centuries old (are) phasing in and out" literally, then each undead exists within their own separate reality, and by killing them they might still be revived, but the connection between their world and ours is severed in the process.

    • @Leo-pw3kf
      @Leo-pw3kf Před 2 lety +3

      @@NightZap
      That would be really cool. And, yeah, disencentivize players from murdering everyone for loot

    • @Leo-pw3kf
      @Leo-pw3kf Před 2 lety +9

      @@indigocloud8408
      I mean... that works as sort of a headcanon, but when you first meet, say, Solaire, he is clearly purposeful and jolly. Doesn't make sense for him to hollow immediately after you kill him for the first time. He would still be searching for his sun when he respawned.

  • @thewolfofthestars1847
    @thewolfofthestars1847 Před 2 lety +45

    Since you bring them up: Bonfire Ascetics are the one mechanic that I really, really loved from DS2 and wish they brought back for DS3. The devs really seemed to care about making the NG+ experience different and more interesting, which I thought was super cool, especially considering a lot of people don't even get through the first NG for most games. If there's any interesting fiddly mechanics to do with Bonfire Ascetics or NG+ cycles, I'd love to watch a video from you about it!

    • @cptnoremac
      @cptnoremac Před 2 lety +17

      There are quite a few things in DS2 I liked and wanted to see come back in other Souls games, including bonfire ascetics. Like power stances, and the ability to buff infused weapons. Who doesn't want a dark lightning sword or a poison flame hammer?

    • @capperbuns
      @capperbuns Před 2 lety +1

      I don't quite enjoy the fact that some things are locked behind ng+, yes it gives more value to ng+ but it also makes it a stain in the aprons to get those items because you have to either kill a boss in a stronger form. Or go through a area but harder this time.

    • @IrvineTheHunter
      @IrvineTheHunter Před 2 lety +6

      @@capperbuns I felt that a lot in ds3, because you have to beat the ENTIRE game, multiple times, but if it's just stronger gear, it doesn't matter too much. That said, DS2 has questions to answer in the form of ring of thorns +2, and the broken sin weapons [prisoner sword.] But a lot of DS2 NG+, was just a cleaned up gravelord mechanic.

  • @illusorywall
    @illusorywall  Před 2 lety +30

    One kind of interesting detail I didn't mention in the video. I sort of glossed over NPC dialog, because for the most part there's nothing relevant. The tombstones normally just continue whatever interactions or loop of dialog that you'd expect, there's nothing cool like new dialog. But I did find Darkdiver Grandahl's dialog loop interesting (the one that happens when you kill him too soon). He simply says "Young Undead, my work is done…" and nothing else. I'm not sure what to make of this. The wikis claim that this is supposed to be part of his final dialog for gifting the Dragon Chime, but every video I've looked up starts one line later. Simply saying "I bequeath these to you. Take them on your pilgrimage…", instead of "Young Undead, my work is done… I bequeath these to you. Take them on your pilgrimage…". I don't know if I'm just missing something or if the wikis made a mistake. I could see how sifting through a text dump, or whatever, might've caused the wikis to put otherwise "unused" dialog in the wrong place. I know that's how a lot of dialog was added in the first place, rather than just manually typing everything out by hand.
    Either way, it is possibly the only example of unique dialog from a tombstone. And if it isn't, it's still not a line of dialog that he would ever be expected to loop, so they had to go out of their way to pluck that one specific line and apply it to his tombstone loop. I'm not sure if we see "customized" tombstone dialog like that anywhere else, but I'm pretty sure we don't.

  • @protonjones54
    @protonjones54 Před 2 lety +90

    Actually, I don't think Fromsoft went far enough with these player punishments. For example, if you decide to kill my boy Siegmeyer """""""by accident,""""""" he doesn't drop any souls on death, or any items, he does not leave a tombstone, you instantly get ambushed by 20 Basilisks who inflict curse on you, your game crashes, your save file gets deleted, then Miyazaki comes to your house and beats your ass

    • @Greywander87
      @Greywander87 Před 2 lety +2

      And you think that isn't going far enough?

    • @schw4rztee502
      @schw4rztee502 Před 2 lety +7

      Well, why is he just sitting around under some stairs while I'm Zweihander plunge attacking the manserpent that just fell down?
      And why is this onion of steel so fragile?!

    • @cheesaliciousable
      @cheesaliciousable Před rokem

      Alternatively, you could kick him into one of the floor panels for a quick reflex test... Or see if he can stop a boulder with his bare hands. If you have terrible luck in Lost Izalith he can land in one of the blender demons and get his armor rekt.

  • @kendlerkendler2667
    @kendlerkendler2667 Před 2 lety +72

    I didn't remember this at all from my playthrough.
    Made me realize that you could make an April Fool's video of a fake DS2 mechanic and I would probably believe you.

  • @jmv333
    @jmv333 Před 2 lety +33

    3 Dark Souls Dissected videos in just 6 weeks of 2022!
    We are so lucky to be getting so much of this content! It is incredible and I can't even imagine the amount of work it takes for this frequency of turnout of such incredibly in depth and fascinating material!
    Your videos are some of my favourites of all time and I am so happy to get to see new stuff so often!
    Ah! It's amazing!

    • @Ajandrew100
      @Ajandrew100 Před 2 lety +1

      Pumping it out before elden ring over shadows it

  • @caiooa
    @caiooa Před 2 lety +10

    First you invade their dreams, now you also interact with their tumbstons and ghosts? Truly the Hollow Knight of Dark Souls games.
    Memes aside, i always liked how it is represented by the ghosts that comes from walls to attack you and the Chancellor. Even if you never kill a npc for their armor set, you will still meet those ghosts in a way. It helps that Chancellor was one my favorite npcs.

  • @pockystyx4087
    @pockystyx4087 Před 2 lety +17

    there' something more morbid about this system than the older ones. Like; using souls to bring these poor bastards back, just to buy stuff from them. And all the while; they don't even remember being killed by you.

  • @pependosnik7507
    @pependosnik7507 Před 2 lety +42

    Forgiveness? Jokes on you, I killed Oswald on my first playthrough cuz i mistook the guy for channeler

    • @TheAntiSanta
      @TheAntiSanta Před 2 lety +4

      Chandler from friends?

    • @hollylucianta6711
      @hollylucianta6711 Před 2 lety +2

      I did the same thing, the guy scared the hell out of me as I was climbing down the ladder and I just started hacking away.

    • @imethdup5050
      @imethdup5050 Před 2 lety +1

      Very first playthru of ds1 i did the samw thing was out of estus aftwr the gargoyles and thought he was gonna ambush me on my way out the door

  • @NemesisOgreKing
    @NemesisOgreKing Před 4 měsíci +5

    With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.

  • @Jesse__H
    @Jesse__H Před 2 lety +127

    I couch-hit a couple NPCs back in the day, for sure. But as someone who's never intentionally killed an NPC, this is all new information to me!

    • @chompythebeast
      @chompythebeast Před 2 lety +18

      I hate end-of-run, pre NG+ murder sprees in Souls games, but they _make_ you do it for unique equipment. The fact that some of them are so betrayed is heartbreaking. FROM knows what they're doing, putting loot like that behind guilt trip dialogue: torturing the immersed completionist

    • @MidlifeCrisisJoe
      @MidlifeCrisisJoe Před 2 lety +7

      @@chompythebeast Eh, that's really only in DS1 though because there's an achievement for getting all of the "rare" weapons in the game. I don't think any NPC weapon is actually on the list the game checks for that, but the player doesn't necessarily know that, and so is incentivized to kill Andre or the Giant Blacksmith for their hammers a bit more there.

    • @rondamguy9999
      @rondamguy9999 Před 2 lety +3

      @@MidlifeCrisisJoe You have to kill Priscilla and Gwyndolin in order to get the achievements though. Considering that they're explicitly not aggressive to you and have dialogue before the boss fight the intent was always there. Also Sif low health animation and alternative cutscene.

    • @MidlifeCrisisJoe
      @MidlifeCrisisJoe Před 2 lety +10

      @@rondamguy9999 Yeah but they aren't the merchant/crafter NPCs that the sin and redemption mechanics were centered around. Those were optional bosses the player had to initiate conflict with. And Sif is completely different, as you have to kill Sif to get the 4 Kings Soul, and there's no sin or absolution related to Sif at all.

  • @ovencorgi
    @ovencorgi Před 2 lety +9

    Don't know if anyone mentioned it prior, but the 3 hit mechanic to anger the npc's is a lot like how they were mindful of players breaking chests. You have to hit multiple times to break a chest, even a great club will have to hit twice if you are intending to break a chest. While not something I'm fond of, it is an interesting mechanic.

    • @Markus-8Muireg
      @Markus-8Muireg Před 2 lety +6

      Sadly enemy hits count as well, so if you're unlucky your anti-mimic safety hit oneshots the chest.

    • @ovencorgi
      @ovencorgi Před 2 lety +1

      @@Markus-8Muireg yeah there's a specific one that comes into mind after ruin sentinels

    • @stuv1996
      @stuv1996 Před 2 lety

      @@Markus-8Muireg Just check the chain to see if it's a mimic without hitting it.

    • @Markus-8Muireg
      @Markus-8Muireg Před 2 lety +2

      @@stuv1996 there is no chain in ds2

    • @Hello-lf1xs
      @Hello-lf1xs Před rokem

      In DS2, iirc all mimic chests have padlocks or something - though I’m not actually sure if that applies to wooden chests, but you can look at the side of the chest to see pink

  • @tripple-a6031
    @tripple-a6031 Před 2 lety +5

    "Finally, I will have peace..."
    Maybe he just doesn't want to come back?

  • @LautrecOfCarim
    @LautrecOfCarim Před 2 lety +6

    If I left a gravestone behind every time I get murdered we'ld be living in an age of gravestones by now.
    Heh...

  • @homefront1999
    @homefront1999 Před 2 lety +4

    Dark Souls 2 I kid you not was one of the most chaotic first playthroughs I ever had. I was young and relied on my friend with a modded character to coast through DS1. So DS2 I was by myself. Last Giant I kid you not I died to the most tell at least the mid point of the game. I struggled a ton, I eventually started relying on summons, but died too much and would burn through effigies. I eventually ran out and at some point got desperate. Thought I might as well kill the firekeepers at the start. Eventually learned you can respec and was devestated.
    Then there was the case where I opened the door for the bird lady and immediately started attacking her, and then the scorpion dude that I immediately started attacking. I screwed myself over so much.

  • @Hilton_
    @Hilton_ Před 2 lety +18

    Thank you for continuing to upload this type of content it's funny and interesting to see the mechanics in these games!

    • @REvoLverj98
      @REvoLverj98 Před 2 lety +2

      I agree! After playing this game for 2k hours, platting and beating both versions, and doing all the builds you wanted, it's really hard to find new things about this game you never knew. These videos fill that job so succinctly

  • @7isAnOddNumber
    @7isAnOddNumber Před 5 měsíci +2

    I haven't played DS2, but I have seen all of Our Flag Means Death. Hearing Izzy Hands' voice for one second shocked me so hard, I had no idea his actor was in this game

  • @AntiNihilist
    @AntiNihilist Před 2 lety +7

    First time I played Dark Souls I killed Oswald. He surprised me because I thought he was a statue, then realized it was a human entity, and since he wasn't there when I entered it makes more sense to suddenly pop a new enemy into an area than a new ally, especially in an area that was recently hostile

  • @mkv2718
    @mkv2718 Před 5 měsíci +3

    The moon butterfly set npc interaction, while probably an oversight, is still really funny. So for that reason alone I’d wager they didn’t fix that

  • @Slayer_of_Demons
    @Slayer_of_Demons Před 2 lety +2

    These dissected videos don't come out often and they're always incredibly interesting to watch. Usually when a new one comes out I find myself rewatching the other ones. Probably my most anticipated series on youtube, great job.

  • @Aria_DemonsSouls
    @Aria_DemonsSouls Před 2 lety +5

    New ds2 Dissected let's fucking goooo

  • @banehthistle7709
    @banehthistle7709 Před 2 lety +2

    Hey man, I really appreciate these videos. I learn cool new stuff forsure, but the things I already know are a joy to hear you go over. Your depth and passion are A1

  • @arcticdino1650
    @arcticdino1650 Před 2 lety +4

    I like to imagine that the bell keeper's ghost physically picks up his grave and moves it between spots

  • @86fifty
    @86fifty Před 2 lety +4

    Oooh, I learned the names of the other Firekeepers from this! Considering how "Shanalotte (child)" was listed in the credits with a voice-actor for English as well, even though she was cut from development, I thought those extra NPC names were just leftovers as well. But I don't have the artbook that would give that info for certain.

  • @selfawaretrashcan4594
    @selfawaretrashcan4594 Před rokem +2

    I know I’m quite late to this video, but I always appreciate your first hand experiences with testing mechanics in the early days

    • @illusorywall
      @illusorywall  Před rokem

      Thank you! I'm working on another DS2 video that'll cover something else that I wanted to know more about back in the day but didn't get to do the deep dive until now. :)

  • @nagoshi01
    @nagoshi01 Před 2 lety +2

    Editing improvements are really good. I love this series

  • @vibrations999
    @vibrations999 Před 2 lety +1

    My day just got all the more better! Thankyou for this

  • @TheMaddWatcher
    @TheMaddWatcher Před 2 lety +1

    These dark souls dissected videos are seriously the best content on CZcams. Continue making a These forever and I’ll be the happiest man alive. Thank you very much.

  • @slommie1649
    @slommie1649 Před 2 lety +1

    Almost always watch these vids as soon as I see them. Great stuff

  • @KonStafylides
    @KonStafylides Před 2 lety +4

    Love the DS2 analysis! This channel is one of a kind

  • @RED01SEA
    @RED01SEA Před 2 lety +6

    finally another DS2 video , i"m way more interested in DS 2 stuff compared to the rest of the series

  • @lunnefisk4344
    @lunnefisk4344 Před 2 lety +3

    I always love seeing more about DS2!

  • @arkan_k4c582
    @arkan_k4c582 Před 2 lety +1

    I was looking so hard for this info last year. I love you Illusory wall, don't know why nobody bothered to check how gravestones worked in depth before

  • @ValeryPetrov1
    @ValeryPetrov1 Před 2 lety +1

    Fantastic. Yet another Dark Souls mechanic I never knew about, despite playing it for 50+ hours.
    Thank you for your work on dissecting it! It's a solid stuff.

  • @CookieTrainFTW
    @CookieTrainFTW Před 2 lety +2

    Finally, Ive been waiting for more Dark Souls 2. this should be great!

  • @zsebesimarcell495
    @zsebesimarcell495 Před 2 lety +3

    I've been waiting for this🙏

  • @FooMaster117
    @FooMaster117 Před rokem +1

    I was this many days old when I found out about the tombstones in DS2. I've 100%'d the game and played through at least 5 full runs, so really surprised to learn about this. I think I was genuinely so worried that I wouldn't be able to complete an NPC questline if I killed them that I never purposely attacked them, and just got lucky with regards to accidentally striking any. Brilliant vid!

  • @erikreddington461
    @erikreddington461 Před 2 lety +2

    Bro I dig your shit.
    I want more. Maybe that's part of the secret. Always leave us wanting more. Great original channel bro. Thank you

  • @Vonalbright7
    @Vonalbright7 Před 2 lety +2

    I love this channel and all the info you bring to the souls community, even if it's random obscure knowledge. I hope you keep making these awesome videos, and I hope that part 2 for the Mr. Gimmick video comes out soon! Keep up the interesting content👍

  • @HiCZoK
    @HiCZoK Před 2 lety +1

    NICE! Love your vids. Can't wait for another one. Vanilla and SOTFS obscure differences would be very interesting

  • @MHCJV
    @MHCJV Před měsícem +2

    FromSoft has a lot of humour. Making Saulden take 10 hours seems fitting for how much he seems to yearn for death.

  • @blakebailey22
    @blakebailey22 Před 2 lety +1

    I'm so excited for when you start making Elden Ring Dissected videos!

  • @bigdog517
    @bigdog517 Před 2 lety +1

    Excellent video! Still can't get kver how much I love that intro music

  • @665Sunshine
    @665Sunshine Před 2 lety +1

    Dark Souls II: Scholar of the first Serial Killer
    Great video. Now we can feel even less regret, without penalty.

  • @bruce1947
    @bruce1947 Před 2 lety +1

    The dissected series is currently the best on youtube.

  • @Megamike144p
    @Megamike144p Před 2 lety +1

    I have been waiting for more DS2 Dissected for so long.

  • @Ready_Set_Boom
    @Ready_Set_Boom Před 2 lety +5

    After playing DS3 and DS1, I was so confused when I saw the first tombstone when I killed Pate.

  • @jewpower42
    @jewpower42 Před 2 lety +1

    Thank you so much for the work you do

  • @armandsoulliard3296
    @armandsoulliard3296 Před 2 lety

    As an aside: the fact that you still update the wikis with your findings, so many years on, is admirable. It's a reason I always use the wikidot wikis for pre-DS3 content instead of their Fextralife counterparts!

  • @Don-ds3dy
    @Don-ds3dy Před 2 lety +11

    I had no idea these mechanics existed in DS1/DS2, I guess I've never attacked/killed a friendly NPC that wasn't asking for it (or didn't have a cool set of armor)

  • @c.b.5104
    @c.b.5104 Před 2 lety +1

    Finally, a new episode

  • @eternalnate
    @eternalnate Před 2 lety +3

    I played through this game three times and I never knew this.

  • @khankhomrad8855
    @khankhomrad8855 Před 2 lety +1

    I absolutely love this channel!

  • @lostindeadspace6098
    @lostindeadspace6098 Před 2 lety +1

    I love your videos. Your very cohesive and I can tell you have passion for the souls series that I respect ✊

  • @sinsinsaladbin
    @sinsinsaladbin Před 2 lety +1

    Man I love your content so much 👌🏻

  • @bentpigeon5714
    @bentpigeon5714 Před 2 lety +1

    I love you, these videos give me life

  • @pendantblade6361
    @pendantblade6361 Před 2 lety +1

    God, I love these deep dives on super obscure mechanics!

  • @HeavenlyHavoc
    @HeavenlyHavoc Před 2 lety +1

    Yes!! Was just bored and opened CZcams and now there's a new ds2 dissected

  • @holschermarc
    @holschermarc Před 2 lety +2

    I wanna take a moment to thank u for all ur incredible work. Sure u love the games like we do and its kind of a thing u wanna do, but that shouldnt deminish the insane amount of time and work u put in uncovering every detail of those games. I think i speak for the entire Soulsborn Community if i say that i value u and ur work greatly. Continue being as great as u are and dont go hollow, we would all miss u.

  • @sildurai8287
    @sildurai8287 Před 2 lety +1

    Didn't knew this mechanic at all. Interesting!

  • @uNpOpuLArOpInION69
    @uNpOpuLArOpInION69 Před 2 lety +1

    Thank you for this in depth clarification! I soak this kind of trivia up like a sponge

  • @salbasile
    @salbasile Před 2 lety +2

    I've never left a CZcams comment before, but I have to let you know it's Christmas day any time I see a video published by you. Keep it up, man.

  • @dragoonman1478
    @dragoonman1478 Před 2 lety +1

    I love the 8-bit intro music. Makes me calm and happy

    • @illusorywall
      @illusorywall  Před 2 lety

      thank you!

    • @dragoonman1478
      @dragoonman1478 Před 2 lety +1

      @@illusorywall idk if it'd be weird to you but I admit to binging your ds2 dissected videos, especially the gutter one, quite a few times over these past months. Idk why but after so many times, that tune just helps me relax now. All your videos are great but the gutter one fascinates me the most. Everything about ds2 and it's cut content fascinates me. Keep up the good work man

    • @illusorywall
      @illusorywall  Před 2 lety +1

      @@dragoonman1478 Thanks so much, I do really appreciate it. And I've also got good news, my next episode will be about more cut DS2 content. :)

  • @MidlifeCrisisJoe
    @MidlifeCrisisJoe Před 2 lety +9

    I assume Saulden has the longest wait time because he wants to die and stay dead, as per his dying words.

  • @marsmons2118
    @marsmons2118 Před 2 lety +2

    My favorite part was the rat king ghost, what a cute lil guy :)

  • @MazeMaker4Life
    @MazeMaker4Life Před 2 lety +3

    Kind of wish there was unique dialogue for each character when you revive them. "Why the fxck are you here, you killed me", or "what, you again? You here to kill me again?
    XD

  • @Laphi_desu
    @Laphi_desu Před 2 lety +1

    1:33 Love that dropkick

  • @charoleawood
    @charoleawood Před 2 lety +1

    One of my absolute favorite games and I had no idea this mechanic existed. Demon's taught me to NEVER, under any circumstances, attack an NPC unless I absolutely wanted them to die.

    • @charoleawood
      @charoleawood Před 2 lety +1

      Oh, but the Milfanito at the shrine has died for me several times and reappeared as a gravestone, that damn pyromancer usually gets her with splash damage. I never put two and two together that this was a mechanic for all of the NPCs...

  • @erikreddington461
    @erikreddington461 Před 2 lety +2

    For those whom likely won't see my comment response from IllusWall himself...he's planning on dropping an Elden Ring episode next week! So excited (and hopefully not too big a secret) and yes I'll keep commenting anything for algorithm till you get subs you deserve, my master. ;-)

  • @Jasmine__135
    @Jasmine__135 Před 2 lety

    You missed Christmas but I’ll still accept this wonderful gift

  • @gyrojet1704
    @gyrojet1704 Před 2 lety +3

    1:31 christ i never knew andre would just dropkick you jesus

  • @Greatot
    @Greatot Před 2 lety +2

    Can't wait for the Elden Ring dissected videos. The game has so many interesting mechanics, the second I saw a normal enemy's eyes suddenly glow, I knew this channel would have a lot to cover

    • @illusorywall
      @illusorywall  Před 2 lety +1

      Thanks! I hope to have my first Elden Ring Dissected up before the end of the week! :)

    • @imethdup5050
      @imethdup5050 Před 2 lety

      I love the golden eyed enemies esp when using rune boosting gear

  • @Ceb773
    @Ceb773 Před 2 lety +1

    Such a great series.

  • @kristianj.8798
    @kristianj.8798 Před 2 lety +2

    I like to think that Shalquoir's laughing, if you manage to kill her, is expressing a kind of silent acknowledgment of the fact that you wouldn't have been able to do it, unless you went as far as tinkering directly with the game's numbers

  • @Bioguy5
    @Bioguy5 Před 2 lety +2

    I have a soft spot for Dark Souls II, so I really appreciate these videos. I've been looking forward to your video about the world layout of DSII. Anything that adds to the lore is a big plus for me,

    • @illusorywall
      @illusorywall  Před 2 lety +1

      Thank you! I promise to start continuing back in that direction, my next episode will be about another DS2 prototype map. :)

  • @UnstableEquilibrium
    @UnstableEquilibrium Před 2 lety +1

    5:40 "What are you looking at? It's a nice hat."