The Demon's Souls Remake Is Inferior To The Original

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  • čas přidán 6. 06. 2024
  • 0:00 Intro
    0:59 Details
    6:46 Why details matter
    8:26 Deliberate changes
    12:08 Fat official
    14:52 Gross
    17:19 Latria 😡
    22:47 The real problem
    25:06 The last point
  • Hry

Komentáře • 8K

  • @ratatoskr6324
    @ratatoskr6324  Před rokem +5785

    Some of you wont know how I feel until Bluepoint remakes Bloodborne and changes the things you like. 😔😔

    • @TheVioletBunny
      @TheVioletBunny Před rokem +542

      I agree with you 100 % this is the best video you have done and you said what I’ve been arguing on Reddit since 2020 to massive downvotes lol

    • @milesdp1990
      @milesdp1990 Před rokem +328

      Compelling points so far. I never played the original, and I think that's why I enjoyed the remake so much. I understand where you're coming from, and can agree with others echoing that I wouldn't want Bluepoint to remake Bloodborne.
      Edit: finished watching and I can TOTALLY see where you're coming from. The changes you described in Latria alone would make me depressed if they did the same thing to Bloodborne.

    • @greatestcait
      @greatestcait Před rokem +256

      God I hope that never happens. I would kill for a remaster at 60 FPS, but they literally shouldn’t even touch anything about it. Just make the gameplay 60 FPS, that’s it.

    • @Kampfender_Krieger
      @Kampfender_Krieger Před rokem +158

      @@greatestcait Bloodborne PC will be the best game ever made *continues breething copium*

    • @SuperDoolu
      @SuperDoolu Před rokem +16

      Truuueeee lmfao

  • @sleeper1855
    @sleeper1855 Před rokem +2785

    "second of all, no I can't let people enjoy things, because that would prevent me from enjoying the thing I like the most, which is critical analysis and being a hater."
    Caught me off guard with that one, I burst out laughing.

  • @embargovenom9948
    @embargovenom9948 Před rokem +3583

    One part of the environmental storytelling and lore I like to point out is also in Latria. In the original, the level has these yellow flags, or straps of cloth, spread throughout the level. This obviously, OBVIOUSLY references the Old Monk's takeover and corruption of the area, which the player only realizes later when they meet the boss and see his famously yellow robes, the source of his power.
    Now Blue Point saw these bits of foreshadowing, figured yellow wasn't scary enough or something, and made all the flags red.
    RED
    How do you even miss the point this bad?

    • @iota-09
      @iota-09 Před rokem +567

      Yellow is glory and warm care, red is danger and blood, OBVIOUS color theory, right bluepoint?
      ...
      Sigh.

    • @GrodyPineman
      @GrodyPineman Před rokem +523

      A lot of people think the Latria banners are a nitpick but the thing is that it's so emblematic of the remake as a whole that they had absolutely no good reason to change but did so anyway and in the process totally stripped out a piece of worldbuilding and environmental storytelling, and the same people who OK'd that also approved of *all the other changes* in the remake.

    • @ATC43
      @ATC43 Před rokem +346

      This shit right here is why remakes for Souls games should not be given to studios who are going to take such drastic creative liberties. The Souls game's stories, narrative, and world building relies so much on the LITTLE details interspersed through the levels, art, and character design that changing shit all willy nilly without understanding what youre changing runs the risk of completely ruining it.
      And the tragic part is that 80% of the people who play these games dont engage with that shit and have no idea its there so they'll just defend bluepoint and say all of us are being "nit picky"....sighhhh.

    • @iota-09
      @iota-09 Před rokem +39

      @@ATC43 in fairness, if they don't notice the changes and still enjoy the games as much as any other fan they'd have a point... if not for the fact that so many people who loved the original didn't get hooked to the remake because of that, or in some cases, people who saw comparison videos and such genuinely liked the original more.

    • @chestermicgun
      @chestermicgun Před rokem +36

      @@ATC43 the reason we say you guy are nitpicking is because you just say the same thing over and over again like you guys say the atmosphere is ruined and you repeat that

  • @ummmmmmmmmmmnmmmm
    @ummmmmmmmmmmnmmmm Před měsícem +78

    Now I'm imagining dark souls where they play Ornstein and Smough's theme music as background music for the entirety of Anor Londo and redesign Smough so that he's fleshy and sad.

    • @the_seer_0421
      @the_seer_0421 Před měsícem +2

      Exactly what I thought. Or Imagine if they didn't like the duo mechanic and just make you fight them one after the other or something. I would be very disappointed.

    • @vaenii5056
      @vaenii5056 Před měsícem

      Also change the Milan Cathedral inspired design to something inspired by ie. Wieskirche or Hagia Sophia.

    • @Kanabroz
      @Kanabroz Před 29 dny +2

      Also remove Smough's laugh which is on point for his lore

  • @yvindlavold5741
    @yvindlavold5741 Před 4 měsíci +461

    Bro, imagine if Bluepoint remade Dark Souls and made Smough into an actual grotesque fatass instead! 😂

    • @MysteriousStranger50
      @MysteriousStranger50 Před 4 měsíci +45

      I can see them doing that. Someone link bluepoint to vaatis playlist of interesting facts about dark souls so they don’t gloss over the eye holes lol

    • @da_001
      @da_001 Před 3 měsíci +29

      .....
      they will turn ornstein into a actual golden lion man.
      oh god no,

    • @regularguy7840
      @regularguy7840 Před 3 měsíci +34

      Oh my god. Now I REALLY see where the original fans are coming from when talking about the adjudicators design.

    • @n8doggy733
      @n8doggy733 Před 3 měsíci +1

      who cares, as long as they dont harm glorious Ornstein 😍😍😍

    • @Dan-Ky-Kong
      @Dan-Ky-Kong Před 2 měsíci +16

      ​@@n8doggy733 Ornstein will now be an actual furry

  • @Nomadestra
    @Nomadestra Před 10 měsíci +346

    The thing about the Tower Knight's OG song is that it's a rally chant. It's symbolic of a kingdom putting all of their hope and faith into a giant knight in order to protect the kingdom against intruders that may mean harm to its inhabitants. Changing his theme into a generic orchestral piece is plain stupid.

    • @joeyxl3456
      @joeyxl3456 Před 9 měsíci +7

      Very cool comment. Never thought of the chant like that

    • @d.g.6147
      @d.g.6147 Před 4 měsíci +5

      It was a really badly conceived and performed chant that made thrilling David and Goliath fights sound like three ring circuses both times we had the misfortune of hearing it.

    • @Nomadestra
      @Nomadestra Před 4 měsíci +43

      @@d.g.6147 What a bad take. It's fine if you personally didn't like it. That doesn't change the absolute fact that the original score is thematically in line with the story the game is trying to tell. The remake score is a disgrace.

    • @d.g.6147
      @d.g.6147 Před 4 měsíci +3

      @@Nomadestra *What a bad take.*
      Oh, you didn't like it? :(

    • @Nomadestra
      @Nomadestra Před 4 měsíci

      @@d.g.6147 Cope

  • @NumberJ42
    @NumberJ42 Před 4 měsíci +232

    It blows my mind when people say they want a bluepoint bloodborne remake... please god no just give me a pc port.

    • @Thecoldsun
      @Thecoldsun Před 4 měsíci +3

      you can always play the old one what is you on

    • @changedmynamee
      @changedmynamee Před 4 měsíci +48

      @@Thecoldsunnot… everyone has a ps4 dude. Also 30fps is gross

    • @-Cybin
      @-Cybin Před 2 měsíci +8

      ​@@changedmynamee you don't deserve it then...
      And a PS4 is cheap.
      I want nobody else but Bluepoint to remake bloodborne. They will do a great job... You don't have to play it and you can stick with the OG if you don't like the remake.
      Nobody is forcing you and nobody will touch the OG game, it will still be available for you, unaltered. Thats what @Thecoldsun said....
      It has 30 fps because its made by Fromsoft and not Bluepoint

    • @hiroshima19
      @hiroshima19 Před měsícem +1

      just get PS Now, the streaming service. I played Bloodborne on my PC over a year ago, it sadly doesn't have the DLC. Maybe PS will fix that one day and I'll resub to play it again

    • @kavid8120
      @kavid8120 Před měsícem +5

      How about you buy a PlayStation. People don’t realize that also helps these studios receive more funding to explore bigger projects. You Pc guys are so stubborn and prideful I swear.

  • @jakebrown2235
    @jakebrown2235 Před 4 měsíci +276

    As someone who never played the original but loved the remake, this was very compelling. What were they thinking with the sound design of Latria??? I love blue point but wow. They really dropped the ball in many areas and I understand og fans frustrations now.

    • @jdrok5026
      @jdrok5026 Před 4 měsíci +25

      Play the og but honestly neither one is really inferior. It's like many things it's two distinct things.

    • @octagonseventynine1253
      @octagonseventynine1253 Před 3 měsíci +12

      @@miguelaviles3637 you might need a better soundbar. The clunk of the meat cleaver hitting the ground in Demons Souls remake is the most satisfying thing I’ve heard in any souls game.

    • @calebh3632
      @calebh3632 Před 3 měsíci +9

      ​@@miguelaviles3637 the magic sound effects are the best, most chunky, most powerful sounding magic sounds I've heard in any game

    • @fatal_error8397
      @fatal_error8397 Před 3 měsíci +4

      When I heard the song I was immediately reminded of the Shrine of Amana and was somewhat disappointed because it seemed like the shrine was just a copy of something Fromsoft did before. Now I learn that the original sound design was fundamentally different. How could they be so wrong in the remake? It boggles the mind.

    • @SB-mr2nk
      @SB-mr2nk Před 3 měsíci +2

      Man, the first boss in the OG Demon's souls was SO SCARY because you couldn't see SHIT. You had no idea what you were fighting to start with, you had no idea how big the room you were in was. It was just darkness and spears flying at you and you'd get a glimpse of a shield and shit your pants!

  • @chiselbit2
    @chiselbit2 Před rokem +1423

    During the segment about deliberate changes that missed the point, I wish you had included a segment about the Flamelurker. It was apparent before release Bluepoint didn't 'get' Demons Souls vibe. I say this as in one of the 1st trailers they showed off their design for Flamelurker and it was a generic westernized demon. It looked like it was designed for Diablo, not Demon Souls. Due to minor backlash from that trailer, they did update Flamelurkers' design to be truer to his intended design. But it left a lot of questions about what they had done with any content that wasn't included in trailers and didn't take feedback on. Which left us with what we have now.

    • @dancreary3340
      @dancreary3340 Před rokem +173

      Melted dwarf king > generic bulky monster

    • @___.51
      @___.51 Před rokem +11

      Did you want him to copy/paste every point other CZcamsrs have made? This video was practically a regurgitation of other peoples’ work already. You know what I’m talking about lol.

    • @Homiloko2
      @Homiloko2 Před rokem +223

      @@___.51 How could I know what you're talking about? This is the only video I've ever seen about demon souls remake.

    • @joshuakim5240
      @joshuakim5240 Před rokem +165

      The Fat Officials in particular got butched SUPER hard. They were supposed to be masked, corrupted humans with the fatness being part of a disturbingly jolly image that did horrible things. The remake Official are just...gross and bloated while also lacking the dark jolliness which completely defeats the point of this enemy entirely.

    • @iota-09
      @iota-09 Před rokem +22

      Especially because vanguard demon isn't even an original design of demon's souls, unlike the flamelurker.

  • @namirakira7138
    @namirakira7138 Před 9 měsíci +1800

    I don’t think people will understand the problem until Bluepoint remakes Bloodborne and gives Ebrietas horrible acne, adds six rows of nipples to Mergo’s Wet Nurse, makes Lady Maria look evil when she is one of the kindest people in the lore, replaces Gehrman’s theme with an epic orchestra, makes the music box play through all of Yharnam instead of near the little girl’s house, and so on and so forth.

    • @chestermicgun
      @chestermicgun Před 9 měsíci +118

      Except that blue point never really did all that I’ve looked at the old and new boss designs and really the only one that got a really drastic change was like fools idol and armor spider

    • @namirakira7138
      @namirakira7138 Před 9 měsíci +302

      @@chestermicgun They did do all that.
      Ebrietas acne: Vanguard Demon
      Wet Nurse nipples: Adjudicator
      Evil Maria: Fool’s Idol
      Gehrman’s theme replaced: False King Allant
      Music Box: Mistress in Latria
      I agree that most of the bosses were fine. The Remake is largely fine and even good. Some designs were on par, some aspects of the boss were sub par but the whole thing was on par, etc. Few were improved imo, like Penetrator’s red parts on his armor and adding a storm to Storm King and the sound design.
      But a good amount of the iconic enemy and boss designs were made gross looking. Like Adjudicator was a weird potato sack with a tongue and tattoos (I want a plushie of the og Adjudicator) but now he just has gross nipples and teeth. Vanguard looks gross and menacing rather than goofy but menacing.
      Some NPCs were butchered like Satsuki being a horribly racist caricature. And this is not a matter of preference, that is just straight up morally wrong.
      I wouldn’t mind the design changes if the remake didn’t replace the original, but it did. When you google Demon’s Souls, the remake is the first result. The original is stuck without a remaster or port while the Remake is pushed in front of it. The original will be inaccessible and forgotten in the minds of many. The moment the og one gets ported or remastered, I can appreciate the remake for what it is rather than kind of dislike it for what Sony made it do to the original.

    • @aoao3340
      @aoao3340 Před 8 měsíci +136

      Just the thought of them doing a remake of Bloodborne terrifies me.

    • @La0bouchere
      @La0bouchere Před 5 měsíci +81

      Don't forget every dark level being bathed in supersaturated orange glows from over the top lighting effects.

    • @quintfl
      @quintfl Před 5 měsíci +11

      Don't forget 60 fps/4k graphics

  • @Clash1138
    @Clash1138 Před 4 měsíci +33

    one thing I noticed is that many of the bosses in the remake give me doom or Diablo vibes with their design

  • @johnnysavior4538
    @johnnysavior4538 Před měsícem +36

    Bro, they turned the Flamelurker into a fucking Diablo monster and then call us whiny? xD

  • @manab787
    @manab787 Před rokem +1227

    I did not play the original. The lullaby argument is what drove this home for me. I cannot imagine how I'd feel of they remade bloodborne and added the music box throughout central Yarnham. It would absolutely ruin the greatest atmosphere I have ever experienced in a video game. Bloodborne was my first fromsoft game and the crippling fear of wandering the streets of yharnum was the most immersive atmosphere of all. Hearing the music box only from outside the gate and finding a way to get to the window was exhilarating. It would dramatically change if the music played throughout, and even worse if they made it soothing and less creepy.

    • @dylanschmeichel2008
      @dylanschmeichel2008 Před rokem +33

      Lol well central Yarnham does ironically have the music box playing only it’s quite faint, however your point is valid.

    • @manab787
      @manab787 Před rokem +131

      @@dylanschmeichel2008 only when you're close to the girl's house, no?

    • @flamingmanure
      @flamingmanure Před rokem +7

      frankly speaking, i think DS1, sekiro and especially elden ring has substantially better and far more creative atmosphere and art than bbs drab constant grey corridors and castle/church spires, but i think theres something about your first souls game's atmosphere that always stays with you. mine was ds1 and its world will always have a really special place in my heart. never have i been more immersed in a video game than my 1st playthrough of ds1 over a decade ago, bb just doesnt come anywhere near to replicating that feeling for me, in fact i remember feeling really disappointed by bb when i finished it the first time, its environments just lacked the creativity and variety of the other games, sekiro and especially elden ring came really close though, especially elden ring, which at some points not only matched ds1, but surpassed it, but the rest like bb, demons and ds3? nah not really, they are fantastic games dont get me wrong, especially ds3 which arguably has the greatest boss/lore moments in fromsoft history! lets see if elden ring dlc bosses can top that, and im sure they will.

    • @manab787
      @manab787 Před rokem +64

      @@flamingmanure when I say atmosphere is not just the colors. The true meaning behind the atmosphere for me is the "gothic horror" aspect of it. The way bloodborne's story unfolds aligned perfectly with the changes of the atmosphere, from hunting beasts to literal great ones. I agree that nothing is like a first souls experience, but I believe Bloodborne would've been my favorite regardless.
      Sekiro was damn near close though! It's the only one that I'm not confident to say it wouldn't be the best even if it was my first. But this purely from a gameplay perspective, not the setting. I did not enjoy the sengoku Japanese era more than the gothic horror. But I would be lying if the many moments like entering the dragon palace didn't leave my jaw on the ground from it's beauty. Elden ring on the other hand is an absolute "meh" for me. Not even close to dark souls. Let alone Bloodborne and Sekiro.

    • @nostalgicdouchebag1912
      @nostalgicdouchebag1912 Před rokem +32

      @@flamingmanure colour is not atmosphere, it's a part of it and those games are thematically a different genre to Bloodborne, high/dark fantasy to gothic/Lovecraftian horror, they're not comparable

  • @rafael3138
    @rafael3138 Před rokem +811

    the luck of bluepoint is that demons souls was an extremely niche game, if they make these changes in dark souls for example, they would suffer a wave of hate, souls is not about the graphics but the best set of atmosphere and design that counts their stories, and that's why they are such special games

    • @rafael3138
      @rafael3138 Před rokem +115

      * I know bluepoint was never going to do a dark souls remake because it's not a sony IP, but it was just to give a context that people were "ok" with demons souls because it's not a very popular game, unfortunately

    • @fastenedcarrot9570
      @fastenedcarrot9570 Před rokem +19

      People complained enough about some slightly brighter spells.

    • @iota-09
      @iota-09 Před rokem +36

      I'd give them a pass to change only izalith and izalith alone, should they touch anything else it's war.

    • @theworstcatholic7247
      @theworstcatholic7247 Před rokem +23

      @@fastenedcarrot9570 Personally I complained about the spells NOT working in the remaster, at least the lock on, due to a lazy implementation of higher frames. Plus the bonfire aesthetic was butchered.

    • @fastenedcarrot9570
      @fastenedcarrot9570 Před rokem +48

      @@iota-09 I'd change Izalith. Double the enemies and make the lava brighter. Perfect.

  • @Arjanator
    @Arjanator Před 3 měsíci +118

    The original Demon's Souls avoided trends and didn't care about sales. The remake does the complete opposite.

  • @WinterAyars
    @WinterAyars Před 4 měsíci +53

    I knew Bluepoint didn't understand Demon's Souls when i heard they changed--not just updated but outright rewrote--the music. The dude said their job was to make the game not like it actually was but like people remember it. Well, i dunno about him but that's not how i remember Demon's Souls.

    • @fel1cio829
      @fel1cio829 Před 6 dny +4

      They really changed the music thinking we heard it wrong, they thought that we remember it as a action game instead of a souls game

  • @Garl_Vinland
    @Garl_Vinland Před rokem +850

    “They didn’t like the anime warrior guy” is a perfect line to why they changed the art style.

    • @MagnusVenatus
      @MagnusVenatus Před rokem +3

      do·na·tion
      something that is given for the purpose of charity, usually a sum of money.

    • @relton66
      @relton66 Před rokem

      Dumb-ass
      A person who whines about a remake being "bad" when the original is still available to play

    • @Garl_Vinland
      @Garl_Vinland Před rokem +110

      @@relton66 The original ISNT still available to play fully since the servers have been disconnected.

    • @relton66
      @relton66 Před rokem +4

      Then quit whining and play the game

    • @shira_yone
      @shira_yone Před rokem +84

      Wonder what this thread was about before the comments got (seemingly?) deleted

  • @combatrobot1443
    @combatrobot1443 Před rokem +410

    I honestly cannot believe that Bluepoint saw the Maiden Astraea fight and made the conscious decision that "you know what? This fight needs a really *heroic* sounding boss theme!"
    Like, what the fuck? The original Maiden Astraea theme was sad and melancholy for a reason. How do you possibly miss that? More than changing Tower Knight's theme to not have the laughing any more, I think Maiden Astraea's theme is the most egregious example of changing the soundtrack for the worse.

    • @viktorpagels7569
      @viktorpagels7569 Před rokem +19

      I wouldn't call the original maiden atrea ost melancholic. But i also don't know what I'd call it instead.
      Conflicting maybe?

    • @johnboviLP
      @johnboviLP Před rokem +12

      I also woul'd not describe it as melancholy, even thou there are certainly those undertones. I'd say the theme is supposed to cause tension in the player, a push towards action and make the situation feel out of controll, where in reality the player controlls the situation fully. The music with its constant beat in the melody tells you "go go go". I may even go as far and say that it is not astraeas boss theme, but the players. After all the player is the aggressor in this situation. Thats my take on it

    • @ferhog7705
      @ferhog7705 Před rokem +54

      The "heroic" part of the Astraea theme only starts when you fight Garl and ends when he dies, being replaced with more somber music. I think it's totally fair to musically turn the fight with Garl into an epic confrontation, which then disappears when the hero is dead and his lady is defenceless.

    • @Vitaire
      @Vitaire Před rokem +11

      @@viktorpagels7569 I'd call it "desperate"

    • @Tackitt
      @Tackitt Před rokem +24

      This is my biggest gripe. Original Maiden Astraea was my favorite all time boss music. The new shit is too epic and bombastic.

  • @lt3880
    @lt3880 Před 4 měsíci +49

    gamers said the same thing when Bluepoint did Shadow of the Colossus, but of course it was largely drowned out by a sycophantic games press who is more interested in flashy screenshots.

    • @bostonbignutts
      @bostonbignutts Před měsícem

      Still saddens me that people view it as the "superior" version. It's my favorite game.

    • @spitfiremanlizerd
      @spitfiremanlizerd Před 12 dny +4

      SOTC wasn't quite as bad as Demon's souls, but I don't know why Bluepoint keeps being allowed to remake games where an understanding of them would actually be important.
      Let them remake Assassins Creed or some other AAA ubislop.

    • @TheAntlionGuard
      @TheAntlionGuard Před 3 dny +3

      I'll never understand why Bluepoint REMOVED Wander's facial animations in SotC. In the original he was very expressive, he would look around and have a ton of different expressions, even had REFLECTIONS IN HIS EYES, on the PS2. None of that is in the remake.

  • @tbotalpha8133
    @tbotalpha8133 Před 3 měsíci +66

    A central problem with the art design, which I think most people struggle to articulate, is how much more positive space there is in the remake over the original.
    This is a bit complicated to explain in text. Basically, the human eye and brain are extremely sensitive to contrast. Between colours, in different hues, saturations and shades (especially shades). Between shapes, in 2D & 3D. Between shapes in different positions, rotations and scales. Between the size, shape and composition of different groups of elements. And any combination of the above.
    Because humans are pattern-seeking animals. We naturally pick up on patterns, and breaks in patterns. Contrast is a break in a visual pattern, so it attracts our attention. Dark against light. Red against blue. A circle among squares. An individual apart from a crowd. We tune out patterns, because they don't demand a lot of attention. If we've seen one bit of it, we don't need to see the rest. We can just extrapolate from what we've already seen. While breaks in patterns get our attention, because we have to determine what we're seeing, and what it might mean. Even if the exception is meaningless, our instinct is to check anyway.
    That's what positive and negative space are. Negative space is any element of an image that is either a repeating pattern, or a random pattern. Such areas of an image don't attract our attention, because they are predictable. You can even make highly-contrasting visual elements read as negative space, by arranging them in clearly repeating or random patterns. On the other hand, positive space is the elements of an image that are irregular. Such areas of an image attract our attention, because they are unpredictable. They are questions that demand answers.
    And therein lies the great difference between the original and the remake of Demons Souls. Look at the opening of original Boletarian Palace. The high stone walls, towers and turrets are covered in repeating elements. There's the crenellations and machicolations atop every wall; the quoins running up every outside corner; the arrow-slits in the walls; and the whole thing is covered in a repeating stone brick texture. All the contrasting details of the building are organized so that they read as negative space, whilst still being recognizably a castle.
    Compare that to remake Boletarian Palace. Putting aside the architecture being a completely different shape in places, it's all covered in irregular details. There's the arched stone decorations; the coloured draping banners; the random and overwrought wooden hoarding around the gatehouse towers and elsewhere; and the damage to the crenellations and the fire in some of the hoarding. All of these things are vastly more eye-catching than the original castle, because they are all pieces of positive space that were not present in the original game.
    These kinds of changes are everywhere in the remake. Areas that were previously negative space have been filled with detail, making them positive space. Which changes how those environments feel, because now they're more visually-stimulating than they were previously. But it's visual stimulation for no other purpose than the stimulation itself. It's more detail for the sake of having more detail, not in service of replicating the original game's experience.
    And making previously-negative space into positive space is not an inherent improvement. Because filling an image with positive space makes it feel like the whole image is yelling "LOOK AT ME". And in a videogame, the imagery is yelling for attention constantly. It is exhausting. Negative space gives the viewer a visual rest, and allows the remaining positive space to stand out more through contrast. Good art needs a mixture of positive and negative space.
    The original Demons Souls understood this. The remake does not.

    • @x-wing8785
      @x-wing8785 Před 3 měsíci +12

      Well said! Details for details sake. This is what separates the artist from the amateur. The artist understands where details are not needed. The amateur fills the space with details and imagines it to be art.

    • @ethereous
      @ethereous Před 2 měsíci +8

      I think this is incredibly well said. I'll add this; I think much of the motivation behind Blue Points erroneous art style stems from their desire to continue the visual style of Dark Souls 1 and 3. I think they failed tremendously, but Dark Souls 3 especially is very busy. In my opinion, Dark Souls 3 is in a minor way guilty of what you're describing here.

    • @lionelstarkweather982
      @lionelstarkweather982 Před 2 měsíci +4

      Incredible insight. I'm not planning to play any remakes, but I remember looking around in the original, when i first played it, at whatever detail broke the pattern, such as the mausoleum in 1-1, the giant statue that shoots arrows in 3-1, the shanty town in the valley of defilemnt and the pool of blood in front of maiden astrea.
      Similarly, in the original dead space, which i also replayed a lot, they built each level from negative space, repetitive corridors, yet in the medical level, there are bloody operating tables, in engineering there are also repetitive corridors, but with pipes, of different sizes, that let off steam, and giant fans spinning somewhere above, and the shadow is projected on the corridor you are walking in.
      You can even compare dead space 1 with 2, which i think is also "loaded" in positive space. The golden rule of game design, is "less is more" imo. Thats the elegance Miyazaki is talking about.
      This is what more processing power has done for the game industry.
      Look at how they made the berserk 2013 adaptation, they animated individual soldiers in the backgrounds fighting, and it looks crappy. In the 1997 version, the fights were showed as frames taken from the manga, colored, with clashing of swords and horses neighing, which was very elegant.

    • @bio0link
      @bio0link Před měsícem

      Commenting so I can find this later.

    • @SrGundisalvus
      @SrGundisalvus Před dnem

      You also explained perfectly why I love DeS and the first two dark souls gsmes way more than the rest of the souls games from soft released after
      There's a lot of oversaturation of details almost everywhere in posterior souls games

  • @pranaviyer8178
    @pranaviyer8178 Před rokem +144

    I have to also mention that the change to maiden astrea's theme in the remake completely changes the tone of the fight. In the original it was supposed to make you really think about what it is you were doing and the consequences of your actions. These are real, sentient people you are slaying (sometimes). In the remake it feels like a grand fight with garl vinland with a melancholic tone. It doesn't have the same impact since garl was never supposed to be a real threat to you, although he hit hard and strong, he was designed to be able to be killed easily, you were supposed to be unstoppable, and astrea showed you what that means.

    • @123darkelf
      @123darkelf Před rokem +7

      Personally and I will admit I’m a bit mixed on this. I find it more infuriating they didn’t fix Garl’s ai. Seriously in footage of the remake he looks so damn dumb that it takes me out of it. I do get the change of tone being an issue but what frustrated me is Blue Point even saw janky stuff from the original and went,”Yeah thats fine.”

    • @Kage-pm6qi
      @Kage-pm6qi Před rokem +39

      I hate is how they changed Astrea's Direction in her defeat quote. Seriously the amount of Venom and Vitriol in the original line when she says " Take your Precious Demon's Soul" hammered in the tone of her fight, in the remake she sounds so bored like she barely cares that Garl died.

    • @123darkelf
      @123darkelf Před rokem +19

      @@Kage-pm6qi yeah. It honestly feels like blue point fucked up so much. Hell the AI is what bothered me about the whole fight because it was something that should of been noticed and adjusted…instead they took liberties with music and such.

    • @pranaviyer8178
      @pranaviyer8178 Před rokem +4

      @@123darkelf yeah exactly the remake wanted you to remember the fight against the garl vinland, but that was always a shitty fight and they did nothing to change it.

    • @123darkelf
      @123darkelf Před rokem +2

      @@pranaviyer8178 yeah. Its like,”AH MUR BADASS MUSIC MAKE BETTER,” but Garl still a dumba-“ITTTTT BETTA!”

  • @dizzy2445
    @dizzy2445 Před 9 měsíci +570

    On top of the Adjudicator redesign, it also impacts the concept of its whole mechanic. You cant harm it outside of the wound on its stomach because its made of gold armor, in the remake, unless you are aware of how it was originally, its entirely possible to not have any idea why you cant harm it, and you might not even realize that its the wound that lets your attacks land, it might appear that attacks land at random

    • @BlueHayes05
      @BlueHayes05 Před 7 měsíci +58

      Can confirm it took me 30 minutes to figure out this, and that It was not a ranged fight.

    • @Powerful_Raf
      @Powerful_Raf Před 5 měsíci +22

      I snipped him in the head with a bow, never touched him once with the sword. Didnt even know about the wound untill I read this comment.

    • @aleshofastora440
      @aleshofastora440 Před 5 měsíci +4

      Honestly in my first playthrough in the original Demon's Souls, I did not realize how I could damage him, yes I might be dumb, idk

    • @justAncorisfine
      @justAncorisfine Před 5 měsíci +9

      Ohhhh, so that’s why.
      I never played the og game.

    • @CosmicTornado1
      @CosmicTornado1 Před 5 měsíci +16

      This is exactly what happened to me. I was low on health and in a rare occasion of chance, I didn’t have any healing items left. So I was being extra cautious to not die. When I entered the arena I immediately noticed the poor footing I had, but because my focus was where I landing I never really noticed the bird on its head.
      So basically, I got to the bottom, did my best to dodge and weave and attack, but because it all looks like skin in the remake I had no idea that I NEEDED to attack its weak point first.
      I died, looked up a guide, and got frustrated at myself for not realizing it had a weak spot I needed to damage first. From the sound of it, if I had played the original then I would have more easily been able to notice the weak point, and then I would have been able to deduce mid combat that I needed to hit it first.

  • @acoolnickname4195
    @acoolnickname4195 Před 3 měsíci +8

    yo anyone know what the ost at 9:00 is called? Its been stuck in my head for a long while but I dont know what its called

  • @Aanderan
    @Aanderan Před 4 měsíci +13

    two notes:
    Ostrava was isolated from his homeland and father for most of his youth. I think a better point about the oppressive brutalism of the castle-city with the lack of nature being something that was intentional and to do with the degradation within the fog. At the same time a lot of the older textures implied the sort of disrepair and growth; mainly the floor tiles
    The Vanguard Demon was a reused asset from a previous game. It's definitely a conscious choice to reuse him but it's worth keeping in the back of your mind when considering what From wanted to portray
    always wished with all the creative liberty they decided to flex that they would've added the cut archstone instead of making it a 1:1 copy of the levels and gameplay but with some cool coins and the penetrator armour

    • @nayyarrashid4661
      @nayyarrashid4661 Před měsícem +2

      One thing I don't understand really is that while people are complaining about these little changes which have like zero percent effect on Lore implication or gameplay but they are fine with asking Blue point for adding the allegedly cut content and add a whole new area which never existed in the original game. Why?

    • @Aanderan
      @Aanderan Před měsícem +2

      @@nayyarrashid4661 A short and skinny explanation is because the Archstone itself has always been in the game. Both as a physical Archstone you can walk up to and completely unique UI element in the tendency screen.
      Combine that with the fact From would later put out some amazing dlcs that built upon lore and unused files you can get why some people may long for such an expansion.
      A fair bit of the Sixth area is in the game's files!

  • @Bobobo-bo-bo-bobobo
    @Bobobo-bo-bo-bobobo Před rokem +882

    I think the biggest atrocity is how they somehow managed to make Tower of Latria not scary

    • @grutsthefoodman3645
      @grutsthefoodman3645 Před 11 měsíci +151

      For me, the fat official's redesign is the most criminal

    • @Ren-gk2tg
      @Ren-gk2tg Před 11 měsíci +53

      ​@@grutsthefoodman3645Yep. He can't even do the creepy bow he did to the player in 1-3 bc he's too big.

    • @grutsthefoodman3645
      @grutsthefoodman3645 Před 11 měsíci +98

      @@Ren-gk2tg it hurts even more knowing the item descriptions still talk about the fat officials with rocky smile faces

    • @lucasbelmonte2832
      @lucasbelmonte2832 Před 9 měsíci +8

      It’s definitely not scary but it’s uncomfortable especially if you know the lore, the only place that still creeps me out in souls born games is new londo and upper cathedral ward

    • @MGrey-qb5xz
      @MGrey-qb5xz Před 7 měsíci +1

      @@grutsthefoodman3645 oof that is so tone deaf

  • @rolfo728
    @rolfo728 Před rokem +997

    You convinced me at the fat official example. That's actually pretty outrategous.

    • @mavrickindigo
      @mavrickindigo Před rokem +43

      It's weird as that is like the first thing I heard about the game was the redesign

    • @Ruffy112
      @Ruffy112 Před rokem +109

      Same here. I didn't buy the overinterpretation and assumption of motives and arrogance on the Tower Knight comment, but then the video delivered VERY GOOD points afterwards starting with the fat official and turned me around

    • @SJ-di5zu
      @SJ-di5zu Před rokem +75

      @@Ruffy112 Yeah lol I was like “overgrown plants? Seriously?”, but the fat official redesign point is very fair as someone who only played the remake (first souls game too). The OG fat officials look menacing, snobby, and like complete assholes. The remake one still made me hate him in 1-3, don’t get me wrong, but they looked more disgusting and disfigured than anything. I still kinda got the point when I was playing through, but the original design looked better. Same with the Tower of Latria stuff, although I did kinda like how calm it was, it probably would’ve felt completely different with the scarier vibes of the original.
      I’d be pissed if someone redesigned my favorite game and ruined the charm/atmosphere of it too. The graphics were excellent on the remake though and I’d say overall it was very good.

    • @bluegrave4376
      @bluegrave4376 Před rokem +31

      I would've forgiven everything else since it's pretty nit-picky, but changing the fat officials to not have the creepy smiling face is the worst artistic choice they could've made

    • @uijnghhj402
      @uijnghhj402 Před rokem +3

      Yeah everything before that was kinda ridiculous (especially the "classic filter" thing) but everything after that is straight facts.

  • @poprex415
    @poprex415 Před 3 měsíci +25

    Bro I totally agree with everything you said especially about the Vanguard demon. When they announced they were remaking Demon's Souls the first thing cam in my mind is how they would redesign Vanguard's skull with those yellow eyes and a well textured black helmet that covers his head making his yellow eyes stand out and deliver the feeling that you're actually standing against a demon not just an ugly fat monster.
    One thing I noticed in the remake is that they made world four raining all the time. I mean people in that world had something like a myth that it's believed that those flying creatures who through you with spears are responsible for weather change especially when it comes to rain. So when they added rain to that world they confirmed that those people's myth was real not just a myth. If they made it rain after killing storm king that would strengthen the original story confirming that those flying monsters including storm king don't have a real effect on weather or rain. They literally made a huge difference in the remake hoping people wouldn't notice it.
    I mean just imagine the Island's edge area covered in fog with modern graphics that would be insane. But no they had to become masters who know better than those stupid fools who played the original Demon's souls and enjoyed the lore in detail.
    I hope when a remake of Bloodborne comes out that Miyazaki himself overseas those arrogant devs and directors who think they know better than the original creator.

  • @redpandah3309
    @redpandah3309 Před 5 měsíci +9

    Im surprised, but it seems remake delevopers didn't have access to og demon souls design documents. No artbook, nothing. Which is so odd.

    • @grislyboar3396
      @grislyboar3396 Před 2 měsíci

      That's weird. Miyazaki seems like the kind of person who, if they simply just shot him an email asking nicely, he'd be all "Oh! Fuck yeah you can have our design docs! Hell, I'll give you shit from all the other games I worked on, too! Why would you need art for Armored Core 4? Idunno! Take it anyway!"

    • @peradolia
      @peradolia Před 2 měsíci

      This actually happened with the halo remakes. the composers for the remakes soundtrack werent allowed to talk to the original composer. I assume these situations arise because of legal issues. corporations like Microsoft and Sony dont care about the original creators intents because they have full rights to the IP now and they dont want any outside involvement even if they were the original creators

  • @protolad2458
    @protolad2458 Před 6 měsíci +537

    Ok but for real what the fuck did they do to the adjudicator? I thought the implication was that it was supposed to a noble figure. One that judges the souls of fallen warriors and is worshipped at the shrine of storms. There's even a shield depicting the adjudicator being prayed to. (The remake also fucked this up by drawing the art on the shield in perspective and thus losing the look of medieval tapestry that made the original design interesting). If you look at the og adjudicators model it's got intricate patterns over its body and is almost shaped like an antique urn. it's still grotesque, but subtly regal and that's what makes it cool and memorable. They took an ambiguously elegant and revered creature and turned it into some fuckoff ugly monster so they could show off their 4k nipple jiggle physics.

    • @Dre2Dee2
      @Dre2Dee2 Před 5 měsíci +68

      It also had a somewhat cute or funny look with the big goofy mouth, which was a contrast to how insanely dangerously this thing is. It might look a little silly, but it's completely evil. There's a sinister whimsy to it
      The redesign has none of that, it's clearly pure evil and demonic. I mean ok I guess, but the original is certainly more memorable by miles

    • @reckermatouvc
      @reckermatouvc Před 5 měsíci

      they did the same shit with fat officials. In the original they were a sinister figure with a metallic mask that instilled fear and uneasiness. the new one is just some ugly mf

    • @d.g.6147
      @d.g.6147 Před 4 měsíci

      It's a frog-tongued lipless blob with a duck on its head, dude. No amount of people praying to it is going to make it look dignified.

    • @nawson
      @nawson Před 4 měsíci +11

      Dude... it was a fat, headless body with a golden bird for a head. Is this really a hill you are willing to die on?

    • @link99912
      @link99912 Před 4 měsíci +7

      Reading this comment, I get the impression that you haven't looked at the old Adjudicator graphics in the past 10 years... because it looks pretty much the same, lol. Maybe a bit less shiny/gold? But it was a "fuck off ugly monster" from the beginning, lmao.

  • @LinneRinne
    @LinneRinne Před 5 měsíci +542

    I love how you explain that in the souls games the inherent look of things and design is there because they cared to make a cohesive world and context.

    • @joedatius
      @joedatius Před 5 měsíci +14

      I think thats a bit of a misguided view. the souls series if anything but perfect. throughout most of the games there is usually massive glaring issues with its world design somewhere. just look at basically the entire final act of Dark Souls 1, where almost all of the great world design kinda falls to pieces and becomes a mess.

    • @LinneRinne
      @LinneRinne Před 5 měsíci +44

      @@joedatius Yeah I think you didn't really get what I meant.
      I never said perfect, I said that he explained why things look the way they look, and also offered insight into Miyazaki's mentality, his "elegance".
      Most games can't be perfect because we aren't, as someone who's studying art it's pretty much obvious and the DS saga as a whole has moments where it goes downhill.
      But what always shines through it's the fact that they CARE about making something good and the appearance and the details in old and new games show that, even going back to games like King's Field.

    • @joedatius
      @joedatius Před 5 měsíci +10

      @@LinneRinne sorry but thats not what he was talking about. the entire point about Miyazaki was about not making something ugly. which in itself is a bad quote to try and use because the games are filled with designs and locations entirely focused on looking gross and ugly.
      Yeah of course they cared but so did the people who made the remake. but caring isn't a measurable quality.

    • @LinneRinne
      @LinneRinne Před 5 měsíci +17

      @@joedatius If anything, I don't think we're on the same page here.
      I believe I see what you're saying and where you think my comments are coming from but I'm not really talking of games being perfect or an unmatched quality because they cared, it's more nuanced than that, and I do not take Miyazaki's comment on just face value.
      I think the DS saga has elegance to it in a design sense and in general Fromsoft titles do have it even when the game they worked on is terrible like Ninja Blade. And what I meant in my initial comment is that DS has an inherent intentionality aspect to it, which is how their design cares about environments, item descriptions and how things look and even sound in general.
      Even in zones that I personally would consider to be terrible gameplay wise like DS2's Iron Keep there's a experience to be had and a reason of why it looks like that in lore.
      But even if you do not agree with me or think I'm tripping I wish you a good day and I respect your opinion.

    • @therandombag2121
      @therandombag2121 Před 4 měsíci +13

      ⁠@@joedatiusWhat do you even mean by world design in this case? Do you mean the way the world has literally artistically been designed or the way the enemies are placed and designed into the world? They’re very different things, but even if the enemy placement and level design is off by the second half, the world design is still very good and fits into the context of the story being told and explored. The original commentator is talking about how the theme of a place fits with its design, an intentional Miyazaki choice and a big chunk of the game’s elegance, again, not perfect.

  • @zonadogt
    @zonadogt Před 4 měsíci +17

    I feel the same about Shadow of the Colossus remake

    • @VTeixex
      @VTeixex Před 4 měsíci +8

      For real, blue point is all misses for me

  • @programofuse8731
    @programofuse8731 Před 3 měsíci +7

    I believe the elegant thing is how everything looks like the things put themselves together instead of being just a pile of stuff. Like in dark souls, the serpent men honestly look like they actually put their equipment together to work well with them. Overall just a lot of things look like they were put together well

  • @SmoughTown
    @SmoughTown Před rokem +464

    Agree 100% on everything said here. The reality is this BP misunderstood the entire 'point' of what the game is about.
    The game is about Human Greed and the Cruelty we inflict on one another, it is NOT an 'Epic' Demon Slaying game.
    The Epic Music with the fight of True King Allant is one of my greatest issues with it. In the original that moment made me feel genuinely sick, with the sound track to match it.

    • @sams7068
      @sams7068 Před rokem +59

      They changed the true king allant music to epic? That’s ridiculous lol. It’s so obviously supposed to be an anticlimax that I almost want to wear a tinfoil hat and say they intentionally desecrated the game. I could see them messing up the Gwyn fight in this way, because it’s less obviously an anticlimax (still pretty obvious), but Allant is like a tiny ooze.

    • @iota-09
      @iota-09 Před rokem +40

      @@sams7068 imagine gwyn with the soul of cinder ost and an full blown chorus and orchestra substituing the piano :V

    • @viktorpagels7569
      @viktorpagels7569 Před rokem +10

      Love your Videos smough.

    • @SmoughTown
      @SmoughTown Před rokem +12

      @@viktorpagels7569 Thanks dude

    • @alumlovescake
      @alumlovescake Před rokem +2

      You clearly have not played the game. Alant was said to be a good king or at least decent.
      And though it seems Ostsra has not seen him in a while and maybe only visits little he is nice and raised well
      He did not sign a deal with the evailent of the devil for power. He grow tired depressed and maybe even crazy and did what he thought would help the world.
      He is literally a blob mangled and deformed and living inside the Old One with no food or anything but still believes he is helping people and he clearly had nothing to gain from it . He was not greedy or cruel.
      Play the game then come back and trash the remake

  • @fulltimeslackerii8229
    @fulltimeslackerii8229 Před rokem +324

    i’m kinda surprised you didn’t go into detail about the “bloodbourne-ization” of the soundtrack, completely killing unique boss atmospheres

    • @chestermicgun
      @chestermicgun Před rokem +13

      Now I’ve never played the original but I will say that the original soundtrack is good and unique but there is a few boss ost that sound better in my opinion such as the penetrator boss fight you can hate on the remake as much as you want but you have to admit the new penetrator them is great

    • @GiantDad_
      @GiantDad_ Před rokem +71

      @@chestermicgun the thing is the penetrator never had his own track

    • @chestermicgun
      @chestermicgun Před rokem +19

      @@GiantDad_ yes he just had the tower knight theme so yes the new theme is better

    • @nhan27.
      @nhan27. Před rokem +6

      @@chestermicgun agree that the only good thing that they do but then again i wish his theme would be less badass like ds3 theme and more like tower knight theme and atmosphere from demon soul

    • @chestermicgun
      @chestermicgun Před rokem

      @@nhan27. yes I agree

  • @kimberly9147
    @kimberly9147 Před 2 měsíci +9

    This is why learning your favorite game will be remade by Bluepoint should send a shiver of dread down your spine. Shadow of the Colossus is my favorite game of all time. I played the ps4 bluepoint remake and it was ruined. I've known for some time Bluepoint on a conceptual level is a problem. This studio's leadership might not have the concept everything existing in a game was a choice based on engine, time, restrictions, hardware etc. If anything is going to be changed, this includes graphical fidelity, genuine care must be given to the original intent. This is why I'm not excited for a bluepoint bloodborne remake--the studio just misses the point on everything. Not sure if Sony or bluepoint but it needs to stop in regards to any remake.

  • @DplusTr
    @DplusTr Před rokem +605

    when you did find grotesqueness in the original, like in valley of defilement, it had a big impact. In the remake everything is grotesque

    • @flabbajabba9527
      @flabbajabba9527 Před rokem +35

      No, most things are not grotesque in the remake. I don't think you know the meaning of "grotesque".

    • @TheGrimRaper.
      @TheGrimRaper. Před rokem

      @@flabbajabba9527 both games are shit and both of your opinions are shit. End of story.

    • @cosseybomb
      @cosseybomb Před rokem +132

      ​@@flabbajabba9527 I don't think YOU understand what grotesque means 😂

    • @grutsthefoodman3645
      @grutsthefoodman3645 Před 11 měsíci +68

      ​@@flabbajabba9527there are more instances of gross in the remake than in the original and by using grossness in areas where it wasn't needed the original intent gets diluted

    • @BestofCalcioIT
      @BestofCalcioIT Před 10 měsíci +27

      If everything is grotesque, nothing is.

  • @tytsty5716
    @tytsty5716 Před rokem +253

    the redisign of the officials is the weirdest thing to me honestly, who at blue point saw the old one and went "lets not only make his whole fit just his body and make him look like he midway through puberty but lets also make him capable of frowning" like the static grin is THE most iconic thing about that enemy and the removed it.

  • @thelongestjordan4462
    @thelongestjordan4462 Před 5 měsíci +2

    Does anyone remember the name of the song that starts at 8:45?

    • @SvenRedBeard
      @SvenRedBeard Před 4 měsíci +3

      Dark Reality from Kings Field 4. It’s an amazing song

  • @elliotmcmanamy613
    @elliotmcmanamy613 Před 3 měsíci +4

    The point about the existence of the remake reducing access to the original is so true and infuriating to me. I'm just imagining this being the basis for future remasters of Demon's Souls to future systems, instead of the true original, and that's just sad. Biggest reason I've kept my PS3: so that it's not forgotten.

  • @therandompersona
    @therandompersona Před rokem +282

    The most obvious area where the remake contrasts the original is the soundtrack, understated songs are replaced by bombastic melodies. Changes like that affect the tone and give the game a different feel. Having played neither of the two games though I did listen to both osts, I find the original's to be better by its theme, best seen by the difference in maiden astraea's theme from the two games.

    • @relton66
      @relton66 Před rokem +3

      Some ost is good. The remake tries a new feel than the original.

    • @steeltarkus58
      @steeltarkus58 Před rokem +57

      @@relton66 While some tracks on their own sound good, they clash a ton with the overall tone of the game

    • @yamnbam4346
      @yamnbam4346 Před rokem +14

      Flamelurker’s theme is a better example, I feel like astrea’s is genuinely great for both versions of the game. While flamelurker’s theme sounds “better” in the remake, it isn’t demons souls

    • @bigsmall2842
      @bigsmall2842 Před rokem +1

      @@yamnbam4346 flamelurker was the one theme that felt way out of place in the original. Fighting a giant hulking fire monster that explodes while listening to a funeral song. Didn’t fit at all. That’s the one fight the remake did better, everything else missed the mark.

    • @BiggusThiccus
      @BiggusThiccus Před rokem +49

      @@bigsmall2842 if you think Flamelurker's original theme "didn't fit" then you know nothing about Flamelurker

  • @alexandreauclair8857
    @alexandreauclair8857 Před rokem +112

    What is the most disturbing about this remake is that when they show trailer for this game we saw a completly different design for the flamelurker and people complain so they went back and change it why didn’t they understand that it would be the same for all of the boss ?

  • @HeyhoBrando
    @HeyhoBrando Před 5 měsíci +3

    I know it’s a silly thing to say, but I wish there was a way to like with halo, you could switch if you wanted the old look, or new look of the game.
    And when it comes to online you have to pick which version and go online on that one

    • @yamnbam4346
      @yamnbam4346 Před 4 měsíci

      I really wish that was the norm

  • @invidatauro8922
    @invidatauro8922 Před 4 měsíci +4

    Here's one.
    In the original, the Sage Clothing and the Saint Clothing were basically the same model, the difference being the color. This implied that Sage Freke used to be a member of the Church and possibly a Saint himself at one point, before becoming disillusioned.
    While SOME of these design elements are still visible in the Remake, it is much less obvious and the similarities might be accidental. It removes some nuance.

  • @Loinenn
    @Loinenn Před rokem +521

    They also did quite a job on Maneaters. When you enter the arena in original, the first thing you see is a pair of glowing green eyes coming at you from darkess, as this extremely creepy and ominous music kicks in. In remake, you'll see the monster right away and the music is changed to a generic orchestra piece. Not to mention that Maneater's design was changed from a statue embedded with a tortured soul to a hairy gorilla with wings

    • @ianwilliams2632
      @ianwilliams2632 Před rokem +36

      I didn't know they changed the music... sigh, it's definitely a remake, not just a remaster. Very sad.

    • @WeedgokuBonerhitler
      @WeedgokuBonerhitler Před rokem +75

      @@ianwilliams2632 They changed almost all of the music and it sucks. Like - to go along with what the video says about the Adjudicator fight; the original had a bizarre sense of unreality. You walk in and this high-pitched lilting tune begins while a fat rubbery golden man-shape giggles at you and the golden bird nesting in its severed throat screams. It's weird in a creepy circus sort of way and while the fight is absurdly easy, that fight alone was what convinced me to play through the rest of Demon's Souls despite how much it was kicking my ass; because I wanted to see more stuff like that.
      In the remake, you walk in and there's a giant fat guy with a bird in its severed throat, and generic skyrim style norse operatic boss music starts to kick in. It doesn't feel similar at all, and it sure as hell doesn't feel like the same game.

    • @based-ys9um
      @based-ys9um Před rokem +5

      ​@@ianwilliams2632play the og then 😢

    • @based-ys9um
      @based-ys9um Před rokem +4

      ​@@WeedgokuBonerhitlerplay the original then 😢

    • @igniortix
      @igniortix Před rokem

      ​@@based-ys9um you are so cringe man

  • @manafish8732
    @manafish8732 Před rokem +369

    there’s a noclip documentary on the remake (great channel btw) and it’s clear from how the higher ups at bluepoint talk about it that the whole thing was a huge vanity project. just like with SoTC they remade a classic, highly visually distinct game, not because they felt like they could do the original vision justice, but because they wanted to show off their technical prowess and impress everyone with raw graphical power. both remakes are just *gaudy*

    • @yaqubebased1961
      @yaqubebased1961 Před rokem +91

      Which is why I'm not too keen on them touching my waifu bloodborne

    • @piotr78
      @piotr78 Před rokem +26

      @@yaqubebased1961Of course I would rather have a competent studio remake the games i love, but in the end nothing changes for me. They can't delete the original games.

    • @heyheythrowaway
      @heyheythrowaway Před rokem +40

      This explains why I couldn't get into the SoTC remake enough to complete it even though I have fond memories of the original. They removed the soul.

    • @MidlifeCrisisJoe
      @MidlifeCrisisJoe Před rokem +77

      It's very strange to be proud of the fact that your studio produces no original content, only upscales better work from masters of the craft.

    • @LokiHades
      @LokiHades Před rokem +67

      @@MidlifeCrisisJoe I’d be happy with them if they actually cared about the art direction. Too many good games unplayed by masses because graphics are a high barrier for a lot of (imo nonsensical) people. It’s fine to be an optimizer company, but they are just clout-chasers and not vision respecters. I like the visual flair they can bring, just not in SotC, DeS, and hopefully not Bloodborne because they won’t capture its soul.

  • @aapelikananena9699
    @aapelikananena9699 Před 4 měsíci +1

    what's the song playing at 9:40

  • @alexanderkopaneff3551
    @alexanderkopaneff3551 Před měsícem +3

    The concept behind the remake was: “Guess this Miyazaki guy didn’t have enough money to hire a full orchestra! Let’s correct this”

    • @XxExtremeSamX
      @XxExtremeSamX Před 27 dny

      It seemed like that in the videos they released before the Remake released.

  • @danksalt5935
    @danksalt5935 Před rokem +375

    It's like remastering a WW1 documentary but all characters wear WW2 uniforms, somehow.

    • @dariozganec4885
      @dariozganec4885 Před rokem +34

      Yeah, it reminds me of modern historical movies that change the fucking history it's supposed to correctly portray just to push a narrative. It's not really as bad as that, but both examples involve massive egos and people who think they can do whatever they want. Like, did you know that the kingdom of Dahomey (from "The Woman King") didn't "free slaves from the evil whites"? It was actually the OPPOSITE. At that point the slave trade was made illegal and the Brits told the king to pretty please stop selling his people into slavery. Mf said "aight bet" and still kept selling people, only this time ~illegally~

    • @lanceg6197
      @lanceg6197 Před rokem +12

      THIS! THIS IS THE BEST EXPLANATION

    • @homelander2243
      @homelander2243 Před rokem +8

      What did you expect? It’s a new generation of gaming and it’s getting worse new devs are lazy and want cash plain and simple.

  • @yassiryabeta3204
    @yassiryabeta3204 Před rokem +269

    What they did to Mephistopheles is a crime, just to show how they managed to make the characters open their mouths when speaking, they removed the mask that covered her face and that made her so intimidating and they changed her voice to a more feminine one.

    • @MidlifeCrisisJoe
      @MidlifeCrisisJoe Před rokem +129

      That's a very good example of "missed the point" actually. Destroy a character's identity in order to show off your improved tech.

    • @acherontiaatropos6048
      @acherontiaatropos6048 Před rokem +70

      I don't want to imagine the horrors they could inflict on Eileen should they remake Bloodborne.

    • @lukecetion
      @lukecetion Před rokem +36

      Mephistopheles' mask never "covered her face" in Demon's Souls though. It covered parts of it, specifically the upper half, leaving the mouth and bottom part of her face exposed. The remake made the "holes" for her eyes slightly bigger and made the mask cover more of her lower face. They also gave her a hood. While I personally prefer (most) of the original's design then the core idea of her design, that being a mysterious masked woman dressed in black and gold is very much kept intact and certainly not changed to "show of a moving mouth". As they wouldn't need to change her original mask for that, and certainly wouldn't need to make the mask reach lower on her face.
      Again I don't personally like it, nor do I think its the best design in general. She has problems in terms of design in both the original and the remake, ironically its the same thing about the designs in each that bothers me but for completely different reasons. In the original the "holes" for her eyes feel too small, while in the remake the feel too big in my opinion. (I think the better solution would be cover them up entirely, as to make it unclear how she sees or if she can even see at all...)

    • @bigdumbfatcat2869
      @bigdumbfatcat2869 Před rokem +50

      @@MidlifeCrisisJoe Not even. They removed the mask to show it is a woman. It was ideological, the same reason why the crestfallen warrior is now black

    • @wormwood8352
      @wormwood8352 Před rokem

      @@bigdumbfatcat2869 ideological? breaking news: women and black people exist. stop inventing issues you child. of all the things in the remake to complain about you choose the two most insignificant and harmless things which were in the original damn game anyway.

  • @jorlok_zander
    @jorlok_zander Před 5 měsíci +3

    14:00 redesigned fat officials don't even make practical sense. Isn't the whole point that they are "elite" and second to only Alant in status? That's not just from visual clues, that's item description lore that was kept in the remake. That's not how a "rich fat person" looks. Pretty sure if they can afford more than most people they can afford well-tailored clothes💀Imagine seeing *this* in real life and thinking "wow, this guy must be rich"...

  • @metazare
    @metazare Před 5 měsíci +44

    A lot of these changes are things that I didn't really notice until they were displayed here. Now that they've been pointed out, I agree with all of them. I'd would like to add a complaint of my own that I did immediately notice regarding The Valley of Defilement.
    In the original, I HATED this area. I didn't just hate it, I dreaded going there and it always took me a very long time to get through it compared to other places. The reason I hated it was the sounds the enemies made. This cross between a weird moan and laugh, you know the sound if you hear it. This sound made my skin crawl, in fact I'm getting goosebumps just thinking about it. It would paralyze me and I wouldn't want to continue going forward.
    This sound in particular, or anything remotely like it, was completely absent from the remake. Without this the entire area to me felt so much less threatening. Just to be sure I plugged in one of my PS3's and loaded up the area. Sure enough that old sound still gets to me to this day, so I know it isn't that I've changed. I know I said I dreaded this area, but even so I was profoundly disappointed that the remake did not instill this same feeling.

    • @weglarz
      @weglarz Před 4 měsíci +9

      Imo this is the definition of nitpicking. If you didn’t notice it the first time, was it really that big of a deal? I think a lot of these criticisms are way overblown, and this is coming from an OG DeS player. Yes, it’s different. But imo it still has overall the same feel as the original, just a little different.

    • @JordTheeNord
      @JordTheeNord Před 4 měsíci +2

      @@weglarz exactly. Might as well change title to 'Contrarian goes into way too much detail to justify being mad at something.'

    • @metazare
      @metazare Před 4 měsíci +20

      @@weglarz I could just as easily argue that if it isn't a big deal, then there is no need to defend it either.

    • @artoriassif9458
      @artoriassif9458 Před 4 měsíci +3

      @@weglarz well sure ig for the points made in the video but for the valley of defilement for them they say this changed ruined the atmosphere for them. And honestly demons souls lives on atmosphere. Also this people clearly has already played the game so they have the vibes of demons souls in there head already so they can look past some of these changes. But for completely new players it will be their only experience and be lacking in the original vision and experience of the game. Sure it'll still be fun its an awesome game to its core but bluepoint thought there were things to be improved because they didn't understand the game fully.

    • @Disso_nant
      @Disso_nant Před 4 měsíci +4

      @@weglarz Not everything felt is noticed. Just because you don't recognize that something is affecting you does not mean it isn't affecting you. I haven't played the remake, so I can't really comment on the differences in feeling between them, but I would hardly call it nitpicking to say it's an issue that their intense sense of dread at the thought of the Valley of Defilement in the original was missing for this person in the remake. That seems like a pretty substantial difference to me

  • @arsenicsulfide7549
    @arsenicsulfide7549 Před rokem +285

    One of the things that irritates me the most is how the Kris Blade is no longer like, y'know, an actual kris? It's such a small thing but it really exemplifies how bluepoint's changes are all arbitrary and backed by nothing besides "i think we should change this... because we should!".

    • @meathir4921
      @meathir4921 Před 10 měsíci +5

      I only recently started the Remake and have never played the original but I noticed this. It’s just a curved knife?

    • @arsenicsulfide7549
      @arsenicsulfide7549 Před 10 měsíci +60

      @@meathir4921 A kris is a specific type of dagger - most have the same wavy patterned blade as a flamberge, but occasionally they are straight bladed. But there are no types of kris that look as jagged and, frankly, poorly crafted as the one in the remake.
      wikipedia.org/wiki/Kris

    • @Zoretsu
      @Zoretsu Před 9 měsíci +35

      The same thing with moonlight Greatsword it’s a faith weapon but now it had a god damn MAGIC FLAME BASTARDS THIS SHIT IS BLASPHEMY AND DISRESPECTFUL TO MIYAZAKI another thing the flame lurker use to be my favorite boss because he looked like a old demonic Viking but now he looks like your damn generic demon from Diablo it’s annoying

    • @DarkepyonX
      @DarkepyonX Před 9 měsíci +2

      ​@@ZoretsuThat sword type has existed in games long before souls 😂 Tabletop rpgs had them FFS and Miyazaki was just the director, he didn't create crap for game and as Director only makes changes if investors or execs say so the DEVELOPMENT TEAM actually makes the games , not a suit in and office miles away you ignorant fanboy 😂😂😂
      And a Kris is a small dagger, original game had alot of known weapons with bad representation.

    • @weberman173
      @weberman173 Před 8 měsíci +25

      @@DarkepyonX way to show you have no idea what a Game director actually does
      its like saying "the movie director dosnt do shit" when he is one of the most important aspects of a movie.
      He dosnt(usualy) write the script or designs sets, but he sets the tone, he decides what gets made, and what dosnt.

  • @jo-almartinez9623
    @jo-almartinez9623 Před rokem +161

    The music was everything to me. Scores for film are made to help set a mood and compliment the visuals and story. When they changed the score for DeS so drastically, it changed the experience of the game for anyone playing it for the first time.

    • @moonkinx
      @moonkinx Před rokem +20

      Maiden Astrea theme :(:(:(

    • @mrROAR104
      @mrROAR104 Před rokem +15

      The music sounds straight out of dark souls 3 or BB and it's a shame.

    • @Yobolight
      @Yobolight Před rokem +31

      The main OST track was the worst offender for me. It went from bizarre and disconcerting -> epic and only slightly offbeat.

    • @dixego
      @dixego Před rokem +28

      What even is Tower Knight without the soundtrack going "HO HOHOHO HO" at you??

    • @shoopypit4884
      @shoopypit4884 Před rokem +5

      Man I REALLY wish there was a toggle in the remake for.the original soundtrack and voice acting

  • @joedatius
    @joedatius Před 5 měsíci +8

    Its genuinely hard to tell if this video is a joke or not with how and just face value foolish it can be.
    like the aspect of how the overgrowth would possible require centuries to grow... like seriously I worry for the mental state for the viewers here if something like that doesn't strike them with confusion. This man is saying that wall climber vines(vines in general most well known for how quickly they can grow) should of taken HUNDREDS of years...

  • @LeaglRuby91
    @LeaglRuby91 Před 4 měsíci +4

    So I personally never played the original. At first I wasn't sure what to expect from this video and maybe expected a "Rose tinted glasses" deal. But luckily I was wrong and understood to an certain extent how you and other players feel as I went through something similar. Like I said I personally never played the original Demon's Souls but I've experienced something like this with Halo. I'm not going to explain it all as there are tons of videos explaining how the team messed this one up, but we're fortunate enough to have a button we can press to go back to the original graphics and fortunate enough for the core gameplay to remain the same without a Dev changing something because THEY didnt like it. The Fat Officials change really got to me, it's truly disappointing for something to lose all meaning entirely or change thanks to a lack of care from a developer who misunderstands the importance of the original design and story/lore of the source material.

  • @michaelkitchin9665
    @michaelkitchin9665 Před rokem +434

    I do think some of the artistic changes might have been done at Sony's behest. The remake feels like a showcase or a tech demo. The kind you'd use at launch to shift consoles.

    • @fivehundredeightyseven599
      @fivehundredeightyseven599 Před rokem +35

      I think that could be it because if you look at what was done for the Shadow remake, aside from the Sword of Dormin and the special edition content everything remained the same, however I think changes in remakes can sometimes be good as in the case of the dead space remake where there’s a lot more moving parts for lack of a better term, something that’s rather simple like shadow should be left mostly how it is but with dead space you have the ability to change things and still accomplish the same feeling

    • @discipleofsound4565
      @discipleofsound4565 Před rokem +17

      This was the only thing that made me consider getting a PS5 at the time.
      Never bought one; gonna start a new run of DeS on PS3 soon.

    • @denimchicken104
      @denimchicken104 Před rokem +10

      Sony, more people who don’t understand or respect the art of the original game.

    • @osvaldoprado9906
      @osvaldoprado9906 Před rokem +3

      @@fivehundredeightyseven599 Oh Adam Sandler's creepy adventures, oh yes. Black people in the ISHIMURA sure, logic. Not as bad as DeS remake, but still.

    • @horrorking1000
      @horrorking1000 Před rokem +6

      That's exactly what the remake was well done

  • @user-hs9ge3cj9p
    @user-hs9ge3cj9p Před rokem +358

    I’m terrified they’ll do this to Bloodborne. Changing the atmosphere or music would be a crime.

    • @PenguinsAreColdish
      @PenguinsAreColdish Před 11 měsíci +23

      what makes you think they'll even remake bloodborne. it came out in 2015

    • @_dandelliam_
      @_dandelliam_ Před 11 měsíci +74

      @@PenguinsAreColdish it's sony. the last of us 1 already got a remaster and a remake even before reaching its 10th anniversary. and according to an insider, a horizon zero dawn remake is already being planned.

    • @Vespyr_
      @Vespyr_ Před 10 měsíci +50

      @@_dandelliam_ A horizon remake? Gross.

    • @GMOTP5738
      @GMOTP5738 Před 10 měsíci +1

      @@_dandelliam_ Gonna make alloy look more butch and focus on how gay she is lol 🤣🤣🤣

    • @ilovecody7514
      @ilovecody7514 Před 10 měsíci +5

      ​@@PenguinsAreColdishPretty ironic considering the Last of Us news that recently came out.

  • @luketheslayer1047
    @luketheslayer1047 Před měsícem +3

    Well, I tried original demons souls recently and I think it's one of the best in the series, especially tower of latria with it's spooky and anxiety inducing atmosphere.

  • @Ikanaidexyz
    @Ikanaidexyz Před 2 měsíci +2

    one of the worst things they changed is the meaning of the ost, maiden astraea's one sounds like its garl's one instead of hers(its epic/heroic) while the original gave you a sense of dread and made you think if what you were doing was the right or wrong thing

  • @CrunchyVideos
    @CrunchyVideos Před rokem +345

    It’s almost like one game was made by people who got creative because they thought it was a lost cause, and the other was made by people who were smug and complacent because they knew a graphically impressive launch title was going to sell. It’s almost exactly like that.

    • @iota-09
      @iota-09 Před rokem +32

      Reminds me of the pokemon company, who "allows themselves" to not have overtime and have EXTREMELY lenient work ethics while also switching out lower level devs like they were straight up expandable because "in the end, it's gonna sell anyway"
      And the technical qualities of modern pkmn games shows it very clearly, leaving very little room for creative innovation.

    • @stratovariuscain5854
      @stratovariuscain5854 Před rokem +26

      It's literally a tech demo for the PS5, it's what makes me so mad

    • @poordude2175
      @poordude2175 Před rokem +11

      While that is a fair point, at the end of the day you haters make up like 5% if not less of the demons souls community. Bluepoint games did a fantastic job at remaking demons souls and received mostly praise for their work, so I wouldn’t be surprised if they are rebuilding Bloodborne as we speak

    • @movieman6456
      @movieman6456 Před rokem +26

      @@poordude2175You get what you ask for, that’s what I’ll say.

    • @chandlerlowell5
      @chandlerlowell5 Před rokem +6

      Man to call Blue Point smug is the biggest of L of this decade. They are passionate and they are fans. The remake is also 50 billion times better than the original. This was an L video

  • @matthewball9851
    @matthewball9851 Před rokem +32

    The Fat Offical changes read as a very 'American' for lack of a better term to me. Strip out the horror of class-opperession and disgust for the clean, put-on cheery faces of bureaucracy and replace it with body horror.

  • @wisemage0
    @wisemage0 Před 4 měsíci +4

    Bro, they white-washed The Adjudicator! 😭

  • @ryrin6091
    @ryrin6091 Před 4 měsíci +10

    Falsely identifying the most important elements of Demon's Souls as "the gameplay, logic, and AI" is a such a fatal miscalculation and has only become more untrue as the genre has matured. I don't think many people are going back to play Demon's Souls pining for the gameplay that basically every game that came after improved and refined. The gameplay is just okay, but the whole game feels like baby mode if you've played a lot of Souls games. Maybe some people like the simplicity and jankiness of it, but it's not what makes Demon's Souls stand out against the genre it spawned. To me and many others what we remember is the world and it's unique vibe and aesthetic. Demon's Souls had a more ethereal mood than its successors and it's exactly that mood that the remake butchers so thoroughly that it's as if they did it intentionally.
    The reason this is divisive is because a lot of people never played the original or didn't appreciate the unique mood/vibe/aesthetic that it had. So they see the much higher fidelity remake and wonder how anyone can say it's worse.

  • @bignate6568
    @bignate6568 Před rokem +109

    I enjoyed the remake, but only because i didn’t have any clue whet the original was like. But now im wishing bluepoint kept many of the original elements. There were a lot of good points here, like the vibe of Latria being gone and the fat official being gross instead of decadent

  • @miken4163
    @miken4163 Před rokem +320

    I will never not feel heartbroken over the fluted armor set being redesigned. For me, it’s the best and most iconic set in the entirety of Miyazaki’s portfolio. I could not contain my excitement when Bluepoint announced this remake. I couldnt wait to use their photo mode on the fluted set. Then one day, for no reason, they just arbitrarily redesigned it. Not one fan had ever complained that Demon’s Souls was held back by its art design. If anything, Demon’s Souls was held back by a restrictive camera system that often made it tough to get a clear view of its brilliant art design.
    Thank you for your video, I totally agree.

    • @Excalibur5k
      @Excalibur5k Před rokem +34

      And then hiding the original helmet behind a boss that you only get one chance to fight per save? It makes absolutely no sense.

    • @nicke5801
      @nicke5801 Před rokem +22

      Yep. The old design was distinct and had realism to it. Definitely iconic even at a glance. The new fluted armor is a disgrace, looks like some generic knight armor. It also lacks the realism that the original had like the coif protecting your characters neck, which is now gone in the remake leaving your neck exposed in favor of a scarf... The og helm being in the game doesn't even make up for how badly they botched the rest of the armor

    • @blueveil3277
      @blueveil3277 Před rokem +4

      @Maria Flores idk if you played the original Demon Souls, but the female version of the Fluted Helmet looked basically the same, all opened in its front...
      In fact Demon Souls has a lot of this different designs for different genders of your character.

    • @Metalgearfox2000
      @Metalgearfox2000 Před rokem +4

      @@blueveil3277 they also ruined garl vinland armor.

    • @blueveil3277
      @blueveil3277 Před rokem +5

      @@Metalgearfox2000 oh they really did that armor dirty. It went from a sacred silver D&D God-like magic armor to a plain armor plate with extremely exagerated World of Warcraft proportions.... because.... Paladin I guess...

  • @GodessHel
    @GodessHel Před měsícem +3

    Can't believe you didn't talk about the storm king shitification. It looks so much less unique now!

  • @nobody2021
    @nobody2021 Před 3 měsíci +2

    I never got into demon souls and i don't know much about it but this remake gives me serious silent hill HD collection vibes.

  • @SINE382
    @SINE382 Před rokem +181

    The original game felt dark, stark and almost depressing the world felt picked from a horror novel. The remake was to bright, too full of life. The original really felt like a dying region removed from the rest of the world as if evil had won and the only ones alive are now stuck in this world without hope. It made you feel hopeless like you’re fighting for something already lost with hope being “what could be,” not what is.

    • @anti-ethniccleansing465
      @anti-ethniccleansing465 Před rokem +28

      The word you were looking for is _OPPRESSIVE._ The first game felt extremely oppressive and heavy.

    • @mister-pinkman
      @mister-pinkman Před rokem +11

      The remake absolutely still has that depressing eerie vibe especially in the first area

    • @shoopypit4884
      @shoopypit4884 Před rokem

      They give you filters to use and one of them gives it a similar vibe to the OG.

    • @randomsandwichian
      @randomsandwichian Před rokem +2

      Next they'll be saying they need to add loot boxes, and it'll just be a shit show from there.

    • @jiqian
      @jiqian Před rokem +1

      Actually, I find that they tried to make it too dark. Original is somewhat ominous but in a more regal manner, it's hazy, almost ascetic in a way, and the remake tried to make it more like the later games, darker like DS, violent like Bloodborne, and more stylish like DS3 (and BB).

  • @asianbronyman
    @asianbronyman Před rokem +192

    The Demon's Souls remake being *the* main PS5 launch title probably played a huge factor. From a development standpoint, they probably wanted this game to be a visual spectacle. That's an understandable goal in theory, but they chose one of the most visually subtle and restrained games on the market to use as a base. Many games like Demon's Souls or SMT: Nocturne are great because their intentional lack of decadence is part of the atmosphere.
    It's actually kinda nuts that Bluepoint keeps doing remakes for games with very uncommon and avant-garde art styles (DS and Shadow of the Colossus). Bluepoint are obviously experts at optimizing games for the hardware and more gaudy visual styles, and other games like Bloodborne would have been a better fit for their skillset (not saying they should have had a Bloodborne remaster as a PS5 launch title, just that it's more compatible with Bluepoint).

    • @pleaserespond3984
      @pleaserespond3984 Před rokem +1

      Not to mention the Shadow of the Colossus remake actually came out perfectly fine from what I remember. They did a good job on that. I'm almost tempted to say _someone_ just couldn't beat Demons' Souls and decided to fuck it up.

    • @GoldenWolf115
      @GoldenWolf115 Před 10 měsíci +7

      ​@@pleaserespond3984I had issues with colossus, lol. The color palette and lack of fog fucked it up for me. Whether the fog was to cover up design limitations or not, it doesn't matter, it is part of the game's identity and I would say the fact that you don't know the real repercussions of your actions throughout the game. IE the fog represents how unaware you are of the consequences that obscured and hidden from your view pretty much until the end.

    • @La0bouchere
      @La0bouchere Před 9 měsíci +4

      inb4 they drop the ball for a bloodborne remake.

    • @TheStraightestWhitest
      @TheStraightestWhitest Před 9 měsíci +3

      @@La0bouchere They put Gehrman in a dress and take his hat off and make him look fat and gross because it's clearly superior to his current look.

    • @Ashlevon
      @Ashlevon Před 9 měsíci +7

      @@La0bouchere They'd give the Doll look like a creepy Tim Burton-esque design because obviously she's creepy, and they have to make it more obvious. After all, completely disregarding subtlety is Bluepoint's forte.

  • @Micolash_is_behind_you
    @Micolash_is_behind_you Před 4 měsíci +3

    Please let me know if Bluepoint fucked up Shadow of the Colossus this bad, I still need to finish that one.

    • @Meizuken
      @Meizuken Před 4 měsíci

      I heard they did.

    • @VeryVeryMelon
      @VeryVeryMelon Před 4 měsíci

      Shadow of the Colossus remake is amazing

    • @thundercat2165
      @thundercat2165 Před 4 měsíci +4

      SOTC remake is a dumpster fire garbage, they even managed to make facial animations that look worse than the original ones. Just emulate the OG and it will run and look better than this abomination

  • @Gakusangi
    @Gakusangi Před 4 měsíci +3

    The remake may have been a boost in graphical fidelity but it left behind a lot of "identity" in the process. It feels a lot more like a generic Souls clone unlike the original game that had this odd, fast but clunky almost alien design to it that wasn't like anything that was out at the time.

  • @alanreplicant8615
    @alanreplicant8615 Před rokem +145

    I think this only reflects the game industry in general.
    When I was learning game design 10 years ago... I was trying to get a job in level design, my task was to build 2 maps, a florest and a canyon, so i made a little plot to each of them and a canyon became an connected with a poison swamp where there was an infection and almost everything was dead and the florest was an really beautiful organized florest because of the people that lived there, so they dint like it, they said that a florest needed to be almost random like nature and a canyon just need to have rocks and cliffs...
    Those are the things I'm seeing in Demons souls Remake, a bunch of people that learned something from someone but never think about it themselves.
    Of course that new statue would make more sense in some real aesthetics, but never in the demons souls culture and lore...

    • @tilleul6917
      @tilleul6917 Před rokem +26

      A canyon's poison swamp, are you a from software dev ? ;)

    • @flyingjudgement
      @flyingjudgement Před rokem +9

      Hi Fellow Gamedev here, I think I start to understand the problem. I start to learn Business and Game dev bussines model try to remove the drive from the Bussines analasis like Bussines Managment Canvas That is: "What problem we solve? " Bechause games and art dont solve a problem but satisfy a need. I belive this is a huge mistake misleading prety much everyone.
      Art been over mistified when in reality is a very mathematical calculative building proces, like you described the canyon. As artis I think our job is to toy lead and manipulate human emotions with all the tools discovered by psyhology, than support it with sience related to the subject to give predictability and reason to the world. What need to be understood Arts problems not driven by the drive to happines, but offten trying to schock people out of they innosence, immerse them deep in a feeling they didnt know they can have.

    • @Lilgip234
      @Lilgip234 Před rokem +2

      Bro those designs are awesome I see nature as fungus as random but flowers as pointed and not random they seem random but aren’t you hit the mark on the florist and the canyon is just awesome they said canyon which can mean anything like a death baller or poison swamp in it

  • @Jonathan-ob7oy
    @Jonathan-ob7oy Před rokem +42

    8:56 this would be the equivalent of taking away Radahn's tiny horse and giving him a larger one instead.

    • @kingsneaks9735
      @kingsneaks9735 Před rokem +6

      It absolutely is not equivalent i barely noticed the statue in either version and sorta just did a that looks cool shrug radahn is one of the most spectacle driven bosses in the most spectacle driven from soft game it’s maybe equivalent to changing like the big statue where u find in Nokron or something

    • @lydiawilder5996
      @lydiawilder5996 Před rokem +1

      @@kingsneaks9735 L

  • @SchwaWasHere
    @SchwaWasHere Před 3 měsíci +1

    Being able to apply different filters during gameplay is pretty neat

  • @AnarchyIsLove
    @AnarchyIsLove Před 3 měsíci +3

    The old statue gives me major Nameless King vibes from DS3, the Dark Souls most akin Demon's Souls, and them changing that is heartbreaking

  • @TheVioletBunny
    @TheVioletBunny Před rokem +259

    I love your takes. I think it lost the atmosphere it was too focused on being “next gen” it lost all the aspects that made the game dingy / dark and mysterious. I hated the look of it.
    I still can’t get over how badly they ruined the fat officials I just feel blue point doesn’t get it.. just don’t get the atmosphere at all.
    Edit : you even touched on the fat officials bro you are my spirit animal

    • @didixtar2863
      @didixtar2863 Před rokem +2

      I agree, except for the Tower of Latria, that are they took it to the next level

    • @Niemandzockt
      @Niemandzockt Před rokem

      You're just nostalgic, you narrow-minded fool.

    • @TheVioletBunny
      @TheVioletBunny Před rokem +24

      @@didixtar2863 nah no agonizing screams it felt like they still tried to hard to make it “next gen” and missed the boat on the dark extremely smelly dirty atmosphere that runs through the game. It’s like everything is filthy and grimy/ dingy dark etc it has this atmosphere that even from soft have lost touch with.

    • @acherontiaatropos6048
      @acherontiaatropos6048 Před rokem +18

      They ruined the atmosphere of Shadow of the Colossus as well.

    • @TheVioletBunny
      @TheVioletBunny Před rokem +16

      @@acherontiaatropos6048 because all they care about is being the latest and greatest with graphics and don’t consider or care about anything else but that, and it really shows in their remakes.

  • @--cook--
    @--cook-- Před rokem +208

    as somebody who had a very distinct memory of the fat official, it's really tragic seeing what they did to his iconic design in the remake

    • @TheMeanArena
      @TheMeanArena Před 7 měsíci +1

      They didn't change anything. He actually is not wearing a mask in the original but PS3 graphics players seem to think that it is a mask. The PS5 version he still does the same smile but From Software games never animated their faces so his face is always smiling to give off that effect.

    • @ThyBigCheddar
      @ThyBigCheddar Před 7 měsíci +7

      ​@@TheMeanArena So they did change a lot. His face isn't silver to give the impression of a mask and he's not smiling constantly to keep the appearance of a mask.

    • @TheMeanArena
      @TheMeanArena Před 7 měsíci

      @@ThyBigCheddar Because it wasn't a mask in the original. From Software has a history of not animating faces so in order to show his sinister smiling, that is the look he was given permanently. The color itself doesn't matter. The PS5 version has a full facial animation system so he doesn't walk around looking that way but still does the smile frequently.

    • @ThyBigCheddar
      @ThyBigCheddar Před 7 měsíci +5

      @@TheMeanArena They have a history of not animating voice acting. They have a lot of facial animations. Their second souls game has characters with animated faces. The colour itself does matter. It matters a lot infact. Because it gives an impression of a mask. I don't know why your so dead set on the theory that From didn't animate the face and just made the face metal colour as opposed to being made to look like a mask. Actual mental gymnastics

    • @TheMeanArena
      @TheMeanArena Před 7 měsíci

      @@ThyBigCheddar Well we're not talking bout my mentality, we're talking about a game. He wasn't wearing a mask in the original and he's not wearing a mask in the remake. Yes, they changed the color of his skin, who cares? The shiny effect on his face was just a terrible choice in shader / materials. Same goes with shiny bricks or glowing leaves etc. in the original. Demon's Souls is my favorite game of all time and the remake IMO just elevated the original. I don't care about the small changes here and there as they do not hurt the game.

  • @vintagevideogamenights2923
    @vintagevideogamenights2923 Před 3 měsíci +3

    That comment at 9:30 mark is an exaggeration. It's not about thinking that you are better than Miyazaki, it's about not spending extra time and resources to create an one time only asset. Sometimes devs have to prioritize one thing over another because of the budget or deadlines.

    • @ElrondMcBong.
      @ElrondMcBong. Před 3 měsíci +2

      Then don‘t make a remake if you can‘t afford to do it right. Also I don‘t think that is the reason and the guy in the video is spot on.

    • @vintagevideogamenights2923
      @vintagevideogamenights2923 Před 3 měsíci

      @@ElrondMcBong. there is a making of Bluepoint's Demon's Souls. The devs talk about that specific asset.

  • @hrafnafadhir
    @hrafnafadhir Před 2 měsíci +2

    Boletaria Palace houses The Lord’s Path and The King’s Tower, which seats the king. It’s the capital of the kingdom, and a symbol of the nation’s power. The kingdom is 12 generations old, and to expect it to stay in the state of a fortification is stupid. It’s been established through the Fat Officials that wealth is analogous to power; and we know Old King Allant is driven by his lust for power. Interestingly the architecture gets more opulent the closer one gets to the throne.
    The statute in the Boletaria Royal Family Mausoleum was made to look like the king in the Archstone of the Small King-Old King Doran. The statue in the original looks similar to the Old Hero with “anime hair” that didn’t end up making it into the final game. FromSoftware probably had plans for the Old Hero, and should’ve fixed the statue when those plans were changed.
    Some strains of ivy can grow in excess of nine feet annually.
    Miyazaki went on to make Bloodborne then Dark Souls III, two games full of grotesque designs that lacked “elegance”. Design philosophies and opinions change. They clearly have for Miyazaki.
    The Former Noble’s Wife is attempting to soothe the souls of the other prisoners, so they don’t go above seeking “redemption”. It’s prophetic: for there is “One final hope, with endless power. Slayer of demons. Clearer of the deep fog.” Return to Slumber is definitely more effective than singing two words over and over again. And it wouldn’t do much good if barely anyone could hear her.
    You chose expressions that the Fool’s Idol makes when she’s chucking Soul Ray at you. She’s going to look pissed when someone’s trying to kill her. No need to keep up appearances at that point.
    In the end Demon’s Souls for the PS3 is a cult classic, and I can’t convince a cult. Your closing statement tells me you’re a butthurt, pedantic asshole.

  • @lexiferenczy9695
    @lexiferenczy9695 Před rokem +215

    That's generally a big problem that lots of great stories get bastardized being filtered through a mainstream lense. And it was to be expected that Bluepoint would do this to some degree because they wanted the game to appeal to the mainstream to make more money.
    It also happened to Lovecrafts stories, where the mainstream believes it's about tentacles and monsters while it's true quality is something more profound and nameless that isn't captured by superficial monster design.
    Or take movie adaptations like Harry Potter: In the novels, Voldemort was eerily cold and stern and that's what made him scary. But in the movies (except 1 and 2) they made him more flamboyant and Joker-like, which is a major mischaracterization in my opinion.
    The mainstream/ big companies tend to simplify and distort the uniqueness of stories to fit them in a cliche, already-known category, because they want to play it safe and not take the risk that the audience possibly wouldn't like something more special.

    • @godzillazfriction
      @godzillazfriction Před rokem +13

      bruh this is happening to Dead space remake elsewell.... for example nicoles office or the area that is bright was specifically made like that to have actual people working there and when it gets dark aka lockdown then you're terrified but in the remake, it has fog and is always dark and just looks like a haunted house more than anything even when the original had dark parts they still had a specific style whereas the remake just looks fogged up and doesn't have a art style to it

    • @sergioq94
      @sergioq94 Před rokem +2

      Hates mainstream, talks about harry potter 😂😂😂😂😂😂

    • @yoyothefool5607
      @yoyothefool5607 Před rokem +19

      When I noticed it was being remade by a western company, I noticed it probably fucked the original. Japan and the west have very different approaches to game design, as proved by western developers being outraged by Elden Rings success (some even claiming Elden Rings horrible game design was obviously done by Japanese developers etc). Not saying all westerns developers or games are like this, for example; Skyrim, The Witcher series, Ghost of Tsushima, and Red Redemption are great games. It's just a bit chunky the west think that they are better than the east or the changes they make will make the game better (proven by bluepoint with Demon Souls). Let's just hope fromsoftware's other games don't get the same shit, though some rumors worry me that Bloodbourne is next.

    • @godzillazfriction
      @godzillazfriction Před rokem

      @@yoyothefool5607 since when was the witcher Western dummy

    • @monthc
      @monthc Před rokem +11

      I'm so glad to see someone else say this. I liked the Demon's Souls remake, but this is exactly how I feel about other IPs (my current hot take being God of War), the series changed so much of its identity to appeal to a bigger audience, and the end result is bland. But masses of people love and praise it.
      Really feels like originality and innovation is at an all time low. Everything fits a neat mold.

  • @mallow2902
    @mallow2902 Před rokem +137

    Elden Ring drew me into FromSoft games and I've been going back to play their old games (recently been playing a bunch of Armored Core games, love it). I grabbed a copy of Demon's Souls on PS3 thinking "Well, I'm not gonna buy a PS5 for this, but at least I can play the old version." Little did I know I bought the better version of the game.

    • @loubloom1941
      @loubloom1941 Před rokem +38

      The "better version" is subjective. To me, the remake is overall the better version.

    • @toxiconflict
      @toxiconflict Před rokem +25

      Same here. I wanna play the PS3 version of Demon souls after hearing the Maiden of astreae theme and how bad the remake butchered it.

    • @andrewfleming4027
      @andrewfleming4027 Před rokem +2

      Good for you

    • @jackreeves7
      @jackreeves7 Před rokem +11

      You got the far worse version mate

    • @mallow2902
      @mallow2902 Před rokem

      @@jackreeves7 15 dollars for the original version on a console I already own vs 560+ dollars for a console I don't own and a version of the game that heavily alters the art design of the game? Nah I think I made the right choice.

  • @Dylis
    @Dylis Před 3 měsíci +2

    I just started playing the original last night and plan to play through both, but I really wanted to start with the OG before going into the remake. You make very good points in your video, everything has a purpose in souls games to tell the story with out actually telling you the story and that is what I love about these games! The subtle ways the games tell there own stories without spelling it out for you and making you feel it is bar none! You are literally surrounded by and walking through the story, take it in! I usually start out by disagreeing with you and then realize that you are completely correct and I completely agree whole heartedly lol.

  • @RedFloyd469
    @RedFloyd469 Před 5 měsíci +2

    From the moment I saw the first cutscene trailer and gameplay trailer, I knew this remake would botch the original's vision. Unfortunately, pointing out the massive changes in art and music direction, while also pointing out that bluepoint didn't change any of the admittedly crappy AI, didn't change most things belonging to the gameplay, and didn't change any of the levels outside of adding a few useless shortcuts, will get you a ton of flak from people who didn't care enough about the original to begin with.
    I'm surprised you didn't showcase the trailers and compared the two. It would have immediately set off a bunch of alarm bells for anybody unfamiliar with the original. The remake, in plain terms, botches the music and art design, for no discernable purpose other than "bright colors good. Orchestra good. Because bright colors and orchestral music means big budget!"
    In the original trailer, we get this opressive, bombastic music, with a loud and distinct base, eery brass, a booming drum, a male choir singing "choppily", with no real orchestral fluff or high pitched chanting involved. The music focuses heavily on these things, rather than filling the song up with all sorts of instruments to create a wall of sound (something that fromsoft would, to my annoyance, introduce later on in the series, after bloodborne. Which incidentally also had one of the most unique and brilliant OST's.) The music in this trailer is unique, disturbing, offputting and IMMEDIATELY recognizable as a director's unique touch and interpretation of the themes of the game.
    In the remake, the music for the trailer is simply generic orchestral chanting. Like something Elden ring or Dark souls 3 would overflow the games with (yes, shots have been fired. The music in these games is inferior to demons souls and bloodborne. I will die on that hill. With exception of maybe a few tracks.)
    As for artstyle, in the original trailer, we see lots of greys, dull greens, dull browns, pale, corpish colors, revealing this dark, brooding world, decaying, dying, with a general sense of hopelessness all around.
    The artstyle for the remake's trailer hyperfixated on bright colors, turned the giant creepy ass dragon from the original trailer into a generic roaring dragon clutching generic castle towers against a generic background in what seems to be empty space. Blues and reds and yellows pop out, as if I was playing dark souls 3 instead.
    The design of the enemies (not just the fat official), the weapons, and even the animations, also betray a different vision for the game's aesthetic. In the original, there are no bright blue and red colors. Souls do not look like generic wind animation, they are strangely pixellated, almost not belonging to the world we play in. The color is this dull bright blue-green color, something otherworldly.
    In the remake, garish red has replaced the penetrator's bright blue sword, that used to indicate soul magic. I have no idea why they turned it into bright, generic red. Is it because of "blood"?
    The souls now look like generic wind animation. There is nothing setting it apart from the rest of the world it inhabits.
    These changes go downright to the things such as the health, mana and stamina bar, the item icons and the loading icons being decidedly brighter, more garish in color, almost as if somebody put a jpeg of something on screen. It clashes with the rest of the world we inhabit. None of this was a problem in the original. Because the original had a distinct vision in terms of artstyle and aesthetic.
    I think it's plainly obvious what happened: bluepoint had to justify the existence of their remake. They weren't willing to change the gameplay (that's a good thing, though in my opinion,they should have at least improved the AI for the Maneaters boss fight. That fight is a nightmare, and not for reasons of art direction or style. They are a nightmare because the coding is bad.)
    They weren't willing to actually improve the gameplay, so they had to change everything else. Otherwise you're just paying for updated graphics. Unfortunately, that also means the original's vision is dilluted and distorted.
    The worst part about this is that new players are UNWILLING to give the original a shot, because the remake exists and it has "better graphics". This thought-process infuriates me, but I understand it from the point of view of somebody who is ignorant of just how little the gameplay changes are and just how massive the art-changes are.
    There literally is no reason (if you have a ps3), not to try out the original and buy it for much cheaper than you would for the inferior remake. Unfortunately, people without a ps3 are likely not going to be buying an old console just for that.
    This is the problem with faithless remakes. As technology advances, access to old games and old media in general, dies out. We lose access to these things, and so what replaces these things becomes the norm. We start to think that the replacements are the "superior" version of these games, because "new is better", right? RIGHT? Except reality often contradicts that latter statement, and not just for demons souls. *cough* Final fantasy 7 remake is trash *cough*

  • @larrytotter5790
    @larrytotter5790 Před rokem +340

    The section about the fat officials is where you got me. Changing them from fat and creepy to fat and disgusting made you just feel sorry for them, not hate them.
    I only ever saw the remake version and I thought this was going to be a "back in my day" kinda thing but I actually feel you.
    Imagine Mergo's Wet Nurse had a weird great one face instead of the void. Would just take a lot away from her design.
    I will however still play the remake and I will most likely still enjoy it (or hate it for other reasons at least)

    • @infinitedeath1384
      @infinitedeath1384 Před rokem +20

      I like the original versions way more. They look like something you just want to punch in the face.

    • @aliekexie8467
      @aliekexie8467 Před rokem +7

      @@infinitedeath1384 Just a punch, even after the implications they did to Yuria?

    • @infinitedeath1384
      @infinitedeath1384 Před rokem +11

      @@aliekexie8467 Ok maybe a couple more.

    • @Henrque123
      @Henrque123 Před rokem +22

      Their metal grin and laugh are stamped in my memory forever. Why in the world would they make it into a generic face like that? Do they even laugh like before ?

    • @nox_cadit
      @nox_cadit Před rokem +2

      I actually hate them all the same, OG and Remake, and I played the remake first.

  • @horizontide568
    @horizontide568 Před rokem +142

    Yea you're right. As someone who never got to play either game, I would be upset if BluePoint did a Bloodborne remake and took massive liberties with the architecture or enemy design and the story that it tells.

    • @SixWings
      @SixWings Před rokem +39

      I really hope BluePoint don't get to remake Bloodborne.

    • @horizontide568
      @horizontide568 Před rokem

      @@SixWings Bro bc of the notification I actually read Ratatoskr pinned on this video and it looks like I copied his pinned comment 😂. This man knows his audience 💀💀💀

    • @ni9274
      @ni9274 Před rokem +2

      That's very different, there is enough details in Bloodborne to make a remake without changing some elements.
      Demon souls original lacks details, so bluepoint was forced to add new elements.

    • @ni9274
      @ni9274 Před rokem

      @@SixWingsSo who remake bloodborne ?

    • @comeandgetyour187invitatio6
      @comeandgetyour187invitatio6 Před rokem +7

      @@ni9274 Bloodborne doesn't need a Remake. Bloodborne needs a remaster! Or just a 60fps patch and a PC port.
      Why do you think Bloodborne needs a Remake?

  • @Pillock25
    @Pillock25 Před 4 měsíci +1

    17:46 Maybe I'm missing something, but all I hear is what sounds like cicada's, which makes me think of summer and beer gardens.

    • @xc809
      @xc809 Před 4 měsíci

      And heat

  • @tcurrid8059
    @tcurrid8059 Před měsícem +2

    I’m very bummed out to hear this analysis, the original was one of my favorite game experiences and the sense of accomplishment for beating it the first time was right up there with anything I’ve done outside of video games.

  • @Er404ChannelNotFound
    @Er404ChannelNotFound Před rokem +119

    Take it to Bluepoint to turn a very interesting Japanese take on western fantasy into a generic western fantasy in the most egregious and expensive way possible. Architectural changes, atmosphere, and other aspects whose details are CLEARLY shown on the concept art for anyone curious on how they may look unrestrained by OG Demon's Souls' graphical limitations which Bluepoint proceeded to entirely ignore.
    The most telling is when enemy designs like Fat Official were turned into generic zombies especially, which is a deliberate change on their part as dialogue from Rydell SPECIFICALLY references the fat official as "that ebony swine" and the remake removes the word "ebony" from there.
    The use of color specifically feels inspired by the obnoxious trend in Hollywood of turning every scene into the most overused combination on the color wheel: Orange and teal. Literally every area had its colors nudged in that direction even where it makes no sense. Latria's second half was given a big glowing orange moon specifically for that purpose.
    Speaking of Hollywood, the soundtrack is Hollywood-ified to the max. So many tracks that had no choral elements in the original now sport a choir for some reason. They put a choir on the bloody Leechmonger, a pile of leeches now has an epic choir blasting your ears out. There's absolutely no restraint with this sorta stuff which completely contrasts with the original's subdued use of instruments to emphasize specific aspects of the each boss' character.
    Sound design changes were also annoying, especially the constant loud yelling on every sword swing from both the player and enemies. The sounds of impact and explosions also feel jarring with some stuff feeling straight out of a sci fi game.
    Continuing the trend of sci-fi stuff, the UI is terrible. It's so "clean" it'd feel right at home in space game or something, doesn't belong in a medieval game at all. Worse still is how much it violates pan-and-scan and other rules of UI design which FromSoft are uaually very cautious about.

    • @SuperMaster000X
      @SuperMaster000X Před rokem +27

      I like the use of "hollywood-ish" too refer to generic-making stuff hahahah.

    • @MidlifeCrisisJoe
      @MidlifeCrisisJoe Před rokem

      And you just know they removed the "ebony swine" line because it "might be perceived as racist" on twitter, even though it obviously referred to the black masks/clothes the officials were wearing.

    • @Er404ChannelNotFound
      @Er404ChannelNotFound Před rokem +7

      @@MidlifeCrisisJoe I don't like to assume intent too much but that was my first gut instinct too, that they felt it's "racist" and "problematic" to be left as is.

    • @Er404ChannelNotFound
      @Er404ChannelNotFound Před rokem +26

      ​@@SuperMaster000X It's very Hollywood in many ways, including the racism. Satsuki who used to look like a regular badass guy was turned into some generic asian stereotype lol.

    • @embargovenom9948
      @embargovenom9948 Před rokem +13

      They even made the spells sound like generic scifi lasers, too.

  • @Kampfender_Krieger
    @Kampfender_Krieger Před rokem +107

    Finally someone said it. I realized Bluepoint didn't "get" Demons Souls when they added facial animations and changed the music, seriously, why does every score in the game need to have a choir to make it more "Epic ™️ "

    • @costumedjoe4995
      @costumedjoe4995 Před rokem +8

      Wait whats bad abour facial animation?

    • @acherontiaatropos6048
      @acherontiaatropos6048 Před rokem +34

      I was surprised at how over-exaggerated the facial animations were. With the west's obsession with making things realistic I'd have expected something less jarring.

    • @naxergss2625
      @naxergss2625 Před rokem +29

      @@costumedjoe4995 They have way too much movement imo, it kinda looks like that mod from RE2 that increases facial animations

    • @fastenedcarrot9570
      @fastenedcarrot9570 Před rokem +30

      @@naxergss2625 >Make hyper realistic faces
      >Give them facial animations to make them more realistic
      >Make the animations so over the top that they suddenly look less realistic
      >Profit?

    • @naxergss2625
      @naxergss2625 Před rokem +1

      @@fastenedcarrot9570 Lol yeah, agreed

  • @genarovargas5661
    @genarovargas5661 Před 4 měsíci +2

    I think the most clear showcase of BluePoint's arrogance is the Flamelurker design. When they presented their first design, they had stripped him from anything that made him unique, and the fanbase spoke. They did listen and added his eyepatch and chin slits, but said in the process "when you look at a low-poly, lowly detailed model, your brain has to make up stuff to fill in the gaps. But if you go and actually look... it really isn't there."
    SURE. FLAMELURKER ABSOLUTELY DID NOT HAVE THE EYEPATCH AND CHIN SLITS. IT WAS SOMETHING THAT FANS MADE UP. BLUEPOINT KNOWS BETTER 👏👏👏👏

  • @jorlok_zander
    @jorlok_zander Před 5 měsíci +12

    11:00 This quote sounds so much like he tried to say something really smart and insightful, and ended up just saying something that doesn't make a lick of sense lol. Like imagine someone was "remaking" a book to have pictures in it and said "Well I'm not going to go off descriptions, I'm actually trying to make it look like people imagined it when reading it." Mf what are you talking about? Yeah no shit everyone has a picture in their head that's different to word to word (or pixel to pixel) source material, except literally every single person is going to have a different interpretation, cause that's how imagination works lol. Like who is he to be an authority on how the original game was meant to be interpreted. If he's throwing statements like that then he better have a portfolio of analyzing every single piece of lore and art and taking like 15 og developer interviews, otherwise what the fuck💀

    • @ologracz1110
      @ologracz1110 Před 3 měsíci +3

      I think the creator thinks too highly about devs - these changes are not born from arrogance, just pure cynicism. Sony wanted a game with shiny graphics as a starting title. Soulslikes were and still are very popular. Demons Souls were owned fully by them. So they ordered bluepoint to make a shiny game and keep gameplay identical to have a cheap counter for any criticism. Thats why we have disgusting monsters with jiggling parts. That's why everyone has facial animations now, why everything is so grandiose and typical western dark fatnasy.That's why crestfallen knight is now black and so on.
      It absolutely disgusts me, that demons souls will be remembered now by this terrible remake, simply because there is no real way to play it - you have original on retro console or emualation on PC, for an average gamer, the original may as well not exist now.

  • @kiberme
    @kiberme Před rokem +203

    I never played the remake (nor the original). But when I watched footage of it I always got the feeling that it was made by an AI.

    • @TheVioletBunny
      @TheVioletBunny Před rokem +63

      It has no soul… it doesn’t seem to care about the lore just the “sweet graphics bro” 🙄

    • @angel17891
      @angel17891 Před rokem +15

      I think it was made just to showcase what the ps5 can do.

    • @kiberme
      @kiberme Před rokem

      @@TheVioletBunny "soul" is a poetic expression, although there are some objective things. Like Fat Officials. Ok, the differences in their visuals maybe up to subjective preference but - remember that they have those giant pustulas on them? Let me ask you - what are those? Is this a plague? If so - what plague? If those are of mystical nature (result of demonic infestation) - then why only Officials affected by it? But Ai wouldn't have an answer to that. It just turns everything into random ornament. It's just "Demon Souls as an 80's Dark Fantasy Movie".

    • @TheVioletBunny
      @TheVioletBunny Před rokem +27

      @@angel17891 that’s all it was a tech demo to show off graphics at the expense of An amazing world they should have done this crap with god or snore of another game.

    • @TheVioletBunny
      @TheVioletBunny Před rokem +21

      @@kiberme the original demons souls was very poetic in many of its messages and themes and this game ignores all of them to focus only on graphics and being next gen… in the process it lost all the dark/ stanky dirty atmosphere which the original had now it’s just a generic bright colored generic world. It’s a stinkarooni remake.

  • @Mr_Sex_Goblin
    @Mr_Sex_Goblin Před rokem +329

    The hilarious thing about that first quote from Gavin is that the gameplay / enemy ai is what I would want to have updated the most and them leave the art style and character designs alone. The fact that is plays pretty much the same with worse art is justt sad.

    • @n3ptune130
      @n3ptune130 Před 10 měsíci +88

      “Lets not fix the problems with the game and paint over everything that was good”

    • @Killicon93
      @Killicon93 Před 10 měsíci +42

      Doubly hilarious when you consider that gameplay was the thing that absolutely could have done with a makeover.
      Demon's Souls had hands down the weakest healing system of all the Soul's games as well as the Demon's Souls & Dark Souls1 backstab and parry mechanics are completely inferior to their latter iterations. Mind I say the old parry/backstab mechanics actively hurt the game experience.

    • @La0bouchere
      @La0bouchere Před 9 měsíci +14

      @@Killicon93 Backstabs in the later DkS games are worse imo. Having a mechanic where sometimes your character does a completely idiotic stab into nothingness, but sometimes does the most powerful attack in the game feels horrible and demolishes any chance of immersion you feel with the game. Sure they're slightly more balanced, but it comes at the cost of making the game feel worse and behave more inconsistently. It's the type of "fix" that a new intern would think of, and definitely hurts the gameplay experience.
      Bloodborne is way better than both options, and it's remarkable that they haven't brought back that mechanic.
      Parries aren't really a problem (and are actually more balanced compared to sekiro). They aren't good but don't impact the game as much as backstabs, and haven't really been improved upon in the later games.

    • @nicke5801
      @nicke5801 Před 9 měsíci +32

      Bruh fr. This was a coward remake. If they'd stuck with the original vision for the art direction and updated the gameplay to be more in line with Ds3 this remake could've been one of the best souls games

    • @TheStraightestWhitest
      @TheStraightestWhitest Před 9 měsíci +10

      @@La0bouchere Any Game: *Exists*
      Bloodborne fanboys: ''Bloodborne did it better, and I'm actually baffled that they haven't even touched on 1% of anything half as good.''

  • @Live2Play1000
    @Live2Play1000 Před 4 měsíci

    What song is playing during the real problem section?

  • @aWinterCrow
    @aWinterCrow Před 4 měsíci +3

    I never played the original Demon's Souls, but I have played everything after Dark Souls and I absolutely love the atmosphere of From games. I could not point out why the remake fell off, wrong, the whole time I was playing, I did not have the frame of comparison (or any nostalgia for that matter) but I was aware the whole time it didn't feel like a from game at all.
    It's good to see concrete examples of why that was. Also, a reminder that this remake was made also in part because of how increasingly hard it is to access the original, since there is no consistent way to play it without an actual PS3, so... Yeah, this runs the risk of erasing and replacing the original Demon's Souls

  • @HenkkaArtGames
    @HenkkaArtGames Před rokem +152

    This has eerie similarity to the attitude that the Eidos Montreal team had towards the original Thief games when they were marketing their own, new Thief (4). The creative director straight up said that people are looking through rose-tinted glasses at the original games, especially The Dark Project and The Metal Age, and that in his opinion the games just weren't as good as people think they were. And then they showed footage of their "Garrett" shooting guards with the bow and gaining headshot XP. It was so obvious that they either didn't understand what made the originals great or they did but hated it and instead wanted to push their own ego in and create this bombastic action-adventure game instead of the slow-burn, thoughtful immersive experience that the originals were.

    • @ArcaneAzmadi
      @ArcaneAzmadi Před rokem +16

      That game was a fucking travesty.

    • @Vespyr_
      @Vespyr_ Před rokem +3

      I don't think it was quite that way for Demons Souls since there is obvious love and reverence for the original but damn if you aren't absolutely right on Thief. What a debacle. They even shunned the original voice actor for Garrett and he was available.

    • @18ps3anos
      @18ps3anos Před rokem +2

      @@Vespyr_ Indeed. Even if some people don't agree with a lot of the changes the Demon's souls Remake brought to the table, that game still understood the original. Thief on the other hand completely missed the mark. It's even insulting to draw that comparison.

  • @schmoe5869
    @schmoe5869 Před rokem +285

    The remake is visually amazing but my god, it completely murders the feel of the original. The atmosphere and visuals of the original are so unique and captivating

    • @DelNiceBeto
      @DelNiceBeto Před rokem +27

      This pretty much summarizes bluepoint

    • @yinlo5876
      @yinlo5876 Před rokem +13

      Oh so that's why it never felt like a souls game 😅

    • @hatchell18
      @hatchell18 Před rokem +7

      The atmosphere is just as good. Plus you can always use the classic filter if you want the og lighting so what?

    • @comeandgetyour187invitatio6
      @comeandgetyour187invitatio6 Před rokem +31

      @@hatchell18 The atmosphere is way worse.
      Plus the "classic filter" is garbage. It looks alright in the Nexus but everywhere else it looks horrible!

    • @hatchell18
      @hatchell18 Před rokem +10

      @@comeandgetyour187invitatio6 the atmosphere is amazing no idea what you’re talking about

  • @marcoricardocastaneda6380
    @marcoricardocastaneda6380 Před 5 měsíci +29

    Let me count my experience. I've only played the Original Demon Souls, and I loved it. One of the things I loved the most was the intro cinematic where we have a sound and fights that transmit you fear; further the part were we can see how the boss skeleton watches us in a sepia color with his eyes making that you could feel his thirst of blood.
    When I heard about the remake I was so enthusiastic, I was watching a streaming and expected to enjoy an evolved intro cinematic. However, I've got disappointed very quickly from the first second, because they changed the sound of the cinematic with one that didn't transmit fear. Another thing they replaced was the original fight movements with another that seemed to have come from a template cinematic; the worst of the fight is that they REMOVED the part that the boss skeleton watched us.
    I agree with you that the developers of the remake disrespected the original work from the first developers. They (the developers of the remake) really thought that they could do better than the original developers, that's way of thinking was very arrogant.

    • @Greaseball01
      @Greaseball01 Před 4 měsíci

      I just think they wanted to do their own thing 🤷

    • @Satchmeat
      @Satchmeat Před 4 měsíci +4

      If they wanted to do their own thing then it wouldn't have ​been called a Demon's Souls "remake." When you go to recreate something you don't just change it just because.@Greaseball01

    • @Caketurtle7
      @Caketurtle7 Před 3 měsíci

      @@Satchmeatno that the whole point of a remake to fix things and change things while a remaster is just upping the graphics or atleast that’s what I believe 😅

  • @dvaccaro96
    @dvaccaro96 Před 3 měsíci +3

    Your argument makes a lot of sense. I would add that the real problem with the remake being artistically inferior to the original is that new players will NEVER experience the old one, most likely. So thanks for letting people know they are missing out.

  • @ronwiesel5120
    @ronwiesel5120 Před rokem +78

    Demon's Souls and Dark Souls always had this magical feeling to them, which no other game ever recreated for me. I've seen a lot of videos that let me to remember this other-worldly feeling, but your vodeo is one of the very best!
    I will check out the rest of your channel in a bit, but i would really love to see in-depth analyses on the most mundane aspects of these masterpieces☺️
    Thank you! For keeping its memory alive and vivid

    • @dodgyhodgyo4
      @dodgyhodgyo4 Před rokem +2

      Kings field series also has a similar vibe.

    • @themightymcb7310
      @themightymcb7310 Před rokem +4

      Certain parts of Bloodborne had it too, imo. The Hypogean Gaol/Yahar'gul, Unseen Village and the Upper Cathedral Ward are so unsettling and otherworldly.

    • @ladyfox6705
      @ladyfox6705 Před 8 měsíci +3

      For sure. I definitely don't ever want Bluepoint touching Dark Souls.